Impossible, if anything they were normal players, clearly that sniffle meant that the ancient red dragon actually casted disguise self on itself and is actually a terrasque with greater invisibility, and that cough clearly meant that the lovable goblin that they were travelling with is a shapeshifter and is actually the evil king they’re supposed to defeat at the end.
NO YOU ARE WRONG the golden coins are polymorphed red dragon and terrasque the bandits were an ancient cult protecting the world and they best friend is a shapeshifter that works for the evil king but the evil king is also is best friend bucuse he have multiple personality and their weapons are mimics all of them in fact all the weopons in the world are mimics
No, it is far worse. The planet devouring monster which Saiden Infinity keeps as a pet. Has shrunk down to a small size with a spell cast on the Terrask so it would do the same while riding inside of the creatures mouth. In reality, the creature and the Terrask are currently waiting inside of your beverage. When you take a drink, it is all over. It will grow, there will be pieces of Dungeons and Dragon player everywhere. 🐉
Massively complected genius puzzle: players solve instantly. Star shaped key and star shaped key hole: players spend three sessions trying to figure it out.
"The shape is clearly a reminder that we should talk to that NPC from the 2nd session three years ago, because he lived in a star-shaped house" "But...wasn't that house cubic?" "OMG that is the riddle! Genius! Probably will have to fight a dragon too, so maybe before we do that lets do this quest with the cult that I vaguely remember someone mentioning in passing!"
One day my friends and I thought there was some ridiculously difficult puzzle on the wall of a hallway but in fact there was nothing and we just had to go forward
I was part of a group that spent 2 hours opening a door. We didn't believe the DM literally begging us to go through the door. It wasn't trapped after all.
@@torgranael once I put a gem on top of a golf pile because I thought it would look nice. My players thought it was cursed. I fueled this by asking "so you're touching it?" Whenever anyone tried to grab it. It was not special in any way
In my very first session ever, a DM tried to walk me through the basics of the game in the form of a tutorial he had whipped up for such occasions. It was supposed to be super easy and just explain how things work while in game. So he puts me in front of a door which he says has no handle, no lock I can see and no discernable way to open it. He meant it as a really simple entry level puzzle, but it stumped me. I tried a few things like checking around for hidden buttons or a pressure plate or something, but when that didn't work, I got stuck there. On the first door of a tutorial puzzle that was made for first time players. After about 10 mins of fruitless attempts and trying random things in the hopes of getting lucky, it became clear to him that I wasn't gonna get it, because none of the things I tried even came close. Turns out, I was supposed to open the door by speaking a secret word that was engraved at the top of the door, but the engraving was hidden in the darkness of the tunnel I was in. All I had to do was cast some light to be able to see it. The DM had hinted at it subtly by saying that I arrived in a dark tunnel at the end of which was a dark door, then gave me a second hint by telling me that because I was a human, I didn't have darkvision. Waaay too subtle for a new player, lol. Went completely over my head. Everything after that was smooth sailing, though.
As one playing a harmless but (very) mischievous character and often passes notes with the DM. People definitely overthink the smallest signs... It's only the times the DM randomly asks for a perception check they should worry...... or when I've been quiet a long time(because my character is not there anymore).
@@galacticmoonwolf8462 he is a Battle smith artificer (with 2 levels in paladin because I wanted the dual wielding), and the thing that might make you double take is that he is LG
@@galacticmoonwolf8462 and his steel defender named “Hard Drive” who is cosmetically based off of my real life dog, and Hard Drive has a black box feature, so if he is destroyed in battle, Nosycnaf (the name of my character, yes his last name is Mailliuqs, and yes his name is Squilliam Fancyson spelled backwards), can remove the black box, build a new steel defender, put the old black box in, and he retains all of his memories
Played my first DND session earlier today, in the dungeon there was a skull emitting green light out of the eyes so my party and I were freaking out whether or not we should go through the light fearing it could have been petrification or something. We threw rocks to see if it was a trap and everything. The wizard in out party was just like "screw it" and walked through. *It was literally nothing but green light.* On the plus side, I found a ring while looking for objects to stuff in the eyes.
I was expecting "Yahtzee" or maybe "the NPC's name is Steve". Because everyone knows coming up with names on the spot is the hardest part of DMing. But the actual twist was great too.
@@peterwhitcomb8315 "a few quivers" lmao. You'd need a bag of holding that you've filled with arrows from bottom to top till no more could fit. Maybe 2. Probably 2. For sure 2. Maybe 3. Actually bring 5 just in case. 5 for each player.
It's always scary as a player seeing the DM rolling dice only to realize he was only rolling to see how much gold the party gets. Or he is playing Yahtzee.
If the reason they got the treasure was improvised, i usually used the dmg tables to c what treasures they get. Ive notixed some of them get nervous cuz of it. 😆
@@r.s.2890 That’s genius! Maybe throw in some perception checks as well. I’ve heard players also get paranoid with those, and it does make some sense when you think about it.
I literally binchwatched your Channel the last couple weeks, and once again, a great skit xD Overthinking is kind of the thing our group is best of. Once, we found an abondend Fortress, and hid there (it was stormy). Our DM described the scenery and she mentioned a second gate on the east side. This sounded super fishy and suspicious to us ("east side, there must be a reason, she mentioned it that specific way"). We then blocked both entries with everything we could find, to prevent anyone of coming in. Long story short, the fortress was haunted and by night we where attacked. Our 2 best fighters were afraid of corpses and undead creatures and we tried to escape. Only to realise, that we blocked our escape route xD It was not dnd, it was a tabletop Game we play in Germany, called DSA (das Schwarze Auge, or, "the black eye"). Anyway, thanks for the great skit
- Thanks, watched this one with my three-year-old and now I'm guaranteed to hear "poopyhead" next time he yells at his brother. My wife will be thrilled.
plot twist: the dm was planning on having them fight two ancient red dragons riding a tarrasque, and to use the guy's characters to hold them till the party runs away
Meanwhile in my games: "Can I sit so perfectly still I become invisible to the naked eye?" "...Sure, roll stealth" "31" (Nat 20 + 11 to stealth) "Well okay completely blends into the environment and everyone forgets she used to be here a second ago"
Speaking of overthinking, in my recent DnD game, I successfully completed the legendary and elusive "Peasant Railgun". All it took was for me to give a rallying speech and to convince the DM to allow it. Btw it worked lol.
Overthinking is assuming the DM put 75% more death traps in a room than he actually did, that empty hall must be full of ninjas, and the adorable NPC you found is a trap. When in reality, the DM didn't want to do a lot of work, put 2 traps only in the room (that magically the party walked into both), forgot to place combat encounters in the hall so the players get a free pass, and the adorable NPC is going to be a new player's character. Player reaction: Spend 20 minute examining an unlocked/untrapped door until the DM begs them to just go through, set the hall on fire to try and draw out 'the ninjas' and then kill the adorable npc, much to the new player's frustration.
I may or may not have used a full 5 spell slots checking if the new npc that was going to help the party was going to betray us or not. Bright side I am a div wizard so expert divination makes that hurt a bit less. Still didn’t trust that damn paladin though
"...and the adorable NPC is going to be a new player's character." This reminds me of how, in our current campaign, every time there's been goblins one member of our party will leave one alive, name it, then send it back to the first cave we ever explored. He's building a goblin army led by Jimmy, Timmy, and Steve 😁
2 traps? You have a nice DM. When there are traps, I've never seen fewer than 3, and occasionaly as high as 11 (Was the 11 in some strategic location like around the vault? No. 11 traps in the entranceway, which was only 8 spaces long).
@@sethb3090 Overthinking is now remembering that time the DM put 11 traps in a room, when in actuality the DM put 0 traps and a gnome who plays a banjo and riddles at you until you solve the puzzle. That's a lifetime of paranoia now.
Reminded me of a wizard npc that made a supper for us in the middle of dungeon. I just refused to eat it with all my might, but gave in anyway. Turns out it's just a regular soup.
My players always overthink everything. They once spent 20 minutes trying to figure out how to cross a lake when there there was literally a boat right next to them 😂
I have watched players hold up the game for half an hour or more because they were over thinking the problem... Once, because I somehow presented a minor villain as incredibly intimidating XD
I knew you by a TikTok shared on Facebook about the paladin oath of throwing back and never stopped loving your videos since then. That one is my new favorite ! Thanks man for being nerdy ! ❤🤓
Meanwhile, what the DM was actually thinking: "Crap crap crap I don't know what to do next crap they weren't supposed to kill the bandits this session what do I do oh crap they're getting suspicious uuuuuhhh quick roll some dice okay that's a seven what does that mean I don't know what I'm doing maybe I should give them gold that's usually a good bet yeah I'll give them like eighty four gold good plan DM oh who am I kidding I'm a FRAUD--" The players would later go on to say it was the best session in memory, with excellent narrative structure and well executed planning.
He brought up that he can hear our inner monologues! This means that he is a control freak and perfectly crafted the next encounter to exploit all of our weaknesses that he’s spent years studying.
Actually the chain the DM is wearing along with the tilt angle of the DM screen clearly shows that the DM is plotting to make sure Amy says no! The DM's ring is a promise RING! DUN DUN DUN! *pause for dramatic effect*
Yesterday in our session we had a meeting with a governor of a city. We were told to remove our weapons. Every single one of us thought it would be a trap and, while almost all of us aren't weapon based and instead spell based, we all attempted to get past this with our weapons. The DM said outright it just made sense to have us remove weapons, and every attempt but one failed
As a DM who loves making players sweat, I really loved this one. I include a lot of gothic stuff in my game specifically for this reason. My next game I'm including a creature that can spit necrotic fluid into their eyes just to mess with the fighter's head, since it's a fluid he's a little squeamish about. It's going to be great.
"The ooze spurts out directly into your eyeballs. Roll me a wisdom save to see if you hallucinate the ooze slowly creeping over your entire body until it suffocates you." "...do.... do I have to?" "Okay, fine, if you insist... roll me a con save instead to see if you take necrotic damage. Man, you must really love taking damage, eh?"
My players two weeks ago when I presented them with a magic shop that functioned like the shop in Howes moving castle (where the pin wheel dictated it's location). All they had to do was knock on the door but instead they destroyed it by messing with the wheel and couldn't buy any magic items on the down low and had to go to magical wal mart that wouldn't sell a non citizen anything.
Last session I described a thunderstorm going on outside and my players spent 15-20 minutes debating if it was this lightning-god they'd encountered (and killed) somehow returned for revenge
I'll never forget the time I retrieved an extra set of dice, and just let them clack against the table. My players wouldn't stop eyeing me suspiciously the rest of the evening.
I knew it! He's using Amy to conduct his plans so he can get the better of us later. We must pounce on him first! It's only a matter of time until the badnit attacks turn into dragons, beholders and burning cities of carnage and mayhem.
One of my favorite examples of over thinking is: DM: You see a door in front of you Player: Okay... I check the door for traps *rolls* DM: You do not see any traps on the door Player: Uhhh okay... I check the door for magical traps *rolls* DM: You do not sense any magical traps on the door Player: Okay, um, I'm out of options then so I guess I just have to open it? DM: You open the door Player: And? DM: The door is now open
After killing a mimic, our party came across a door in a cavernous ruin. DM said the door looked like it didn't belong. I, the warlock, decided to punch the door to make sure it wasn't also a mimic. I didn't say I thought the door could be a mimic, so the paladin thought I was trying to bash the door in and kicked it. Then the rogue/bard used fire bolt to burn the door down. The door was unlocked and the trap was attached to the magic item that lay within.
I loved every aspect of this... But now I am thinking of a Dice God DM.... Each character is assigned a dice set. When the character dies, their player must forfit their dice to the DM's Bag of Souls (donate dice for keeps). However, when the players manage to kill the BBEG, they are each awarded a set of the DM's dice as a trophy for their exploits.
Guys! I asked Amy out 🤩
She said no
sad
Damn bro.
I'm having Brooklyn 99 Bliss flashbacks.
You have to put on your charisma set and try again
F
Impossible, if anything they were normal players, clearly that sniffle meant that the ancient red dragon actually casted disguise self on itself and is actually a terrasque with greater invisibility, and that cough clearly meant that the lovable goblin that they were travelling with is a shapeshifter and is actually the evil king they’re supposed to defeat at the end.
NO YOU ARE WRONG
the golden coins are polymorphed red dragon and terrasque the bandits were an ancient cult protecting the world and they best friend is a shapeshifter that works for the evil king but the evil king is also is best friend bucuse he have multiple personality
and their weapons are mimics all of them in fact all the weopons in the world are mimics
ummm, noooo... The BBEG is actually the buxomy barmaid they've both been flirting with. *points to my heavily detailed & string-covered notes*
No, it is far worse. The planet devouring monster which Saiden Infinity keeps as a pet. Has shrunk down to a small size with a spell cast on the Terrask so it would do the same while riding inside of the creatures mouth. In reality, the creature and the Terrask are currently waiting inside of your beverage. When you take a drink, it is all over. It will grow, there will be pieces of Dungeons and Dragon player everywhere. 🐉
@@ladyofthemasque Perhaps the true BBEG is the friends we made along the way.
Me who has never played dnd and has no idea what is being said: interesting
"he sits behind that DM screen like he owns the world" that's because he does
Well done, you got the joke!
No way Sherlock!!
How to say you're a DM without saying you're a DM:
Not only does he own the world, he is the world.
Well I mean….. he doesn’t only own the world, he is the world
Edit: didn’t see that the comment above already did it rip
Massively complected genius puzzle: players solve instantly.
Star shaped key and star shaped key hole: players spend three sessions trying to figure it out.
"The shape is clearly a reminder that we should talk to that NPC from the 2nd session three years ago, because he lived in a star-shaped house"
"But...wasn't that house cubic?"
"OMG that is the riddle! Genius! Probably will have to fight a dragon too, so maybe before we do that lets do this quest with the cult that I vaguely remember someone mentioning in passing!"
One day my friends and I thought there was some ridiculously difficult puzzle on the wall of a hallway but in fact there was nothing and we just had to go forward
I was part of a group that spent 2 hours opening a door. We didn't believe the DM literally begging us to go through the door. It wasn't trapped after all.
@@torgranael once I put a gem on top of a golf pile because I thought it would look nice. My players thought it was cursed. I fueled this by asking "so you're touching it?" Whenever anyone tried to grab it. It was not special in any way
In my very first session ever, a DM tried to walk me through the basics of the game in the form of a tutorial he had whipped up for such occasions. It was supposed to be super easy and just explain how things work while in game. So he puts me in front of a door which he says has no handle, no lock I can see and no discernable way to open it. He meant it as a really simple entry level puzzle, but it stumped me.
I tried a few things like checking around for hidden buttons or a pressure plate or something, but when that didn't work, I got stuck there. On the first door of a tutorial puzzle that was made for first time players. After about 10 mins of fruitless attempts and trying random things in the hopes of getting lucky, it became clear to him that I wasn't gonna get it, because none of the things I tried even came close.
Turns out, I was supposed to open the door by speaking a secret word that was engraved at the top of the door, but the engraving was hidden in the darkness of the tunnel I was in. All I had to do was cast some light to be able to see it. The DM had hinted at it subtly by saying that I arrived in a dark tunnel at the end of which was a dark door, then gave me a second hint by telling me that because I was a human, I didn't have darkvision. Waaay too subtle for a new player, lol. Went completely over my head. Everything after that was smooth sailing, though.
Oh, that ending really was perfect. I love it
Why the hell is this bot here?
It's an ASDF reference right?
@@codebracker Dunno. I don't even know what that ASDF thing is. Is it a series?
@@milbo06 asdf movie, it's a series of youtube videos with short sketches, one of the jokes in it is "Hey, about your girlfriend... Is she single?"
999 LIKES
As one playing a harmless but (very) mischievous character and often passes notes with the DM.
People definitely overthink the smallest signs... It's only the times the DM randomly asks for a perception check they should worry...... or when I've been quiet a long time(because my character is not there anymore).
"Hey where'd the rogue go?"
"We have a Rogue?"
@@lucykitsune4619 oh she-
Definetely going to make more situations that require random Con checks 😂😂
Last one I gave was to determine how many HP they won with a magic soup
Note to self: ask for perception checks even with no encounter planned just to get people to let their guard down
@@amjthe_paleosquare9399 stealing that idea
My man really asked him about Amy despite knowing she was married. What a supportive friend
Betrayal
Well, since they're all the same person, I think he might have a shot.
@@bretsheeley4034 yeah. Maybe.
Asking if she was single after being told she was married was maybe a little far.
@@kerwinbrown4180 clearly youve never been so embarassed you lose all but one of your braincells
This guy is brilliant at showing the great stress that goes through players. 🤣🤣👍
Well he does have experience
@@rhydermckee2320 He does, he knows just how to make us laugh. He is just great!
My homebrew mindflayer character uses telepathy as his main method of communication, so he could have done this without tipping off the DM
Wait, you have a mindflayer character? That's so cool!
@@galacticmoonwolf8462 he is a Battle smith artificer (with 2 levels in paladin because I wanted the dual wielding), and the thing that might make you double take is that he is LG
@@researcherchameleon4602 I love that so much! It's very creative I swear!
@@galacticmoonwolf8462 and his steel defender named “Hard Drive” who is cosmetically based off of my real life dog, and Hard Drive has a black box feature, so if he is destroyed in battle, Nosycnaf (the name of my character, yes his last name is Mailliuqs, and yes his name is Squilliam Fancyson spelled backwards), can remove the black box, build a new steel defender, put the old black box in, and he retains all of his memories
@@researcherchameleon4602 That takes all the fun out of it.
Played my first DND session earlier today, in the dungeon there was a skull emitting green light out of the eyes so my party and I were freaking out whether or not we should go through the light fearing it could have been petrification or something. We threw rocks to see if it was a trap and everything.
The wizard in out party was just like "screw it" and walked through.
*It was literally nothing but green light.*
On the plus side, I found a ring while looking for objects to stuff in the eyes.
...did you stuff the ring in its eyes? 😁
M Night Shyamalan WISHES he could write plot twists of this caliber.
I was fully expecting a "Yahtzee" at the end. Needless to say, not what I expected.
Anyway, how's Amy doing? I heard it's been rough lately.
I was expecting "Yahtzee" or maybe "the NPC's name is Steve". Because everyone knows coming up with names on the spot is the hardest part of DMing. But the actual twist was great too.
Tarrasque at level 3 looks like a pretty well balanced encounter. I mean, you just need a clay golen.
level 1 aarakokra cleric
If it’s possible wildshape into a tarrasque and have kaiju fight
Easier with a War Horse and a few quivers of arrows. Hopefully they give the Tarrasque a range attack in 6e :/
@@peterwhitcomb8315 "a few quivers" lmao. You'd need a bag of holding that you've filled with arrows from bottom to top till no more could fit. Maybe 2. Probably 2. For sure 2. Maybe 3. Actually bring 5 just in case. 5 for each player.
Just have a Teifling. Instant win
It's always scary as a player seeing the DM rolling dice only to realize he was only rolling to see how much gold the party gets. Or he is playing Yahtzee.
If the reason they got the treasure was improvised, i usually used the dmg tables to c what treasures they get. Ive notixed some of them get nervous cuz of it. 😆
@@r.s.2890 That’s genius! Maybe throw in some perception checks as well. I’ve heard players also get paranoid with those, and it does make some sense when you think about it.
I love the double twist at the end 😂😂. Thanks for the amazing content
"Look at him sitting behind that DM screen like he owns the world!"
"I mean... this is a homebrew..."
"HOW DID YOU READ MY THOUGHTS?!"
I literally binchwatched your Channel the last couple weeks, and once again, a great skit xD
Overthinking is kind of the thing our group is best of. Once, we found an abondend Fortress, and hid there (it was stormy). Our DM described the scenery and she mentioned a second gate on the east side. This sounded super fishy and suspicious to us ("east side, there must be a reason, she mentioned it that specific way"). We then blocked both entries with everything we could find, to prevent anyone of coming in. Long story short, the fortress was haunted and by night we where attacked. Our 2 best fighters were afraid of corpses and undead creatures and we tried to escape. Only to realise, that we blocked our escape route xD
It was not dnd, it was a tabletop Game we play in Germany, called DSA (das Schwarze Auge, or, "the black eye").
Anyway, thanks for the great skit
Classic German move
- Thanks, watched this one with my three-year-old and now I'm guaranteed to hear "poopyhead" next time he yells at his brother. My wife will be thrilled.
Let's be honest....probably not the worst thing he could pick up from these skits...
And why wouldn’t she be thrilled to hear his vocabulary has expanded!
I was totally expecting the dm to look up after rolling some dice and say “Yahtzee!”
Now I have to watch zeropunctuation
They do know if they take the DM out, one of them would have to DM, right? Didn't think that through.
"When players over think in D&D"
Haha I over think literally everything I do in life and D&D
Which the video even funnier, great job!
plot twist: the dm was planning on having them fight two ancient red dragons riding a tarrasque, and to use the guy's characters to hold them till the party runs away
Well, after that thing with Amy, I can guess who is about to die next
Yeah, don't give your DM amynution like that to fire at you...
I expected the DM to finally say "ok, I've decided, I'm going with the pepperoni pizza tonight" 😅
Meanwhile in my games: "Can I sit so perfectly still I become invisible to the naked eye?"
"...Sure, roll stealth"
"31" (Nat 20 + 11 to stealth)
"Well okay completely blends into the environment and everyone forgets she used to be here a second ago"
Certified Drax moment.
Well you see, when a false Hydra and a doppelganger love each other very much...
Speaking of overthinking, in my recent DnD game, I successfully completed the legendary and elusive "Peasant Railgun". All it took was for me to give a rallying speech and to convince the DM to allow it.
Btw it worked lol.
The DM sending a tarrasque at the players at level 3 translates to “I hate this campaign and want it to end RIGHT NOW.”
It's like "Rocks fall, everybody dies" except you want your players to SUFFER.
Overthinking is assuming the DM put 75% more death traps in a room than he actually did, that empty hall must be full of ninjas, and the adorable NPC you found is a trap.
When in reality, the DM didn't want to do a lot of work, put 2 traps only in the room (that magically the party walked into both), forgot to place combat encounters in the hall so the players get a free pass, and the adorable NPC is going to be a new player's character.
Player reaction: Spend 20 minute examining an unlocked/untrapped door until the DM begs them to just go through, set the hall on fire to try and draw out 'the ninjas' and then kill the adorable npc, much to the new player's frustration.
I may or may not have used a full 5 spell slots checking if the new npc that was going to help the party was going to betray us or not. Bright side I am a div wizard so expert divination makes that hurt a bit less. Still didn’t trust that damn paladin though
"...and the adorable NPC is going to be a new player's character." This reminds me of how, in our current campaign, every time there's been goblins one member of our party will leave one alive, name it, then send it back to the first cave we ever explored. He's building a goblin army led by Jimmy, Timmy, and Steve 😁
2 traps? You have a nice DM. When there are traps, I've never seen fewer than 3, and occasionaly as high as 11 (Was the 11 in some strategic location like around the vault? No. 11 traps in the entranceway, which was only 8 spaces long).
@@sethb3090 Overthinking is now remembering that time the DM put 11 traps in a room, when in actuality the DM put 0 traps and a gnome who plays a banjo and riddles at you until you solve the puzzle. That's a lifetime of paranoia now.
Reminded me of a wizard npc that made a supper for us in the middle of dungeon. I just refused to eat it with all my might, but gave in anyway. Turns out it's just a regular soup.
DM: *does literally anything*
Players: You may have outsmarted me, but I outsmarted your outsmarting!
Spoilers: the players did not outsmart the DM
@@dumpsockpuppet5619 spoiler: the entire party just got killed by 20 mimics
I was fully expecting the DM to get distracted with a "YAHTZEE!"
Great sketch. Layered approach to the humor that goes beyond the simple premise.
My players always overthink everything. They once spent 20 minutes trying to figure out how to cross a lake when there there was literally a boat right next to them 😂
Boat's a mimic obviously.
@@davidparkes7741 Or it's been Warded with Fireball
@@FlaschenJoe11 That too.
Are we sure it will float?
@@zacharyelliott7161 Put the Wizard in it for a test-row
DM starts rolling dice for no apparent reason.
Players: "AAAAHHH!!"
My man really tried to salvage that with that last question. Balls of steel, my dude.
I have watched players hold up the game for half an hour or more because they were over thinking the problem... Once, because I somehow presented a minor villain as incredibly intimidating XD
Probs cheating when he says "he is gonna throw in an ancient red dragon"
Thanks! I needed some new eye references for drawing😅
I'm sure you've heard it before but I just need to say that your editing is so good In terms of timing and comedy
Yes!! Amazing job as usual. Nice ending twist hahaha
I knew you by a TikTok shared on Facebook about the paladin oath of throwing back and never stopped loving your videos since then. That one is my new favorite ! Thanks man for being nerdy ! ❤🤓
Hi Duke! Got D&D later! Wish me luck!
Good rolls
I WISH YOU A NAT 20 ON EVERY ROLL. EVEN THE D4'S
@@getthedunkon9347 To add on to that, EVEN THE COIN FLIPS
@@supremelordofknives Even the rock paper scissors.
@@getthedunkon9347 EVEN THE TAKING OF TENS
Another hilarious video! You've really been crushing it recently, man!
I was sure it would cut to DM wondering if he should order pizza with or without olives this time XD
The way they were talking made it sound like an anime sequence
This got me good at 3:23 AM worth to stay up for this
Thanks
That took a few turns. I expected a "You into sharing? at the end.
I wasn't expecting that....but that makes it nicer 👌
This is by far the funniest shit I’ve seen from this channel yet! Great work Duke, keep up the meta humor!
Your channel helped get me back into D&D, thank you!
the way you were holding that pistol was paaaainful
Meanwhile, what the DM was actually thinking: "Crap crap crap I don't know what to do next crap they weren't supposed to kill the bandits this session what do I do oh crap they're getting suspicious uuuuuhhh quick roll some dice okay that's a seven what does that mean I don't know what I'm doing maybe I should give them gold that's usually a good bet yeah I'll give them like eighty four gold good plan DM oh who am I kidding I'm a FRAUD--"
The players would later go on to say it was the best session in memory, with excellent narrative structure and well executed planning.
When the dm says "you can try"
Me and my party: 😱
I once had a group of people I was with that spent 15 minutes deciding how to open an unlocked door
Haha, that was amazing. The reveal at the end was surprising and made so much sense.
One word. PERFECT. Love it bro keepem coming.
I think that's the best skit I've seen period!
Why did I watch this? I have no idea what d&d is. Why do I keep watching?! Why can’t I stop?!
DID I JUST SUBSCRIBE?!
He brought up that he can hear our inner monologues! This means that he is a control freak and perfectly crafted the next encounter to exploit all of our weaknesses that he’s spent years studying.
This is much better than the last few. Humor without so much barbarian-levels of rage (and no barbarian to point at)...
*"Wait, how'd you get in my thoughts?!"*
*"I... I Don't know! I've been able to for like, 2 months now?"*
Actually the chain the DM is wearing along with the tilt angle of the DM screen clearly shows that the DM is plotting to make sure Amy says no! The DM's ring is a promise RING! DUN DUN DUN! *pause for dramatic effect*
Love that the second guy thought he could read thoughts but didn't even notice it was being spoken.
I don't usually go for this kind of video, but you're just too funny
I love the fact that the automatic subtitles say "we're fighting a guitarist!" instead of "we're fighting a tarasque!".
Guitarists are scary man
"You suddenly see a tarasque..."
Yesterday in our session we had a meeting with a governor of a city. We were told to remove our weapons. Every single one of us thought it would be a trap and, while almost all of us aren't weapon based and instead spell based, we all attempted to get past this with our weapons. The DM said outright it just made sense to have us remove weapons, and every attempt but one failed
I do like how the line about the one guy talking to himself foreshadows the punchline.
On behalf of my overthinking party, I feel called out
The eye acting is superb
“Amy is mg wife” absolutely killed me!!!!
I am very surprised at how i did not expect that twist
AND IT WAS HILARIOUS
As a DM who loves making players sweat, I really loved this one. I include a lot of gothic stuff in my game specifically for this reason. My next game I'm including a creature that can spit necrotic fluid into their eyes just to mess with the fighter's head, since it's a fluid he's a little squeamish about. It's going to be great.
"The ooze spurts out directly into your eyeballs. Roll me a wisdom save to see if you hallucinate the ooze slowly creeping over your entire body until it suffocates you."
"...do.... do I have to?"
"Okay, fine, if you insist... roll me a con save instead to see if you take necrotic damage. Man, you must really love taking damage, eh?"
I've done this.... the whole "talking out loud without realizing it" bit.
Those eyes convey more emotions than any human ever could
Video: When Players overthink
Me, the overthinker of the group: wait, there's other ways to play??
This should be titled "When Players try to Win Dungeons and Dragons"
this is like a dnd anime 10 out of 10 would watch
Love the cameo from MP Megatron
My players two weeks ago when I presented them with a magic shop that functioned like the shop in Howes moving castle (where the pin wheel dictated it's location).
All they had to do was knock on the door but instead they destroyed it by messing with the wheel and couldn't buy any magic items on the down low and had to go to magical wal mart that wouldn't sell a non citizen anything.
Last session I described a thunderstorm going on outside and my players spent 15-20 minutes debating if it was this lightning-god they'd encountered (and killed) somehow returned for revenge
"Well it wasn't until you put that idea in my head"
I'll never forget the time I retrieved an extra set of dice, and just let them clack against the table. My players wouldn't stop eyeing me suspiciously the rest of the evening.
I love the Amy plot twist at the end
Top 10 plot twists of short movies' history
Up until the ending that was a great example of PC Eye Language.
Him: He coughed and sniffed that means he must be plotting something
Me: The DM exist of cause he's plotting something
Love the subtle, maybe-unintended asdf reference
“Hey, your wife- *she single?* “
I knew it! He's using Amy to conduct his plans so he can get the better of us later. We must pounce on him first! It's only a matter of time until the badnit attacks turn into dragons, beholders and burning cities of carnage and mayhem.
The most realistic response to DM noises.
One of my favorite examples of over thinking is:
DM: You see a door in front of you
Player: Okay... I check the door for traps *rolls*
DM: You do not see any traps on the door
Player: Uhhh okay... I check the door for magical traps *rolls*
DM: You do not sense any magical traps on the door
Player: Okay, um, I'm out of options then so I guess I just have to open it?
DM: You open the door
Player: And?
DM: The door is now open
I check the back of the door and inside of the doorframe for traps
After killing a mimic, our party came across a door in a cavernous ruin. DM said the door looked like it didn't belong. I, the warlock, decided to punch the door to make sure it wasn't also a mimic. I didn't say I thought the door could be a mimic, so the paladin thought I was trying to bash the door in and kicked it. Then the rogue/bard used fire bolt to burn the door down.
The door was unlocked and the trap was attached to the magic item that lay within.
I'll admit, I also overthought the sneeze... to "I hope he doesn't have COVID"
I loved every aspect of this... But now I am thinking of a Dice God DM....
Each character is assigned a dice set. When the character dies, their player must forfit their dice to the DM's Bag of Souls (donate dice for keeps). However, when the players manage to kill the BBEG, they are each awarded a set of the DM's dice as a trophy for their exploits.
Dnd: Super High Stakes edition.
I love your content! I love how creative it is, and it always brightens up my day! :D
Oh my, you are serving the EYEs, my man!
2:25 pov: you rolled a nat 1 trying to console a widow.
I kinda expected "Do you guys want Meat Lovers' or just extra cheese?"
Oh this one was good. Thank you.
What an intense eye-acting. Those eyebrows alone are Oscar worthy.
Now you have to write a whole backstory for the DM and Amy