Until which level do you think (or made it work) this strategy is viable (e.g. Dungeon 3 levels higher than your minions etc)? I feel like some minion level disadvantages are difficult to overcome to outdps the last boss for example
I have done this at +1. If I had another level on my Execute, I think I could probably do a +2. The first boss becomes really hard when you cannot make the minis fight against each other with spells anymore.
Hey there Old G, did they fix the bug with dungeons already? saw some posts that people could not finish the dungeons / game would get stuck when finishing it / others like this :( afraid to start my dungeon run :((((
If you cannot re-enter your dungeon, change your Leader in the Army tab to be the same Leader you are stuck in the dungeon with. That is a workaround that fixes most of the errors. Some errors that have not been resolved by that have also resolved on their own within a day. There is no reason not to enter a dungeon, even though there are some errors. Note that even when a dungeon bugs out, the rest of the game remains playable.
I just don't get it why are the Minis start hitting each other after an execute?! I saw it at multiple creators, working for me too, I'm just curious for the reason behind.
I can't start a new dungeon after finishing it, I collected rewards and now it says to collect them again and I get an error message everytime. Does anyone have a solution to that?
Second boss: drop minis at the towers so that the tower takes out eyes. Good to grab the left tower. Last boss: Drop an unbound tank on the healer ogre before fight starts to make the boss and healer stand together, then AoE/Glaives will melt the healer ogre!
Good call on Execute, I never touched it until now and wow it’s good against a big boss group.
The first boss was giving me so much trouble now I feel dumb I never try a spell 🤦🏽 clear the dungeon 4 times in a row on lvl 10 now, great guide 👍
Until which level do you think (or made it work) this strategy is viable (e.g. Dungeon 3 levels higher than your minions etc)? I feel like some minion level disadvantages are difficult to overcome to outdps the last boss for example
I have done this at +1. If I had another level on my Execute, I think I could probably do a +2. The first boss becomes really hard when you cannot make the minis fight against each other with spells anymore.
On the last boss: I like putting all my army to the left to grab the elf, then use a spell and a unbound like worgen on the blue healer guy.
Another option for me was going for both sides. Use the elf to distract the boss, and kill the healer with skeletons and gnomelia :3
Hey, would love to see a dungeon upgrade tier list for leaders. AKA what should I pick when I complete the dungeon?
You can reroll the bottom row with Arc Energy and the top row is static. So you are not locked into anything.
Thanks!
Hey there Old G, did they fix the bug with dungeons already? saw some posts that people could not finish the dungeons / game would get stuck when finishing it / others like this :( afraid to start my dungeon run :((((
If you cannot re-enter your dungeon, change your Leader in the Army tab to be the same Leader you are stuck in the dungeon with. That is a workaround that fixes most of the errors. Some errors that have not been resolved by that have also resolved on their own within a day. There is no reason not to enter a dungeon, even though there are some errors. Note that even when a dungeon bugs out, the rest of the game remains playable.
Does this build work with the other leaders?
I just don't get it why are the Minis start hitting each other after an execute?! I saw it at multiple creators, working for me too, I'm just curious for the reason behind.
It is a feature of the boss. It says so in the boss description. When they take enough damage, they start hitting everything.
I can't start a new dungeon after finishing it, I collected rewards and now it says to collect them again and I get an error message everytime. Does anyone have a solution to that?
Also swapping one mini to another in your deck and back to the original one helped for me
@@0ubo did that, no luck :(
Second boss: drop minis at the towers so that the tower takes out eyes. Good to grab the left tower.
Last boss: Drop an unbound tank on the healer ogre before fight starts to make the boss and healer stand together, then AoE/Glaives will melt the healer ogre!
of course this comes down to a gimmick
There are no gimmicks used in this video, so I have no idea what you are talking about.
@@OldGuardian the execute feels like cheating but looks like the only way to not get crushed
@@TheMaxZakhYou can use other spells too, if you have one leveled. Execute is the easiest though.