Timestamps and link to the Official Herne release thread linked in the description of the video! Just a note as an idea, in the trigger to spawn the ai group, for each wave you can place a new type of squad get the classnames, add it to the trigger, and then do the same for another squad and trigger. Doing this will give you something like where each wave will be a better more equipped, upgraded, and more dangerous squad.
Ya its a neat idea to get practice in if you want to do that, each enemy though will spawn a new squad when they pass through the trigger if the trigger is set to repeatable. I realized that when i saw horde of units there in spectator, so something to keep in mind, maybe one trigger is sufficient but it depends on what you want to accomplish too.
@@Gunter_Severloh I am very astounded on the amount of your effort and patience! You really admire and love playing this game! 12 year old channel and still rocking! I am very happy and glad I found your channel and subbed! You deserve dozens of support from A3 community! Thanks! Keep it going. #kudostoyouSir 👍👏
@@mang-ganern Ya man, and thank you. Ya aside Red Dead Redemption 2 i rarely play anything else, im to committed to the game and its community to be distracted with something else.
hi Gunter, to save some time, load 3den and when logging desired units classnames, choose "Log classnames as string" and it will copy it with quotes by default so pasting is simpler
Hello friend, very good work. I have tried to do something similar, but using tasKattack. I can think of a mission where you have to eliminate a target and run away. Then groups of hunters are generated. I think I would add a random factor: I would put several invisible Hs in the editor with a fairly wide placement radius, perhaps 1500 meters. Each H would have a name, as would each generating trigger of the hunting groups. Once the mission has started, another trigger would move the generating triggers to the random location of each H, using attachto, where the H would have been. With this I would be able to remove predictability from the mission. You would never know exactly where the enemy would appear from. Every time you start the mission it will always be different. Something similar to "Cipher" in ARMA2. After eliminating the target, it could be... the head thug of the criminal gang, trying to reach an escape point. A boat, a helicopter, etc. If I have the time, maybe at some point.....😉
Thanks, not anything recent but i have a number of missions i spent alot of time on using various scripts and other things, check them out here: Set to scenarios is all the scenarios i created and posted on the workshop: steamcommunity.com/id/GunterSeverloh/myworkshopfiles?browsefilter=myfiles&sortmethod=creationorder§ion=items&appid=107410&requiredtags%5B0%5D=Scenario&p=1 outside that i have many hundreds of missions i built over the years but my best ones are on the workshop.
Hi, no thats an assassination type mission where you have multiple contracts you have to find and take the targets out, in various areas all over the map.
Timestamps and link to the Official Herne release thread linked in the description of the video!
Just a note as an idea, in the trigger to spawn the ai group, for each wave you can place a new type of squad
get the classnames, add it to the trigger, and then do the same for another squad and trigger.
Doing this will give you something like where each wave will be a better more equipped, upgraded,
and more dangerous squad.
well done!
Thank you. Been going back to arma 3 and theses videos help so much. ❤
Good for quick response practice!
Ya its a neat idea to get practice in if you want
to do that, each enemy though will spawn a new squad when they pass through the trigger if the trigger is set to repeatable.
I realized that when i saw horde of units there in spectator, so something to keep in mind, maybe one trigger is sufficient but it depends on what you want to accomplish too.
@@Gunter_Severloh I am very astounded on the amount of your effort and patience! You really admire and love playing this game! 12 year old channel and still rocking! I am very happy and glad I found your channel and subbed! You deserve dozens of support from A3 community! Thanks! Keep it going. #kudostoyouSir 👍👏
@@mang-ganern Ya man, and thank you.
Ya aside Red Dead Redemption 2 i rarely play anything else, im to committed to the game and its community to be distracted with something else.
hi Gunter,
to save some time, load 3den and when logging desired units classnames, choose "Log classnames as string" and it will copy it with quotes by default so pasting is simpler
Good to know thanks!
Hello friend, very good work.
I have tried to do something similar, but using tasKattack.
I can think of a mission where you have to eliminate a target and run away.
Then groups of hunters are generated.
I think I would add a random factor: I would put several invisible Hs in the editor with a fairly wide placement radius, perhaps 1500 meters.
Each H would have a name, as would each generating trigger of the hunting groups.
Once the mission has started, another trigger would move the generating triggers to the random location of each H, using attachto, where the H would have been.
With this I would be able to remove predictability from the mission.
You would never know exactly where the enemy would appear from.
Every time you start the mission it will always be different.
Something similar to "Cipher" in ARMA2.
After eliminating the target, it could be... the head thug of the criminal gang, trying to reach an escape point.
A boat, a helicopter, etc.
If I have the time, maybe at some point.....😉
Cool, an interesting perspective on a hunter group, nice!
Great video. Have you ever created a mission using a combination of these great scripts you have? If so, I would love to play it.
Thanks, not anything recent but i have a number of missions i spent alot of time on using various scripts
and other things, check them out here:
Set to scenarios is all the scenarios i created and posted on the workshop:
steamcommunity.com/id/GunterSeverloh/myworkshopfiles?browsefilter=myfiles&sortmethod=creationorder§ion=items&appid=107410&requiredtags%5B0%5D=Scenario&p=1
outside that i have many hundreds of missions i built over the years but my best ones are on the workshop.
😎👍
hi gunter, i noticed in your files the word contract. what is it? a mission for contractor? with the currency system?
Thanks for these tutorials.
Hi, no thats an assassination type mission where you have multiple contracts you have to find
and take the targets out, in various areas all over the map.
🧠🧠🧠😎👌👌👌👍👍👍👍👍