Honestly I really think that her little whistle whenever she prepares to send the dog makes all the difference in how fun this killer is to play against, giving you a clear audio cue to immediately have to consider on the fly where she is right now, where the dog is going to come from, where she herself could go while the dog is out, and what geometry you have around you at your disposal.
Yeah, the loud ass directional whistle sure does make you have to use all your brain power to figure out where she is and where the dog will come from, surely they won't be coming from the direction of the 600 decibel whistle
@@CecilioSprayettiReminds me of how Survivor mains only found Spirit tolerable when you have a very, VERY clear indicator of where she is, because god forbid Survivors have to take risks.
@@mythmage8231 it's just more fun this way. killers that are strong should ideally feel like they have counterplay, an audio cue helps a LOT with making a killer more fun to play against.
@@mythmage8231 Reminds me of how killers have audio notifications on fast vaults, gens being worked on, failed skillchecks, footsteps, grunts of pain and much more
Hey Otz, 'bug' explainer here! At 12:25 when you got a weird injury with the dog lunge it was because you actually double clicked m1 and got a basic attack with no animation. It's currently a bug on the ptb. Hope this helps you guys understand!
To help add more context to that clip. After Otz gets the hit, the cooldown is much longer than we've normally seen thus far from Killer POV. That was a basic M1 recovery, not a killer power recovery
@hontier7096 bug bug explainer here! dung beetles are not ‘bugs’ (Hemiptera) but are instead in the order Coleoptera. dung beetles are found in every continent on the globe, sans antarctica. scarabs are dung beetles, my favorite species of dung beetle is the Rainbow Scarab, i like his pretty horn. Rainbow scarabs are found in the southern united states, i collect them often
And i hate that this killer specifically was made to appeal to dog lovers. Its dropped all attempts of horror for a killer of the month marketing tactic. No additions to base gameplay, no fast improvements but theyre always able to drop a new killer. The dogs animations are also so jank. Why make a dog if you cant properly animate one? Because people will look past dbds jank cause of dbds like it or you dont mentality
@@default3623 bro it's the ptb she's going to get changed a fuck ton. Your comment has absolutely no relation to what op said so just relax maybe take a break from the internet for a few hours
@@default3623 a character having a dog they like isn't abandoning horror for marketing though? It's just an interesting dichotomy to have someone who takes pleasure in killing others but also is genuinely nice to their dog
@@default3623a dog attacking you and biting you is scary, just because it is not scary to you does not mean horror has been abandoned. With that being said, dbd has not had horror as its main focus for like 7 years, time to move on 💀
I’ll admit i’ve loved the idea of a pirate killer for a long time however, I think what DBD would benefit from lately is a funny killer. I know we have clown but everyone loved Chuckys dark sarcasm. Imagine a Jester/Joker whose entire lore & power is about humiliation & pranks
@@notOtzdarvaI actually agree I don’t like the Unknowns voice lines however, I pictured a Jester with a similar Snarky laugh like Trickster whenever a survivor played into his traps or some sort of power where the survivors heard “crowed laughter” when they were caught in it or fooled or whatever his power could be. if that makes any sense :) something to give the survivors a feeling of humiliation at the hands of the killer
I love Unknown's voice lines, they are so unsettling and it works for what that character is. Unknown is creepy and twisted. I would like to see a new brutal, silent killer though.
FYI Scourge Hook: Gift of Pain and Floods of Rage BOTH work in conjunction with Jagged Compass. Meaning that, even if you hook on a non-scourge hook, unhooking the survivor will always activate either scourge effect.
@austinrestovic I feel like it could be kinda interesting if they left it in, but tbh idk much about those scourge hooks so idk if it would be busted or not 😭
@@loganfragoso5659 Gift of Pain is kind of niche. It just gives mangled and hemorrhage for 90 seconds after being unhooked. Floods of Rage reveals the aura of all other survivors for 7 seconds when a survivor is unhooked from a scourge hook, and that's really not bad, but it's not overpowered either. Hangman's trick is pretty bad, but since Jagged Compass can (currently) potentially turn every hook into a scourge hook, it would make it far more useable than normal.
3:32 havent finished watching the video so im not sure if you realise the significance of the dog going left, but if that was the shortest path back to the killer, that was huge info for the survivor to know where the killer is out of line of sight. this seems very abusable, i think the dog should just teleport back
i feel like they should keep this as part of her counterplay but buff other parts of her kit as it seems like a very unique way of counterplay that isnt present in any other killer really
not really, this is a huge building so it is obvious, but she can easily double back from the shortest path to the other side once the dog is returning
@@leesasuki yes, but the other side being the longest path means the survivor has more time to react to a double back. her looping is nerfed by her dog for no reason, the dog is also loud and makes her more visible around corners etc, and mirrors her direction instantly, like a second red stain, in addition to his return pathing
I see this as a fair play for the survivor because she is much like an anti looping killer like deathslinger and knight, so looping her is going to be hard because of the dog. Having/knowing this info is actually a great counter play for her already being difficult to go against.
Lmao I already love this killer, I imagine it to be easy to play for new killer but also having a high sealing + the teabags already make it an A tier killer easily.
I like this killer, but definitely won't be a killer to invest stealth builds with lol, i hope they change the "shoo shoo" animation for helping survivors caught by the dog.
If they want to make the dog redirect stronger (faster) without just enlarging the hitbox, they could make the dog's camera automatically spin to the survivor being chased. This would lower the time between redirecting, flipping the camera, and THEN sending the dog. Not auto-aim, though, just the general side the survivor is on.
Dog-as-zoner is pretty excellent, as a concept. If he could pose a little bit more of a passive threat with something like permanent melee-range Houndsense? I could see it really presenting a problem without being unbeatable.
I think something should happen if you touch the dog even while it doesn’t have a command, even if it’s something useless. Maybe it could trigger Killer Instinct (but not Houndsense) if it touches you but isn’t sniffing or chasing. Or maybe it could turn the survivor purple for half a second. I don’t know, it just feels a little silly that the dog is useless when not doing anything.
I kinda hope they give the dog proximity biting. Maybe not full bites, but proccing blood trails that synergizes with perks and what not. Sorta fits the idea of using the dog more as a tracking hound than as the hunter/killer
The mechanics seem interesting, but thematically it's kinda silly that a giant attack dog decides to run in straight lines and ignore the survivor after missing and/or when roaming around. Like it's really hard to suspend my disbelief and accept how goofy that is.
this is what i was thinking. Like The Knights guards doesnt just run past you and then awkwardly walk away if they miss, they home in on you. This is a dog, hunting dog even.
the entire point of the killer's lore is to emphasize the bond between the master and the hound though. it doesn't attack while roaming because it isn't commanded to
If you’re looking for realism i dont really think dbd is the game for you. There’s a lot of goofy things about the game, it doesn’t matter that much because it’s literally just murder hide and seek.
@@Kaijukakuna There's a difference between realism and suspension of disbelief, though. You can look at the scrawny legion teens one hand hoist an adult and it doesn't stand out, but an attack dog ignoring you because you took 3 steps left is more likely to break immersion. I'm not saying that it's anywhere close enough to make someone put down the game, but making the point that the game already isn't realistic won't stop people pointing out when their suspension of disbelief is broken.
@@papec1702 that's your opinion, my opinion is that I love her and her power. I've always played the least played killers in the game anyways so opinions never mattered to me. (Hag, twins etc,)
In don’t think that’ll be a big issue once people adjust to this killer, it seems the gameplay is largely focused on committing to a movement you think the survivor is going to make before you send the dog in the first place. It’s something I really enjoy about their gameplay
@@Linguinitoher power isn’t really worth the reward. Good survivors are going to make her power worthless. Only way to get value out of her dog is to basically launch it point blank or before survivor reaches a pallet. But good survivors will just zig zag & make you miss. Trapper is stronger than this trash killer tbh
personally i love this killer. i love how behavior is adding more fun killers to play rather than killers that just want you kill ur self on hook or DC. only thing i question is I personally have no idea how to dodge the dog especially when it redirects, it might be a skill issue however but i do realize that when i sometimes do dodge it , it can be very rewarding. I believe this killer is high risk high reward because missing ur chases can be brutal but if you get the aim just right then it’s perfect. Also in my opinion i wish the survivor perks were a little better. But none the less this killer is great and I cant wait for the official release.
I feel like once people really get the hang of the redirect Catch command, this killer will be oppressive, but right now on the PTB she's very fun to play against XD
I think the dog needs a Nemi zombie style AI to it so if you're like right near it as survivor it will damage/effect you in some way. Seeing the dog just run past and ignore you really makes it feel unthreatening.
houndmaster punching the air rn because she realized survivors can hear her whistling as well, like why dont they do some shit like addon that "makes sounds in frequencies only dogs can hear"
it's interesting how this killer forces survivors to pre-drop pallets during chase just to avoid Snug, so being too careless on this killer will deprive survivors of pallets in no time
If the team does gens survivors can just predrop pallets and hold W for the most part for a win. The killer needs to ignore dropped pallets and still get them in the loop. Its possible you may be able to do that with the dog being able to do a second dash if you have enough time.
In order to make the search better I think the radius needs to be larger, while following trail suppress terror radius a bit, and give an actual good effect when effected by bloodscent. Something like dog attacks injure blood scented enemies
I think being able to strafe while in control of the dog would help her so much especially against those tiny objects that block just enough of the dog’s attack
This killer seems really fun to get chased by or to chase with, I imagine with some small adjustments they could be very much like a constant back and forth in chase. As it is it feels like the killer is at a slight disadvantage with their power, but i feel like with minor tweaks she could put a lot more pressure on the survivor. One thing i noticed, from both perspectives, is that the dog feels a *tiny* bit slow? It feels like there are times where the power *should* come into use, but the dog is just a tiny bit too slow to land the grab, which kind of makes it feel like the power is useless in some tiles, and kind of removes some of the tension from the survivor side, because it feels like the dog just isn't going to catch you unless its right in front of you. They could maybe make the dog 10-20% faster, and travel slightly further in its first dash, and see what that's like. If that makes the killer feel uncounterable in some situations, they could change something else about her instead. The dog switch speed is a bit slow, it's very cool from the survivor POV to see, hear and recognise when the dog is about to charge at you again (information about what's about to happen makes the interaction feel a lot more interactive, rather than getting hit by something you could never have seen coming), but the transition from killer to dog feels like it takes so long that its kinda useless where it shouldn't be. Situations like, the dog dashes around one side of the shack, and you switch pov to control the dog for a follow-up charge, but the survivor has already gone around the corner because it takes too long to switch, so the survivor just stands there awkwardly waiting for the killer to come back so they can continue the chase. This problem would also probably be alleviated if the dog moved faster anyway, because the dog would reach the position for a second charge faster, so making the dog's movement speed *and* switch speed faster might be unnecessary. It would also be nice if the dog could move and adjust just a *tiny* bit while preparing a second charge, to help with situations where your power feels useless because the survivor is just a *tiny* bit too far behind an obstacle, like how Wesker has a short window of movement before his second bound so that he can move past a fence or something. The dog struggles with very basic and small obstacles because the dog doesn't have that same luxury. The slowdown on the killer when they use their power is good, it makes it feel very all or nothing for both sides, which is exciting, but the dog's cooldown on top of its return times feels like you go long stretches where you just don't really have your power, and the cooldown feels a bit inconsistent because of the dog having to pathfind to you, they could maybe change something about that too so that the dog is more present in chase. The dog is the fun part of the chase, for both sides, and it makes sense to reward the survivor for dodging the dog, but sometimes the long cooldown feels like it kind of stutters the chase and creates situations where it feels like nothing is happening for a few seconds. Overall, I thought she seemed a bit messy on first impression, but seeing more and more of her and what she can do does make her seem like a very fun chase killer for both sides. I just kind of worry about her place with how the meta is so focussed on gen regression and gen speedup. Killers are rewarded with massive regression for ending chases quickly, but because items like toolboxes can make the gens go so fast if you leave the other survivors uninterrupted, it kind of feels like the killers always have to end chases very quickly so that they can use their strong regression perks, which then leads to killers being slightly overtuned because the chase *has* to be over quickly, but then that becomes unfun on the survivor side because the killers feel overwhelming in chase. Gen times are too inconsistent, either the killer downs the survivor quickly and then gens take 20 minutes and no one is having fun, or the killer goes on one chase that lasts a tiny bit too long and the game is already over before anyone got to do anything. How much each side can impact generator times makes it feel like the killers have to be overtuned a little bit so that they can use their overtuned perks to counter overtuned items on the survivor side, and it just creates a lose-lose situation for both sides. It also feels like it contributes to the problem of people just giving up immediately constantly, because they know that one chase can decide the entire game, so why stick around when you know the game is already over? This killer would feel so fun with just a few tiny number increases, but it feels like what she needs isn't "tiny number increases", because she "needs" to be overtuned in order to match every other poorly balanced mechanic in the game, but then that would break what makes her so interactive for both sides. Years of haphazard balancing are slowly making the game worse and worse, as those original unaddressed problems just echo and trickle down into everything. That's why balance is so important in a game like this, games that are just "stomp or be stomped" aren't fun, whether you win or lose. I'm honestly of the mind that, while it's probably impossible to do now, this game would've been *so* much better from launch if things like add-ons and perks had downsides, so that you could have the variation and interest of something like "makes you 40% faster", without breaking the game by having an add-on that just makes you 40% faster. That's why boss relics in STS either come with downsides, or have a very weak effect. If they were just upsides, then you'd just take the same thing every time no matter what, and the entire game would have to be balanced around you always having the best thing equipped. It would stop being about strategy and decision making, and just become about equipping the thing that breaks the game for you.
23:39 Am I insane or the killer could hear certain "talktive" survivors in-game voice now? pretty sure I heard Wake saying "No, no..." that didn't happend before...
@@XDeiz10 shes literally just a way worse knight + deathslinger + cenobite in terms of chase power and utility, playing as and against her on the ptb showed me that her power gets negated by camping pallets and being able to press A and D instead of just holding W as survivor
@kiresuna4962 pretty good observation, but increase the base range of the dog wont stop this, i think this is more related to the way we approach and commit chases, we will need to find a better way to do this with her, just buff the range will just benefit situations that she's already strong
I really like this killer, she has a really interesting design and power and im excited to see how people get good with her and where her skill ceiling goes, especially after the post PTB tweaks and changes
She feels like she will be the new Twins, in that she is buggy as hell, has a little companion and will be the second least played killer in the game, edging out her counterpart for the sole reason that the little companion is a cute doggo instead of an undead fetus
I don't know what to think.. this killer looks really fun and I like her overall, but the dog seems flawed and frustrating. I hope they make improvements and that this killer is well received by the community. There are a lot of people complaining that they wasted the pirate theme with her, but I think she's a good pirate, original and full of personality. Well, time will tell.
I really like her, she's pretty versatile and not that hard to grasp, but the various bugs and inconveniences really mess things up. Hope they fix her, and even if it will go rough, i can already see some ways she could be reworked and tweaked to be a better killer. Good videos as always!!!
i feel she falls short on nearly every part of her kit dont get me wrong shes fun and we love the puppy but as it stands shes on the low side of killers for the wrong reasons i hope they tweek her a bit before release
Agreed, currently she just feels like she has to put in a lot more work for less results compared to killers with similar powers like Pinhead or Deathslinger. Her tracking ability seems incredibly weak and her chase just feels like you get punished a lot for missing with your power idk. I'm sure some people could get really cracked with her anyways but I hope they make some major adjustments to her kit to make here feel more oppressive while keeping her counter play fun and interactive. I really love her vibe though and the weapon is sick as hell.
Easily the most terrifying Killer in the game. God, I hate dogs. She even has the standard "Yeah, the dog WON'T hurt me unless it's owner commands it... but what if it did?" moments with how it has no AI when not being commanded.
@tasmium but the problem here is that burden suggested by otz depends on the tunneled person to activate besides any perk choices, with this perk if you are tunneled and no one have the perk... well you will still be tunneled, and even if someone have it, if the killer just deny the unhooking by waiting to grab, he still tunnel you and waste time of the survivors
@tasmium kinda works but not as intended, this will only works well to prevent tunneling if you are in call with the other survivors, solo players will still struggle a lot
The idea of this killer feels pretty similar to Deathslinger/Roadhog. Though instead of throwing an inanimate object she has an animal of course. As a result, I think the corner juke is pretty cheap and it'd be good to potentially have a very small radius around the dog so it can tuck into corners like what you've been demoing if it detects a survivor. That and I think it would be a good idea to have the dog potentially portal warp back or some other way of explaining why it doesn't try to eat you on the return and also give away the killer's position. Honestly, that second thing isn't as important to me but the first one could be pretty hard to deal with!
I'm not sure if you had already tried this as I had to miss the stream but did you know that with Scourge Hook: Jagged Compass and Floods of Rage that you immediately get value, even if the hook you had used from the get-go was not initially a scourge hook? I didn't think it would since it said after the survivor gets unhooked it becomes a scourge hook, but in all my testing (played for like 10 hours yesterday) I found that absolutely works and you can get a LOT of info from it. I slapped on this build and it was eerily consistent: Lethal Pursuer Scourge Hook: Jagged Compass Scourge Hook: Floods of Rage Pop Goes the Weasel
@@vegetaroronoa2660 maybe? I genuinely believe she’ll be as strong as artist. It doesn’t seem all that hard to find someone on a long loop and send the dog one way and just cut off at the other. Idk it’s hard to explain but I won’t be surprised if she ends up being another hated strong anti loop killer.
@@brusselseastside3546I think her slowdown after sending the dog is too big for medium or larger loops to really cut the survivor off. And the dog only staying like 3s before he returns doesn't really help, Artist's crows stay for like 12s and she can have 3 of them
I haven't even played the PTB but I can already tell that, as someone whose ping pretty much NEVER goes under 100, this killer will be a pain to play both as and against. She does seem really fun if you got a lower ping, tho.
It’d be pretty badass if you have a command for the dog to reel in the downed survivor crawling towards the hound master. Ik it’s more than likely they’re already be next to you but just another welcome addition that’d be pretty cool. Same thing applies tho other survivors can shoo it off away
I think that the dog search shouldn’t have any cooldown bc the dog still has to make it back to you, also the dog attack should have much more range. Overall the killer just feels kind of weak right now and the skill ceiling is very high, could just be bc she’s new tho
This cooler looks awesome! But the dog definitely needs some buffs before live. The follow-up attack is just too clunky and easily avoided rn, and without it she's kinda just worse deathslinger. Maybe have the camera insta-target the nearest survivor like they did for Singularity's biopods? And give Cupcake the Artist treatment, where near-misses grant killer instinct.
The whistle is perfect, but the audio cue where the killer takes control of the dog is so unnecessary. It's just such an easy thing to counter, in my opinion.
Do you think the scourge hook perk will work woth floods of rage. Where when you unhook any hook it will give floods value? Or will that not happen because it wasn't a scourge hook when they were put on?
This overall looks like a killer who is very skill dependant which is a good thing, she also looks both fun to play and fun to play against and that is honestly the most important thing
The little experience I have has learned me to send the Dog out, even without a good chance to hit. It makes survivors panick and they have to choose between dogding (intended) the dog or staying away from the killer. It gives me quite a few free hits. Might decrease as survivors get used to dealing with Snug though.
She JUST came out, and has a power that needs to be learned. Right now, I would be super worried if she looked really powerful, because that would mean she'd be *too* powerful once people got good with her. They'll probably make some tweaks before she launches and a few more as people get used to playing her, and she'll probably settle around B tier
i think the best way to ''fix'' the dog attack is to add a cone hitbox in front of it face so you cant do cheesy corner things against it, even tho the killer concept looks cool, the dog needs a bit of tweaking to ''feel good'' looks like
The redirect should be... Tap to auto-instant redirect towards the chased survivor / closest one who'd have the killer instinct throbs Hold to manually redirect like it is now, in case you want to ensure going around an obstacle via one way instead of another
Since you're going into the dog's pov on redirect anyway, they should allow you to steer it a little after sending it. Not much, just like half a second where you can bend it left or right a little. Would make it more unpredictable and harder to dodge.
There's a very, very obvious perk/add-on combo I'm waiting to see with this killer. Otz already pointed it out in the very first video with the yellow add-on that reduces basic attack cool downs when your dog catches someone. Just.. just do it, you know skating 30m forward with coup + her other perk and then stabbing them 3 times before they register the first hit would be hilarious. Just do it nerd.
I think the main problem with this killer is the dogs grabbing ability. They definitely need to buff it a little bit. Like if the survivor is right in front of the dog and 1 meter out of range, it should grab it. Or is they are a little to the side it should also grab it.
The dog needs like whesker grap physics or smth? Like how whesker seems to have a 10 metre grab radius hahaha, the dog just having a one metre radius would be great, just to make sure he grabs anything in that circle when he rushes, still can dodge if good but you don't get so severely punished for missing when you should've hit
As a 10000000h P100 Tori main, I can confidently say that I never get any value out of her perks in solo queue but in tournaments shoulder the burden only really affects bottom tier killers.
My hope is we’re still gonna get a more definitive pirate killer since this killer doesn’t necessarily fit the pirate killer niche, she fits the whole killer with assistant murder dog, and who happens to have banger accordion chase music
17:31, yeah this is one of my bigger gripes, I'm always moving and can sometimes end up in cooldown indefinitely unless I walk into the dog (interrupting my chase)
did anyone notice her dog is one of the most aggressive breed? it made me really happy they chose it instead of a Rottweiler or some other dog that isnt as killer as a mastiff
Mastiffs in history have been trained for hunting and protecting livestock, but they are not typically aggressive unless they not trained or are trained poorly. They are very intelligent and eager to learn dogs.
The killer seen to be very weak,c tier at best. Maybe if they give a small circle for the dog to search after the rush like the knight it would help a lot
Search needs to be a lot more useful. If you tag a Survivor with Search, the dog should track them down easier when you sent the Dog out to grab at the very least. The way it is now Search is entirely pointless, it doesn't even pressure survivors off Gens...
With how easy it is to just use corners to avoid the chase, it makes me wonder if it'd be possible to buff her to extend the dog's chase a second time it might be finicky, but if it does work, I think it could be a much more intesting solution than increasing the hitbox size or letting the killer strafe while controlling the dog
As a 1000h P100 Houndmaster main, my main advice to people picking her up is that it's imperative to pet the dog at the start of the game
As a fellow p100 a hidden tech is if you just ignore the entire game and pet the dog you will 10000 percent enjoy dbd way more
As a p100 nic cage enjoyer...uh ...ya i got nothing 💀
REAL AND TRUE AND ALSO REAL
Damn this guy the expert, it must be true!
as someone who mains Houndmaster for over 3 decades i can confirm this advice is trustable
Honestly I really think that her little whistle whenever she prepares to send the dog makes all the difference in how fun this killer is to play against, giving you a clear audio cue to immediately have to consider on the fly where she is right now, where the dog is going to come from, where she herself could go while the dog is out, and what geometry you have around you at your disposal.
Yeah, the loud ass directional whistle sure does make you have to use all your brain power to figure out where she is and where the dog will come from, surely they won't be coming from the direction of the 600 decibel whistle
@@CecilioSprayettiReminds me of how Survivor mains only found Spirit tolerable when you have a very, VERY clear indicator of where she is, because god forbid Survivors have to take risks.
@@mythmage8231 it's just more fun this way. killers that are strong should ideally feel like they have counterplay, an audio cue helps a LOT with making a killer more fun to play against.
@@mythmage8231 Reminds me of how killers have audio notifications on fast vaults, gens being worked on, failed skillchecks, footsteps, grunts of pain and much more
@@CecilioSprayettiwould be cool if they had a dog whistle addon where survivors not in chase couldn’t hear the whistle
Hey Otz, 'bug' explainer here! At 12:25 when you got a weird injury with the dog lunge it was because you actually double clicked m1 and got a basic attack with no animation. It's currently a bug on the ptb. Hope this helps you guys understand!
To help add more context to that clip. After Otz gets the hit, the cooldown is much longer than we've normally seen thus far from Killer POV. That was a basic M1 recovery, not a killer power recovery
if you really are a bug explainer tell me something about dung beetles
@hontier7096
bug bug explainer here! dung beetles are not ‘bugs’ (Hemiptera) but are instead in the order Coleoptera.
dung beetles are found in every continent on the globe, sans antarctica. scarabs are dung beetles, my favorite species of dung beetle is the Rainbow Scarab, i like his pretty horn. Rainbow scarabs are found in the southern united states, i collect them often
@ damn you got me, well played
Her saying "look at you, your the best" is the nicest thing anyone in dbd has ever said
And i hate that this killer specifically was made to appeal to dog lovers. Its dropped all attempts of horror for a killer of the month marketing tactic. No additions to base gameplay, no fast improvements but theyre always able to drop a new killer. The dogs animations are also so jank. Why make a dog if you cant properly animate one? Because people will look past dbds jank cause of dbds like it or you dont mentality
@@default3623 bro it's the ptb she's going to get changed a fuck ton. Your comment has absolutely no relation to what op said so just relax maybe take a break from the internet for a few hours
@@default3623 a character having a dog they like isn't abandoning horror for marketing though? It's just an interesting dichotomy to have someone who takes pleasure in killing others but also is genuinely nice to their dog
@@default3623a dog attacking you and biting you is scary, just because it is not scary to you does not mean horror has been abandoned. With that being said, dbd has not had horror as its main focus for like 7 years, time to move on 💀
@@default3623why are you mad about a dog existing in the game
I’ll admit i’ve loved the idea of a pirate killer for a long time however, I think what DBD would benefit from lately is a funny killer. I know we have clown but everyone loved Chuckys dark sarcasm. Imagine a Jester/Joker whose entire lore & power is about humiliation & pranks
I really hope she gets a skin that's just a skeleton. I feel like it's the law for any spooky themed pirate.
I actually miss having silent Killers a bit, I think characters that don't talk much or at all are more intimidating sometimes!
@@notOtzdarvaI actually agree I don’t like the Unknowns voice lines however, I pictured a Jester with a similar Snarky laugh like Trickster whenever a survivor played into his traps or some sort of power where the survivors heard “crowed laughter” when they were caught in it or fooled or whatever his power could be. if that makes any sense :) something to give the survivors a feeling of humiliation at the hands of the killer
@@notOtzdarvaArt the Clown fits this description.
I love Unknown's voice lines, they are so unsettling and it works for what that character is. Unknown is creepy and twisted.
I would like to see a new brutal, silent killer though.
I really vibe with this killer. The music, the staff, the woman's personality and of course, her COOT DAWGIE.
SAMEEE its being so long since i last found myself liking EVERY aspect of a killer, last time it was huntress
Are you trolling? This killer is absolute trash😂
same but she need some serious buffs right now her kit it s very meh right now
I love that the dog can kinda be a way to tell where she's coming from
The new survivors voice actress is great
agreed, so is the killers!
@@nottsninjaif only the killer was good
FYI Scourge Hook: Gift of Pain and Floods of Rage BOTH work in conjunction with Jagged Compass. Meaning that, even if you hook on a non-scourge hook, unhooking the survivor will always activate either scourge effect.
do you think that was intentional?
@@loganfragoso5659 probably not 😅
@austinrestovic I feel like it could be kinda interesting if they left it in, but tbh idk much about those scourge hooks so idk if it would be busted or not 😭
@@loganfragoso5659 Gift of Pain is kind of niche. It just gives mangled and hemorrhage for 90 seconds after being unhooked.
Floods of Rage reveals the aura of all other survivors for 7 seconds when a survivor is unhooked from a scourge hook, and that's really not bad, but it's not overpowered either.
Hangman's trick is pretty bad, but since Jagged Compass can (currently) potentially turn every hook into a scourge hook, it would make it far more useable than normal.
3:32 havent finished watching the video so im not sure if you realise the significance of the dog going left, but if that was the shortest path back to the killer, that was huge info for the survivor to know where the killer is out of line of sight. this seems very abusable, i think the dog should just teleport back
i feel like they should keep this as part of her counterplay but buff other parts of her kit as it seems like a very unique way of counterplay that isnt present in any other killer really
not really, this is a huge building so it is obvious, but she can easily double back from the shortest path to the other side once the dog is returning
@@leesasuki yes, but the other side being the longest path means the survivor has more time to react to a double back. her looping is nerfed by her dog for no reason, the dog is also loud and makes her more visible around corners etc, and mirrors her direction instantly, like a second red stain, in addition to his return pathing
I see this as a fair play for the survivor because she is much like an anti looping killer like deathslinger and knight, so looping her is going to be hard because of the dog. Having/knowing this info is actually a great counter play for her already being difficult to go against.
5:35 Getting t-bagged by the dog xD Love it
Lmao I already love this killer, I imagine it to be easy to play for new killer but also having a high sealing + the teabags already make it an A tier killer easily.
@@Your_Times_Up And you can actually pet the dog so clearly this is an S-Class Killer!
I can't wait to see players memeing with this killer with having the downed survivor "boop" the dog by the whistle.
I like this killer, but definitely won't be a killer to invest stealth builds with lol, i hope they change the "shoo shoo" animation for helping survivors caught by the dog.
If they want to make the dog redirect stronger (faster) without just enlarging the hitbox, they could make the dog's camera automatically spin to the survivor being chased. This would lower the time between redirecting, flipping the camera, and THEN sending the dog. Not auto-aim, though, just the general side the survivor is on.
blight has an addon like this and its nauseating and awful
Dog-as-zoner is pretty excellent, as a concept. If he could pose a little bit more of a passive threat with something like permanent melee-range Houndsense? I could see it really presenting a problem without being unbeatable.
I think something should happen if you touch the dog even while it doesn’t have a command, even if it’s something useless. Maybe it could trigger Killer Instinct (but not Houndsense) if it touches you but isn’t sniffing or chasing. Or maybe it could turn the survivor purple for half a second. I don’t know, it just feels a little silly that the dog is useless when not doing anything.
You wouldn't be able to hide right beside the killer without the dog revealing you for free lol
@@Switcheroo4542 maybe only when its coming back from a chase
@@Switcheroo4542 maybe it only works on a survivor that you're in chase with
@@gyustavosyayto8270 that's already what the search option does lol
Well it makes sense you wouldn't be able to hide behind the line of sight of a killer with a hound
I kinda hope they give the dog proximity biting. Maybe not full bites, but proccing blood trails that synergizes with perks and what not. Sorta fits the idea of using the dog more as a tracking hound than as the hunter/killer
The mechanics seem interesting, but thematically it's kinda silly that a giant attack dog decides to run in straight lines and ignore the survivor after missing and/or when roaming around. Like it's really hard to suspend my disbelief and accept how goofy that is.
this is what i was thinking. Like The Knights guards doesnt just run past you and then awkwardly walk away if they miss, they home in on you.
This is a dog, hunting dog even.
mb the dog is stupid
the entire point of the killer's lore is to emphasize the bond between the master and the hound though. it doesn't attack while roaming because it isn't commanded to
If you’re looking for realism i dont really think dbd is the game for you. There’s a lot of goofy things about the game, it doesn’t matter that much because it’s literally just murder hide and seek.
@@Kaijukakuna There's a difference between realism and suspension of disbelief, though. You can look at the scrawny legion teens one hand hoist an adult and it doesn't stand out, but an attack dog ignoring you because you took 3 steps left is more likely to break immersion.
I'm not saying that it's anywhere close enough to make someone put down the game, but making the point that the game already isn't realistic won't stop people pointing out when their suspension of disbelief is broken.
Her perks are amazing. That's the reason alone to invest in her.
No I love her power, I'ma main her
Snug is all we need
Best boy
Goodest boy
@@seductiveraven4895 why ? There's no reason to play her, when there are killers with much better power and fun(subjective)
@@papec1702 that's your opinion, my opinion is that I love her and her power. I've always played the least played killers in the game anyways so opinions never mattered to me. (Hag, twins etc,)
@@seductiveraven4895 Gigachad mentality
26 mins of Otz and Chupi....
This killer is a little weak because survivors have too many opportunities to create distance while the Houndmaster is directing the dog.
In don’t think that’ll be a big issue once people adjust to this killer, it seems the gameplay is largely focused on committing to a movement you think the survivor is going to make before you send the dog in the first place. It’s something I really enjoy about their gameplay
@@Linguinitoher power isn’t really worth the reward. Good survivors are going to make her power worthless. Only way to get value out of her dog is to basically launch it point blank or before survivor reaches a pallet. But good survivors will just zig zag & make you miss. Trapper is stronger than this trash killer tbh
The devs actually killed it this chapter. Houndmaster looks fun to play and play against
Fr!
Hello friends, this is a 25:51 minute long video, not 26, I've been lying to you all.
personally i love this killer. i love how behavior is adding more fun killers to play rather than killers that just want you kill ur self on hook or DC. only thing i question is I personally have no idea how to dodge the dog especially when it redirects, it might be a skill issue however but i do realize that when i sometimes do dodge it , it can be very rewarding. I believe this killer is high risk high reward because missing ur chases can be brutal but if you get the aim just right then it’s perfect. Also in my opinion i wish the survivor perks were a little better. But none the less this killer is great and I cant wait for the official release.
"Its okay she doesn't bite" ahh killer
"cupcake has never hurt a soul."
Maybe the real reason we didn't get Andy with Chucky even though he went into the fog is because the dog got him
She seems really fun to go against - I want to see how strong she can really be when people start getting the hang of her power.
I feel like once people really get the hang of the redirect Catch command, this killer will be oppressive, but right now on the PTB she's very fun to play against XD
I think the dog needs a Nemi zombie style AI to it so if you're like right near it as survivor it will damage/effect you in some way. Seeing the dog just run past and ignore you really makes it feel unthreatening.
Maybe give you blindness or exhausted for like 5 seconds? Thats what I was thinking
houndmaster punching the air rn because she realized survivors can hear her whistling as well, like why dont they do some shit like addon that "makes sounds in frequencies only dogs can hear"
it's interesting how this killer forces survivors to pre-drop pallets during chase just to avoid Snug, so being too careless on this killer will deprive survivors of pallets in no time
If the team does gens survivors can just predrop pallets and hold W for the most part for a win.
The killer needs to ignore dropped pallets and still get them in the loop.
Its possible you may be able to do that with the dog being able to do a second dash if you have enough time.
@ that’s what I was thinking too, this killer screams to be gen rushed, but preferred not to, because it’s only the first impressions
6:52 what that dog doin?
In order to make the search better I think the radius needs to be larger, while following trail suppress terror radius a bit, and give an actual good effect when effected by bloodscent. Something like dog attacks injure blood scented enemies
I think being able to strafe while in control of the dog would help her so much especially against those tiny objects that block just enough of the dog’s attack
This killer seems really fun to get chased by or to chase with, I imagine with some small adjustments they could be very much like a constant back and forth in chase. As it is it feels like the killer is at a slight disadvantage with their power, but i feel like with minor tweaks she could put a lot more pressure on the survivor.
One thing i noticed, from both perspectives, is that the dog feels a *tiny* bit slow? It feels like there are times where the power *should* come into use, but the dog is just a tiny bit too slow to land the grab, which kind of makes it feel like the power is useless in some tiles, and kind of removes some of the tension from the survivor side, because it feels like the dog just isn't going to catch you unless its right in front of you. They could maybe make the dog 10-20% faster, and travel slightly further in its first dash, and see what that's like. If that makes the killer feel uncounterable in some situations, they could change something else about her instead.
The dog switch speed is a bit slow, it's very cool from the survivor POV to see, hear and recognise when the dog is about to charge at you again (information about what's about to happen makes the interaction feel a lot more interactive, rather than getting hit by something you could never have seen coming), but the transition from killer to dog feels like it takes so long that its kinda useless where it shouldn't be. Situations like, the dog dashes around one side of the shack, and you switch pov to control the dog for a follow-up charge, but the survivor has already gone around the corner because it takes too long to switch, so the survivor just stands there awkwardly waiting for the killer to come back so they can continue the chase. This problem would also probably be alleviated if the dog moved faster anyway, because the dog would reach the position for a second charge faster, so making the dog's movement speed *and* switch speed faster might be unnecessary.
It would also be nice if the dog could move and adjust just a *tiny* bit while preparing a second charge, to help with situations where your power feels useless because the survivor is just a *tiny* bit too far behind an obstacle, like how Wesker has a short window of movement before his second bound so that he can move past a fence or something. The dog struggles with very basic and small obstacles because the dog doesn't have that same luxury.
The slowdown on the killer when they use their power is good, it makes it feel very all or nothing for both sides, which is exciting, but the dog's cooldown on top of its return times feels like you go long stretches where you just don't really have your power, and the cooldown feels a bit inconsistent because of the dog having to pathfind to you, they could maybe change something about that too so that the dog is more present in chase. The dog is the fun part of the chase, for both sides, and it makes sense to reward the survivor for dodging the dog, but sometimes the long cooldown feels like it kind of stutters the chase and creates situations where it feels like nothing is happening for a few seconds.
Overall, I thought she seemed a bit messy on first impression, but seeing more and more of her and what she can do does make her seem like a very fun chase killer for both sides. I just kind of worry about her place with how the meta is so focussed on gen regression and gen speedup. Killers are rewarded with massive regression for ending chases quickly, but because items like toolboxes can make the gens go so fast if you leave the other survivors uninterrupted, it kind of feels like the killers always have to end chases very quickly so that they can use their strong regression perks, which then leads to killers being slightly overtuned because the chase *has* to be over quickly, but then that becomes unfun on the survivor side because the killers feel overwhelming in chase. Gen times are too inconsistent, either the killer downs the survivor quickly and then gens take 20 minutes and no one is having fun, or the killer goes on one chase that lasts a tiny bit too long and the game is already over before anyone got to do anything. How much each side can impact generator times makes it feel like the killers have to be overtuned a little bit so that they can use their overtuned perks to counter overtuned items on the survivor side, and it just creates a lose-lose situation for both sides. It also feels like it contributes to the problem of people just giving up immediately constantly, because they know that one chase can decide the entire game, so why stick around when you know the game is already over?
This killer would feel so fun with just a few tiny number increases, but it feels like what she needs isn't "tiny number increases", because she "needs" to be overtuned in order to match every other poorly balanced mechanic in the game, but then that would break what makes her so interactive for both sides.
Years of haphazard balancing are slowly making the game worse and worse, as those original unaddressed problems just echo and trickle down into everything.
That's why balance is so important in a game like this, games that are just "stomp or be stomped" aren't fun, whether you win or lose. I'm honestly of the mind that, while it's probably impossible to do now, this game would've been *so* much better from launch if things like add-ons and perks had downsides, so that you could have the variation and interest of something like "makes you 40% faster", without breaking the game by having an add-on that just makes you 40% faster.
That's why boss relics in STS either come with downsides, or have a very weak effect. If they were just upsides, then you'd just take the same thing every time no matter what, and the entire game would have to be balanced around you always having the best thing equipped. It would stop being about strategy and decision making, and just become about equipping the thing that breaks the game for you.
Agreed!
"I think I got spun by my own dog" lmfao
23:39 Am I insane or the killer could hear certain "talktive" survivors in-game voice now? pretty sure I heard Wake saying "No, no..." that didn't happend before...
that was one of his screams, all survivors do a scream when the dog grabs them
Not been around for awhile. Killer looks cool, and your absolutely rocking the hair
We got Chupi in DBD before GTA 6
The dog needs more base range to be more useful in chase and catchups
this isn't enough?? bro...
@@XDeiz10 shes literally just a way worse knight + deathslinger + cenobite in terms of chase power and utility, playing as and against her on the ptb showed me that her power gets negated by camping pallets and being able to press A and D instead of just holding W as survivor
@kiresuna4962 pretty good observation, but increase the base range of the dog wont stop this, i think this is more related to the way we approach and commit chases, we will need to find a better way to do this with her, just buff the range will just benefit situations that she's already strong
@@kiresuna4962 those comparisons are getting out of hand
Search needs drastic buffs and chase hitbox has to be a little more forgiving
I really like this killer, she has a really interesting design and power and im excited to see how people get good with her and where her skill ceiling goes, especially after the post PTB tweaks and changes
I love doggy its a shame it will never go to dbd mobile
We need Dracula and the good doggie team up
I love doggy too wanna meet behind tesco car park ;) xx
@@koseorhun omg in the far future when all killers are available in 2v8, i so want that pair.
@@firstsurname410gross
especially bc that game is almost certainly getting gutted...
She feels like she will be the new Twins, in that she is buggy as hell, has a little companion and will be the second least played killer in the game, edging out her counterpart for the sole reason that the little companion is a cute doggo instead of an undead fetus
they prepared her for a while huh, voice line, unobstructed mori camera angles
The dog being able to hug around objects is kinda crazy, I think this killer is a bit better than people are thinking.
I don't know what to think.. this killer looks really fun and I like her overall, but the dog seems flawed and frustrating. I hope they make improvements and that this killer is well received by the community. There are a lot of people complaining that they wasted the pirate theme with her, but I think she's a good pirate, original and full of personality. Well, time will tell.
I really like her, she's pretty versatile and not that hard to grasp, but the various bugs and inconveniences really mess things up. Hope they fix her, and even if it will go rough, i can already see some ways she could be reworked and tweaked to be a better killer. Good videos as always!!!
i feel she falls short on nearly every part of her kit dont get me wrong shes fun and we love the puppy but as it stands shes on the low side of killers for the wrong reasons i hope they tweek her a bit before release
Agreed, currently she just feels like she has to put in a lot more work for less results compared to killers with similar powers like Pinhead or Deathslinger. Her tracking ability seems incredibly weak and her chase just feels like you get punished a lot for missing with your power idk. I'm sure some people could get really cracked with her anyways but I hope they make some major adjustments to her kit to make here feel more oppressive while keeping her counter play fun and interactive. I really love her vibe though and the weapon is sick as hell.
3:29 that's cool that as a survivor you can keep track of the dog to mindgame the killer
Dog tbag at 5:39 is crazy
Easily the most terrifying Killer in the game. God, I hate dogs.
She even has the standard "Yeah, the dog WON'T hurt me unless it's owner commands it... but what if it did?" moments with how it has no AI when not being commanded.
Also how in the mori she commands the dog to attack and as soon as she pokes the ground the dog stops.
So cool, they implemented your "Burden" mechanic!
not really, just borrowed the hook distribution and thats all
the purpose behind the burden mechanic its not achieved by the perk, doesn't stop tunneling at all
@@XDeiz10 sure it does. unhook someone with it and they are no longer tunneled. problem solved.
@tasmium but the problem here is that burden suggested by otz depends on the tunneled person to activate besides any perk choices, with this perk if you are tunneled and no one have the perk... well you will still be tunneled, and even if someone have it, if the killer just deny the unhooking by waiting to grab, he still tunnel you and waste time of the survivors
@tasmium kinda works but not as intended, this will only works well to prevent tunneling if you are in call with the other survivors, solo players will still struggle a lot
The idea of this killer feels pretty similar to Deathslinger/Roadhog. Though instead of throwing an inanimate object she has an animal of course. As a result, I think the corner juke is pretty cheap and it'd be good to potentially have a very small radius around the dog so it can tuck into corners like what you've been demoing if it detects a survivor. That and I think it would be a good idea to have the dog potentially portal warp back or some other way of explaining why it doesn't try to eat you on the return and also give away the killer's position. Honestly, that second thing isn't as important to me but the first one could be pretty hard to deal with!
I'm not sure if you had already tried this as I had to miss the stream but did you know that with Scourge Hook: Jagged Compass and Floods of Rage that you immediately get value, even if the hook you had used from the get-go was not initially a scourge hook? I didn't think it would since it said after the survivor gets unhooked it becomes a scourge hook, but in all my testing (played for like 10 hours yesterday) I found that absolutely works and you can get a LOT of info from it. I slapped on this build and it was eerily consistent:
Lethal Pursuer
Scourge Hook: Jagged Compass
Scourge Hook: Floods of Rage
Pop Goes the Weasel
Really cool concept. The dog seems extremely weak compared to other killers.
lol exact opposite. Once the search gets fixed she’ll be a fairly oppressive killer
@@brusselseastside3546I highly doubt that her power seems super jukeable and without it she’s m1 even with it she’s m1 mostly
@@vegetaroronoa2660 maybe? I genuinely believe she’ll be as strong as artist. It doesn’t seem all that hard to find someone on a long loop and send the dog one way and just cut off at the other. Idk it’s hard to explain but I won’t be surprised if she ends up being another hated strong anti loop killer.
@@brusselseastside3546I think her slowdown after sending the dog is too big for medium or larger loops to really cut the survivor off. And the dog only staying like 3s before he returns doesn't really help, Artist's crows stay for like 12s and she can have 3 of them
her chase music is actually so fun. i love it
I haven't even played the PTB but I can already tell that, as someone whose ping pretty much NEVER goes under 100, this killer will be a pain to play both as and against.
She does seem really fun if you got a lower ping, tho.
Myers with Coup and Thunder + Tier 3 = Lunge from across the map instadown
Surprised at how fun she seems to play against
"Hello friends this is Otz, and they finally added my dog Chupi in game"
15:22 such a weird sight and pick up animation
Pirates always be after booty
It’d be pretty badass if you have a command for the dog to reel in the downed survivor crawling towards the hound master. Ik it’s more than likely they’re already be next to you but just another welcome addition that’d be pretty cool. Same thing applies tho other survivors can shoo it off away
Hello Otz, this is Cupcake 🐕🦺
the hair is dope brother
I think that the dog search shouldn’t have any cooldown bc the dog still has to make it back to you, also the dog attack should have much more range. Overall the killer just feels kind of weak right now and the skill ceiling is very high, could just be bc she’s new tho
She looks really fun other than the jankiness
This cooler looks awesome! But the dog definitely needs some buffs before live. The follow-up attack is just too clunky and easily avoided rn, and without it she's kinda just worse deathslinger.
Maybe have the camera insta-target the nearest survivor like they did for Singularity's biopods? And give Cupcake the Artist treatment, where near-misses grant killer instinct.
The whistles remind me of Scars from Last of us 2
The whistle is perfect, but the audio cue where the killer takes control of the dog is so unnecessary. It's just such an easy thing to counter, in my opinion.
Do you think the scourge hook perk will work woth floods of rage. Where when you unhook any hook it will give floods value? Or will that not happen because it wasn't a scourge hook when they were put on?
if it works that could be a very good combo
Tbh even if it doesn't work exactly like that, hooking everyone once and then having 8 floods of rage hooks will be crazy
@@Ross516 yea, seriously. Could be huge for huntress
Speaking of DOGS drascool is real veil troll teabaging and a DC on last hook what a #### LOL 😂
This overall looks like a killer who is very skill dependant which is a good thing, she also looks both fun to play and fun to play against and that is honestly the most important thing
otz dodges second dash dog, dog going by otz not attacking ''I will get you next time tho''
I'm glad that I'm a killer main, since I'm very afraid of dogs and would hate to go against her as a survivor
The little experience I have has learned me to send the Dog out, even without a good chance to hit. It makes survivors panick and they have to choose between dogding (intended) the dog or staying away from the killer. It gives me quite a few free hits.
Might decrease as survivors get used to dealing with Snug though.
Houndmaster seems kinda weak. If he got looped this hard, then 3 gens would already be done before his first down.
Yeah she needs some slight buffs
@@dbdstuffuncut Not slight. The dog should stun survivors in place at very least
I think it injures if you are both mid animation and when the survivor is so close you would hit them anyways
LMAOOOO the dog tbags 😂😂😂😂
I’ve gone multiple RUclipsrs the killer looks very weak. Survivor mains are going to bully the hell out of this.
That’s probably because they are bad at her.
@@jacksonbarton9013 Well they're racist then...
Its the ptb if they make the second charge faster its gonna be way better
She JUST came out, and has a power that needs to be learned. Right now, I would be super worried if she looked really powerful, because that would mean she'd be *too* powerful once people got good with her. They'll probably make some tweaks before she launches and a few more as people get used to playing her, and she'll probably settle around B tier
@@jacksonbarton9013cope
PUPPIES! aww
i think the best way to ''fix'' the dog attack is to add a cone hitbox in front of it face so you cant do cheesy corner things against it, even tho the killer concept looks cool, the dog needs a bit of tweaking to ''feel good'' looks like
The redirect should be...
Tap to auto-instant redirect towards the chased survivor / closest one who'd have the killer instinct throbs
Hold to manually redirect like it is now, in case you want to ensure going around an obstacle via one way instead of another
Since you're going into the dog's pov on redirect anyway, they should allow you to steer it a little after sending it. Not much, just like half a second where you can bend it left or right a little. Would make it more unpredictable and harder to dodge.
The Dog Stunned icon at 4:41 looks like a middle finger ;-;
It the survival points system it's a "I'm #1" symbol not a middle finger
There's a very, very obvious perk/add-on combo I'm waiting to see with this killer. Otz already pointed it out in the very first video with the yellow add-on that reduces basic attack cool downs when your dog catches someone. Just.. just do it, you know skating 30m forward with coup + her other perk and then stabbing them 3 times before they register the first hit would be hilarious. Just do it nerd.
I think the main problem with this killer is the dogs grabbing ability. They definitely need to buff it a little bit. Like if the survivor is right in front of the dog and 1 meter out of range, it should grab it. Or is they are a little to the side it should also grab it.
The dog needs like whesker grap physics or smth? Like how whesker seems to have a 10 metre grab radius hahaha, the dog just having a one metre radius would be great, just to make sure he grabs anything in that circle when he rushes, still can dodge if good but you don't get so severely punished for missing when you should've hit
i think the hitboxes for the dog should be bigger...
As a 10000000h P100 Tori main, I can confidently say that I never get any value out of her perks in solo queue but in tournaments shoulder the burden only really affects bottom tier killers.
I think the main issue with the pause when sending the dog for the follow up attack is that the killer gets quite disoriented by the camera switch
It's funny cuz her dog kind of gives away her position when she's trying to do a mind game lol
Love the cane sword (dagger?) But im still sad the pirate doesnt have a cutlass. Its just a must have imo
Could always be a skin!
Where's her peg leg and parrot named Polly? The devs have let this game go! 🤣😂
My hope is we’re still gonna get a more definitive pirate killer since this killer doesn’t necessarily fit the pirate killer niche, she fits the whole killer with assistant murder dog, and who happens to have banger accordion chase music
17:31, yeah this is one of my bigger gripes, I'm always moving and can sometimes end up in cooldown indefinitely unless I walk into the dog (interrupting my chase)
It’s 1 in the morning where I am, looks like I’m not going to sleep yet
did anyone notice her dog is one of the most aggressive breed? it made me really happy they chose it instead of a Rottweiler or some other dog that isnt as killer as a mastiff
Mastiffs in history have been trained for hunting and protecting livestock, but they are not typically aggressive unless they not trained or are trained poorly. They are very intelligent and eager to learn dogs.
The killer seen to be very weak,c tier at best.
Maybe if they give a small circle for the dog to search after the rush like the knight it would help a lot
Search needs to be a lot more useful. If you tag a Survivor with Search, the dog should track them down easier when you sent the Dog out to grab at the very least. The way it is now Search is entirely pointless, it doesn't even pressure survivors off Gens...
I like that dbd has realized people like dogs
6:52 Instead of old Dead hard they added Dog Hard to the game.
The best Mori in the game by far.
I think the dog is programmed to take the survivor to the place where you sent them similar to placing a drone as skull merchant
With how easy it is to just use corners to avoid the chase, it makes me wonder if it'd be possible to buff her to extend the dog's chase a second time it might be finicky, but if it does work, I think it could be a much more intesting solution than increasing the hitbox size or letting the killer strafe while controlling the dog