Deepwoken Has Failed, And Its Your Fault.
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- Опубликовано: 8 фев 2025
- Going back to the forbidden 1 minute misinformation meta of 2022
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deepwoken failed because you are using hairs like that 💔
Fr
Fr
Boi what u say about helena eko 💀
Fr
Fr
We wanted interactive open world roleplay with factions and missions like they showed us in the deepwoken direct. We got chime, instance slop and a new weapon every week that gets nerfed the following week and then is removed from existence.
WE wanted that, the problem is the majority of the roblox player base doesn't know what they want, or they want another anime slop clone.
Keep in mind when you say "we" you mean the 2% of the playerbase
actually what should deepwoken do now?
The last updates have been all good
@VerticVessel layer 3 and making it open world.
This is a weird way to say the devs just crumbled under pressure in keeping the original vision of the game alive
Waaay before pyre keeper. Pyre keeper is just one effect of a much deeper rooted cause in the game..
Yup
"Just press f man."
-every deepwoken player watching a freshie get cooked
"The story of how dev's decision to not remove pyre keeper on release lead to deepwoken being overflowed with overpowered devspec weapons and other unbalanced shet"
imo purple cloud was the beginning of the end lmfao
IMO it was dawnwalker
@@absents2002 ???????????? purple cloud hella cool
@@absents2002 yeah youre right
@ the crit was what made it not so cool
Should I dig in this nga?
yea
what does that even mean
He diggin in me
@@thecomet653 grape juice him
@@thecomet653 should he start digging into this nigga. Glad I could clear this up to you
What did i do gang
Same💔
you played deepwoken
Yeah like actually, what did i do man😞 just wanted to play deepwoken for the versatility of build making in the game now im just a fault now. The fault truly lies with us 😔
everything
Deepwoken is the best example of why a person should stick to his vision and not listen to randoms that request bad ideas that completely go against it.
This game was supposed to be an open world RPG with the world feeling alive and interactive.
This is what would happen if elden ring devs just looked at literally every feedback given (including adding easy mode) and they put every single one of those feedbacks into the game - its not the same game anymore.
The game would have died if they continued that path
the amount of work that would have needed to go into making the original vision is astronomically high. there's no way we would have ever seen everything promised in deepwoken direct
@@zaydhsini8445 because not enough people would have stuck through the more unforgiving permadeath before all the updates? it seems like it was way harder to get your progression back in early versions of deepwoken
@ exactly I like when it’s hard but not too hard and most people think the same as me back in verse it was too tedious to prog oaths ext like I didn’t have the time to make multiple builds so I’d make one every month and stop playing
@@offandsphere6788 "harder" used in this context means more tedious, not difficult. Key distinctions so many players cannot make. Progression wasn't harder, it was just more of a slog. Instead of fixing that, they just allowed you to skip it and shorten it, effectively skipping the game and the problem.
The archmage check is quite plentlyful is it Dan? 😭
LMAO
ur points are valid to an extent but tbf any "exploration based" game will eventually get fully explored and now they dont have the time to add anything big to explore cause they're either stuck with conquest weeklies or "fixing" their game
I agree
For an exploration based game, you can explore the whole game in like 5-6 hours max. They’ve just not added anything new or interesting other than layer 2 from the base game. Conquest is literally the furthest thing from th OG games vision possible and I don’t know who wanted it in the first place.
@@fewkaijuno one thought when they said conquest they fucking meant LEAGUE OF LEGENDS I don’t even know how the devs went that route to begin with
Outside of exploring the map, if I picked 10 people at random and asked for their favorite deep memory im very confident they will describe a random / organic player interaction in the overworld. However, the devs are pushed by testers CC and really the community at large to make instanced content that safe and farmable which just ruins the fun.
@@DanVR1please do that and you’ll be surprised man
No, deepwoken hasn’t failed. It just needs a genuine shift in direction.
The balancing has massively rebounded in recent months, a lot of content has been introduced, and the developers are clearly listening to the community.
And honestly, IMO most of the things mentioned already were positive. Instanced content opens up a lot of potential for more complex content. Speeding up progression makes losing builds feel significantly less *exhausting*. (Keyword exhausting, not stressful).
The changes to be made are not difficult. Relics become droppable, for instance. Knowledge being obtained from kills in the same way luck used to be would also make sense. Legendary weapon rarities increased massively would also be pretty good for the game. Maybe not the ubergrind it was in verse 1 but at least 4x rarer than they are now.
But I’d also like to see the game move more towards the original RP aspects and the thematics tuned up significantly. A general direction shift towards verse 1’s fog heavy, washed out style would be nice. More complex humanoid enemies and bosses, with proper event systems or raids that players can embark on as a guild.
Deepwoken is only a dead game when you believe it is dead and everyone leaves. But no one has left.
You have a direct line to the developers and are already acting on it. So why are you giving up and ceeding ground so quickly 💔
Deepwoken isn’t dead in the sense of player count but it just feels like the world is empty you only find players in like 4-5 areas of the game the whole feeling of verse one is dead nothing is scary or threatening anymore and adding new enemies like the broodlord didn’t help at all I was mainly hoping for conquest for the massive verse 2 like content drop where it added like a months worth of gameplay in one go rather than releasing conquest content in weekly’s making them feel completely irrelevant after a week or two yeah a lot has been added in a year but it was slowly trickled down leaving no impact on the players and making them feel burnt out
I say this about every dead franchise and game, like halo, but for some reason game developers actually have shit for brains when they start making money and the whole thing goes to shit. I’ve started to lose hope but I can dream of a better time
More exploration and fun stuff to do would be good cuz just after you finish exploring the surface it gets boring
Worst suggestions of all time
@ sure, sure. and what would you suggest?
And the archmage cycle begins again
People saying the issue is permadeath when it was the entire point of the game💔
Entire point of the game just in saying, not in execution. Wiping is still a joke and probably the last thing that could class Deepwoken as a "roguelike" at this point. They made wiping a joke themselves, by neglecting it, making it seem like a net negative and making progression stupid easy to counteract it. Wiping does not feel natural to the gameplay cycle, they advertised that characters "don't last forever", yet quite literally in the game besides wiping supports characters living for as long as possible. There's no real incentive to wipe and start over besides echoes, which are easily farmable and not sustainable long-term.
They could've fixed this early on by integrating wiping into the core progression, basically having you progress a character in order to get some sort of bonus on your next one, like how the Termite talent works right now. Regalias could've worked into this as well.
But no, they just neglected it, like many other aspects of the game. Just dumbed it down, simplified it, streamlined it. We got a manual wipe button to the menu, lmfao. It's a pointless mechanic atp.
@@pantommy “was” believe me I know at this point it is a complete joke nobody actually wipes anymore
How is it OUR fault when we cook amazing suggestions and the devs are like "ummm lets buff flame add a new legendary weapon and nerf gale" EVERY WEEK.
the only good thing 'they' have brought to us was the ignition union origin WHICH wasn't even theirs in the end.
type shit 💔
It's NOT OUR fault Dan just yaps alot
the best content suggestions in the world don't matter anymore when the core concept is so far gone
you find ways to add the ignition union origin into anything you comment
ur "amazing" suggestions 1. too much work 2. theyre actually good in theory terrible in practice ur not good at suggestions give it up and let the devs do what they want o well its too late now they listened to us cucks too much
atp release a verse 1 save of the game that people can just play and compare with current day deepwoken and we'll see which one gets more positive feedback
Ngl a big part of it isnt bc everything’s been explored, its also that theres no incentive to interact with other players and do fun stuff. Its all just prog, prog, prog
Why is anony anomaly scolding me
the gpo kids invaded my precious hardcore game after verse 2 released...
Something i noticed about all games before they die (like gpo type soul etc) is
The rare items become very comman (relics deep gems etc), the game become way easier and everyone sweat, content creator and players in general start complaining allot then the game start losing players just like that every roblox popular game died
(English is my third language)
Edit : and always the balancing become very bad at the last stages of those games
they just start being nice to permafreshies
@@kenvvz1349 You and everyone in this comment section are the permafreshies
To be fair type soul progression was just pure suffering. they could have made a cool obtainment for them but its just lazy requirments to market the game as pvp
ok deep gems shouldnt be rare, those are really important to 90% of builds
@@the_real_ferryman the thing is they USED to be rare, primadon was the only place to get it apart from depths and ferryman and that was when dying was scary and luck hunters were a thing
I am honestly tired of the vast contrast between "comp" players and "casual" players.
Before anything, please note I am a day 1 player.
I myself consider myself a more casual player, and as of right now, nobody speaks for us casual players. To start off, people seem to have this idea that "casual" players are like the players who hate the wiping system, who are bad at the game, who just do not want anything hard to play the game. But no, we casual players just either do not have enough time to go and keep making new builds every day, especially with the added effect of this "new" void spire concept. Like, imagine you are busy with college or a job, and you finally finish a build just for a no-lifer max build cheese that just pops that thing on you, and you wipe. It would kill off a lot of people who just do not have the time or effort. Well, how do we solve it? I will summarize it into points:
A - Let us say they should add a comeback mechanic, something like, if you wiped a build from, say, the new void spire, the next character's leveling will be much easier (assuming you were max). Like, say, if you are max level, you level up a lot faster; if you were level 15, you level up much faster UNTIL you hit the 15 mark, then the boost is gone. Same with oaths or something, maybe, and possibly improve the echo system. Like, for example, you are able to pass down echoes of your talents to your next build. I will explain this part more if someone wants to, but use your imagination.
B - Remove ALL, and I mean ALL, comp players AND ACTUALLY ADD COMPETENT PLAYERS TO BALANCING TEAM people who can balance Like, holy hell, do they even exist? Each and every one of these people just focuses on buffing THEIR OWN BUILDS or nerfing builds THEY struggle against. and the fact that after each and every weekly every new weapon oath etc is more broken than the list honestly makes me confused like are the devs not giving the testers and balance team anything or are they just THAT incompetent
Now, other points on WHY Ragoozer concepts like void spire would not work in today's Deepwoken:
A - BALANCING IS DOGSHIT!! Yeah, everyone saw this coming, lol, and I blame the fact that the balancing team is just "comp" players.
B - The game is so FAR from what it should have been. Day 1 players remember how the devs told us that PvE was going to be the game's primary goal; PvP is just something on the side. Yeah... how far we have fallen, man. I want them to add more adventure stuff, more exploration, maybe take some inspiration from Arcade Odyssey?
C - PvE, and I cannot stress enough, the issue is that PvE and PvP are like two different games currently. The devs COPE AND MOLD about how they cannot change anything in PvE, or else the players complain so much. WELL, WHAT DO YOU EXPECT? IT IS YOUR FAULT! The PvE is NOT at all how it was supposed to be. PvE is not about skill or anything; it is legit who can swing for longer before dying. Like, my brother in humanity, HAVE YOU PLAYED PvE? Oh, please, who am I kidding? They all give themselves stuff to skip PvE.
LIKE, IT IS CRAZY TO ME THE FACT THAT MEASTRO IS THE BEST PvE CONTENT WE GOT, AND HE WAS ADDED IN A RANDOM WEEKLY.
Instead of pleasing PvE players, just for the love of God, change PvE itself. Remove the very concept of "PvE and PvP" builds. Make it so bosses require skill; every build can beat bosses and such, and PvE builds are just a "LUXURY" to have if you REALLY struggle against bosses, but you are still going to need skill.
Now, to my most important point:
D - Bugs. DYING TO BUGS IS SO EASY. I would be surprised if you did not die because of a bug AT LEAST once every 5 hours. The game should take, like, a month break where they just FIX EVERYTHING. I am talking everything because legit half the game has been broken for so long, and stuff has not been fixed (THE CRABS' BUBBLES GOT STOLEN).
MY FAVORITE POINT!
E - Casual Talents. Oh my days, for the love of God, ADD TALENTS THAT DO NOT INVOLVE PvP! WHEN WAS THE LAST TIME WE GOT A "COOL" TALENT INSTEAD OF A PvP-RELATED ONE? Like, Danvr, if you are seeing this, I KNOW YOU HAVE TO AGREE. We do not get cool talents like the prop talent that turns you into a barrel anymore. We need talents for the casual stuff, just fun stuff. Like, I do not know, you can pick up bodies and make them into zombies (no, not like Flame), or like you can use the fishing hook as a grapple gun, like Batman, when not in combat (lol). My ideas are terrible, I do not know, but as long as I can get my point across, we need talents that are not related to anything really, just mix up the builds. As of right now, ALL BUILDS ARE THE SAME, like, dawg, DOWN TO THE TALENT.
bro saw the yapathon and gave a pity heart 😭it's only a hair better than if he just replied "fr"
@pickachuman2802your the reason why your dad left you
Goated take man.
Reading this is miserable I'm so sorry, I'm trying to read this but without any punctuation or anything it's a slog but I'll say I agree just for the sake of it
@thomasarchived246 not one capital I 💔
bro got tester for one day and is already high 😭
Most would disagree but i rly liked how difficult it was to get enchants on release and I was hoping relics would be a similar thing that could replicate that feeling of actually getting something rare and powerful, while also having the same level of variety enchants have but relics just turned out to be more of a utility thing which was very disappointing to me.
Either way if they were to add something that's as rare as enchants used to be right now they'd undoubtedly make it unreasonably overpowered and annoying to fight even more than enchants were in verse 1 because that's just how the devs are. It's even worse because we already know that a lot of the bullshit that got added after verse 2 like the stupid number of legendary weapons and barely readable mantras, can't really be reversed at this point since that's just the direction the game has taken.
All in all, for deepwoken every update they make seems like a give and take type of thing. In many ways the game is incomparably better now than it was before(more so for beginners) but in other ways it's gotten significantly worse and i'd argue the issue isn't that the quality's decreasing or that the game's even really becoming a worse game in itself. It's just that the game isn't what us older players signed up for. This new deepwoken is a good game in its own right but not the game I want to play. It strayed so far away from it's roots that it isn't even really deepwoken anymore and it really just feels like a waste of potential to me.
The problem is that Deepwoken currently is stuck in a limbo, it's so far gone from the original concept of a hardcore adventure game but not far gone *enough* to just be an adventure game with pvp. They still try to cling onto that original concept with ideas that simply aren't compatible with it (all the dungeons, common relics, free legendaries), and the devs don't even seem to realize because their pockets are still being stuffed harder than ever and almost all the big content creators continue to glaze the game in its dying state for more money. If they're gonna make it a baby game, they might as well go all the way, or dial literally the last couple years of updates back. They dug themselves into a hole with the community cheering them on, and the hole is too deep to see the bottom of now. Upsetting.
completely agreed, they need to choose what they want to do with their game now or nobody is going to be playing it soon enough
I love deepwoken at the moment some stuff is stupid but it's been like that for awhile but the part I like ATM is people have started ganking more
"The fault lies within you!" Augh video
Bro is DRAGGING it
Tbh idc about the playerbase i just want the old deep experience, where i could smile and laugh findding a legendary weapon on a random depths chest
Old times seeing a RGB equipment with shattered katana was a nightmare. Now its nothing
Ganks on random bosses like ferrymen, duke etc was more fun than fighting a boss lifelessly on a private server
Enchants when they used to be rare was peak deep since you never knew what encchant would you get on what weapon
Before chime the overworld was flooding with ganks and random loot bags i used to fetch to progress, which now the half of the player base is on chime farming up a elo that doesnt even bring a joy with a insanely unrewarding loot
I miss the times when everyone had a random weapon that they were forced to use so they can survive before they can find a legendary or a better weapon
Only thing that was bad on verse 1 was just the parry trades being endless, and that was all
Look EVEN PRIMADON WAS A HUGE BOSS THAT WAS USED TO FEAR AND RAIDED WITH 15 PPL NOW ITS JUST A SMALL MOB THAT YOU CAN SOLO UNDER A MINUTE
pls man someone needs to make a huge chance i dont want this peak of a game to die like this
"I ain't reading all at"
i wouldn't too ngl but look at deep now
was kinda hoping world bosses would be like destiny 2 raid bosses when everyone would come together to figure out the mechanics of a boss to get to the damage phase but ig i had too much hope for world events 😭🙏🏿
Once the lancelot geek squad started selling build information and advertising themselves as top build makers to egg gullible children into buying build stat info will forever be the day this game just became such a greedy environment full of losers.
people were already “bming” way before that incident whats the difference
@ if you get caught “bming” you normally get banned, what nogo did was bend the rules to justify his morally bankrupt scheme by using specific wording like “selling build information” and using his guilds infamy to advertise such scheme. If you don’t see how much more corrupt and pathetic it is to try and bend the rules as a popular deeptuber to siphon 1.6k off the community for something as free as a builder link idk what to tell you dude.
where were/are they doing that what, i havent played the game in bout like a year 😭
@ lmao welcome back my man, look up a video called “the truth about selling builds” by nogo and read the comment section it’s a goldmine and it’ll catch you up.
DanVR has become the Pyrocynical of Deepwoken...
pyrocynical used to be cool, before we knew anything about him 😭I would give daniel boy here more dignity than fucking PYRO 😔
I didnt know the players developed the game..
its almost as if developers should have a vision for their game and stick to it, but definitely the community's fault for taking rhe reigns out of the devs hands and developing their game for them
or its just that the devs dont know what they want either, nor do some of them know how to design games well (namely ragoozer)
i loved both rogue and deepwoken, rogue is definitely more deeply flawed, but at least rogue had its identity, games need a balance of listening to their community in the realm of things that fit the game. (And things that would improve the experience of the game)
None of what the community says matters unless the devs dont know what they're doing and is just relying on the community to make the game for them, even when it goes against the vision
tldr; dev fault not mine, should've made better decisions.
This isnt a triple A game its a roblox game, the community matters because when the game was hard and things were hard to get nobody played, I played when it was at 3k, but nobody else did, so when the devs changed things people played so they just kept doing it
@ninjaGTfiree None of what you said matters triple A game or not, if you have control of the game, you control what's in it, you control the vision of the game, yes, you can make changes to make your game more popular, and deepwoken got more popular, and it's dealing with the consequences of losing it's identity.
you guys need to stop treating these roblox games like they're just small hobbies when they've made millions of dollars off children, it's a business now, whether they like it or not.
@@ninjaGTfiree”this is a roblox game so the devs have permission to be bad and the community should just make up for it”
@ smh, they cant make a game without a community, so if the community supports something there gonna do that instead. im not saying i dont wish the game was what it used to be, but your ignorant if you think they should ignore the community
@ then dont complain when they treat it like a buisness, if you want them to keep the games identity then the community needs to support that, because if they dont than theyll make the BUSINESS decision to add more anime slop
Danvr 100th video of "deepwoken is DOOMED"
i been playing since release and verse 1 is nothing like current deep. idk why but it was lwkey fun being permafreshie, not knowing anything and just grinding the game with my friend
unironically if they made another open world luminent as the next big update that would fix deep
i’ve been playing since the start but recently i’ve convinced a lot of irl friends to play and without a lot of the things making playing the game easier they definitely wouldn’t have stuck around so i don’t mind the current game. i just wish there was more adventure type activities instead of pvp
Chime should have been removed, ALOT of the issues regarding balancing and the amount of time devs sink in to dealing with the chime slop, balancing to appease the chime dwellers.
Another thing was making the game a little TOO easy, countless players have pushed "beginner friendly" content and balances but it just makes the "hardcore" game where the hardcore is just a suggestion
as someone who bought deepwoken and never played it after the noob experience I can confirm its all my fault
I think it would genuinely be really good to get access to that old version of deepwoken in the deepwoken direct as a seperate game purely to let players play that version of deepwoken, and look back at current deepwoken and we could safely say what we do and do not want.
dan we get it bruzz this is like your 4th deepwoken hate vid in a week
The problem is that the playerbase is split. There's a small dedicated group that makes up like 20% of the playerbase who have been here since day 1 and enjoy the difficult hardcore elements of the game. There's a larger group of casuals that makes up like 80% of the playerbase and enjoys the easier progression. Deepwoken devs have decided to cater to the 80%.
Not necessarily saying that it's the wrong choice or the right choice. The original vision that the dedicated fanbase wants is just incompatible with what the majority of players want.
I didn’t even know deepwoken was a thing until infer streamed layer 2 tf did I do 😭
Ngl i complained the moment they made ferryman instanced cuz of ferryman ganking and i was lowkey sad when duke became instanced too cuz tping duke out of his dungeon was funny
I’ve been saying this, I’m pretty confident up to this point that the devs don’t truly want conquest to release because it’s basically keeping the game together. If conquest drops there’s not much to look forward to anymore. Layer 3, central luminant, and so on is likely never happening. The only exception to this is maybe void tower. If conquest releases it’s gonna be popular for about 1-6 weeks, before people strictly use it for their builds and not for the game mode itself if that makes any sense. I’d love to be proven wrong, but if conquest has taken longer than the game itself has taken to come out, it just says something.
Easy solution; remove shrine of order
This guy has to have the best head in the game from how much he's glazing the developers of the game.
the devs got pressured by the community and they crumbled. The original vision of the game has been lost.
WE? "WE"? YOU SPEAKIN SOME FRENCH? OUI OUI? Il n’y a pas de nous dans ce problème! (I go over each "We want/don't want" in the beginning so it's a lot of yap.)
We don't like rare items! -> Laplace [Laplace was a perfectly fine addition, especially given at the time specifically, enchants did have merit for carrying people given the skill level at the time.]
We don't want the game to be hard! -> We added Lighthook, (xyz) [Lighthook was an good concept that was executed poorly. People argued and still argue that lighthook should only have been enabled for your first and successful run of a character, that way you have no excuse to not knowing everything you need. The devs were so adamant in RL to keep the game hardcore, and for the most part it stayed that way until the very end. What happened to that willpower to not budge on difficulty?
A lot of people just didn't want the game to feel unfair. They didn't want to feel cheated out of a death. Which makes sense given theres a lot of things you CANNOT predict that can kill you in Layer 2 with NOTHING to prompt it! There's NPC's that sabotage you and there's no way to discern which ones will or wont do it!]
We want progression to be faster! -> Prog 20x faster [Can't say anything on this, cuz I personally rarely heard it in the circles I've been around. I PERSONALLY complained progression was tedious.]
We want different ways to progress! -> Instanced content [That's not even remotely a correct response! Instanced content was because the game was LAGGY. It's the reason the Luminants were split in the first place! And that didn't FIX the issue of different ways to progress because it was still the same stuff! Some things made sense Dilluvian makes sense. But not things like Duke or Ferryman]
We want more endgame content but we don't want to get ganked! -> More Instanced content [Again, a mixed issue of the game's limitations and the Devs! Instanced content was an issue the moment chime got added! There was NOT that much suggestion of Instanced content in the suggestions channel and it was typically met with pushback when it was by people. It was only after we got more of it like with Duke that people got spoiled. Because it showed they "could" do this if they felt like it. The only things outside of layer 2 that should've been instanced was Dilluvian, To1, and Saramaed Hollow, people got spoiled cuz they got a taste of ideal performance.]
[Instanced content was an okay thing for SOME things, I'm sorry but it is on the DEVS for not trying to stick by their beliefs. Because they can and HAVE done so! Chime spoiled players by giving them perfect conditions for a fight, disillusioning them to the main-game and leading to chime dwellers. Duke's mansion poisoned the well by giving people a taste of what the ideal conditions are. The devs were so adamant- Devs were originally so adamant on not having anything like RL private servers but no one stopped to think that giving more stuff that kept separating people from the main game was doing exactly that! Maybe I'm an ass for the take, but it still takes TWO to tango.]
bros spitting 😭
The very clear domino effect in front of your face: devs gave an inch the community took 1000 miles and there is no way to reverse that without thousands of people quitting.
deepwoken has become a battleground with extra steps so the "comp" players can flex their high ego, the main reason why "cheese" builds are getting patched is so that the devs can continue to feed chime players ego. fish builds have been a thing for so long but it has only been nerfed 1-2 times, the reason why bird builds get nerfed is because of chime
he not talking to me no way
as soon as devs start being able to revert stuff and cut their loses instead of being forced to keep it in the game no matter how bad it is because "it would be a waste of time spent on a weekly" they will be able to fix the biggest issues, for example game would be much better off if they just removed certain bullshit (silentheart as a whole, shadow seekers, shadow vortex, permafrost prison, flame sentinel, metal turrets) or reverted useless updates that made the experience worse overall (stone knight animation update, walking animations update, fast blade rework, etc)
They can't, they'd litterly have to remove half of the game lol. Too much of the players will be pissed that their stuff is gone for it to be worth it
PYREKEEPER for the love of god especially pyrekeeper GET THAT THING OUT OF THE GAME
if the devs are so worried about "wasted dev effort" the LEAST they could do for the game is recycle the content for other things. Again, pyrekeeper could literally be made into 4 or 5 DECENT weapons instead of a single dogshit one.
forcing things to stay in the game and keeping it the way it is is NOT the way.
Its the pvp side of the game that is more miserable but still, god bless unc for that cd on vent, i have waited 2 years for that
such a strong opinion and yet you'll probably still keep playing deep
honestly after pyre keeper and after the buffs to agility builds around the time when they gave revenge the tallent to be able to cut you 2 times if you land it one time the meta became so annoying for pvp like pve is whatever at the end of the day even if they nerf a specific meta it wont be entirely dead but like pvp as soon as they nerfed ranged mantras they all became back jetstrikers with all having insignia gems ,attumentless and shatered katana with obfuscation like pvp has so many cheeses even if you nerf one 3 new will come back to life bc the only reason they died is that one you nerfed was a direct counter to them
The only way for them to bring back the permadeath feel of the game would be to, give an incentive for killing players and maybe a system like edicts from rogue that would give a reason to keep playing past your first character.
0:58 I’ll take smaller bosses if it means they have effort put in. Plus, less need for friends who quit the game/people coming to help you.
Deepwoken failed because they failed to add meaningful updates instead giving pvp tweakers a quick fix with their “the new strongest weapon in Deepwoken”
the real killer of deepwoken was jujutsu kaisen after all
I can confirm i’ve been going out of my way to specifically make the weekly updates as bad as possible
you aint lied a single time in this video.. I didn't even complain i just completely dropped the game. Since played since the first 2 weeks layer 2 was added
blud plays blox fruits n wanna talk abt deep😂
@ wrong guy, and was a wave 1 tester for deepwoken. Who are you again?
@@revolveragz what does that have to do with anything deepwoken is still a very successful and ppl drag it for some good reasons but js over complain and it gets to a point where
@@revolveragz the game is at a point where ppl have been consuming it for so long that no matter what gets added or included they r not satisfied. ppl think the game isnt hard at all which i think isnt true its just some members of the player base have mastered the mechanics of the game
Just watch- JUST WATCH as they make world events instanced.
As a verse 1 player who quit deepwoken around 4 months ago. Im not looking at deepwoken anymore.
you probably know already but funny you mentioned that
carnival of hearts is now instanced
@thegoldenfeather5654 FUCK.
"Hehe world events hehe instanced"-the dev who did that.
WORLD. EVENT. WHAT PART OF THAT SAYS INSTANCED?! THATS THE ENTIRE FUCKING POINT OF WORLD EVENTS!
remember when we didnt have 19239129 flashy mantras being constantly spammed?
I don’t think this game could’ve ever really been hardcore forever and still have a lot of players since it’d be hard to add content and keep the hardcore aspect while keeping a good player count. Take for example rogue lineage, getting an ultra was and is still so much more rewarding then progging to power 20. But eventually rogue lineage fizzled out and even if they kept adding more classes it’d be hard to add more content without straying away from that original hardcore aspect of the game.
Once again an Old Testament of deepwoken would be could a seperate game with the old mechisms of verse 1
Is Your in the room with us right now?
God people who complain like this do not understand the game. Its still this hardcore, adventure organic game. Look at any new player, its exactly that. A very fun, hardcore experience.
Now if you put HUNDREDS of hours into the game, and fully understand everything about the game. Its gonna lose the hardcore charm.
Its gonna feel like this anime battleground, because end game is just making max level builds and using them for pve or pvp.
honestly I think we need ragoozer back, although he was taking things in a far different direction than the game is heading now, maybe it would bring back the balance that the game really needs
Bro he ain't coming back, that ship has sailed he too busy with cursed gear
When ragoozer was here balancing was good and he was the one who had the original vision of the game, but thats not happening because of the community always complaining
no dan, it failed because arch's influence to wanting to expand towards new players coming to play the game.
deepwoken is amazing yall just need to stop crying lmao, just shut up and play the game jesus christ
nga what did i do?
"You got what you wanted" is just a very sad line brother, and I share the same sentiment.
I just want the devs to just re-evaluate their goals. A full stop and hiatus on PvP content, and temporal pause on PvE vontent, and shift into full fucking gear on QoL and Bug Fixes. That gives them both something to work with, and downtime to re-evaluate future content additions.
Actually, less QoL for deepwoken. What made it feel like a hardcore and interactive game to me was the difficulty or involvement in most things you did.
Gear cabinets: made shops feel hollow
Map: reduced the exploration feel
Quest/Point of interest markers: less exploration
Seafarers chime: Never swim again
Easy Relic/Legendary/Enchant methods: No more sense of “rare” things being cool because they’re rare
Faster progression: Less attachment to characters, less time exploring
Reputation check at campfires: Never talking to the guards
Lore glossary: Less discovering info from npcs, interactions, hidden areas, etc. they could have added
Higher passdown cap/echo passdowns: Even less attachment to characters, items somehow even less rare.
I could keep going but I think the point stands.
@@crystalguardian3589 bro do u know how many bugs there are and how much stuff are unbalanced qol isn only stuff ur saying
@@LaundryWashing As painful as the balancing issues can be, I’d rather focus on how the game feels and what kind of experience it should give you. Nerfs and balance changes can come later, once they get the world going in the right direction.
@@crystalguardian3589
A fair point really.
But I believe in the stark difference between easing the difficulty curve and QoL improvements. Things like better UI displays that is snappier and more pleasing to look at, custom keybinds, snappier movement, further refinement of the map by introducing more intuitive area design to encourage engagement while navigating, so on and so forth.
Things that don't necessarily lower the difficulty curve, but rather, introduce ways for more advanced players to better customize their experience, or general improvements to the VERY outdated and unintuitive layout of most areas in every nook and cranny. Of course, just general improvement to the look and feel to the game is extremely encouraged.
I mean seriously, there are wayyy too many areas that contain absolutely nothing. So why not smooth them away and use those space to introduce better map topography, or more hinted and intuitive area navigation instead? Better yet, more map details! Make areas feel meaningful to traverse instead of "here's a big open area. Enjoy walking thru nothing."
Though yes, in the end. I 100% agree with you. The conveniences that were introduced over the months are not very good design choices for Deep.
@@haichi5313 I understand not all QoL is bad. I appreciate the stuff that makes sense to add, like employing someone to upgrade mantras in your guild base, but making them more expensive. The only point I disagree with is the reduction of “empty” space. It’s necessary for some areas to give them their specific feel or for larger monsters like King Threshers or megalodaunts to spawn and move properly. Also, what annoyed me about past area changes specifically was Fort Merit losing a lot of its charm from the loss of space. Ignition union also lost some when they could have simply added npcs or other similar stuff to those “empty” spaces. Having somewhat open spaces is also useful for providing contrast to the more crowded areas and making both stand out, as long as it’s not a massive empty plane. If you have any examples of unintuitive areas though, I can give my opinion on them.
the game is a complete mess right now but it's got more players than ever and it's bringing in crazy money to the dev team so nothing's gonna change
To say the least, this is a very cynical outlook. While I agree with some of it, and in my opinion the game is nowhere near as hard anymore, it's for a multitude of reasons and not just "devs did x, y, z." I would go on record to say that actually most of the (verse 1 at least) player-base including myself wants the game to be harder and a lot of the fault of the game getting easier is due to Ragoozer's departure from the game.
i seen a suggestion the other day about making a hardcore deepwoken mode that has nothing to do with echoes and just makes the game fundementally more unforgiving like it used to be instead of the playground we have now so new players can get an easy start and old players have something to do instead of ganking freshies. the benefit of picking this hardcore mode? willingly torturing yourself i guess
the faster progression kinda made progression feel slower because of how boring it is, at this point either nerf progression or just let us spawn at power 20 because deepwoken almost feels like fakewoken at this point
it genuinely all went downhill once chime got added
Watched this one while my bread was in the toaster. Thx Dan
Instead of listening to the community for every single little thing or flip flopping every week, the devs should have created a rock solid completely concrete idea of what Deepwoken should be the day the game started. And every single update or change should have been in relation to that idea. Instead the devs started with a hardcore concept, made it hard for a while, then undid everything and made it easy, then they made it hard, then they made it easy. There is no plan, there is no great vision, the devs are completely at the mercy of whatever slop people want (or don’t even want, like the new anims). I get changes being made that are for serious problems, but when there is no vision, the execution will always be terrible
try not to make the 100th mald video about how deepwoken has lost the plot challange: IMPOSSIBLE
All my fault, you say...?
What fault? I daresay it's all thanks to me.
dang... talk about devs not listening. i feel like they shouldn't have listened to us at all and just stuck to the original concept which was fire.
did bro just say "we wanted faster progression" like that was a bad thing? 💔😭
2:19 cough cough punchee cough cough
Deepwoken was meant for a specific category of players. The players who were playing in the early days of v1 were those players, and the game was perfect. It was brutal, really hard, really frustrating, but its exactly that that made deepwoken deepwoken. Would dark souls be as popular as it is if it wasnt hard? No. Well guess what new players joined, they wanted easier progression, easier ways to loot, they wanted the game to be more and more casual, and over the years the original players left the game, therefore there was no more pushback from those players for the changes the new playerbase was implementing. And now i dont even think we can call this game deepwoken, its just not the same game.
Verse 1 was brutal, but the bullshit type of brutal. 😭
Farming luck wasn't fun. Games like Dark Souls are fun because each time you die it's YOUR fault. Add Roblox jank, luck, and general incompetency from the devs, it gets a lot worse. Verse 1 was NOT the Deepwoken we want.
me when i have to pray to get the mantra that i want in verse 1 (if i dont get it i need to wipe and waste another 10 hours to just make it level 60)
@@SandsAgain ngl farming luck was fun. If luck still was a thing and the relics got removed the game would be in a much better state than it is right now
@@nine8163 that was what made it fun, it was a roguelike for people who were able to sustain it, no roguelike makes you choose what you get, and in the original idea of deepwoken "builds" were not a thing. Thats why talent requirements were hidden for so long. And you cannot tell me it wasnt fun when everybody had random builds made up on the spot
@@SandsAgain youre right, its the deepwoken i want :)
World events flopped because no one wants to do them now 😔
Easier to progress and obtain weapons doesn't justify having broken weapons though. Instanced isn't the problem either. Who's complaining about not being ganked while in a boss fight? Instanced is needed. The actual problem is broken. Why would the stuff that is protecting the players from getting 5v1'ed is the problem? In what world is it normal to expect a PvE to 5v1 with shadowflame or nemesis kyrscleave silentheart users?
Ngl Verse 1 Ended with the introduction of laplace
Mfw the devs delay work on everything and instead add new meta slop each friday
the bills CANNOT be this bad how many videos do you need brudda 😭
Bro had a crash out
Despite some of its flaws, I genuinely miss layer 1 combat so much bro. More specifically when skill-based weapon combat was more popular than magic spamming vfx eye-candy slop..
The devs are making fat bank out of this however as the brainrotted kids will buy into this instantly without any problems meaning more income and profit.
What is the purpose of this video?
I have been saying this shit for literal years, the literal day Chime dropped I was hating on that shit, the day To1 dropped I was hating on that shit, I was fucking right this whole time
before I got banned from the deepwoken discord I spent basically all my time going through suggestions and I would see an actually good suggestion like once a month, almost every suggestion made is some slop garbage and once the devs started adding suggestions the community made I knew this shit was cooked, especially when they removed threads from the suggestions channel since you couldn't actually directly talk under that suggestion to tell the creator just how much of a dumbass he is for making it
The players of Deepwoken wanted what they have now and it's become popular because of how easy it is. Legendaries used to be rare now you can take a shit and it'll just be there.
Deepwoken is dead, hop on tales from the valley and start begging arch for an update TRUST!!!
Lowk all i have ever wanted was a legendary agle spear
if i remember deepwoken was supposed to be kinda like sekiro
I have only played since 2024 and even from me starting to now i feel like the game isnt going in a good direction at all at this point
Bro's blaming us now? 😭😭😭
edit most people in are actually unwell:
IF YOU ARNT HAVING FUN DONT PLAY THE GAME.
IF ALL YOU DO IS COMPLAIN AND SAY THE GAME ISNT FUN DO SOMETHING ELSE, SPEAK TO WOMEN.
IF YOUVE DONE EVERYTHING THERE IS TO DO, EITHER BE CREATIVE AND FIND NEW WAYS TO ENJOY THE GAME IF YOU LOVE IT OR JUST STOP PLAYING.
There are no games that will be fun forever, being unable to appreciate the vast mountains of things to do is YOUR issue. Deepwoken has become a vastly more accessible game for casual players while leaving people like you who've sucked the game dry for all its got coming back to complain.
We've lost the plot of the game and its people like you who are at fault.
"I've made by build what now?" Do side quests, make yourself some side quests, explore, chime (if you haven't already done it to death), fucking pve which sounds dumb but it has a million things to do, speak to npcs around for world building, play around, try challenges, make another build, w rank if you haven't, make videos if you want, host silly little events, speedrun if you want cause its a hard challenge to learn and or do ,battle royal with or without friends, make corny ass builds meant for tom fuckery in example: the tower defense build and the spongebob build and many other meme builds, play with friends, play alone.
Once you've done all of that and think there's nothing else to do then just leave the game alone, don't come back. take a break, a de tox even. YOU are the reason the game feels dry, not anyone else but you.
The mods? Yeah they suck, the people? Yeah THEY SUCK. People play still, they play games to have fun, if you aren't having fun then close your game and take a break.
If you don't find anything about the game fun then its just having a shitty pov.
basically go outside and do other stuff! Deepwoken isn't life!!
Those mountain of things mostly are just fighting a more fancy sharko or fighting other players plus spending half the time in build maker or looking at videos for builds
@Aodh_Exa_Lasairso? Every enemy in the game is going to have a attack pattern you can learn to fight it and make it easier every game has this.
I %100 agree deep is fun if you want to players are always crying about how bad the game is and make it far worse with their shitty fixes
@ yeah 100% if you wanna be a cynical little ass
more than half by a lot of the playerbase hasn't played rogue which at release were mainly people coming from rogue to play deep and everyone including me was fine with stuff being rare and hardcore and now the real life squishy freshies wanna be walking glowsticks, game felt withdrawn ever since laplace