*Labrys:* My game plan is all about momentum! The more I can hit and combo, the stronger I get! But the more I get hit or act passive, the weaker I get. *Aigis:* So you must have a good amount of tools to help you get close and gain momentum, correct? *Labrys:* … *Aigis:* …So you must have a good amount of tools to help you get close and gain momentum… correct?
@@NeoBoneGirl I think they meant a character who needs to build something to get started rather than "goofy puppet esque character" zato could get going as soon as he got a KD
@@PakuTheMagnificent I mean managing Eddie is a huge part of playing Zato. Funny thing is, all Arakune needs is one hit to get curse started, too, because if you’re playing him there’s no reason not to learn the 100% curse combos since that shit is so good
@@NeoBoneGirl You're comparing a puppet character to a meter resource/momentum one. They're two different archetypes. And yes Zato has a meter, but the meter is literally just Eddie's health that regenerates, hell they did EXACTLY THAT in ultimax with Ken, except Ken just has to actively recover Koromaru's health(not that it mattered cause doing any damage to Koromaru was a nightmare) Zato is already at full power, you just have to reduce it but removing Eddie. Labrys/Arakune need to build up that power, through winning trades and getting that one meter building combo, that's what makes them momentum based. Two archetypes, opposite ends of the spectrum. One wants already has their peak, the other has to reach it.
@@NeoBoneGirl Zato starts with summon. He doesn't need to earn meter to summon. Completely different than Arakune, Labrys or Junpei who need to build their resource.
As a former Labrys main, I can say that the worst part about this garbage character is that she looks like a simple big normal big damage character, but actually she's a complicated okizeme character with a negative edge projectile. What? She's not even good as an okizeme character, Narukami and Chie have better okizeme by just pressing D, but as a Labyrs main you have to be good at her complicated setplay to make any matchup even remotely close to even. NO ONE who saw this character day one thought that she was going to turn out to be that way, and that made the character look even worse. Arcsys did all the Hakumen and May mains dirty. Props to ApologyMan, but he wasn't thinking he was playing an okizeme character here.
arc do love making their MCs insanely good. i get the reason, so new players have someone to gravitate to, but persona 4 arena didn't get updated much, so dealing with yu's oki was pain.
@@AchedSphinx I got so salty about that in Blazblue...Ragna bad for one version? Give him fucking everything! Tsubaki or Bullet underperforming over a whole gen? Better nerf their bloody charge cancels lol.
Soooo, a bunch of gaming nerds are salty because they don't know how to play the character. Good to know that people have too much time on their hands.
@@shirothegamer7574 Your deal is confusing, but I'll try to clarify anyway. People can stick with low tiers for lots of reasons, but usually it comes down to pure playstyle preference and enjoyment. For example, grappler mains will know if their character is shit, but they tend to stick with it anyway because they just like playing grapplers, and that helps offset the shitty feeling of playing a weak character. The Labrys situation is like if the grappler turned out to be a keepaway zoner character at top levels. So not only have you invested all this time into playing a weak character, you are also playing a character that turned out to not even be fun to play for you. It's like a double whammy of disappointment. I would've still enjoyed Labrys if she was at least fun to play at high levels, but she just isn't because she was made for a completely different kind of player that's counterintuitive to her design pitch.
Labrys is my favourite character to play, her normals are amazing. I had to get used to the Okizeme and setplay, but even that I got through. It's really sad how they did her dirty in both P4A and P4AU. It was very clear she was bottom tier, maybe only beat by Elizabeth in the first game, so if they had updated her axe meter to be less lose more she would've been a bit more competent. Her problem isn't only her axe meter though, she has problems with her persona tools too, they're very slow, comboing with them is a pain and they just don't provide Labrys with the protection she needs to get in. It's a similar story with her DP, it's a cool concept but it's just inherently worse than a standard DP, at high levels it just never hits. But she's super fun, if they do a P5Arena I hope she returns upgraded but with her normals intact.
I like these weird experimental ArcSys characters with passives and stuff While I usually just pick the big guy with big damage, these characters are mostly fun to fight and always fun to watch
Damn I didn't realize she was this bad in P4U and that axe worked this way, especially the levels carrying over between rounds, that just seems cruel. I'm glad they fixed her axe mechanic a bit in BBTag, since she is really fun in that game!
I don't think they fixed her in bbtag. A lot of the problems she has in p4a are in bbtag. She's fun but she still not great in bbtag. She doesn't even get increased hitstun from red axe anymore
@@xavierwashington7848 I feel that increased hitstun by the time you even reach red would be a bit much for a game where a match can last a minute, BBTAG wise.
Labrys reminds a lot of Bullet from Blazblue. A character who's encouraged to power-up to do cool things, but your reward is being able to do normal stuff other characters can do without the mechanic and if you do the cool thing(s), you start back at square one and have to power-up all over again, but at least Bullet has a move that allows her to charge herself up
Well, the thing about Bullet is that her charge-up is really fast, she can ToD most of the cast, if not then two-touch them, and her pressure isn't as non-existent. She has really good approaching normals and a healthy mix of highs and lows with good reward.
@@samforrt2898 That's true, her ability to just end rounds once she has you in the corner is really potent. Also helps that she has a projectile, along with a couple command-grab options, to use. It's nothing spectacular, but the option is there and it can force reactions sometimes.
the way it seems to me, it's less that the mechanic's idea is bad and more that arcsys added too many safety nets to prevent it from being too good and instead it held her back. if her level didn't stay between rounds, the base level was good enough, gaining levels was easier (or done through more specific means) and losing levels harder/more specific, the idea would be fine. i mean, it's basically nagoriyuki, gaining levels that make normals stronger and then cashing out.
One good thing that I can say about Labrys is that I learned to fight off my back effectively to make sure I didn't lose instantly from being forced into defense. She's also one of my favorite characters and part of the reason I'm excited to play p4u2 is to finally see what improvements they gave her, even if they were minor.
I'm in the mindset that anyone can win with any character, but the whole momentum thing doesn't really sound like a good idea since you're pretty much starting from square 1 whenever you do anything or aren't being as aggressive as possible.
To be fair Labrys did have two of the strongest pressure tools of the game. Buuut you can't play a character just pressing two buttons lol. Her j.b meant that she was the only non-Aigis character to be able to control aerial space which was really strong but they limited her ability to do anything else.
See it's worse than "square one". True square one for Labrys to make her comparable to other characters would be green axe and at LEAST 50 meter. But she gets so much worse than that, especially if she cashes out to close a round.
Oh, I know. She was my main back in P4A. I traded her in for Rise in Ultimax, and well, it wasn't only because I liked how Rise played so much (although I did).
The fact that you have to start next round from grey axe if you finished the previous one in that state it's actually mad bs and idk how ArcSys thought this was balanced lol poor girl
When I was originally presented with the character-select screen, I wanted to main Labrys. I mean, big normals, big damage, what wasn't to love? Turned out, a lot. I hated the way she felt to play. Her "evil" counterpart/ sister though? Mained Shadow Labrys since day one. Love those long bull-juggle combos.
Back when p4u2 was current, being a labrys main made me end up hating the game for a long time until i revisited it recently and started playing other characters. Though im excited for 2.0 release soon where she basically cant lose red axe unless you spend it yourself.
@@Zadamanim Persona moves sped up a lot, bubbles actually work in neutral, Axe level barely decreases and EX bull super is an instant red axe. She's still on the lower side of the cast but so so much better.
@@HunterSteven1997 man thats weird, she doesnt have her cash out super anymore which was the main reason i played her, but the rest of her kit is way better? I'll probably be able to find new things to like about her gameplay then.
Hakan came out not too long before Labrys, it feels like everybody wanted weirdo momentum characters around this time. Raven dropped a couple years later and even after he became a momentum character in Rev2 he was still super strong. If we ever do get another Persona fighter I'd be interested to see how ArcSys would potentially bring that experience forward in case Labrys came back.
i'm kind of shocked that they made a heavy-hitting character with an extending robot hand pulling herself around the screen in such a limited and restrained way. this, from the same people who had Hazama flying around the screen with his funny snake ropes, and i feel like Labrys would be no Hazama even if she could do that. what makes it feel worse is that, even going beyond ArcSys, JUST LAST YEAR a heavy-hitting character with an extending robot hand pulling himself around the screen was running a train on Marvel vs. Capcom (and would continue to in UMvC3). his name was Spencer, and he was so good that people were able to (partially) look past his heavily-maligned 2009 redesign being the one they included in the game. they had a blueprint right there, and they still couldn't get it right!
At least from a casual player perspective this matches up pretty well with my experience. She was heavily momentum driven but didn't actually have great ways to open people up, meaning you couldn't easily build that momentum and even if you did it tended to get shut down real, real fast. Axes were SO satisfying when they actually hit though.
i just find it funny arc loved the idea of labrys so much they decided to make an even more convoluted version with junpei in the next version. at least junpei has clean hit sound effect so perhaps they were on to something.
Call me evil or a bad person but Narukami was the one super top tier that stuck with me and I miss him. Not a single fighting game have I ever played a character this good but he was far too fun for me.
Y u gotta do my girl like dis Lord LK ;_; Fun fact: Labrys actually premiered 1st in a persona 3 drama CD some time before p4a P. S. Can confirm errything said here as a Labrys player
As someone who has played p4a for a while but not engaged with the competitive scene, it’s nice to know that Chie is a top tier. Put’s my mind at ease to know I picked a good character
looks at Kanji... I think I picked a sad character lol. I mained him in both games, and while he's better in ultimax, it was still an uphill battle lol.
I love labrys and find her fun to play a lot of the time, but playing against the top tiers who are just infinitely safe on block against her is a huge struggle and not fun at all
Loved the video, just one thing though, I don't think this video is very accessible to people who don't know much about P4U (I'm a strive baby for example). I think a little more nerd exposition(maybe some examples in training mode) about exactly why she sucks so we have more stuff to pay attention to once you start commentating the matches would help a ton. I've never played MvC2, but when I watch jmcrofts go over a character in that game I am never left wondering wtf is going on or what the character is about. The things you do end up explaining are very clear, but I feel like you go into these videos assuming too much knowledge/experience from the average LK viewer. Like all I know is she is stronger with different axe colours, but I have no ideas in what ways, and why not being at high axe levels hurt her so badly.
@@user-fe5bm6ot8o No, but I would hazard a guess that the majority of LK's viewers haven't played P4U seriously. I just think it would make the video better for most people who end up clicking on it.
She's a noob killer character. If you're new, she is likely to absolutely SHRED you in seconds flat and be able to deal damage that would make Iron Tager blush while only getting stronger by the second and quickly gaining her power back. Once you understand fighting game fundamentals though, you see just how open she really is and how gimped she is resulting in her being the victim of shredding, being at best locked to the green-blue range and at worst at gray power and incapable of fighting at all.
@@unlurkingsentinel6872 Aigis' archetype isn't a strange experimental though. It's just a micro-meter management character that uses mobility instead of something like a puppet. I do like the dynamic of orgia vs bullets, it seems like they want you to use bullets to stall for orgia, but players figured out pretty fast that she does more than fine without having to zone.
*Labrys:* My game plan is all about momentum! The more I can hit and combo, the stronger I get! But the more I get hit or act passive, the weaker I get.
*Aigis:* So you must have a good amount of tools to help you get close and gain momentum, correct?
*Labrys:* …
*Aigis:* …So you must have a good amount of tools to help you get close and gain momentum… correct?
Aigid would probably keep repeating the question until the query is filled lol
I feel labrys/junpei was their way of making a "safer" arakune, like a character that isn't until they reach a certain point.
I mean they already did that was Zato before him lol
@@NeoBoneGirl I think they meant a character who needs to build something to get started rather than "goofy puppet esque character" zato could get going as soon as he got a KD
@@PakuTheMagnificent I mean managing Eddie is a huge part of playing Zato. Funny thing is, all Arakune needs is one hit to get curse started, too, because if you’re playing him there’s no reason not to learn the 100% curse combos since that shit is so good
@@NeoBoneGirl You're comparing a puppet character to a meter resource/momentum one. They're two different archetypes.
And yes Zato has a meter, but the meter is literally just Eddie's health that regenerates, hell they did EXACTLY THAT in ultimax with Ken, except Ken just has to actively recover Koromaru's health(not that it mattered cause doing any damage to Koromaru was a nightmare)
Zato is already at full power, you just have to reduce it but removing Eddie.
Labrys/Arakune need to build up that power, through winning trades and getting that one meter building combo, that's what makes them momentum based. Two archetypes, opposite ends of the spectrum. One wants already has their peak, the other has to reach it.
@@NeoBoneGirl Zato starts with summon. He doesn't need to earn meter to summon.
Completely different than Arakune, Labrys or Junpei who need to build their resource.
As a former Labrys main, I can say that the worst part about this garbage character is that she looks like a simple big normal big damage character, but actually she's a complicated okizeme character with a negative edge projectile. What? She's not even good as an okizeme character, Narukami and Chie have better okizeme by just pressing D, but as a Labyrs main you have to be good at her complicated setplay to make any matchup even remotely close to even. NO ONE who saw this character day one thought that she was going to turn out to be that way, and that made the character look even worse. Arcsys did all the Hakumen and May mains dirty.
Props to ApologyMan, but he wasn't thinking he was playing an okizeme character here.
arc do love making their MCs insanely good. i get the reason, so new players have someone to gravitate to, but persona 4 arena didn't get updated much, so dealing with yu's oki was pain.
@@AchedSphinx I got so salty about that in Blazblue...Ragna bad for one version? Give him fucking everything! Tsubaki or Bullet underperforming over a whole gen? Better nerf their bloody charge cancels lol.
Soooo, a bunch of gaming nerds are salty because they don't know how to play the character. Good to know that people have too much time on their hands.
@@shirothegamer7574 Your deal is confusing, but I'll try to clarify anyway.
People can stick with low tiers for lots of reasons, but usually it comes down to pure playstyle preference and enjoyment. For example, grappler mains will know if their character is shit, but they tend to stick with it anyway because they just like playing grapplers, and that helps offset the shitty feeling of playing a weak character.
The Labrys situation is like if the grappler turned out to be a keepaway zoner character at top levels. So not only have you invested all this time into playing a weak character, you are also playing a character that turned out to not even be fun to play for you.
It's like a double whammy of disappointment. I would've still enjoyed Labrys if she was at least fun to play at high levels, but she just isn't because she was made for a completely different kind of player that's counterintuitive to her design pitch.
Labrys is my favourite character to play, her normals are amazing. I had to get used to the Okizeme and setplay, but even that I got through. It's really sad how they did her dirty in both P4A and P4AU. It was very clear she was bottom tier, maybe only beat by Elizabeth in the first game, so if they had updated her axe meter to be less lose more she would've been a bit more competent. Her problem isn't only her axe meter though, she has problems with her persona tools too, they're very slow, comboing with them is a pain and they just don't provide Labrys with the protection she needs to get in. It's a similar story with her DP, it's a cool concept but it's just inherently worse than a standard DP, at high levels it just never hits. But she's super fun, if they do a P5Arena I hope she returns upgraded but with her normals intact.
I like these weird experimental ArcSys characters with passives and stuff
While I usually just pick the big guy with big damage, these characters are mostly fun to fight and always fun to watch
Damn I didn't realize she was this bad in P4U and that axe worked this way, especially the levels carrying over between rounds, that just seems cruel. I'm glad they fixed her axe mechanic a bit in BBTag, since she is really fun in that game!
I don't think they fixed her in bbtag. A lot of the problems she has in p4a are in bbtag. She's fun but she still not great in bbtag. She doesn't even get increased hitstun from red axe anymore
@@xavierwashington7848 I feel that increased hitstun by the time you even reach red would be a bit much for a game where a match can last a minute, BBTAG wise.
@@justsomedude7138 you're right. But she still suffers from being a momentum based in bbtag whenever other characters do her job better
@@xavierwashington7848 Very fair. I still wish she was a weird zoner rushdown, like the green haired lady from UNICLR.
Labrys reminds a lot of Bullet from Blazblue. A character who's encouraged to power-up to do cool things, but your reward is being able to do normal stuff other characters can do without the mechanic and if you do the cool thing(s), you start back at square one and have to power-up all over again, but at least Bullet has a move that allows her to charge herself up
Well, the thing about Bullet is that her charge-up is really fast, she can ToD most of the cast, if not then two-touch them, and her pressure isn't as non-existent. She has really good approaching normals and a healthy mix of highs and lows with good reward.
@@samforrt2898 That's true, her ability to just end rounds once she has you in the corner is really potent. Also helps that she has a projectile, along with a couple command-grab options, to use. It's nothing spectacular, but the option is there and it can force reactions sometimes.
Bullet has way higher comeback potential though, Labrys has like anti comeback potential
Tbf at least bullet's damage is unburstable
Bullet fuks u up, she is the QOL version of power up charas
"My homie, ApologyMan is making love to downback" I wasn't ready for that.
the way it seems to me, it's less that the mechanic's idea is bad and more that arcsys added too many safety nets to prevent it from being too good and instead it held her back. if her level didn't stay between rounds, the base level was good enough, gaining levels was easier (or done through more specific means) and losing levels harder/more specific, the idea would be fine.
i mean, it's basically nagoriyuki, gaining levels that make normals stronger and then cashing out.
“Labrys is not a good fighter.”
*critical hit*
*9999999 damage to the heart*
Labrys is like the one "Persona side game OC donut steal" character that was actually pretty cool, shame that she sucks so much to play.
zenkichi was so much fun to have onscreen
Never played any Persona game, but the way you're talking about your sugar mama onee-san is doing it for me and I'm horrified 😱
One good thing that I can say about Labrys is that I learned to fight off my back effectively to make sure I didn't lose instantly from being forced into defense. She's also one of my favorite characters and part of the reason I'm excited to play p4u2 is to finally see what improvements they gave her, even if they were minor.
she’s INSANELY better in 2.0 like she rose from low tier to high tier
I'm in the mindset that anyone can win with any character, but the whole momentum thing doesn't really sound like a good idea since you're pretty much starting from square 1 whenever you do anything or aren't being as aggressive as possible.
To be fair Labrys did have two of the strongest pressure tools of the game. Buuut you can't play a character just pressing two buttons lol. Her j.b meant that she was the only non-Aigis character to be able to control aerial space which was really strong but they limited her ability to do anything else.
See it's worse than "square one". True square one for Labrys to make her comparable to other characters would be green axe and at LEAST 50 meter. But she gets so much worse than that, especially if she cashes out to close a round.
Oh, I know. She was my main back in P4A. I traded her in for Rise in Ultimax, and well, it wasn't only because I liked how Rise played so much (although I did).
The fact that you have to start next round from grey axe if you finished the previous one in that state it's actually mad bs and idk how ArcSys thought this was balanced lol poor girl
When I was originally presented with the character-select screen, I wanted to main Labrys. I mean, big normals, big damage, what wasn't to love?
Turned out, a lot. I hated the way she felt to play.
Her "evil" counterpart/ sister though? Mained Shadow Labrys since day one. Love those long bull-juggle combos.
Elizabeth: you won’t get it
Labrys: sorry…sorry
Labrys was the fastest I think I've dropped a fighting game character lmao
Back when p4u2 was current, being a labrys main made me end up hating the game for a long time until i revisited it recently and started playing other characters. Though im excited for 2.0 release soon where she basically cant lose red axe unless you spend it yourself.
wait labrys is buffed in 2.0? oh happy day
@@Zadamanim Persona moves sped up a lot, bubbles actually work in neutral, Axe level barely decreases and EX bull super is an instant red axe. She's still on the lower side of the cast but so so much better.
@@HunterSteven1997 Wait ex bull is instant red axe? As in it PUTS you INTO red axe instead of taking you out of it???
@@Zadamanim yeah. It doesnt do much damage to compensate.
@@HunterSteven1997 man thats weird, she doesnt have her cash out super anymore which was the main reason i played her, but the rest of her kit is way better? I'll probably be able to find new things to like about her gameplay then.
Funny enough my first online fighting game hate mail was from a mitsuru player who I beat with labrys
Hakan came out not too long before Labrys, it feels like everybody wanted weirdo momentum characters around this time. Raven dropped a couple years later and even after he became a momentum character in Rev2 he was still super strong. If we ever do get another Persona fighter I'd be interested to see how ArcSys would potentially bring that experience forward in case Labrys came back.
i'm kind of shocked that they made a heavy-hitting character with an extending robot hand pulling herself around the screen in such a limited and restrained way. this, from the same people who had Hazama flying around the screen with his funny snake ropes, and i feel like Labrys would be no Hazama even if she could do that.
what makes it feel worse is that, even going beyond ArcSys, JUST LAST YEAR a heavy-hitting character with an extending robot hand pulling himself around the screen was running a train on Marvel vs. Capcom (and would continue to in UMvC3). his name was Spencer, and he was so good that people were able to (partially) look past his heavily-maligned 2009 redesign being the one they included in the game. they had a blueprint right there, and they still couldn't get it right!
At least from a casual player perspective this matches up pretty well with my experience. She was heavily momentum driven but didn't actually have great ways to open people up, meaning you couldn't easily build that momentum and even if you did it tended to get shut down real, real fast. Axes were SO satisfying when they actually hit though.
i just find it funny arc loved the idea of labrys so much they decided to make an even more convoluted version with junpei in the next version. at least junpei has clean hit sound effect so perhaps they were on to something.
Man I loved this game really needs a re-release. Idk about balance but evey character felt interesting and fun to learn. Great stuff 10/10.
Not sure if you heard but it's getting a rerelease next month on PC/PS/Switch
"It needs a re-release"
BOY DO I HAVE NEWS FOR YOU
@@daisukenojobito3807 definitely a must buy for me! Thx for the info much love
@@ubermaster1 thx my dude great news to hear!
I couldn't get over the fact that they even fucking nerfed her in later versions.
she got insanely buffed in 2.0 though
Call me evil or a bad person but Narukami was the one super top tier that stuck with me and I miss him. Not a single fighting game have I ever played a character this good but he was far too fun for me.
you don't know bad until you main Elizabeth and Kanji. Sucks to have the pick closest to Makoto Yuki but she's low tier
i want to see a video about junpei, he's my favorite p3 character and his mechanics are interestingly cool
young apologyman got me shook
Y u gotta do my girl like dis Lord LK ;_;
Fun fact: Labrys actually premiered 1st in a persona 3 drama CD some time before p4a
P. S. Can confirm errything said here as a Labrys player
As someone who has played p4a for a while but not engaged with the competitive scene, it’s nice to know that Chie is a top tier. Put’s my mind at ease to know I picked a good character
looks at Kanji... I think I picked a sad character lol. I mained him in both games, and while he's better in ultimax, it was still an uphill battle lol.
I love labrys and find her fun to play a lot of the time, but playing against the top tiers who are just infinitely safe on block against her is a huge struggle and not fun at all
Loved the video, just one thing though, I don't think this video is very accessible to people who don't know much about P4U (I'm a strive baby for example). I think a little more nerd exposition(maybe some examples in training mode) about exactly why she sucks so we have more stuff to pay attention to once you start commentating the matches would help a ton. I've never played MvC2, but when I watch jmcrofts go over a character in that game I am never left wondering wtf is going on or what the character is about. The things you do end up explaining are very clear, but I feel like you go into these videos assuming too much knowledge/experience from the average LK viewer. Like all I know is she is stronger with different axe colours, but I have no ideas in what ways, and why not being at high axe levels hurt her so badly.
Also strive baby. Also agree with this assessment.
Not every video is meant to be for Strive babies.
@@user-fe5bm6ot8o No, but I would hazard a guess that the majority of LK's viewers haven't played P4U seriously. I just think it would make the video better for most people who end up clicking on it.
I mained kanji and junpei.
The pain.
8:38 smh my head, should've rocked a swordslayer instead, you hate to see it.
Aww but shes the only one i vibe with
Riot stole Lab Ax for Thresh on hit passive lol
At least there's Shadow Labrys.
I was a labrys main back in the day
Is it wierd that ure description somehow reminds me of Strive Jack-O?
You forgot about duckator he did well with labrys i think. i stated with chie, picked up labrys then moved to Yu.
LORDKNIGHT IS A SICK NAME
Conceptually, she's flawed. Basically, she gets stronger the better she's doing aka when you need it the least.
She's a noob killer character. If you're new, she is likely to absolutely SHRED you in seconds flat and be able to deal damage that would make Iron Tager blush while only getting stronger by the second and quickly gaining her power back. Once you understand fighting game fundamentals though, you see just how open she really is and how gimped she is resulting in her being the victim of shredding, being at best locked to the green-blue range and at worst at gray power and incapable of fighting at all.
I feel like ABA is the best version of this archetype. That character is legitimately scary if not specifically for Danzai
Sooooo, early Susanno?
Is it me, or was there a trend of more ”experimental” characters being less efficient than the more tried and true archetypes back in the day?
I mean, P4A/U also contains Aigis, so...
@@unlurkingsentinel6872 Aigis' archetype isn't a strange experimental though. It's just a micro-meter management character that uses mobility instead of something like a puppet. I do like the dynamic of orgia vs bullets, it seems like they want you to use bullets to stall for orgia, but players figured out pretty fast that she does more than fine without having to zone.
Knight sama you really gotta put more respect on P4AU2.
definitely unique wtf
this dude has the most quiet videos in existance
Whewww a whole video for my main oh boy she was not greatttt lol. I had fun tho
Kinda sounds like A.B.A from Guilty Gear
Why would I be a virgin Persona user when I can be Sho
Is this why Apology Man seems so afraid of LK lmaooo
Hey... Nobody throws trash at my trash fg character waifu than myself... Oh wait
But like Apologyman still got top 8. That's not nothing.
It hurts to watch even though I know she’s bad :(
Have you talked about why yukiko sucks in p4A?
Spelt weak as week in the description amigo
💰
This character made me quit this game lol
cope harder
Oh LordKnight is fake complaining again
First
Awful design, voice, and overused character concept makes for a bad fighting game character