Sorry for the lack of uploads lately but i will try to make more videos in the coming days.All the games from this one are from my Platinum grind to Diamond,hope you enjoy it! Don't forget to like and subscribe! ❤
What do you banish for prosperity? Do your targets differ depending on going first/ going second and match up? I wonder, since I always felt the extra deck is tight and you want to keep all options My second question is, what is the purpose for the field spell. Do you play it for the on-field stun effect or just for the recycling effect? Thank you for providing your thought process :)
As you said for Prosperity it depends on the hand and whatever i go 1st or 2nd. Usually you will try to read what lines you can go to,no need to keep Baronne in the Extra if you don't have at least 2 good cards in hand already(of out 3 cards needed for Baronne combos),you don't have to keep both Siegfried and High Caesar in the Extra if your hand is weak,you can usually do a lot of the combos without Tell so that one can be get rid of,High Gheghis is banishable as well especially going 1st,2nd Machinex too,i had games where i banish 6 if i open 0 good cards and still win. Going 1st you can always banish Zeus,77 and 3rd Gilgamesh without much thinking. Later in the game you can banish face-up Pendulums,back when Prosperity was at 3 it was coming up quite often,now not so much. Field Spell is just there for recycling as you said,maybe once in 50 games i use it on field.
@@SuperNix Thank you very much for your explanation :) I have one more question regarding two engine cards. What do you think about Vice Typhoon and Zero King Rage. I play them in my usual list, because Vice Typhoon extends very well and provides another resource (I play D'Arc in the extra deck), while Zero King protects you from handtraps and enables easy OTKs going second. What is your opinion?
@@np_vice Np! Those cards are all fine to run,i consider them optional engine cards and most people do run them actually,so if you like them no need to change you should be just fine.
Personally I love using the 3 Armageddons, mostly Purple and Bright cause they're nice and come up often in my plays. Dark Armageddon would be nice but it's usually hard to get another level 8 D/D/D besides High Genghis on the field which is why I run 1 Vice Requim which Is one helluva card that I like to run. What do you think?
Yeah Vice Requiem is pretty good,you can SS him,overlay Machinex on top(maybe pop a card)then atack and after make Zeus to clear the board,all without using Normal Summon.
Then I had a question, did you set it up? D/D/D The one you play with is the same group as the one in the site Meta top Duke With your permission, reply
Dude can you experiment on Laplace, Maxwell, Apocalypse or Leonidas too? I remembered someone played those and that was mindblowing. But I forgot where I watched it. I remember someone playing 60cards DDD too, and so many combos of unusual DDD monsters that I dont know.
Just take a look at D/D Dog which is pretty much Veiler on your turn that you can later on use for rank 6 play,and most people aren't even using him,even tho it's a good card.This cards are just very niche and not worth it tbh. Maxwell can be used in Superheavy Samurai FTK,Apocalypse used to be ran in Synchro DDD but it's just a worse Vice Requiem at this point,Leonidas could be good if we get support that can enable his SS easier,Laplace can used to out big monster but don't think we are the point that matters.
@@Ulalaboy15 Yeah i like him for going 2nd as searchable out to some boss monsters and sometimes also rank 6 plays. Cool trick you can do going 2nd if they let your Gilamesh resolvelet's say they don't want to destroy it and make him float) is to scale Thomas+Dog to negate monster then Thomas add back Dog to negate another,then scale any low scale and combo off from there.
Dark contract with the eternal darkness is a lock against all decks and also protects from super poly and other nasty cards you can even still win after they use dark ruler no more they can't do shit when that trap is activated.
Sorry for the lack of uploads lately but i will try to make more videos in the coming days.All the games from this one are from my Platinum grind to Diamond,hope you enjoy it!
Don't forget to like and subscribe! ❤
man ddd always has a way to win with a strong board and that's why i really enjoy this deck
Yeah,if it goes off it's a very strong deck.
you play the coolest decks, I enjoy watching your videos.
Thanks,glad to hear that! :D
What do you banish for prosperity? Do your targets differ depending on going first/ going second and match up?
I wonder, since I always felt the extra deck is tight and you want to keep all options
My second question is, what is the purpose for the field spell. Do you play it for the on-field stun effect or just for the recycling effect?
Thank you for providing your thought process :)
As you said for Prosperity it depends on the hand and whatever i go 1st or 2nd.
Usually you will try to read what lines you can go to,no need to keep Baronne in the Extra if you don't have at least 2 good cards in hand already(of out 3 cards needed for Baronne combos),you don't have to keep both Siegfried and High Caesar in the Extra if your hand is weak,you can usually do a lot of the combos without Tell so that one can be get rid of,High Gheghis is banishable as well especially going 1st,2nd Machinex too,i had games where i banish 6 if i open 0 good cards and still win.
Going 1st you can always banish Zeus,77 and 3rd Gilgamesh without much thinking.
Later in the game you can banish face-up Pendulums,back when Prosperity was at 3 it was coming up quite often,now not so much.
Field Spell is just there for recycling as you said,maybe once in 50 games i use it on field.
@@SuperNix Thank you very much for your explanation :)
I have one more question regarding two engine cards. What do you think about Vice Typhoon and Zero King Rage. I play them in my usual list, because Vice Typhoon extends very well and provides another resource (I play D'Arc in the extra deck), while Zero King protects you from handtraps and enables easy OTKs going second. What is your opinion?
@@np_vice Np! Those cards are all fine to run,i consider them optional engine cards and most people do run them actually,so if you like them no need to change you should be just fine.
Personally I love using the 3 Armageddons, mostly Purple and Bright cause they're nice and come up often in my plays. Dark Armageddon would be nice but it's usually hard to get another level 8 D/D/D besides High Genghis on the field which is why I run 1 Vice Requim which Is one helluva card that I like to run. What do you think?
Yeah Vice Requiem is pretty good,you can SS him,overlay Machinex on top(maybe pop a card)then atack and after make Zeus to clear the board,all without using Normal Summon.
Best deck
💪
Dame that was great😂
Thanks! xD
No small world or piri map on the deck list how often does this brick?
It's pretty consistent i would say.Don't think those are mandatory to run at all.
My question is when TF is D/D/D gonna get some dang animations 😢
And August is 1 year since their support on MD i think xD
nice
Thanks!
Then I had a question, did you set it up? D/D/D The one you play with is the same group as the one in the site Meta top Duke With your permission, reply
Sorry,i don't understand your question.
what did u think,is possible road to master 1 or nah
Yeah it is doable i would say but it would be tricky cause a lot of Tear hate hurts DDD as well.So probably a ton of games to get there.
I'm hoping to see springans soon.
Yeah,will work on them for sure,they got huge boost with new SP.
Have you had any matches versus Blackbird?
I faced a couple yeah.I would say that matchup is just who goes first,they can setup really strong board just as DDD does.
The last match was my favourite
xD
Dude can you experiment on Laplace, Maxwell, Apocalypse or Leonidas too?
I remembered someone played those and that was mindblowing. But I forgot where I watched it.
I remember someone playing 60cards DDD too, and so many combos of unusual DDD monsters that I dont know.
Just take a look at D/D Dog which is pretty much Veiler on your turn that you can later on use for rank 6 play,and most people aren't even using him,even tho it's a good card.This cards are just very niche and not worth it tbh.
Maxwell can be used in Superheavy Samurai FTK,Apocalypse used to be ran in Synchro DDD but it's just a worse Vice Requiem at this point,Leonidas could be good if we get support that can enable his SS easier,Laplace can used to out big monster but don't think we are the point that matters.
Just realized that most of those are lvl 7.
Thanks for the insight dude, tried DDDog and really a gamechanger for some games.
@@Ulalaboy15 Yeah i like him for going 2nd as searchable out to some boss monsters and sometimes also rank 6 plays.
Cool trick you can do going 2nd if they let your Gilamesh resolvelet's say they don't want to destroy it and make him float) is to scale Thomas+Dog to negate monster then Thomas add back Dog to negate another,then scale any low scale and combo off from there.
@@SuperNix Wait this is genius, I'll try out D/D Dog in my quest to D1. Thanks Nix! xd
@@DominusZeikyu Np! xD
the downside of this deck is if the link monster get negated, you are getting ass kicked lmao
Nah not really,most hands don't care about Gilga being negated.
@@SuperNixI wish that was true. How likely are you opening 3 names with one being swirl slime?
Not really, I just keep it pushing and many times people just destroy Gil and let me get a free summon.
@@averagejoe9229 You don't need Swirl,Rank 4 play+body is also fine.
No pure D/D/D deck 😞
xD
Is number 77 that strong of a card? I don't get why he scooped
We just attack over their Fusion(4k att) and then make Zeus with it.
Dark contract with the eternal darkness is a lock against all decks and also protects from super poly and other nasty cards you can even still win after they use dark ruler no more they can't do shit when that trap is activated.
I used to play it back in Swordsoul meta,it's a cool tech but not core part of the deck.
People sleep on D/D/D I add a lot of board breakers in my deck and combo stoppers.