Autodesk 3ds Max 2017; Multi-threading the Scanline Rendering Engine

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  • Опубликовано: 26 окт 2024

Комментарии • 18

  • @luxxeon3d
    @luxxeon3d 8 лет назад +1

    This is fantastic. We've been asking for greater multi-threading capability in Scanline for a long time now, and it's finally happened.

  • @3dCutout
    @3dCutout 8 лет назад +3

    Cool! , i'm so happy that new features are based on what really user wants.

  • @johnschratz3698
    @johnschratz3698 8 лет назад +2

    This is great, hopefully it would help when rendering Fume when errors happen in other renderers and coming back to scanline.

  • @robertnewton9548
    @robertnewton9548 Месяц назад

    Thanks for showing this. I"m running scanline renderer in Max 2024, and I'm not seeing anything like your efficiency. I'm seeing CPU utilization top out at about 38%. I wonder if I have a setting wrong.

    • @garydvisualz
      @garydvisualz  Месяц назад +1

      It might depend on the different tools you're accessing in your scene(s). its not as optimized as things like Vray or Arnold, but at the time I recorded this, Scanline was still the most widely used renderting engine by 3ds Max users, and it was/is great to see it get some love. I still use it a lot for speed's sake.

  • @airsombra
    @airsombra 8 лет назад

    Much needed. Thank you guys. I just still wish for the ambient occlusion build-in.
    After all isnt it already ready to use via GPU in RT? But I digress... this feature is so welcome
    to this old-school me :)

  • @logitech4873
    @logitech4873 6 лет назад

    I'm seeing around 8% CPU usage with scanline in 3DS Max 2018 on an i9-7900X.
    I wish it could divide the screen into portions, one for each core or something. Shame Mental Ray was removed too.

  • @mBrajan
    @mBrajan 8 лет назад +1

    nice to know :)

  • @PetarStamenkovic
    @PetarStamenkovic 8 лет назад

    So scanline is the 2nd most popular render engine. What is the most used one?

    • @garydvisualz
      @garydvisualz  8 лет назад +1

      +Petar Stamenkovic The last time i had access to the data it was actually a tie for first place between VRay and Scanline at 36% of users (each).

    • @PetarStamenkovic
      @PetarStamenkovic 8 лет назад

      +Gary M. Davis Thank you!
      I'd really like to hear your thoughts on vray, if that is an acceptable question :)
      I'm a long time mental ray user, that has been enchanted with Corona lately. I wouldn't call Corona straight up better, since it's not, but in many cases it's just a pleasure to use, compared to mr/ir.

    • @garydvisualz
      @garydvisualz  8 лет назад

      +Petar Stamenkovic they all have their pros and cons and I don't personally care for the term "better" since its very relative to the individual. If i were heavily into production rendering, i'd be using Vray (and am, in fact, slowly adding it to my regular toolkit). It will be interesting to see where Autodesk takes the Arnold renderer. Having said that, i do still use Scanline for a lot of things myself. always loved it. do even more now. =)

    • @PetarStamenkovic
      @PetarStamenkovic 8 лет назад

      +Gary M. Davis Thank you! I'll be sure to give vray another go then.
      I too am interested in Arnold. I use Max exclusively so I don't really know what to expect from it.
      It does look like Autodesk will be doping mental ray/iray with Arnold under their own umbrella.

    • @garydvisualz
      @garydvisualz  8 лет назад

      +Petar Stamenkovic you might also want to check out AMDs new FireRender plugin for Max. It's free!

  • @neo7108
    @neo7108 8 лет назад

    Could you give a link for this scene?

    • @garydvisualz
      @garydvisualz  8 лет назад

      www.turbosquid.com/3d-models/maya-steampunk-interior/690811

  • @GenoGENOVA
    @GenoGENOVA 8 лет назад

    you need to Actiave SSE in Renderer