OpenGL Course - Create 3D and 2D Graphics With C++

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  • Опубликовано: 4 фев 2025

Комментарии • 899

  • @VictorGordan
    @VictorGordan 3 года назад +1832

    Hey everyone, I hope you've enjoyed the course I've made, had a lot of fun making it! :)

    • @user-pr8jz7fz8j
      @user-pr8jz7fz8j 3 года назад +7

      Just what I was looking for, thanks!

    • @oggy107
      @oggy107 3 года назад +8

      thanks dude...

    • @ANILKUMAR-cc3lb
      @ANILKUMAR-cc3lb 3 года назад +6

      Nice dude

    • @samiulislamsharan
      @samiulislamsharan 3 года назад +5

      I'm getting error while including #include

    • @oggy107
      @oggy107 3 года назад +4

      @@samiulislamsharan try checking additional include directory is correct or not in project properties.

  • @EminTuralic
    @EminTuralic 3 года назад +311

    What a blessing - I'm learning OpenGL currently and it's hard to find self-consistent sources. Thank you so much.

    • @vitorgdc
      @vitorgdc 3 года назад +15

      Yeah, for sure... I kinda wish those types of things came with some kind of pdf or documentation guiding you through all the commands and codes. But hey, I found this video so I'll dive right in

    • @wertiaaudit5746
      @wertiaaudit5746 2 года назад +4

      @@vitorgdc they do

    • @magmu7956
      @magmu7956 8 месяцев назад

      @@wertiaaudit5746 where ?

    • @chrisflory1268
      @chrisflory1268 8 месяцев назад +1

      keep going man i just started preddy much i just have the knolege of barely the apps and software i got to use its insane how many loop holes u goota go threew and how many things u gotta know just to start try ing to code almost anything . good luck

  • @anasssoulimani9288
    @anasssoulimani9288 3 года назад +207

    No way, I start this semestre with C++,you guys put an oop video. I start UML before Java and you guys put an UML video. My teacher asks me to create an-ecomerce website and you guys put the same thing. And now I'm on holiday, I start watching brian will videos on opengl and you guys post this.Thanks a lot!!❤❤❤❤❤❤❤❤

    • @vojtastruhar8950
      @vojtastruhar8950 3 года назад +2

      @Victor Joseph me too

    • @bmejia220
      @bmejia220 3 года назад +7

      Awesome Anass
      best of luck in your programming career!

    • @SirusStarTV
      @SirusStarTV 3 года назад

      @A Z of course, it's not like mac os

    • @ZiplawDev
      @ZiplawDev 2 года назад

      @BeeBop I still find UML somewhat useful, if not in it's purest form, to lay out code structure and how problems should be tackled and what not

    • @unknownpng650
      @unknownpng650 2 месяца назад

      student 1337

  • @freecodecamp
    @freecodecamp  3 года назад +101

    More OpenGL resources that wouldn't fit in the description:
    🔗 OpenGL Docs: www.khronos.org/registry/OpenGL-Refpages/gl4/
    🔗 glTF file format: godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines
    🔗 JSON library: github.com/nlohmann/json
    🔗 glm Library: glm.g-truc.net/0.9.9/index.html
    🔗 3Blue1Brown's Linear Algebra Playlist: ruclips.net/p/PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
    🔗 stb Library: raw.githubusercontent.com/nothings/stb/master/stb_image.h
    🔗 Visual Studio: visualstudio.microsoft.com/downloads
    🔗 CMake: cmake.org/download
    🔗 GLFW: www.glfw.org/download.html
    🔗 Glad: glad.dav1d.de

    • @SujeetKumar-gu8ox
      @SujeetKumar-gu8ox 3 года назад +2

      Please one video for CUDA C

    • @prezadent1
      @prezadent1 3 года назад +1

      The chapter timelist thingy isn't working.

    • @samuelgirmagirma4019
      @samuelgirmagirma4019 3 года назад

      i am geting this error on glad
      Application is not available
      The application is currently not serving requests at this endpoint. It may not have been started or is still starting.
      Possible reasons you are seeing this page:
      The host doesn't exist. Make sure the hostname was typed correctly and that a route matching this hostname exists.
      The host exists, but doesn't have a matching path. Check if the URL path was typed correctly and that the route was created using the desired path.
      Route and path matches, but all pods are down. Make sure that the resources exposed by this route (pods, services, deployment configs, etc) have at least one pod running.

    • @milanchrenko
      @milanchrenko 3 года назад

      @@samuelgirmagirma4019 You can change link from http to https and then work.

    • @neilwilkinson4243
      @neilwilkinson4243 2 года назад

      Please pin this post, it's lost down here :)

  • @radshiba_
    @radshiba_ 2 года назад +105

    This course is super useful, my only issue has been that the footage is sped up so much to the point where I have trouble following along with the video at 0.25x speed. It gets pretty frustrating. Aside from that, I'm learning a lot though!

    • @swishchee
      @swishchee 2 года назад +12

      What I've been often doing in that case (for any sped-up video like that) is to pause the video and use comma and full-stop to frame skip forward and backwards.

    • @daskampffredchen
      @daskampffredchen 2 года назад +3

      I would also recommend Enhancer for RUclips. It also allows you to set the speed to 10%

    • @Freg-ld2lo
      @Freg-ld2lo Год назад +8

      skill issue

    • @Csaim
      @Csaim Год назад

      lol@@Freg-ld2lo

  • @takapapatapaka5326
    @takapapatapaka5326 Год назад +65

    If needed, here are some timestamps :
    (edit : there is a more precise list in the description)
    0:08 Welcome
    1:22 Install
    6:34 Window
    14:25 Triangles
    29:24 Index Buffer
    32:33 Organizing
    38:34 Shaders
    46:38 Textures
    56:07 Going 3D
    1:04:09 Camera
    1:10:10 Lighting
    1:18:15 Specular Maps
    1:20:17 Types of Light
    1:24:33 Mesh Class
    1:31:27 Model Loading
    Good luck to you all and thx to the creator for this course

    • @anniemannie6
      @anniemannie6 Год назад

      checkout the description

    • @takapapatapaka5326
      @takapapatapaka5326 Год назад +1

      @@anniemannie6 yeah, i did not notice them first time i watched the video and once found, i find them to be a bit too overwhelming. I edited my comment to avoid confusion, thank you for pointing it out !

  • @TheVideoChatter
    @TheVideoChatter 3 года назад +37

    I've been searching for ways to learn C++ graphics rendering and then you go and upload my solution. Just what I needed today, thank you so much!

    • @_Mrunalwankhede
      @_Mrunalwankhede 2 года назад +2

      i have no idea what gl do, can you please explain, what it is and what it is used for, so that i can think, if i need it

    • @gooficat
      @gooficat 10 месяцев назад

      @@_Mrunalwankhede It is used for low level graphics development,
      for example if you wanted to make a 3d graphics engine you would use opengl

    • @Yan23459
      @Yan23459 5 дней назад

      @@_Mrunalwankhedeit’s used for graphics programming and also optionally compute on gpu like vulkan and directx, it allows you to use the graphics drivers on your gpu to make 2d and 3d games and applications

  • @TheMrInnokenty
    @TheMrInnokenty 3 года назад +43

    I’ve started an SDL course a week ago, and here’s OpenGl. That’s just perfect 👌🏽

  • @matteo_mcguinness
    @matteo_mcguinness 3 года назад +248

    Literally what I wanted to learn. How am I so lucky?

    • @frosty7674
      @frosty7674 3 года назад +1

      Same XD

    • @ANILKUMAR-cc3lb
      @ANILKUMAR-cc3lb 3 года назад +4

      God blessed you

    • @Brar_entertainment
      @Brar_entertainment 3 года назад +2

      Me too, and this happened to me third time, don't know how they always do this

    • @AbhishekReloaded
      @AbhishekReloaded 3 года назад

      They are secret Artificial machines reading our minds through some algorithm constantly

    • @AirshipToday
      @AirshipToday 3 года назад

      me too

  • @EL-cb1nu
    @EL-cb1nu 3 года назад +114

    I guess a lot of people have started building their own graphics engines during pandemic haha. Nice video!

  • @ThatGuyDownInThe
    @ThatGuyDownInThe 2 года назад +1

    after a year of talking I'm finally coding openGL in c++, thanks so much for this tutorial it was GREAT.

    • @VictorGordan
      @VictorGordan 2 года назад +3

      Good to hear u liked it :)

  • @jeanjacquesstrydom
    @jeanjacquesstrydom 3 года назад +42

    This is an absolutely awesome tutorial, thank you so much for making it! I just wish people would make more OpenGL tutorials that are a bit more cross-platform, rather than just always focusing on Windows

    • @VictorGordan
      @VictorGordan 3 года назад +6

      Thank you! Sadly it would be quite a bit more work to translate it to the other OSs and then also check if it works properly on them, and I just don't have that kind of time right now in university...

    • @jeanjacquesstrydom
      @jeanjacquesstrydom 3 года назад +1

      @@VictorGordan yeah I can definitely imagine that. And as someone that makes videos as well I can totally sympathize with you, it was more just my frustration from trying to do graphics programming outside of windows 😅

    • @SomeRandomPiggo
      @SomeRandomPiggo Год назад

      I'm doing this on Linux, fine so far

  • @moccadocca9234
    @moccadocca9234 3 года назад +18

    OMG I've been looking around for good OpenGL courses. Perfect timing!

  • @industrialdonut7681
    @industrialdonut7681 3 года назад +5

    this is crazy high quality like I'm actually able to follow along with almost no problems so far

  • @gabegonzalez764
    @gabegonzalez764 11 месяцев назад

    Thanks for the tutorial. 99 percent of all my problems were self inflicted typos in the shaders. Spent forever trying to fix a lighting issue only to find out I had a comma instead of a period in one of the floats. lol Thanks again!

  • @tappingrat2469
    @tappingrat2469 3 года назад +3

    BEST course ever! Thanks man, thanks to you I'll pass my college!

  • @wolpumba4099
    @wolpumba4099 5 месяцев назад

    *Creating 3D Graphics with OpenGL and C++: A Comprehensive Tutorial*
    * *0:00** Introduction:* The course provides an overview of OpenGL, a cross-platform graphics API used for rendering 2D and 3D scenes, emphasizing the utilization of GPUs for parallel processing in graphics rendering.
    * *1:22** Installation and Setup:* The video guides viewers through installing necessary tools and libraries like CMake, GLFW, and GLAD, and configuring Visual Studio for OpenGL development.
    * *6:34** Window Creation:* The tutorial demonstrates how to create an OpenGL window using GLFW, including handling window events and adding color.
    * *14:25** Rendering a Triangle:* The video covers the basics of the graphics pipeline, explaining vertex and fragment shaders, vertex buffer objects (VBOs), and vertex array objects (VAOs), ultimately rendering a triangle.
    * *29:24** Index Buffers:* This section introduces index buffers to optimize rendering by reusing vertices and avoid duplicates, showcasing this with multiple triangles. [From Comments] There's a timestamp list for those who need it.
    * *32:33** Code Organization:* The tutorial emphasizes code organization by introducing classes for shaders, VBOs, EBOs, and VAOs, enhancing code readability and reusability. [From Comments] Many commenters appreciated this focus on organization after the initial basics.
    * *38:34** Shaders In-Depth:* The video delves deeper into shaders, explaining their properties, adding vertex colors, and introducing uniforms for controlling shader variables.
    * *46:38** Textures:* This section focuses on loading and applying 2D textures using the stb library. [From Comments] The instructor added numerous links in the comments to relevant documentation for OpenGL, GLTF, and other libraries, supplementing the information provided in the video.
    * *56:07** Going 3D with Matrices:* The tutorial explains 3D transformations using matrices (model, view, and projection) provided by the GLM library. It demonstrates creating a 3D pyramid and adding basic rotation.
    * *1:04:09** Camera Control:* This section implements a camera class for controlling viewpoint and movement within the 3D scene using keyboard and mouse inputs. [From Comments] Several viewers appreciated the camera control implementation and shared tips on extending its functionality, such as adding window resizing capabilities.
    * *1:10:10** Lighting Basics:* The tutorial introduces basic lighting concepts, including diffuse, ambient, and specular lighting, utilizing normals to calculate light interaction with surfaces.
    * *1:18:15** Specular Maps:* This part covers using specular maps to enhance lighting realism by controlling specular reflections based on texture data.
    * *1:20:17** Light Types:* The video explores different types of light sources: point lights with attenuation, directional lights, and spotlights, demonstrating their implementation and effects.
    * *1:24:33** Mesh Class:* This section combines previous concepts into a mesh class, wrapping vertices, indices, and textures for rendering complex objects. [From Comments] There's a comment detailing how to compile this code on Linux using g++.
    * *1:31:27** Model Loading:* The final section builds a basic model loader to import 3D models in GLTF format, utilizing JSON parsing for accessing model data. [From Comments] The instructor acknowledges the limitations of this basic importer, recommending Sketchfab as a good source for models that tend to work well with the importer.
    I used gemini-1.5-pro-exp-0801 on rocketrecap.com to summarize the transcript.
    Cost (if I didn't use the free tier): $0.19
    Input tokens: 53141
    Output tokens: 742

  • @BangMaster96
    @BangMaster96 3 года назад +48

    This was so awesome. I love you guys for giving us free education. Please if possible, make a course on developing a video game using OpenGL

  • @ConspiracyCraftersStudio
    @ConspiracyCraftersStudio 3 года назад +9

    Its a bit too fast delivery for a beginner but i've managed after 5 hours of following the tutorial to code spinning, textured pyramide. If you could explain and code it slower it would be one of the best opengl tut on youtube. Its still very good! Gonna build my simple render/game engine based on this project. Much appreciated

    • @VictorGordan
      @VictorGordan 3 года назад +4

      Yeah, it can be a bit fast at times, but it's hard to find a good balance. Too slow and more advanced programmers will get bored and just quit, too fast, and beginner programmers will get lost and quit. I tried to do it somewhat in between fast and slow, with fast programming, but slow explanations. Thanks for the compliments though :) And good luck with your project!

    • @michaelatorn8380
      @michaelatorn8380 2 года назад +2

      @@VictorGordan Some parts where he copy and pasted things were just 0.1 seconds. It's not about the explainations, the talking was fine.

    • @josephfoster1987
      @josephfoster1987 2 года назад

      Watch it on a lower speed?

    • @codetuber3659
      @codetuber3659 4 месяца назад +1

      @@VictorGordan Wow! I didn't expect to see the creator of the course here! I'm about to start now, so in case you see this, thank you in advance!

  • @KennyYipCoding
    @KennyYipCoding 3 года назад +18

    Ahh this brings back so many memories. I took computer graphics in college. Was one of the most difficult courses I've ever taken :(

    • @Adhithya2003
      @Adhithya2003 3 года назад

      @@kidmosey I felt that. What once considered scarce is now available just clicks away.

    • @zwackyzack
      @zwackyzack 3 года назад +2

      @@kidmosey feel proud that you did that because some people wont even get through this video haha

  • @qdeanc
    @qdeanc 2 года назад

    Your English pronunciation is beautifully clear 👌

  • @Kapalatus
    @Kapalatus 3 года назад +9

    You had me at "You can show that window to your imaginary friends"....

  • @thebeaverkidd2970
    @thebeaverkidd2970 2 года назад +5

    You plus the OpenGL/C++ 3D Tutorial by Suraj Sharma combined has helped me learn a lot really quickly for starting to do a 3d game.
    The only thing I feel like you could have touched on is Resizing the window which i later on found out I could to by changing the width and height from 'const static int' to just 'int' and then in the while loop do this:
    glfwGetFramebufferSize(window, &width, &height);
    glViewport(0, 0, width, height);
    camera.Matrix(45.0f, 0.1f, 100.0f, shaderProgram, "camMatrix", height, width);
    I added int height and width to the camera::matrix function in Camera.cpp and .h to update the camera size or else everything just stretched whenever I resized the window
    but for anyone else experiencing this issue here you go : )
    (oh yea, you also need 'glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);' by all the other glfwWindowHint's for resizing)

  • @suleimanmalocanstveni2342
    @suleimanmalocanstveni2342 Год назад

    Honestly, this is the only course I've ever enjoyed learning

  • @PureASM-ShellCoder
    @PureASM-ShellCoder 8 месяцев назад

    This tutorial video was definitely eye-opening & insightful, I've read about OpenGL & DirectX game dev, but nothing really stuck /w me. This course video really shed some light on it. Thank you, I appreicate it !! 😎

  • @jamespottex5197
    @jamespottex5197 3 года назад +210

    This channel solely can beat a university degree

    • @alexismandelias
      @alexismandelias 3 года назад +53

      This comment is precisely why you should get a university degree

    • @techtycho4752
      @techtycho4752 3 года назад +3

      True

    • @mujtabahussain7015
      @mujtabahussain7015 3 года назад +7

      but still having a degree helps.

    • @theworldminusraphtheninjat4378
      @theworldminusraphtheninjat4378 3 года назад +3

      @@alexismandelias when did u graduate exactly?

    • @alexismandelias
      @alexismandelias 3 года назад +5

      @@theworldminusraphtheninjat4378 haven't graduated yet, but still I know more than what a RUclips channel could ever hope to "teach"

  • @BLOPIsUrM8
    @BLOPIsUrM8 3 года назад +4

    I like the fact that he organized the files after the basics.

    • @VictorGordan
      @VictorGordan 2 года назад +1

      Thank you, I tried. Still not the best organization, but better than nothing I guess 😅

  • @mehlodey8615
    @mehlodey8615 2 года назад +7

    This is genuinely the best programming tutorial i think i have ever seen in my life. you really saved me with this, and i feel like i actually understand everything that went into doing this. cant thank you enough for this amazing course

  • @mattstopa9436
    @mattstopa9436 Год назад +2

    Excellent lecture. I at first had a hard time with the accent but the way things were explained was so good that I got it!

  • @ra1games79
    @ra1games79 3 года назад +16

    Amazing! I want more tutorials like this about OpenGL ! :)

  • @robopigs6877
    @robopigs6877 Год назад

    You are honestly a legend, thanks to you i finally understand all these complex topics of openGL and have made an amazing project alongside you

  • @cassolmedia
    @cassolmedia 2 года назад +1

    Definitely the best opengl tutorial I've seen so far!

    • @wertiaaudit5746
      @wertiaaudit5746 2 года назад +2

      While true , definitely needs more detail. To learn opengl to become expert it's like 12 hours

    • @cassolmedia
      @cassolmedia 2 года назад

      @@wertiaaudit5746 I'm glad you agree with me that is the best one I've seen lol

    • @arthurvieira2104
      @arthurvieira2104 2 года назад

      @@wertiaaudit5746 for real, he doesn't teach much of how it actually works

  • @anprabh1
    @anprabh1 Год назад +2

    Learning OpenGL makes me feel like I am learning black magic. It feels surreal to use the core and the quite dreaded concepts of C++ so much. I didn't even know that there is something called a "void pointer", which is basically a shape-shifter beast that cannot be killed unless it takes on a proper form.

  • @ajinkyax
    @ajinkyax 3 года назад +22

    Quick info. Open GL is not a framework or library, it's just a set of rules/guidelines that each Graphics card companies have to implement. And we as programmers have to call them. Hence each card has different openGL API

    • @harryplotter1389
      @harryplotter1389 3 года назад +9

      Yes, but GLFW is a library.

    • @wertiaaudit5746
      @wertiaaudit5746 2 года назад +2

      Opengl does have a framework and a library , video card companies also have their own library to communicate with opengl and vice versa

  • @draneolfesoj13
    @draneolfesoj13 Год назад

    this tutorial is easy to understand and it explains the details of how to properly make the graphics work maybe if i have a time thank you for this tutorial.

  • @WhatDoYouWant000
    @WhatDoYouWant000 9 месяцев назад +1

    really good tutorial the information sticks to your head faster than gum sticking to your dry hair

  • @Rittberger.
    @Rittberger. 3 года назад +7

    Очень хороший туториал. Просто отличный. Всё понятно, всё доступно. Все основные проблематики разобраны. Супер.

  • @nxone9903
    @nxone9903 3 года назад +1

    Referenced The Cherno?? Now this is awesome

    • @sourakantimandal6026
      @sourakantimandal6026 3 месяца назад

      PLEASE REPLY______Which one did you find better ? This one or the Cherno ? Which one will you suggest to a beginner in graphics programming ? (I know C++)

  • @abhishekbiswas2267
    @abhishekbiswas2267 3 года назад +1

    Didn't know you guys were expert in reading minds apart from coders 😘🥰😍🥰 This is just awesome... Thanks a zillion powered zillion times..

  • @bin9294
    @bin9294 3 года назад

    Thanks!

    • @csicee
      @csicee 3 года назад +2

      Noo the channel didnt make the vid dont donate to them

  • @mariusd6100
    @mariusd6100 2 года назад +3

    why is this so mind numbingly complicated. Great tutorial explaining it all.

    • @acatfrompoland5230
      @acatfrompoland5230 2 года назад

      Because OpenGL is reasonably flexible with what it allows you to do (Aka low level).

  • @neillunavat
    @neillunavat 3 года назад

    I have been struggling with OpenGL and here we have it! Lets go!

  • @saidielhoussaine8007
    @saidielhoussaine8007 2 года назад

    The Quality of this material is high , congratulations

  • @bin9294
    @bin9294 3 года назад

    This is the best OpenGL course I saw.

  • @penk1838
    @penk1838 Год назад

    realy happy at the fact it worked at the first try

  • @yogxoth1959
    @yogxoth1959 3 месяца назад

    In case anyone else finds his triangle vertices calculations confusing, I might have a better explanation:
    The height of an equilateral triangle is sqrt(3) / 2 when the side length is 1.
    The distance of the top vertex to the centroid is 2 times the distance from the centroid to the midpoint on the base, so the ratio is 2:1.
    The y_offset is a third of the triangle's height: (sqrt(3)/2) / 3 = (sqrt(3)/2) * 1/3 = sqrt(3) / 6.
    This is Python code btw, you'll have to translate it to C yourself. I would recommend using the sqrtf function instead of float(sqrt(x)) like he does, since sqrtf returns a float directly.
    y_offset = sqrt(3) / 6
    x1, y1 = -0.5, -y_offset
    x2, y2 = 0.5, -y_offset
    x3, y3 = 0, y_offset * 2
    In my mind that is clearer. Multiplying y3 by 0.5 didn't make any sense to me, although it is equivalent.

  • @i_AmCurious
    @i_AmCurious Год назад

    Really helpful for understanding 3d rendering process,❤❤❤❤❤❤❤❤❤❤❤❤

  • @tylerstevens9022
    @tylerstevens9022 2 года назад

    that set up was pretty lit

  • @rootwayder77
    @rootwayder77 3 года назад +4

    Finally what i wanted the most... Love you codecamp 💕

  • @atzefatze
    @atzefatze 3 года назад +3

    ...im glad you did the video in speed x10.

  • @innovationscode9909
    @innovationscode9909 3 года назад +1

    It's absolutely breath-taking. Beautiful

  • @EngineerDJ_Julius
    @EngineerDJ_Julius 3 года назад +1

    NGL, the sushi in the thumbnail is on point

  • @gnsf
    @gnsf 3 года назад

    I always wanted to learn opengl, i'll check the whole video as soon as possible

  • @JamesJohnAgar
    @JamesJohnAgar 3 года назад +12

    Excellent tutorials especially using graphics in C++, maybe offer some tutorials on creating a full scale Application in C++ as well.

  • @seyedehyasamanazizallahi1993
    @seyedehyasamanazizallahi1993 3 года назад +1

    OpenGL真的对游戏开发很重要。

  • @sydk35
    @sydk35 3 года назад

    I dont think i have seen a single youtube video which has zero disllike ...
    this one has 380K+ views 11K likes no dislikes .. nicee

  • @faei1897
    @faei1897 2 года назад +1

    Heads up for anyone concerned - this works perfectly fine with Visual Studio 17 (Visual Studio 2022). The application's Intellisense will take a hot second (usually one-two days at worst) to comprehend all the functions inside the glfw/glad libraries but will work and help later on.

    • @paluszki14741
      @paluszki14741 Год назад

      does this mean i should specify the generator in cmake as visual studio 17 or 16 like in the video?

  • @TomtheMagician21
    @TomtheMagician21 2 года назад +2

    I don't understand what a lot of this means because I've just started learning C++ lol but I'm still under 30 minutes into the video. It is really helpful though how you explain what everything does. 👍

    • @kryptermusic
      @kryptermusic 2 года назад

      To understand what is going on try to test everything and see what happens. I did this and now i completely understand OpenGL. I watched this course 2 times to actually understand what is going on. For example i did not know what is a void* and why we enter as argument (void*)0. After i made a variable void* v = (void*)23 and then printed it to the screen i found out i was entering 23 but transformed into a hexadecimal number. After i saw the x,y,z,r,g,b graph i found out void* is used because we are telling the amount of bytes as offset. We enter (void*)0 when we configure the vertex attribute because the 3 floats which are x,y and z for position have the offset of 0 bytes.

    • @TomtheMagician21
      @TomtheMagician21 2 года назад

      @@kryptermusic Oh ok thank you, I am sticking to C# right now as I've done some more because of Unity and I'm doing C# in school for one of my A-levels but this sort of makes sense kind of

  • @BBdaCosta
    @BBdaCosta 3 года назад +16

    Great course, loving the exercises and the explanations

  • @methodinsane
    @methodinsane 3 года назад +3

    Very good. Thanks. My only criticism is the volume is very low - relative to most other media/content. Other than that thank you very much.

  • @TOI-700
    @TOI-700 3 года назад

    Thanks a lot,It greatly helps Tier 3 college students., thank you

  • @kryptermusic
    @kryptermusic 2 года назад

    This course is so fun and it is really interesting to see how OpenGL works. I currentlly used mingw and vscode. I got the libglfw3.a and the libglfw3.dll from the windows binaries and to compile the code i used g++ to link the libraries and include the include folder. But thanks anyways for showing me how to set up a OpenGL project in VS.

  • @moofymoo
    @moofymoo 3 года назад +1

    yey.. now in 2021 it is even more convoluted to set up hello world project in opengl.

  • @dansanfranman
    @dansanfranman 2 года назад +33

    Such a good course made SO FRUSTRATING by the fact that it's sped up so much that you have to scrub through frame by frame in order to catch changes.

  • @barmetler
    @barmetler 3 года назад +5

    I have used DirectX11 before with hlsl shaders, but I always wanted to learn opengl. This is perfect!

  • @skye_onair509
    @skye_onair509 2 года назад +2

    What they teach at school :
    cout

  • @antoniradny2188
    @antoniradny2188 2 года назад

    You even went through all the trouble to make the additional excercises so we could train! I feel bad for enjoying this gold for free

    • @VictorGordan
      @VictorGordan 2 года назад

      Good to know some people actually do them haha
      I think most people missed those :c

  • @mlag15
    @mlag15 3 года назад +46

    13:53 That's a lot of damage.

  • @ath.bar.7671
    @ath.bar.7671 3 года назад +2

    Anyone else has tried to learn OpenGL/WebGL and given up but later on found this video and understood everything?

  • @kjyhh
    @kjyhh 3 года назад +1

    Great video of openGL. Thanks so much.
    POV: Pointing is better than zooming.

  • @pranavtiwari_yt
    @pranavtiwari_yt 3 года назад

    U guys are literally reading our minds

  • @bebekngayang
    @bebekngayang 3 года назад

    I'm not CS student, but i'm interested with computer graphics after watch this video, thanks

  • @averagecornenjoyer6348
    @averagecornenjoyer6348 3 года назад +1

    Instead of making a header and a cpp file for classes, you can immediately go and create a c++ class that does that automatically, only is left for you to do is create your function interface. Also, to avoid re-typing the function to define in in the cpp file, you can right-click on the green underlined function declaration in the header, go to quick action and refactorization, and create function definition. I bound a key shortcut for that, you might wanna do that too.
    also for constructor initialization you may also do this:
    class MyClass {
    int a_in_class;
    MyClass(int a_in_constructor)
    : a_in_class(a_in_constructor)
    { /*do something */ }
    };

    • @VerMishelb
      @VerMishelb 3 года назад

      There is one issue though: when you create class, it is always created in solution root directory which might be annoying if you want to create it in subfolder, like src/Object/Object.h. This can be done by redacting full path but this is more annoying than creating two separate files. Plus practicing these actions never hurts because you might have a different IDE some day.

    • @VictorGordan
      @VictorGordan 3 года назад

      Yeah, I recently saw this in a tutorial. But tbh I still prefer the manual way. Thx for the tip though! ;)

    • @averagecornenjoyer6348
      @averagecornenjoyer6348 3 года назад

      @@VerMishelb well, you can just move the newly created class files in the dir you want them in.

  • @againstobs
    @againstobs 2 года назад +1

    Thank you very much for this lesson,!!

  • @slothlair
    @slothlair 3 года назад +1

    Looks really good for covering fundamentals and Game Engine design.

  • @dr20231may
    @dr20231may 2 года назад +3

    Perfect tutorial , thank you

  • @bruce2053
    @bruce2053 3 года назад +3

    Please make Vulkan crash course also. Very much needed.

  • @thincvivid
    @thincvivid 3 года назад

    This is one grateful comment section!

  • @teacherinthailan6441
    @teacherinthailan6441 3 года назад +7

    I think I'll stick with the Turtle module(Python) for now. Great tutorial though. Very well explained and clear. I'm just not ready for this yet. I'll be back though.... eventually. lol

    • @superscatboy
      @superscatboy 3 года назад

      SFML is a nice compromise if you're looking to get there incrementally.

  • @mani98
    @mani98 3 года назад

    Yo I was about to prepare for a computer graphics class, this is the vid all thanks!

  • @Dezomm
    @Dezomm 3 года назад +7

    I'm personally not a huge fan of the video speeding up while writing code, in my opinion it's much easier to follow along if we get to see you type the code out at normal speed. But other than that, this is great stuff.

    • @VictorGordan
      @VictorGordan 3 года назад +2

      Thank you :)
      Yeah, some people don't like the speed, some do. Just different styles I guess. If you prefer slower videos (like 10 times as slow) I suggest Michael Grieco's OpenGL series :)

  • @Morax
    @Morax 3 года назад +1

    The whole process of cutting/copying/pasting stuff between different explorer windows around 4:00 would be made so so so much easier and faster with Total Commander

    • @Morax
      @Morax 3 года назад

      Also just to add, this tutorial is amazing. Thank you!

    • @VictorGordan
      @VictorGordan 3 года назад

      @@Morax Thanks, glad you liked it! :)

  • @BICS
    @BICS 2 года назад +1

    fantastic course

  • @billyfrcs19
    @billyfrcs19 3 года назад

    A great way to get a headaches

  • @michaelatorn8380
    @michaelatorn8380 2 года назад +5

    "Copy the same functions as me"
    ~proceeds with 10x speed~

  • @adamrushford
    @adamrushford Месяц назад

    very nice my friend, very nice indeed, never stop though

  • @river6634
    @river6634 3 года назад +1

    This channel... it fucking rocks.

  • @nguyenchau4176
    @nguyenchau4176 2 года назад

    going to go make my first soft! My first soft!! Here I go! Wish luck.

  • @brennankabalkin4840
    @brennankabalkin4840 2 года назад +2

    Great tutorial! Excellent explanations

  • @sybinhduong5906
    @sybinhduong5906 2 года назад

    This course is very useful and easy to follow even in normal speed of the video. Thank you very very much for making this

  • @CODEBREAKER975
    @CODEBREAKER975 2 года назад

    the color system was confusing but I like what you did at 13:56

  • @AlexanderV.Eriksen
    @AlexanderV.Eriksen 3 года назад +3

    I just quickly wanna say I actually showed this to my real friends... 13:45

  • @S41L0R
    @S41L0R 3 года назад +1

    honestly a great video

    • @VictorGordan
      @VictorGordan 3 года назад +1

      Thank you ^-^

    • @S41L0R
      @S41L0R 3 года назад +1

      @@VictorGordan (:

  • @muyvello4646
    @muyvello4646 2 года назад +2

    What books you recommend me to learning and improve all this ?, sorry for my english jeje.

  • @jpaul1985
    @jpaul1985 4 месяца назад

    28:30 - triangle 32:23 - indices

  • @nofeah89
    @nofeah89 3 года назад +1

    Wow I just recently got interested in CG programming , this is perfect!

  • @phraggers
    @phraggers 2 года назад +2

    1:20:08 i've checked and double and triple checked i copied the code EXACTLY as he shows on the screen (I watched at 0.2x speed) but my specular lighting doesn't look like that, there's a small sphere of light on the floor, the rest is 100% dark, any suggestions? EDIT: checking the code on github it's a bit different, I guess he changed it after making the video, so it seems you can't follow along just by watching the video. shame!

  • @stephen9849
    @stephen9849 3 года назад +4

    This is cool! Can you do a vulkan course?

  • @SomeRandomPiggo
    @SomeRandomPiggo Год назад

    Awesome tutorial! After the triangle though it goes extremely fast

  • @REDJ1
    @REDJ1 3 года назад +2

    @6:27 after clicking the debugger i get an error saying "unable to start program, the system cannot find the specified file" :(