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Anyway, thanks, now I know where the name Unity comes from
tnx .. take it easy it is not that much hard
as they said to me : any vector is .. normal that show direction .. multiply length => (7, 7,7) = (1,1,1) * 7 like this
This is a great example. Thank you so much.
Anyway, thanks, now I know where the name Unity comes from
tnx .. take it easy it is not that much hard
as they said to me : any vector is .. normal that show direction .. multiply length => (7, 7,7) = (1,1,1) * 7 like this
This is a great example. Thank you so much.