I’d agree except for the second “empty” reload which for some reason had the shell ejecting out of the bottom of the gun which makes no sense…but how he’s putting the shells into the gun is absolutely top tier
@@Terezi_Pyrope No, Hunt Showdown has a lot less detail in the shell insertion, also when the gun cycles the feeding cartridge just appears in front of the barrel which is incorrect
@@hiephiep12But Far Cry has better reload animation than Starfield, Cyberpunk 2077 also has great animation despite its rough release, hell even RDR 2 who's supposed to be focused on third person camera has better reload animation than Starfield so no, your comment is straight up objectively wrong.
@@ramahikari1014 you just tell me you never actually play starfield when you say rdr2 have better reload animations. Far cry is a shooter with a skill tree, not exactly RPG, I rather start my 7th playthrough of fallout 4 than finish far cry 6. Cyberpunk is an exception I give you that, cdpr did a wonderful job, it only took 3 years and an anime for haters to realize it.
@@hiephiep12 But shooting is the main focus... That pile of sh*t is not even an rpg by Bethesda standards, it's an action game with the shooting plays 80% of its gameplay.
More like, if they used actual first person viewmodels. Oskar Wetterbrandt, currently in Embark, actually mentioned this before: they were limited to using third person models.
@@WorkInProgressXhe did well in the animations. He just needed the right tools. Imagine how that SFAR-M animation would actually look in first person viewmodel
these animations are so fucking awesome. the 1887 has to be one of my favorite reloads of all time and the Lewis exudes so much Battlefield 1 its not even funny. love this fucking game
The Finals animations are literally what Battlefield 2042 animations would feel like, had they used actual first person viewmodels. The animations of 2042 are perfect in third person, but looks trash in first person.
The lever action reload is amazing but there is a mistake with it. When you reload with 1/6 shells left, the animation loads 7. The one in the chamber that gets ejected then loaded back into the chamber, 1 in the tube that gets pushed back down (that shouldnt be there because the chamber one should be the only one in the gun), then 2, another 2 and an extra 1 resting outside the tube. 1/6 is the only reload that has this issue because of that magical extra shell left in the tube
My only problem with all of the beautiful 1887 reloads is that they can make the firing of it feel clunky. But i would much rather have interesting and varied animation's then boring default ones.
It's funny how aggressive reload animations are getting nowadays. It's as if the guy is afraid the bullets will fly away if he doesn't ram them into the gun.
i like the Finals but also didnt, i dont like when Games make you do “Builds” like Light Build, Medium Build or Heavy Build, because almost everyone one flocked to Heavy with Flamethrower or Light with Snipers and for some reason Medium felt weak, i love the game, its unique but i just dont like the Builds
Same, feels like a Twitchcon event, wish modding was a thing that you can have all the Battlefield characters duking it out, imagine BFBC2 and BF3 characters as 4 man squads.
@@rosaria8384 it's so annoying. I've seen in animation sub-reddits people showing off their reload animations and they get shit on by these virgins (who've never even held a firearm in their life) because the character reloads the weapon more like an actual person probably would. The COD animations are fun but they're very exaggerated and it really annoys me how in Vanguard these WW2 soldiers handle their weapons like they're modern day special forces operators
You can certainly feel the DNA of Battlefield 1 and V here. The weight of the animations.
The Lewis gun animation is literally the same from BF1
@@RealOny Not really the same, but close
Why do people keep mentioning Battlefield specifically? Is this what the development team worked on after abandoning DICE after V?
@Hysteria98 yes, they worked on bf3 ,4 ,1 and 5 and then left cuz EA were being shitheads
@@Hysteria98 yeah they're the devs that made the bf games good
The most accurate 1887 reloads in video game history
I’d agree except for the second “empty” reload which for some reason had the shell ejecting out of the bottom of the gun which makes no sense…but how he’s putting the shells into the gun is absolutely top tier
Very satisfying!!
i dont think you can double feed shells into the tube because of the feed tray getting in the way
Hunt Showdown has better reload of 1887.
@@Terezi_Pyrope No, Hunt Showdown has a lot less detail in the shell insertion, also when the gun cycles the feeding cartridge just appears in front of the barrel which is incorrect
Animators animating other reloads:Just make the character reload it naturally
Animators animating the 1887:
*M A X I M U M O V E R D R I V E*
animator was probably like a proud child in art class after making that reload.
@@redhead9713 Yeah
that 1887 reload is *chef kiss*, the rest is ok at best, not bad not great. 6.5/10
When I look at the reloads of say Starfield, these look 10/10 in comparison and Starfield had like 50x the budget and time.
@@Vert_GreenHeartyou have nothing better to do than hating on starfield all day? It's a RPG, shooting is not the main focus.
@@hiephiep12But Far Cry has better reload animation than Starfield, Cyberpunk 2077 also has great animation despite its rough release, hell even RDR 2 who's supposed to be focused on third person camera has better reload animation than Starfield so no, your comment is straight up objectively wrong.
@@ramahikari1014 you just tell me you never actually play starfield when you say rdr2 have better reload animations. Far cry is a shooter with a skill tree, not exactly RPG, I rather start my 7th playthrough of fallout 4 than finish far cry 6. Cyberpunk is an exception I give you that, cdpr did a wonderful job, it only took 3 years and an anime for haters to realize it.
@@hiephiep12 But shooting is the main focus... That pile of sh*t is not even an rpg by Bethesda standards, it's an action game with the shooting plays 80% of its gameplay.
0:19 bro didn’t even pull the charging handle
I think he pressed the slide release?
probably bug.
@@ballsofsteel5365there's no slide release, the handle was definitely meant to be locked back
@@nismo3871 hmm good to know so prob bug
It's a bug, it really works
0:26 the mag bounced off the wall
If Battlefield 2042 was 100% complete, I would have shown that kind of animation quality.
More like, if they used actual first person viewmodels. Oskar Wetterbrandt, currently in Embark, actually mentioned this before: they were limited to using third person models.
@@rosaria8384 so disappointing that they wasted his talent in 2042, his animations are great.
@@WorkInProgressXhe did well in the animations. He just needed the right tools. Imagine how that SFAR-M animation would actually look in first person viewmodel
@@rosaria8384 On the upside, the third person animations are extremely well done.
@@forgotmyname1242 exactly. It's on par with MWII (2022) ngl.
these animations are so fucking awesome. the 1887 has to be one of my favorite reloads of all time and the Lewis exudes so much Battlefield 1 its not even funny. love this fucking game
Holy shit the Lewis tactical reload is nearly 1-for-1 of that in BF1.
0:48 Treyarch left the cha- wait from game xD
0:19 so beta haven't fixed yet
An M1216? God damn, about time
The Finals animations are literally what Battlefield 2042 animations would feel like, had they used actual first person viewmodels. The animations of 2042 are perfect in third person, but looks trash in first person.
SA1216のリロードがバグってるせいで、コッキングレバーの位置を思いっきり見誤ったみたいになってて笑う
Woah, the MP5's mag does bounced off the wall when the player threw it on to the wall while reloading. Noice noice.
The reloads simultaneously show the games attention to detail and it's attention to swag
The 1887 definitely not gonna do a load 2 by any chances
Perfection
The lever action reload is amazing but there is a mistake with it. When you reload with 1/6 shells left, the animation loads 7. The one in the chamber that gets ejected then loaded back into the chamber, 1 in the tube that gets pushed back down (that shouldnt be there because the chamber one should be the only one in the gun), then 2, another 2 and an extra 1 resting outside the tube. 1/6 is the only reload that has this issue because of that magical extra shell left in the tube
This games reload known as:
Mag-throwers
One of not many that included double shell reloads
The Final animators were cooking a lot
(0:26) that flick reminds me of the honey badger from cod ghosts
0:51 Bro yeets the magazine like 30 feet.
They put their whole finnalussy on that 1887
THERES A SPEEDLOADER FOR THE ROTARY GRENADE LAUNCHER NOW??! THATS LOGICAL!
This is not ALL weapon reloads in Season 1 just the base reload animations.
fyi theres custom cosmetic animations as well
Yellow XDefiant
Not even close
How do you get the custom animations for reloads?
It’s on the battle pass
these certainly look like BF reloads
They are old BF Devs so yeah I would make sense
Why is the 1887 so much better than the rest
As a comment on the video on the beta reloads: "Average dice employees putting more effort in one weapon reload animation"
My only problem with all of the beautiful 1887 reloads is that they can make the firing of it feel clunky. But i would much rather have interesting and varied animation's then boring default ones.
For a BR game. It looks pretty cool
I know it’s been three weeks, but I just wanted to say that this is not a battle royale game
Bro how do u do it in game when you have it equipped
1887 is perfect
Now I gotta find my snap caps and check if the double loading actually works like that on a real 1887…
Good luck, your first round is going to nose dive 90°
It doesn’t
@@clownworld4655 that’s why I was gonna check, but seeing as I can’t find my snap caps and I am NOT gonna fuck around with my 00 buck… nevermind
What is the rifle at 0:43 ⁉️⁉️
It's funny how aggressive reload animations are getting nowadays. It's as if the guy is afraid the bullets will fly away if he doesn't ram them into the gun.
Well it helps convey the fast paced action as these animations assume that you're in combat.
Tell me you don’t shoot without telling me you don’t shoot. This is how you reload with any decent training
@@clownworld4655 "With any decent training"
No true Scotsman fallacy.
@@stevej71393 🤓
@@stevej71393”Scotsman’s fallacy”
This guy watches the paint explainer lol
ASMRで欲しいわ
って思ったらもうあったわ。
M1887が実にスタイリッシュですな。
Σb(-ω-
why do the hand skin textures look like leather gloves??
Because the character is of African-American descent. If there were leather gloves, then the nails would not be visible.
That AK reload animation looks uncomfortable, the Medium class must have really flexible wrists.
it actually isn't that bad if youre talking about the upside down hand reload
@@Shutupandshoot1776Nah. That honor goes to MW2019’a AN94 which btw is an upside down mag retention reload on a 45 degree mag catch, to the right.
Nah, MW2019's AN-94 is the most uncomfortable especially when you have to deal with a canted magazine and underhand it.
i like the Finals but also didnt, i dont like when Games make you do “Builds” like Light Build, Medium Build or Heavy Build, because almost everyone one flocked to Heavy with Flamethrower or Light with Snipers and for some reason Medium felt weak, i love the game, its unique but i just dont like the Builds
Why they hands look like crinkled up grocery bags. 😂😂
Fkn SSR.. Great anims though.
Sound is kind whack. is it like that in game too
Nice animations and sounds, though I don’t like the game style
Same, feels like a Twitchcon event, wish modding was a thing that you can have all the Battlefield characters duking it out, imagine BFBC2 and BF3 characters as 4 man squads.
The AK empty reload animation bothers me. The way the character holds the mag is just, why?
its in a better position to chamber a round, with it like that you don't need to swap sides.
Besides the 1887 these are extremely mediocre
Why because they're not flashy Modern Warfare style animations?
@@The-Real-Yakubyep, that's what many people would say. People will always compare these to Modern Warfare, which is honestly sad.
@@rosaria8384 it's so annoying. I've seen in animation sub-reddits people showing off their reload animations and they get shit on by these virgins (who've never even held a firearm in their life) because the character reloads the weapon more like an actual person probably would. The COD animations are fun but they're very exaggerated and it really annoys me how in Vanguard these WW2 soldiers handle their weapons like they're modern day special forces operators
Which one is the 1887, timestamp pls
@@The-Real-Yakub finally someone who realizes how wrong modern reload animations are these days
bro am i the only one that doesnt like the reloads in this game 😭😭
i personally like them but everyone is allowed to have their own opinion
garbage game