The Patermine First Impressions

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  • Опубликовано: 5 ноя 2024

Комментарии • 8

  • @falsebeliever8079
    @falsebeliever8079 8 дней назад +13

    Yes, yes good, but if were getting Gene Stealers, then I want my Dirt Bike!

    • @tarlaihope
      @tarlaihope 7 дней назад +1

      Could make an interesting unit that counts for a vehicle unit.

  • @Persianbond
    @Persianbond 3 дня назад +1

    This seems like an amazing unit in theory. Hopefully its pragmatics can be tested with other toons.

  • @john-paulsilke893
    @john-paulsilke893 6 дней назад

    Good information as usual. I’m glad to see a different perspective from Nandi as usual. He’s a very high level player and offers very high level advice and information. It’s good to see some more down to earth information.

  • @tamaskarsai2072
    @tamaskarsai2072 7 дней назад +4

    Oh boy. Synaps with 4 movement. You know warrior was really good before, having 6 range reach when I spawn down with the neuro. NOW that range is 8. He's also infiltrate? Well... I might like this guy already.

  • @TechPriestFred
    @TechPriestFred 7 дней назад +2

    The longer I look at Patermine's Active ability, the more I see a sidegrade to Snotflogga in him. Both summon in adjacent hexes, the summons cannot move but can attack. Patermine can kill a target with the active if it is low enough HP, but requires decoys instead of just empty hexes, so more setup needed. I wonder if running both of those could be fun in Guild Wars on offence, so many summons to distract the AI...

    • @silverblack110
      @silverblack110 7 дней назад +3

      Similar design, but different utility
      Snot has better utility since he also taunts them. As opposed to Patermine only being able to kill when summoning.
      What's important to note, is instead of just spamming dudes, your making reviving, high damage dealers.
      From what I have seen so far in survival, it's really annoying to kill a dude, then have to move in top to finish them.
      This could make Patermine a very interesting character. But I would imagine the skill ceiling will be high since your opponent can also see, and destroy the decoy markers

  • @ImValhallabound
    @ImValhallabound 5 дней назад

    A machine of war that splatters decoys over the battle field would make these abilities quite useful