Just a heads up... In the video I am actually selecting the wrong Normal Map. If you get a texture set that contains two Normal Maps, you should use the one that is called OpenGL. in this case I select the DirectX version which would need an invert on the Y-channel to work properly. When it comes to automation regarding PBR Texture Set, just keep ONE (the correct) Normal map in the directory, or it might pick the wrong Normal map.
Just a heads up... In the video I am actually selecting the wrong Normal Map. If you get a texture set that contains two Normal Maps, you should use the one that is called OpenGL. in this case I select the DirectX version which would need an invert on the Y-channel to work properly. When it comes to automation regarding PBR Texture Set, just keep ONE (the correct) Normal map in the directory, or it might pick the wrong Normal map.
Great Plugin