Your Best Adventuring Group | Advanced Gamemastery

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  • Опубликовано: 18 ноя 2024

Комментарии • 64

  • @rpcraftpublishing
    @rpcraftpublishing Год назад +14

    Hello, thank you for hosting our project in your video!
    A very good topic to include us too! We have group backgrounds for these matters in our book too. Not a %100 fit, but the starting point is the same.

  • @Blizzic
    @Blizzic Год назад +42

    Everytime I walk away from one of your GM advice articles or videos, I feel like a whole new world has opened up for me.

  • @hyperrealhandgrenade6578
    @hyperrealhandgrenade6578 Год назад +22

    Session zero: Make characters with deeply integrated relationships
    Session one: the party is crushed by a ceiling trap
    Session three: REPEAT

    • @jimyoung9262
      @jimyoung9262 Год назад +1

      😂😂😂😂

    • @TheAlexandrian
      @TheAlexandrian  Год назад +7

      Saves you a ton of prep time.

    • @estebanrodriguez5409
      @estebanrodriguez5409 Год назад +12

      Obviously, the characters for the next games are the builders of that trap and the game starts with a celebration

  • @goadfang
    @goadfang Год назад +7

    The Phase Trio from Fate, the system behind Dresden Files, is the best funny little hat to put on D&D that I know of. Practically instant party cohesion, lightning in a bottle for having a group that hangs together narratively.

    • @TheAlexandrian
      @TheAlexandrian  Год назад +3

      100%. It can be a little time-consuming, but the dividends are HUGE!

  • @robertogallardo8157
    @robertogallardo8157 Год назад +4

    Greetings from a new Game Master hailing from Panama. I was introduced to your channel through an erstwhile U.S. marine, currently employed at the embassy, who conducted a seminar on mastering game mechanics, free of charge. Key concepts such as node-based design and the '3 Clues Rule' have significantly transformed my approach to campaign planning and preparation.
    I can vouch for the profound impact of your well-articulated wisdom, both on your website and RUclips channel, on those of us new to this hobby. Your guidance has made the journey into game mastery not only smoother but also far more enjoyable.

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      I'm so happy to hear that! Thanks for being here!

  • @drdm2446
    @drdm2446 Год назад +13

    Wow, I’ve heard about hillfolk from 3 or so sources but this is the first time it’s really made sense. Definitely going to delve a little deeper. Thank you JA

  • @Xpecial828
    @Xpecial828 Год назад +10

    Wow, this is the best GMing advice video I've come across in years. Actual actionable steps to make roleplaying easier, I am looking forward to trying this out in my next game. Thanks!

    • @TheAlexandrian
      @TheAlexandrian  Год назад

      Thanks, Nate! Glad it helped! Let me know how it goes in your game!

  • @RodrigoKuerten
    @RodrigoKuerten Год назад +1

    Funny how Avatar Legends has dramatic poles baked in the characters, but your explanation was much clearer.

  • @over-the-hill_dirtbiker
    @over-the-hill_dirtbiker Год назад +2

    Holy smokes! Does a group of players who can and will accomplish this interwoven net of relationships and motivations really exist? This is amazing!

    • @TheAlexandrian
      @TheAlexandrian  Год назад +6

      The trick (with any of the three techniques) is that it's a procedure. You just walk through the steps. And each step is pretty simple and straightforward.
      Results may vary, but literally anybody can do it.

  • @jamesrizza2640
    @jamesrizza2640 Год назад +1

    You are a Dungeon MASTER. Thanks for your advice and input into character creation.

  • @stickershock66
    @stickershock66 Год назад

    I love the fact you use the first Fast & The Furious movie as an example of effective characterization!

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      Clearly a beta test of Blades in the Dark before the post-apoc setting and crew rules had been fully worked out. ;)

  • @gregwisniewski9604
    @gregwisniewski9604 Год назад +2

    The variety of actionable advice that you pack into short videos always impresses me. I get tirned of by a lot of creators who are trying to 'sell' a particular style of play, while giving shade to other ones. I organize tables that want compelling relationships, and the RP usually has higher stakes than the combat. Thats not for everyone, but since i have that choice established already, ways to make that paet of the game MORE compelling are so helpful and inspiring.

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      Great to hear that! I try to make the videos I would want to watch, and I'm glad to hear there are others who appreciate that, too!

  • @alexnewman8416
    @alexnewman8416 Год назад +6

    This is awesome! Going to use this with my next campaign. Will check out that book as well! Thank you Mr. Alexander!

  • @Adrift-in-Thought
    @Adrift-in-Thought Год назад +1

    This is the most useful advice you have put out so far and your channel offers the best information on roleplaying games on the internet. I don't think this is advanced, this is the heart of roleplaying games.

  • @denisnadeau865
    @denisnadeau865 Год назад +1

    Some of these good ideas were an essential part of character creation in Star Wars d6 RPG. What you added makes them even better (and you presented them well).

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      Thanks! Star Wars D6 is one of my favorite games!

  • @TheCharlesFr
    @TheCharlesFr 9 месяцев назад +1

    That drama system sounds way too complex for me to handle, but I like the idea of a simple relationship circle or map. Thanks for the idea.

    • @TheAlexandrian
      @TheAlexandrian  9 месяцев назад

      It's all about finding the right tools for you, your group, and your campaign!

  • @mercurion08
    @mercurion08 Год назад +3

    Thanks for the English subtitles, it makes the video easier to watch by translating it into Spanish. (Google Translate) GO GO GO! NICE VIDEO! :D

  • @willn9568
    @willn9568 Год назад +2

    Another great video! So glad these are coming out at a faster clip.

  • @MilieuGames
    @MilieuGames Год назад +2

    Amazing video!
    Gonna use almost all of this for my two new campaigns. Thank you.

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      Glad it helped! Hope your campaigns go great!

  • @RadeFoxxy
    @RadeFoxxy 11 месяцев назад

    Amazingly usefulne advice!

  • @fotipitrakkos1193
    @fotipitrakkos1193 Год назад

    Seriously brilliant, Justin.

  • @seanfager8063
    @seanfager8063 Год назад +3

    Thank you! Im putting together a set of Dread characters for an opportunistic oneshot (for when we dont get enough players for our monthly game) and the idea of conflicting virtues is very inspirational. The first word in Heroic Tragedy is "Heroic" after all!
    Self plug : StoryCAD, which is opensource freeware, is designed for plotting fiction... but the Character nodes have hundreds of interpersonal conflict and motivation prompts that could come in handy.
    Second self plug : My antagonist roster on itch ("Flock of CROs") is populated entirely with characters made by drawing two to four cards from a deck of FunEmployment cards. That game is a barely tapped wealth of semi Gonzo inspiration.

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      Nice!
      I also adapt these techniques when designing pregens for convention games. Really great way to juice a one-shot.

  • @Drudenfusz
    @Drudenfusz Год назад +1

    Solid ideas, but for me those lack still something. For me the starting point is always theme, and from that players can create their inner polarity or by having a stance on the theme find another character who serves as their foil. This also helps not just looking backward in the background o the character, but having something the players can actively frame the scenes in the game themselves.

  • @jamesharrison142
    @jamesharrison142 Год назад +1

    This is so good! What an opening ❤🎉

    • @TheAlexandrian
      @TheAlexandrian  Год назад

      It's really great to hear that you're enjoying it!

  • @dlepley0801
    @dlepley0801 Год назад +2

    Your videos so chock full of actual DM advice. WoTC, if they were really concerned with putting out the best product should have thrown a ton of cash your way to write the new DMG.

  • @estebanrodriguez5409
    @estebanrodriguez5409 Год назад +1

    Step 6: Create 256 locations for your hexmap

  • @clydenoc2077
    @clydenoc2077 Год назад +1

    I'm never gonna follow another rule again.

  • @Polythemuss
    @Polythemuss Год назад +1

    Just wanted to echo those below in how great this video is. I have watched a bunch of your stuff, but this may be the most powerful tool you've produced a video on as well as being slickly edited and scripted. I was turned onto your blog, by a DM called Dragna Carta and he is right uphold you and Sly Flourish as the shining examples of gamemaster concepts.
    a couple questions, after coming back to Dm after a long time ive been able to get a group together but at cracter creation i felt it was important to get some backstory, which was sometimes quite minimal in its creation. Mostly just learning the mechanics of the game was enough to swamp them. Do you think some of the "drama map" can be bolted on after the fact through communication with the players and some deciphering of their goals as you see them. If you have bolted this on after the fact before (perhaps your TTRPG groups are more experienced than mine) have many pit falls arisen from this?

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      What I would do (and this is purely hypothetical; I haven't actually done it) is to let the players know what the full process will be, but then only do one step at a time. So do character creation at Session 0. Then Session 1, define roles. Then at the beginning of Session 2, do the relationship map. And so forth.
      Knowing the overall structure will let the players aim towards that in play, while spacing it out will help to avoid overwhelming them.

    • @Polythemuss
      @Polythemuss Год назад

      @@TheAlexandrian very much appreciated sir. We are well past session 1 and 2 but I think the slow introduction you speak of might be one that can work well. I wonder how much this type of front loaded work is beneficial in more unstable groups (attendance wise.)

  • @djaevlenselv
    @djaevlenselv Год назад +1

    Adventure Legacy reminds me a lot of the Phase Trio from FATE Core.

    • @TheAlexandrian
      @TheAlexandrian  Год назад +1

      Dresden Files is actually a FATE RPG from Evil Hate. I'm 98% certain that the technique originated there and was the genericized into FATE Core.

  • @minimoose7890
    @minimoose7890 Год назад

    Speaking of funny little hats, what's the pi hat you're always wearing about? :-)

  • @MagiofAsura
    @MagiofAsura Год назад +1

    Man, i wish my players gave a shit enough to do any of this. 😢

    • @TheAlexandrian
      @TheAlexandrian  Год назад

      The trick is to lock the door, swallow the key, and don't let them leave until they've written down one tangible goal for their PC. You can build up from there! ;)

    • @KristovMars
      @KristovMars Год назад +1

      Maybe hold auditions for slots in your play group?
      GamesMaster: So what would you bring to this play group?
      PowerGamer17: Well, I love to min-max my stats and constantly be the centre of attention. Also, it's VERY important that I win.
      GM: Great, thanks for your candid response! Don't call us, we'll call you.
      PG17: Great! I'll start fudging the numbers right away!

  • @pez5767
    @pez5767 Год назад

    I'm curious if folks actually enjoy this level of interdependence between characters... Peace and Love to those who do, but to me this just doesn't sound fun as a player.

    • @TheAlexandrian
      @TheAlexandrian  Год назад

      Many, many people enjoy roleplaying meaningful relationships.
      As I mention in the video, there are many different ways to frame a campaign. But everything from Princess Bride to Mission Impossible to Hamlet to Lord of the Rings shows the power of characters with strong, preexisting relationships.

    • @pez5767
      @pez5767 Год назад

      @@TheAlexandrian as i said, peace and love to those who enjoy that style of game, and as an English teacher I certainly appreciate the narrative (literary) examples. That said, I think I just prefer a focus on "the quest" (plot) rather than character relationships. Perhaps I'm the odd-duck in this regard. To each their own, and happy gaming to all.

  • @Aaron-cy9vv
    @Aaron-cy9vv Год назад +1

    Um, yeah, no. I don't want to play a character that needs love/respect/whatever from another player character. I'm here to save the kingdom/solve the mystery/build my criminal empire/etc

    • @TheAlexandrian
      @TheAlexandrian  Год назад +10

      Then I'd recommend using one of the other two techniques in the video!
      There's no One True Way to play roleplaying games, my friend!

  • @dirkliebegott9906
    @dirkliebegott9906 Год назад

    ✅ "Promosm"