By the way, I was actually the one who suggested adding @list, and that got many people (mostly snap users) getting the icon into scratchblocks. Also, a fun fact, the list icons used in scratchblocks (both 2.0 and 3.0 stlyes) are taken directly from the snap source code. Ok, not directly, they are generated using code in snap, but they were able to recreate them as vector images. For some reason it also took months, probably a year for it to get into the public version of scratchblocks.
I rewatched this video, gave me so much insparation to make my superblocks from my ideas, like boolean variables, your community post confused everyone, thank you for making this!
@@Blob2763 1:57 the code is wrong I typed it and it printed the undefined block You’re supposed to put the “+” at the beginning of the block to make it glow (work). same goes for the minus.not at the end.
@@vii-kaIf you put + before the block and after the ::, it will be work, but if you put - before the block and after the ::, the block will be have line
I made the most cursed scratch block and you can't convince me otherwise Define fry everyone's brains { Move (::stack) ::pen cat Set variable ::variables Define < ::music> ::operators }
maybe this way too cursed? 😏😏😏 when @greenFlag @stopSign clicked @loopArrow ::hat looks change [my vaiable v] to {[broacast [no v]] :: events} :: control say {forever} eat [hamburger v] :: control stop [v v v v v v v v v v v v] :: stack
I made z position block. Z position block is supposed to be size. I used motion color for it. I also made mouse z and mouse direction. I used sensing color and used the shape reporter for them both. I also made when @stopSign pressed block. I used event color and hat shape for it.
and now something that is not cursed. Ideas for new blocks delete latest stamp :: pen Deletes the last stamp made play note [60] for [0.5] seconds :: music Plays a set note for set seconds (touching colour :: sensing) Shows the colour its touching with hex (positive [-10] :: operators) Reverts negative numbers to positive. if the number is positive nothing will change. Has a workaround with math or use ([abs v] of (-10)) (negative [10] :: operators) Reverts positive numbers to negative. if the number is negative nothing will change. Has a workaround with math. (round [56] by [10] :: operators) Rounds a set number by a set number. Its the same thing that is on scratch but its not rounding by a set number like here. Has a workaround with math. (pitch:: sound) Shows the pitch. Has a workaround with variables. orbit around (Sprite2 v) for [3] times with distance [50] :: motion Orbits around a set sprite for set times with set distance by pixels. Has a workaround with move set steps. orbit around x: [0] y: [0] for [3] times with distance [50] :: motion Orbits around a set x: and y: for set times with set distance by pixels. Has a workaround with move set steps. (from (0) to (10) [fast v] speed :: operators Can be set to slowly move it towards the position. Has a workaround with math.
I put them in and all of them are amazing, i have added my own too! when @stopSign clicked :: events hat Activates when the stop sign is clicked delete (1) clones :: control Deletes a set number of clones, has a workaround with math if then :: sensing hat A clone of the if then block but its a hat block to clean up scripts
@@ThatOneChannelMadeByAnIdiot I like your ideas, but I feel like some of the blocks are a bit weird so i remade them set clone name to [a clone] :: control this block would need to be put inside of "when i start as a clone" block to work. This block would create or change a clone name to make every clone different. delete [a clone v] clone :: control This block would delete the clone that is selected and could be put inside of other scripts. when then :: events hat basiclly just a repurpose of your block, just a bit more different to be similar to the event blocks.
here they are: scratchblocks.github.io/#?style=scratch3&script=delete%20latest%20stamp%20%3A%3A%20pen%0A%2F%2FDeletes%20the%20last%20stamp%20made%0A%0Aplay%20note%20%5B60%5D%20for%20%5B0.5%5D%20seconds%20%3A%3A%20music%0A%2F%2FPlays%20a%20set%20note%20for%20set%20seconds%0A%0A(touching%20colour%20%3A%3A%20sensing)%20%0A%2F%2FShows%20the%20colour%20its%20touching%20with%20hex%0A%0A(positive%20%5B-10%5D%20%3A%3A%20operators)%0A%2F%2FReverts%20negative%20numbers%20to%20positive.%20if%20the%20number%20is%20positive%20nothing%20will%20change.%20Has%20a%20workaround%20with%20math%20or%20use%0A(%5Babs%20v%5D%20of%20(-10))%0A%0A%0A(negative%20%5B10%5D%20%3A%3A%20operators)%0A%2F%2FReverts%20positive%20numbers%20to%20negative.%20if%20the%20number%20is%20negative%20nothing%20will%20change.%20Has%20a%20workaround%20with%20math.%0A%0A(round%20%5B56%5D%20by%20%5B10%5D%20%3A%3A%20operators)%0A%2F%2FRounds%20a%20set%20number%20by%20a%20set%20number.%20Its%20the%20same%20thing%20that%20is%20on%20scratch%20but%20its%20not%20rounding%20by%20a%20set%20number%20like%20here.%20Has%20a%20workaround%20with%20math.%0A%0A(pitch%3A%3A%20sound)%0A%2F%2FShows%20the%20pitch.%20Has%20a%20workaround%20with%20variables.%0A%0Aorbit%20around%20(Sprite2%20v)%20for%20%5B3%5D%20times%20with%20distance%20%5B50%5D%20%3A%3A%20motion%0A%2F%2FOrbits%20around%20a%20set%20sprite%20for%20set%20times%20with%20set%20distance%20by%20pixels.%20Has%20a%20workaround%20with%20move%20set%20steps.%0A%0Aorbit%20around%20x%3A%20%5B0%5D%20y%3A%20%5B0%5D%20for%20%5B3%5D%20times%20with%20distance%20%5B50%5D%20%3A%3A%20motion%0A%2F%2FOrbits%20around%20a%20set%20x%3A%20and%20y%3A%20for%20set%20times%20with%20set%20distance%20by%20pixels.%20Has%20a%20workaround%20with%20move%20set%20steps.%0A%0A(from%20(0)%20to%20(10)%20%5Bfast%20v%5D%20speed%20%3A%3A%20operators%0A%2F%2FCan%20be%20set%20to%20slowly%20move%20it%20towards%20the%20position.%20Has%20a%20workaround%20with%20math.%0A%0A
The while block also exists one time when I created a project I got the while block in there after that I couldnt get that block again and also no addons where used
Hello! idk if ur gonna answer this, but how do we do it with the json code? Is there gonna be a download button on the scratchblocks website that downloads a scratch project with it?
2:10 is this the scratchblocks code? stop [all v] :: hat set [my variable v] to () { go to x: y: (apple) :: motion } :: variables when flag clicked :: cap
Look: When key () pressed ::Events ::hat When x is: () and y: () ::events ::hat It can be just x or just y too Say (go to x: () y: () ::motion :: reporter ) ::looks ::stack Repat (when this sprite clicked ::events ::reporter) times {...} ::conrol Remove () stamps ::pen ::stack Stop (Sprite v) stop any sprite from your animation/game ::control
Here's what I put to remake yours 2:14 stop [all v] :: hat set [my variable v] to () { go to x: y: [apple] :: motion } :: variables when flag clicked :: cap
You, according to the wiki, in early 2.0 could import scratch blocks in forms to backpack, but they got rid of it due to allowing invalid blocks in backpack.
this is what i made here: if then :: control cat pick random (1) to (10) :: stack wait until { stop [all v] :: stack } :: control when green flag clicked :: stack repeat (10) :: cap events
the final Scratch Discord code is here: stop [all v] :: control hat set [my variable v] to [] { go to x: (say [hello] :: looks boolean) y: [apple] } :: variables when green flag clicked :: cap events
when map starts :: hat :: control set [Lib v] to (Map [Lib v] :: control) for each (i::custom) in ([Lib v][buttons v] :: control) { run from variable ([Lib v][buttons v](i::custom)::control) [for this sprite v] :: control } :: control set ([Lib v][buttons v][2]::control) to (run_function [ButtonTwo v]:: control) run_function ([Lib v][Alert v] :: control) args: [I thought wukong died?] :: control function [ButtonTwo v] :: hat :: control wait (2) seconds run_function ([Lib v][Alert v] :: control) args: [FLOODING] :: control run_function ([Lib v][MoveWater v] :: control) args: (joinargs([Lib v][Intro v][_Water1 v]::control) (Vector3[new v] (0) (100) (0)) (5) :: operators) :: control lol
there's no way to convert this to scratch code, because most blocks are unobtainable. however, if you used just normal blocks, then I suppose it would be possible. there is no way to do it just yet though
@@Blob2763 Correct, but you can upload an image of it into scratch as a bitmap OR vector. If you want bitmap, click 'Export PNG' and if you want a vector image, click 'Export SVG'.
code for the cursed community post: stop [all v] ::hat set [my variable v] to (0) { go to x: y: [apple] } ::variables when flag clicked ::cap you're welcome
({hello!!! :: operators} @addInput :: grey ring) //that`s a grey ring show (Sprite1 v) :: looks boolean // can show also other sprites hide (Sprite1 v) :: looks boolean // can hide also other sprites Explode (Sprite1 v) if :: grey //you can explode an Sprite for Example if you press Spacebar when @stopSign clicked :: hat events //That`s good for Thumbnails or something like that. pick a random Letter from [A] to [Z] :: operators ring //I think its really usefull. if then :: custom //i don`t understand why Scratch Team don`t add it in the Game :,( end ... :: variables //...
By the way, I was actually the one who suggested adding @list, and that got many people (mostly snap users) getting the icon into scratchblocks. Also, a fun fact, the list icons used in scratchblocks (both 2.0 and 3.0 stlyes) are taken directly from the snap source code. Ok, not directly, they are generated using code in snap, but they were able to recreate them as vector images. For some reason it also took months, probably a year for it to get into the public version of scratchblocks.
One question, so do I need to wait a long time to done generate the blocks to my scratch 3.0 project editor?
@@XDLittleyellowDucki dont know, it may need Scratch 2 projects maybe..
I rewatched this video, gave me so much insparation to make my superblocks from my ideas, like boolean variables, your community post confused everyone, thank you for making this!
thank you!! :)
@@Blob2763 :)
@@Blob2763 1:57 the code is wrong I typed it and it printed the undefined block
You’re supposed to put the “+” at the beginning of the block to make it glow (work).
same goes for the minus.not at the end.
Also, the + "glow" is to go along with -, which strikethroughs the block. It's for showing script differences.
didn't work
apparently you're supposed to put - before the block instead of after but nobody said anything about that
@@vii-kaIf you put + before the block and after the ::, it will be work, but if you put - before the block and after the ::, the block will be have line
if you don’t put +(-) after ::, it still work
Amazing Video! ⭐
Hi mcvincient
@@tigershelf soup
Yoooo
I'm a Fan!✨️
It's Mc Vincent
Teacher: the test isn't that hard
The test:
I made the most cursed scratch block and you can't convince me otherwise
Define fry everyone's brains {
Move (::stack) ::pen cat
Set variable ::variables
Define < ::music> ::operators
}
i put this in scratchblocks & oh god
maybe this way too cursed? 😏😏😏
when @greenFlag @stopSign clicked @loopArrow ::hat looks
change [my vaiable v] to {[broacast [no v]] :: events} :: control
say {forever}
eat [hamburger v] :: control
stop [v v v v v v v v v v v v] :: stack
its looks like it is deserved to be in r/softwaregore
2:15
stop [all v] :: hat
set [my variable v] to () {
go to x: y: [apple]
} :: variables
when flag clicked :: cap
Thank you! now I can convert JSON to Larguae!
1:00 music works too
block concepts in scratchblocks:
when ::hat events
spin at (10)RPM for (2)seconds::motion
(average of (my list::list)::operators)
Everything in the thumbnail looks normal except the when green flag block because its under the other blocks. That's cursed
what? everything in the thumbnail is cursed.
1) stop hat block
2) set variable to loop
3) block
4) green flag cap
@@qwerty_qwerty Don’t forget the top left part
Create block "%15", press X and press "more blocks".
Finnaly, youtube didn't set a Scratch video as "made for kids".
Finally not Finnaly
Ye
I am a kid
@@Kat_lover938who cares
lol
Ban youtube kids.
1:49 but how
I made z position block. Z position block is supposed to be size. I used motion color for it. I also made mouse z and mouse direction. I used sensing color and used the shape reporter for them both. I also made when @stopSign pressed block. I used event color and hat shape for it.
btw the z position is used in 3d stuff
@@moonbun69. Yeah ik
@@shereecadarette5155 so you have 3 directions instead of 2 that already look like 3? cool
I guessed that it was scratchblocks right when I saw the thumbnail.
OMG I'm gonna prank ALL MY FRIENDS!! Thank you!!
That thumbnail string gave me a good giggle.
Is there a way to add custom images to blocks?
no
1:21 is very cursed the cat
"my brain isnt braining" got me on the floor
and now something that is not cursed. Ideas for new blocks
delete latest stamp :: pen
Deletes the last stamp made
play note [60] for [0.5] seconds :: music
Plays a set note for set seconds
(touching colour :: sensing)
Shows the colour its touching with hex
(positive [-10] :: operators)
Reverts negative numbers to positive. if the number is positive nothing will change. Has a workaround with math or use
([abs v] of (-10))
(negative [10] :: operators)
Reverts positive numbers to negative. if the number is negative nothing will change. Has a workaround with math.
(round [56] by [10] :: operators)
Rounds a set number by a set number. Its the same thing that is on scratch but its not rounding by a set number like here. Has a workaround with math.
(pitch:: sound)
Shows the pitch. Has a workaround with variables.
orbit around (Sprite2 v) for [3] times with distance [50] :: motion
Orbits around a set sprite for set times with set distance by pixels. Has a workaround with move set steps.
orbit around x: [0] y: [0] for [3] times with distance [50] :: motion
Orbits around a set x: and y: for set times with set distance by pixels. Has a workaround with move set steps.
(from (0) to (10) [fast v] speed :: operators
Can be set to slowly move it towards the position. Has a workaround with math.
Instead of (positive (-10)) use ([abs v] of (-10))
I put them in and all of them are amazing, i have added my own too!
when @stopSign clicked :: events hat
Activates when the stop sign is clicked
delete (1) clones :: control
Deletes a set number of clones, has a workaround with math
if then :: sensing hat
A clone of the if then block but its a hat block to clean up scripts
@@ThatOneChannelMadeByAnIdiot I like your ideas, but I feel like some of the blocks are a bit weird so i remade them
set clone name to [a clone] :: control
this block would need to be put inside of "when i start as a clone" block to work. This block would create or change a clone name to make every clone different.
delete [a clone v] clone :: control
This block would delete the clone that is selected and could be put inside of other scripts.
when then :: events hat
basiclly just a repurpose of your block, just a bit more different to be similar to the event blocks.
@@pegameses I just updated them to your example and i actually think those are better, so i guess i am bad at making blocks, thank you tho
here they are: scratchblocks.github.io/#?style=scratch3&script=delete%20latest%20stamp%20%3A%3A%20pen%0A%2F%2FDeletes%20the%20last%20stamp%20made%0A%0Aplay%20note%20%5B60%5D%20for%20%5B0.5%5D%20seconds%20%3A%3A%20music%0A%2F%2FPlays%20a%20set%20note%20for%20set%20seconds%0A%0A(touching%20colour%20%3A%3A%20sensing)%20%0A%2F%2FShows%20the%20colour%20its%20touching%20with%20hex%0A%0A(positive%20%5B-10%5D%20%3A%3A%20operators)%0A%2F%2FReverts%20negative%20numbers%20to%20positive.%20if%20the%20number%20is%20positive%20nothing%20will%20change.%20Has%20a%20workaround%20with%20math%20or%20use%0A(%5Babs%20v%5D%20of%20(-10))%0A%0A%0A(negative%20%5B10%5D%20%3A%3A%20operators)%0A%2F%2FReverts%20positive%20numbers%20to%20negative.%20if%20the%20number%20is%20negative%20nothing%20will%20change.%20Has%20a%20workaround%20with%20math.%0A%0A(round%20%5B56%5D%20by%20%5B10%5D%20%3A%3A%20operators)%0A%2F%2FRounds%20a%20set%20number%20by%20a%20set%20number.%20Its%20the%20same%20thing%20that%20is%20on%20scratch%20but%20its%20not%20rounding%20by%20a%20set%20number%20like%20here.%20Has%20a%20workaround%20with%20math.%0A%0A(pitch%3A%3A%20sound)%0A%2F%2FShows%20the%20pitch.%20Has%20a%20workaround%20with%20variables.%0A%0Aorbit%20around%20(Sprite2%20v)%20for%20%5B3%5D%20times%20with%20distance%20%5B50%5D%20%3A%3A%20motion%0A%2F%2FOrbits%20around%20a%20set%20sprite%20for%20set%20times%20with%20set%20distance%20by%20pixels.%20Has%20a%20workaround%20with%20move%20set%20steps.%0A%0Aorbit%20around%20x%3A%20%5B0%5D%20y%3A%20%5B0%5D%20for%20%5B3%5D%20times%20with%20distance%20%5B50%5D%20%3A%3A%20motion%0A%2F%2FOrbits%20around%20a%20set%20x%3A%20and%20y%3A%20for%20set%20times%20with%20set%20distance%20by%20pixels.%20Has%20a%20workaround%20with%20move%20set%20steps.%0A%0A(from%20(0)%20to%20(10)%20%5Bfast%20v%5D%20speed%20%3A%3A%20operators%0A%2F%2FCan%20be%20set%20to%20slowly%20move%20it%20towards%20the%20position.%20Has%20a%20workaround%20with%20math.%0A%0A
can you make import these blocks in a scratch project?
1:26, 1:16 and 1:45 will be cool
how do you import these blocks into scratch
you can't
you can not.
I think you go into your editor then you press "File" then press "Load from your computer"
@@shereecadarette5155 its just a png or svg file
@@EHMM no you can import with penguin mod (mod of turbowarp)
The while block also exists one time when I created a project I got the while block in there after that I couldnt get that block again and also no addons where used
Hello! idk if ur gonna answer this, but how do we do it with the json code? Is there gonna be a download button on the scratchblocks website that downloads a scratch project with it?
you vant
*cant
*can't
2:10 is this the scratchblocks code?
stop [all v] :: hat
set [my variable v] to () {
go to x: y: (apple) :: motion
} :: variables
when flag clicked :: cap
wow, this is amazing!
Woah im in the video
bro the thumbnail has given me great mental pain.
glowy block dont work
2:11
stop [all v] :: events :: hat
set [my variable v] to () {
go to x: y: [apple]
} :: variables
when flag clicked :: cap
how-
@@xaigamer3129 i did mine 2 months earlier
2:14
stop [all v] :: hat
set [my variable v] to () {
go to x: y: [apple]
} :: variables
when @greenFlag clicked :: cap
oh tysm! but its not working about the 3.0
scratch seriously needs to add show and hide round block types (idk what theyre called)
I need the block (when is sprite1 is touching sprite2)
please do versions
i am now obsessed with scratchblocks, but once i had to make a gimp picture because the feature wasn't supported
also any other features?
plus there are more categories
::music
::video
::text2speech
::translate
::makeymakey
::microbit
::ev3
::gdxfor
::wedo2
@@Montserratballaltaccount when u said ::text2speech
i think you meant ::tts
really cool!
Look:
When key () pressed ::Events ::hat
When x is: () and y: () ::events ::hat It can be just x or just y too
Say (go to x: () y: () ::motion :: reporter ) ::looks ::stack
Repat (when this sprite clicked ::events ::reporter) times {...} ::conrol
Remove () stamps ::pen ::stack
Stop (Sprite v) stop any sprite from your animation/game ::control
its broken.
idk why!
please fix it
PLEASE
PLEASE HELP US
I didn't make it so I can't really fix it :/
how do you do the reporter block?
how much spaces
(message)::reporter
now how do i get this on scratch?
How Do I Get Custom "Text To Speech" Or "Go Direct Force And Acceleration" Blocks?
1, type "tts"
2. type "gdxfor"
@@lantranthiphuong5650 Thanks!
Here's what I put to remake yours 2:14
stop [all v] :: hat
set [my variable v] to () {
go to x: y: [apple] :: motion
} :: variables
when flag clicked :: cap
Exactly how I did it!
So do the blocks have any function or are they just visual
they are only visual
@@MaxximkadereMaps thanks
now i can make reporter that has boolean input! thanks
can you make a video of how to import the blocks?
you cant obviously
@@Arrow-Pointer 💀
@@Squishy-Balls for fun
@@Arrow-Pointer agreed
You, according to the wiki, in early 2.0 could import scratch blocks in forms to backpack, but they got rid of it due to allowing invalid blocks in backpack.
how do you make a when shift key pressed block, or if right mouse down?
you cant?
@@kales901 when [shift key v] pressed :: events :: hat / cat
@@giannamhyls10 that doesn't make it in scratch
Avaiable in turbowarp
how to put the blocks in Scratch?
0:52 This is the 'if else' block, not the 'if then else' block.
how to upload the blocks on Scratch?
Is there also a way to make a RED HAT BLOCK?
this is what i made here: if then :: control cat
pick random (1) to (10) :: stack
wait until { stop [all v] :: stack
} :: control
when green flag clicked :: stack
repeat (10) :: cap events
Why did I think the arrow in the thumbnail was something else
is this only visual for the player who makes it or can others see it?
visual
the final Scratch Discord code is here:
stop [all v] :: control hat
set [my variable v] to [] {
go to x: (say [hello] :: looks boolean) y: [apple]
} :: variables
when green flag clicked :: cap events
Can it make it so that you can export it on scratch?
no, even if you could they would have no function because the way scratch makes blocks is different
this is useful👌
That's cool but how i export it to project like a SCRIPT, Not image?
You cant
@@goodvibes5780 Oh, then i don't see a big point in it.
@@nniztt you just feast your eyes on the beautiful script you made
how to do the go to x: green flag?
ok but how do we make them an actual extension
Turbobuilder
@@JulMikcool, but now I don't know how to use turbobuilder, I can't code with strings, only blocks
Nice!👍👍👍
[scratchblocks]
stop [all v] ::hat
set [my variable v] to [] {
go to x: y: [apple]
} ::variables
when @greenFlag clicked ::cap
[/scratchblocks]
So useful :D
How do I put it in scratch
Invalid/expired discord link :(
yes very cursed with so many uses
when map starts :: hat :: control
set [Lib v] to (Map [Lib v] :: control)
for each (i::custom) in ([Lib v][buttons v] :: control) {
run from variable ([Lib v][buttons v](i::custom)::control) [for this sprite v] :: control
} :: control
set ([Lib v][buttons v][2]::control) to (run_function [ButtonTwo v]:: control)
run_function ([Lib v][Alert v] :: control) args: [I thought wukong died?] :: control
function [ButtonTwo v] :: hat :: control
wait (2) seconds
run_function ([Lib v][Alert v] :: control) args: [FLOODING] :: control
run_function ([Lib v][MoveWater v] :: control) args: (joinargs([Lib v][Intro v][_Water1 v]::control) (Vector3[new v] (0) (100) (0)) (5) :: operators) :: control
lol
Amazing😀😀 I will laugh all night
cool but how do you export it to scratch?
there's no way to convert this to scratch code, because most blocks are unobtainable. however, if you used just normal blocks, then I suppose it would be possible. there is no way to do it just yet though
@@Blob2763 Correct, but you can upload an image of it into scratch as a bitmap OR vector. If you want bitmap, click 'Export PNG' and if you want a vector image, click 'Export SVG'.
in the thumbnail top left corner something is there seems like some code
Show me the code please
I think the community post one is
stop [all v] :: hat
set [my variable v] to () {
go to x: y: [apple]
} :: variables
when green flag clicked :: stack
How do you do this?
how do you paste text?
control/ctrl + V
how do you put it in scratch
N O
Hi i am back, Can I use this video on a website?
what's the website about?
@@Blob2763 i don't check my stuff so sorry i completely forgot what this comment and website was about but great video lol.
code for the cursed community post:
stop [all v] ::hat
set [my variable v] to (0) {
go to x: y: [apple] } ::variables
when flag clicked ::cap
you're welcome
std::cout
Can. we import them into scratch
NO
@@EHMM NO YES
stop all block shape?
example :: cap
why it dont works : :
Does it work on scratch addons? I will try
it doesnt
How to get extra information
example :: extra information example
0:52 you could just type
if then
else
end
also did you accidentally make the 1.4 version? (if then blocks used to just be if)
How can I use them in scratch?
u dont
it will be added in scratch 5.7
how do we put them in projects
you cant
N O
NEVERMIND I DID IT I PUT THEM IN MY PROJECTS
@@EpicBaconHairYTHOW
@@AbdulMamun_Alt screenshot or penguinmod
how to make longer c blocks
Se digitar como: @List, Não funciona
How create new blocks on scratch
custom blocks
({hello!!! :: operators} @addInput :: grey ring) //that`s a grey ring
show (Sprite1 v) :: looks boolean // can show also other sprites
hide (Sprite1 v) :: looks boolean // can hide also other sprites
Explode (Sprite1 v) if :: grey //you can explode an Sprite for Example if you press Spacebar
when @stopSign clicked :: hat events //That`s good for Thumbnails or something like that.
pick a random Letter from [A] to [Z] :: operators ring //I think its really usefull.
if then :: custom //i don`t understand why Scratch Team don`t add it in the Game :,(
end
... :: variables //...
A
this is REALLY cursed:
:: + :: hat :: cat
the : : thing dosen't work :(
bro it's :: no spaces
how to import them to scratch?
you can't
@@maximiliano_svreally
how to download
stop [all v]::hat
set [my variable v] to (){
go to x: y:[apple]
}
when flag clicked::cap
Can someone please help me with adding extra stuff
How can we acusses those
Alt+f4
you cant lol these blocks are not real
THAT THUMBNAIL MADE ME SO ANGRY lol
Can you imagine NOT say hello?