pshhhhh I dunno about u but I see a group of huge floating hands punching giant flyin lungs everyday on my way home form work so its not that out of pocket imo
Kinda expected this since act 2 has a ridiculously low DOT resist but at the same time I also rooted for the act 4 boss since it's the only boss I enjoy fighting against in DD2.
@@noth1ingoriginal535 damage race excuse me? Brain: unique concept of locking skills and prioritizing which skills you want to be freed. Only boring part is the number of stuns enemies have Lung: Most interesting IMO, needs a balance of front and back rank damage, the least damage racing enemy since both rushing down the main seething sigh or killing both lungs first to disable sundering exhalation are viable strats. Eye: This is the enemy you're talking about. Interesting first phase but 2nd phase is just stupid, punishing and boring Arms: Also a DPS race as you said, but interesting in that honestly kind of hard to DPS race it down and you probably want bleed res or cures to be able to beat phase 3. 3 Phases also make it hard to race and more of a "which phase do I last out on so that I can build up tokens" Body: Also a very interesting boss. 3 Phases all very different. Phase 1 although rushable it is still a boss where blight is the whole fight so curing blight and setting up for next 2 phases is more important. Phase 2 is a damage sponge and even when rushed can last quite long. Guarding and block tokens are a lot more important in this fight while still managing positive tokens so that the boss doesnt just steal them all. Again, rushable but drawing out the fight is more ideal since it lets you set up for the final phase. Phase 3 isn't even DPS rushable thanks to its atrocious HP, similar to DD1 final boss, unique mechanic fitting to the game and implemented well. Kinda wish phase 3 could hit harder with futility but oh well.
@@SCP-up4ot yeah well, breain al Act 5 boss are the exception indeed, but yes, lung is a dps race, if you dont have very high dsmage you don't even have time to damage the boss itslef, only the lungs. Unless you let them alone, then its an AoE of ~20dmg for the entire team. The act 4 is also a damage race, but i guess is more interesting with all the phases being played drastically different. Still not a fan of it honestly
yeah act 2 and 3 bosses are heavily comp dependant. Act 2 is just gg if you don't have a strong hitter for back row, and act 3 is super rng. They are working on the act 3 boss now at least.
@@Iollipop87 well act 3 is rng... or if you have a good tank that you can put taunt on and know how to rig the thing in your favor before the second phase. So like you said, comp dependant
I got lucky and beat the act 3 boss on my second attempt. I didn't even know that you could prevent getting an eye token on each of your heroes. The boss kept spamming the aoe attack on all of them. Though I did bring 6 adrenalic tonics (heal 50%) with me. The team comp was plague doctor, jester, flagellant and leper.
I think Act 2 was the only confession boss I died to. I died to the Act 3 cultists BEFORE the mountain a buncha times tho. I'll admit tho I was SUPER lucky that my build happened to line up with Act 3's boss - I had a Flagellant with that item that blights enemies when they hit him.
This fight can be looked at philosophically. What is stronger resentment or obsession. Obsession with a task overrides resentment from repeated failure and the person will continue to achieve their goal.
well i never got so see what would it be like to be hit by last grasp i though it was like 20hp god i love running 2 blindness items and a jester when fighting act bosses
i just heard someone talk about bleed during this boss so for my 1st playthru I killed in by stackin so many anti-bleed inn items & a sack full of bandages (and a healer that can remove bleed ofc) that it was probably overkill LOL
as a person who never played/watched darkest dungeon 2, i took 2 guesses one was the one on the left winning due to it's hp, and when i realized that the one on the right had a second phase an also got left one bleeding, i thought the one on the right would win, first guess was wrong, second one true even though i didn't knew it had a damn phase 3, i can bet he also has a phase 4 or smthng.
It was the last phase and the most damaging one. In the second phase right side boss uses too many debuffing skills that made his attacks much stronger later
Oooooh? I thought that mountain bosses couldn't be made to fight against each other due to complicated mechanic and positioning shenanigans Did you manage to find a way? Good job
Yes, there are some conditions that have to be changed in source files. For example, to exhale in the end of the round, Act2 has to check first if enemy party has "lung breath" active. It didn't work at first, because left side is considered to be a hero party. Replacing "enemy_party" with "hero_party" made the exhale work correctly.
@@single-player Hmm i tried replacing enemy_party_has_any_breath with hero_party but the boss uses exhale even when he lost the breath buff. Unless i am doing something wrong.
@@sh4rk3y90 hero_party_has_any_breath condition doestn't exist at all. You might use other conditions. I don't remember exactly which one I used for this video.
Act 2 boss was nerfed so much, I remember it being such a monster on different stages of early access. For a long time DD2 was a game where you could almost never die to random monster but bosses would often wreck you up. Nowadays with the hardest torch travel itself becomes a battle of attrition for a lot of teams, but final bosses seem kinda underwhelming. This is just a nitpick though, game improved so much and I love it.
When the game officially released I remember going in completely blind and didn't know about the lung mechanics, so I just dps'd the boss down without ever learning the mechanics.
@@smokeweebs8700 me too) Though not even blindly sometimes. There was some patch where damage required to stop the lungs was pretty hard to achieve for certain teams and you needed to kill him as fast as you could cause when double lungs activated... there was nothing you could do.
@@single-player bro a month is not a long time at all. Campaigns take upwards of 3 hours. A lot of those will fail. Many players will not chug through the game as soon as they can, most just wont have time for that. Plus more and more people start their first campaigns every day. Imo the confession bosses are, by far, the most spoiler-territory this game has to offer and I think we should be very careful how much of it we show. Again, one month is not a long time at all.
What i really wanna see is what happens if you move normally immobile enemys Like what does resentment look like when its lung lung center rather then lung center lung
@@notloopers1110 So the fight was played almost correct. The game checks if boss_lungs_front or boss_lungs_back are alive and works based on these entities, not on positions.
I tried that: Act4 would always kills small eye on position 1, which will makes the fight stay at phase 1. With Act 3 rework, something might change and I'll try some matches.
His main strengths are AoE attacks, stress damage, netative tokens generation and immunity to DoTs on the lungs which require direct damage to 4th position which is uncommon among heroes. If the lungs didn't require you to waste two of your actions just to deflate them he would be a real pushover.
@@single-player Just a question, I managed to replace my team with a boss but how do you make it so it's AI controlled? Right now i have to manually control the boss.
Yes, the heroes will probably do things that will look silly or stupid, because their choice is random. I haven't tried it, will do today, thank you for a suggestion.
Mountain bosses fighting against each other looks like a silly comedy, something like: *The Act Bosses waiting for the heroes be like:*
I just love Chapter 2 boss desperately tries to stress damage its enemy... and lower brightness while it is on "hero side".
Nothing compares to the big lungs blind rage animation, looks so fucking cool
The seething sigh failed the dps check in the second phase lol
So the Hands are fighting the Lungs? That's just strangulation with extra steps
I knew exactly who was going to win, that thing crit me for 81 then again for 67.
damn, hands got hands
Damn
My hands got hands got hands
Damn
Bleed stacks also got hands-
2 bosses based on emotion, fighting each other, feels extremely meta in the funniest way
Blind rage looks so cool
It's such a sick animation for an attack that deals like 6 damage lmao (admittedly the blind tokens are pretty nasty)
@@nopenope6150And doesn't apply burn damage
YES! I love these random AI vs AI fights.
*_"Let us suffer the pitiless whim of chance then."_*
aw hell nah the eldritch horrors are beefing
pshhhhh I dunno about u but I see a group of huge floating hands punching giant flyin lungs everyday on my way home form work so its not that out of pocket imo
Kinda expected this since act 2 has a ridiculously low DOT resist but at the same time I also rooted for the act 4 boss since it's the only boss I enjoy fighting against in DD2.
Bosses in DD2 are lame man its just a damage race, no interesting strats are viable like in dd1. Visual design is peak though
act 1 4 and 5 are well designed I think, 2 just needs reach damage to not get blown up, and 3 is just a cheese fest.
@@noth1ingoriginal535 damage race excuse me?
Brain: unique concept of locking skills and prioritizing which skills you want to be freed. Only boring part is the number of stuns enemies have
Lung: Most interesting IMO, needs a balance of front and back rank damage, the least damage racing enemy since both rushing down the main seething sigh or killing both lungs first to disable sundering exhalation are viable strats.
Eye: This is the enemy you're talking about. Interesting first phase but 2nd phase is just stupid, punishing and boring
Arms: Also a DPS race as you said, but interesting in that honestly kind of hard to DPS race it down and you probably want bleed res or cures to be able to beat phase 3. 3 Phases also make it hard to race and more of a "which phase do I last out on so that I can build up tokens"
Body: Also a very interesting boss. 3 Phases all very different. Phase 1 although rushable it is still a boss where blight is the whole fight so curing blight and setting up for next 2 phases is more important. Phase 2 is a damage sponge and even when rushed can last quite long. Guarding and block tokens are a lot more important in this fight while still managing positive tokens so that the boss doesnt just steal them all. Again, rushable but drawing out the fight is more ideal since it lets you set up for the final phase. Phase 3 isn't even DPS rushable thanks to its atrocious HP, similar to DD1 final boss, unique mechanic fitting to the game and implemented well. Kinda wish phase 3 could hit harder with futility but oh well.
@@SCP-up4ot yeah well, breain al Act 5 boss are the exception indeed, but yes, lung is a dps race, if you dont have very high dsmage you don't even have time to damage the boss itslef, only the lungs. Unless you let them alone, then its an AoE of ~20dmg for the entire team. The act 4 is also a damage race, but i guess is more interesting with all the phases being played drastically different. Still not a fan of it honestly
@@Korhi 3 is a bit silly in that you NEED preparation, but it is quite enjoyable after you learn it.
The constant battle in the mind of every saturday morning cartoon villain.^^
Acts 2 and 3 took me so many tries, and specifically built teams. I beat every other confession boss the first time I reached them.
yeah act 2 and 3 bosses are heavily comp dependant. Act 2 is just gg if you don't have a strong hitter for back row, and act 3 is super rng. They are working on the act 3 boss now at least.
@@Iollipop87 well act 3 is rng... or if you have a good tank that you can put taunt on and know how to rig the thing in your favor before the second phase. So like you said, comp dependant
I got lucky and beat the act 3 boss on my second attempt. I didn't even know that you could prevent getting an eye token on each of your heroes. The boss kept spamming the aoe attack on all of them. Though I did bring 6 adrenalic tonics (heal 50%) with me. The team comp was plague doctor, jester, flagellant and leper.
I think Act 2 was the only confession boss I died to. I died to the Act 3 cultists BEFORE the mountain a buncha times tho.
I'll admit tho I was SUPER lucky that my build happened to line up with Act 3's boss - I had a Flagellant with that item that blights enemies when they hit him.
Omg no way dude you actually did it :D
This fight can be looked at philosophically. What is stronger resentment or obsession. Obsession with a task overrides resentment from repeated failure and the person will continue to achieve their goal.
Uhh...it's ambition🤓
it's ambition not obsession
@@achmedzach6941 Damn, sorry, confused with the eyes
Yo that 204 dmg attack that wasn't even a crit. Is it a percentage damage attack or something?
Probably a "% of remaining bleed" attack
@@Sorien787 100% of remaining bleed
Plus the second phase gives a permanent debuff that increases bleed receives by 1. And that when phase 3 ripostes it can apply bleed as well
@@puga339 whew thank goodness i never had to deal with that due to a ton of anti-bleed inn items and a stack of bandages LOL
It's a Cause of Death+ but for Bleed.
well i never got so see what would it be like to be hit by last grasp i though it was like 20hp god i love running 2 blindness items and a jester when fighting act bosses
i just heard someone talk about bleed during this boss so for my 1st playthru I killed in by stackin so many anti-bleed inn items & a sack full of bandages (and a healer that can remove bleed ofc) that it was probably overkill LOL
man i love this concept
as a person who never played/watched darkest dungeon 2, i took 2 guesses
one was the one on the left winning due to it's hp, and when i realized that the one on the right had a second phase an also got left one bleeding, i thought the one on the right would win, first guess was wrong, second one true even though i didn't knew it had a damn phase 3, i can bet he also has a phase 4 or smthng.
It was the last phase and the most damaging one. In the second phase right side boss uses too many debuffing skills that made his attacks much stronger later
*this is what happens in your body when you smoke kids, be safe*
Oooooh?
I thought that mountain bosses couldn't be made to fight against each other due to complicated mechanic and positioning shenanigans
Did you manage to find a way?
Good job
Yes, there are some conditions that have to be changed in source files. For example, to exhale in the end of the round, Act2 has to check first if enemy party has "lung breath" active. It didn't work at first, because left side is considered to be a hero party. Replacing "enemy_party" with "hero_party" made the exhale work correctly.
Ooooh, very simple but very smart
@@single-player Hmm i tried replacing enemy_party_has_any_breath with hero_party but the boss uses exhale even when he lost the breath buff.
Unless i am doing something wrong.
@@sh4rk3y90 hero_party_has_any_breath condition doestn't exist at all. You might use other conditions. I don't remember exactly which one I used for this video.
Or change enemy_party_has_any_breath condition rules.
my boy did 204 dmg
Your lungs waging war on your phobia of hands
I was waiting all fight to see how much dmg last grasp would do
Act 2 boss was nerfed so much, I remember it being such a monster on different stages of early access.
For a long time DD2 was a game where you could almost never die to random monster but bosses would often wreck you up. Nowadays with the hardest torch travel itself becomes a battle of attrition for a lot of teams, but final bosses seem kinda underwhelming. This is just a nitpick though, game improved so much and I love it.
I remeber fighting Act 2, the fight was so hard that it seemed unfair. Now the boss looks like a second tutorial boss.
@@single-player He wasn't THAT hard when he first came out. Until they hotfixed his HP almost immediately.
When the game officially released I remember going in completely blind and didn't know about the lung mechanics, so I just dps'd the boss down without ever learning the mechanics.
@@smokeweebs8700 me too) Though not even blindly sometimes. There was some patch where damage required to stop the lungs was pretty hard to achieve for certain teams and you needed to kill him as fast as you could cause when double lungs activated... there was nothing you could do.
Those fights make perfect sense. How else would they stablish their hagiarchy?
as much as I love these videos, the thumbnail is a bit of a spoiler.
It's been a month since a game release, most players seen these bosses already in their own campaign.
@@single-player bro a month is not a long time at all. Campaigns take upwards of 3 hours. A lot of those will fail. Many players will not chug through the game as soon as they can, most just wont have time for that. Plus more and more people start their first campaigns every day.
Imo the confession bosses are, by far, the most spoiler-territory this game has to offer and I think we should be very careful how much of it we show. Again, one month is not a long time at all.
I just saw the act 4 boss yesterday actually
What i really wanna see is what happens if you move normally immobile enemys
Like what does resentment look like when its lung lung center rather then lung center lung
I'll do that (remove immobile), answer will be in 15 minutes.
Daammnnn you work fast
Thanks for doin it too!
@@notloopers1110 Np, It was an interesting idea to check. I'm uploading the video with modified lungs.
@@notloopers1110 So the fight was played almost correct. The game checks if boss_lungs_front or boss_lungs_back are alive and works based on these entities, not on positions.
@@notloopers1110 Here is the fight: ruclips.net/video/dPU2N1ETj2c/видео.html
Obsession vs Denial? How about that?
Hand gorilla Vs Lung dragon
I considered saying Handyman but I didn't want to steal the joke as I heard that name from somewhere else
Act 3 vs act 4 open debat
I tried that: Act4 would always kills small eye on position 1, which will makes the fight stay at phase 1. With Act 3 rework, something might change and I'll try some matches.
@@single-player good luck, loving the videos btw
@@grimm8528 Thank you!
you should make the thumbnail spoiler-free, besides that good video.
Wow! Nice idea! Could you share a Guide on how to edit a save files for such things?
7:10 Excuse me, did that attack just deal *204 DAMAGE* ? Holy shit is that based off of target max health or is it always that scary?
It's all DOT bleed damage in one shot, the number is huge because of bleed duration increase debuff that was added in second phase.
YOOOO this is cool
kinda expected i think act 2 boss is weak
Yeah, his attacks deal too little. I recall him being stronger in early access, but I don't remember exact stats.
His main strengths are AoE attacks, stress damage, netative tokens generation and immunity to DoTs on the lungs which require direct damage to 4th position which is uncommon among heroes. If the lungs didn't require you to waste two of your actions just to deflate them he would be a real pushover.
How are you doing this ?
I replace my heroes with enemies at the start of the fight. These data files are in Actors folder, where other save files are.
@@single-player nice ! Thx for the info
@@single-player Just a question, I managed to replace my team with a boss but how do you make it so it's AI controlled?
Right now i have to manually control the boss.
@@sh4rk3y90 In combat.json file, you replace INPUT word with RANDOM.
@@single-player Ah i see, thanks!
Also question, is it possible to set the battle to random with a team of hero's? To make the hero's act randomly
Yes, the heroes will probably do things that will look silly or stupid, because their choice is random. I haven't tried it, will do today, thank you for a suggestion.
Hmmm. I win my first fight vs 4 act boss with +3 deal and get bleed 0_0
Autoimmune disease