VERY IMPORTANT To fix the annoying sudden change on color grading when using prod80_01B_RT_Correct_Color Enable Time Based Fade and LOWER THE SPEED (less noticeable than sudden changes) to something like 0.01. That's for games that constantly change, like if they didn't count on HDR (SDR kind of exposure adjustment). For games that have a consistent grading that rarely changes, you can just apply it and check Freeze instead. Download Reshade reshade.me/downloads/ReShade_Setup_6.3.3.exe Install HDR shaders by Lilium and PROD80 shaders. These are the shaders I used: PD80_01B_RT_Correct_Color PD80 03 CurvedLevels Lilium's tone mapping HDR analysis
You never disappoint with your HDR video’s man. I really didn’t like the green tint in Starfield and I’m glad I could get rid of it. The game looks so much better without that filter over the screen.
That little sigh you do 5.11 after changing the colours is so epic bro, it's as if you are saying the developers are pathetic without speaking, and then you come in with the fatality and say Colllllleeeccccct!!! It's so epic bro !!!
Very nice. I dont see anyone else doing this type of thing, fixing the visuals. the popularity of chromatic aberration was a big issue for a while and really blurred the visuals of games like Last Of Us 2, Dying Light, Bloodbourne, etc. Even when some games let you turn it off it seems like there is a lack of detail since it was intended to mask a sharper core game. Film grain is very shitty too. Never understood why developers want to destroy the visuals on some of these games, but maybe its to hide visual artifacts or lack of detail elsewhere. This is helpful, cuz sometimes I thought it was my tv settings, or something I fucked up. Especially with trying to tweak a new TV. I have noticed that I would get the black levels perfect but then some areas looked washed out. Its good to know that its just bad design in many cases.
@@plasmatvforgaming9648 ha ha, Exactly my thoughts. I despised that shit since they started doing it. At first I was like what the fuck is this shit? Then I learned this was intentional. The worst was when games would not let you disable the fucking filter. I think Armored Core 6 let me turn it off, on the PS5, but I could be wrong. I tried researching WHY do developers put this on thier games, and it probably came back with some dumb typical answers like "Its more cinematic" or some stupid shit. I dont even remember. They also said that with low frame rate games and Evil Within, Order 1886 running in forced black bar wide screen, cuz the hardware couldnt handle it or they couldnt be bothered to optimise.
I mean generally among the first and most popular reshade for just about every game on the big modding sites is one removing the tint, followed by the fake "HDR" mods. Which generally do the same thing.
That Correct_Color shader is very interesting but the performance hit may not be worth it for me,this game is very demanding even at 1440p. But for the future is a very good recommendation to keep in mind. Thank you! Keep inhaling the universe man.
This is a great tool. I'm using it right now in monster hunter rise & using it as a DTM alternative because my built in DTM on my LG C2 blows out the highlights in fire & turns it into an oversaturated orange blob. By overriding the luma I'm getting the brightness I want without losing detail.
Since I started following this channel I realized that believing that precision based on the creator's intention is only for those who don't risk trying new things...my Xbox looks like a new machine with a better graphics card since I've been I finished the advice seen on this channel and my play pro, not to mention how good it looks on my LG C4, I was really surprised with what can be achieved with a little knowledge...this channel should be among the best on RUclips 
finally someone talks about this. it drives me nuts in cyberpunk and several games. nice blacks in some places, terrible in others without consistency. please do a video on Escape from Tarkov with RTX HDR as its the only way to get hdr in that game.
Another useful video, thank you very much! I'm postponing playing all these big AAA games until I get my OLED TV (I'm planing to buy one in a year or so, because I have other expenses right now) but it feels good to get a bit more knowledgeable about HDR in games in the meantime, so thank you. :)
@@plasmatvforgaming9648 I'd like to but only used ones are available and I wouldn't be able to inspect them before buying, because I'm disabled so going to a potential seller to check the condition is out of the question for me.
WAW gran descubrimiento hermano! No tenia ni idea de este shader. Lo voy a probar en el Stalker 2 que no me acaba de gustar como se ve vanilla. Muchas gracias como siempre por tus grandes aportes para la comunidad! Un abrazo y feliz día!
You might want to disable the whitepoint and midtone correction if you only want to have a dynamic blackfloor correction. Since i noticed that regardless of having respect luma ON, it still made corrections/changes to the midtones and the whitepoint. This reduction in the number of things that you’re asking the shader to do might actually give you better performance i think. Plus, having the freeze correction check actually makes it not dynamic, it locks on the first correction it makes, so I dont think you want that ON.
The problem is when it changes dynamically depending on the game it is very noticeable. I still need to try this more but disabling the dynamic part might also improve performance
@@plasmatvforgaming9648 Regardless thank you! this is gold, im actually playing jedi survivor rn and the difference is night and day. Also tried in ghost of tsushima, looks great.
Thanks man, i completed Jedi Survivor last week. There is an BlackLevel Setting in the Game menu, that worked for me. I tried PD80 curved level black level fix from your earlier vodz. But ingame setting worked better. Maybe we have different Patch versions.
i just changed the color grading on my projector , give it little more value on the Light Source of the projector and turned games brightness to 5% that seemed to do the same trick , no more over exposure of green light next to white textures , invading the other colors , now it looks so damn good ... , even without the Reshade solution . i also started messing with Aspect Ratio in games , since i'm playing on a 70'' projector screen , i have some room for the visual aspect of gaming , setting Aspect Ratio to 32:9 / 32:10 ... , man , that changes your entire outlook on gaming and the speed they run at when turning the camera , it's like you're Actually in VR , that same feeling comes over me when i give it these Ratios , distances become ACTUAL distances you have to traverse , not dull flat looking landscapes like on a normal 16:9 Ratio ... it's so much more of a fun factor , when your brain has to actually Go Through the entire texture of a path you're walking on or standing before a drop off on a mountain somewhere , looking down , it's actually Scary again at 32:9 / 32:10 , i even tried 48:9 in Cemu to play Breath Of The Wild , which you can set to STRETCH that Ratio to fullscreen , JESUS CHRIST , i'm never taking it off this Aspect Ratio ... again ... , ever ... , you should give this a try and see how it feels , preferably on a projector screen , of course , 48:9 @ 7680x1440p or if your system can handle it @ 11520x2160 it's quit amazing to see how things behave , look and especially ... FEEL to play ... it's just fun to play with , horizon zero dawn in 32:9 2880x1620 with DLAA , man , i almost started crying , no... Really !!
Starfield and Cyberpunk visuals are supposed to look like that. it's like the orange & tear color palette you see in movies = Avengers, Iron Man, Transformers, etc.
I’ve been using this shader for over a year in games where I have the performance headroom or I’m cpu bound anyway and can spare the gpu usage. The performance penalty disappears when you enable performance mode (in the shader settings, not talking about reshade performance mode) but I believe that removes the dynamic effect which is the whole point
there's Colorfulness shader that boosts all colors and makes colors pop. then you can use Lightroom shader to tweak the colors saturation and vibrance. Lightroom can also tweak brightness/saturation for individual colors: blue, red, etc. and it has more tweaks like blacks, shadows, midtones, highlights, black/white levels, different HUE tweaks.
So that Enable White Point correction setting for the Shader actually makes the game has D65 White Point (for the source at least)? That's amazing if so! I'll have this for EVERY game I play, because I love accurate whites and colors! I didn't even notice Jedi Survivor looking overly warm. There's lots of games I notice having a green or blue tint that drive me crazy though.
It has a similar performance hit as nVidia RTX HDR then. How do these solutions compare in different HDR and SDR games? If RTX HDR can give a similar result, I would definitely prefer it, since it is more of an one click solution than installing ReShade in dealing with shader orders and dials etc.
amazing! i tried it with star wars outlaws , can we do further adjustments to improve the performance hit, its about 7-10 fps lost, at least with my rtx 4080 and an amd 7800x3d, playing at 4k resolution
This shader is really good. The problem I see is the cost of performance. I was trying a set up on new STALKER 2 and losing like 15 FPS . That’s a lot. Anyway I think there’s something wrong with native HDR on Stalker 2. I feel like some type of weird lagging that I don’t feel on SDR.
Are you still using major pain the cactus auto hdr for games that dont have native hdr or have bad hdr? Would you use MPC'S auto hdr over windows auto hdr ? Would you use these 2 shaders shown here with the gamma 2.2 icc profile you've told us about before if the game uses gamma 2.2 instead if srgb? Very new to all this with my c2 and love what youre doing for us :)
Hey Plasma I forgot to ask you something. What are your thoughts on the Panasonic TVs and Sony such as the popular one called X90L. They are known to be the most color accurate tvs. Have you ever thought about buying one? Testing out their potential
I'd love to get my hands on the upcoming Panasonic Gen3 QDOLED glossy. But the problem with Sony is that you can turn off the dimming or get more brightness. Color accuracy is irrelevant when the TV starts dimming, we have enough with ABL
Biggest problem is price, they're way too expensive l, the latest Panasonic is WRGB and they're asking for it crazy money when you can get a Samsung QDOLED for pennies and get better picture quality
For games where the black floor is lifted in only a few areas: it's very obviously a conscious decision. You don't necessarily want every single scene in your game to look the exact same with extreme contrast. This is just another part of color grading-the contrast of an image affects the way we perceive what's being depicted. Of course people can do as they wish, but I feel like it's important to note that-unless the game's broken-manually changing the contrast of a game is in effect no different from things like: cranking up the saturation on your tv, etc.
This shader let's you keep the original luminance while removing the color filter. This game looks painfully green on the darkness and it is objectively ugly, if that even exists
@@plasmatvforgaming9648 You can think it looks ugly, everyone has different tastes. But my answer to that would be: "ugliness" can sometimes be intentional (e.g. a sudden loud, sharp sound in classical music). Also, changing the color grading of every game will make all games look the same, which is boring.
I know of this shader for a few years now...but the impact on performance makes it unbearable for me...I often use it as a basline and try to mimic it with other shaders though.
Hi! I have an issue with my 65 S95C. The blacks are deep as they should be, but near black tones are raised way too much. This makes the image quality very bad in many instances, as if I'm watching a TN panel or something. It happens in both SDR and HDR modes. I guess the gamma is wrong, closer to 2.1 or even 2.0. I tried fixing it by reducing "Shadow detail" and "BT.1886" but it doesn't look right. What worked best is connecting the TV to my PC and reducing gamma in Nvidia control panel from 1.0 to about 0.9. Only after doing so did I finally realise how great the panel can actually look. It does crush blacks a little, but I still prefer that look compared to the original one, which doesn't even look like an OLED. Did you have this issue? Could you provide any tips on how this can be fixed using the TV settings? Thanks!
@@plasmatvforgaming9648 nvm, it seems like it's doing that 80 nits thing only in Dragon Age Veilguard. Regarding of the order. It works flawlesly in other games
Tbh colour filters are there for a reason imo, it’s part of the identity of the game you’re playing. Some over do it like Starfield sure, but others are subtle and are there to complement the art style of the game at hand. Take Horizon zero dawn/west for example, the world has a yellow tint which is meant to symbolise that sepia filter from old photographs, because the world you’re exploring is set in the past.
I'm an American citizen now, but I came from Cuba, where people don't get their feelings hurt for race related jokes. People over there have bigger problems to worry about. My best friend was black, and I used to joke with him about how dam black he was, and when going partying, we use to laugh a lot when I tell him, please leave the white chicks to me, because in Cuba we joke about blacks having bigger dicks so white chicks can't go back from that so it ruins them for us. What matters is not what we say. It is the intentions behind it. When things don't come from a place of malice, it doesn't matter what you say.
I couldn't play Calisto Protocol because the shimmering was so distracting. There are some very low res elements. Not even with DLDSR 2.25x of 4k looks perfect
VERY IMPORTANT
To fix the annoying sudden change on color grading when using prod80_01B_RT_Correct_Color Enable Time Based Fade and LOWER THE SPEED (less noticeable than sudden changes) to something like 0.01. That's for games that constantly change, like if they didn't count on HDR (SDR kind of exposure adjustment).
For games that have a consistent grading that rarely changes, you can just apply it and check Freeze instead.
Download Reshade
reshade.me/downloads/ReShade_Setup_6.3.3.exe
Install HDR shaders by Lilium and PROD80 shaders.
These are the shaders I used:
PD80_01B_RT_Correct_Color
PD80 03 CurvedLevels
Lilium's tone mapping
HDR analysis
Would you add the correct color reshade to cyberpunk ?
@@wodyventure Yes
Inhaled the universe.
The big inhalation at the beginning has become a true trademark of his, I love it. :D
Hahah
he’s definitely inhaling some good stuff, love this guy 😂 what a legend 😂
You never disappoint with your HDR video’s man. I really didn’t like the green tint in Starfield and I’m glad I could get rid of it. The game looks so much better without that filter over the screen.
That little sigh you do 5.11 after changing the colours is so epic bro, it's as if you are saying the developers are pathetic without speaking, and then you come in with the fatality and say Colllllleeeccccct!!! It's so epic bro !!!
😁
Another great video! Your dedication and passion is unique Ariel. Quickly becoming one of my favorite channels 👌
Your channel improved my hdr gaming experience, keep up the good work👍
Very nice. I dont see anyone else doing this type of thing, fixing the visuals. the popularity of chromatic aberration was a big issue for a while and really blurred the visuals of games like Last Of Us 2, Dying Light, Bloodbourne, etc. Even when some games let you turn it off it seems like there is a lack of detail since it was intended to mask a sharper core game. Film grain is very shitty too. Never understood why developers want to destroy the visuals on some of these games, but maybe its to hide visual artifacts or lack of detail elsewhere.
This is helpful, cuz sometimes I thought it was my tv settings, or something I fucked up. Especially with trying to tweak a new TV. I have noticed that I would get the black levels perfect but then some areas looked washed out. Its good to know that its just bad design in many cases.
OMG forced chromatic aberration should be illegal. I had to wait for a mod to even start playing Armor Core 6
@@plasmatvforgaming9648 ha ha, Exactly my thoughts. I despised that shit since they started doing it. At first I was like what the fuck is this shit? Then I learned this was intentional. The worst was when games would not let you disable the fucking filter. I think Armored Core 6 let me turn it off, on the PS5, but I could be wrong.
I tried researching WHY do developers put this on thier games, and it probably came back with some dumb typical answers like "Its more cinematic" or some stupid shit. I dont even remember. They also said that with low frame rate games and Evil Within, Order 1886 running in forced black bar wide screen, cuz the hardware couldnt handle it or they couldnt be bothered to optimise.
I mean generally among the first and most popular reshade for just about every game on the big modding sites is one removing the tint, followed by the fake "HDR" mods. Which generally do the same thing.
That Correct_Color shader is very interesting but the performance hit may not be worth it for me,this game is very demanding even at 1440p.
But for the future is a very good recommendation to keep in mind. Thank you!
Keep inhaling the universe man.
Reshade is king. I love it. Pc gaming allows for the most refined control
Finally!!! Another human on this planet that hates this shit and wants it gone! Thank you for sharing my opinion on color grading.
I can't believe anyone would prefer that crap if they see it side by side with the fix.
Check RenoDX fix, which does the same thing but better, with more options and less performance hit
@plasmatvforgaming9648 I'll check it out. Thanks.
ruclips.net/video/D1a0HiDeocQ/видео.html
This is a great tool. I'm using it right now in monster hunter rise & using it as a DTM alternative because my built in DTM on my LG C2 blows out the highlights in fire & turns it into an oversaturated orange blob.
By overriding the luma I'm getting the brightness I want without losing detail.
I'm glad the name of the shader is so easy to remember o_O
Since I started following this channel I realized that believing that precision based on the creator's intention is only for those who don't risk trying new things...my Xbox looks like a new machine with a better graphics card since I've been I finished the advice seen on this channel and my play pro, not to mention how good it looks on my LG C4, I was really surprised with what can be achieved with a little knowledge...this channel should be among the best on RUclips

That's awesome!
Haha love your energy in these videos bro, keep it going !
Dynamic black floor fix is godsaver omg. I NEEDED that for RE4 and the new Avatar game
finally someone talks about this. it drives me nuts in cyberpunk and several games. nice blacks in some places, terrible in others without consistency. please do a video on Escape from Tarkov with RTX HDR as its the only way to get hdr in that game.
just the exact thing i was looking for. blessed! thank you
Another useful video, thank you very much! I'm postponing playing all these big AAA games until I get my OLED TV (I'm planing to buy one in a year or so, because I have other expenses right now) but it feels good to get a bit more knowledgeable about HDR in games in the meantime, so thank you. :)
Get a free Plasma TV
@@plasmatvforgaming9648 I'd like to but only used ones are available and I wouldn't be able to inspect them before buying, because I'm disabled so going to a potential seller to check the condition is out of the question for me.
WAW gran descubrimiento hermano! No tenia ni idea de este shader. Lo voy a probar en el Stalker 2 que no me acaba de gustar como se ve vanilla. Muchas gracias como siempre por tus grandes aportes para la comunidad!
Un abrazo y feliz día!
Lo tenia en frente de mi y no me habia dado cuenta
@@plasmatvforgaming9648 ya somos dos 😆
Love your content as always. Thanks for the information!
You might want to disable the whitepoint and midtone correction if you only want to have a dynamic blackfloor correction. Since i noticed that regardless of having respect luma ON, it still made corrections/changes to the midtones and the whitepoint. This reduction in the number of things that you’re asking the shader to do might actually give you better performance i think. Plus, having the freeze correction check actually makes it not dynamic, it locks on the first correction it makes, so I dont think you want that ON.
The problem is when it changes dynamically depending on the game it is very noticeable. I still need to try this more but disabling the dynamic part might also improve performance
@@plasmatvforgaming9648 Regardless thank you! this is gold, im actually playing jedi survivor rn and the difference is night and day. Also tried in ghost of tsushima, looks great.
I needed this in my life
Thanks man, i completed Jedi Survivor last week.
There is an BlackLevel Setting in the Game menu, that worked for me. I tried PD80 curved level black level fix from your earlier vodz.
But ingame setting worked better. Maybe we have different Patch versions.
I just found out about the color correct shader too, from a hfw Reshade, I don't understand how the hell it works, but it does and its amazing
It has been in front of us all this time
i just changed the color grading on my projector , give it little more value on the Light Source of the projector
and turned games brightness to 5%
that seemed to do the same trick , no more over exposure of green light next to white textures , invading the other colors ,
now it looks so damn good ... , even without the Reshade solution .
i also started messing with Aspect Ratio in games , since i'm playing on a 70'' projector screen , i have some room for the visual aspect of gaming ,
setting Aspect Ratio to 32:9 / 32:10 ... , man , that changes your entire outlook on gaming and the speed they run at when turning the camera ,
it's like you're Actually in VR , that same feeling comes over me when i give it these Ratios ,
distances become ACTUAL distances you have to traverse , not dull flat looking landscapes like on a normal 16:9 Ratio ...
it's so much more of a fun factor , when your brain has to actually Go Through the entire texture of a path you're walking on
or standing before a drop off on a mountain somewhere , looking down , it's actually Scary again at 32:9 / 32:10 ,
i even tried 48:9 in Cemu to play Breath Of The Wild , which you can set to STRETCH that Ratio to fullscreen , JESUS CHRIST , i'm never taking it off this Aspect Ratio ... again ... , ever ... ,
you should give this a try and see how it feels , preferably on a projector screen , of course , 48:9 @ 7680x1440p or if your system can handle it @ 11520x2160
it's quit amazing to see how things behave , look and especially ... FEEL to play ...
it's just fun to play with , horizon zero dawn in 32:9 2880x1620 with DLAA , man , i almost started crying , no... Really !!
That's awesome! Thanks for sharing. I don't have any experience with projectors
Starfield and Cyberpunk visuals are supposed to look like that. it's like the orange & tear color palette you see in movies = Avengers, Iron Man, Transformers, etc.
Maybe they look bad as they are supposed to😂
I still use your windows hdr fix to enable it for apps that dont use windows hdr ❤
I’ve been using this shader for over a year in games where I have the performance headroom or I’m cpu bound anyway and can spare the gpu usage. The performance penalty disappears when you enable performance mode (in the shader settings, not talking about reshade performance mode) but I believe that removes the dynamic effect which is the whole point
Awesome! Thanks for sharing 👍
A shader to expand bt709 to bt2020 would be awesome. Most TV's can do that by themselves, but pc monitors often can't.
there's Colorfulness shader that boosts all colors and makes colors pop. then you can use Lightroom shader to tweak the colors saturation and vibrance. Lightroom can also tweak brightness/saturation for individual colors: blue, red, etc. and it has more tweaks like blacks, shadows, midtones, highlights, black/white levels, different HUE tweaks.
you are the man 👍🏻
Awesome 😎
So that Enable White Point correction setting for the Shader actually makes the game has D65 White Point (for the source at least)? That's amazing if so! I'll have this for EVERY game I play, because I love accurate whites and colors! I didn't even notice Jedi Survivor looking overly warm. There's lots of games I notice having a green or blue tint that drive me crazy though.
It'll remove tint dynamically
It has a similar performance hit as nVidia RTX HDR then. How do these solutions compare in different HDR and SDR games? If RTX HDR can give a similar result, I would definitely prefer it, since it is more of an one click solution than installing ReShade in dealing with shader orders and dials etc.
Maybe disabling dithering reduces the persistence cost like RTX HDR. I'll try
The way you talk is.. how do I say it.... very funny man
😁
Thank you so much for this, Ariel. I'm curious, does Nvidia auto HDR dynamically adjusting the black level?
No, RTX HDR is set by default to assume the Game's was originally SDR Gamma 2.2
amazing! i tried it with star wars outlaws , can we do further adjustments to improve the performance hit, its about 7-10 fps lost, at least with my rtx 4080 and an amd 7800x3d, playing at 4k resolution
This shader is really good. The problem I see is the cost of performance. I was trying a set up on new STALKER 2 and losing like 15 FPS . That’s a lot. Anyway I think there’s something wrong with native HDR on Stalker 2. I feel like some type of weird lagging that I don’t feel on SDR.
Yes, performance is an issue
You come here for HDR tips, I come here for big inhalation intro. We are not the same
Are you still using major pain the cactus auto hdr for games that dont have native hdr or have bad hdr?
Would you use MPC'S auto hdr over windows auto hdr ?
Would you use these 2 shaders shown here with the gamma 2.2 icc profile you've told us about before if the game uses gamma 2.2 instead if srgb?
Very new to all this with my c2 and love what youre doing for us :)
This fix can be used with MajorPainTheCactus too. I tried it for Jedi but the base SDR has the issue so MPC looked very similar to native HDR
I use MPC in most games
Good… now fix Shadow of the Eerdtree.
It has blue black black floor and dynamic black floor imbalance.
I'm still at the end of the game. I haven't played the DLC yet
Hey Plasma I forgot to ask you something. What are your thoughts on the Panasonic TVs and Sony such as the popular one called X90L. They are known to be the most color accurate tvs. Have you ever thought about buying one? Testing out their potential
I'd love to get my hands on the upcoming Panasonic Gen3 QDOLED glossy. But the problem with Sony is that you can turn off the dimming or get more brightness. Color accuracy is irrelevant when the TV starts dimming, we have enough with ABL
Biggest problem is price, they're way too expensive l, the latest Panasonic is WRGB and they're asking for it crazy money when you can get a Samsung QDOLED for pennies and get better picture quality
For games where the black floor is lifted in only a few areas: it's very obviously a conscious decision. You don't necessarily want every single scene in your game to look the exact same with extreme contrast. This is just another part of color grading-the contrast of an image affects the way we perceive what's being depicted.
Of course people can do as they wish, but I feel like it's important to note that-unless the game's broken-manually changing the contrast of a game is in effect no different from things like: cranking up the saturation on your tv, etc.
This shader let's you keep the original luminance while removing the color filter. This game looks painfully green on the darkness and it is objectively ugly, if that even exists
@@plasmatvforgaming9648 You can think it looks ugly, everyone has different tastes. But my answer to that would be: "ugliness" can sometimes be intentional (e.g. a sudden loud, sharp sound in classical music). Also, changing the color grading of every game will make all games look the same, which is boring.
yooo in your professional opinion what is the best oled monitor (w-oled or qd-oled) 700-1000 dollar range? cheers!
Run and buy the S90C 65 inches for 999.99, they're selling out
Look at Ariel pushing 1900 nits in this game😊
I know of this shader for a few years now...but the impact on performance makes it unbearable for me...I often use it as a basline and try to mimic it with other shaders though.
It does have a big performance impact
Hi! I have an issue with my 65 S95C. The blacks are deep as they should be, but near black tones are raised way too much. This makes the image quality very bad in many instances, as if I'm watching a TN panel or something. It happens in both SDR and HDR modes. I guess the gamma is wrong, closer to 2.1 or even 2.0. I tried fixing it by reducing "Shadow detail" and "BT.1886" but it doesn't look right. What worked best is connecting the TV to my PC and reducing gamma in Nvidia control panel from 1.0 to about 0.9. Only after doing so did I finally realise how great the panel can actually look. It does crush blacks a little, but I still prefer that look compared to the original one, which doesn't even look like an OLED. Did you have this issue? Could you provide any tips on how this can be fixed using the TV settings? Thanks!
The 20 points calibration could help to fix that, but it doesn't work on PC mode
How does it look when you open a near black test pattern on HDR? Is it too bright near black?
Hi plasma , does the colour tint issue also happens with rtx HDR on lies of p ?
Lies of P has the fog raising the blacks, but the color grading seems ok
It limits highlight to 80 nits for me and I can't figure out why.
Right-click and move to top the shader. The order matter
@@plasmatvforgaming9648 nvm, it seems like it's doing that 80 nits thing only in Dragon Age Veilguard. Regarding of the order. It works flawlesly in other games
INHALE. Would you be willing to test out the latest Stalker 2 HDR performance and settings?
The game runs terrible, but the HDR is good based on Gaming Tech's video
can you show how to correct HDR in RDR2 on that TV? the ingame hdr kinda ruins it
Try using RTX HDR for RDR2. He made a whole video about it using RTX HDR and said it looks amazing now.
Could you share the official links to PD80 and HDR by Lilium?
It's not longer necessary because they're now included during the Reshade installation process, just download the latest version
@@plasmatvforgaming9648 I found HDR by Lilium but can't see the PD80 on the list during installation
PROD80 Advanced color
@@plasmatvforgaming9648 Thank you, I can't find it on the list during reshade installation
How do u install ? Just drag and drop by the games .exe file?
No, just double-click the Reshade installer and follow the process
@ I wonder if there’s a way to fix the hdr looking worse on the desktop menu as well
Yes, check out the Dylanraga ICC profile I shared
Sadly it dosnt work with all Games. Star Citizen as example
Online games are problematic for mods
Still need Reshade 😭
Yes
Could you watch NEWS on your s90c?
No way, Only gaming
@plasmatvforgaming9648 I'm saying i have a 65ich S90C should i watched news and sports on it because i watch a whole lot of basketball throughout
What would happen if i have watched news and sports?
I watched a whole lot of cable
It's fine, don't worry about burnt-in
Tbh colour filters are there for a reason imo, it’s part of the identity of the game you’re playing. Some over do it like Starfield sure, but others are subtle and are there to complement the art style of the game at hand. Take Horizon zero dawn/west for example, the world has a yellow tint which is meant to symbolise that sepia filter from old photographs, because the world you’re exploring is set in the past.
HZD had one of the worst HDR before the remaster, it was completely broken
But I get your point, the thing is whe the artistic intent looks bad it's bad
American's watching this vid getting triggered everytime you say black rofl
I'm an American citizen now, but I came from Cuba, where people don't get their feelings hurt for race related jokes. People over there have bigger problems to worry about.
My best friend was black, and I used to joke with him about how dam black he was, and when going partying, we use to laugh a lot when I tell him, please leave the white chicks to me, because in Cuba we joke about blacks having bigger dicks so white chicks can't go back from that so it ruins them for us.
What matters is not what we say. It is the intentions behind it. When things don't come from a place of malice, it doesn't matter what you say.
stalker 2 hdr pls
The game runs very poorly, but the HDR is good based on Gaming Tech's video.
Want to bet "this" isn't really it?
Nothing has come this close to fix the root of the problem imo
@@plasmatvforgaming9648 Indeed
Callisto Protocol would be a great gerat to try this on if you have one.
I couldn't play Calisto Protocol because the shimmering was so distracting. There are some very low res elements. Not even with DLDSR 2.25x of 4k looks perfect
does rtx hdr remove color filters?
No, and MajorPainTheCactus or AutoHDR either
@@plasmatvforgaming9648 i did these settings but it makes a green tinge slowly appear and fade. i did your recommendation too in the description
Check the latest community post