Using assets other people made has never been something I would consider for my projects. As someone who is starting out my 3D art career through Maya and 3ds Max, Using assets wouldn’t make me a better artists. I do however, look at assets on Artstation for reference, but it is always better to learn the craft for yourself rather than using other people’s work. The fundamental reason I want to be a 3D artist is so I can create, not to monetize my work. Monetization is an important part, but it isn’t the main reason. Edit: @FilmStop, just to let you know, there will always be hateful comments. I really appreciate your videos and love your content. It’s honest and educational, and I can’t wait to see more of it. Don’t forget that you were created for a purpose. God bless you man!
Dude I appreciate you so much! Keep going on your journey, it's so worth it. There is always hate, and it's made me doubt if I'm really happy with what I produce. Thank you
I would argue that just because you didn't model somethings does not mean you are missing out on leaning. 3d modeling is not the only skill you gain from a 3d program. I would also suggest the correlation is not that more blender users are downloading models just that more 3D artists are now suddenly joining the industry even if it is as a hobbyist. It is mostly new artists many of them would be searching for free models to use as a way of creating compositions and renders because its fun to play with it like lego. Might also mention that many schools are switching over to blender as a 3D program of choice when teaching 3D. Many professionals are switching over most of all as freelancers because it's free and licensing isn't an issue. I agree if you want to learn you can only do it by doing but I disagree that it is harming blender the only thing that blender has to offer over other software is accessibility because the barrier to entry is so low, also it's strong community.
I don’t think it’s gonna kill Blender. Also, using assets is fine, but if it’s model assets, that’s good enough for practice animations. For material textures, though, that’s perfectly good anywhere. So, no, Blenderkit isn’t gonna kill Blender, as long as you use Blenderkit in a respectful way rather than a replacement. Because much like motion capture and AI, assets should be used as a tool, not a replacement.
Using assets without clear licensing is a very bad idea from the get go. If you have a license to use the assets none of the legal issues you mention apply at all.
This vid is just straight sound principles and advice. You'll get backlash from people though, They don't want to be told that if they keep cutting corners by using other people's work they're robbing themselves of the chance at getting a decent job in the industry. No Industry job worth applying for is going to hire someone as a 3D artist if they're only capable of providing their employer someone else's work, with a fresh coat of paint. Blenderkit has 100% become a crutch for a lot of new users, it won't kill blender though, it'll just create a wave of users that are stuck creating low quality content.
@@filmstop7828 "I'm certainly not a lawyer" so i'll just make up stuff instead of actually talking to one for clicks. You know how it is, gotta be on that grind and get that bag.
@@filmstop7828 yeah the whole video. just delete it. lol me for thinking this was going to be an interesting video. just some dum yappin about why some random person thinks "reusing work is bad because you don't get to make it from scratch". people don't learn blender for the learning curve. we do it to make cool renders and its the best tool.
@@kiase978 You're not "learning Blender" by limiting what you're capable of making, based off of what free assets you can download and throw in your scenes. Telling someone to delete their video and insult them because you feel personally offended by it, instead of seeing it as an opportunity to self-reflect and become a better artist.
I started learning Blender a year ago, making optimized models and watching tutorials, but eventually got lazy and started using assets from Sketchfab, BlenderKit, etc. After 6 months, creativity and learning were gone; I was just placing others' work in my scenes and calling it mine. This won’t kill Blender, but it will kill an artist's creativity-new artists, DON’T use assets, MAKE them.
IMHO I 100% agree with you about the saturation of assets being used by beginner and novice artists. I am not a lawyer so I'll lever the legal bit to the experts, but for some reason somewhere along the line we forgot this stuff is supposed to be fun BEACUSE it's challenging. Things that are of value should come from some type work or struggle. This sentiment is best summed up by Tom Hanks in the move "A League of Their Own" .... "It's supposed to be hard. If it was easy everyone would do it. The hard is what makes it great ...". Love your stuff man keep at it🤘
Ive been slowly trying to learn blender the last year, i've been a practical fx guy for almost 30 years, ( so ive really been struggling with learning this, its like learning an alien language) ... but i wish i would have started learning the various VFX programs like blender when they began, so far, as far as personal growth, i never used kitbash or any premade assets, (as an artist its been fun learning how to model, texture etc, from scratch), ...but ...and i'm sure other more seasoned pro VFX guys can back this up, saddly the Studio backed Film Industry is just a big crushing machine to it's VFX artists, more and more the studios want insane levels of VFX but want to pay for it less and less for the same result... and quick turn around times. from an artistic point of view i agree, build your own assets, but when VFX in the film industry, is truly looked upon as strictly utilitarian , (meaning get the job done as quick and cheap as possible), meaning the big studios, hire MANY artists, for shit pay, so its not taking a few artists months and months, you have many artists working under less then a week deadlines, ( cough cough that last FLASH movie ) sorry to anyone who worked on it, i know its not your fault, ... but the way i see it, the more assets available, in many styles etc, the more time VFX artists have to play with, to meet deadlines. so its a weird time we are living in, the film industry, for many other various reasons, is in complete upheaval, who knows where this will all land, with AI coming into the fold, and the ethics surounding that incoming monster. ...
Your render is a collage in the worst case scenario. Using several original artworks into one is necesarily a different newer concept than the one in each of the used works.
The title of this video is rather misleading, the problem relates to artists' learning being impacted, not the program itself 'dying.' I know clickbait is a thing but jeez
change video to {current state of music production} if you think this is bad oh boy music is only people finding loops and pushing them together like legos no creativity at all
Check out Skillshare here! - skl.sh/filmstop12241
Using assets other people made has never been something I would consider for my projects.
As someone who is starting out my 3D art career through Maya and 3ds Max, Using assets wouldn’t make me a better artists. I do however, look at assets on Artstation for reference, but it is always better to learn the craft for yourself rather than using other people’s work.
The fundamental reason I want to be a 3D artist is so I can create, not to monetize my work. Monetization is an important part, but it isn’t the main reason.
Edit: @FilmStop, just to let you know, there will always be hateful comments. I really appreciate your videos and love your content. It’s honest and educational, and I can’t wait to see more of it. Don’t forget that you were created for a purpose. God bless you man!
Dude I appreciate you so much! Keep going on your journey, it's so worth it. There is always hate, and it's made me doubt if I'm really happy with what I produce. Thank you
I would argue that just because you didn't model somethings does not mean you are missing out on leaning. 3d modeling is not the only skill you gain from a 3d program.
I would also suggest the correlation is not that more blender users are downloading models just that more 3D artists are now suddenly joining the industry even if it is as a hobbyist.
It is mostly new artists many of them would be searching for free models to use as a way of creating compositions and renders because its fun to play with it like lego.
Might also mention that many schools are switching over to blender as a 3D program of choice when teaching 3D.
Many professionals are switching over most of all as freelancers because it's free and licensing isn't an issue.
I agree if you want to learn you can only do it by doing but I disagree that it is harming blender the only thing that blender has to offer over other software is accessibility because the barrier to entry is so low, also it's strong community.
I appreciate your opinion. You make some great points.
@@filmstop7828 great channel! I enjoy your videos!
I don’t think it’s gonna kill Blender.
Also, using assets is fine, but if it’s model assets, that’s good enough for practice animations.
For material textures, though, that’s perfectly good anywhere.
So, no, Blenderkit isn’t gonna kill Blender, as long as you use Blenderkit in a respectful way rather than a replacement.
Because much like motion capture and AI, assets should be used as a tool, not a replacement.
Great perspective! Thanks for sharing.
@ You’re welcome. Glad I can help.😊
Using assets without clear licensing is a very bad idea from the get go. If you have a license to use the assets none of the legal issues you mention apply at all.
Very true. But it's still generally best practice to follow the guidelines no matter what.
@@filmstop7828 "My source is that I made it the f*** up!"?
This vid is just straight sound principles and advice.
You'll get backlash from people though,
They don't want to be told that if they keep cutting corners by using other people's work they're robbing themselves of the chance at getting a decent job in the industry.
No Industry job worth applying for is going to hire someone as a 3D artist if they're only capable of providing their employer someone else's work, with a fresh coat of paint.
Blenderkit has 100% become a crutch for a lot of new users, it won't kill blender though, it'll just create a wave of users that are stuck creating low quality content.
Thank you man! Great point
I've never seen somebody draw so many absurd conclusions due to their ignorance and misunderstanding of copyright law.
how is it a misunderstanding? im genuinely asking i just dont understand copyright law that well
I'm certainly not a lawyer, but if I misrepresented the material that I discussed, please let me know how. Thanks
@@filmstop7828 "I'm certainly not a lawyer" so i'll just make up stuff instead of actually talking to one for clicks. You know how it is, gotta be on that grind and get that bag.
@@filmstop7828 yeah the whole video. just delete it. lol me for thinking this was going to be an interesting video. just some dum yappin about why some random person thinks "reusing work is bad because you don't get to make it from scratch". people don't learn blender for the learning curve. we do it to make cool renders and its the best tool.
@@kiase978 You're not "learning Blender" by limiting what you're capable of making, based off of what free assets you can download and throw in your scenes.
Telling someone to delete their video and insult them because you feel personally offended by it, instead of seeing it as an opportunity to self-reflect and become a better artist.
I started learning Blender a year ago, making optimized models and watching tutorials, but eventually got lazy and started using assets from Sketchfab, BlenderKit, etc. After 6 months, creativity and learning were gone; I was just placing others' work in my scenes and calling it mine.
This won’t kill Blender, but it will kill an artist's creativity-new artists, DON’T use assets, MAKE them.
Couldn't agree more.
IMHO I 100% agree with you about the saturation of assets being used by beginner and novice artists. I am not a lawyer so I'll lever the legal bit to the experts, but for some reason somewhere along the line we forgot this stuff is supposed to be fun BEACUSE it's challenging. Things that are of value should come from some type work or struggle. This sentiment is best summed up by Tom Hanks in the move "A League of Their Own" .... "It's supposed to be hard. If it was easy everyone would do it. The hard is what makes it great ...". Love your stuff man keep at it🤘
Appreciate it man! Glad to hear you enjoyed
Ive been slowly trying to learn blender the last year, i've been a practical fx guy for almost 30 years, ( so ive really been struggling with learning this, its like learning an alien language) ... but i wish i would have started learning the various VFX programs like blender when they began, so far, as far as personal growth, i never used kitbash or any premade assets, (as an artist its been fun learning how to model, texture etc, from scratch), ...but ...and i'm sure other more seasoned pro VFX guys can back this up, saddly the Studio backed Film Industry is just a big crushing machine to it's VFX artists, more and more the studios want insane levels of VFX but want to pay for it less and less for the same result... and quick turn around times. from an artistic point of view i agree, build your own assets, but when VFX in the film industry, is truly looked upon as strictly utilitarian , (meaning get the job done as quick and cheap as possible), meaning the big studios, hire MANY artists, for shit pay, so its not taking a few artists months and months, you have many artists working under less then a week deadlines, ( cough cough that last FLASH movie ) sorry to anyone who worked on it, i know its not your fault, ... but the way i see it, the more assets available, in many styles etc, the more time VFX artists have to play with, to meet deadlines. so its a weird time we are living in, the film industry, for many other various reasons, is in complete upheaval, who knows where this will all land, with AI coming into the fold, and the ethics surounding that incoming monster. ...
That's a great perspective. I enjoy creating everything else whenever I can, but the realty is that I don't always have that luxury. Great thoughts
Next video. Is skillshare hurting your gains? Or is it better to use blenders documentation and suffer through learning
Your render is a collage in the worst case scenario. Using several original artworks into one is necesarily a different newer concept than the one in each of the used works.
The title of this video is rather misleading, the problem relates to artists' learning being impacted, not the program itself 'dying.' I know clickbait is a thing but jeez
change video to {current state of music production} if you think this is bad oh boy music is only people finding loops and pushing them together like legos no creativity at all
no value
every program is in danger nowa days r u kidding is it time to lose blender im gonna stop trying find jobs i should be a waiter
surely that they're gonna need to fix the problems.