How do the monster invis-walls disable? Do they disable after pressing that one guitar button at the end or by entering a trigger? Regardless, you need to die or reload the level for the invis-walls to disable afterwards. Other than that, this is a great stage! The best yet!
@@minecraftfreak7361 See, the confusing part is that the secret button is guarded by a monster, yet you can still press it, which seems like an exception to the rule.
@@minecraftfreak7361 Found a major bug, you can get stuck inside "Fogger Defeat" walls. Simply walking into them clips you inside with no escape. This also applies to the wall behind the "Monsters Gone" Token.
The Flingers on any level are creepy
Amazing mod.
Wonder if a playable Sandy mod is possible?
how do you put in the files in the downloaded folder for this level into your game without crashing the game?
I’m genuinely curious. What software do you use to make levels like this? Does it require editing the ISO?
Wow! Wonderful!
How did you make the new Slammers?
I'm sure he just retextured Thug Slammer.
Correct
Cool.
The music reminds me of the FNAF 3 theme
Is it just for xbox?
How do the monster invis-walls disable? Do they disable after pressing that one guitar button at the end or by entering a trigger? Regardless, you need to die or reload the level for the invis-walls to disable afterwards.
Other than that, this is a great stage! The best yet!
Double H there’s a secret button you have to press with the sonic guitar
@@minecraftfreak7361 See, the confusing part is that the secret button is guarded by a monster, yet you can still press it, which seems like an exception to the rule.
Double H Hmm I see, I’ll have to do something about that for 1.2
@@minecraftfreak7361 Hey can you make a temple stage
@@minecraftfreak7361 Found a major bug, you can get stuck inside "Fogger Defeat" walls. Simply walking into them clips you inside with no escape. This also applies to the wall behind the "Monsters Gone" Token.