You should place flowers next to your birch trees so you can passively collect bees nests, never know when you might want to use them and they're not easy to get in large quantities
@@panda_pr1nc3ss8the bees will only be aggressive if you break the bee hives, not the tree they're attached to. And you can place a campfire underneath to prevent aggression anyway
The concept of a shulker loader has been intimidating to me. For no reason other than it ‘sounds’ like it would be hard. I’m very happy you made this video, I’m definitely going to give this a go.
Thank you for this step by step with explanations along the way. I have seen so many "tutorials" that just say something like this. "Okay this is how you build the thingy. Take this block put it here. Take this comparator put it here. Now for the repeater. Now for some more blocks and redstone dust. Wait you need to put the repeater on three ticks." There is no reasons why that block goes there or any reason that restone goes in that place. Very Informative.
In a post-shulker-scarcity world, it may be prudent to have a centralised place to drop off empty shulker boxes as well! so that you don't have to manually recycle shulkers into their individual droppers
I'm looking forward to a pixlriffs home brew shulker farm. While end raiding is possible, once you start using shulker loaders it isn't long before that becomes unsustainable.
I really like your tree farming set up!! I usually have one or two of each tree type in a sort of organic, "orchard" type setup, but this way of setting up a bunch of the same tree really makes sense!
That's a neat little loop! Haven't worked with Shulker loaders much in my world, but this is a great intro to them! Looking forward to the inevitable Shulker farm vid =D
Survival Guide coming in clutch once again!. I just designed my first ever vertical dropper chain and your redstone is so much simpler than mine. I figured it out eventually but I made it way more complicated than it needed to be.
I think that's the best way to teach yourself redstone. Try doing it yourself, then see how others do it and you'll understand what they are doing better or just differently.
Thanks for your video. It gave me a lot of cool ideas to build. The redstone part was way clearer and instructive than 100% of the "redstone tutorials" I've seen.
Great episode as always, but quite a bit of missed opportunities today! First of all, that item filter. Since Pix showed item filters before already, and Item volume could become an issue here, this was a great chance to show double-speed item filters. Oh well, I guess those could be A BIT hard to implement in a Shulker Box loader. I guess choosing the easy route is understandable in a tutorial series. But then, there's all those Hoppers funneling all those full Shulker Boxes into that Dropper. Not placing Composters on top of them to help reduce lag is just unforgivable >.> BTW that trick doesn't quite works on Bedrock, but it does works to a smaller extent with Droppers instead of Composters. The short explanation to "Why?" is "Because Minecraft spaghetti code". The long explanation, in case someone is curious: In both versions, hoppers work 99% the same way. -When 2 Redstone ticks passed, all hoppers try to push ONE item from the first slot that can push something in next container. -When 2 MORE Redstone ticks passed, the hopper will try to suck items instead. First it will look for a container above. if there is one, it will try to suck ONE item from the first inventory slot it can pick items from. This process causes A BIT of lag. If there is NO container above, then the game will try to suck in ONE STACK of item entities from the space one block above the hopper. Doesn't matter if the block above is empty or a full block or a slab or anything other than a container, the Hopper will try anyways. This process causes A LOT of lag, regardless if there's actually any items to pick up above said hopper or not. -And then 2 more Redstone ticks later, things loop again to pushing items. The point of the trick is that you can choose if your hopper will create A BIT of lag by placing a container above, or A LOT of lag by placing no container. Then it's all a matter of choosing the most lag-friendly container to put above. Basically, the fewer inventory slots a container have, the more lag-friendly it is. Notable exceptions are Furnaces and Brewing Stands. Those have nightmare spaghetti code when interacting with hoppers, which makes them worse than even Double-Chests in terms of lag. But here's the kicker: on Java, Composters are treated as containers with only one inventory slot that may or may not contain one Bonemeal, and that's it. That's why they are the best choice. On Bedrock, Composters have NO inventory. They are just a transparent block, that sometimes makes one Bonemeal item appear in the world when conditions are met. Since they are not a container, they won't help reduce lag. Since on Bedrock Composters won't work for this, and all Furnace variants and Brewing Stands are worse, the best choice is Dispenser/Droppers.
You know, I was looking for exactly this explanation of why can't I just cover the hoppers with solid blocks since basically two years. Thank you so much! :D
@@Ainiria You are welcome. Except... About a week after I made that comment, They announced that in 1.21 they will change things so full blocks on top will disable hoppers. So after next update, covering the hoppers with solid blocks WILL be the right way to do this >.
Hey Pixl, thanks for the eps and love the items popping out like that... definitely using that dropper circuit for some of my builds... pumpkin/melon farm. Cheers till next eps
There’s something very calming about your videos; you have a pretty soothing voice, makes me feel sleepy. Or maybe it’s just because I’m commenting this at 3:30 in the morning…
I myself would build an additional hopper line where your water loop is. I don't really know if the sorting process if fast enough so that it works through an entire inventory worth of wood so it could be that wood potentially despawns. And the hopper who puts into the shulker is still just running at the speed of "one hopper" anyways so having a little safe waiting station wouldn't hurt I guess.
If you set up the blocks around where the shulker will be dispensed in the right way, and I don’t remember what that is and it’s probably incompatible with other parts of the design, they will put the shulker boxen in other orientations. Also, I keep thinking of new crafter uses. You could have the boxen color-coded by crafting them with dye at the loading station.
As someone who also prefers to chop wood manually instead of making a complex machine to farm it, I really like your layout and I'm inspired to build something similar in my own world 🤓 only difference I plan to make is to build it above the terrain instead of digging into it, making the platforms supported by their respective logs, and if possible I want to build it over/near a skeleton spawner for a quick and easy bone meal supply 😎
Also, the tree planter using moss carpet to save on bone meal seems like extra work for little gain, given moss farm composting creates more bone meal than a person would ever need.
I thought you all should know if you place a overworld map in the nether it turns up red which is perfect for bedrock players, it gives you twice the markings. For example im going to plant a map on each sub base
Jungle trees have a very high sapling drop rate on bedrock. Only cherry trees drop more saplings than jungle trees on bedrock. I can easily get 10 to 20 saplings from a single cherry tree. It's dark oak that refuses to drop saplings for us.
Can't you just break the shulker boxes into water streams directly instead of into a hopper, then into a dropper until it finally goes into a water stream??? I feel like that'll be a little bit easier than what you've set up rn...
That's good insight😮 you need trees and Wood Constantly. F.e. for chests inside/as crafting ingredient for Hoppers and Shulker Boxes. But what if i create a Superflat world😅 with No Trees and No Villages in sight? I am going to make a Warm Ocean Superflat world😊
In a superflat world, you wait for the Wandering Trader to show up and buy saplings from him whenever he has them. A warm ocean superflat will probably still generate shipwrecks, so you'll have a chance to get emeralds from those. Obsidian will be easy enough to get, so once you've been to the Nether and can start brewing, you can theoretically cure villagers and trade with them! Seems viable to me
my brother use to use grass path around tall spruce trees but his tree farming areas always annoyed me because tall spruce can actually generate leaves on the ground, which tramples those grass paths into dirt. i personally prefer to set them into a completely different block type, often making rings of deepslate to define the areas where to place spruce saplings. and for sapling return rates, i always make sure there is at least 5 blocks between tree trunks. it's a larger area, but if i am setting aside an area for a tree farm, why try to compact them close together and lose out on saplings?
You said the accidental usage of bonemeal after growing mangrove was "more cleanup", aside from wasting bonemeal and using the grass in a composter, why don't you just use water to clean it up?
@Pixlriffs Is there a reason to use the hopper piping to move the full shulker boxes instead of a water stream? It only makes sense to me if you did it to show how to space it so the pick up hopper does not drain the shulker. In which case great job incorporating multiple lessons into the class. I just want to make sure i'm not missing some technical reason not to simplify it.
Picking the shulker box up with the hopper below it is more consistent than breaking it and dropping it into a water stream. The box gets some random movement when it breaks, and collecting it instantly with the hopper feels safer than risking it falling on a neighbouring block or getting pulled back by the piston head. I guess you could have the collection hopper output into an individual dropper clock which could spit it out into a water stream, but then you'd have to build 10 additional dropper clocks...
I've been buliding a castle called castle alpha and i think im going to bulid a fort in each level 4 map area with a portal in the middle of the fort I also have a spruce tree growing area in the castle
Aesthetics and all understood, but for clarification. Instead of having to use the honey block could you not use a block like mud or path on top of the hooper to not have to worry about being so precise? Again I understand looking good but if looks didn't matter would that work to keep the items from getting on the hooper?
Honey is smaller than a full block *along the sides*, not just on top. If you prefer not to use honey blocks for any reason, a similar item alignment can be achieved with chests or decorated pots, for example.
@arasdeeps1852 It will, there's no requirement for a shulker box to be placed on a solid block. It is possible to use water to transport the full shulkers, but at this point hoppers aren't super expensive and I wanted to avoid a scenario in which the shulker box breaks, falls onto a neighbouring block and despawns.
I understand the need to demonstrate your shulkerbox collection mechanism, but for a production system this is way too complicated. Just merge your water streams into one, and extend this underground to the storage building in your base, and add it as an input to the existing storage system, using a bubble column as needed.
To build this design on bedrock, use slabs instead of honey blocks and have items slam into a chest to align them when it hits the corner that the hoppers are on. Also, remove the block above the dispenser and place a piece of redstone and a 1 tick repeater at ground level facing into the dispenser coming off of the block that the comparator is feeding into. If you do it like he does in the video items will stick to the honey blocks and the shulker box loader will break the shulker box and try to place it another at the same time, resulting in a misfire.
A combination of experience and research! I've been playing this game since 2014, and Minecraft content creation has been my full-time job for a few years now. Minecraft.wiki is also a super valuable source of information, but I find with redstone circuits I learn more easily by just puzzling it out myself in a creative test world.
I love mangrove wood but it's such a pain to chop. Fortunatly I found a great method of getting it in my survival world. See the steps below. 1. Make sure you have inventory space. 2. Press ESC 3. Click 'open to LAN' 4. Enable cheats 5. Confirm 6. Back in game, type the following without quotes "/gamemode creative" 7. Grab as much mangrove as you need. 8. Type the following without quotes "/gamemode survival" 9. Restart your game to cover your tracks you cheating piece of crap. 10. Build build BUILD
By the way: *꞊𐒧* I think it's great that mangrove trees in Minecraft only spread in a straight axis of the cardinal points. This simplifies felling enormously and is much clearer than a tall oak tree. *:㇁*
You should place flowers next to your birch trees so you can passively collect bees nests, never know when you might want to use them and they're not easy to get in large quantities
And then you can only cut wood at night so you don't get swarmed by angry bees.
@@panda_pr1nc3ss8the bees will only be aggressive if you break the bee hives, not the tree they're attached to. And you can place a campfire underneath to prevent aggression anyway
@@callmemiku Or Silk Touch the hive and avoid placing a ton of campfires entirely
@@RiskyUnknown if you silk touch the hive while bees are out of the nest they'll still attack you
I think it'd be cool to leave your copper pipes a little bit weathered in patches to reflect the water exposure. Great video!
The concept of a shulker loader has been intimidating to me. For no reason other than it ‘sounds’ like it would be hard. I’m very happy you made this video, I’m definitely going to give this a go.
Thank you for this step by step with explanations along the way. I have seen so many "tutorials" that just say something like this.
"Okay this is how you build the thingy. Take this block put it here. Take this comparator put it here. Now for the repeater. Now for some more blocks and redstone dust. Wait you need to put the repeater on three ticks."
There is no reasons why that block goes there or any reason that restone goes in that place. Very Informative.
In a post-shulker-scarcity world, it may be prudent to have a centralised place to drop off empty shulker boxes as well! so that you don't have to manually recycle shulkers into their individual droppers
My morning routine... coffee and a new Pixlriffs episode! 😂 thanks for all of the content, it's my favorite thing about 6am
Same here. I always watch Pixl's videos during breakfast. I think they have a good vibe for starting the day.
I'm looking forward to a pixlriffs home brew shulker farm. While end raiding is possible, once you start using shulker loaders it isn't long before that becomes unsustainable.
I really like your tree farming set up!! I usually have one or two of each tree type in a sort of organic, "orchard" type setup, but this way of setting up a bunch of the same tree really makes sense!
That's a neat little loop! Haven't worked with Shulker loaders much in my world, but this is a great intro to them! Looking forward to the inevitable Shulker farm vid =D
Survival Guide coming in clutch once again!. I just designed my first ever vertical dropper chain and your redstone is so much simpler than mine. I figured it out eventually but I made it way more complicated than it needed to be.
I think that's the best way to teach yourself redstone. Try doing it yourself, then see how others do it and you'll understand what they are doing better or just differently.
Thanks for your video. It gave me a lot of cool ideas to build. The redstone part was way clearer and instructive than 100% of the "redstone tutorials" I've seen.
Great episode as always, but quite a bit of missed opportunities today!
First of all, that item filter. Since Pix showed item filters before already, and Item volume could become an issue here, this was a great chance to show double-speed item filters.
Oh well, I guess those could be A BIT hard to implement in a Shulker Box loader.
I guess choosing the easy route is understandable in a tutorial series.
But then, there's all those Hoppers funneling all those full Shulker Boxes into that Dropper.
Not placing Composters on top of them to help reduce lag is just unforgivable >.>
BTW that trick doesn't quite works on Bedrock, but it does works to a smaller extent with Droppers instead of Composters.
The short explanation to "Why?" is "Because Minecraft spaghetti code".
The long explanation, in case someone is curious:
In both versions, hoppers work 99% the same way.
-When 2 Redstone ticks passed, all hoppers try to push ONE item from the first slot that can push something in next container.
-When 2 MORE Redstone ticks passed, the hopper will try to suck items instead.
First it will look for a container above. if there is one, it will try to suck ONE item from the first inventory slot it can pick items from.
This process causes A BIT of lag.
If there is NO container above, then the game will try to suck in ONE STACK of item entities from the space one block above the hopper. Doesn't matter if the block above is empty or a full block or a slab or anything other than a container, the Hopper will try anyways.
This process causes A LOT of lag, regardless if there's actually any items to pick up above said hopper or not.
-And then 2 more Redstone ticks later, things loop again to pushing items.
The point of the trick is that you can choose if your hopper will create A BIT of lag by placing a container above, or A LOT of lag by placing no container. Then it's all a matter of choosing the most lag-friendly container to put above.
Basically, the fewer inventory slots a container have, the more lag-friendly it is.
Notable exceptions are Furnaces and Brewing Stands. Those have nightmare spaghetti code when interacting with hoppers, which makes them worse than even Double-Chests in terms of lag.
But here's the kicker: on Java, Composters are treated as containers with only one inventory slot that may or may not contain one Bonemeal, and that's it. That's why they are the best choice.
On Bedrock, Composters have NO inventory. They are just a transparent block, that sometimes makes one Bonemeal item appear in the world when conditions are met.
Since they are not a container, they won't help reduce lag.
Since on Bedrock Composters won't work for this, and all Furnace variants and Brewing Stands are worse, the best choice is Dispenser/Droppers.
You know, I was looking for exactly this explanation of why can't I just cover the hoppers with solid blocks since basically two years. Thank you so much! :D
@@Ainiria You are welcome.
Except...
About a week after I made that comment,
They announced that in 1.21 they will change things so full blocks on top will disable hoppers.
So after next update, covering the hoppers with solid blocks WILL be the right way to do this >.
Good to know! It does make more sense this way.
A greenhouse build would look nice to cover the redstone parts without hiding everything underground😊
Hey Pixl, thanks for the eps and love the items popping out like that... definitely using that dropper circuit for some of my builds... pumpkin/melon farm. Cheers till next eps
Nice shot throwing those copper blocks into the hopper from the top of the hill! Minecraft basketball star
There’s something very calming about your videos; you have a pretty soothing voice, makes me feel sleepy. Or maybe it’s just because I’m commenting this at 3:30 in the morning…
I appreciate the non optimized tree farm. I also enjoy chopping trees.
I myself would build an additional hopper line where your water loop is.
I don't really know if the sorting process if fast enough so that it works through an entire inventory worth of wood so it could be that wood potentially despawns.
And the hopper who puts into the shulker is still just running at the speed of "one hopper" anyways so having a little safe waiting station wouldn't hurt I guess.
Happy holidays, Pix, to you and yours. Thanks for continuing to put up such wonderful content!
Thats a lot of trees! The water streams are a great way to deal with a lot of items at once.
If you set up the blocks around where the shulker will be dispensed in the right way, and I don’t remember what that is and it’s probably incompatible with other parts of the design, they will put the shulker boxen in other orientations.
Also, I keep thinking of new crafter uses. You could have the boxen color-coded by crafting them with dye at the loading station.
The bottom log doesn't have any restrictions. Only the logs above that will have that 3x3 or 5x5 restriction depending on the tree.
Bedrock makes me sad sometimes. Then I immediately get over it and keep playing since I know I'm too broke to do anything about it.
As someone who also prefers to chop wood manually instead of making a complex machine to farm it, I really like your layout and I'm inspired to build something similar in my own world 🤓 only difference I plan to make is to build it above the terrain instead of digging into it, making the platforms supported by their respective logs, and if possible I want to build it over/near a skeleton spawner for a quick and easy bone meal supply 😎
Also, the tree planter using moss carpet to save on bone meal seems like extra work for little gain, given moss farm composting creates more bone meal than a person would ever need.
really like the redstone oriented episodes!
You could put row of flowers next to the birch trees so you will get occasional bee hives.❤
The tree farm layout is neat!
you could remove the target block and put some redstone on top of the block where the comparator outputs in
Build a decorative lumbermill next to the wood farm
I thought you all should know if you place a overworld map in the nether it turns up red which is perfect for bedrock players, it gives you twice the markings. For example im going to plant a map on each sub base
Excellent tutorial! I actually understood the mechanics! ❤
Interesting. I didn't know about the Mangrove Propagule farming trick.
Very helpful. (Can't wait to give it a try.)
my favorite block to put on top of collection hoppers in shulker box loaders is powdered snow.
Change this thumbnail, i was literally scrolling your videos and "couldn't" see this one that was very interesting for me!
Sweet wood farm Pixie!
I think, from the requirements of this farm, That a shulker box farm episode is coming soon. Maybe even the next episode?
Love that system! I may have to borrow it!
Nice I have really waited for another episode and hopefully you are will add another one
Jungle trees have a very high sapling drop rate on bedrock. Only cherry trees drop more saplings than jungle trees on bedrock. I can easily get 10 to 20 saplings from a single cherry tree. It's dark oak that refuses to drop saplings for us.
Can't you just break the shulker boxes into water streams directly instead of into a hopper, then into a dropper until it finally goes into a water stream??? I feel like that'll be a little bit easier than what you've set up rn...
That's good insight😮 you need trees and Wood Constantly. F.e. for chests inside/as crafting ingredient for Hoppers and Shulker Boxes. But what if i create a Superflat world😅 with No Trees and No Villages in sight? I am going to make a Warm Ocean Superflat world😊
In a superflat world, you wait for the Wandering Trader to show up and buy saplings from him whenever he has them.
A warm ocean superflat will probably still generate shipwrecks, so you'll have a chance to get emeralds from those. Obsidian will be easy enough to get, so once you've been to the Nether and can start brewing, you can theoretically cure villagers and trade with them! Seems viable to me
@@Pixlriffs THANK YOU 🤩 mr. Pixlriffs. Much appreciated ❤️
Loving this series, but I miss the timelapses with the excellent music
Magenta glazed terracotta spotted!!
my brother use to use grass path around tall spruce trees but his tree farming areas always annoyed me because tall spruce can actually generate leaves on the ground, which tramples those grass paths into dirt. i personally prefer to set them into a completely different block type, often making rings of deepslate to define the areas where to place spruce saplings. and for sapling return rates, i always make sure there is at least 5 blocks between tree trunks. it's a larger area, but if i am setting aside an area for a tree farm, why try to compact them close together and lose out on saplings?
You said the accidental usage of bonemeal after growing mangrove was "more cleanup", aside from wasting bonemeal and using the grass in a composter, why don't you just use water to clean it up?
I wish the path block would stay a path block when placing a torch on it =/ I have toches between all my trees to avoid unwanted creeper surprises
Pix placed redstone on natural stone block !!! :o
Convienient timing!
@Pixlriffs Is there a reason to use the hopper piping to move the full shulker boxes instead of a water stream?
It only makes sense to me if you did it to show how to space it so the pick up hopper does not drain the shulker. In which case great job incorporating multiple lessons into the class.
I just want to make sure i'm not missing some technical reason not to simplify it.
Picking the shulker box up with the hopper below it is more consistent than breaking it and dropping it into a water stream. The box gets some random movement when it breaks, and collecting it instantly with the hopper feels safer than risking it falling on a neighbouring block or getting pulled back by the piston head.
I guess you could have the collection hopper output into an individual dropper clock which could spit it out into a water stream, but then you'd have to build 10 additional dropper clocks...
@@Pixlriffs Thanks, i wasn't thinking about the random inertia from breaking it.
Meow. Also why not get the crystal tools? They give vein mining after 7 or so level ups 😏.
2:39 pix typoed acacia 🤣
I've been buliding a castle called castle alpha and i think im going to bulid a fort in each level 4 map area with a portal in the middle of the fort
I also have a spruce tree growing area in the castle
I intend to complete the game in this world. Its in hard mode and the nerther is so hard
Aesthetics and all understood, but for clarification. Instead of having to use the honey block could you not use a block like mud or path on top of the hooper to not have to worry about being so precise? Again I understand looking good but if looks didn't matter would that work to keep the items from getting on the hooper?
Honey is smaller than a full block *along the sides*, not just on top. If you prefer not to use honey blocks for any reason, a similar item alignment can be achieved with chests or decorated pots, for example.
Instead of hopper below shulker loader , can we use water to simply transport the full shulker directly to a hopper to save resources
Will the dispenser still dispense the shulker box over air, though?
@arasdeeps1852 It will, there's no requirement for a shulker box to be placed on a solid block.
It is possible to use water to transport the full shulkers, but at this point hoppers aren't super expensive and I wanted to avoid a scenario in which the shulker box breaks, falls onto a neighbouring block and despawns.
Just wanted to know where i could find this livestream im interested in building these plots in my survival world
This is Great 👍
Seeing that you're using alot of copper, are you considering rebuilding David?
I'm always considering rebuilding David.
How do you fill up with shulkerboxes... Do you have to do it manually? How can one automate that refill
15:00 ummmm... whoops
Is there a way to set up a manual trigger for the loader system?
A waited a long time to just see pix upload so can pix give a heart to my comment
Acacia is the new azalea. Watch it pix 😂
Good thing I looked down here before posting, I see I'm not the only one who saw this... Maybe we can ask Mojang to add some acacias next?
I understand the need to demonstrate your shulkerbox collection mechanism, but for a production system this is way too complicated. Just merge your water streams into one, and extend this underground to the storage building in your base, and add it as an input to the existing storage system, using a bubble column as needed.
so honey blocks essentially have a 15x15 pixel hitbox?
More like 14x14, since it's a border around all sides.
@@Pixlriffs ohhh ofc that’s just my bad maths
To build this design on bedrock, use slabs instead of honey blocks and have items slam into a chest to align them when it hits the corner that the hoppers are on. Also, remove the block above the dispenser and place a piece of redstone and a 1 tick repeater at ground level facing into the dispenser coming off of the block that the comparator is feeding into.
If you do it like he does in the video items will stick to the honey blocks and the shulker box loader will break the shulker box and try to place it another at the same time, resulting in a misfire.
hello Pix
🎉
Wake up babe, new survival guide episode just dropped.
Please stop.
Thanks pooki fudge
@@Vuk_Kovacshut it. No one asked you for your opinion
Ok
Let’s be real. You are definitely single with a pfp like that
I see y like wood.
what is the outro music?
“Relic” by Aaron Cherof, it’s the newest music disc that was added in 1.20
Do you just dislike Tree farms? is TNT dupers evil?
how do you know all of this stuff XD
A combination of experience and research! I've been playing this game since 2014, and Minecraft content creation has been my full-time job for a few years now.
Minecraft.wiki is also a super valuable source of information, but I find with redstone circuits I learn more easily by just puzzling it out myself in a creative test world.
@@Pixlriffs I been playing longer than you but I still don't know all this, you are just very smart bro thanks for your videos I love them
I love mangrove wood but it's such a pain to chop. Fortunatly I found a great method of getting it in my survival world. See the steps below.
1. Make sure you have inventory space.
2. Press ESC
3. Click 'open to LAN'
4. Enable cheats
5. Confirm
6. Back in game, type the following without quotes "/gamemode creative"
7. Grab as much mangrove as you need.
8. Type the following without quotes "/gamemode survival"
9. Restart your game to cover your tracks you cheating piece of crap.
10. Build build BUILD
First 150 views and first 10 comments
By the way:
*꞊𐒧*
I think it's great that mangrove trees in Minecraft only spread in a straight axis of the cardinal points.
This simplifies felling enormously and is much clearer than a tall oak tree. *:㇁*