The Problem With FFXIV's Endwalker Expansion

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  • Опубликовано: 25 ноя 2024

Комментарии • 617

  • @liquidsnake23
    @liquidsnake23 Год назад +46

    People always made me feel like I was super picky or old when I brought up these topics. I’m not the best but I have had played a bunch of ffxi and wow over the years and of course jumping around. I love this game and I feel they got majority of what a father who doesn’t have a ton of time can play and get into however I’d like a more engaging combat. You hit some points close to home and I’m behind you all the way. Thank you

  • @MrCarlWax
    @MrCarlWax Год назад +44

    So glad to see more FF content creators talking about this, especially the job design and the raid mechanics. I don't agree to all your solutions but I'm happy to see more people speak up. Let's raise our pitchforks and make ourselves heard lol. Great video!

    • @AzuriteTV
      @AzuriteTV  Год назад +3

      It's fine to disagree on some solutions! As I said, I don't think my way is THE way, I just wanted to point out some things I dislike and offer some of my personal solutions, but honestly I'll take anything! I'd prefer SE do something completely unexpected and amazing and surprise both higher end players and casuals alike! I'm sure there is something they could do 😊

    • @MrCarlWax
      @MrCarlWax Год назад +2

      @@AzuriteTV I mostly just disagree that adding more CDs besides 2 min will do much. I'd rather they remove 2 min and have a 1 min cd so we dont have such a long time where we wait or remove raid wide buffs completely or have buffs that are constant in order to go closer to what WoW has where classes are much more unique in the way they play and burst. That's the only "disagreement" I had really.
      Honestly just glad to see content creators speak up. I've tried so many times to come back but the raids with braindead job rotation and dance-style mechanics where you look at a guide and then try to repeat it and if someone sneezes in the wrong direction it's just over, just bores me to tears. I'm a healer main in every game except FF because the design philosophy is insulting. It's like they are designing jobs to convince people who hate a job to play it, instead of making it fun for those that enjoy it.
      I'll keep an eye on fanfest and see what happens but I really doubt they'll do a 180 all of a sudden.

    • @Grebeny
      @Grebeny Год назад

      @@MrCarlWax you defenetily are not playing ninja :D 2 min CDs are fine, we already have quite annoying burst at every minute... However, there are issues with the system overall

  • @_..Osh.._
    @_..Osh.._ Год назад +49

    Endwalker's biggest struggle for me has been the lack of content to sink my free time into. I'm loved eureka and enjoyed bozja for how much there was to do. Eureka has rare drops that actually reward you by giving you an extra magicite slot or decent gil when sold. Bozja had duels, that rare hairstyle that sold very well, cluster farming, etc. Both eureka and bozja really make this game feel like an actual mmo. You get to see player's mounts and party up to do content. Everyone in the zone is there for a different reason and it just makes the whole game actually feel alive.
    I dont have anything like that in endwalker. Wasnt a huge fan of island sanctuary as it's an isolated activity that just feels like a blander version of something single player games do better. Without the social aspect I'd rather just not bother. I really hope they put resources into another exploration zone in 7.0 because it's really difficult to find things to do when I log in and just want to sink time into something engaging

    • @nelieltu9730
      @nelieltu9730 Год назад

      I am with you there I only log in now only to keep up with the story. Bozja has a huge variety of content and rewards. Criterion and deep dungeons in terms of rewards are terrible. Bozja like eureka had big zones, hairstyles, mounts, gear, relic weapons, real raids, critical engagement which are actually fun Fate style content, duels, unique skills to make builds. Holy shit how are some people choosing Criterion and deep dungeons over that dumbfounds me.

  • @AniGaAG
    @AniGaAG 10 месяцев назад +4

    "I don't think they're going to add another melee."
    [Insert Jameson laugh]

  • @ZessaSnake
    @ZessaSnake Год назад +147

    My biggest issue is, as you mentioned, that almost everything revolves around the 2-min burst window and if you get an unfortunate death you are basically screwed for the rest of the fight.

    • @neodruidic5539
      @neodruidic5539 Год назад +23

      then dont die

    • @typhoon37351
      @typhoon37351 Год назад +7

      I think its a good thing that dying in content where the 2-minute window matters is punished. you're supposed to be on your game by that point IMO

    • @GaryTaro45
      @GaryTaro45 Год назад +31

      There’s some death is unavoidable in savage, like partner stack, your partner died or ran to a wrong spot, you are screwed! You cannot expected everyone making no mistake, especially in PF, but you screwed not because of your fault which is kinda meh

    • @TheGhostFart
      @TheGhostFart Год назад +24

      @@typhoon37351 balancing the game design around a meta that a very small portion of the community whines that everything should be balanced around is not good game design

    • @leighg9o
      @leighg9o Год назад

      Oooooof 2m window is so much easier to recover from a death than 1m.

  • @zoruasnivy
    @zoruasnivy Год назад +37

    I really miss the old designs of the HW jobs. They really felt like something special with how unique their playstyles were. Same goes for Summoner and Scholar, they were a bit janky and poorly balanced which led to them being broken in some cases, but their uniqueness was the selling point.
    Also RE: Bozja, I only just completed Delubrum Reginae Savage a few months back. Bozja's boss fights are genuinely fun and feel like something I can go back to for the sake of it

    • @MiloKuroshiro
      @MiloKuroshiro Год назад +2

      People will really put rose colored lenses on everything when they're burned out huh

    • @melaniebiberger2191
      @melaniebiberger2191 Год назад +1

      HW job design was awful

    • @Sakaki98
      @Sakaki98 11 месяцев назад

      @@melaniebiberger2191
      In the context of an entertainment medium, nothing is more awful than being boring.

    • @melaniebiberger2191
      @melaniebiberger2191 11 месяцев назад

      @@Sakaki98 but boring is relative

    • @TheOneGreat
      @TheOneGreat 2 месяца назад

      Jobs are at their lowest and beyond boring.

  • @socram3254
    @socram3254 Год назад +77

    I've been playing for 6 years and EW is the first expansion that really killed my motivation to login everyday and I think you nailed the point: EW has more content but the quality and longevity of that content is super weak

    • @hortehighwind8651
      @hortehighwind8651 Год назад +5

      Agreed. It’s missing a relic grind in new zone or something like that.

    • @Tashiro64
      @Tashiro64 Год назад +10

      @@hortehighwind8651 honestly, i feel like since covid, they just lowered the quality of the game, the events are just "talk to 3 ppl and then get a minion" before there was the valentine labyrinth, the tower, the ffxv car etc, most new content are cleared in a day and you never go there anymore, Criterion as ust no reward from what I heard, the relic weapon, my god, you just started me on this.. its just pure garbage to just ask to spam roulette for tomes, something you've already done for years. I want something like Bozja/Eureka something you spend a lot of time in it where you're forced to engage with people, where you need to be socializing, it's an MMO! Stop encouraging people to play alone.. I love the content itself like, the dungeons are great, the normal raids are great, loved doing Orthos, etc, but there's so much things in this game now that seem to be just completely rushed compared to what ShB was. Feels like the annoying bad player have the big mouth and Yoshida listen to them, dunno.. :/

    • @Asako_Gaming
      @Asako_Gaming Год назад +3

      @@Tashiro64 To be fair they have focused more on FFXVI so I would assume that's were most of the resources went to. If I didn't have my house I would have unsubscribed ages ago. Even that isn't helping much now, I'm just on the verge of packing it in. Combat is boring, gearing is miserable and the boss mechanics are never anything more than in out spread stack. Even savage is riddled with the same basic mechanics just repeated over and over. Shocking stuff. Out of all 12 floors of this savage tier only floor 10 was good. That's just not good enough.

    • @Nodnarb59
      @Nodnarb59 Год назад

      ​​@@hortehighwind8651 liked Eureka but hated Bozja, one expansion without a zone like that is fine imo

    • @Tashiro64
      @Tashiro64 Год назад +1

      @@wolrereaper hum, I would guess that ff14 staff and ff16 is different, even if yoshida was in both team, it would be crazy to me if they splitted the ff14 team in half to make both game. but of course you can be right, i have no idea!

  • @subtlesong8936
    @subtlesong8936 Год назад +99

    I feel that the shift to the 2 minute windows and simplifying jobs have really made the combat system stale. You tend to go into every fight with the same plan of action and after a while everything just feels the same. It's extended to every part from 4 man dungeons, 8 man trials and raids, and even the 32 man ARs. When everything starts to feel the same, interest and enjoyment start to become drained from your experience.

    • @FloDaddelt
      @FloDaddelt Год назад +9

      Encounters are all starting the same too, giving you lots of time for a proper opener. Doing one AoE, then after quite some time giving you a double TB... it's really boring and uninspired. Stormblood was way better.

    • @starofaetherius
      @starofaetherius Год назад +9

      I hate to be this person but how did you get 32 people into an AR? 😂
      Sorry i just imagined a 4th party who just like stands on the sidelines and cheers on the other 3.

    • @subtlesong8936
      @subtlesong8936 Год назад +1

      @@starofaetherius Obviously the 4th alliance are the dev team! They're always watching. How else do they know to always target the BLM players?
      But you're right, my brain somehow added a 4th alliance into the mix hahahaha

    • @lolmuffins1
      @lolmuffins1 Год назад +2

      You go into most every fights in SB with the same single-target rotation game plan. Only Suzaku ex bc she jumped 15s into the fight and UWU since the adds spawn 20s in were different. Like seriously, I don't like EW as much as SB either (I hated shb) but I am at least self-aware enough to realize that I am personally burning out, can we stop trying to hate EW with such silly criticisms? it only weakens the arguments that are actually true.

    • @m5coate
      @m5coate Год назад +4

      i mean just look back at shadowbringers and everyone just complained about buffs never lining up so they did what the community wanted and well here we are. straight up the community asked for all of this

  • @chrystal2588
    @chrystal2588 Год назад +15

    I started playing before HW, I miss jobs having identity and unique traits.
    But A LOT of people whined that 'it was too hard' and everyone ONLY cared about damage, so they said 'fine, if that's all you care about, that's all you get in jobs now'
    SOME changes were good (The MP change and removal of TP solved a lot of issues).
    Roles feel stale because outaide of the 2 minute burst, classes have 0 reason to interact with each other...remember when NIN was able to manipulate Enmity? Ranged used to restore resources? Tanks had 2 combos and stances? 1 for DPS and 1 for enmity?
    Party interaction and cooperation is severely lacking nowadays as the ONLY thing people CAN do is just the 2 minute burst buffs which isn't unique as it's something EVERY JOB can do.

  • @RedEye4445
    @RedEye4445 Год назад +16

    Let me start with this: I do agree with a lot that you and the comments say.
    BUT: if we go back 2 expansions you will see those exact videos and comments and arguments the other way around.
    People cried why tanks have to be so different. DRK was so strong, PLD was looked down upon. Things like meta-groups existed BECAUSE their buff alignments was better.
    BRDs had some really hard time to get groups "back in the days".
    I studied game development myself and because of that I know how important player opinions are. And lets be real here, SE really does care about that and has listened to the players more than once.
    Lets take a look at the relic weapon system. Lets just go back to the 70 weapons - Eureka. People fucking hated Eureka "iT tAkEs WaY tO lOnG tO fInIsH tHe StEpS" also people were complaining about standing around in Eureka until Fates got spawned.
    Then came the 80 weapons - Bozja. And people fucking hated that too! Even though you had more than enough fates and events to keep you occupied in bozja for hours on end. But still the weapons took way to long to get completet and you were forced to do bozja, bla bla bla.
    Honestly? I kinda can understand why Yoshi P just said fuck it, this time we do a tome stone dump. See to it yourselfs, players!
    And now people are arguing and crying why they would do that?! lol
    What I'm trying to say is: most of the changes we got right now, are our own fucking fault. Because the masses were screaming and crying to have it changed in previous expansions. And now that we got it, it's shit again and we wanna go back.
    I do believe though, that a lot of people who want to go back to Heavensward times just want it out of nostalgia. Classes were so much less accessible. You had to level up all the classes for fucking cross-skills. Lets not even speak about Healer Stance. Sure it made the fight more challenging because you had to think about going dps and no heal, or heal and no dps for the duration of the cooldown.
    I definitely would NOT want that in the current savage or ultimate Fights.
    I do think healers could use like 1-2 more skills for a dps rotation. But tbh I am actually kinda fine with pressing my few dps buttons and keeping an eye on my teammates.
    Like, back to my first sentence - I do think we need some changes and I do understand were ya'll are coming from. Just find it funny, that players are like constantly unsatisfied with each and every change made by SE.

    • @josephpiscitelli8053
      @josephpiscitelli8053 Год назад

      This is exactly what I’m thinking in my case I prefer more unique content to more Grindy content as fun as the major eureka and Bozja areas are i actually really hate for that reason way to grindy and the content is just mediocre with delubrum regina and Diablo armament being the high lights I want an exploration content without the super grind I want more fun content

  • @CJ-bc4ic
    @CJ-bc4ic Год назад +14

    I just want to waste my time playing ff14 I love the game so much but i'm at the point where i'm just doing dailies on random jobs to feel something. PLEASE YOSHI LET ME PLAY YOUR GAME.

  • @rhesh2440
    @rhesh2440 Год назад +21

    In Heavensward, the problem was that certain jobs flat out did more than others. Each job was too unique, complex and so inevitably a meta formed. It was too early in the game's life cycle.
    Now three expansions later, there are more jobs and most can do roughly the same with one another. It is about time we go back to the old Heavensward rotations. I believe it is a good thing to have a 'base' template for jobs to work on, then expand from there.
    Could be copium but it would be really nice if they could.

    • @everyonethinksyoureadeathm5773
      @everyonethinksyoureadeathm5773 Год назад +3

      Except they wont because Its been Yoshi P's goal of making every class viable.
      The thing is where we are now is in part the fault of the community.
      Make jobs viable...now they are too much the same.
      Make buffs line up...2 minute bust window is boring.
      Eureka and Bojza suck and Yoshida locked relics behind content I do not like.
      Relics are handed out like free candy.
      Its the saying you cant please everyone. In trying to please everyone you please no one.
      Endwalker is pretty much the expansion of " we gave people what they wanted, why are you mad at us."

    • @TheOneGreat
      @TheOneGreat 2 месяца назад

      It's a game where you literally can swap jobs at the press of a button yet all must play the same to appease meta slaves. And the rest of the player base gets shafted.

  • @Staygold1999
    @Staygold1999 Год назад +14

    To me it's got more to do with the reward structure of content they've been making, as well as the integration between different types of content.
    They could've easily made it so that the relic quest gave you the option to get the items needed from criterion/ variant dungeons (or older content that they could want people engaging more with, like the ivalice raids or something), increasing interest in engaging with that particular content.
    They could've done a new set of gear for criterion, or in the very least made the upgrade mats for the tomestone gear obtainable through that contents currency, since it appeals to mostly the same type of players that do High-end PvE content.
    It's extremely weird how disconnected they feel from the overall PvE sphere of the game, idk. and same goes for the other new additions they've made.
    it's not like they don't know how to properly do these things, they did it in shadowbringers and even in this expansion, with the pvp rewards.

    • @pridefall3304
      @pridefall3304 Год назад +3

      the fact they didnt tie the criterion to relic is mindboggling. easy answer to both problems

  • @vincentbeaulieu5225
    @vincentbeaulieu5225 Год назад +21

    I was talking to a friend the other day and we both agreed that they could have link the relic weapon with the variant dungeon but having the material needed for the relic farmable in those dungeon instead of just a tomestone dump
    Not only that but they could have make it so that the dungeon gives more material if you follow Nanamo's suggestion at the beginning so their would have to be 3 quick farm strat and it would be less repetitive to do

    • @liquidsweg4858
      @liquidsweg4858 Год назад +2

      I reckon the relic being tied to no activities due to how the shb relics and SB relics were handled

  • @Lenz2371
    @Lenz2371 Год назад +32

    I feel like there is always this same story of MMO´s. First it is created with high class identity, which, lets face it, comes with annoying stuff as well, but they are part of the identity. Then a game gets older, better, widely known and so the developers cater to a broader audience and simplify these things. In practice this means more players have an easier time getting into the classes and into their roles, but as you said, the identity of classes are lost and the difficulty lacks as well. Optimally, and idk how they could do that, they would need to make every class easy to play but hard to master, or give us more ways to play the game because of the combo system. Healers are too overpowered in their healing. They either need to give us damage rotations, or make healing way harder, because as of now, mechanics either oneshot you, or you just press 1 ogcd and the entire party is full.

    • @SenaMeushi
      @SenaMeushi Год назад +3

      Yeah there's a really weird line games walk with what counts as too much QoL. One good example in my mind is what's happened to raids over-time, people complain about "time wasting" with stuff like non-resetting cooldowns, trash packs before bosses, and Turn 3 of Coil. But then the removal of all those aspects turns into raiding which has very little downtime, and as a consequence, less time to socialize during raid. Especially with more of the difficulty in XIV being focused on the fights over the jobs themselves, and you end up with raiding that feels a lot less social and a lot more clinical and optimized than it use to in my opinion.
      Were people right to complain about those time wasters though? Probably yeah, in the moment it was kind of annoying to deal with. But I feel like something is lost in the pursuit of removing annoyances, and it's really hard to put my finger on what's too far. I guess it just feels like XIV use to be this weirdly shaped blob of metal, that the developers have continued to slowly pound into a nice smooth ball, but that nice smooth ball is kind of boring to look at.
      Anyway that's why they should bring back Turn 3 into every raid tier, I want raid jump puzzles with trolling back. A little bit of fun downtime during raid would be nice to soften up the mood.

  • @Gekkoukitsune9
    @Gekkoukitsune9 Год назад +18

    I'm gonna be honest, maybe not you guys but, you people crying in ff14 about the classes being too hard, etc This is the reason everything is getting dumbed down. For the longest, for example, people cried about summoner being to busy, it's to busy it's too hard, ect, and now the class is so damn easy I won't touch it. It used to be my main, my adhd ass really enjoyed keeping everything in check. It was a challenge and fun. Also, like I said before, not every class needs to be played by everybody. You need variety .

    • @kohlicoide2258
      @kohlicoide2258 Год назад +3

      ^This ffs.. why must every job so damn easy now? I have no problems with easy Jobs but when every Job give you the feeling that your brainrot something is terrible wrong, i enjoy the old eternal Paladin Rotation with easy dot managment and swipping between are magic damage phase (Requiescat) and a physical damage Phase (FoF) now after the rework the Jobs feels now like a dumped down Gunbreaker.. thanks!
      Thats tbh why i still enjoy WoW Class Design sure it has also many issues but the fact that every class has its own group of fanboys and people how dont like the class is fine.

    • @Gekkoukitsune9
      @Gekkoukitsune9 Год назад +2

      @@kohlicoide2258 so dang true classes should feel unique not all the same with a different skin

    • @IRedpunk
      @IRedpunk 10 месяцев назад

      Ok but can you blame these people ? The problem with FFXIV as a whole is how they pigeonhole their classes. You could have 2 specs or 2 ways to play a class for example, both with their benefits. But you don’t.
      They also didn’t need to swing the pendulum to the complete opposite. As dev your job is not to listen but listen and analyze the sources of complains. Often times they attack symptoms and do bandaid patches.
      Could have simplified classes but without gutting them like that, such as removing key features from Samurai.

    • @Gekkoukitsune9
      @Gekkoukitsune9 10 месяцев назад

      @IRedpunk dude, just be quit. I don't want a fkcing easy class. I was happy with what I had. Not everything needs to be for everybody, man. The problem is people like you thinking everything in the world needs to be accessible to every damn person. Screw your 2 ways. You just want it that way to make both parties happy news flash somebody will take amd L and w. So you got what you wanted, and it wasn't even all that but screwed over the people who liked there damn classes. Thank you, now go cry to somebody else

  • @eightbitheros
    @eightbitheros Год назад +16

    I miss Trick being 60 seconds, having a buff at the 1m mark gives a good pace to the fights

    • @lootmaster1337
      @lootmaster1337 Год назад +1

      As warrior i fully agree with you. Miss the inner rage buff bot

    • @cynthiahembree3957
      @cynthiahembree3957 Год назад +1

      Trick is still 60 seconds. I think you're referencing the mug change?

  • @SenaMeushi
    @SenaMeushi Год назад +12

    Another big issue I honestly have with EW is it feels like we're largely still in ShB, just worse because of the shift to 2-minutes. Every expansion prior usually had some big shake up of the combat system in someway, and not like we've been playing one expansion for the past 4 years. Leveling in EW was probably the most boring across jobs I've experienced because of how many lazy traits and predictable abilities there were too (wow another AoE version of a single-target ability, amazing). I really fear that the devs have grown too comfortable with how things stand, and that this is just how things will be moving forward. EW will likely be my last XIV expansion if there's no hints or information dropped at Fanfest of the combat system and jobs getting changed up.

    • @Dynme
      @Dynme Год назад

      I think you mean "wow another AOE version of a single target ability that they're just going to merge later anyway, amazing."

    • @coolyeh1017
      @coolyeh1017 Год назад +2

      Essentially, the devs have stated that they believe ShB job design is the way to go. Likely because they saw metrics, engagement numbers, playability numbers, clears, players, accessibility, and extrapolated from there.
      Their 5.4 or 5.5 interview mentions some complaints they got from the community and letters they get. Most of them involve too little melee uptime, tanks complaining about realigning bosses, buffs being misaligned and not at the same time, boss hotboxes were too small, etc. Square to its detriment tried to solve all these problems at once and we now we are left with bosses with gigantic hitboxes, bosses that rarely move or recenter themselves (minus a few fights, namely ultimates), simplification of jobs and the biggest the 2 minute meta.
      Now alone these changes would not get too many players upset but all these changes combined created in my opinion new problems and more problems than they solved.

    • @kohlicoide2258
      @kohlicoide2258 Год назад

      @@Dynme And creating on purpose "Button overload" to remove then other abilitys to "fix" the Problem.. Yeah i look to the Samurai its great the remove Kaiten for the overload but Shoha 1 and Shoha 2 still exist as separate Buttons

  • @Ephelle
    @Ephelle Год назад +15

    Raid buff windows in general just really limit job design I think. There are a lot of fun concepts they just can't really use because it's too important to align with raid buffs, and it locks everyone into pretty set rotations with little variation. They can't really introduce any random chance mechanics outside of pretty superficial and unengaging ones like Dancer procs. They can't really do anything with stuff like resets or cooldown reductions either.

  • @FPSticky
    @FPSticky Год назад +8

    There's another gripe too that a lot of people don't give too much credit. The gear treadmill--and yeah you kinda touch on this. I know, I know, people have been complaining about gear for ages, but it's really reached a head in Endwalker. I took my first Savage tier all the way up to the last half of P4S, we were an opt-in FC group and honestly weren't too bad. We were actually ahead of the curve than most at two sessions a week.
    By the time we got to BiS area or anywhere close, it took so long because of a mixture of gear lockout timers, how one takes a loot hit taking a SINGULAR person who has already cleared nukes loot rates . . . we were just about BiS . . . RIGHT as the next tier was coming out. Their raiding scene in the most unintuitive, time wasting, grindy process that has no staying power. We were more organized than party finder. If party finder is WORSE in general, then some people will never BiS before that gear is already outdated.
    So the arguments the raiding scene has towards how to treat raiding just aren't valid anymore besides 'you don't have to do it'.
    Not having to do it doesn't mean the system should feel like crap, or that it takes so long you can never reasonably take it. You could be the best player in the best group, but if you only have an hour to play a week and not every session is a clear . . . you really don't need to be good at math to tell that that system is flawed. It's even WORSE now that everything Savage is delayed, so you have even LESS time to be BiS.
    BiS is something to work towards, but when you have NO TIME to enjoy it before you're outclassed and need to do it all over again, what is the point? Especially if you're not the most social person, or need to do party finder. I asked myself this question and stopped bothering before I managed to clear the Savage tier. I felt like I was wasting my time.
    Telling me 'you're tackling the content for the wrong reason' when it comes to gear and glam is not appropriate. That is the constant argument I get thrown my way, and it's so amazingly rude and disrespectful. I shouldn't be being shamed for having a goal to work towards. If I'm missing the 'social' point, that's what Limsa, randomly approaching people, and a slew of other places and ways are for. The whole process of tackling Savage is hell and punishes you for not being a social butterfly or having a goal in mind besides hanging out.

    • @DantoriusD
      @DantoriusD Год назад

      Tbh if you really have only 1 Hour per week to play why even Raid in the first Place? Even for Reclears its nearly impossible to get them Done in 1 Hour. Also i dont think 8 Weeks of doing reclears for getting your Weapon/Chest its that Long. Yes its 2 Months but on the other Hand a Raidtier lasts for 8 Months. I already have 2 Roles BIS Geared in this Tier aside of the Tomestone Grindfest because of the Stupid weekly Restrictions.

    • @marnie433
      @marnie433 Год назад

      That whole post is a you problem. PF is BiS after a few weeks tops. If you have absolutely no time, you shouldn't be BiS fast. period. lmao.

  • @setsuna5919
    @setsuna5919 Год назад +11

    Hoping theyre doing Major changes on this regards correctly for 7.0 since its also marking a new beginning for the story arcs
    I'm pretty sure they will make changes, but if its the right one, that is the scary part most of the time, remembering what they was doing with Range DPS on HW expansion
    So yeah.. fingers crossed everyone and send a LOT of feedback to forum and during live letter

    • @kuronoir1828
      @kuronoir1828 Год назад +2

      Please don’t jinx us! I don’t want to go back to casting bard 😭

    • @ziegfeld4131
      @ziegfeld4131 Год назад +1

      Caster ranged was the best wish they would go back to it

    • @hobbitpsi
      @hobbitpsi Год назад

      @@kuronoir1828 Dude why not? BARD back then could actually tank dungeon bosses without an issue.

    • @setsuna5919
      @setsuna5919 Год назад

      Ofc and while at it make caster all insta cast
      And give melee range burst combo

    • @DawnAfternoon
      @DawnAfternoon Год назад

      @@hobbitpsi Im pretty sure tanking a boss and being a bow mage is two completely different spectrum of things lol
      One is a creative use of ability, the other is a completely awful playstyle

  • @choleraphd7702
    @choleraphd7702 Год назад +9

    They did my man SMN dirty on this expansion. SMN used to take more than a single braincell to play, now I press every button in the same order every time.

    • @bananagher7555
      @bananagher7555 Год назад +3

      Agreed, I was a SMN main in SHB and it took a lot of thought to get everything going perfectly, I tried it for half a tier this xpac and was like "Nah this is way too boring to play now."

  • @MrJjjakey
    @MrJjjakey Год назад +5

    I'm very convinced the 2m burst change wasn't about making the game easier for players but instead easier to calculate an 8 man team's DPS for tighter DPS checks in Savage+. We then saw the consequences of this in Abyssos where the checks were made so tight some comps could not clear without perfect play.

    • @AzuriteTV
      @AzuriteTV  Год назад +2

      Yeah thats very true, I cannot actually remember if they clearly stated the reasoning or not... they say a lot during live letters and it's sometimes hard to keep track of all their reasonings ;w;

  • @Jinny-Wa
    @Jinny-Wa Год назад +3

    FFXIV being one of my favourite games it pains me not to be able to enjoy it at all anymore.
    BLM is the only one with high skill ceiling, the rest of their skill ceilings are lower than GW2's skill floor. My big gripe with the game is that it's so heavily scripted, by the book type of combat. There's zero variation. In other games you may have to do X or Z thing. In FFXIV you just do your rotation since there's nothing else you can do game design wise. Everyone just spams the same boring rotations and avoids the slow aoes till the enemy dies.
    Some variation could be nice, for an example in GW2 sometimes you as a guardian need to keep your shield up to block incoming projectiles or use reflect wall to send them back to the enemies. And there is multiple different abilities doing various of things spicing up the game play. FFXIV only has dmg abilities which are either on cast time or instant weaves. Then same with heals and the same exact buffs for most classes, 10% mitigation shield worthless unless doing Ultimate. So exciting....
    Sure the Ultimate encounters may or not be insanely hard but that's only done due to jobs being so easy to play. Vice versa in GW2 where learning the job is often harder than even savage content in FFXIV. While as the encounters mechanic wise are easier in GW2 means you have to master the class over boss mechanics. Sometimes this isn't good either if too much skill ceiling, experienced player can do alone the damage rest of the raid is doing combined which has its own issues.
    To sum it all up, in FFXIV the colour of your spell particles defines the job, since they all play the same with same things to press and use apart from the few outliers.

  • @LEWIS1992
    @LEWIS1992 Год назад +1

    People say the same about healers in all games though, even stuff like Overwatch. As a healer main myself, I find DPS jobs boring because you can't really "see" anything happening against bosses.

  • @Jolsn
    @Jolsn Год назад +4

    I agree with a lot of your points in this video. One thing I would like, despite many other players disagreeing, is actually a talent tree to pick abilities to augment your playstyle in a way that you enjoy. Would add a lot more thought to all the jobs and allow for more skill expression.

    • @AzuriteTV
      @AzuriteTV  Год назад

      Skill/Talent tree would be so good! I know it'll never happen but we can dream 🥹

  • @Hatsworth
    @Hatsworth Год назад +8

    I think I mostly agree with this video, healers are probably in the worst state possible. Lots of healers I knew just don't bother playing the job because it's so boring. Unfortunately with the way things have been going I'm fully expecting 7.0 to make the combat simpler. I'm fully expecting them to just take out positional attacks for melee, they've been slowly removing them while giving us more ways to ignore them (things like dragon sight nulling them and monk losing all of them except for a few). Personally at this stage of the game it wouldn't really bother me if they took em out, it would just be nice if they gave us something else to chew on as well, but the battle team tend to just take things out without adding something in as a replacement.
    Even though Heavensward was my favorite when it comes to job design, I'm not delusional enough to think they will go back to it (hell they already stated they have 0 plans of going back to job design like that). I just don't see why they can't add just a little bit more depth to the jobs, all 3 types could use more love in that department. As well as addressing how boring it is when you aren't in your 1 minute (weak) or 2 minute (strong) burst phase. I dunno man, as much as I'd like to believe that maybe next expansion they'll do some dope changes to the combat, I'm not really holding my breath. Then again they do have the DMC combat director on the team now, maybe he's got some slick ideas for this game that they are planning on implementing ( I don't mean changing it to action based combat, I mean ideas for the current battle system). Either way I guess we'll just have to wait and see as the months lead up to the new expansion. This was a good video, thanks for making it.

  • @russpc9739
    @russpc9739 Год назад +3

    YoshiP: no damage meters
    Also yoshi P: reworks class cooldowns and rotations based on people that use damage meters and complain classes dont do alot of nDPS

    • @somnus970
      @somnus970 Год назад

      I think its more than just that. They were aiming to lower the skill floor and skill ceiling so that lower skill players wouldn't fall behind too much.

  • @Luna________
    @Luna________ Год назад +22

    The gearing system really is the worst thing for me, it just doesn't fit the "you can play all jobs one character" philosophy of the game. It just pushes you into one role (or one Job even when you consider weapon)

    • @BanksySCII
      @BanksySCII Год назад +4

      If you play ninja your gear is basically only for them and can't even switch up like you can with the tank, other melee or caster gear works outside of the accessories, wanna play another job get a whole set of gear basically.

    • @Luna________
      @Luna________ Год назад

      @@BanksySCII Yeah the way the designed ninja also wrecks a solution of at least role restriced loot. If gear was consistent between roles like tanks or healers they could implement that but with how they solved melee classes would requiere massive changes

  • @SCPAgentBishop
    @SCPAgentBishop Год назад +8

    Great analysis. Ive been feeling a lot of this but didnt quite know how to put it into words, turns out you do.
    Really looking forward to the top video. It DESTROYED me mentally and I hope you could shed some light on why lol

  • @FaythRender
    @FaythRender Год назад +9

    i can't speak to the rest of the points besides the over simplification/ homogenized jobs cause i started after shb but i agree 100% on the first few. On paper it seems like a good idea, make the jobs more accessible/simple with easy buff windows but in actuality it sucks, it's boring and it gets old fast. i hope they can somehow make everything accessible for newer players but keep things fun and interesting for the rest. Thanks for the video!

  • @Aitherea
    @Aitherea Год назад +8

    Azurite said "pls make the game harder."
    I just want more healing for healers. Personally really enjoyed the bleed mechs in p5s esp week 1. I havent done the savages this tier except for p9 so thats the only one i can judge, and it def felt more like an extreme than a savage.

  • @burtwonk
    @burtwonk Год назад +7

    I must be in the minority but FFXIV feels so good to play to me. The pacing of skills, the interplay between them, I find most jobs pretty fun. But I don’t raid harder content so I guess my opinion doesn’t apply to a lot of stuff.

    • @josephgazitano3445
      @josephgazitano3445 Год назад +5

      I'm with you - and I am a Savage raider. Ranged physical classes, for instance, all feel very different and fresh to me. I main Reaper but Dragoon feels completely fresh to me when I play. I think your opinion is as valid as anyone else's - just because you're not a hardcore raider doesn't mean you don't matter!

    • @kohlicoide2258
      @kohlicoide2258 Год назад

      Your opinion is also not wrong, you just have another Taste thats all, not everybody like the same food, music, Art, Films etc.. why should now everyone like the same games? Tbh i quit FF14 because i hardly disagree with the current design Philosophie but when you still enjoy the game go for it :) Dont play specific games just because some People say you have to like the games.. or dont like specific games. Me? I quit FFXIV also because i enjoy WoW Dragonflight aka Retail WoW what is for some kind of FFXIV Player heresy^^

  • @heartfullbutterfly314
    @heartfullbutterfly314 Год назад +5

    They honestly played endwalker really safe which honestly caused a lot of the issues it had. It just fells like an extention to shadowbringers there was no huge changes. I hope they shake things up in 7.0; the gearing system and the cycle of content is getting old

  • @kaishia_sai
    @kaishia_sai Год назад +10

    Well my biggest problem with FF14 as a whole is that we can't share glamour between each jobs, that limits so many potential combinations.

    • @RonocLrd
      @RonocLrd Год назад +2

      Yep. there's actually no good reason at all why the glamour chest can't lift role restrictions. Aside from gear like Artifact Armor, perhaps

    • @hobbitpsi
      @hobbitpsi Год назад +1

      If you're on PC then start modding like 90% of us in game and use glamourer which allows us to glam ourselves with any piece of gear despite the class restriction. And if you wanna let others see it then use Mare so they can see it. If you're on console.... well..... Sorry but you're SOL.

    • @heartfullbutterfly314
      @heartfullbutterfly314 Год назад

      yeah i get why its separated for gearing but for glamour? It doesnt make much sense

    • @omegacloud222
      @omegacloud222 Год назад +6

      @@heartfullbutterfly314 It makes even less sense when you realize FFXI allows you to use any piece of gear as a glamour from any job as long as that job is max level. You can glam WHM gear onto a DRK for example. It's stupid that a 20 year old game has a better glam system than its modern iteration.

    • @medivh1035
      @medivh1035 Год назад

      Well, You can use mods for it

  • @TristiAlacria
    @TristiAlacria Год назад +6

    Yoshi-P has gone on the books saying that the current trends in job design will continue into the next expansion. He's been wrong before, of course, but it still makes me nervous about the future of FFXIV. I basically only log in for PvP (which at least has good job design--WAR, DRK, PLD, and GNB all feel functionally different instead of copies of the same job, healers have more DPS buttons than healing buttons, etc) and raiding with my static. I want to feel excited about PvE again. Criterion was fresh and promising, but as you said, has awful retention.
    Island Sanctuary is neat, but I don't care for gathering/crafting content.. Hildebrand humor isn't my cup of tea, and the relic grind is non-existent. Revamping the MSQ with Trusts is cool, but I don't see myself replaying it any time soon. There's no trial questline, since it was folded into the current MSQ. I love deep dungeon, but this one feels like more of the same. All in all, there's so little for me personally to do and the act of doing it feels worse than it ever has. I think I'll always love FFXIV but I want more reasons to play it.

    • @AzuriteTV
      @AzuriteTV  Год назад +2

      Yeah I feel this, I'll always love FFXIV and continue to play it! I just fear if they keep things simple they'll start to lose the retention of new and old players. At the end of the day, FFXIV is an MMORPG, the RPG part is important because complexity in some form is a core component of what makes RPGs special!

    • @somnus970
      @somnus970 Год назад

      The problem I have with Yoshi is he went on record and said that they felt the two minute they were designing for 6.0 was boring and yet they follow through with it. They knew the issue and still implemented it....why?

  • @raulinhentchel1237
    @raulinhentchel1237 Год назад +5

    Gotta agree. ShB was so strong. I raided every tear, whether with a group or in PF. Now it's just not fun enough to motivate me and most of my friends either no longer want to raid because of the homogeny or aren't interested in starting raiding. Feels bad man. Also I am a SMN main and I've grown SO TIRED of new SMN. The thematic direction I like, but they took a complicated job that had me really engaged and made it WAY TOO SIMPLE. I just align Slipstream in burst windows and like... that's it. I don't even know what room they have to improve it going into 7.0 cause it's just so tightly designed rn.
    Maybe we'll get a dot caster and it'll have some complexity to it and I'll enjoy that more. I'm just... really ready to move on from EW. 6.0 was great. 6.X has just... not had the same magic as 5.X

  • @shakeweller
    @shakeweller Год назад +14

    I think they made the 2min meta so statics dont have higher dps than partyfinder which absolutly was the case before. Syncing the old buffs in weird ways gave a huge dps boost. More people than ever are clearing savage week 1 in PF. So the 2min meta is a huge boon for people who physically cant raid on a schedule. The price of more invested players being bored earlier is for sure worth paying. The easiest fix would be to remove raidbuffs entirely and replace them with unique personal cooldowns. That way your dps is not anymore based on how well your static spreadsheets but how well the individual player plays. The whole raidbuffs syncing thing in general is bad imo.

    • @capt.sparrow8898
      @capt.sparrow8898 Год назад

      Or maybe something like wow has, static buffs and big cds which can be used once in a fight like bloodlust

    • @blindfire227
      @blindfire227 Год назад

      That's a really interesting point. I like it

  • @RuruXIV
    @RuruXIV Год назад +5

    Stormblood was the best content expansion besides story not being so well received, change my mind.

    • @Crowens
      @Crowens Год назад +3

      I think most players who were around for a long time agree with this, there was content for everyone and it lasted longer, it's funny how it gets trashed cause of story and not for its content value and what it adds to the game (something you can very much experience yourself playing through right now because you only get access to all this post MSQ), really shows me how most players value the game vs everyone else.

    • @AzuriteTV
      @AzuriteTV  Год назад +3

      Nothing to change because I also miss the days of Stormblood. They made changes from HW to make the jobs more accessible but there was still skill expression and some jobs were more specialised then others if you wanted a challenge. It also had a ton of content, including Eureka as its exploration zone

    • @RuruXIV
      @RuruXIV Год назад +2

      Yeah never though I'd say that back then but looking back now I can say that I miss Stormblood!

  • @loyalkhayal5842
    @loyalkhayal5842 Год назад +7

    As a monk main, I miss my positionals. It kept me on my toes! I'm all for making the game casual for folks. But not at the cost of jobs. If you can't hack it don't play it.

    • @hobbitpsi
      @hobbitpsi Год назад +2

      Yeh as another MNK main, it was a lot more challenging, and sure they kept positionals...kinda...but yeh.... it's not nearly as fun as it used to be. Honestly, it's as simple as SAM is...which is funny cause I always called SAM, Monk for dummies. lol

    • @goropanckechi3028
      @goropanckechi3028 Год назад +8

      jesus christ positionals andies .... i hope they remove these useles things in 7.0..positional are not challenging anymore since stormblood lmao....

    • @loyalkhayal5842
      @loyalkhayal5842 Год назад +1

      @goropanckechi3028 ahhh, yes, stormblood! Good ol double tornado kick opener ftw

    • @heartfullbutterfly314
      @heartfullbutterfly314 Год назад +1

      sadly I have a feeling they would be more likely to completely remove positional from the game than add them back to monk.

    • @hobbitpsi
      @hobbitpsi Год назад +1

      @@goropanckechi3028 facts, majority of people don't even care about positionals anymore because it's literally only used for one or two skills. Like i still do them because my brain has been wired to do them since the game launched.

  • @Rabbit-Tank-CoB
    @Rabbit-Tank-CoB Год назад +7

    When you mentioned about comparing content with Shadowbringers vs Endwalker is true in that it is shorter in EW based on longevity. But I think you have missed that there was something big that happened between these two releases that changed gaming in general. COVID.
    I remember that when they talked about the hype up to Endwalker that we saw release dates for patches were pushed later, that development slowed down and there were delays in content.
    You could also push the idea of the WoW rush to FFXIV played a small part to where they had to change things on the fly. I think that's why we didn't have a EW Bozja/Eureka and we kind of got ARR/HW relic weapon grind instead, why criterion dungeon content has a short span and why they focused more on bigger server stations, more worlds and DC than content at the time. You can even compare the seasonal events from ShB to EW and noticed that it's not as in depth as it was before.
    My thinking (and hope) is that they are treating EW as a step back in content longevity in order to focus more on delivering ShB results or better for the newest expansion. If that's the case, I'll take that boring content any day right now. I also hope Square gives Yoshi P more financial freedom to make sure they keep their biggest moneymaker delivering top tier results (which that I feel is wishful thinking).

    • @DarkDyllon
      @DarkDyllon Год назад +6

      wrong on basically all accounts.
      Yoshi said that due to COVID that content would be delayed, but they weren't going to play catchup, they were just delayed as you mentioned, so the content that was suppose to come out still came out, except the 2nd ultimate, which became DSR, the best ultimate in the game, followed by ToP, currently the worst ultimate.
      you said you think the WoW rush to FF14 was why we didn't get a EW Bozja/eureka and instead got an ARR/HW grind (where is the grind? please point me torwards it)
      also wrong.
      the reason and Yoshi has said this on the live letter, the reason is that they spend so much time and resources revamping older content to make it suitable for newer players (the single player never touch an MMO type of player)
      that's why in 6.5 they'll finish the SB dungeons, so we suffered hard on actual content because Yoshi's holy mission of trying to get a crowd into FF14 that would never touch an MMO.
      stop giving them the whole "well, covid happened, there for it's acceptable" they already pushed back the expansion by nearly half a year, then also made each patch cycle take 2 weeks extra, so instead of having a new savage tier every 3 months, we're not getting a new tier every 4 months.
      we get teased with x.x5 content still, that takes another 2 months after the major patch drops, so for the blue mage content update and criterion, you'd wait 2 months extra.
      in Stormblood they took away 2 dungeons a patch so they could bring us more and new content, still haven't seen it to be honest.
      didn't do Bozja since Eureka burned me out hard, i don't like Eureka 2.0 or diadem 3.0, be creative, make new concepts instead of making a giant zone out of fate grinds.

    • @Rabbit-Tank-CoB
      @Rabbit-Tank-CoB Год назад +1

      @@DarkDyllon I respect your opinion but I disagree
      - COVID didn't only delay content, it probably caused them to change things they had planned (or maybe better content ideas but that is my speculation, have no facts to back that up). I'm saying that Yoshi, like other game studios, had to change things because of forces outside their control (COVID, the WoW rush, etc.) The good thing is that Yoshi still delivered on his promises he made during the live letters, even though a lot of it got delayed by months.
      - Everything in the game is a grind (dailies, weeklies, relic weapons, crafting, gathering, etc.) so yes, EW relic weapon is still a grind but I am not saying it is a hard grind. Definitely the easiest but you still need to put in work (albeit light work) to get your relic weapons to stage 2 (and also, we're still in early stages for EW Weapon Relic, we don't know what the next stages may look like)
      - I actually like the fact that they are focusing on both the traditional MMO player and the solo player who never touched an MMO. I was a solo player who never touched an MMO when I started in 3.2. I dealt with a lot of toxic players until around ShB where I felt it got a lot better. I lost friends (even family) in FFXIV to jerks who rather complain about optimal rotation and play your role better to a MSQ normal trial than be supportive or understanding. In EW, I run the trust dungeons because then if I fail at it, it's because of my own skill, and I don't have to deal with abusive people. I still want Raids, Dungeons, Trials, and other content to be done in groups but I think the flexibility of choosing if you want to do it solo or not is something rarely seen in MMO's today.
      - I never said "Covid happened, therefore it's acceptable". I said that it affected them but up to this point now, I think they are holding back for better content in the newest expansion. That's why I'm saying I'm comfortable waiting for things. However, I also don't game on a regular basis so maybe my opinion would be different if I did.
      - Finally, while I like Eureka and Bozjan stories, I didn't do them either after the story was done. I feel they have been creative and making new concepts. I feel where our opinions differ the most is just what we wish the content could be that appeals to us. No game can appeal to everyone but if you enjoy most of it, then shouldn't that be enough?

    • @AzuriteTV
      @AzuriteTV  Год назад +3

      I think at the very least... Endwalker will be a decent expansion to go back and do the content and not feel overwhelmed, there is A LOT to delve into if you aren't caught up and its all dedicated content, so there isn't really a pre-requisite to the content, unlike with how if you want to do Bozja and Eureka, there is a bunch of back log of stuff to do and can feel overwhelming!

    • @hobbitpsi
      @hobbitpsi Год назад +4

      Let's be completely real here. They rushed EW just so they could end the current story line with the Ascians and Hydelyn and Zodiark since that's literally been the main story line since 1.0. EW was garbage, let's just hope the next expac is better and lord I hope they end up doing something epic with this primal that Golbez released.

    • @atelierbagur3831
      @atelierbagur3831 Год назад

      @@hobbitpsi wow what a terrible take, and based off assumptions.

  • @Qkochan3
    @Qkochan3 Год назад +6

    i agree that ffxiv has a myriad of gameplay problems, but i think they started WITH shadowbringers. stormblood was the peak of this game 100% in terms of gameplay and i noticed a big shift in shadowbringers when they started over simplifying jobs like machinist and all tanks and all healers. i was a healer/mch main and really enjoyed the complex and versatile rotations with mch but ill be real and say i preferred ast in shb because higher apm than just fishing for balance rr spire. dnc completely shat the balancing with phys ranged and ruined it since they felt the need to remove aoe trick attack from mch to shift it away from buffing which is why its in the sorry state its in now along with brd having reduced buffing to make way for dnc lmao. the homogenization of tanks, gutting of a rotation for healers, and dumbing down of jobs and mechanics have really put this game in the shitter for gameplay for me, and the funniest thing is the pvp changes are significantly better than anything theyve done this whole expansion. also the sad excuse for relic content still gets to me, and i assume its because people complain so much about actually playing the game, which is why bozja was so bad after first week and no one returned to it. Eureka will always be the best relic content

    • @coolyeh1017
      @coolyeh1017 Год назад

      I think for EW they are likely taking it easier because it seems like a lot of their team were allocated on future proofing the game, the trust system (which means complete dungeon reworks) and the graphical update which will bring FFXIV from its original PS3 era graphics to mid-late PS4 graphics.
      They said that the content is Hildebrand questline itself (and to be fair of starting from ARR to EW it is incredibly long, with three trials to boot) and that they noticed not a lot of people did that quest line.
      I think if FFXIV hold strong in the future, the EW relics will be more favorabe to grind out compared to the Anime or Zodiac relic weapons.

  • @RedLuigiGames
    @RedLuigiGames Год назад +5

    Honestly, EW was the expansion that made me soft-quit the game. I love the story, but I'm currently adding a month of sub after a patch, doing the MSQ and raids on normal, and then unsubbing until the next patch comes out.
    I'm really looking forward to the next expansion.

  • @Arsen1cpop
    @Arsen1cpop Год назад +4

    Just going off the thumbnail alone before I watch this, you think its boring, and yeah it kinda is. But the majority of the playerbase has no clue what burst windows are or even how to align those 120sec buff/bursts to start. The only time I EVER see raid buff/burst alignment is in Savage and Ultimates, again, a small % of the entire community.

  • @Zeminem-g3i
    @Zeminem-g3i Год назад +7

    I feel FF14 has always tried to go the route of being for a Casual audience, whilst having content that can appeal to people looking for more of a challenge. However, EW has gone too far into casual territory. All jobs play the same, most fights play the same (Unless you do Savage, but I will get to that) and any side content is now just a tome farm. Even Crafting, which is designed to be a casual time sink, has gone too far into just spamming script recipes for turn ins.
    Savage is now targeted towards raid statics, which is the opposite end of the spectrum. Unless you have comms and a team to play with these fights are just not fun at all. PFing, whilst possible (I've done so) it just sucks any and all fun out of it. Extremes could be a good middle ground, but they are too damn easy, again catering too far to the casual side the game goes down with every expansion.
    I actually haven't bothered to log in for the past 5 weeks. There is no need to. Relic is just tomestone spam. Savage is not as fun as it used to be. Crafting is just spamming Scrip recipes for hours on end. Jobs all play the same. PVP would be great if I didn't get FOMO because of the dumb Season mechanic. It's an MMO. You should be able to do stuff in your own time and get the goodies anyway.
    And then to top it off the post patch MSQ has, in my personal opinion, sucked. It's going through stuff way too quick, I don't care about what's happening.
    And after all that there is stuff that just gripes me. Glamour is so archaic a system. You should be able to cover any piece with anything. Locking glamour to being on the same job just sucks. If I wanna glamour DRG armour over my DRK then just let me. Tomestones in themselves need changing to a better system. The gear progression has become stale. You're relying on luck when it comes to Savage and the tokens take too long to get. (gets even harder when people start locking the Ilvl of PF clear fights)
    Long story short. Content is either too damn easy (MSQ, Extreme) or too damn hard for the majority (Savage in PF / Ultimate) There is 0 middle ground for fun / challenging content. FF14 is an awful MMO to play at the moment if you are a competent/avid player who has no interest in Savage/Ultimate (Or you're a loner) I also blame ShB overwhelming positivity for why the game has gone down this route. They doubled down on everything that made ShB great, instead of realising that 95% of that reception was because of the story, not because of the gameplay. SB had the best Job gameplay imo and it has gone downhill since.

  • @HachiBachi168
    @HachiBachi168 Год назад +4

    Thanks for coming out and starting the conversation. I think this is a conversation that should be had, and I hope more people come out and say something.

  • @alexvelasquez7047
    @alexvelasquez7047 Год назад +17

    I don't think the issue is longevity though that is an issue. The issue is as much the variation of content released. All of Endwalker has been centered on the minority of Raiders and streamers. Much of the Job balancing has been to help make Ultimates easier to make and balance, or to cater to making things more streamlined. You have some really good points but I kind of think you are missing the forest for the trees. They need to focus less on "difficult" content and more on fun content. There are a lot of players who do not play the game to high end raid. They need to go back to providing things for those players and not trying to mimic other MMO types and make everything the same to make streamed content easier to make. I think this is especially true when the "High end players" won't even complete the content in the way it was intended.

    • @BL33NB
      @BL33NB Год назад +8

      Basically we ended up only having brain dead or Savage, with a very very thin line inbetween lol

    • @philipp5756
      @philipp5756 Год назад +7

      Savage and Ultimate is the only content that actually requires balancing given how incredibly easy everything else is

    • @DarkDyllon
      @DarkDyllon Год назад +9

      i hope you realize they balance and redesign jobs to be accessable to the less experienced players, who mind you, wouldn't even care if they were pressing their buttons correctly.
      it's not really that they were focusing on "end game content" it's more that the content they produce isn't exactly appealing to anyone.
      seen people bitch that normal raids are way too hard, how though, even day 1 i generally get through them 1-3 tries, and it's fun.
      most if the changes were made to primairly please the casual audience, to give them that dopamine rush when they do something right for once.
      but what do you mean "when the high end players won't even complete the content in the way it was intended" you mean with the whole 3rd party plugin thing, or the cheating scandals?
      for most, they just use QoL changes, for example what you're 100% are also using is the party list buff/debuff timers, why wasn't this in the game to begin with?
      sure you got some cheaters like automated rotation or uav hacks, but those are the minority, definitely not the majority.

    • @no00ob
      @no00ob Год назад +4

      ​@@BL33NB this is my biggest problem with the game, normal is so boringly easy that it makes me wanna unsub, but savage and ultimate are (at least atm) a bit too challenging for me. The only content the game has in between is one unreal trial and extremes, which also get too easy as time goes on and we get better gear so only realistically one current extreme.

    • @BL33NB
      @BL33NB Год назад

      @@no00ob Its not even about too hard, its about dealing with other ppl, the loot limitations and timers that turn me off too much... ex primals with randoms is already hell, i just cant do savage like that. and a static is a no go - i got an job, a family, i just dont need even more shedule in my life....

  • @CaptainGarlicHD
    @CaptainGarlicHD Год назад +3

    The problem with ffxiv is that all jobs feel the same to play with different skills and effects.

  • @in2it85
    @in2it85 Год назад +1

    *If you are a MMO-Veteran, you will Quit because of boredom before the fun "Endgame".*
    *If you are a MMO-Casual/Beginner, you will Quit when you finally reach "Endgame".*
    *You see the problem here right?* 🤣

  • @doubleclick4132
    @doubleclick4132 Год назад +15

    agreed on all of it. they have a 10 year plan for the game but its going in the wrong direction. so sick of words like "accessibility" being thrown around. everything is becoming braindead to the point of almost being laughable. i wish we could go back to the 2.0 days. every class had its own identity, healers actually had to heal. now its all so formulaic , sterile and homogenized. its all designed so that every noob who jumps in the game for the first time is ensured to NEVER encounter any frustration or failure. its a joke . how stupid do they think people are? but theres no going back now. once the casual game design sets in, its over. cause people are incapable of dealing with something becoming more difficult or complex than what theyre used to. this path only leads in one direction (it never goes the other way). happened to all franchises. mainline final fantasy, resident evil, and pretty much any long running franchise you can name (with every new iteration it loses that element of hardcore and goes more casual and convenient. i have yet to see a game reverting back). i remember last year i even got a static together to do old raids on minimum item level. its not the same AT ALL. back in og 2.0 coils we never even got into cleric stance, just mostly healed the whole time and still barely cleared. now, it just feels like modern xiv even in old content. pop some regens, mitigate/heal busters and raidwides and back to spamming stone/ruin etc ad nauseum. havent seen a single enrage. (and a lot of people were new to the content and new to the game itself). if they dont get off this "casuals first and foremost" trajectory the game is gonna become unplayable. i dont want PVE to turn into what they did to PVE. completely interchangeable, soulless classes with zero personality . remember squenix! those noobs that you keep going out of your way to coddle so much are one day gonna grow up and realize the game lacks depth and doesnt respect the players skill and intelligence. stop oversimplifying everything!!!!!!!!!! this isnt kindergarten

    • @AzornRhodes
      @AzornRhodes Год назад +9

      The reason the jobs are the same because everyone kept jobs out of pf for not being as good as other jobs in pass expansions. They decided to do that and now people complain still. Not saying they can’t improve but players ask for this. For there favorite job to not fall behind

    • @glimoreganajai2206
      @glimoreganajai2206 Год назад

      can i see your fflogs, where every job is gold parse in p12s?

    • @gamermasterL
      @gamermasterL Год назад

      Souls series has not become easier over time if anything it's become harder.

    • @josephgazitano3445
      @josephgazitano3445 Год назад +4

      The majority of gamers are NOT savage/ultimate/end game raiders. The majority are more casual players and as such, making content unavailable is very frustrating for those players. I know some people who absolutely just won't touch savage because they have no interest and I know players who live in savage raids 7 nights a week, 6 hours a night. I am in between those two somewhere and I can tell you that while I am in Savage content and currently progging p12s with a static, if the game catered more to the hardcore group, I wouldn't be in Savage content because I, quite simply, do not make "the cut" of the elite. Having an entire area of the game cut off to me would feel unfair and like a betrayal.
      Yoshi P himself said that he wants it to feel more like a single-player game, so that it can be enjoyed single-player. The depth of the game is in its story and if you've skipped that just to get to endgame content, then YOU aren't respecting the game at all. By the way, they definitely did not oversimplify monk this time - they made it more complex. Summoner was simplified, but it was far too complex previously. As far as class interchangeability, if this is the case, then why are not all parses the same for all content? DRK hits ridiculously hard, PLD/GNB not as much. Since they're entirely interchangeable, shouldn't they have the same parse all the time?
      Casuals first and foremost is their primary audience. They're the ones keeping the lights on (mostly) at the offices of SE. Remember that the next time you want to log in.

    • @saitomitsurugi18
      @saitomitsurugi18 Год назад +1

      Pretty much this. Whenever I see people say "Summoner is too easy" I'm like "Maybe that's a good thing?" Not everything needs to be omega brain difficult to play.
      I think a lot of veteran or hardcore players tend to forget casual players keep a game alive. If you make things TOO complicated then no one will play.
      This is what happened in Destiny and funnily enough Street Fighter. Especially in SFV be cause they tried to cater to hardcore fighting game players and it backfired.
      Now you have SF6 and some people complain about it being too easy at times. It's a very thin line here.
      That being said I'm newer so maybe I'm not as knowledgeable but some of the old stuff players want back don't sound like fun to me.
      That being said I do agree that the 2 minute burst should go away in some capacity. As it does pigeon hole hour playstyle.
      I think there is a way to make classes have more depth but they don't all need to be uber complex. People gotta remember just cause YOU like complexity doesn't mean everyone else does.
      But I can probably here "Oh but there is no complexity now!" To which I would say bullshit. They just need not make some skills act the same and lean more into identity without making it a chore.
      Most of the EW changes from what I understood were QoL changes that people asked for. Now they're saying "NO YOU GUYS RUINED IT!" To which at that point it sounds more like a personal problem.

  • @yuukizaki3163
    @yuukizaki3163 Год назад +6

    You really said every problem I had after I finished the MSQ. Especially the changes to the tanks. The job fantasy on tanks are gone and it feels like I’m just changing my weapon and not tue job. I hope someday the devs would consider balancing the jobs based on there job identity.

    • @TheGhostFart
      @TheGhostFart Год назад +2

      that's not happening because "muh accessibility"

  • @ekliptik86
    @ekliptik86 Год назад +13

    Just wanted to comment on a few of your observations. As it relates to class identity and tanks specifically, I understand the direction they have moved in and it doesn't really bother me. Unlike DPS, tanks have a responsibility that requires taking hits for a living that really taps into varying forms of defense to optimize. Protection vs. mitigation vs. recovery. If class identity between each tank becomes too varied or unique, you then have the potential of having tanks not viable for specific fights or content because of their identity. Could there be a solution? Absolutely, though I'm not sure how you get there without potentially alienating certain jobs from different areas of the game. If their vision is every job is viable, then even more so it may not be appealing to tap into class identity.
    I would challenge your perception of identity though, each tank's rotation has identity to it. GNB with the DPS-focused busy burst, PLD's flexibility with melee/ranged/magic, WAR's simplistic deterministic crits, DRK's straight forward dmg and resource management.
    In terms of healing rotation, I'd argue there isn't much to go with in making it a more "engaging" playstyle or role without making the job completely clunky, busy and annoying. Healing might be the only role that your "rotation" can vary fight to fight, and depending on your healing partner. When I say rotation here, I mean your usage of skills in response to mitigation, recovery and protection. ex. Each SCH may differ in terms of when they use Indomitability, sacred soil, fey blessing, seraph etc. This changes with each fight, this changes depending on your healing partner and your groups mit strategy. For this tier, my "rotation" is different for all 4 fights. In contrast, a DPS' rotation is about executing your optimal rotation in content, you may make some adjustments but you already know what "good" should look like.
    I think your points still have merit, there can still be a path to better class identity. I would argue that a healer rotation, even if it changes from a single skill, to 3 skills, is that really engaging? 1-1-1-1-1-1 to 1-2-3-1-2-3-1-2-3? If you then want to add damage OGCDs, dependency mechanics, the healers will lose agency to actually heal, or have bloated skill bars.
    Thank you for sharing your thoughts!

    • @junneshi3833
      @junneshi3833 Год назад

      for healer rotations, i think when people say " please add a 1-2-3 dps rotation" that is the least amount of effort to make the job just slight more engaging from the current state so you can tell how bad the situation is lol every job is a dps, including healers. Devs are the ones that made healers desiring to heal less by combat design, otherwise you will enrage
      its much more complex than 1-2-3 that we need and if the devs sit around to think they could find ways to make healers better. Astro could use the different sign buffs to build a combo, scholar could use the gauge to order the fairy do something unique, white mage have an interesting system already with the lilies that could be expanded, sage have eucrasia stance that could simulate cleric stance but not as punishing as it as in the past and so on, lots of possibilities.
      look at pvp and how unique each healer is despite the fewer buttons, not just healers but every job, why cant pve be just a fraction of that since its the actual focus of players

    • @ekliptik86
      @ekliptik86 Год назад

      @@junneshi3833 Hi Junneishi! I don't know if PVP is necessarily a good example but I understand what you're getting at.
      I'd like to turn your attention to an AST's rotation, specifically their opener for example. If you're doing an optimal opener, with light speed, double weaving cards, building Astrodyne (Which one may argue aligns with your statement) where exactly would you build/add this? The card system for an AST can already feel clunky for some (Macros improve this, but that may also just add button bloat). With your example, cards could serve dual purposes and provide more DPS options on top of Astrodyne? Also on top of lady/lord cards?
      Short of changing the concept of healing completely. ie. wherein today a sequence of mechanics may demand 3-4 actions from each healer to assist in overcoming, we might have to consolidate and buff healing potencies to achieve the same outcome in 2 maybe. ie. SCH Seraph consolation, lower CD, greater healing potencies, bigger shield all in one. I argue this would have to be the case to allow for more room for DPS options. Otherwise, you may potentially reduce healer agency, add button bloat for unnecessary complexity. In PvP this is stripped down and we do see consolidation of some actions to compensate as a result.
      With your example of healers in PvP, I mainly play SCH and there isn't much to do in the way of engagement or complexity to be honest. Biolysis, Deployment tactics. If I want more potency, I may expedient prior, and to further optimize I may also adlo prior as well. Now, let's review, to maximize I need to expedient, adlo, biolysis then deployment tactics. Now aside from the fact AoE DoTs are sub-optimal in raid, that's 2GCDs + 2OGCDs not taking into account potential raid mechanics. This can just make for an unnecessarily complex game play, but that's just my opinion. To your point, I think there is a way of executing it but there are a lot of fundamental changes that need to occur first imo.

    • @junneshi3833
      @junneshi3833 Год назад

      @@ekliptik86 yeah when i said pvp i meant the principles. Like scholar choosing to spread heals or dots (while also being able to amplify them), white mage have a limit break nuke that gives healing boost, roughly like if they mixed temperance and holy together. Just these minimal things that feels more creative than their pve counterparts
      on your mention of astro, this crazy burst opener is the reason why i dropped the job in endwalker because it just shows how busy doesn't necessarily means fun. astrodyne feels so underwhelming considering all the weaving you gotta do and bad rng on seals. When they announced a rework and pulled back to 7.0 was so disappointing, I'm really curious on what they are thinking to do. On an ideal world, healers would need to be worked from the ground exactly to remove bloat for trying to fit an actual rotation, most probably mixing together skills that already exists purely as heals and make them do damage too.
      I have been playing monk a lot recently and my astrodyne idea is inspired by that, so... bear with me xD imagine that astrodyne pulls 3 cards on your hand at once so you have them pre-pull and don't have to do long countdowns neither double weave so much with play-draw (can also make it only allowed while on combat) the signs are split into "solar: diurnal sect", "lunar: nocturnal sect" and "celestial: neutral sect". As you give cards the gauge fills so you can activate astrodyne again to enable each unique combo effect based on how much seals of each type you got, it could work something like this: diurnal combo gives you ogcd heals to keep in storage, nocturnal gives ogcd shields and neutral could give the one you dont have or one at random if you dont have any, if you get one of each you get both diurnal and nocturnal. That way you still heal with ogcds but you need to work to get them instead of being free in your bar waiting to be pressed.
      All of this are rough ideas that can be improved but the point is a rotation that builds up healing resources (and ofc, the rotation doesn't break if you have to stop halfway to drop a gdc heal)

    • @ekliptik86
      @ekliptik86 Год назад

      ​@@junneshi3833 I like your idea with Astro, and Astrodyne.
      I would even take it a bit further with Astro and rework minor arcana too. IMO it might reduce RNG and anxiety to just have 2 decks; one defensive and one offensive. There could 3 variations of offensive and defensive choice, however, at least you know when you pull from it it'll offer a benefit relative to the deck you pulled.
      To reduce bloat further, I might argue the card system should be pulled and affect a subset of players ie. all melee, vs. all ranged. The objective would be to remove the need to select individual players (As Mouse and Keyboard) to assign cards. Could be something like 1% increased dmg over 6 seconds to all melee, or ranged etc.
      This could reduce bloat, and to tie it into your suggestion, would make the process less clunky overall.
      In any case, I respect SE's desire to try and simplify, but also recognize there is some space to offer unique game play experiences depending on the job. The challenge will be how to execute it well without alienating everyone. Unfortunately, you can't make everyone happy!
      Thank you for engaging in coversation!

    • @junneshi3833
      @junneshi3833 Год назад

      @@ekliptik86 I also enjoyed the conversation and suggestions you gave! Specially as cards giving buffs directly instead of individually. I'm a controller user and having to scroll through party had always the chance to give cards to the wrong person in a rush, specially in 8-man cases. I'm betting this will be one of the changes
      I think astrologian was the job (or one of the top list) that went through the most changes so that causes people to like different iterations of it, as long as they make it fun and exciting to execute it should be received positively by most players

  • @cyberocelot1325
    @cyberocelot1325 Год назад +5

    The 2 min meta sucks cause it makes a lot of jobs feel the same and it really makes the playing a unique job aspect of the game basically non-existent… healers are also extremely boring. The combat system needs a significant change if it’s gonna keep people’s attention cause Endwalker is basically shadowbringers 2 but dumbed down even more.

  • @IronLordEXO
    @IronLordEXO Год назад +1

    Jank 2 minute meta, god awful job balancing, EW might have an amazing MSQ, but it's honestly the worst FFXIV has been in terms of actual gameplay. As weak as SB's MSQ was, SB was the peak of the game in terms of job balancing and endgame content. ShB was when they started trying to streamline every job and make them oversimplified to keep the game more "accessible" to people. Which I guess isn't inherently a bad thing, but it's made endgame content feel so unrewarding.
    Edit, because I forgot: The way they're handling the current relic weapons is also lazy and lackluster, and I really hope the next step in the upcoming patch is more than just another 1500 tome sink for the third time

  • @BBQsaucemix
    @BBQsaucemix Год назад +5

    I miss SCH having 3 different dots with a 4th cross-classed from WHM for movement. HW was its peak. Haven't touched healers since then.

  • @taninegrinnaux2706
    @taninegrinnaux2706 Год назад +7

    Endwalker was surely something, its unfortunate to see how the game i mainly play for many years is going the way it is, i dont have high hopes for 7.0 myself but i at least hope ill still be around.

    • @neodruidic5539
      @neodruidic5539 Год назад +5

      i been having fun no matter what but that just my opinion. like they say you dont have to play the game if your not having fun

    • @carbonide1290
      @carbonide1290 Год назад +3

      @@neodruidic5539curious how long have you been playing the game?

    • @cameronturner833
      @cameronturner833 Год назад +5

      ​@anteprs7908 Right, cause you're the authority on what most people think. I can't stand when people say stuff like this. It totally undermines any actual valid criticism. Even if it was true that the majority don't see it that way. The majority opinion, doesn't mean it's the "right" opinion to have.

    • @carbonide1290
      @carbonide1290 Год назад +1

      @@anteprs7908 "Mostly" so you admit they can be wrong at times?

    • @DawnAfternoon
      @DawnAfternoon Год назад

      @@anteprs7908 Your "casual majority" is splintered to begin with. According to your people, they want more casual content for them because they're 95% of the game, yet by your own people they rabidly defend anyone who says SE does not offer enough casual content.
      Which one does your "majority" want? To be starved of content or be stuffed with content?

  • @despahotaru
    @despahotaru Год назад +2

    Definitely agree with the homogenisation/simplification of jobs. Really disliked what they did with astrologician in the new expansion. And summoner as wel...

  • @nhazul5928
    @nhazul5928 Год назад +3

    Oversimplicity. Yes. The only problem with this game for me. Lack of job personality. I trust Yoshi-P for 8.0 all the same anyway, let's see

  • @Starrky923
    @Starrky923 Год назад +8

    can't wait to get 1 materia from savage new criterion and be done with content in 20minutes lol.
    Damn I feel like only you, Xeems and me have similar ideas and issues with endwalker. FFXIV creators usually feel like they are sponsored by the company and only talk good things or don't talk at all to avoid talking negatives and it's pretty awful

    • @ArkThePieKing
      @ArkThePieKing Год назад +1

      I've been saying for years the greater FF14 community feels like a cult. Trying to criticize ANY part of the game will get you burned at the stake, it's genuinely really creepy. A video like this was honestly quite refreshing, the game has faults and it's okay and healthy to acknowledge them.

  • @NoreoNC
    @NoreoNC Год назад +10

    For the Jobs I also think they feel to samey nowadays, would like having buff windows reverted back to different timings and make certain jobs play better together. I personally think that having every job being basically interchangeable makes party compositions boring since theres no real difference with having certain comps. like have jobs with 90s buff windows be good with other 90s buff window jobs and vice versa.
    for gearing i think there should be more options for gearing. I like how extremes are used as a pre-savaage gearing prep, and i think that variant/criterion dungeons should act as the same way. pentamelded crafted gear as the defacto best sets for progression just feels really boring and i think there should be more viable options for progression gear like having full extreme gear (ilvl 645) or something.
    extreme diff content is underutilized and a i think vc dungeons should be just made into extreme dungeons where its used a diff gearing option for progression. the gap from casual content to hardcore is bit a jarring and extreme content is think is a good middle ground that should be used more often than just trials.

  • @tigerath4789
    @tigerath4789 Год назад +1

    It's worth mentioning that it's confirmed that Dawntrail (the next expansion) will have a new melee dps and a new caster dps, so gearing will probably get even weirder.

  • @XOYamiOX
    @XOYamiOX Год назад +3

    Been playing since ARR Endwalker is the only expansion to feel weak in terms of gameplay content, everything is so simple now you can alt tab and clear dungeons and there is no combat zone with progression like Bozja so nothing to grind either 😢

  • @gavecunningham1204
    @gavecunningham1204 Год назад +2

    So, there is a Tank Job in FFXIV. It works like this:
    Damage-wise, it has a burst switch that must be used every 1 minute to do optimal damage. Outside the window, they just do their basic 1-2-3 or whatever and wait for that window;
    About tanking damage, it has a 120-sec-cd "big mitigation", 90-sec-cd "raid mitigation", 90-sec-cd "medium mitigation" and a short-cd, short-duration mitigation.
    Which tank am I talking about?

    • @kohlicoide2258
      @kohlicoide2258 Год назад

      Sounds like Gunwarriorknightpaladin for me

    • @thrillainthemanilla1409
      @thrillainthemanilla1409 8 месяцев назад

      This is kind of disingenuous to a degree as the tanks all have entirely separate identities and play styles. PLD has an absolutely massive rotation that focuses on a mix of casting and physical damage cycles with plenty of time to weave mits. GNB has a huge burst window with a large focus on ogcds that can cause problems with movement or mits. Warrior is brain dead simpleton damage with a large focus on sustain. DRK focuses entirely on resource management while being much more forgiving than the other tanks as you just essentially press buttons on cooldown. They have plenty of differences in game style. The reason they all have a similar archetype is because THEY ARE LITERALLY an archetype (tanks). If you want less focus on burst window business and instead want all around business then you can pick a dps

  • @4lUltr0rd
    @4lUltr0rd Год назад +2

    Def feel the lack of an exploratory zone, but I do think you're underselling how replayable a new deep dungeon is. As far as the two minute meta thing, aside from deaths being more punishing I don't really see how it makes a big difference. I'm pushing my cooldowns on cooldown either way. You said as much yourself. Why would I care if on my 3 minute window I have more direct hit from a bard?
    Agree about healers needing like half rotations like the tanks have. Normal content is so boring on them its grating.

  • @Derdaida
    @Derdaida Год назад +1

    I agree on most of the comments here, i just also want to add that i really dislike the way they handeled Relic weapons this tier. Whilst for some of my raidmembers it's easier to aquire them casually, for others like me who want to sink their teeth more into the game and need some sort of grindy-content, it feels incredibly montone and too easy to get for me. Relics weapons were always some sort of a reward for hard earned work for me, this simply doesn't feel like it anymore. Something annoying that this concept has aswell is, that is needs the same tomestones that i need for my crafting gear or potions, which makes me take much longer to get specific relics as a crafter then for example some of my members that don't craft at all and have enough tomestones to spare.

  • @Kitkat5335
    @Kitkat5335 Год назад +2

    I will agree, the 2min burst window is probably my biggest complaint as much of how good or bad you are revolves around staying within the parameters of that 2min window. Does this mean I think it is hard to stay in that window, no, just that it does lead to playing to cater to that window becomes very stale. At the same time I do understand why they did it when you look at how they lay out boss fights to include the rotation of abilities by the boss as well. This is also why they add harder hitting AOE, more complex boss rotations, and so forth which I really don't think is that great of a trade off.
    I can't say I agree with you saying healers all play the same, as my experience with them suggests otherwise. What I do on Whm differs from Sge, same for Sch or Ast as they each have something more unique that they bring to the table. Whm is more your pure dump of raw healing power. Sge relies more heavily on mitigating dmg with a few options of raw healing. Sch is more a mix of mitigation and healing, and Ast is more of a dps buff/hot/mit healer. Does their DPS options leave something to be desired? More so on Sch, Ast, and Sch than Whm which seems to have well developed abilities in comparison.
    Tanks, I also have to disagree here that they don't play similar to one another. Each brings different buddy system buffs when off tank, and each shows their mettle differently with someone very comfortable playing the jobs to their extent. That they are interchangeable in a party make up shouldn't be confused with playing the same, at least that has been my experience when playing each.
    I do agree with the Criterion dungeon issue, this I feel SE really missed the target on. Is it fun to do for the little side story, sure along with some minor rewards, but it is literally a spend very little time to do it and done with it. Never to have a reason to return again. I still do PotD, HoH, and Eureka because it can be fun if not frustrating, to get through and get more reward out of doing. The Criterion savage seemed absolutely pointless to me given the lack luster rewards to difficulty. Just feels like it was cobbled together with spare time and no real purpose to it. This could have been an alternative gear up option with completion in each way offering a turn in towards a gear upgrade, but instead they entirely missed the mark.

  • @sweepingtime
    @sweepingtime Год назад +1

    I personally can't agree with the thrust of this video. The internet in general has a way of distorting things so that just because someone likes Shadowbringers more therefore it must mean that Endwalker is bad. It's ludicrous to call Endwalker bad, or even Stormblood for that matter... But just because a few more people dislike something, everyone just throws out all sense of objectivity and fairness when reviewing something. This video just critiques Endwalker and it is always good to point out actual flaws in a game, but in this day and age it's like adding fuel to drama that you didn't think you were part of.

  • @tokiri5680
    @tokiri5680 Год назад +7

    Quite many aspects imo are very subjective.
    The reason ShB was better received as an expansion is def. because of covid, which forced ppl to stay at home and get to socialize alot more, while also bringing alot of new players into the game that end up having bias opinions towards Shb. Story also plays a role in that as it was one of the first time where majority of folks exp. Their honeymoon phase of ffxiv and claim it be the best story in media ever. (Its good but not as the fans overclaim it to be)
    But Shb itself compared to past expansion esp. raiding isn‘t anything groundbreaking or special. It had good raids but equally as many underwhelming ones.
    While EW def. Isn‘t the greatest expansion. It did try out new things and brought out 2 ultimates that really tested the player skills alot more compared to previous ones. EW is also an expansion that made raiding for newbies more accessable by simplifying jobs. I‘m def. not a fan of many job changes (esp. summoner) but I can also understand why they happened.
    Balance wise I would say EW def. did a poor job and it was esp. noticeable at p8s where the meta for week 1 raiders were signifciant noticeable.
    Criterion dg is great, but it def. should have being linked with the relic grind. Not having done that def. feels like a missed oppertunity.

  • @BlaxxShadow
    @BlaxxShadow Год назад +1

    There needs to be more than one way to get Savage level gear, yes, I agree. You could even have different gear entirely from another type of content like Criterion Savage, but just the same ilvl maybe different stats distribution. Sacrificing Exploratory maps was a mistake for whatever reason they gave it up this expansion. Eureka/Bozja can last you weeks if done casually and they're still worth doing to this day.

  • @lonelysan6706
    @lonelysan6706 Год назад +3

    i'm so scared of drg rework in future, man...

  • @FoxNightDream
    @FoxNightDream Год назад +1

    Monk got REWORKED AGAIN this expansion and legit kinda killed my motivation to optimize on this job anymore. I only play this game for the class as I tried other jobs and didn't get any attachment to them.
    If monk get yet another rework again that just dumbs it down again I'll be out.

  • @mosselyn5081
    @mosselyn5081 Год назад +3

    Criterion dungeons were such a disappointment to me. I enjoyed the variant dungeons, but as you said, there's no reason to repeat them. If they even just gave some reasonable tomestone payout like roulettes, I'd do them. As as casual M+ player in WoW, Criterion broke my heart as the skill leap from variant to criterion put it out of reach for me and most people I know. I'm not unhappy with EW, but I agree completely that there has been a lot of content, but none of it seems to have long legs - V&C dungeons, islands, relics, etc.

    • @BL33NB
      @BL33NB Год назад

      I just hate when they force us back to light parties... it was so fun doing the dungeon just with my wife, in our pace, locally..

    • @AzuriteTV
      @AzuriteTV  Год назад +1

      Definitely so much they could do with Variant and Criterion... which is why I'm holding out hope they can still be redeemed! We still have 2 more to go... we can pray

  • @starofaetherius
    @starofaetherius Год назад +2

    I like your take more than a lot of other people who have complained about the 2 min window, because you've offered what you would prefer to see in its place. It makes it an actual discussion and not simply complaining into the void. So thank you for that.
    Also, on the topic of longevity, the lack of extensive replayable content might be the reason so many people complain about content drought between EW patches. I always felt people were complaining way too much about that, but now i see why it is actually worse than it was in the past. We don't have a restoration or bozja equivalent to farm away the time between patches, really.
    I will say i still think most of the issues i hear complaints about are hardcore player issues, but these 2 things definitely effect everyone and should be taken into consideration if possible in 7.x.

  • @FloDaddelt
    @FloDaddelt Год назад +2

    The more they simplify, the more boring it's going to get. They go the same route that WoW went some point. Job choice does not matter at all anymore.

  • @Redfield253
    @Redfield253 Год назад +2

    Nah he's right about Healers. I'm new to Healers and just got to lv 32 for my Conjurer/White Mage. The rotations at first are hilariously gruelingly boring. I just hope I get a thrill before 40 or imma skip Healers

    • @kohlicoide2258
      @kohlicoide2258 Год назад

      Its not get rly better Healer dps Rotation is in 90% of the case press the same Button over and over again

  • @metalgearbear9748
    @metalgearbear9748 Год назад +2

    I agree about healers, they need some remixing to help them not feel stale. I don't feel excited to press my keybinds as a healer anymore, I'm just going through the motions and spam-pressing my damage ability.
    I need more exciting damage abilities to use or some type of support buffs I can throw on my allies (yes I know AST has cards, but those are extremely boring).

    • @hobbitpsi
      @hobbitpsi Год назад +3

      Then you would have loved AST back when it launched. Back before all the cards did more than just dps, they boosted casting speed, skill speed, defense, and dps. Reason why they changed it was because too many people complained that the RNG for getting the DPS cards sucked, because that's all that too many ppl care about now days is doing damage. ugh...it's fckn irritating.

  • @neobahumuth6
    @neobahumuth6 Год назад +3

    this might be boring, but oh boy if ppl on speed communities weren't really hyping how good it felt having to play with jobs that had a 2 min burst. Turns out we end up being the cause of our own problems. So you'll excuse me if I cba to yet another pointless argument in this community which I can guarantee nothing good will come out off it.

  • @DantoriusD
    @DantoriusD Год назад +6

    Its always funny to hear People complaining about the Job simplification when in Reality ppl arent even able to press these Buttons. Yesterday on my PF Reclears for my ALT in p9s i had a SMN who didnt died but did less dmg than a Tank...yes a SMN the most Braindead Class in the Game. Every 2 Minutes also were off. Of course the Game and classes getting easier with every Expansion. But on the Flippside the majority of the Player Base become more and more Garbage. We wiped for 1 Hour on Bonds 3.....in a RECLEAR Party. -.-

    • @kohlicoide2258
      @kohlicoide2258 Год назад +5

      Yeah but you always try to make your job playable for the "smartest" player, one day you will reach the point where you only have Auto-Play, because there is always a dumber player out there, and some moment "git gud" should also be a answer, because there are many player how enjoy to master hard jobs and you cant rework jobs to make it more casual friendly without hurting the "old veteran" players of this job.. yeah i look to you.. Darkknight.. Astrologian.. Summoner.. etc

  • @Cinsvids
    @Cinsvids Год назад +6

    As someone who considers itself a healer main, I have a few suggestions.
    For AST, I propose a new mechanic. A three card hand, and the return of Sleeve Draw. The idea would be that when you draw a card, you can either play it on someone, or add it to your hand. Adding a card to your hand would count as using redraw. Having a flush (all pink, or all blue cards), a full house (three cards with different crests), or a straight (one blue, one pink, one wild), would grant access to a ranged three hit combo that would apply a DOT, and heal in an AOE with every hit. Crowns cards would be considered wild, and sleeve draw would give you a normal arcanum with its corresponding crest, but it would be considered wild.
    Or if that’s too much, let me move and cast at the same time. The mechanic is already in the game. MCH and BRD use it in PVP.
    WHM. Give AeroIII back. And let me use lilies to deal damage so I don’t have to waste my heals.
    SCH. The fairy gauge needs to be buffed. For a mechanic with its own gauge, commanding my fairy to heal a single target lacks enough impact. Maybe let me consume 20 or 30 of it to use some new attack, or make it drain and heal faster.
    SGE. Let me use eukrasia on Toxikon. Make it Eukrasian Toxikon, and let it inflict DOTs in an AOE.
    I know these are all half-baked, but these were just what popped into my head thinking about the healing jobs.

    • @gazel7424
      @gazel7424 Год назад +1

      If SGE gets Eukrasia Toxikon, I would like to get Bane back on SCH, or maybe Shadow Flare as well since SGE has Phlegma

    • @ahrims7
      @ahrims7 Год назад +1

      I like some of these. SCH specifically reallyyy needs interaction with its gauge

    • @Zendelxex
      @Zendelxex Год назад

      Bards has been asking for aoe dots since forever

    • @hobbitpsi
      @hobbitpsi Год назад

      Your idea for WHM would be easy to implement. Just give WHM their different stances back, healing stance and damage stance. When in damage stance, certain skills change to damage based instead of healing based. It wouldn't be hard, as it's something done before, like how AST originally had Shield form and Regen form or like how SGE changes their spells on the fly from just a heal, to a heal/shield.

    • @gazel7424
      @gazel7424 Год назад

      @@hobbitpsiWHM is easy and straightforward because they want to let more people start playing healer, tho of course it doesn't mean that all healer has to be that simple personally

  • @macthomas7397
    @macthomas7397 Год назад +2

    I mainly play nin and mnk, if they made nin use striking gear that gear would need dex and str on it? or change nin to str based? When we already Ton's of str based jobs?

  • @JJStylies
    @JJStylies Год назад +1

    Totally agree about tanks and healers, as a healer main that got pushed into dps just cause I got bored
    I don't think moving 2 minutes back to 90/180 cds will affect much at all, really, other than split meta comps for speed kills based on cd alignment. I think the real issue is how bursty every dps is, and that the game needs variation in some jobs being less focused on the big 2 minute window.
    I think the raid tiers are a bit more of a subjective case. Very few of the savage fights are objectively bad to me (p7s, e7s especially are flawed to me, there are some other individual things).

  • @EliJakobable
    @EliJakobable Год назад +2

    when it comes to the Tank point: I understand where you're coming from, but really what it sounds like your saying is, "once you've played one tank, with a little bit of practice, you can play them all." and.... Yeah. That's how experience works. Its like learning to play the ukulele, and then learning how to play the banjo or the guitar. they are all similar yes, and if you have experience with one then it is going to making learning the others easier. I don't see this as a problem. and as someone who's maxed out all of the tanks in the game and learned rotations, they absolutely do not all feel the same. DRK Knight has a lot more oGCD's to manage then the other three, GBR has a much more prominent burst phase, and WAR is pretty fast and loose when it comes to what you need to prioritize.

    • @tuanang7889
      @tuanang7889 Год назад +2

      they are not that different. It is actually more like a classical guitar and electric guitar.

  • @dylansetright3359
    @dylansetright3359 Год назад +3

    I personally just want a little more complexity in the jobs again, like SMN didn't need to be made baby easy like it has been. Typically even the Melee DPS can be picked up pretty quickly, give some like nuance to the jobs again instead of their being a very set rotation for most of them. People having a preference for when they'd like refresh SMNs dots was nice and I feel like very few jobs still have that variety outside of maybe DNC, but thats all fight specific with them.

    • @hobbitpsi
      @hobbitpsi Год назад +3

      See I agree but it seems we're in the minority of that opinion... Majority of players wanted the classes to be simple. As a matter of fact I remember reading that it was mainly raiders who were complaining that they had too many things to do during difficult mechanics. So instead of SE saying "Git Gud", they just dumbed down the classes to give us less skills and shorter rotations, and damn near almost got rid of positionals in dps classes. But yeh MNK and SMN were my main dps classes and I refuse to touch SMN now because it's a complete Bastardization of what the class was, and it's incredibly boring the play now...which is hilarious because I hear new players saying it's complicated.... I just smh and sigh.

    • @dylansetright3359
      @dylansetright3359 Год назад

      @@hobbitpsi their justification for making jobs simpler was they were going to make fights harder to make up for it. Now yeah DSR was something else but really outside of that nothing has been wow this is harder than they've been before style content

    • @liquidsweg4858
      @liquidsweg4858 Год назад

      Honestly I prefer the current SMN to pre EW SMN

    • @hobbitpsi
      @hobbitpsi Год назад

      @@dylansetright3359 For normal content? yeh because normal content was always supposed to be easy and still is. Far as raids go, it was more of a challenge having all the skills and if played right damage was ungodly for certain jobs. Now, the complication is just having to remember mechanics while casually pressing the small amount of skills we have.

    • @hobbitpsi
      @hobbitpsi Год назад +3

      @@liquidsweg4858 Guessing SMN was "too hard" for you? Not judging, just it wasn't hard at all and was a damage beast before as opposed to now where it does decent damage, but the loss of DOTS really nerfed it's overall damage. Now it's just a boring rotation of summon summon summon and repeat, it's like the other skills are worthless and only there because they were there when leveling.

  • @AltinaXIV
    @AltinaXIV Год назад +3

    My comments
    1. I think healer is one of the hardest jobs in the game as is in savage. Not rotationally, but if you added a "tank rotation" you would have a lot of issues with the rotation being broken by use of healing. On top of all of that, you are suggesting adding more buttons to healers. We absolutely don't need that, especially for controller players.
    2. Saying tanks all play similarly I think is false. Thinking a warrior has a similar play style to a gnb is just crazy. One presses fell cleave on repeat, the other is a build up job with an ass load of weaving and managing the rotation to fit a specific set of abilities into no mercy. Dark has to balance their mana to use TBN and has a crazy burst. I can't talk much about PLD, but what are you even looking for? Yes, all thanks have a rotation and a similar set of mitigation with a few niche ones, but all tanks need these tools? What would you expect to change?
    As far as the 2 mins burst, I kind of agree. I mean, I don't think pressing a button on a different job every 90 second instead of 120 would make it more exciting like you suggest, but I think death punishes the 2 min meta a lot and I don't love this
    Everything else I agree with. Bozja/Zadnor had a lot of longevity to it end pretty much no EW side content has been able to match this, not not mention that the new relics are incredibly BORING

    • @kohlicoide2258
      @kohlicoide2258 Год назад

      Point 2 i true in some way you just compare the wrong classes.. Warrior is easy Mode Darkknight and Paladin is easy mode Gunbreaker

    • @AltinaXIV
      @AltinaXIV Год назад

      @@kohlicoide2258 how are war/drk and gnb/pld similar at all?

    • @kohlicoide2258
      @kohlicoide2258 Год назад +1

      @@AltinaXIV WAR/DRK is obvious as fuck because the have almost the same filler rotation.. and even her burst phase is GCD Wise almost the same.. DRK have just more oGCDs but only 4 and not 5 different GCDs in that moment.. and the filler rotation is also most the same.. spamming your 1-2-3 combo non stop, every combo gives you 20 gauge points and use your Bloodspiller or Fellcleave to avoid overcapping.. means.. when you have 90 or 100 from 100 points.. make 1-2 here Fellcleave or Bloodspiller and then the 3 to avoid, btw DRK Ressource Managment is not rocket sciene atm stop overacting. The ONLY real difference between both tanks is there Mitigation in some way.. they have also btw almost the same invulv.. Living Dead is just Holmgang with extra steps and tbh more easy to play.. but the rotation? when you know how to play Darkknight you can also play Warrior with maybe a short training.
      PS. Darkknight has also a DPS CD like Inner Release just with less extras

  • @Azeur
    @Azeur Год назад +5

    In the game's current state, I would say being a healer is the worst out of all the jobs. For the most part when you are doing content that is not savage/extreme, as a healer you are just a drooling idiot constantly pressing the same attack button over and over, replenishing your dot every 30s if you remember to, and using your OGCDs. Then the moment you step into savage, it's like something slaps your around and gave you whiplash.
    Most of the dungeons in this game, you can get through boss fights by using 1-2 abilities as a healer, you don't need to plan any cooldowns, and the only challenge is when the tank double pulls and doesn't use mitigation properly. What's even worse is that you don't even need a healer for """expert""" dungeons, which while I find it amusing and allows for faster runs by going 1 WAR + 3 DPS, is just deplorable as a healer. You're just there so the duty finder could pop. You only serve a purpose if someone makes a mistake. That's not a good design.
    Funnily enough, I've found that if you tell players that you want to feel like you are necessary as a healer, they get upset with you LOL or tell you to do harder content.
    Why can't there be a middle ground...

    • @kohlicoide2258
      @kohlicoide2258 Год назад

      And because you have nothing to heal in almost every Partyfinder Content.. you will probadly press the same button for 90% of the time, tbh.. for a Game where everyone says "You have also to do dps as healer!" (and its true on harder content) your dps rotation feels always like shit, okay Sage is kinda funny with "Break a shield" Attack but when i look to WHM... oof

  • @twocatsgaming6628
    @twocatsgaming6628 Год назад +3

    This video is much better and more honestly presented than one I saw from a certain so-called "heart of the FFXIV community".
    Unlike that one, you just share your opinions with humility. You're not here to say "I'm right! All my friends and people on Reddit agree with me!".
    You're just discussing and sharing your opinions on the state of things. It's a proper opinion piece.
    Nicely done.

  • @mismismism
    @mismismism Год назад +2

    I hate 2 minute burst, way too much simplifying of jobs so they almost all feel the same. Agree on healers, they need some kind of rotation at least and just differences between jobs. I don't understand why they want every job to be able to do everything when you can switch jobs whenever you want. I really feel like they should push players to main a role, maybe buff the armoury bonus within the same role and make the jobs within them have very distinct strengths and weaknesses then make content that favors different things to incentivise swapping jobs so they can actually be different. Makes no sense to have this job system only to then make all the jobs basically the same.

  • @MadamePianissima
    @MadamePianissima 11 месяцев назад +1

    When people said they wanted Mythic + in FF14, they meant more challenging trash pulls and mechanics that require constant healing and damage output.
    I played a lot of M+ in Legion and its incredibly fun as a healer. Dodging mechanics while keeping the team alive. It was engaging.
    Criterion aint it. The trash pull actually gave me hope because there was a lot of DPS going out on the tank. But once I fought the hamster, I realized that M+ Is just "What if Savage but 4 people?" And my soul died a second time. The first time was when I realized Sage was just "What if scholar but no fairy?"

  • @kohlicoide2258
    @kohlicoide2258 Год назад +1

    Tbh.. FF14 Jobs feels more and more like a hyperpolished, grey, soulless mass.. sure.. they work.. but no jobs feels anymore REALLY exciting, like the try to create jobs that can play everyone, and thats the Problem when you want to create Jobs that everyone likes.. no one will love it, and yeah.. you can hate me etc.. but atm i enjoy atm the Class of WoW more, yeah there are also many Problems with the balance etc, but i still have the feelings the are some soul in it.. like Class A is better for this.. B better for this etc, Class A has a rly straigth forward rotation.. Class B gives you the feeling you have literally study the class for Years to finally understand it. I absolutly understand why "Old" Darkknight, Astrologian, Summoner Mains etc now really hates how there job now works

  • @KitsuneSoup
    @KitsuneSoup Год назад +1

    Saying Island Sanctuary is niche content means you need to say Savage fights are niche content as well. Or pretty much everything else. A repeated praise of XIV is that you aren't forced to do anything, and everything won't appeal to everyone. It's based on your goals and preferences. If you want every mount, you have to learn pretty much everything. If you want to be great at PvP, you can ignore everything else. If you want to be a farmer, hey, hang out on your island and get those achievements.
    I remember when Islands were announced and before there was any info, I had mentioned that maybe they could be attached to GC Rank, and that means people might need to relearn squadrons. One person /exploded/, saying they hated squadrons, it would be the worst decision to gate content to something they personally didn't care for. I countered that if I want a Savage mount, why is it gated behind learning a fight when I don't want to raid. It sparked this whole conversation around "what is the real content of XIV", which was much more civil with everyone but that person. Ultimately, the answer was "whatever you want it to be".
    Heck, one of the icons of Mateus is Kweh, who logs in, always in the same outfit, and spends literal hours running in circles throughout all of Ul'dah, not talking, responding to shouts of hello with 'Kweh' or 'Wark'. That's their real content.

  • @andrewdubeau9283
    @andrewdubeau9283 Год назад +7

    As far as content goes, it feels like the entire endwalker patch msq could have been an optional trial series like the weapons in SHB. It feels so disconnected and doesn't seem like it's even planned to lead into the next expansion in a meaningful way.

    • @luiz8755
      @luiz8755 Год назад +3

      for the first time, pandaemonium (raid) lore was better than the MSQ lol

    • @Zole759
      @Zole759 Год назад +3

      People probably felt the same way about Post-ARR msq before HW came out, and we saw how that went. Not saying you cant feel that way, but im reserving my judgement in case history repeats itself.

    • @Punkadelic2112
      @Punkadelic2112 Год назад +1

      Yeah, I remember when they prouldy said that the raids were not going to be a collab or a reference to another game and it was going to be all original. We didn't knew back then that they just made a little switcheroo and made the MSQ be one big FFIV fanfiction. I have a theory about it, though. I think Pandemonium was going to be the MSQ but they couldn't find a way to involve the other 'scions' in it so they made it a raid instead and made what they had in mind for a raid the msq.

    • @luiz8755
      @luiz8755 Год назад +2

      @@Zole759 Deep inside i expect 7.0 to be "3.0" with many features and cool stuff but i want to keep my expectations low.

    • @andrewdubeau9283
      @andrewdubeau9283 Год назад

      @@Zole759 I hope you're right, though I do feel like HW was kind of its own isolated thing that only had a small connection to the events before it, even if it was a fantastic story I haven't disliked the msq, but it definitely felt like they just went all in on ffIV and it's hard to see what is planned beyond.

  • @kuri_curry
    @kuri_curry Год назад +1

    I feel it's the balance of using the same jobs people find stale in normal content then those who use them in Ultimates and Savage raiding.
    The difference of difficulty is heightened, say in between WHM and AST with those fights. (WHM I can use in ults and savage while sick / feverish or while eating)
    However, if you've ever PF'ed savage/ult raiding as healer, well, you've known hell.
    But with dungeons, the only variance is your party / group. Which just consists of 2 DPS anyway. The experience will then vary wildly.
    Can't please everyone, they have to at some point, choose what type of audience they really want to cater to. We begun with having the chance to even 'build' our stats, and borrow skills from other jobs. However, there's also the point that if someone finds healers boring, it doesn't necessarily mean there's something wrong with the game.
    Great vid btw! Awesome points raised.

    • @kohlicoide2258
      @kohlicoide2258 Год назад

      Tbh i have the feeling that Healers suffers the most from the difficulty gap between Casual Content and Hardcore, Casual Content is so ez now that when i play a healer in most cause i play my "exciting" dps "rotation" and use maybe 2-3 heals to top the group every Minute, because the incomming damage is so low when people are avoid the voids etc, i really understand why healer Mains are happy when people fuck something up in casual Content, because they need more healing then. And then starts Hardcore content and first time healing in hardcore content for new players must be like going from the pink floofy wonderland where is everything nice, soft, lovely to some problematic streets where street gangs are ready to break your leggs and rob you just for Look to them in a wrong way

  • @billy65bob
    @billy65bob Год назад +2

    The current design is just not very good.
    They took all the difficulty out of the jobs, and instead put it in the content, and there's only so much you can do with the balance that lopsided.
    Bozja pretty much showcases the best that can be done with this approach.

  • @paledrake
    @paledrake Год назад +1

    You are greatly glossing over the casual/non-combat content ShB introduced. Ocean fishing is amazing for fishers and Ishgard Restoration has a ton of rewards behind it and made lvling crafters super accessible. Also only need to be lvl 18 with a crafter to do it + finish HW, meanwhile Island Sanctuary requires you to finish the lvl 90 MSQ to access it. Also Island Sanctuary is absolute ass. The most braindead, boring, unrelaxing content in the game. It's WoW garrison, but somehow WORSE and WoW players hated the garrison.

  • @DamianRavenhold
    @DamianRavenhold Год назад +2

    I honestly don’t know how to describe it but I wouldnt mind the two minute buff meta if the time between the buffs was more involved. It feels like outside the two minute buffs you are just kicking rocks until the next two minutes. Maybe if the playstyle leaned into a one minute meta to be l more exciting more frequently maybe thatll help.

    • @AzuriteTV
      @AzuriteTV  Год назад +1

      Yeah that's definitely something they could do! I don't hate the 2min meta per say, but as you said... it would be nice if rotations were a bit more involved rather then having to wait 2 mins to have real fun with the rotation >_>

  • @CJ-bc4ic
    @CJ-bc4ic Год назад +4

    I think the big problem with 2 minutes after leveling all jobs is it doesn't give the job fantasies time to breath. The summoner rework would have been a 100 times better if it wasn't forced into a 1 min loop with the only variation being phoenix and bahamut. If each Primal was given time to breath and ruminate the job could establish its identity so much more. Tanks fall under a similar issue. Where every job is essentially forced to feel the same because they all operate on 1 minute loops with maybe an extra ogcd for 2 minutes / 90s gimmick. If the game wasn't balanced around condensed bursts every 1 and 2 minutes jobs would have so much more room to be themselves.
    another big problem with 1/2 minutes windows is the prospects for future job actions going into level 100 and beyond. It feels as if most jobs now can only really be complimented by additional ogcds or some sort of resource gauge that's essentially irrelevant because its designed to have the resources align with 1 min and 2 min (think samurai meditation stacks). With a more free idea of job designs jobs could have longer more interesting mini-phases within their rotation that don't perfectly loop. 2 minute rotations lend themselves to be coming mindless once you learnt the job because its really just the same thing over and over again. with maybe an extra ogcd here and there.
    The idea of a burst is not the problem, they feel cool and powerful. But every job being hemmed into the same design philosophy really restricts some cool and diverse playstyles. I love this game and always will, and I still have fun with the current combat system. I just wish the potential of the job system could be fleshed out more.
    and please make a tank that doesn't just 123 I'm begging.

  • @Dojan5
    @Dojan5 Год назад +2

    2:25 - I rather enjoy healing. My biggest gripe with it I guess is that the damaging skills/CDs you have are so limited. Healing itself is quite fun, but it's _so sporadic_. As an Astrologian/WHM you pop a heal over time on the tank/s, and then you spam either your AoE damage skill, or your single-target damage skill until your fingers fall off. On occasion you toss out an AoE or pop a CD, but that's about it.
    The healing itself is fine, it's just the fact that the content doesn't call for much healing, and as such you're relegated to a position of "underwhelming DPS with an abundance of healing abilities."
    I haven't touched savage content however so perhaps that puts things in a different perspecitve.
    Honestly the biggest issue I perceive with the game is its barrier of entry. ARR is long and arduous, and that's compounded by how shitty _all_ the jobs are at lower levels. Some jobs suffer more than others, but it's jarring to be put into a level 20/30 dungeon as say, a dancer. I campaigned through the game as a Warrior/Astrologian, and it was jarring how my kit as a warrior didn't really "unlock" until level 70. It took a long-ass base-game, with an expansion-length patch, and then another two expansions and post-expansion patches to actually start enjoying my job. That's far too long.
    Perhaps Warrior is particularly boring, but the problem extends to every single job I've played. Mechanics and skills unlock far too late. I think some Reaper stuff doesn't unlock until like 86 or so. This is in theory fine if it wasn't for the frequency with which you may enter low-level content. Doing older FATEs and dungeons is dull as hell.

    • @kohlicoide2258
      @kohlicoide2258 Год назад +1

      Thats the reason why i literally hate to have content below lvl 70 in Dutyfinder.. it makes me almost aggressiv when i got Crystal Tower AGAIN.. where every job feels like shit (some dutys like old experts i avoid on purpose because i know.. i will leave when i got something like satasha to suffer 15 min of "wow exciting 1 button rotation!"

  • @chazz00999
    @chazz00999 Год назад +1

    Should play WoW then where they reinvent the "wheel" (classes) each expansion which results in not just specs, but entire classes underperforming for months, even years...some like priests often get screwed over more than others.
    Another issue that this game suffers with is spell bloat with positionals and stupid temporary buffs you have to keep up. WoW at one point fixed this issue for a few expansions years ago, and it felt pretty good back then, can't say what it's like now though. The tab targeting 100 button gameplay of WoW, FF14, SWTOR, LOTRO etc is from a bygone era when people played MMOs on dial up and your solution is to make the game more "complex" is more spell bloat. At the end of the day, it's all just all just numbers on the screen and you can't even see the VFX of your spells because your monitor is having a rave. I hate WoW, but at least when i played, the big spells actually stood out with their VFX and were cool to use. In FF14, i actually don't give a shit because I can't see anything as i'm too busy being blinded by the flashes, trying to see the boss animations to avoid the boss mechanics and looking at my buttons for the rotations and when spells are off CDs.
    Your definition of content is grinds. I came to the game late in SHB, but fuck me, the grinds for Eureka and Bozja are so friggin stupid. They're not even fun, it's just an unfun grind made worse by the fact that the content doesn't actually have longevity which you mistakenly think it does. Fuck you if you want to do said content at 6am, you can't do shit. You need a group of 8 people to do it effectively.
    More content that isn't designed around having 8 or more players is better. Now personally, they should have worked on housing rather than the shitty island sanctuary because everyone that i know that thinks it's good barely touches it and those that hate it are max level like myself with all the mounts etc. A dude in his bedroom made a 2d game and sold it for a few pounds (stardew valley) that is infinitely more enjoyable than what the SE devs did.
    Honestly, the best thing about FF14 unlike WoW is that you actually have time to go outside and touch some grass rather than spending all your time grinding in the game. It's fine that you are not logging in a few days each week, enjoy some real life, enjoy playing other games. It's not supposed to be a part/full time job to play this game like MMOs used to be.
    Ironically, you are complaining about the longevity of content, but then using PF and complaining that it takes too long to gear up a class. If you played with a static, then you could gear up classes in far less time by distributing loot evenly to benefit all the players. What that means is players would be done with savage within a month or 2 from the patch releasing. So you don't want longevity of content through time gating, but want longevity of content through having stupid grinds requiring massive groups essentially?

  • @reachthezora1912
    @reachthezora1912 Год назад +9

    (This is more for the comments that don't like that they make classes easier for new players).
    Well, as a new player, I think it's really good for the game to be easier for us at least at the beginning, I bought the game after only 200 hundreds hours of free trial because I wanted to continue the story and try all the new classes. The truth is, for us new players is really apealling playing the game and know more, and well, if an mmo can atracct new players it's a great thing, because if there is no more new player entry the game is pretty much fucked up, that's the fear with WOW right now is it not?
    But yeah, trying to have older players happy is a really difficult topic, because there will always be problems with them in the sense that people tend to be aprehensive with the old ways in every type of game or even real life.

  • @vmoons
    @vmoons Год назад +5

    I'd push back a bit on the 2-minute burst and healer state sc. The way things are are, to me, a sort of necessary evil that comes with designing the game for such a broad audience. The 2- minute burst meta makes it more self explanatory for the average player. Sure, it's less flexible, but at least it means that your average joe in savage will actually align their buffs and bursts by default. I'd prefer there to be more flexibility in our rotations, but that would honestly just make the state of playing with randoms worse as you begin to see people not adjusting their rotations correctly at all to maximize dps and then hitting enrages. Ultimately, I don't think there really is a way to perfectly balance jobs around such a broad range of player skillsets and challenge levels of content...
    Regarding healers... I feel that it's about as complex as you can make them. PF healers are already notoriously bad at balancing their dpsing and healing, so adding more complexity would make this even worse. Most of them will overfocus on one or the other, especially in prog where they should be more flexible between dpsing and healing as needed to both keep people alive and make dps checks. Prog, when not overgeared, is where healers are the most interesting. You can decision make around healing or dpsing with your gcds, shift your CDs around and compensate later, save runs with split second reactions, etc.
    If you play healer only once you, and others, are geared, then you have such a margin for error that you don't have to worry as much about having a tight healing plan and quick decision making because people just begin to live through mistakes. Especially since last tier, where they bumped up outgoing damage, healers actually have to heal when the raids first come out. Glancing at your logs, I only see a single run of the first 3 fights of the first tier on SGE, with mostly purple+pink parsers in the group, 2+ months after release of the tier. I'd say try progging a tier as a healer through savage, especially in PF as you mention, and see if that changes your mind on how engaging healer is.

    • @DarkDyllon
      @DarkDyllon Год назад +1

      on your 1st point, i'd like to add that you're basically wrong.
      just because it became easier to press your 2 minute doesn't mean they actually do it.
      i've seen red mages (the job i main this expansion)
      don't do the actual opener, they only start casting when the fight already had begun, instead of hardcasting verthunder or verstone 5 seconds before pull.
      then i see them use embolden and manafication instantly, instead of delaying it 2 GCDs to allign, this will automatically mean they're always 2 GCDs early on every 2 minute burst.
      it's like when they removed Kaiten from SAM for 3 reasons (in order)
      first it was removed because of action bloat (later he took that back and came with the 2nd reason)
      it was because of button bloat (this was also debunked hard since you got shoha 1 and 2, being single target and AOE for example, or ikishoten giving you access to ogi namakiri, the only way to even use ogi)
      then it was balance reasons.
      the turbo casuals already weren't using Kaiten as much as they should, so who was this change for? the casuals who didn't care? or the actual enjoyers of the job where it was ruined into being warrior 2.0 with 100% crits.

    • @vmoons
      @vmoons Год назад +1

      @@DarkDyllon Oh I never claimed that it fixed the problem entirely. That's just the intent, not the reality. There's plenty of players that still don't align properly. If anything, this is largely a fault of the game not teaching or providing tools to actually learn proper rotations.
      That said, I'd still argue that it still helps the issues somewhat while not fixing it entirely. There's obviously still plenty of room for improvements.
      As to who these changes are made to help, I'd say those in the middle of the pack where a huge portion of the playerbase stands, helping bridge those people into dipping in, want to learn a proper rotation, and begin playing savage for the first time. Not the turbo casuals nor those at the highest end.