Non-P1 Multitask Quiz Completion - Solo Mutation #94 Specter of Death - Kerrigan P3 (10/15/2024)
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- Опубликовано: 22 дек 2024
- This mutation solo was performed under the conditions of TwoTuuu's Test Time rules. For an in-depth description of the test, please refer to TwoTuuu's Test Time associated with the commander being played.
Kerrigan Test Time Video: • [Test Time] Kerrigan
Testing Rules (Credit: TwoTuuu)
-No Slim Pickings, Microtransactions, etc.
-Nothing the commander is generally bad against
(Zag VS Missile Command, Tychus VS Kill Bots)
-No insanely difficult mutations
(Aggressive Recruitment, Cold is the Void)
-No Cheese
-LV 15, 90 Mastery
-Regular solos rules (For full list, please refer to the Mutation Solo Community Spread sheet Solo Rules Tab) [I can't link it myself due to this channel being considered virginal, according to RUclips.]
-Can't load from replay after encountering enemy
-Can't use ally's base/resources
-Can choose enemy comp
Test Difficulty Descriptions (Credit: TwoTuuu)
Quiz - For anyone who wants to test their skills with the commander.
Midterm - Anyone with decent mastery of this commander should be able to pass this.
Final Exam - Even seasoned veterans may need a few tries.
Dissertation - Only players of the highest caliber can pass this.
Mutation Description: Unavailable
Mutators:
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
We Move Unseen - All enemy units are permanently cloaked.
Special Notes: P3, Submission for TwoTuuu's Kerrigan Test Time, Classic Infantry and Raiding Party cannot be chosen as the enemy compositions.
Commander: Kerrigan
Prestige: Desolate Queen (P3)
Advantages:
-Assimilation Aura resource drops increased by 100%.
-Kerrigan gains Kinetic Blast and Crushing Grip.
Disadvantages:
-Leaping Strike and Psionic Shift are unavailable
Masteries: 30 Kerrigan Energy Regeneration, 30 Combat Unit Vespene Gas Cost, 30 Expeditious Evolutions
Enemy Composition: Towering Walkers
Kimmo's Notes for the Non-P1 Multitasking Quiz: I tried this with P2 but found it too clunky to manage for my playstyle, so I went with P3 again. I just love the ability to snipe dangerous enemies from afar while also having that juicy doubly-effective resource yield from Assimilation Aura.
I was able to form a rhythm in my head about how I would play. I would use the Worms to know where the trickles would be and similarly to Rest in Peace, I would use Mutalisks to perform pushes while Kerrigan cleans up trickles and Reanimators. Unlike before, Brood Lords would be later added because I found that after 1st Hybrid Boss, the others are too bulky for Mutalisks to take on alone. They need the support of Broodlings and Brood Lords providing additional damage and tanking.
You also need to have, again, some luck with the Hybrid Boss abilities, if you get a Spawner, you're in trouble because it's creating extra units for you to kill and extra units for Reanimators to do their dirty work. I had this happen to me once where I had 2nd Hybrid Boss at 18:00 but it was like hitting a wall because I spent 6 minutes trying to overpower the thing but the Reanimators kept reviving spawned units and the boss kept spawning distractions.
To circumvent this, I delayed killing the 1st boss as much as possible while collecting parts and clearing. I managed to clear all structures to stop Reanimator spawns while collecting the most parts possible so my full attention could be on the Hybrid Bosses without Reanimators to aid them.
The process can take upwards of about 30 minutes of in-game time but it's worth doing if you want to secure your victory after a hard-fought game.
Once again, I did the ProbeOL build but made adjustments of my own to fit some Worms in before building the Spire for Mutalisks.