2.5D Animation Process - Clip Studio Paint & Blender -- "Treasure Hunt" Short Animation
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- Опубликовано: 26 сен 2024
- After more than 2 weeks I finally finished coloring and compositing this scene. I haven't finished the entire animation yet, I just decided to color one scene and see what style and quality I can deliver for this animation.
This is not a tutorial. I am also not a pro. I merely showed the animation process that I did for this scene. I cut a few corners in making this scene and also skipped a lot of production processes particularly in preproduction. Well, to be fair this is just supposed to be a random animation sequence and I originally never intended it to be in this quality BUT by trying to deliver a good quality animation, I realized how important those processes are and how they guide the entire production of an animation.
I used Clip Studio Paint and Blender 2.8 for this. This is my first time using Blender. Maya still has the easiest way of editing 3d models in my opinion but so far I'm liking Blender's features particularly in texturing.
Also, apologies if this has no audio. I'm not good at picking the correct track to go with this and I'm not sure if it complements the visuals so I ended up not adding audio. I'll try my best to add a decent audio next time.
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You can also support me through patreon so I can make web animation a full time profession.
/ kishirokun
You could also check my other pages:
Facebook - / kishiroartworks
Art Station - www.artstation...
0:31 why did this make me laugh so hard 😂
b l o c k
The zoom in towards the awkward flat image at the end is what gets me
By the way, could you do a tutorial about how you made the background on blender? It could be fantastic!
Agreed
Great breakdown! I'm looking to get into Blender more for 2D and 2.5D and this really gave me some ideas on what I could expect and look into.
This style in anime is very good. The 3d bg are very good too
watching development animation process are always impressive to see. people usually just see the end result and miss out on the marvelous animation process, the first one i ever seen was the final fantasy: spirits within - behind the scenes and it still blows my mind. good work.
Thanks man! please make a tutorial with more details of 2.5D art ... I loved this video. thank you!
This was really, really cool, super informative, and the end product is AWESOME!! You should be WICKED proud of yourself and THANKS for sharing the process!!
Thanks for posting this in a way so that none of the process was a mystery to the viewer, very helpful!
looks great!
that looks amazing
Wow, Just great!!!
I'm a pro illustrator with some experience in 3D.
Your animation is pretty cool!!!
It will be great if you release some cool tuts and behind the scenes of the entire process for your patreons supports.
I'm in
1:55 Me fighting with slimes on the superflat world in Minecraft
Awesome job! You have inspired me to take a crack at Blender myself. This was a great breakdown. Subscribed!
Im learning right now blender, all by myself and im in LOVE.....
one of the BEST FREE 3d apps there.
its better to do all the BG in 3d to SPIN the scene with no problem and just to the 2d in CSP.
Bruh! this is awsome!!!!!😆
Wow! Please Can you make a full tutorial on how this is done?
Excellent! A lot of hard work and great results. The best to you!
Thank you!
Amazing work.
Love the way you thought the scene and the production.
Awesome work! I was considering composing some of my random sketches into 3D space to make them more useful (instead of deleting it all or keeping old stuff) and found your video.
Congrats
Amazing animation, thank you for share your technique... one thing though ... the drawings animation you call Key poses and in between, are more fluid that the final render and I think the same happened to me in an animation I made, because your animation is in two's and the background is render in one's, so my advice is to render the background in two's to avoid the jitters. I didn't realize what was the problem in my animation until a saw Richard Williams explaining the problem, so I hope it can help you to.
Thanks!
Yes the characters and the background doesn't have the same timing. I alternated between 2s and 3s for the characters in some parts of the animation and it was a mistake haha. I did so because I didn't plan to animate the background in 3D at first. The girl character is mostly animated in 2s and the male character is mostly on 3s. I planned to animate the camera panning in 3s along with the male character but I didn't get the perspective right so I switched to a 3D background. There are other mistakes that I discovered when I composited this but I left them as is. I'll just do them when I retake the scene haha. Well spotted though! =)
Underrated
you are awesome!!
This is really good!~
Impressive. Thanks for sharing the process. It’s inspirational to me
Ps: you need to activate your creator account on Patreon. I cant support you without this.
This is amazing! I love seeing howto videos like this!
SUPER
I would give you all my weeks allowance to watch an anime fight scene like this
That was really good!
very impressive for one guy and 2 weeks.
Wow! That's amazing! I always wanted to use 3d with 2d animation.
Beautiful work!
awesome job
Thank you!
Great tutorial.....I’ve been musing over creating a short in Clip Studio but combining it with Blender is an excellent idea. Many thanks and I’ll be sure to subscribe and check out your other posts.
And yes, a tutorial on you Blender background would be great.
Beautiful 😍
Beautiful
I use a different kind of process with clip studio and blender but your is much more better
whoa this was your first time *0* that so amazing congratulations keep it up
Could you please tell me how you composited a clip studio image into Blender's animation? I really want to try something like that this time, but I don't know how to do it!
열정이 대단하시군요. 저는 반대로 저런 배경을 만들어서 웹툰에 쓸려하고 있는데
@@necromansir6060 no entiendo qué estás diciendo
@@necromansir6060 no entiendo qué estás diciendo
Is this all self taught? Big inspiration!
Ok, I subscribe right now. Thank you!
how did you make the 2d animation (images for planes) follow the path ? I'm trying to do that right now and I can't connect the path to the image
0:58 how did u made the 3d model unblurry/unpixalied? for me when i press play in the animation (csp), it gets blurry/pixalied while doing the action. when i pause it goes back to clear like that timestamp i put in this comment
Wow, this is super helpful. I wanted to do something like this for a game dev project to get the 2.5d look but didn't really know how to approach it. This really cleared that up for me, and also showed me it's going to be a tough road ahead. I'm not discouraged though, so thanks! d(^-^)b
2.5d ?
How do you import blender 3D to Clip Studio with the textures included
WOW.. BUT WHERE IS SOUND????
hello, will this method also work if i use a different 3D software instead of blender like say cinema 4D
Yes it will work. The 3D scene is just for background anyways. Although if you plan to put your 2D character in a 3D scene like I did, you should try first if your 3D software allows movie files as textures so you could put your animated characters in it. I'm not so sure but I think most 3D softwares can.
how do you keyframe with the 3d models? I wanna make a movement with the 3d models so i can trace it
Congrats you got new subscriber, me !
what does compositing a sketch mean?
Parabéns!
ps.: I imagine what more you could do if you decide to explore blender grease pencil and whatnot
Cheers!
you can do all that using only blender. with grease pencil
Will you do anymore in the future?
the shadows, i don liked it, i think something more flat would be better, like re:zero style, this shadowing revel the 3d use
let me subscribe. really good progress i see on your videos. thank you.
Looks good but I'd say the 3D background sticks out a bit to much for my liking. It would have been best to export the camera sequence as PNG and probably painted over the more 3D stuff to give it a more traditional look. I'd say the characters stick out a bit to much because the 3D background is very obvious. I'd also say the camera and terrain are moving faster than the actual characters and that is breaking that illusion to.
It's more interesting.
That's not 2.5. That's just 3D rendered in 2D.. 2.5 involves cutting up a single painted 2D image in a 3D rendering engine. Not the other way around. Your background is 2.5D, but not the characters. If you have to simplify the characters, then you're doing it wrong. You should be able to paint them as real as you want.
2.5D isn't just animated character paintings. It's just one way of achieving a 2.5D effect. The basic ideas of 2.5D is having 2D elements, either still images or animated sprites, create the illusion of 3D space/movement through creative camera work, or, having 2D and 3D elements blend together sometimes to a point where it blurs the line between both mediums and having the audiences wonder which is 2D and 3D. To put it simply, its like 'more than just 2D, but not fully 3D.'
One other method of achieving 2.5D effect is cut-out animation where parts of a character are drawn in different layers then manually animated. The example you gave is a simple example of cut-out animation and is very common in mobile games and game cutscenes but animated series and films actually use this method too in a more detailed way. Another method is like Live2D which is commonly used by Hololive and other Vtubers. It is similar to cut-out animation with layered drawings but instead of manual animation, the layers are rigged and are tracking a moving actor in real-time to emulate a 3D character while having an all-2D asset. Another method is 2D sprites integrated (not composited) within a 3D environment or a 3D character within a layered 2D set and these ones are very common in modern side-scrolling platformer games.
There are a lot of games and animated series and films that, though through various methods, have utilized the ideas of 2.5D and achieved its intended effect. Take for example the card game Shadowverse by Cygames that uses Spine2D for their painted character animations and the current Fate series and movies by the Japanese studio Ufotable that uses both 2D and 3D particularly in battle scenes.
@@shir0802 Thanks for the explanation. Are there specific names to distinguish them? Because I'm very interested in the fully painted form over traditional animation, but calling them all by the confusing catch-all "2.5D" is rather irritating.
@@Dismythed You're probably a bit confused and irritated by it because you associated 2.5D to just animated character paintings. 2.5D is the effect, not the process or the style. 2D is called 2D because the art only involves 2 axis, X and Y (width and height). 3D on the other hand had X, Y and Z (width, height and depth). 2.5D uses 2D assets and some camera/layering work and sometimes with other 3D techniques to create depth (Z axis).
Traditional hand-drawn art and digital hand-drawn art uses different processes and techniques but falls under 2D. 3D modeling, digital sculpting and photoscanning uses different tools and techniques as well but falls under 3D. It's the same with 2.5D. Either it's digital cut-out animation or live2D, or 2D assets with the help of 3D elements, as long as the 2D assets are animated and shown to create depth, it falls under 2.5D. It is not called '2.5D' just to be a catch-all term, it's called that because the 2D assets are animated with depth regardless of process.
As for specific names, there aren't that many. Because 2.5D is in-between 2D and 3D, you can use techniques from both sides. The most common and easier one is digital Cut-out animation technique. That's mostly used in mobile games specifically in the animated character paintings that you mentioned and also in game cutscenes and in flash animations and films. =)
@@shir0802 Thanks for the reply. It's nice to hear from the video maker, so I don't want to put you off of responding to comments. You should be commended. That said, I get that you enjoy gab, I like gabbers, but a simple "No, sorry, there aren't" would suffice. No offense meant. :S
I’ve always wanted to be an animator guess Im inexperienced though.. maybe someone else wants to team up with me and make an anime :)
have a gray project I'm making my own anime, scenario and animations
Its Amazing Sir I want make a Anime Can i Contact you I want Hire a Animator Please Reply Sir.
Sorry they haven’t replied yet but I would like to if that’s ok
I stick to western style just because all anime or Japanese style characters looks the same or similar! they don't really standout at the beginning! when compare to the Simpsons, Family Guy, Rick and Morty! these characters standout and you can tell the difference right away! you can tell what universe they belong too! unlike the Japanese style where you could stick all the anime characters in a room and you wont be able to tell what universe there from! everything matches and or is very similar! which those not make the characters all that unique! it's like the all the artist there where train by the same teacher!
This cool would love to join ur team an support your patreon do you have a email.
i though using 3d models in animations was cheating xD
how? literally every modern day anime is doing it, Attack on titan, jujutsu kaisen, Jobless reincarnation all a few examples i can name from the top of my head. Even in older anime they're used as well, when it comes to art, the only thing that matters is results, as long as you're not stealing someone else's work.
@@DimiArt no im saying that i was really ashamed of using it
@@tenshikurasaki1362 oh, my bad. Don't be ashamed!
@@DimiArt nah its fine buddy but i was ashamed because i though it was cheating and because i was wanting to learn traditional back to the paper and pencil for backgrounds xD
@@tenshikurasaki1362 that would take you forever, traditional painting backgrounds is more for like if you're working with a actual animation studio. as a independent animator, gotta be time efficient!
BAD CG
really impressed, well done 👏 you should be very proud to do this in 2 weeks! Amazing