Here, we witness three men slowly being deprived of their sanity as they meander through each level until they descent into the chasmic insanity that will take over what is left of their souls.
Levels 11+ are certainly weaker than the first 10 levels, and this is due to a change in leadership after the previous game owner was caught being sussy with a minor. My hope for the game began to dwindle as soon as I did level 11, spent a bit to do the color puzzle since they failed to explain how it works, and then suffer at a long, drawn-out obby with the worst momentum and jumping mechanics ever conceived all the while there were no checkpoints. Not to mention neither levels 11 or 12 had any enemies in them, making them extremely boring. Overall, the quality of the game noticeably dropped after the old owner got replaced.
level 14 is definitely the worst thing in apeirophobia, with level 8 being a close second got the purgatory achievement yesterday, i actually hate it so much its so annoying, especially when solo
I couldn't pass lvl 13 bruh i tried finding the buttons but my dumbass realized it's all founded and the party goers is so hard to notice when they are behind
level 14+15 are impossible to beat in solo, because:its impossible to collect the supplies and turn the levers at the same time when stalker jumpscares you in 14,and in 15, there must be somebody to fix the engine and holes
Can we all agree, lights out, warehouse, funhouse, and electrical station are the worst levels in the game (especially the glitch on warehouse that they refuse to fix)
Level 13: Partygoers can teleport around specially in safe zone (spawn). They can only be seen with your camera so keep them on for the rest of the level. If you look at Partygoers they will remain stationary and stand still, if you don’t look they will slowly walks towards you. But if you look at them for too long they will eventually teleports elsewhere or even behind you. In this level, you will have to find 5 buttons to open up the next room. In the next room you will now have to find 3 plushies I believe and each of them is in any one of the rooms. Once you’ve done that you will need to find an area covered with ink and then find a door you’ve unlocked. Level 14: The aliens (idk what they are called) in this level will pop up near you (has a high chance of appearing in rooms), when you sees or touched them they will jumpscare you but doesn’t kill you and only triggers an alarm. While the alarm is going on, be sure to not get jumpscare again and you will die, to stop the alarm find a room with 3 levers and switch them off to stop the alarm. In this level, you’ll have to search every rooms until you can find a screwdriver and a wire cutter. Once you found two of these, go back to spawn and use screwdriver to open the electric panel, then use wire cutter and cut all wires. Once that finished, a door will opened next to the electric panel. Go inside and type in ”y” in the computer. Once that finished, find the exit to finally escaped. Level 15: Kamehola (the big guy) will chase you while you’re trying to survive on a small boat. In this level, you would have to survive by patching the holes on the boat, some time the engine of the boat will explode and stopped working so you’ll need to fix it by simply hold E (Computer), Tap & Hold (Phone), Right Trigger or X/A (Console). The big guy is slightly slower than the boat so that would be a great advantage for people to quickly patch holes and fix engine. Level 16: Demogorgon looking dude (idk his name) he has bad AI meaning has no pathfinding system so could potentially run into walls. This level consists of similarly to level 1 but different and completely filled with ink (BENDY AND THE INK MACHINE!???1!1 😱😱).
The guy in level 14 is the Stalker, present in level 7 of the Backrooms if I'm not mistaken. Whenever I don't look at the PartyGoer, he just teleports on me and kills me, like, not looking at him is an insta-kill for me. The wiki even says their movement is only stationary (teleportation).
Tips about the entities level 0 Exit: Don’t go too far from the arrows, because usually they point to another arrow that is pretty near to you. If you didn’t see another arrow, you probably went too far, or followed a fake arrow. Howler: To get away from this entity, literally just run. If possible, try follow the arrows while you run away because it has a very small range meaning if you run long enough, it will leave you alone. Siren: This entity gives your location away to the howler. Basically, the howlers range will be swapped with the siren meaning to get away from this entity, you just need to run far enough where the SIREN can’t see you, because the howler will not have its own range, since it is swapped with the siren. When the siren stops screaming like a 3yr old, the howler will have its range back and it can locate you if you are still in its range. poolrooms Exit: Always spin the wheel located next to spawn, and the ones that have a dead end. The starfish will not be close to you yet, so it’s easier to get these ones first. If you had not spun the wheel next to spawn, by then, he would have probably camped spawn or would already be close to you, so it would be much harder to spin the wheel without dying AND going back to the exit which is on the other side. Starfish: just run, the starfish range is extremely large, but the range for it to sprint to you is very small. when the starfish is running, it is EXTREMELY fast, but when it is not, it is very very slow. All you have to do is run for the entire level, and avoid water because water gives off your location and also speeds up the starfish for a while. abandoned office Hound: this is a very easy entity to juke, meaning if the entity is not too close to you, you can sprint and then crouch to your destination without getting caught. If you stay in the same spot when you crouch, you might die though, so try to move a few studs away from the location you stopped at to avoid death. the sewers Exit: there is no entity, however, the best tip is that left is always right. don’t ever go right because the exit is located left (and the path to it is also left) the cave Skinwalker: this entity has a set path meaning it will not follow you, but the set path will be set to your location (the nearest set path leading to you). the entity can’t be juked at all because it won’t follow you, it’ll just take a path that leads to a area close to you. you can still die by this entity if you stand still or if you remain too close to it. Exit: Follow the lights, and don’t stop running level ! Exit: just run, and stop only when necessary the end Puzzle 2: if you are copying the code through picture, make sure to restart the keypad (turn it off and then on again) or it won’t work. (this will save you a lot of time because the answer you put in doesn’t change unless you restart the keypad) lights out Skinstealer: this entity is by far the hardest to juke. To get away from this entity, run around while keeping track of the location of the closets. The entity is faster than you, so don’t run for too long. In other words, you need to run around and sort of juke the entity by running in random directions. When you feel safe, get into the closet and wait for it to walk past your closet. Your flashlight will not help you when it is turned off even though the entity is not blind but can’t hear. Since it is deaf, you can’t juke it using whistles this time, which makes it even harder. Exit: There isn’t a good way to explain the path to the exit, but if you replay the level a few times, you can memorise it. At the start of the maze, left is always right, and soon you should find the chairroom, leading to the next spot. For the next spot, I have no idea how to explain how to get to the exit. Im pretty sure the skinstealer cannot enter the second spot, but you should still use the closets when you feel scared as a break. (you can use the closets to give you time to understand where you are in the map) the abyss Titan Smiler: to get away from this entity, keep running, because it is similar to the starfish. This entity also has a big range, but a small sprint range (it cannot sprint unless you are in its sprint range) Warehouse Exit: it is recommend to replay this level a lot, because it will get EXTREMELY easy, and when I tell you easy, I mean it. You should trust your gut on this level because momentum means speed. (you still should stop for a while to understand where to go, but you should mostly just keep running) Creative Minds Exit: this is very simple. All the paintings can be located on the ground, walls, or on the top of the entrance of a room. There will ALWAYS be a painting located at the area with alot of walls (the location rogurt and one more of his friends went to, where rogurt found the painting at the right) The Funrooms Puzzle 1: Do NOT press the first button you see. The first button located at the start of puzzle 1 is actually the partygoer activator. Press this button last, and replay the level to memorise the locations. Puzzle 2: The door that will open is the blue door located IN the partyrooms, and not at spawn. There are 3 partyrooms (that have plushies) in the second puzzle located at the left, right, and center. It is recommended to go back to spawn before collecting the next plushie for a break and so you know what direction to go to next. You should collect the middle plushie last so that you can immediately enter the blue door. Partygoer: To get away from this entity, stare it down while moving away from it. When you are at a safe distance, you can safely run away from it. The entity will make a loud carpet sound before teleporting behind you. Electrical Station Exit: Obviously, it’s called electrical station because it’s as scary as going to electrical in among us. (real!!11) It is highly recommended to play this level with a friend or more, because it is already impossible to locate or understand where you are on the map because there is no other way to hide from the entity. Get one friend to stay on the control room, and if you brought another friend, ask them to find the tools. You will not need more than one person in the control room. Stalker: There is literally no way to avoid it. (im sorry, I got it like 14 times in one game, there’s really no way to avoid it because even if it is off your screen, you will somehow still get caught by it) The oceans of the final frontier Exit: if you have brought friends, assign them to different parts of the boat. If you have not, stand on the front or the back part of the boat so that you don’t need to turn your body everywhere. Kameloha: This entity cannot actually get you in the water, so do not be too worried about being in the water. If you are in the water, do not panic (unless you didn’t bring a friend) and just try to not drown while your friend fixes the boat. Crumbled Memories (i forgor name) Exit: Alright, so, this level has complete guidance, and there is no way to get lost if you have been following the arrows. All you have to do is follow the arrows, and while you are getting the items, try to lure him to you to save time. You will immediately know where to go if you start luring him from the start because the arrows show everything. If you did not lure him when you are going to get the items, you will have to not only find the entity, but also literally find your way to spawn without dying because since you don’t know where to go, you might make him hit his head more often, which can make him start sprinting to you. Corrupted Howler: this entity can only kill you if you go to it, or if you angered it. If you want to avoid dying while you’re luring it, try to wait from a safe distance while he walks to you. If you go too far, he will not walk to you anymore, and if you go too close, you will die. Make sure to not be behind a wall because he will usually just walk away if he hits a wall. If he hit his head for about 4 times already, he will start sprinting to you. Once again, he will walk away from you if you go too far from him while he’s sprinting, but don’t be fooled when he doesn’t see you and starts walking, because once he sees you again, he usually starts sprinting to you.
Yay thanks! And yeah, level 14 is the worst level in Apeirophobia, if the game gets ever moved to another creator's account, I am not gonna try to get the Purgatory achievement, since level 14.
If someone is having problems with some levels, few tips: Lvl 0 - search for arrows. If u find Ben, jump on his chair and bacterias wont find u. Lvl 1 - black mf is slower than u running and slightly faster than u walking, so he isnt that scary. Lvl 2 - just jump into the void. Lvl 3 - the hound cant hear u if u are crouching, so hold control and you can do whatever u want (except jumping). Lvl 4 - no tips, worst level. Lvl 5 - u are gonna need a friend. Find the skinwalker and make ur friend light on it (im russian, forgot whats the english for светить на него), so he cant move, there is only 1 skinwalker, and u can find exit easily. Lvl 6 (chase, level !, i already forgot their order) - run. Lvl 7 - its a puzzle. Just google it, i forgot how to complete it. That's all, i forgot what lvl is next
Rogurt always puts large amounts of effort into his videos, and I've been watching him for a few months now. Underrated and undersubbed channel. +1 Sub, and continue the great work Rogurt.
The lights out one is so bs That level is 99% pay to win, entity sees you from half a mile away, even without using light, its so hard to see the light on its head, so its hard to tell where it is
If the skin stealer on lvl 8 sees you enter a closet it can pull you out and kill you. The closets are to hide from it before it sees you so it doesn’t see you. Lvl 8 of Apeirophobia is a stealth level.
I feel like Rogurt has more braincels than gis friends, they have one each and Rogurt has two Today for lunch I'm having a reeses bar, cheeze-its and a fanta
AND (adding on to my last comment) the last level is more fun bc you run around the map looking for items and uh...lore the monster and stuff and i wont spoil what you do to the monster but its cool...you should try it :>
The last level is the worst type of game design there is out there. There are no hints and no real danger exept a single howler. When i realised there wasn't even a continuation of the level when I beat it, I just swore to never return.
We’ve been into level 16 Finding the Exit AND WE KEEP ENTERING THE SAME PLACES WEVE BEEN TOO AND JUST WERE SCARED PROBABLY A ENTITY FRIGGIN LURKING THERE
the only reason 8 is hard is because of the focking hitbox and the party goer lvl isnf that hard as long as your not solo'ing it also i love the fact you missed the buttons
I saw a comment talking about the quality of the new levels, and here is my opnion on the game and how the new devs destroyed it: First of all: the new levels are TRASH! EVERY SINGLE ONE (expect for level 15 for being unique) IS PURE GARBAGE, MOUNTAIN OF SHIT! Level 11: this shit is the most boring thing made by mankind after english classes. It has nothing special, it's empty, boring, and the movement mechanics of the game aren't made for obby bullshit. Level 12: boring as hell, just a stupid treasure hunt. Level 13: I actually hate this level so much, not just because it's stressful, but because the devs thrown away such a great opportunity. The funhouse level in the backrooms lore is suppose to be one of the most dangerous levels, being infested with partygoes willing to eat anyone's ass entering there. So, I expected the level to be chaotic, but no, it's just stressful and boring and the entity is a SINGLE partyoger that works as a bootleg SCP-173 on steroids. Honestly, it's just sad how they did this level that had so much potential so dirty. Level 14: no one cares about this level in the lore, it's boring, stressful, buggy and utterly trash. Level 15: it's unique, and that's what saves it. Level 16: the devs were already so lazy that they just copied and paste level 0 with a random entity with a goofy ahh model that only scares a 8 years old that stills sleeps with their parents and never experienced fear in their whole life. Boring level. In the aftermath, the new update was very, very bad, with a single level being fun and original. The new devs team definally don't know what the fuck they are doing and they need to hire testers, because if they play the own levels and think that it's "good", their taste is too bad for them to be developers. Apeirophobia IS destroying itself once it's being taken care of by a incompetent team of developers. I miss the old apeirophobia.
Here, we witness three men slowly being deprived of their sanity as they meander through each level until they descent into the chasmic insanity that will take over what is left of their souls.
Average Backrooms experience.
@@terrabosskiller1988 nah it's the average backrooms traveler
@@ser_ifNAH! It's the daily hell in the backrooms!
Bro turned on national geographic-
Levels 11+ are certainly weaker than the first 10 levels, and this is due to a change in leadership after the previous game owner was caught being sussy with a minor. My hope for the game began to dwindle as soon as I did level 11, spent a bit to do the color puzzle since they failed to explain how it works, and then suffer at a long, drawn-out obby with the worst momentum and jumping mechanics ever conceived all the while there were no checkpoints. Not to mention neither levels 11 or 12 had any enemies in them, making them extremely boring.
Overall, the quality of the game noticeably dropped after the old owner got replaced.
a roblox developer being a nonce? unfathomable
This game is basically a coat of fresh paint (the graphics) on top of a massive shit (unholy gameplay)
i kinda agree, but level 13 is easily my favourite
I personally LOVE the atmosphere of level 12, I also am not a fan of the puzzles and especially the obby of level 11
@ggyosei !! was sussy
level 14 is definitely the worst thing in apeirophobia, with level 8 being a close second
got the purgatory achievement yesterday, i actually hate it so much its so annoying, especially when solo
I couldn't pass lvl 13 bruh i tried finding the buttons but my dumbass realized it's all founded and the party goers is so hard to notice when they are behind
Level 8 is easy for me. BUT THE OLD LEVEL 4?
And level 14 could easily be the worst level
@@splood34 the partygoer makes sound when he teleports somewhere around you
@@BatuhanDere old level 4 was alright if you knew what to do (all you had to do is follow the sound the exit made)
level 14+15 are impossible to beat in solo, because:its impossible to collect the supplies and turn the levers at the same time when stalker jumpscares you in 14,and in 15, there must be somebody to fix the engine and holes
Always a devious delight when Rogurt uploads
Mad devious
we regurgitate for the rogurt
Devious indeed
Especially when he does it with his friends
Can we all agree, lights out, warehouse, funhouse, and electrical station are the worst levels in the game (especially the glitch on warehouse that they refuse to fix)
What glitch
@@ianschlembach6195 The key bugging out stopping all progress and forcing a restart
warehouse especially, unplayable garbage
HOW DARE YOU CALL OUR LEVEL THE WORST
@@gayternatee It is, y'all suck
editing around 18:00 on point fr
Fr, I was laughing mad hard
Why do i have a feeling that this guys voice changes everytime he screams🤨?
Yeah this guy's a fucking fraud let's find where he lives asap
Youre not alone mate, i think the same
It’s part of the Rogurt lore
it could be just technical isaue
Everytime he screams he dies, and a new rogurt irl is born, with new vocal cords of course
Level 13: Partygoers can teleport around specially in safe zone (spawn). They can only be seen with your camera so keep them on for the rest of the level. If you look at Partygoers they will remain stationary and stand still, if you don’t look they will slowly walks towards you. But if you look at them for too long they will eventually teleports elsewhere or even behind you. In this level, you will have to find 5 buttons to open up the next room. In the next room you will now have to find 3 plushies I believe and each of them is in any one of the rooms. Once you’ve done that you will need to find an area covered with ink and then find a door you’ve unlocked.
Level 14: The aliens (idk what they are called) in this level will pop up near you (has a high chance of appearing in rooms), when you sees or touched them they will jumpscare you but doesn’t kill you and only triggers an alarm. While the alarm is going on, be sure to not get jumpscare again and you will die, to stop the alarm find a room with 3 levers and switch them off to stop the alarm. In this level, you’ll have to search every rooms until you can find a screwdriver and a wire cutter. Once you found two of these, go back to spawn and use screwdriver to open the electric panel, then use wire cutter and cut all wires. Once that finished, a door will opened next to the electric panel. Go inside and type in ”y” in the computer. Once that finished, find the exit to finally escaped.
Level 15: Kamehola (the big guy) will chase you while you’re trying to survive on a small boat. In this level, you would have to survive by patching the holes on the boat, some time the engine of the boat will explode and stopped working so you’ll need to fix it by simply hold E (Computer), Tap & Hold (Phone), Right Trigger or X/A (Console). The big guy is slightly slower than the boat so that would be a great advantage for people to quickly patch holes and fix engine.
Level 16: Demogorgon looking dude (idk his name) he has bad AI meaning has no pathfinding system so could potentially run into walls. This level consists of similarly to level 1 but different and completely filled with ink (BENDY AND THE INK MACHINE!???1!1 😱😱).
The guy in level 14 is the Stalker, present in level 7 of the Backrooms if I'm not mistaken.
Whenever I don't look at the PartyGoer, he just teleports on me and kills me, like, not looking at him is an insta-kill for me. The wiki even says their movement is only stationary (teleportation).
the level 14 guys are called stalkers and they are a level 3(backrooms lore) exclusive entity.
Props to these guys for explaining everything in these levels🫡
Tips about the entities
level 0
Exit: Don’t go too far from the arrows, because usually they point to another arrow that is pretty near to you.
If you didn’t see another arrow, you probably went too far, or followed a fake arrow.
Howler: To get away from this entity, literally just run. If possible, try follow the arrows while you run away because it has a very small range meaning if you run long enough, it will leave you alone.
Siren: This entity gives your location away to the howler. Basically, the howlers range will be swapped with the siren meaning to get away from this entity, you just need to run far enough where the SIREN can’t see you, because the howler will not have its own range, since it is swapped with the siren.
When the siren stops screaming like a 3yr old, the howler will have its range back and it can locate you if you are still in its range.
poolrooms
Exit: Always spin the wheel located next to spawn, and the ones that have a dead end.
The starfish will not be close to you yet, so it’s easier to get these ones first.
If you had not spun the wheel next to spawn, by then, he would have probably camped spawn or would already be close to you, so it would be much harder to spin the wheel without dying AND going back to the exit which is on the other side.
Starfish: just run, the starfish range is extremely large, but the range for it to sprint to you is very small.
when the starfish is running, it is EXTREMELY fast, but when it is not, it is very very slow.
All you have to do is run for the entire level, and avoid water because water gives off your location and also speeds up the starfish for a while.
abandoned office
Hound: this is a very easy entity to juke, meaning if the entity is not too close to you, you can sprint and then crouch to your destination without getting caught. If you stay in the same spot when you crouch, you might die though, so try to move a few studs away from the location you stopped at to avoid death.
the sewers
Exit: there is no entity, however, the best tip is that left is always right.
don’t ever go right because the exit is located left (and the path to it is also left)
the cave
Skinwalker: this entity has a set path meaning it will not follow you, but the set path will be set to your location (the nearest set path leading to you).
the entity can’t be juked at all because it won’t follow you, it’ll just take a path that leads to a area close to you.
you can still die by this entity if you stand still or if you remain too close to it.
Exit: Follow the lights, and don’t stop running
level !
Exit: just run, and stop only when necessary
the end
Puzzle 2: if you are copying the code through picture, make sure to restart the keypad (turn it off and then on again) or it won’t work. (this will save you a lot of time because the answer you put in doesn’t change unless you restart the keypad)
lights out
Skinstealer: this entity is by far the hardest to juke.
To get away from this entity, run around while keeping track of the location of the closets.
The entity is faster than you, so don’t run for too long.
In other words, you need to run around and sort of juke the entity by running in random directions.
When you feel safe, get into the closet and wait for it to walk past your closet.
Your flashlight will not help you when it is turned off even though the entity is not blind but can’t hear.
Since it is deaf, you can’t juke it using whistles this time, which makes it even harder.
Exit: There isn’t a good way to explain the path to the exit, but if you replay the level a few times, you can memorise it.
At the start of the maze, left is always right, and soon you should find the chairroom, leading to the next spot.
For the next spot, I have no idea how to explain how to get to the exit.
Im pretty sure the skinstealer cannot enter the second spot, but you should still use the closets when you feel scared as a break. (you can use the closets to give you time to understand where you are in the map)
the abyss
Titan Smiler: to get away from this entity, keep running, because it is similar to the starfish.
This entity also has a big range, but a small sprint range (it cannot sprint unless you are in its sprint range)
Warehouse
Exit: it is recommend to replay this level a lot, because it will get EXTREMELY easy, and when I tell you easy, I mean it.
You should trust your gut on this level because momentum means speed. (you still should stop for a while to understand where to go, but you should mostly just keep running)
Creative Minds
Exit: this is very simple. All the paintings can be located on the ground, walls, or on the top of the entrance of a room.
There will ALWAYS be a painting located at the area with alot of walls (the location rogurt and one more of his friends went to, where rogurt found the painting at the right)
The Funrooms
Puzzle 1: Do NOT press the first button you see. The first button located at the start of puzzle 1 is actually the partygoer activator. Press this button last, and replay the level to memorise the locations.
Puzzle 2: The door that will open is the blue door located IN the partyrooms, and not at spawn.
There are 3 partyrooms (that have plushies) in the second puzzle located at the left, right, and center.
It is recommended to go back to spawn before collecting the next plushie for a break and so you know what direction to go to next. You should collect the middle plushie last so that you can immediately enter the blue door.
Partygoer: To get away from this entity, stare it down while moving away from it. When you are at a safe distance, you can safely run away from it.
The entity will make a loud carpet sound before teleporting behind you.
Electrical Station
Exit: Obviously, it’s called electrical station because it’s as scary as going to electrical in among us. (real!!11)
It is highly recommended to play this level with a friend or more, because it is already impossible to locate or understand where you are on the map because there is no other way to hide from the entity.
Get one friend to stay on the control room, and if you brought another friend, ask them to find the tools.
You will not need more than one person in the control room.
Stalker: There is literally no way to avoid it. (im sorry, I got it like 14 times in one game, there’s really no way to avoid it because even if it is off your screen, you will somehow still get caught by it)
The oceans of the final frontier
Exit: if you have brought friends, assign them to different parts of the boat.
If you have not, stand on the front or the back part of the boat so that you don’t need to turn your body everywhere.
Kameloha: This entity cannot actually get you in the water, so do not be too worried about being in the water.
If you are in the water, do not panic (unless you didn’t bring a friend) and just try to not drown while your friend fixes the boat.
Crumbled Memories (i forgor name)
Exit: Alright, so, this level has complete guidance, and there is no way to get lost if you have been following the arrows. All you have to do is follow the arrows, and while you are getting the items, try to lure him to you to save time.
You will immediately know where to go if you start luring him from the start because the arrows show everything.
If you did not lure him when you are going to get the items, you will have to not only find the entity, but also literally find your way to spawn without dying because since you don’t know where to go, you might make him hit his head more often, which can make him start sprinting to you.
Corrupted Howler: this entity can only kill you if you go to it, or if you angered it.
If you want to avoid dying while you’re luring it, try to wait from a safe distance while he walks to you.
If you go too far, he will not walk to you anymore, and if you go too close, you will die.
Make sure to not be behind a wall because he will usually just walk away if he hits a wall.
If he hit his head for about 4 times already, he will start sprinting to you.
Once again, he will walk away from you if you go too far from him while he’s sprinting, but don’t be fooled when he doesn’t see you and starts walking, because once he sees you again, he usually starts sprinting to you.
Game : "To be continued"
Rogurt : "Bro i hope not."
Yay thanks! And yeah, level 14 is the worst level in Apeirophobia, if the game gets ever moved to another creator's account, I am not gonna try to get the Purgatory achievement, since level 14.
If someone is having problems with some levels, few tips:
Lvl 0 - search for arrows. If u find Ben, jump on his chair and bacterias wont find u.
Lvl 1 - black mf is slower than u running and slightly faster than u walking, so he isnt that scary.
Lvl 2 - just jump into the void.
Lvl 3 - the hound cant hear u if u are crouching, so hold control and you can do whatever u want (except jumping).
Lvl 4 - no tips, worst level.
Lvl 5 - u are gonna need a friend. Find the skinwalker and make ur friend light on it (im russian, forgot whats the english for светить на него), so he cant move, there is only 1 skinwalker, and u can find exit easily.
Lvl 6 (chase, level !, i already forgot their order) - run.
Lvl 7 - its a puzzle. Just google it, i forgot how to complete it.
That's all, i forgot what lvl is next
bro really called them "bacterias" 💀
@@iBilinmeyen how are they called? Isnt it bacteria?
@@alexc0 we usually call them monsters
THE EDIT AND ZOOMED BUTTON EVERYTIME YOU MISS IT HAD ME FLYING.
Omg Rogurt noticed me I'm genuinely happy AAAAA- 🥺🥺❤
@@chxrming_mischief Ayo what's with the Heart emoji. No rp.
@@ender8166 ??? I have no idea what are you trying to say, it's just expression of joy.
@@chxrming_mischief i think you overreacted
@@TheSnakeThatShakes Not too much though. Don't be a mega fan, like girls with Justin Bieber, or even worse, fangirls with Sans The Skeleton.
For anyone questioning what Apeirophobia means, it means fear of eternity/infinity
Im surprised that he only has 145K subs. He should have more than 50 Million with the amount of bravery and effort he puts into his videos.
Sounds to me like another way to say: " Can we take a moment to appreciate how much effort he puts into his videos?"
@@ender8166 "Can we take a moment to appreciate how much effort he puts into his videos?" -🤖
sounds to me like another way to say: " am g am re e""
The part where you're just cutting all the wires and he starts screaming he can't reset it killed me 💀💀
Rogurt always puts large amounts of effort into his videos, and I've been watching him for a few months now. Underrated and undersubbed channel. +1 Sub, and continue the great work Rogurt.
1:44 goofy jumpscare got me good as hell
I find it really annoying that the worst apeirophobia levels are the ones that don't even have any entities.
The one thing that would make this game perfect is difficulties. That would fix everything bad with this game
There ARE difficulties in this game, it's literally on the menu.
@@AmeNGO758 but that only affects the amount of lives you have. It would be better for a difficulty decrease instead of more lives
@@couchfort3162 it does increase the difficulty, it makes enemies faster
I can feel your pain in the warehouse, that place is hell
watching you guys miss the buttons made my day
10:31 The walrus that was about to drag me into the ice cold water when I move one inch too far away:
Glad to know the game is still as buggy, tedious, and irritating as always
bruh rogurt got a family-size bag
He got an education yet fails to find a button hiding in plain sight.
18:50 "Is that Technoblade ?" Got me dead 😂
Glad to see people still making references to him
25:00 "laugh" sound like fnaf 1 freddy fazbear nose boop
"i have to squeeze my way in" why rogurt be saying the strangest things with no context
lmfaoo that scream make me vaporize
This reminds me of Apeirophobia
cause it's aperophobia
@@BetterPowerMelon69 no way
@@yuiopqwert2172 yes it is
"How do you get lost vertically?" is my new favorite Rogurt quote.
the editing for the f*cking stars is what got me fr
1:26 bro was going ham on the keyboard 😂
10:20 made me cry laughing🤣 Bro so mad he turned into an angry cat
12:09
sanity has officially left at this point
The lights out one is so bs
That level is 99% pay to win, entity sees you from half a mile away, even without using light, its so hard to see the light on its head, so its hard to tell where it is
This adds so much to the Rogurt lore (ROGURT IT IS MY BIRTHDAY GOOD UPLOAD FOR MY BDAY!!!)
Epic birthday
Happy birthday man
HAPPY B-DAY!
-partygoers
18:41 When he just missed the button this close, it scared me
Bro was trying to summon his stand 30:04
10:25 That scream got me dead 💀
I love the moments where Zane screams and vanishes
warehouse is easily the worst section of the game (before the funhouse update), kinda shoehorned difficulty for the sake of being difficult
If the skin stealer on lvl 8 sees you enter a closet it can pull you out and kill you. The closets are to hide from it before it sees you so it doesn’t see you. Lvl 8 of Apeirophobia is a stealth level.
18:54 the fact you missed it so many times it’s making me feel smart for once- (Love you and continue work)
nothing important
1:20 is literally the accurate reaction i'd have if that happened.
or if i got hit with the "not responding"
It's just hilarious how you missed the first button several times and I can't stop laughing making my stomach hurts so much 😂
at the end... the monsters in that level got a little too excited when they found eachother
10:31 bro turned into a Charger from L4d
9:51 m1 garand ping
I remember doing level 11 with my friend on nightmare…. It took so goddamn long to beat, especially with doing all of the levels before them
8:32 why the heck did this scare me so bad
level 8 gives me ptsd FR
i did that solo
The entity always knows where you are and WILL circle your locker
In the blackout level, the monster gets you in the locker if it *sees* you going in the locker, otherwise you're good
Every day, the studio changes
Also for level 13 there are staircases at the side of the map in the stage
16:58 same here bro, same here.
10:29 is just mad funny tho.That goofy ahh scream
just found your chanel its under rated as f +i subbed with notifs
Welcome :)
@@TheRogurt thanks :)
I feel like Rogurt has more braincels than gis friends, they have one each and Rogurt has two
Today for lunch I'm having a reeses bar, cheeze-its and a fanta
mad delicious
slander, i have as many brain cells as rogurt, if not more
@@zetazane prove it, what am I having for lunch today?
That's unhealthy
@@mr_sauce_cooks I do what I want
Hmmm. I wonder how much harder the level would be if there was a monster. (I'm talking about the Parkour level. 12)
AND (adding on to my last comment) the last level is more fun bc you run around the map looking for items and uh...lore the monster and stuff and i wont spoil what you do to the monster but its cool...you should try it :>
I love the part where you miss the button 💀
At least the two last levels are relatively more easy
4:51 that scream😂
"Apeirophobia level 11, has a monster, and its called your parkour skills."
-My friend after I fell into a hole I didn't see.
1:18 - pc keyboard asmr starts. - I rage quited on this game, literally got to the water level. 😭
But how will this effect Jammo's legacy?
*Zane screaming gives me life*
bro just speedrunned everything in a whole video and it took me 2 days to complete level 13
same
Rogurt sounds so different nowadays based off of this like his mic is way better now
bro your vids make me laugh mad hard lmao 🤣
You remind me of SMi77Y for some reason lol
Ur videos r hilarious
That means a lot! Glad you enjoy :)
30:05 what? 😭😭😭
Apeirophoba was good for me until chapter two came
MAN THE PARTY LEVEL MY SOUL ALMOST LEFT MY BODY BECAUSE I CAN'T STOP LAUGHING 😂 AT YOU
MISSING THE BUTTON FOR MANY TIMES WITH AN EDIT HAHAHA
Because usually everybody is going to be like oh I’m just gonna follow the arrows like I normally would
this game is a great simulation of the backrooms, you lose your sanity in both :)
The last level is the worst type of game design there is out there. There are no hints and no real danger exept a single howler. When i realised there wasn't even a continuation of the level when I beat it, I just swore to never return.
We’ve been into level 16 Finding the Exit AND WE KEEP ENTERING THE SAME PLACES WEVE BEEN TOO AND JUST WERE SCARED PROBABLY A ENTITY FRIGGIN LURKING THERE
This is a horror game but the APEIROPHOBIA is a horror game in the ROBLOX
I fully believe rogurt is going blind
12:34 HAD ME DIED
Blind Rogurt is my favorite Rogurt
most hilarious part starts here
16:51
the only reason 8 is hard is because of the focking hitbox and the party goer lvl isnf that hard as long as your not solo'ing it also i love the fact you missed the buttons
Oh god the parkour level
I beat it once and haven’t been able to since
they are so good at videogames they are playing it with their eyes closed
i saw the “escape the backrooms” video and i just had an instinct you played apeirophobia lmfao
Bro the scream at the start scares me more than the game💀
The “alien” is called stalker
"only if you ask"
"Scream right now"
"*NYEEAA-*"
Should not have been as funny as it was.
Actually the monster on level 8 is deaf, so you can run past it if it doesnt see you.
i once did that and ran to the exit without being noticed
AND am i the only one to notice the monster of level 13 is not that tall as the player making it the first short monster in the game?
the one who steals your skin and turns into you?(i forgot his name lol)/the one in that spiky cave?
There's this cool (roblox) backrooms game called ''da backrooms''
You should really play it
THE ZOOM ON THE BUTTON I CANTTTT
I saw a comment talking about the quality of the new levels, and here is my opnion on the game and how the new devs destroyed it:
First of all: the new levels are TRASH! EVERY SINGLE ONE (expect for level 15 for being unique) IS PURE GARBAGE, MOUNTAIN OF SHIT!
Level 11: this shit is the most boring thing made by mankind after english classes. It has nothing special, it's empty, boring, and the movement mechanics of the game aren't made for obby bullshit.
Level 12: boring as hell, just a stupid treasure hunt.
Level 13: I actually hate this level so much, not just because it's stressful, but because the devs thrown away such a great opportunity. The funhouse level in the backrooms lore is suppose to be one of the most dangerous levels, being infested with partygoes willing to eat anyone's ass entering there. So, I expected the level to be chaotic, but no, it's just stressful and boring and the entity is a SINGLE partyoger that works as a bootleg SCP-173 on steroids. Honestly, it's just sad how they did this level that had so much potential so dirty.
Level 14: no one cares about this level in the lore, it's boring, stressful, buggy and utterly trash.
Level 15: it's unique, and that's what saves it.
Level 16: the devs were already so lazy that they just copied and paste level 0 with a random entity with a goofy ahh model that only scares a 8 years old that stills sleeps with their parents and never experienced fear in their whole life. Boring level.
In the aftermath, the new update was very, very bad, with a single level being fun and original. The new devs team definally don't know what the fuck they are doing and they need to hire testers, because if they play the own levels and think that it's "good", their taste is too bad for them to be developers. Apeirophobia IS destroying itself once it's being taken care of by a incompetent team of developers. I miss the old apeirophobia.
why does the stalker go MR BEASTTTTTTTTin his jumpscare.
16:58 THIS MANS BLIND!!!
Only 1:17 into the video and already laughing 😭
this deserves 6mil subs