If you're ever interested in getting back to it, we have uploaded a few tutorials that explains the basics and how to get used to the overall thing 🙂 Tomb Editor Suite has now become a must to create levels, it makes many steps much easier and almost automatic compared to back then.
It will be a TriggerGroup to trigger in editor, dependant on what number you've assigned it in the script. As there is a small script section you need for this to work. It should be displayed when you install the plugin.
@@BradleyS95 The plugin window doesn't really show me any additional details, only the basic description of the plugin and what it does.... but I've definitely installed the plugin correctly, and the "Plugin= 2, Plugin_Camera, IGNORE" is added under the [Options] section of the script, but there's no TriggerGroup in my [Level] section... should I add that manually? If so, how exactly? Thanks for the answer btw!
@@xmaa9x Oh weird that there's no description with the needed Trigger Groups. Try this: Script needed: ---------------------------------- #define @Plugin_Camera 1 #DEFINE CAMERA_DIRECTION DIR_NORTH #DEFINE CAMERA_DISTANCE 12 #DEFINE CAMERA_SPEED 7 TriggerGroup=60,$012000,1, DIR_NORTH TriggerGroup=61,$012000,2, 10 TriggerGroup=62,$012000,3, 5 #define @plugins CLEAR ---------------------------------- The default camera direction will be NORTH. The default camera distance will be 12. The default camera speed will be 7. The TriggerGroups underneath exist as examples so you can change the values ingame, by simply triggering these TG's in game. You may not want these defaults for your level. You can create more TG's to trigger different values at different times if needed.
That's so awesome I really love the look and feel of TR is side scrolling. I just wish I was better at using TRLE 😅
If you're ever interested in getting back to it, we have uploaded a few tutorials that explains the basics and how to get used to the overall thing 🙂
Tomb Editor Suite has now become a must to create levels, it makes many steps much easier and almost automatic compared to back then.
Looks good for side scroll too.
Tomb raider meets the original Prince of Persia.
Sorry to ask here but I haven't found an answer anywhere else.
What's the FlipEffect called that activates this camera type?
It will be a TriggerGroup to trigger in editor, dependant on what number you've assigned it in the script. As there is a small script section you need for this to work. It should be displayed when you install the plugin.
@@BradleyS95 The plugin window doesn't really show me any additional details, only the basic description of the plugin and what it does.... but I've definitely installed the plugin correctly, and the "Plugin= 2, Plugin_Camera, IGNORE" is added under the [Options] section of the script, but there's no TriggerGroup in my [Level] section... should I add that manually? If so, how exactly? Thanks for the answer btw!
@@xmaa9x Oh weird that there's no description with the needed Trigger Groups. Try this:
Script needed:
----------------------------------
#define @Plugin_Camera 1
#DEFINE CAMERA_DIRECTION DIR_NORTH
#DEFINE CAMERA_DISTANCE 12
#DEFINE CAMERA_SPEED 7
TriggerGroup=60,$012000,1, DIR_NORTH
TriggerGroup=61,$012000,2, 10
TriggerGroup=62,$012000,3, 5
#define @plugins CLEAR
----------------------------------
The default camera direction will be NORTH.
The default camera distance will be 12.
The default camera speed will be 7.
The TriggerGroups underneath exist as examples so you can change the values ingame, by simply triggering these TG's in game. You may not want these defaults for your level.
You can create more TG's to trigger different values at different times if needed.
@@BradleyS95 hey, im not sure what im doing wrong but it doesnt work :(
how do you set it up tho..
oo nice, the gba games would be a perfect fit for this style!
But do you have to press UP in order to go right?
Correct, this won't change the way controls work.
So cool, it reminds me of Lara Croft Go!
I would definitely play a 2d version of Tomb Raider 😊
Cool