Blitzkrieg 2x2 Multiplayer - Потеем с Nokia😥 vs Mot/MadCat

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  • Опубликовано: 18 сен 2024
  • BLITZKRIEG MULTIPLAYER
    #blitzkrieg
    #blitzkrieganthology
    #Blitzkrieg2003
    #realtimestrategygames
    #rts
    #RealTimeTactics

Комментарии • 4

  • @СергейПро-й3ь
    @СергейПро-й3ь 8 дней назад

    гера капут ))

  • @olegshirokov8393
    @olegshirokov8393 5 дней назад

    Эх, было время, ностальжи, тысячи потраченных часов и тонны эмоций! И имена все знакомые ).

  • @PLDWasilij
    @PLDWasilij 7 дней назад

    At the beginning, I want to say that I knew that my new map would probably not be popular. So I don't have a problem with you saying it's a bad map. I made about 10 maps. And a bunch of them had a different design than classic maps. For example, football map or hockey or crashbash. I completely understand that many players thought these maps were wrong.
    The problem with blitzkrieg, apart from the technical problems, is that the balance is in the hands of the map maker. But even the official maps had bad balance.
    At the beginning of the game's history, fed winter and bagration were the most played maps. In my opinion, Bagration was always a very bad map for its bad balance (for Germany). The playable map was only because the bad players always took Germany and the good players only had ussr available. If there were no artillery on the map, the map would be unplayable for the USSR.
    Fed winter had a unique balance and game dynamics. Everything was based on the fact that the ussr had better and stronger artillery. Today only fed winter from ESP is played and that is a bad map, because ussr has weak artillery, but no wirbel etc.
    You play about 3 maps on your stream. You prefer bks destruction. So I will write something about the game blitzkrieg. There are 5 game components: infantry, tanks, artillery, air force and vehicle support. On bks destruction there are only two components from the game, namely tanks and vehicle support. Unfortunately, there is no infantry here, only a couple of pieces for binoculars. In addition, there is a wirbel in the game...... Against 2 groups of infantry does the player need a wirbel? You like to play as tanks and you like tank battles. So such a map is ideal for you. But you say it's a good map only because it fully suits your needs for the game. I played bks destruction for the first time in 2010-2012 +- . It was a very poor map at first. Because in 2010 it was unbalanced for most players, because Germany has stronger tanks. And the absence of infantry and artillery was a problem. Today this map is playable because you have a very good control of tank units and there are a couple of other players who are elite. But you can see in this video with Nokia that it is not a map for everyone. The game would be over very soon if you weren't playing.
    Another map I see on the stream is GEN demoliton. THAT is a legendary map. From 2010. But over the course of a few years, the balance of the map suffered. Because players have learned to play effectively as infantry. Therefore, on the contrary, EU Motser prefers this map. Because he is strong in infantry. But a really modern map today doesn't need that many infantry, infantry cars and mine cars on a 6x6 map.
    About me new maps. I tried to solve these problems. So less infantry and less cars. high cooperation of both players from the beginning of the game in the middle of the map. Because, classically, on a 6x6 map, the course of the game is such that you break through the front line on the weaker side in 2 vs 1. And then you go to the enemy's reinforcement camp. On my map, all players can play a long game and can enjoy the game even against stronger players for a longer time. Regarding the artillery... On the map there is relatively weak German artillery on both sides. And it can only be used in the last 20 percent of range. So the accuracy is very low and it didn't do much damage. In addition, there is always one car for infantry and one car for repairs that regenerates. so the player always has at least one piece for the game.
    I don't know if the map is good. Maybe is very narrow and there is a hardcore forest, Maybe has a lot of units. Dont know, for this i testing it and asking players what they are thinking. But i dont need lieste - bad or good map. I need know what is bad and what is good...
    in any case, the map is not very different from Demolition or other similar maps.
    So why am I writing all this? !!!! Because I disagree with the comment that everything good has already been created. !!!! You can't say that a 10-year-old map is the best, and I've been playing it every day for 10 years. Because many things have changed in the balance of the game because the players are adapting. So there is a need to find new solutions and a new balance for all players. So the map is good for you, you know how to play it, and then you enjoy the game. As a map creator, I think about completely different things. So, in this case, I plan how to make the game friendly for both strong and weak players so that it doesn't last 10 minutes. And of course the reinforcement campaign is an ugly problem of this game from the beginning.