They fixed a bunch of things with saddles in this snapshot, but I still wish there was a way to remove a saddle from a pig or strider without killing it, because it's sad when you have to kill a strider if you want to use your precious saddle for something else. Like you should be able to shear it off like wolf armor
Or sneak interact even. For an item that buffs the player's movement with a mob. It should be more accessible because limiting the power of the buff with a non-craftable item is silly. It is like rationing potatoes because yams are sweeter. Or limiting saddles, because heaven forbid players rely on horse riding to travel the world rather than wandering around on foot.
The thing I dislike about new "new ui" is that the inventories are WIDE, so putting them side by side means you have to move your mouse further on average to move things between them. If they want them to be side by side, they should make the inventory taller than wide.
It's probably for mobile players. It's kinda hard to use chests without removing your hand from the side of the phone if you have small hands. i have big hands and it makes it hard for me too. this way i can use my chests faster
would it not be better if they increased the inventory to be a square and then you have a duble chest wich is also a square, in the worst case it would be equally efficient. And we are talking minescule changes here not to say your coursor gets placed in the middle of the screen anyway so it would be about the same anyway. accept if you have only 1 item in the first slot and you are trying to move it into the last slot of your hotbar, in that case it would take longer. (sry for the wall of text lol)
I am a big believer that it’s a good thing when a game listens to the community and sees these performance mods, and updates the game so that it runs better and those mods are no longer needed 🙂
The new testing blocks seem like they can be amazing for the community! Especially how you mentioned Modders can potentially use them. It’s be nice to be able to test if a structure or mechanic works with a mod consistently with this block, rather than trying to manually test it after every update to see if something broke or if something you changed actually fixed an issue you may have been having with your mod or custom structure I see a lot of potential
Yeah it’s a win for everyone including modders. The devs wouldn’t have to worry about leaving modders behind as modders can now see what broke and what’s fixed, it could also be helpful for the devs as people would be able to sent bug reports quicker which would allow the devs to add even more features without worrying about the bugs
Mod loaders already have launch configs that enable dev mode which adds the /test commands The real issue is these minor updates sometimes change too much stuff instead of just being bug fixes. Going from 1.21.4 to 1.21.5 shouldn't make mods incompatible, but it does, and it's really annoying to deal with these changes.
@@burkino7046 They can just wait for a few months until another minor update is released, that's what we've been doing prior to Drops anyways and it's unnecessary to make a mod for every minor version. They can skip 1 or 2 minor version until updating the mod and skip another 1 or 2 version again until it's the final minor update for that version. Mostly a non-issue, this is something that's inherently gonna happen with faster updates, especially if they want to take full advantage of its advantages.
personally I don't really like the side-by-side UI, it would be very good on mobile devices, where you have a finger on each side, but on a computer, you would have to drag your mouse much further than before which just seems annoying
"O Joseph Biden, fear Allah, o you who is driven by the passion of ignorance. The satan US Secretary of State and those like him in the White House took away your humanity from you, to the fact you became a puppet in their hands. You also want to win them over in the elections, and because of your obedience to the extremists who are the mischief makers on earth, they have made you lose your supporters in your party. I have advised you a lot, but you do not like advisors. I challenge you to confront the strikes of Allah’s universal tactical war to strike the United States of America with fiery whirlwinds that attack the United States of America with a tactical attack, just as Hurricane Milton attacked you, which did not submit to the natural physics of hurricanes. Rather, you were displaced from behind you by the funnel hurricanes due to the collision of winter and the summer of Saqar at the Southern Central Command Center. O you who claim that the cold northern winds came to prevent the thermal hurricane Milton from hitting the center of the American military base. Far from, very far! Who are you lying to?! Rather, it scattered you from behind you with more deadly hurricanes than Milton; those are from the soldiers of Allah who are ordered; they do not disobey Allah in what He commands them, and they do what they are ordered. Didn’t the (global meteorology) promise you a harsh, very cold winter? But I am khalifa of Allah over the worlds, the Imam Mahdi Nasser Mohammad Al-Yemeni, and I promised you hurricanes in which there is fire that will attack the forests of your gardens and homes; a tactical attack like the tactical hurricane Milton that formed on the seventh of October this month so that you may know that natural physics is subject to the command of Allah, who directs it as He wills, and whatever Allah wills of universal warfare disasters. O Joseph Biden, you have no matching power in Allah’s war, because planet Saqar’s approach from the southern part of planet earth, even though the planet Saqar is attacking both frozen poles with its heat, whether the northern or southern Pole. Or have you not seen that it sends heat to the climate of the skies of the two poles to reduce the polar ice from both extremities of earth?! I want to whisper in the ears of the nations of the worlds, in a loud voice: Allah’s challenge in His decisive Book, the grand Quran, in the news word of Allah the Most High:[Al-Anbyãa´] 21:44 {بَلْ مَتَّعْنَا هَٰٓؤُلَآءِ وَءَابَآءَهُمْ حَتَّىٰ طَالَ عَلَيْهِمُ ٱلْعُمُرُ ۗ أَفَلَا يَرَوْنَ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَآ ۚ أَفَهُمُ ٱلْغَٰلِبُونَ ﴿٤٤﴾} صدق الله العظيم [سُورَةُ الأَنبِيَاءِ]. This is only due to the heat maneuvering and blowouts of the planet Saqar. Confirming with the word of Allah the Most High:[Al-Ra`ad] 13:41-42 {أَوَلَمْ يَرَوْا۟ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَا ۚ وَٱللَّهُ يَحْكُمُ لَا مُعَقِّبَ لِحُكْمِهِۦ ۚ وَهُوَ سَرِيعُ ٱلْحِسَابِ ﴿٤١﴾ وَقَدْ مَكَرَ ٱلَّذِينَ مِن قَبْلِهِمْ فَلِلَّهِ ٱلْمَكْرُ جَمِيعًا ۖ يَعْلَمُ مَا تَكْسِبُ كُلُّ نَفْسٍ ۗ وَسَيَعْلَمُ ٱلْكُفَّٰرُ لِمَنْ عُقْبَى ٱلدَّارِ ﴿٤٢﴾} صدق الله العظيم [سُورَةُ الرَّعۡدِ]. What you see happening in the frozen poles is only a maneuver of Allah’s military heat war, and I say a military maneuver. So think about the maneuver of the planet of chastisement in order for you to see if you are the victors? Or is Allah truly the Victorious, has full control over His affair, and He would make His khalifa, the Imam Mahdi Nasser Mohammad Al-Yemeni to prevail, with His power and strength? Indeed Hell is sufficient for you, with Allah’s permission. So often planet Saqar maneuvered with you, and your scientists have witnessed the maneuver of Saqar in the southern Pole (the coldest on the face of the Earth), yet they did not see planet Saqar, they have seen the clear proof of its coming in the frozen extremities of earth; in fact, your scientists were compelled to say: “The heat of the winter in the South Pole affected the global climate”! Because they truly saw (heat) in the southern Pole in its winter and they did not find what to call the heat in winter of the southern Pole, for the fact there is no presence for sun! For that, they couldn’t call it summer heat of the southern Pole, because there is no sun in the winter of the South Pole, and therefore they were unable to call it anything except: (winter heat of the South Pole)! Because they do not know that it is the summer heat of Saqar, even though they see heat but do not see its source! But its source is planet Saqar, which heats the sun, the earth, and the poles, despite the sun disappearing from the poles in its winter months. However, that was a show-off maneuver of (151 degrees) to melt the South Pole, as happened in the month of Muharram of this year of yours 1446 according to your calculations. And it should not be for the Imam Mahdi Nasser Mohammad Al-Yemeni to make a mistake in the calculation, and I have no choice but to follow your date until after the appearance. And I bear witness to Allah that the heat is on the rise, so that whoever lives by a clear argument might live and whoever perishes will perish by a clear argument. So keep your duty to Allah, surely you neither can withstand the harmful heat of planet Saqar, nor can you withstand its sparks. If you deny till your hearts are at ease by a painful chastisement, then wait, for I am with you, a watcher. Confirming with the word of Allah the Most High: [Al-Dukhãn] 44:58-59 {فَإِنَّمَا يَسَّرْنَٰهُ بِلِسَانِكَ لَعَلَّهُمْ يَتَذَكَّرُونَ ﴿٥٨﴾ فَٱرْتَقِبْ إِنَّهُم مُّرْتَقِبُونَ ﴿٥٩﴾} صدق الله العظيم [سُورَةُ الدُّخَانِ]. So watch for the heat of the obvious smoke, a chastisement that covers the planet while Allah removes away from whom He pleases and with which He afflicts whom He pleases. Surely I have no control of the matter in a thing, surely all matters are for Allah Who has full control over His affair, but most people know not." The Cabinet, surely you did not strike when you struck out, but Allah did strike (you).. Imam Mahdi Nasser Mohammad Al-Yemeni 11 - Rabi Thani - 1446 AH | Oct - 14 - 2024 AD Full Official Statement: Mahdialumma . com
@killikario Right now if Joel wants the Jan 2025 Ravager Rush trophy, he either has to get the high score in Ravager Rush, or he has to run the server datapack's trigger command to set the CustomModelData component of a carved pumpkin to the value Etho reserved for the trophy. Going forward, he can just grab a carved pumpkin, take it to an anvil, rename it "Frogchamp 01/2025," and the item will change textures without anything needing to be installed on the server.
Ok stuff like this is so awesome. Mojang not only keep adding features and blocks for players to keep making their own Minecraft content, but they then create new blocks to make it easier for both them and the community, all while making it accessible to everyone.
You could already change textures using datapack commands so for maps not that big of a deal. But for survival players using resource packs you can make fun weapon textures and actually use them
@@Nova32x even then, this was already possible with things like optifine and CIT Resewn, but that's one less mod i have to download so i'm hyped for this change
I do some coding from time to time (not Minecraft-related though), and let me tell you: Automated testing saves SO MUCH TIME. Being able to run a single command, and have even hundreds of thousands of lines of code tested in an instant... it's so nice compared to manual testing. Automated testing doesn't just check whether you've broken anything with a coding change, though. Automated testing can help you feel more confident coding in new features - by removing the fear that you might've broken "feature X" by adding "feature Y", and replacing that fear with a test that tells you exactly how you broke it. All this to say: Seeing Mojang expose some testing features for players to use... it makes me really happy.
This seems like yet another thing that giving the player options in the settings would make everyone happy instead of forcing UI changes on everyone. Like the new bundle UI is just worse than the previous one showing the full inventory
Finally the ability to make bucket mobs identifiable. Hopefully this gets added to Bedrock in the form of a free pack. I would personally put the potions' icons on the bottle to make it easier to identify them, because relying on color alone can be confusing. I always thought it would be cool if we could open enchanted books and read a brief description of the enchantments. They are books, we should be able to read them.
funnily enough, I watched the video about testing minecraft only about two months ago, I did not expect them to be added to the base game at all, that's really cool
Eightsidedsquare already modded the tests into the game 4 months ago, they might not be perfect but it would be a cool way to see the possibe test early.
The ironic thing about your last comment about the inventory, over the past 15 years of Minecraft, we have lost 3 inventory slots. We used to have an inventory with no shield/off-hand slot, but we could hold items in the crafting grid, and over the years we go the off-hand slot, but lost the ability to hold items in the crafting grid. So we really only have lost inventory slots.
Mods are bout to get a whole lot more stable and I'm here for it! This feels like a "moddng API" without disrupting any of the current modding landscape that devs of loaders like neoforge and fabric have worked countless hours on.
The new test blocks features do give the unit tests vibe from computer programming ("you have a piece of code that you want to test it under multiple conditions, you wrote an unit test and run it"). I hope it gets expanded into a thing so mod/datapack creators can use it to auto-test their stuff easily with a quick headless (without showing a screen) command-line output way for testing stuff easily.
the resource pack stuff is really fricking sick. its so cool to see component driven textures finally into minecraft, CIT has always been cool and now it's a vanilla feature im not sure if you can change models, im not sure how it works. but if you can change models and textures based on components, thats really sick, genuienly might be the best part of 1.21.5
the different container UI is really dope, but that big clunky HUD is awful, calls so much attention to it, feels pretty bad when you can already see the items in your hands anyway, why have that be so big and bright?
honestly a huge step towards other things that were previously modded features. we already have vanilla shaders, so maybe resource packs with dynamic lighting are possible in the near future
Oh the inventory redesign thing would be so nice! Especially the new way they display the number, because as it is now, some numbers i can't tell apart (namely 3 and 8) depending on the item in the slot. It also just looks so bubbly!
7:50 The best part is in PVP scenarios or just out and about at night now it'll be harder to see stuff coming from the sides all so we can have a smaller space above the screen to fit more stuff, love the completely solid, not see through hot-bar too 10/10 change that should be in Java too to further inhibit the user experience, not to mention the glorious further mouse-travel distance, I can't wait! Sarcasm aside, the _only_ good thing I see coming out of that is that number icons having a solid background to it so they don't blend in with the light-block's numbers. If it ain't broke, don't fix it, this should remain Bedrock only where they need the space. Any both-version inventory additions can have their own new menu.
i personally dont like the look of the new UI initially, but it'll probably grow on me. what i do like is the seperate bits because that leaves so much room to work with for inventory as you said, or allowing us to potentially open multiple at once on screen and dragging them around/sorting them, like opening multiple windows on your computer. giving me some hope for the inventory issues the game is plagued with.
Xisuma's points on the inventory at the end are just perfection! People who say that adding slots won't do anything are crazy. If they're right then we should remove everything and leave only the hotbar. If removing slots is a negative, adding slots will be a positive. Yes, its not a long term solution. We can't just keep expanding the inventory everytime it gets smaller again. But after 15+ years, so many item have been introduced that we just NEED more slots. Hotbar could easily be expanded to 12 slots (1..9,0,-,+) and inventory could get a new row plus the expanded 12 slots per row like the hotbar. A lot of much smaller games with much less items already do player inventories like this.
2:06 Wow Moajng re-added the Cog back to Minecraft awesome! I remembre this block was teased way back in the 2010s but was replaced with Redstone. So good to see it back in a new form.
My biggest takeaways from this snapshot: Built-in functionality for custom item textures for potions & enchanted books which I've been dreaming of for years, and the potential for larger inventories. Honestly, I'm not a fan of the new UI designs shown here, I do prefer the classic look, but I like your speculation that moving the container inventory off to the side of your player's inventory could be an opportunity for more rows. Really excited to see where both of these new features go in the future
I literally thought that potion textures were in the official game changes and were so hyped... My disappointment was immeasurable and my day is ruined.
I love all of the new texture pack features, can’t wait to use them! One question, is there a place where you have all of these custom packs shown, because I don’t know how to code.
Id have to imagine those specific horizontally oriented containers are meant primarily for mobile, as they also all happen to include an 'x' to exit button which I cant imagine theyd put in Java/pc. I can kinda enjoy the direction theyre taking the UI, but I hope they enclude a dark mode personally, and a legacy option for the sake of old heads who cant embrace change. As long as they dont force people to change orientation, and let us revert/customize the textures with resource packs, Im all for it
Ah, the way you wrote the title made me think they finally added custom blocks for datapacks. Oh well, surely soon! The tests seem to be interesting! They'll be a great help for sure. Also, a few things I think you may have missed: - There was this bug fix: MC-279208 - Players can no longer begin sprinting when pressing a sideways movement key first which seems like it may have addressed the issue players had last snapshot with the movement fixes. Maybe now it's back to the way it was before? - There was a change made to the [equippable] component which added a new field and a new slot to apply an item to, being the "saddle" slot. Setting an item's "equip_on_interact" field to "true" will allow players with the item in question to apply it to an entity, like a custom saddle on a pig. That being said, you can define which slot the item will go in. There was also the addition of a new entity tag: "#can_equip_saddle". For any entity to be able to equip an item in the "saddle" slot, they need to be in this list (Mobs which can already do this will likely be in the list in the vanilla datapack). - Lastly, the changes to Entity Variants you briefly mentioned is actually really cool! Basically, what we saw happens with Pigs in warmer or colder biomes can now be defined to happen to a bunch of other mobs, in a bunch of other scenarios. Resourcepack makers will love this snapshot. Bit of a earful to read, sorry! But hopefully that explains some things you went over. Great video!
6:43 I wonder if you can use the new variant components to provide a different saddle texture for each mob variant, that would once again allow providing a unique saddle texture for each horse type
Adding a fourth inventory row would be a huge improvement and doesn’t introduce any new complicated mechanic. That, or backpacks, which would be quite intuitive too (with their own separate slot)
Seeing mods like Falling Leaves and CIT-like mods be implemented into vanilla is so cool. I'm still disappointed with the overall lackluster quality of each update, but those two things are cool to see, as it means less mod updates.
Adding new slots honestly would be as simple as a scroll bar so we really don’t need more screen real-estate for that. Though while I like the colors for the new inventories I’d like it to stay attached… and would like to know if there would be different colors for each shulker
As soon as you said "former Mojang employee" my immediate thought was Henrik because any useful communication always came from him, I checked the description and I was right😅🤣
I hope the ui redesign allows us to control how many inventory slots a player has via attributes. It's a long shot, but it would be pretty useful for mapmakers
With the new inventory texture leaks, I also hope they come to Java, and I also hope it'll bring more than just the textures and UI changes. I hope we'll be able to create chest GUIs with more than 6 rows, or even change the amount of columns it has. Or the possibility of changing where the inventory is on the screen when you open it. I'd love to see a complete overhaul of those mechanics and allow us extensive customization for things like servers or resource packs.
I like the idea of the horizontal inventory, but I feel like the new ui textures look too off from the games look and looks a bit too much like a weird texture pack
the container screen being horizontal may be because bedrock has pocket ui mode, which is very different from normal java ui and more accessible for pocket edition players. I think they would make it vertical again for both bedrock normal ui and java because all of the players are used to it and muscle memory would be very hard to change
I wish minecraft had any consistency w their UI design. The new UI looks like it should've been on the 4J studios version of the game. The old UI is iconic
Extra inventory slots could be accessed by going to the Nether when you will realistically need more slots and can be away from home for a while. Bundles can act as an early game function to free up some space while a new feature to expand the inventory (be it a backpack or some permanent upgrade) would work as a later addition to your character.
7:56 Ayo, the pig tweaking o7 CIT Resewn past 1.21.5 The additional features mojang's been adding so far have been extremely well. Aside from the speed changes in the last snapshot
i really hope the position of the container inventory will be able to be chanegd with settings. i think it's a really neat idea (esp with mods that send big inventories offscreen) but i really don't like the unaligned slots and left-right movement
mojang should take a page of Factorio, and make the hotbar ... a HOTBAR! and not an additional inventory layer. That would allow them to tweak the player's inventory, and even increase it based on ingame achievements. It would also allow us to use the hotbar like on Creative mode, thus allowing us to pre-define palletes to work with before assembling a build!
In my opinion, the new UI is perfect, I like the font, the colors (I hope for a dark theme), and, my hot take, the horizontality, the screens are wider than taller, the space gives more possibility not only in terms of gameplay, but accessibility, in my case, I have a problem with precise inputs, and have a bigger UI not limited by the vertical space is ideal. Obviously, this need to be an option, it is a radical change, and (as I see) the most people prefer the actual UI.
7:40 while I do really like those UI changes visually, I'd also LOVE if they allowed for these UIs to actually be data driven, so texture packs could change the positions of slots, tags etc. So e.g. people who prefered the UI side by side like this can have it like this, but people who want it on top of each other can just get that with a resource pack
or preferably have it the other way around. keep the UIs stacked vertically, and allow people to position them horizontally with resource packs. the feedback to this new UI has been largely negative, so i doubt they'll keep it side by side. i hope they go through with the new textures though, at least
@reqmen5509 Well, I already had this kind of dialogue, but at this point bug became a discovered feature. Players used it for a long time and there is no harm leaving things as they are
i doubt. that datapack just does what was already possible using resource packs, it just adds custom model data to items instead of using the name component. custom roleplay datapack will still be relevant though since it doesn't require putting your item in an anvil to have a custom texture, so you can have a custom item with whatever name you want, or no custom name at all.
They fixed a bunch of things with saddles in this snapshot, but I still wish there was a way to remove a saddle from a pig or strider without killing it, because it's sad when you have to kill a strider if you want to use your precious saddle for something else. Like you should be able to shear it off like wolf armor
Or sneak interact even.
For an item that buffs the player's movement with a mob. It should be more accessible because limiting the power of the buff with a non-craftable item is silly.
It is like rationing potatoes because yams are sweeter.
Or limiting saddles, because heaven forbid players rely on horse riding to travel the world rather than wandering around on foot.
i bet theres a very easy way to make that with a data pack
As much as I'd love to see Striders die, since they're over lava most often, there is a huge risk of losing the saddle.
@@timwoods2852 What did they do to you?
They should add the ability to shear it off, but also they should just make it possible to craft a saddle.
The thing I dislike about new "new ui" is that the inventories are WIDE, so putting them side by side means you have to move your mouse further on average to move things between them. If they want them to be side by side, they should make the inventory taller than wide.
It's probably for mobile players. It's kinda hard to use chests without removing your hand from the side of the phone if you have small hands. i have big hands and it makes it hard for me too. this way i can use my chests faster
Are you saying the inventory should be in portrait mode instead of landscape?
the best option is to make it configurable, here's hoping that they do that
would it not be better if they increased the inventory to be a square and then you have a duble chest wich is also a square, in the worst case it would be equally efficient. And we are talking minescule changes here not to say your coursor gets placed in the middle of the screen anyway so it would be about the same anyway. accept if you have only 1 item in the first slot and you are trying to move it into the last slot of your hotbar, in that case it would take longer. (sry for the wall of text lol)
crazy how optifine gets more redundant with every update cycle
Opifine has stolen code anyways
Good, it deserves it after stealing like all the resource pack related stuff
Who still uses optifine instead of sodium these days anyway lol
I am a big believer that it’s a good thing when a game listens to the community and sees these performance mods, and updates the game so that it runs better and those mods are no longer needed 🙂
Good. Every optifine feature should have been added to the game years ago
The new testing blocks seem like they can be amazing for the community! Especially how you mentioned Modders can potentially use them. It’s be nice to be able to test if a structure or mechanic works with a mod consistently with this block, rather than trying to manually test it after every update to see if something broke or if something you changed actually fixed an issue you may have been having with your mod or custom structure
I see a lot of potential
Yeah it’s a win for everyone including modders. The devs wouldn’t have to worry about leaving modders behind as modders can now see what broke and what’s fixed, it could also be helpful for the devs as people would be able to sent bug reports quicker which would allow the devs to add even more features without worrying about the bugs
Mod loaders already have launch configs that enable dev mode which adds the /test commands
The real issue is these minor updates sometimes change too much stuff instead of just being bug fixes. Going from 1.21.4 to 1.21.5 shouldn't make mods incompatible, but it does, and it's really annoying to deal with these changes.
@@burkino7046 They can just wait for a few months until another minor update is released, that's what we've been doing prior to Drops anyways and it's unnecessary to make a mod for every minor version.
They can skip 1 or 2 minor version until updating the mod and skip another 1 or 2 version again until it's the final minor update for that version.
Mostly a non-issue, this is something that's inherently gonna happen with faster updates, especially if they want to take full advantage of its advantages.
personally I don't really like the side-by-side UI, it would be very good on mobile devices, where you have a finger on each side, but on a computer, you would have to drag your mouse much further than before which just seems annoying
Shift click is still a thing though, no?
Even on mobile I don't want it tbh
@@SPIDERSOCIETYMiguel a lot of the times you want to move the item to a specific slot. also not everyone knows the shift-click thing.
I just hope they make the new UI data driven so you can change the positions with resource packs.
@@sinom If I'm gonna have to download a resource pack every snapshot and update to have a comfortible inventory I am quitting the game.
I'm just glad we're getting so many features for datapack makers and mapmakers
Not only them but modders too! They mention how those new blocks will be helpful for mod makers too
I love that this update *removes the need* for datapacks-custom items being specified by name only is *huge*
It doesnt remove the need for datapacks at all wdym?@@OpenBagTwo
"O Joseph Biden, fear Allah, o you who is driven by the passion of ignorance. The satan US Secretary of State and those like him in the White House took away your humanity from you, to the fact you became a puppet in their hands. You also want to win them over in the elections, and because of your obedience to the extremists who are the mischief makers on earth, they have made you lose your supporters in your party. I have advised you a lot, but you do not like advisors. I challenge you to confront the strikes of Allah’s universal tactical war to strike the United States of America with fiery whirlwinds that attack the United States of America with a tactical attack, just as Hurricane Milton attacked you, which did not submit to the natural physics of hurricanes. Rather, you were displaced from behind you by the funnel hurricanes due to the collision of winter and the summer of Saqar at the Southern Central Command Center. O you who claim that the cold northern winds came to prevent the thermal hurricane Milton from hitting the center of the American military base. Far from, very far! Who are you lying to?! Rather, it scattered you from behind you with more deadly hurricanes than Milton; those are from the soldiers of Allah who are ordered; they do not disobey Allah in what He commands them, and they do what they are ordered. Didn’t the (global meteorology) promise you a harsh, very cold winter? But I am khalifa of Allah over the worlds, the Imam Mahdi Nasser Mohammad Al-Yemeni, and I promised you hurricanes in which there is fire that will attack the forests of your gardens and homes; a tactical attack like the tactical hurricane Milton that formed on the seventh of October this month so that you may know that natural physics is subject to the command of Allah, who directs it as He wills, and whatever Allah wills of universal warfare disasters.
O Joseph Biden, you have no matching power in Allah’s war, because planet Saqar’s approach from the southern part of planet earth, even though the planet Saqar is attacking both frozen poles with its heat, whether the northern or southern Pole. Or have you not seen that it sends heat to the climate of the skies of the two poles to reduce the polar ice from both extremities of earth?! I want to whisper in the ears of the nations of the worlds, in a loud voice: Allah’s challenge in His decisive Book, the grand Quran, in the news word of Allah the Most High:[Al-Anbyãa´] 21:44
{بَلْ مَتَّعْنَا هَٰٓؤُلَآءِ وَءَابَآءَهُمْ حَتَّىٰ طَالَ عَلَيْهِمُ ٱلْعُمُرُ ۗ أَفَلَا يَرَوْنَ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَآ ۚ أَفَهُمُ ٱلْغَٰلِبُونَ ﴿٤٤﴾} صدق الله العظيم [سُورَةُ الأَنبِيَاءِ].
This is only due to the heat maneuvering and blowouts of the planet Saqar. Confirming with the word of Allah the Most High:[Al-Ra`ad] 13:41-42
{أَوَلَمْ يَرَوْا۟ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَا ۚ وَٱللَّهُ يَحْكُمُ لَا مُعَقِّبَ لِحُكْمِهِۦ ۚ وَهُوَ سَرِيعُ ٱلْحِسَابِ ﴿٤١﴾ وَقَدْ مَكَرَ ٱلَّذِينَ مِن قَبْلِهِمْ فَلِلَّهِ ٱلْمَكْرُ جَمِيعًا ۖ يَعْلَمُ مَا تَكْسِبُ كُلُّ نَفْسٍ ۗ وَسَيَعْلَمُ ٱلْكُفَّٰرُ لِمَنْ عُقْبَى ٱلدَّارِ ﴿٤٢﴾} صدق الله العظيم [سُورَةُ الرَّعۡدِ].
What you see happening in the frozen poles is only a maneuver of Allah’s military heat war, and I say a military maneuver. So think about the maneuver of the planet of chastisement in order for you to see if you are the victors? Or is Allah truly the Victorious, has full control over His affair, and He would make His khalifa, the Imam Mahdi Nasser Mohammad Al-Yemeni to prevail, with His power and strength? Indeed Hell is sufficient for you, with Allah’s permission. So often planet Saqar maneuvered with you, and your scientists have witnessed the maneuver of Saqar in the southern Pole (the coldest on the face of the Earth), yet they did not see planet Saqar, they have seen the clear proof of its coming in the frozen extremities of earth; in fact, your scientists were compelled to say: “The heat of the winter in the South Pole affected the global climate”! Because they truly saw (heat) in the southern Pole in its winter and they did not find what to call the heat in winter of the southern Pole, for the fact there is no presence for sun! For that, they couldn’t call it summer heat of the southern Pole, because there is no sun in the winter of the South Pole, and therefore they were unable to call it anything except: (winter heat of the South Pole)! Because they do not know that it is the summer heat of Saqar, even though they see heat but do not see its source! But its source is planet Saqar, which heats the sun, the earth, and the poles, despite the sun disappearing from the poles in its winter months. However, that was a show-off maneuver of (151 degrees) to melt the South Pole, as happened in the month of Muharram of this year of yours 1446 according to your calculations. And it should not be for the Imam Mahdi Nasser Mohammad Al-Yemeni to make a mistake in the calculation, and I have no choice but to follow your date until after the appearance. And I bear witness to Allah that the heat is on the rise, so that whoever lives by a clear argument might live and whoever perishes will perish by a clear argument. So keep your duty to Allah, surely you neither can withstand the harmful heat of planet Saqar, nor can you withstand its sparks. If you deny till your hearts are at ease by a painful chastisement, then wait, for I am with you, a watcher. Confirming with the word of Allah the Most High: [Al-Dukhãn] 44:58-59
{فَإِنَّمَا يَسَّرْنَٰهُ بِلِسَانِكَ لَعَلَّهُمْ يَتَذَكَّرُونَ ﴿٥٨﴾ فَٱرْتَقِبْ إِنَّهُم مُّرْتَقِبُونَ ﴿٥٩﴾} صدق الله العظيم [سُورَةُ الدُّخَانِ].
So watch for the heat of the obvious smoke, a chastisement that covers the planet while Allah removes away from whom He pleases and with which He afflicts whom He pleases. Surely I have no control of the matter in a thing, surely all matters are for Allah Who has full control over His affair, but most people know not."
The Cabinet, surely you did not strike when you struck out, but Allah did strike (you)..
Imam Mahdi Nasser Mohammad Al-Yemeni
11 - Rabi Thani - 1446 AH | Oct - 14 - 2024 AD
Full Official Statement: Mahdialumma . com
@killikario Right now if Joel wants the Jan 2025 Ravager Rush trophy, he either has to get the high score in Ravager Rush, or he has to run the server datapack's trigger command to set the CustomModelData component of a carved pumpkin to the value Etho reserved for the trophy. Going forward, he can just grab a carved pumpkin, take it to an anvil, rename it "Frogchamp 01/2025," and the item will change textures without anything needing to be installed on the server.
Ok stuff like this is so awesome. Mojang not only keep adding features and blocks for players to keep making their own Minecraft content, but they then create new blocks to make it easier for both them and the community, all while making it accessible to everyone.
That Name Driven textures is gonna be a GAME changer for Maps and data packs
You could already change textures using datapack commands so for maps not that big of a deal. But for survival players using resource packs you can make fun weapon textures and actually use them
@@Nova32x even then, this was already possible with things like optifine and CIT Resewn, but that's one less mod i have to download so i'm hyped for this change
Oh my god that potion resource pack is sick!! I love how the different strengths of potions are visually indicated
i've seen a bunch of packs that distinguish potions from each other, but none of them have looked as clean and unique as this!! i love it so much
I do some coding from time to time (not Minecraft-related though), and let me tell you: Automated testing saves SO MUCH TIME. Being able to run a single command, and have even hundreds of thousands of lines of code tested in an instant... it's so nice compared to manual testing.
Automated testing doesn't just check whether you've broken anything with a coding change, though. Automated testing can help you feel more confident coding in new features - by removing the fear that you might've broken "feature X" by adding "feature Y", and replacing that fear with a test that tells you exactly how you broke it.
All this to say: Seeing Mojang expose some testing features for players to use... it makes me really happy.
Really hoping the UI changes dont come to java, the hotbar especially looks horrendous to me
Yeah I don't like how much bulkier it feels.
I personally really like the different coloured UI for each container
The new hotbar looks terrible 😢
This seems like yet another thing that giving the player options in the settings would make everyone happy instead of forcing UI changes on everyone. Like the new bundle UI is just worse than the previous one showing the full inventory
This UI leak was apparantly only an older version that they've since scrapped/revised internally as said by a dev on twitter
Finally the ability to make bucket mobs identifiable. Hopefully this gets added to Bedrock in the form of a free pack. I would personally put the potions' icons on the bottle to make it easier to identify them, because relying on color alone can be confusing.
I always thought it would be cool if we could open enchanted books and read a brief description of the enchantments. They are books, we should be able to read them.
Finally, more inventory clutter
Potions getting custom textures was actually already confirmed like. 2 years ago now? So wouldn't be surprised if they finally come this update.
@CheeseMiser same amount it just possible to make it easier to identify at a glance.
@@CheeseMiser They're already non-stackable, it literally changes nothing. :/
0:45 GLaDOS would be so proud
Hello fellow portal player
@LeoJames180 Hello fellow portal player
Can't wait to see Vanillatweaks do stuff that changes potion and item textures once the drop releases
Oh absolutely, there's gonna be some cool stuff
the "fun" category is gonna be a lot bigger, that's for sure
Yeah, now xali's potion and enchantment book resource packs will be vanilla!
the mojang test collection should be an option on world creation similar to experimental features
funnily enough, I watched the video about testing minecraft only about two months ago, I did not expect them to be added to the base game at all, that's really cool
Eightsidedsquare already modded the tests into the game 4 months ago, they might not be perfect but it would be a cool way to see the possibe test early.
Can't wait for the update that adds data-driven test-driven development.
The ironic thing about your last comment about the inventory, over the past 15 years of Minecraft, we have lost 3 inventory slots. We used to have an inventory with no shield/off-hand slot, but we could hold items in the crafting grid, and over the years we go the off-hand slot, but lost the ability to hold items in the crafting grid. So we really only have lost inventory slots.
Unit testing in Minecraft. Never thought I'd see the day.
Gotta love the changes for resourcepacks, i like that soon we won't have to rely on mods/data packs for that sort of thing.
Mods are bout to get a whole lot more stable and I'm here for it!
This feels like a "moddng API" without disrupting any of the current modding landscape that devs of loaders like neoforge and fabric have worked countless hours on.
The new test blocks features do give the unit tests vibe from computer programming ("you have a piece of code that you want to test it under multiple conditions, you wrote an unit test and run it"). I hope it gets expanded into a thing so mod/datapack creators can use it to auto-test their stuff easily with a quick headless (without showing a screen) command-line output way for testing stuff easily.
the resource pack stuff is really fricking sick. its so cool to see component driven textures finally into minecraft, CIT has always been cool and now it's a vanilla feature im not sure if you can change models, im not sure how it works. but if you can change models and textures based on components, thats really sick, genuienly might be the best part of 1.21.5
I like the transparency of Mojang. Very nice to see how many tests they make before they add it to a snapshot.
the different container UI is really dope, but that big clunky HUD is awful, calls so much attention to it, feels pretty bad when you can already see the items in your hands anyway, why have that be so big and bright?
CIT in vanilla minecraft is wild.
honestly a huge step towards other things that were previously modded features. we already have vanilla shaders, so maybe resource packs with dynamic lighting are possible in the near future
7:56 The speedy pig in the background💀
Component driven textures seems amazing!
Thank you Xisuma. Your covering has helped me create the map of my dreams!
Name driven items is epic !
Ooooo! And the potions!
Shame it's only resource pack and not in vanilla because they look amazing.
@@TheMuddler resource packs are vanilla though, it's a single download
Oh the inventory redesign thing would be so nice! Especially the new way they display the number, because as it is now, some numbers i can't tell apart (namely 3 and 8) depending on the item in the slot. It also just looks so bubbly!
I forgot who but a moder actually fix the code for the testing and was able to access it
Its was eightsidedsquare
I think that's EightSidedSquare, he also covered other in-game tools that mojang devs have acces to
Nice, this will help so much with unit tests!
This is so exciting! thanks for the video!
7:50 The best part is in PVP scenarios or just out and about at night now it'll be harder to see stuff coming from the sides all so we can have a smaller space above the screen to fit more stuff, love the completely solid, not see through hot-bar too 10/10 change that should be in Java too to further inhibit the user experience, not to mention the glorious further mouse-travel distance, I can't wait!
Sarcasm aside, the _only_ good thing I see coming out of that is that number icons having a solid background to it so they don't blend in with the light-block's numbers.
If it ain't broke, don't fix it, this should remain Bedrock only where they need the space.
Any both-version inventory additions can have their own new menu.
Hoping we'll get more nature changes next week
Love the new texture changes, would absolutely love to see unique potion (and enchantments when its working) implemented into Vanilla Tweaks!
i personally dont like the look of the new UI initially, but it'll probably grow on me. what i do like is the seperate bits because that leaves so much room to work with for inventory as you said, or allowing us to potentially open multiple at once on screen and dragging them around/sorting them, like opening multiple windows on your computer. giving me some hope for the inventory issues the game is plagued with.
Xisuma's points on the inventory at the end are just perfection!
People who say that adding slots won't do anything are crazy. If they're right then we should remove everything and leave only the hotbar. If removing slots is a negative, adding slots will be a positive.
Yes, its not a long term solution. We can't just keep expanding the inventory everytime it gets smaller again. But after 15+ years, so many item have been introduced that we just NEED more slots. Hotbar could easily be expanded to 12 slots (1..9,0,-,+) and inventory could get a new row plus the expanded 12 slots per row like the hotbar.
A lot of much smaller games with much less items already do player inventories like this.
It's been 12 years since I've started playing minecraft, and only now do I realise bottles of experience are actually called bottle of enchanting
YEAAH I LOVE MY NEW XISUMA VIDS I'm sooooo exited
They literally build a testing framework into the game and then made it public for modders to use. That's amazing!
2:06 Wow Moajng re-added the Cog back to Minecraft awesome! I remembre this block was teased way back in the 2010s but was replaced with Redstone. So good to see it back in a new form.
4:00 Blud (pack creator) made swords use item/generated instead of item/handheld
My biggest takeaways from this snapshot: Built-in functionality for custom item textures for potions & enchanted books which I've been dreaming of for years, and the potential for larger inventories. Honestly, I'm not a fan of the new UI designs shown here, I do prefer the classic look, but I like your speculation that moving the container inventory off to the side of your player's inventory could be an opportunity for more rows. Really excited to see where both of these new features go in the future
Glad they're doing technical updates as well. Every new thing means the potential for something to break.
I literally thought that potion textures were in the official game changes and were so hyped...
My disappointment was immeasurable and my day is ruined.
Same I was so excited. :(
I love all of the new texture pack features, can’t wait to use them! One question, is there a place where you have all of these custom packs shown, because I don’t know how to code.
Id have to imagine those specific horizontally oriented containers are meant primarily for mobile, as they also all happen to include an 'x' to exit button which I cant imagine theyd put in Java/pc. I can kinda enjoy the direction theyre taking the UI, but I hope they enclude a dark mode personally, and a legacy option for the sake of old heads who cant embrace change. As long as they dont force people to change orientation, and let us revert/customize the textures with resource packs, Im all for it
Thank you!❤
The game testing framework was actually available to modders for a while, but it was complicated to set up.
Wow! This is a lot of really cool stuff!
LET'S GO WE HAVE A CHECKMARK AND A CROSS BLOCK YAAAYYY
Having the potion textures and enchanted book textures would be a great addition to vanilla tweaks
Ah, the way you wrote the title made me think they finally added custom blocks for datapacks. Oh well, surely soon!
The tests seem to be interesting! They'll be a great help for sure.
Also, a few things I think you may have missed:
- There was this bug fix:
MC-279208 - Players can no longer begin sprinting when pressing a sideways movement key first
which seems like it may have addressed the issue players had last snapshot with the movement fixes. Maybe now it's back to the way it was before?
- There was a change made to the [equippable] component which added a new field and a new slot to apply an item to, being the "saddle" slot. Setting an item's "equip_on_interact" field to "true" will allow players with the item in question to apply it to an entity, like a custom saddle on a pig. That being said, you can define which slot the item will go in.
There was also the addition of a new entity tag: "#can_equip_saddle". For any entity to be able to equip an item in the "saddle" slot, they need to be in this list (Mobs which can already do this will likely be in the list in the vanilla datapack).
- Lastly, the changes to Entity Variants you briefly mentioned is actually really cool!
Basically, what we saw happens with Pigs in warmer or colder biomes can now be defined to happen to a bunch of other mobs, in a bunch of other scenarios. Resourcepack makers will love this snapshot.
Bit of a earful to read, sorry! But hopefully that explains some things you went over. Great video!
6:43 I wonder if you can use the new variant components to provide a different saddle texture for each mob variant, that would once again allow providing a unique saddle texture for each horse type
Adding a fourth inventory row would be a huge improvement and doesn’t introduce any new complicated mechanic. That, or backpacks, which would be quite intuitive too (with their own separate slot)
I was waiting fot cit textures in the official game fpr so long :')
i bet the texture changes will be so used in hermitcraft. imagine scar carrying one hat and an anvil instead of 40 hats
5:57 That's it. 2 weeks of Skyblock for you!
Seeing mods like Falling Leaves and CIT-like mods be implemented into vanilla is so cool. I'm still disappointed with the overall lackluster quality of each update, but those two things are cool to see, as it means less mod updates.
Adding new slots honestly would be as simple as a scroll bar so we really don’t need more screen real-estate for that. Though while I like the colors for the new inventories I’d like it to stay attached… and would like to know if there would be different colors for each shulker
The new testing block features are 100% for modders. The changelog even explicitly states you need a mod to add tests.
As soon as you said "former Mojang employee" my immediate thought was Henrik because any useful communication always came from him, I checked the description and I was right😅🤣
That is pretty they are adding the test features even if they are limited right now. Also that piggie was a little speed demon
I hope the ui redesign allows us to control how many inventory slots a player has via attributes. It's a long shot, but it would be pretty useful for mapmakers
really hope they walk back the movement nerfs
Those bottles are something else! 🤩
With the new inventory texture leaks, I also hope they come to Java, and I also hope it'll bring more than just the textures and UI changes. I hope we'll be able to create chest GUIs with more than 6 rows, or even change the amount of columns it has. Or the possibility of changing where the inventory is on the screen when you open it. I'd love to see a complete overhaul of those mechanics and allow us extensive customization for things like servers or resource packs.
I can’t wait for the two billion different textures for the Bucket of Tropical Fish!
finally I'll be able to build the test for the build before i build the build
I like the idea of the horizontal inventory, but I feel like the new ui textures look too off from the games look and looks a bit too much like a weird texture pack
the container screen being horizontal may be because bedrock has pocket ui mode, which is very different from normal java ui and more accessible for pocket edition players. I think they would make it vertical again for both bedrock normal ui and java because all of the players are used to it and muscle memory would be very hard to change
I LOVE the snapshot vids X
Never stop ❤❤❤
They added unit tests to Minecraft incredible
I can't wait for that texture naming addition.
I wish minecraft had any consistency w their UI design. The new UI looks like it should've been on the 4J studios version of the game. The old UI is iconic
Extra inventory slots could be accessed by going to the Nether when you will realistically need more slots and can be away from home for a while. Bundles can act as an early game function to free up some space while a new feature to expand the inventory (be it a backpack or some permanent upgrade) would work as a later addition to your character.
shulker boxes: 🥺
@br1ravioli So true, every concept for an inv. expansion I've seen is just a worse shulker box.
I hope people start making custom textures for enchanted tools soon
love the new new UI!
pig going crazy during closing thoughts. fantastic!
Vanilla tweaks needs an "always pale garden sky" option!
I wish they'd "drop" this nomenclature
But I do like how they test for bugs, and I can see a huge boost for vanilla tweaks
Vanilla tweaks is gunna go crazy next update
This is really cool, hopefully some new animal variants or flowers next snapshot!
Thank you!
Eightsidedsquare is gonna go crazy for the new test blocks
7:56 Ayo, the pig tweaking
o7 CIT Resewn past 1.21.5
The additional features mojang's been adding so far have been extremely well. Aside from the speed changes in the last snapshot
I hope I can select the old hot bar in settings I don't like that at all
i really hope the position of the container inventory will be able to be chanegd with settings. i think it's a really neat idea (esp with mods that send big inventories offscreen) but i really don't like the unaligned slots and left-right movement
mojang should take a page of Factorio, and make the hotbar ... a HOTBAR! and not an additional inventory layer.
That would allow them to tweak the player's inventory, and even increase it based on ingame achievements.
It would also allow us to use the hotbar like on Creative mode, thus allowing us to pre-define palletes to work with before assembling a build!
In my opinion, the new UI is perfect, I like the font, the colors (I hope for a dark theme), and, my hot take, the horizontality, the screens are wider than taller, the space gives more possibility not only in terms of gameplay, but accessibility, in my case, I have a problem with precise inputs, and have a bigger UI not limited by the vertical space is ideal.
Obviously, this need to be an option, it is a radical change, and (as I see) the most people prefer the actual UI.
Vanilla Tweaks are gonna have a field day with this
7:40 while I do really like those UI changes visually, I'd also LOVE if they allowed for these UIs to actually be data driven, so texture packs could change the positions of slots, tags etc.
So e.g. people who prefered the UI side by side like this can have it like this, but people who want it on top of each other can just get that with a resource pack
or preferably have it the other way around. keep the UIs stacked vertically, and allow people to position them horizontally with resource packs.
the feedback to this new UI has been largely negative, so i doubt they'll keep it side by side. i hope they go through with the new textures though, at least
The inventory UI rehash could also allow for something else: scrolling! 🎉
How often do they take before releasing drops after the first snapshot?
I reckon 1-2months
Movement change wasn't reverted? What a shame
they rewrote major parts of movement, the "changes" are absence of bugs
@reqmen5509 Well, I already had this kind of dialogue, but at this point bug became a discovered feature. Players used it for a long time and there is no harm leaving things as they are
If they add the new UI I hope there is an option to keep the current look
I have a feeling that mojang saw muki tanukis custom roleplay datapack (maybe through hermitcraft)
i doubt. that datapack just does what was already possible using resource packs, it just adds custom model data to items instead of using the name component.
custom roleplay datapack will still be relevant though since it doesn't require putting your item in an anvil to have a custom texture, so you can have a custom item with whatever name you want, or no custom name at all.