Cheating the Turbo Tunnel of Battletoads - Behind the Code

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  • Опубликовано: 7 июн 2024
  • Pondering what Game Genie codes could make the Turbo Tunnel easier to beat. "Easier" might be subjective...
    If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - / displacedgamers
    Twitter: / displacedgamers
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    Music by:
    / hariboosx
    / @wolfandraven
    Featured Game Genie Codes:
    (Take note that I have not tested all of these with a real cartridge)
    That Crazy Bypass Idea -
    Relocate Second Speed Limit: ALEYAUSS
    Ramp Launch Boost: LXEUNAZA
    Speed Limit Changes (Last Segment of Tunnel) -
    6: TAVNIUGA
    7: YAVNIUGA
    8: AAVNIUGE
    9: PAVNIUGE
    10: ZAVNIUGE
    11: LAVNIUGE
    15: YAVNIUGE
    Score Boost -
    1100 Points: PAUUEIAA
    Rollover to 0: AAXLXSPA
    Misc Fun -
    Increase Jump Velocity: GEEZKPZA
    Reduce Gravity: OYNAXVEV
    Early Speed Limit to 1: PAVNGUAA
    Early Speed Limit to 7: YAVNGUAA
    Screen Wrap (Broken. A lazy change) -
    Uh Oh: IYEAUNSO
    Don’t Do it: GGEAVYAO
    #BATTLETOADS #TURBOTUNNEL #CHEAT
  • ИгрыИгры

Комментарии • 442

  • @otakubullfrog1665
    @otakubullfrog1665 2 года назад +169

    For even more fun, try playing the bike level in two-player mode. You get sent back to the last checkpoint anytime either player hits an obstacle or misses a jump. I'm honestly surprised that two-player Battletoads was never codified into law as a valid grounds for divorce.

    • @bloodeagle6458
      @bloodeagle6458 Год назад +16

      Well if you even get passed the bike level you cant beat the game there's a programming error in the two player mode witch basically makes the game unbeatable on a level one player gets stuck on a track while the other takes off and gets stuck when they hit the edge of the screen getting the characters stuck making it impossible

    • @JMFSpike
      @JMFSpike Год назад +6

      @@bloodeagle6458 I'm curious, do you know if they fixed the 2-player bug in the Japanese version? Or how about the Genesis version?
      *Edit:* Nevermind, I found my answers. Japanese version does fix the bug, and so does the Genesis version.

    • @edwardmason119
      @edwardmason119 Год назад +6

      The PAL version was fixed as well too.

    • @fuzz11111111
      @fuzz11111111 Год назад +6

      @@bloodeagle6458 I was going to post exactly this. You know the games is hard when a bug this game breaking is left in near the end of it (because the devs and testers never got far enough in 2 player mode to find it).

    • @samusaran7319
      @samusaran7319 Год назад +1

      Lol man didn't know,but i did manage to pass the turbo tunnel still can...its like riding a 'bike'.

  • @evilgibson
    @evilgibson 2 года назад +114

    Step 1. - Find how the secret warp is spawned
    Step 2. - Spawn it in front of first wall placement as a new cheesy warp.
    Step 3. - Change level to next level when cheesey warp is entered

    • @BorsaMANIAC
      @BorsaMANIAC 2 года назад +1

      How many gg codes it will take to move the warp?

    • @evilgibson
      @evilgibson 2 года назад +4

      @@BorsaMANIAC just hoping the fact the warp gate process uses just a location on the track that is defined by hex.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад

      I mean it's only ten walls in and they all alternate.

    • @MrEvilbyte
      @MrEvilbyte 2 года назад +1

      Step 4: Change the warp to take you straight to the final boss (the final boss room is actually level 13, though the game itself doesn't say so).
      xD

  • @CesarCordova
    @CesarCordova 2 года назад +154

    My method is playing a TMR speedrun on the TV and pretend I am playing with an unplugged controller.

    • @ejmc6378
      @ejmc6378 2 года назад +18

      Ah, the "Let your little brother play too" method. Nice.

    • @rulojuka
      @rulojuka 2 года назад +7

      He even does the turbo tunnel blindfolded so with that strategy you could do it as well :)

  • @FritzCopyCat
    @FritzCopyCat 2 года назад +188

    The Japanese version of the game is far more balanced (and therefore better in my opinion). I've long been hoping that somebody eventually will either translate the Japanese ROM to English, or port the changes over to the US ROM (whichever is more practical) to make a definitive edition of sorts.

    • @ericmikesell5252
      @ericmikesell5252 2 года назад +1

      More balanced perhaps, realistic....no

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад +12

      What's definitive about easier frickin' _Battletoads?!_ The cuckoo difficulty is the POINT.

    • @hicknopunk
      @hicknopunk 2 года назад +45

      @@ericmikesell5252 battle toads are...realistic?🤔

    • @markykid8760
      @markykid8760 2 года назад +20

      12 is more realistic than 8. Everyone knows this.

    • @evan2902
      @evan2902 2 года назад +17

      The same could be said about the Ghosts n Goblins series. That being said, Ghouls n Ghosts managed to hit a sweet spot regardless of if you were playing its easier (North American) or harder (Japanese) iteration.
      It's possible to make something difficult without it being "cuckoo" to the point of it not even being fun...like with NA battletoads.

  • @nensondubois
    @nensondubois 2 года назад +50

    Years ago I started working on a Battletoads disassembly. I came up with a few interesting ideas.
    Invincible
    PYNZIUVS
    Die in one hit
    PYVTPESU
    Automatically defeat enemies
    OOUAGVOU
    Jump in mid-air
    TYSLEIIY
    TYSUPZIY
    SUKXEOVN
    AOSZKPEY
    SUKUESSO
    Jump in mid-air short version (Has no effect in bike race.)
    TYSLEIIY
    SUKXEOVN
    SUKUESSO
    Never encounter health invaders
    EPKIYLOL
    Stay on all partial platforms (Makes it harder to fall off platforms that are close to pits and allows free roaming to an extent.)
    EYUUSIEI
    Free-movement mode (Mode anywhere on screen using the D-PAD. Cannot fall off pits. Use with Hit anywhere, invincibility, infinite lives, etc codes. Animations will be frozen since the last frame but the game functions normally except for the Wookie Hole because the player will not appear unless the code is switched on before starting level and going offscreen in this stage will crash the game.)
    GXOXVEGK
    Disable locked screen-scrolling (Too many enemies on the screen will bog down the game and may cause glitches.)
    AENUZSTP
    AAOYTKTP
    AEUAOOTP
    Disable locked screen-scrolling in Wookie Hole
    AENOTVTP
    No flame obstacles in Volkmire's Inferno - Level 7
    OPSIAUSO
    Play unused song at title screen (Final Boss theme? Found by www.flyingomelette.com/oddities/oddities27.html)
    YAOVYIAP
    Title screen music modifier
    E51F:??:10
    Disable title demo sequences (press start to commence game. The selected song will be interrupted by the title sequences without this code)
    TTEEIYVT
    Activate before level finish cutscene to hear second unused song (I found this well over a year ago. Basically, there is another unused song and unused jingle that plays when starting the level before the game resets the level, and a full song that might have been an early cutscene song.)
    ZAXESEPL
    I barely have enough time as it is to finish large-scale projects but I thought these were interesting (there are more though would have to dig them up)
    Battletoads was a game I played at a friends' house well over 20 years ago and I was not old enough to finish the turbo Tunnel, much less the game itself.

  • @paradux57
    @paradux57 2 года назад +79

    Turbo Tunnel always gets talked about but nobody seems to ever talk about the Clinger Winger level which is a whole lot harder since you need literal pixel perfect timing for just about every turn you make

    • @mustardseed
      @mustardseed 2 года назад +51

      I think it’s because none of us ever encountered that level as kids. The Turbo Tunnel was always my block. Although it became Clinger Winger as an adult.

    • @lordlouie3550
      @lordlouie3550 2 года назад +10

      Yeah, speed fixes would be much appreciated for Volkmire's Inferno and Rat Race.

    • @GeneralBolas
      @GeneralBolas 2 года назад +8

      @@mustardseed Speak for yourself; I got there plenty of times as a kid.
      Though to be fair, I did need a GG to be able to practice each of the levels to get good enough to beat them. That is, I didn't spend hours playing levels 1-9 just to have a chance at the Rat Race.

    • @BorsaMANIAC
      @BorsaMANIAC 2 года назад +8

      I d e s p i s e d Clinger Winger as a child because i played on the emulator, and this level isnt suited for the keyboard AT ALL! Dpad design allows for a smoother turns using only 1 thumb, but on the keyboard I had 4 separate arrow buttons, and my fingers and the wrist HURT from all of that quick precise presses! I had to do the insane manic tapdance with the fingers on my right hand! Needles to say it took 1 whole month to beat the level with saves.

    • @lordlouie3550
      @lordlouie3550 2 года назад +12

      @@BorsaMANIAC thats not even the worst part. emulators have varying levels of input lag that can render the stage virtually impossible if your setup has too much lag, especially HDTVs and older emulators

  • @Nikku4211
    @Nikku4211 2 года назад +43

    Please make a video on the Frankenstein NES game. AVGN has shown that the only cheat codes in his Game Genie book for the game just make it harder.

  • @SAgreatn
    @SAgreatn 2 года назад +73

    So every finish line resets speed to 2, except the last one which ends the level. If each of these is jumping to a set of instructions somewhere, could we change the address of the first finish line to jump to the end level event?

    • @DisplacedGamers
      @DisplacedGamers  2 года назад +41

      True. That would definitely be the ultimate skip

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад +4

      Heh. Could other checkpoints be similarly coded? Imagine finishing Karnath's Lair by only going through the first "safe" pit. Wouldn't help with Clinger Winger, though.

    • @BohepansTheThird
      @BohepansTheThird Год назад +1

      In other words, like Keanu Reeves said in the movie Speed... "We just take them out of the equation!" Skip one? *Skip all.* And the level is over, and plenty of childhood frustrations are finally avenged...

  • @kennylauderdale_en
    @kennylauderdale_en 2 года назад +75

    I always go by the "swoosh" sound of the audio. It's all timing.

    • @lainwired3946
      @lainwired3946 2 года назад +4

      Good tip but only really for a CRT, or maybe like, RetroArch with runahead.

    • @alfredocanas6802
      @alfredocanas6802 2 года назад

      @@lainwired3946 Yeah, your best shot is playing on a CRT, unless you have a lot of practice the lag induced by retroarch, lcd display, usb polling can make the game even more difficult but no impossible. Last week I played the turbo tunnel on my mISTer fpga and I didn't feel I was struggling too much but I need practice a lot more to reach the level I once had when I was a kid.

    • @lainwired3946
      @lainwired3946 2 года назад +1

      @@alfredocanas6802 retroarch runahead does help a bit but not much. Like you said, that is the best solution.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад

      @@lainwired3946 Not having suitable hardware I WILL accept as an excuse for failure. The good stuff's hard to find nowadays.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад +1

      That's what it's there for. Thank you for being a chad.

  • @Munden
    @Munden 2 года назад +36

    I was about 7, spending night after night playing Battletoads on my NES and 12" CRT TV on my Styrofoam beanbag chair, dying to the wave/bike race level over and over and over again. I eventually learned to beat it but when I got to Clinger Winger I got stuck again and never beat the game.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад

      You talking about Surf City? That level _can_ be legitimately wonky. But at least it's not too long.

    • @ViViDG
      @ViViDG 2 года назад +2

      @@CarbonRollerCaco Surf City is one of the easiest levels in the game, in my opinion. The Clinger Winger is also another easy level for how late in the game it is.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад +4

      @@ViViDG Is nothing in Battletoads hard to you?

    • @ViViDG
      @ViViDG 2 года назад

      @@CarbonRollerCaco The last section of the terra tubes. The randomness of the shark right before you jump over to the last section where you glide down to the exit. My most hated level would be the rat race simply because it can lock the game up.

    • @maximuscesar
      @maximuscesar 2 года назад +2

      That's the beauty of this game: you think the tunnel is the hardest thing ever and it's not 😂

  • @tamaszsebe3730
    @tamaszsebe3730 2 года назад +15

    This was super interesting!
    I recently loaded up BT on an emulator, and Turbo Tunnel only took 2-3 lives to get through - still had all the muscle memory intact after 30 years!!
    p.s. just about every level after turbo tunnel is harder than turbo tunnel haha - have fun!

  • @matthewrease2376
    @matthewrease2376 2 года назад +6

    I thought that sounded like Anders' music! :)
    I've watched The 8-Bit Guy too much to not recognize this great music.

  • @lanfear552
    @lanfear552 2 года назад +5

    The authors are already credited, but the song itself isn't mentioned. The outro is: Wolf and Raven - On The Run

  • @pr3st00
    @pr3st00 Год назад +1

    13:13 I remember when I was a kid I managed to somehow overflow the life counter. When that happened, no matter how many lifes you had, after dying one time the counter would decrease to 5. So I kind of learned when to stop earning more lifes so the issue didn't occur.

  • @Kuikkamies
    @Kuikkamies 2 года назад +4

    This is a trick I learned when playing the NES PAL version during the 1990s; you can position the toad perfectly in the middle and go past every slab. I managed to do this only a handful of times, but it is possible.

    • @matthewlozy1140
      @matthewlozy1140 Год назад +2

      I remember actually doing this a few times. It's definitely possible.

  • @dionelr
    @dionelr 2 года назад +4

    I found an old family video of myself playing this game. I looked visibly frustrated. I can only remember a handful of times passing this level. I don’t think I ever got passed the surfing level.

  • @DaWhiteTyger
    @DaWhiteTyger 2 года назад +5

    14:18 challenge accepted! Dude, I've only ONCE ever beaten the turbo tunnel (died son after, I WAS LIVID!)
    I Never had access to the inf. Lives code, only had up to 9 lives and then still bogus. Where was this code back in the day for Game Genie? Ugh.
    Seriously, you've given me hope, as I've seen PLENTY of guides and walkthroughs, BUT NOW these new GG codes might actually give me a true chance to play AND BEAT BattleToads for Effin' once! Kudos, seriously are in order. Can I like this video twice? lol

  • @HooDooBrown
    @HooDooBrown 2 года назад +3

    It's funny how the beat em up is the best part of the game. The rest is just a way to crush your balls to un fun levels.

  • @user-sl6gn1ss8p
    @user-sl6gn1ss8p 2 года назад +11

    Turbo Tunnel is probably my favorite level in any NES game I've played, and comparatively easy after you get to the later stages. It's hard but absolutely learnable, and if you do you get a great mix of challenge and control. It sucks if you just want to progress in the game, but the thrill of getting the last bit just right is great.

    • @micheliwaniec80
      @micheliwaniec80 2 года назад +3

      Not to mention it serves as training ground for the way harder "Volkmire's Inferno" vehicle level. Cheating the early easier levels in Battletoads doesn't make that much sense if you want to get through the rest of the game - even on infinite lives :)

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 2 года назад

      @@micheliwaniec80 yeah, unless the plan is to find cheats for each level I guess : p

  • @Kuikkamies
    @Kuikkamies 2 года назад +14

    If you didn't hear yet, Columbus Circle is re-releasing Japanese Battletoads on a physical cart.

  • @deim3
    @deim3 2 года назад +1

    Imagine doing all this to beat the 3rd level only to fond out that it's still one of the easier ones, and later levels are BY FAR more difficult.

  • @tombell9578
    @tombell9578 2 года назад +9

    Did you try jacking the speed limit up so high it breaks collision detection?

    • @DisplacedGamers
      @DisplacedGamers  2 года назад +11

      You know when they go plaid in Spaceballs? It was kinda like that.

    • @tombell9578
      @tombell9578 2 года назад +4

      @@DisplacedGamers Ha! Nice description.

    • @vuurniacsquarewave5091
      @vuurniacsquarewave5091 2 года назад +4

      If the check uses a naive approach (which it might to save on the CPU time) you have to find the smallest possible size for any given hitbox, move faster than that size and then phasing through objects becomes a possibility. One frame you're to the left of something and in the next frame you're already to the right of something and no hit could be registered.

    • @marscaleb
      @marscaleb 2 года назад +1

      @@DisplacedGamers Video or it didn't happen.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад

      The good ol' Flash method.

  • @Nachotronix
    @Nachotronix 2 года назад +1

    I remember getting through the turbo tunnel as a kid, and being so burnt out by it, that I didn't even try to beat the ice level, as soon as I died I was like: that's it, I'm done, I'm never touching this game again

  • @letthetunesflow
    @letthetunesflow 2 года назад +2

    Saw you comment on the mega man 4 video about this after a viewer brought up slowing this part of the game. Loved seeing you take a cool suggestion by a viewer and making a video about his suggestion about this game and level!
    You rock dude! Just found your channel and I’m loving it so much! Binge watching and learning a lot!
    P.s. This is the only game I’ve seen where the Japan release has been changed to be easier than the NA release! To be honest I’m not even sure how many NA NES games got a Japanese Famicom Release… Haven’t had much luck finding that information while quickly looking…
    I wonder if the opposite happened at all (I doubt it lol) and if a Japanese Famicom game released in NA was ever changed to make it more difficult and not easier (unlike it usually was)!

    • @geraq0
      @geraq0 2 месяца назад

      I recall that the Japanese version of Castlevania III is easier than the NA version, and it was released earlier.

  • @IFinishedAVideoGame
    @IFinishedAVideoGame 2 года назад +1

    This was crazy interesting. Never seen a game genie used like this to such creative ends before! Shame I imagine even with the GG I couldn't beat that section lmao

  • @tomsko863
    @tomsko863 2 года назад +1

    This was one of your best videos. Thank you for it. It was fun to watch.

  • @FartSmucker
    @FartSmucker 2 года назад +5

    PLEASE do a video on the end of the GI Joe Nintendo game, the first one. As it replays *really great music* cut scenes of all the boss fights but there's basically an invisible character on screen you can control as the direction the boss looks faces you as you move and you can also damage and even kill it! Thats bugged me for 30 with equal praise on how interesting and original it was but also a nagging curiosity. I'm a carpenter, not a programmer soooooo I can't dig too deep in it:D

  • @joeymurphy2464
    @joeymurphy2464 2 года назад +11

    Man, this channel just never fails to make something awesome and really make it possible to understand the structure of NES games at the most base level. Is there any chance you could dig into the level format of Super Mario Bros? I've looked at lots of that game but the level design has totally escaped me. Random example, there's a hidden 1up right after the first set of pipes. Where is that in the code? Can we move it elsewhere in the level? Seems like a great video to watch. In any case, looking forward to the next one!

    • @DisplacedGamers
      @DisplacedGamers  2 года назад +2

      I would like to get to SMB at some point.

    • @Kunigun
      @Kunigun 2 года назад

      Exactly

    • @FistMeDaddy
      @FistMeDaddy 2 года назад

      I imagine hidden blocks are coded like every other block, except their sprites arent loaded

  • @ElecManX
    @ElecManX Год назад +1

    "find the bikes" had me rolling

  • @yusukeelric
    @yusukeelric Год назад +1

    Secret. Don't look at the bike, Look at the shadow.
    The bike wobbles up and down, The Bike gets confused with the moving shapes, the bike floats making it hard to determine the right moment to jump.
    The shadow is stationary, the only black circle in the level and is stuck to the ground.
    Done, you won the Turbo Tunnel. I can also help you with Volksmire Inferno. There is no hacks for Clinger Winger, pause a lot there.

  • @sentry4944
    @sentry4944 2 года назад +5

    How about adjusting the speed you move vertically. That way you can dodge the half width walls a lot easier, especially at the end.

  • @gizaha
    @gizaha 2 года назад +2

    Some years ago i finished this game in emulator, using save states, rewind and slow motion 10% at some levels. Conclusion, this game is inhumanly (and incorrectly) hard.

    • @MLBlue30
      @MLBlue30 2 года назад +1

      Seriously, the race against the glowing ball is especially hard. Your reaction time must be perfect at every turn everytime. 1/60th of a second I believe. No margin for error. I had to relentlessly save scum this level, you know you are fucked when game genie can't help.

  • @Ziggurat1
    @Ziggurat1 2 года назад +10

    What about moving the end of the level to when you jump on the bikes?

  • @jimmyhirr5773
    @jimmyhirr5773 2 года назад +1

    $F331 is pretty clever. Using EOR instead of CMP ensures that A is 0 when the branch falls through. That way, the code can just use A to set the fractional speed to 0.
    I wonder why they didn't use CPX at $F33B. X is always equal to A at that point and using X makes loading the top speed at $F338 unnecessary.

  • @maliciousfry
    @maliciousfry 2 года назад +1

    I love all these code editing videos!

  • @kargaroc386
    @kargaroc386 Год назад +1

    When you show a fixed-point value, it would be really cool to actually show it as a number with a fraction and a decimal point, instead of two numbers that don't look like they make sense together.
    IE, show 1.996 alongside the 1 and 255

  • @hicknopunk
    @hicknopunk 2 года назад +1

    Somehow YT didn't show me your last 5 videos. I even have the bell on. I hope your channel isn't getting burried due to the niche nature of it. I love your videos and will start manually checking you channel.

  • @JAYCEEDOUBLE
    @JAYCEEDOUBLE 2 года назад +4

    This channel is awfully underrated. You deserve way more subs and views. Your retro tech videos are up there with the works of ModernVintageGamer and the like.

  • @evan2902
    @evan2902 2 года назад +3

    It's funny how it's hard just to come up with a programming solution for this level

  • @user-do2ev2hr7h
    @user-do2ev2hr7h Год назад +1

    The simplest change I would implement is to keep the arcade style mechanics for the auto scrolling section so that you next life immediately spawns where you left off. That single alteration would make the game far less punishing.

  • @miaouew
    @miaouew Год назад

    The Battletoads arcade was one of my alltime favorite beat em ups! the NES toads were way too hard for me as a little kid lol

  • @DaWhiteTyger
    @DaWhiteTyger 2 года назад

    I was told that they DESGINED this tunnel exclusively for Game Genie cheaters (hence why I think GG only included 9 lives code instead of straight Inf. Lives codes) to where you HAD to pour in time to beat this level. I shall make a video of me (eventually) beating this tunnel and i'll be sure to include which of the GG codes I decided to use.
    THANK YOU THANK YOU for making an old kid's dream come true! You're freakin' fantastic.

  • @MrJibaku
    @MrJibaku 2 года назад +1

    My friends and I literally say that the end of the game is this segment. It’s been a running joke for almost 20 years.

  • @rroadagain2810
    @rroadagain2810 2 года назад +1

    As someone who has no issues with the Turbo Tunnel, I don't think fixing it is the way to go. Infinite lives is the way to go because it allows one to learn it properly, but it also similarly 'fixes' the later levels.
    You later have a Turbo Tunnel-esque level where there is no way to react, memorization is a requirement.
    After that you have a level that requires more memorization, even if it isn't the same type of level.
    These are super frustrating because you get a few shots and then you restart the game. Infinite lives fix that.

  • @sevinPackage
    @sevinPackage 2 года назад +1

    Interesting how the music speeds up with the vehicle speed. Nice touch, Rare.

  • @joey0guy
    @joey0guy 2 года назад +4

    My recommendation was going to be to alter the jump height and speed to be enough to just pass over everything in one leap, but as you showed that won't cut it!

  • @KnightRaymund
    @KnightRaymund Год назад +1

    My brother and I played the SNES version. The first 2 levels were really fun. And that's all we really got to play. My brother insists we did get past the third level at some point but I don't remember ever doing so. Fuck that level.

  • @SylphidUndine
    @SylphidUndine 2 года назад

    turbo tunnel as a kid had me stuck for longest time in any game at the time that eventually i got so good at it, i was able to play with my head turned away from the screen or blind folded from start to finish just by listening to the sound cues and memory.
    practice really does make perfect.

  • @williambarnes5023
    @williambarnes5023 Год назад

    The thing to change about Turbo Tunnel is where the level's goal spawns. Move it from the end of the level to right before the bikes.

  • @vodkagobalsky
    @vodkagobalsky Год назад +1

    This feels even harder than just practicing the level and getting good at it.

  • @ItsHyomoto
    @ItsHyomoto 5 месяцев назад

    My favorite part about this video is it, perhaps unintentionally, demonstrates the relationship to how a game is coded to the assumptions the developer had about it. Or if one desires a less pretentious description, the developer programmed the game based on how it worked. This probably seems obvious but it shows why sometimes changes can be easy to do and sometimes hard. The developers here made decisions based on how fast the tunnel was going and so all values must line up for it to work properly. It is very likely to cause a number of headaches during development as a tweak here or there would require testing the entire tunnel and fixing values reliant on those old numbers. It's also likely why those are the changes chosen for the Japanese version as they required the least amount of rework while also tempering the challenge.

  • @maverick_loneshark
    @maverick_loneshark 2 года назад +2

    I think the most frustrating thing about Battletoads was the limited continues.
    I am fine with restarting a level after dying, but restarting the entire game is another story.
    This is why Ninja Gaiden is much more forgiving IMO.
    I think infinite continues is the way to go with the 'get good' methodology.
    I feel like that would be the 'easier' mode that keeps the closest to the original challenge & design.
    **Now if there was something we could do to make the game completable for two players (my understanding is that a design flaw makes Battletoads impossible to finish with two players!).**

    • @brandonfrancey5592
      @brandonfrancey5592 8 месяцев назад

      Battletoads took a page from Super Mario Bros and put warps throughout the game. If you know where they are, you can jump ahead fairly quickly.

  • @lwvmobile
    @lwvmobile Год назад +1

    I never understood what the game wanted in the turbo tunnel, the jumps that look like your toad clears by a significant margin and you still end up falling. I borrowed a have genie with this game, still never best it, but at least I got to see what the other levels looked like. I probably only ever beat the turbo tunnel a handful of times as a kid.

  • @Xanris
    @Xanris 2 года назад

    Considering the limitations of the architechture, I would say pinning the bike in air would make the most sense
    1. check original value when hovering on ground/
    2a. check max value of jump
    2b. check if its possible to clear max wall height with a jump value high enough
    2b not possible - used max jump height to make it much easier, no need to worry about platforms and jump pads
    2b possible - use a value high enough so we can sit back and relax while the game's evil plan is thwarted

  • @danmanx2
    @danmanx2 2 года назад

    Great video! I would love to see some fun codes for Rampage on the NES. Super Jump, super punch, etc. Thanks again!

  • @VoxVocisCruora
    @VoxVocisCruora 2 года назад

    This guy with his code modifications: Reality can be whatever I want it to be.

  • @jimmyhirr5773
    @jimmyhirr5773 2 года назад +1

    I believe the reason that the US version is so much harder than the Japanese version is because of video game rentals. Making the game harder in the US was a common tactic to make the game too hard to beat during a rental period, in the hopes of encouraging renters to purchase the game.

  • @matthewlozy1140
    @matthewlozy1140 Год назад

    Battletoads is my all time favorite game, so trying to make Turbo Tunnel easier is heresy to me, however I really enjoyed this video.

  • @Cab895
    @Cab895 2 года назад +4

    Mid 30s checking in. LOVE these videos, as someone who could never get past that stage as a kid!

    • @MatthewHolevinski
      @MatthewHolevinski 2 года назад +1

      Same, except I don't really remember battletoads being anymore difficult than any other game. I suspect I beat it like most other games. Or at the very least I don't remember battletoads being so difficult as to be meme-worthy.

  • @MarcoFD
    @MarcoFD Год назад +1

    i guess since in europe we played at 50 hz the turbo tunnel was easier for us so that would be my recommendation. to rack up lives just repeat hitting birds and keep them onscreen in the 2nd level

  • @JohnSmith-nj4zq
    @JohnSmith-nj4zq Год назад

    This reminds me of the train jumping on the Adventure of Little Ralph (PS1). Both games are very good, but the difficulties are so frustrating.

  • @AlanBowker
    @AlanBowker Год назад

    I just now got around to this video. LOL. I absolutely love this level. It was such a blast to play. The one that used to drive me nuts was that freaking snake level.

  • @lolKbgTgm6621what
    @lolKbgTgm6621what 3 месяца назад

    I'd love to see a Behind the Code on the infamous level 11 2-player bug. It's not exactly brand new territory - everyone knows it exists - but I've never seen an accessible breakdown of exactly where and why the assembly gets tripped up.

  • @BohepansTheThird
    @BohepansTheThird Год назад

    The failed attempts earlier on in the video to use GameGenie codes to make the Turbo Tunnel easier, just made me think of a line from the first Mighty Ducks movie. "Man, we can't win even when we *cheat!* " Hah. Oh man. The frustrations of some gamers in childhood, trying to play this game and getting nowhere...

  • @grandmastermario3695
    @grandmastermario3695 2 года назад

    The greatest gamer ever TMR beat this blindfolded and also beat this game fully sighted with out taking a hit

  • @dimreturns1190
    @dimreturns1190 2 года назад

    Very cool, thanks for sharing

  • @dsc-nr5zy
    @dsc-nr5zy Год назад

    This game was nuts. I used to think Turbo Tunnel was impossible. Then i thought the level after that was impossible. Then the next. Then the next. I don't think I beat this game without Game Genie.

  • @LarsSveen
    @LarsSveen Год назад

    I actually really like the last option. It makes that section more fun because if you do well, you end up with a handful of extra lives.

  • @zerojayzero
    @zerojayzero 2 года назад +1

    Really enjoyed the look at the code behind the Turbo Tunnel. Gotta say though that the amount of time and effort put into it would have been far better served by simply memorizing the Turbo Tunnel layout. Almost nothing in Battletoads, including the Turbo Tunnel, is random. The entire game is exactly the same every time you play it. When you know what is coming up next, you put yourself in a far better position to succeed. They only real difficult part is the last section, but the only real difficulty there is in learning how long you hold up or down before switching.

  • @SaiyanInTraining
    @SaiyanInTraining 2 года назад

    I never had much trouble with this level as a kid. The clinger winger got me every time though.

  • @MurderWho
    @MurderWho 2 года назад +1

    Now instead of getting stuck in the turbo tunnel, players can get stuck at the Rat Race instead :)

  • @samalcis
    @samalcis Год назад

    I never tried it, but I believe some third party NES controllers had a rapid fire option for the start button. I’m curious if enabling rapid fire for START and then, if needed, simplifying the PAUSE sequence for the game would help here. You’d slow down the game without modifying the actual physics of the game. I do remember the rapid fire option clearly did not work on various games for various games, for example Capcom titles such as Mega Man. In any event, excellent video as always!

  • @soviut303
    @soviut303 2 года назад

    Would love to see a follow up turbo tunnel video doing some of the things you mentioned; destructible barriers, etc. I'd also love to see codes that can trigger the "finishers" (giant fist, giant boot, etc.) on the first hit.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад

      You mean after the first regular hit? 'Cause finishers have that windup that you'd get hit out of otherwise. Unless you eliminated that, too, of course.

    • @soviut303
      @soviut303 2 года назад +1

      @@CarbonRollerCaco Yeah, essentially make every punch/kick a finisher kick with zero delay.

  • @TheJackal917
    @TheJackal917 2 года назад +1

    Back in the day, it was 1993 and I was 10 yo it took like two months to memorize and complete this... torture. What a times...

    • @DisplacedGamers
      @DisplacedGamers  2 года назад +1

      Ahh man. Two months on the tunnel, and then… so much more game left. Arg!

    • @TheJackal917
      @TheJackal917 2 года назад

      @@DisplacedGamers just imagime my surprise back then...

  • @tralhas
    @tralhas Год назад

    You're actually analysing one of my childhood traumas...

  • @Dwedit
    @Dwedit 2 года назад

    Note that even if the speed is turned down, you can still start at the left side of the screen, hit a ramp, then move to the right to make the jump.

  • @Fender178
    @Fender178 2 года назад

    Also there is a bug in the game if you play with two players and get to the one stage that is similar to the Turbo Tunnel stage that you ride another vehicle that looks like Big wheels which is called Cling-Wing and you have to use left and right on the d-pad to get the thing moving. The bug is that the 2nd player dies instantly until that player runs out of lives but in the devs defense with that bug that that they didn't expect two players to make it that far in the game since two player mode is even more difficult than single player since you can beat each other up and there is the doing of the turbo tunnel with 2 players. This bug was fixed in the PAL version. Also there is a patch that fixes this bug of course.

  • @ticenits1926
    @ticenits1926 Год назад

    This is what i stay up late at night for

  • @otaking3582
    @otaking3582 2 года назад +1

    My suggestions are to either use a cheat to skip the level entirely, or use an emulator to go through the section frame-by-frame.

  • @OriginalPineapplesFoster
    @OriginalPineapplesFoster Год назад

    1:07 I felt that in my _soul._

  • @psinjo
    @psinjo Год назад

    just a few ideas, apologies if these don't make too much sense. i am tired right now
    1. disable wall spawning, / or find some way for them to fall through the floor. so all you have to do is make the jumps between platforms
    2. maybe make the 2nd checkpoint speed cap to 9 instead? (does this break everything like the earlier jumps?)
    3. maybe somehow make it so the bike doesn't fall below a specific y value, so it will always be above the walls and not fall into gaps (no idea how many codes this would take)
    4. set level 2 end to take you to level 4
    5. similar to # 3. instead of level wrap, just let the bike ride on the bottom of the screen, underneath all the obstacles? (example, instead of "if player.y > bottom of the screen, kill player" to "if player.y > bottom of the screen, player.y = bottom of the screen -1"
    6. there has to be special code that fires then the player touches a bike, redirect that code to the end of level?
    7. maybe some way to skip certain blocks of the level? if the problem area is after block 218~ then see if there's some way to cut out the blocks between 219 and the end of the level, or just make 218 the end of the level somehow?

  • @PikangsFutaba
    @PikangsFutaba 2 года назад

    One thing I would love to have (just to have a harder time while trolling my friends at the same time) is just to when you die you always forced to restart from the start of the bike/plane segment (the later for Volkmyre's Inferno), just to see how they would react when they find that the checkpoints during the road aside from giving score does asbsolutely nothing to help.

  • @jaredbond7908
    @jaredbond7908 2 года назад

    Yeah, I remember now, I used to rent Battletoads, but I quit because this level was just damn impossible.

  • @erintheangry
    @erintheangry Год назад +1

    If I could HACK the game I would make it so hitting obstacles and falling in pits only does damage, maybe 2 units of health for each rather than instakills. Pits would respawn you on the next bit of solid ground and obstacles would cause you to blink with a few seconds of invincibility after you took damage.

  • @Beateau
    @Beateau 2 года назад

    Your final method was kinda similar to idea I had when I first started watching, which may or may not be viable, but that is to remove the speed limit entirely and then just use a ramp to fly over the entire level. Probably won't be going fast enough by the time you hit the first jump to clear the level but too fast to land accurately.

  • @halonothing1
    @halonothing1 4 месяца назад

    I always wondered why, during the regular fighting sections, the background scrolls a little bit whenever you hit an enemy.

  • @justanotherlikeyou
    @justanotherlikeyou 2 года назад +1

    How about just making the final section of the turbo tunnel run at speed 8 instead of 12? That way it stays the same speed as the rest of the tunnel. In my experience it's the last part of the tunnel that is really the problem. Seems like changing the speed from 12 to 8 would alleviate the issue.

  • @laromicas
    @laromicas 2 года назад

    I think the best way to make it easier (but retaining the challenge) is to stop the up-down animation of the bike, I have beaten this level before and the thing I had to do is to check only the shadow, but the up-down animation is distracting.

  • @RichoRosai
    @RichoRosai 10 месяцев назад

    The only change I would make is a continue option. I don't really find the tunnel that hard once I've had enough practice. Just like Super Meat Boy--what you try as many times as you want without having to replay the first few levels just to try again and even ridiculously hard things become fun.

  • @RetroCheats
    @RetroCheats 2 года назад +1

    There's many game genie codes that can make it easier

  • @Dhalin
    @Dhalin 2 года назад

    Here's my proposal instead:
    1). Use the suggestion at 5:05 to slow the last section down to 6.
    2). For the Jump-Without-Ramps section, remember that the ledges _are shaped like trapezoids!_ This means that if you go to the BOTTOM, you have bigger ledges than if you were in the middle. Go to the bottom, jump, move forward in mid-air a little, and once you land, go back to the left for a second, jump again, move forward some, etc. This makes the jumping section MUCH easier.
    3). For the section where the enemies zig-zag across the track, go to the extreme bottom-left and just sit there. They will never hit you.
    The only other challenging part, is the last part, but we slowed that down with the GG code.

  • @aner_bda
    @aner_bda 2 года назад

    The turbo tunnel is hard, but man, the next level with the snakes is one I never got past.

  • @legendgames128
    @legendgames128 Год назад

    My solution: set speed to maximum.
    Completes the level super fast and you don't even have to worry about enemies or barriers if you can get a good jump.

  • @kaushikpaddy7467
    @kaushikpaddy7467 Год назад

    Sorry if this is a dumb question. Are those debug windows you make to check the values directly written into the game rom file? Or is external debugger?

  • @briankarcher8338
    @briankarcher8338 2 года назад

    Have you ever done a video on how NES Parallax scrolling works? I'd love a video on that.

  • @bloodeagle6458
    @bloodeagle6458 Год назад

    I'll give a shot and hopefully can finally beat that stage

  • @chadhartsees
    @chadhartsees 2 года назад

    I just don't remember this level being that big of a deal in the 90's.

  • @MrBenedictHeyer
    @MrBenedictHeyer 2 года назад +3

    Great video as always!

  • @RianQuenlin
    @RianQuenlin 2 года назад

    What would happen if you increased the speed limit to a ludicrous amount in the final segment? Would there be a point where it ends up utterly bypassing the walls because there isn't a single frame where Rash and a Wall collide?

  • @jasevl
    @jasevl 2 года назад +1

    I beat it back when the game came out. Took a lot of goes but it became muscle memory. The rest of the game was much harder.