So the cap is 300 base for everyone, and you only raise that cap beyond 300 based on your S+ count - so your 340 is 8 S+, or 40 extra levels past 300. You get stats up to 300, but after 300 only gems - 100 for every level, 500 for every 10th if I remember right. Arena and Battle Drill both give you 1 level for every 10 levels past their equalized levels (so at 301 with a 151 normalization, you'd get 15 bonus levels). Abyss gives unquantified bonus stats for every level past 240 resonance (including past 300) in battle (it's not reflected in your battle power properly). So the gap actually closes significantly for f2p unless you're talking about abyss progress.
@@AuronnjJayy Abyss up to 300 gives a flat amount of rewards totaling 24k dust, 75 temporal and tidal essence (blue and yellow ex material), 20 stellar crystals (stargazers), 10 invites, and 1200 forging stones (this is primarily how you max our your gear resonance quickly). So it's not super important in the long run, but immediately it's a huge power boost, gets you a unit to full ex+10 with yellows and maxes your gear (the only other way to max gear takes weeks).
The levels stop mattering so much after 240, the stats they give become negligible and barely anything happens after 300. The reason why level ups are more impactful before 240 was because not only did it give a lot of stats after you break a powder barrier, but the basic skills of the hero also get upgraded and this upgrade stops after 240. So yeah, I guess there is a little advantage gained from those level stats advantage but not as much as you might think
Can you let us know whenever your server get the boost if you get it too? im hearing that when that happens all players get it, including the whales, and it's also affected by VIP bonuses so in theory it would only make the gap wider.
There's one thing that I don't get with this seasonal thing. How these seasons are going to reward players for their permanent progressions? These permanente contents that we have right now are clearly not enough after you clear all the content. These seasons will give players diamonds and summon letters?
So there will be rewards and leaderboards for sure (like everything in this game) and we will still take advantage of our permanent stuff but alongside it we will get seasons stuff that will be easier for everyone to get. AFAIK
Yeah, my understanding is that there are permanent rewards that you can only get during the season. These are separate from season artifacts, powers, etc (which are temporary). People who join/start playing after the season won't be able to get those permanent rewards anymore. They haven't specified what those permanent rewards are though.
Its supposed to help all players so everyone can get to 240, its only fair that a whale still gaps you. If they spend thousands you should not as a f2p player be able to just catch up for free that would kill the games funding and make spending feel bad. Wouldnt be smart business. I think ppl need to stop complaining any other gatcha game woulda just said good luck pesants.
So the cap is 300 base for everyone, and you only raise that cap beyond 300 based on your S+ count - so your 340 is 8 S+, or 40 extra levels past 300. You get stats up to 300, but after 300 only gems - 100 for every level, 500 for every 10th if I remember right. Arena and Battle Drill both give you 1 level for every 10 levels past their equalized levels (so at 301 with a 151 normalization, you'd get 15 bonus levels). Abyss gives unquantified bonus stats for every level past 240 resonance (including past 300) in battle (it's not reflected in your battle power properly). So the gap actually closes significantly for f2p unless you're talking about abyss progress.
Really interesting stuff! Ill definitely cover that once I get there and see how big the gap is. Abyss progress does matter but how much really?
@@AuronnjJayy Abyss up to 300 gives a flat amount of rewards totaling 24k dust, 75 temporal and tidal essence (blue and yellow ex material), 20 stellar crystals (stargazers), 10 invites, and 1200 forging stones (this is primarily how you max our your gear resonance quickly). So it's not super important in the long run, but immediately it's a huge power boost, gets you a unit to full ex+10 with yellows and maxes your gear (the only other way to max gear takes weeks).
The levels stop mattering so much after 240, the stats they give become negligible and barely anything happens after 300. The reason why level ups are more impactful before 240 was because not only did it give a lot of stats after you break a powder barrier, but the basic skills of the hero also get upgraded and this upgrade stops after 240. So yeah, I guess there is a little advantage gained from those level stats advantage but not as much as you might think
Realistically by the time i get to res 300 i will surely have alot more supreme + heroes. Currently got 2 and i have alot more who are close too.
Can you let us know whenever your server get the boost if you get it too? im hearing that when that happens all players get it, including the whales, and it's also affected by VIP bonuses so in theory it would only make the gap wider.
Yeah, I think my server started early enough that we will get it on day 1.
Its day 30 u start the boost
Legendary to mythic - 10 soul
Mythic to M+ - 12 souls
I feel like my server might’ve gotten the boost. I’m able to boost 2 heroes a day now.
There's one thing that I don't get with this seasonal thing. How these seasons are going to reward players for their permanent progressions? These permanente contents that we have right now are clearly not enough after you clear all the content.
These seasons will give players diamonds and summon letters?
So there will be rewards and leaderboards for sure (like everything in this game) and we will still take advantage of our permanent stuff but alongside it we will get seasons stuff that will be easier for everyone to get. AFAIK
Yeah, my understanding is that there are permanent rewards that you can only get during the season. These are separate from season artifacts, powers, etc (which are temporary). People who join/start playing after the season won't be able to get those permanent rewards anymore. They haven't specified what those permanent rewards are though.
309 to 310 jumps form 7k needed to 15k
Its supposed to help all players so everyone can get to 240, its only fair that a whale still gaps you. If they spend thousands you should not as a f2p player be able to just catch up for free that would kill the games funding and make spending feel bad. Wouldnt be smart business. I think ppl need to stop complaining any other gatcha game woulda just said good luck pesants.
Pretty sure you don't get any stats above level 300. You only get gems.
Oh interesting, guess Ill find out pretty soon.
not technically stats, but you do get proficiency stat. lessens the lvl gap and makes abyss stages much easier
I dont even have this boost on my Server idk why