Unity: Camera follow with Cinemachine (2D)

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  • Опубликовано: 15 ноя 2024

Комментарии • 12

  • @NgoMinhHieu-mj8gp
    @NgoMinhHieu-mj8gp Год назад +1

    This really helped with my 2D game project. I've been struggling with the player camera, and your video was a big help. Thank you.

  • @_Escaflowne_
    @_Escaflowne_ 2 года назад +1

    Very useful thanks, this jerky camera thing was driving me nuts after I changed my player's movement from transform to rigidbody and it worked after I changed to extrapolate

    • @RootGames
      @RootGames  2 года назад

      Nice. Many people don't know about that option which is kinda mandatory for the Cinemachine camera to function properly. You can use extrapolate or interpolate, whatever works better for your game. Also, you can change it at runtime with scripts.

  • @Memeieli
    @Memeieli Год назад +1

    Quick and well made tutorial. Thank you!

  • @SpaceValveGuy
    @SpaceValveGuy 3 года назад +1

    Great content as usual, didn't even know how to set a lot of these options up for the longest time.

  • @HeroicRealm
    @HeroicRealm 3 года назад +1

    you are so good mr. keep it up.thank you

    • @RootGames
      @RootGames  3 года назад +2

      Will do! Thanks 😉

  • @sal1554
    @sal1554 3 года назад +1

    thanks for the tutorial , how did you made the ui pixel perfect ? , I'm struggling with this these days

    • @RootGames
      @RootGames  3 года назад +1

      Use TextMeshPro to avoid blurry UI elements. You also need to select your Canvas(in the Hierarchy window) and find Canvas component(in the Inspector window), then enable/check Pixel Perfect checkbox. Also, check my tutorial on how to correctly set up Pixel Perfect camera with Cinemachine.

  • @St0rm.bringer
    @St0rm.bringer Год назад +1

    good stuff