I should add, love what you're doing dude. And is there a part 2? I'm am totally able to admit my inability to find it doesn't mean it doesn't exist...
sadly it doesn't exist...yet, I'll pin this comment to help others who are asking the same question: I actually have a bunch of stuff written out for part 2, which will cover skills, but I haven't started producing the video for a couple of reasons: The big one is I got heavily side-tracked into the Fallout 2 modding scene, started making videos about modding, then started learning to script, which lead me to learn to code in a real programming language, and now I'm focusing more on making modding tools for Fallout 2 than videos. Another reason is as I got into the details of several of the skills, steal in particular, surprise surprise the description available in the manual and wiki is pretty incomplete. So each skill also needs a detailed inspection of the source code, which I started on but didn't get very far before other fallout and coding things started to take over my focus. tldr: I'm still working on part 2, it will probably come out in parts, one video per each skill, but sadly it's not my main focus right now.
@@quantumapprentice8120 Maybe you can help me. When I play Fallout 2 (I followed your instructions for scaling) the lower part with the menu beam is fullscreen, but the rest of the game is not. Left and right side is black but the cursor is still visible and my character is able to walk in the black parts. I did not have this problem for Fallout 1. Any help is appreciated. Thanks.
@@UnserSindViele I'm not sure I understand, do you mean the first map you spawn in on has black bars on either side? If so, then some of the maps aren't big enough for widescreen monitors, mostly because they were designed explicitly for 640x480 monitors. Check out the next level and you'll see the map take up the entire screen again :) Some maps are like this, especially a couple of encounter maps. If you mean the entire game has black bars on either side, then I'm afraid I haven't run into this before...maybe drop a screenshot if you can?
@@quantumapprentice8120 I feel so stupid. You where right. In the next level everything is normal. The first level is just to small. Still weird that you can walk in the black parts. Thanks so much. Maybe someone profits from my dumb question. :)
This is crazy how this guide only has 325 views. The quality is immaculate, Audio is flawless, and the explanations are exactly what i was looking for.
Thanks for the praise! It took me months to put this together, I'm glad it shows :P I guess the originals aren't very popular right now, so I'm not too surprised at the low view count.
you probably dont give a shit but does any of you know of a tool to get back into an Instagram account? I stupidly lost my password. I would appreciate any help you can give me.
@Hudson Jace I really appreciate your reply. I found the site through google and Im in the hacking process atm. I see it takes a while so I will reply here later when my account password hopefully is recovered.
Transparent, exhaustive, fun, good audio, nice animations, even blurred spoilers, a perfect guide if I've ever seen one. And the tip at the end, oh my. Thanks and gg.
As a fan of og fallouts I can say, that your tips are super usefull, if I watched it before playing first and second fallout, both of games would be much easier and afforable to play.
"having a high luck you are less likely to be blinded" Thank you! I wasn't aware of the affect on blindness, with your helpful comment I found this wiki entry that backs it up by saying eye attacks "often requires the luck roll" ( fallout.fandom.com/wiki/Eye_Damage ). You wouldn't happen to know of any other sources, forum posts, or wiki entries that expand on this would you? If possible, something explaining how "often" luck is actually rolled for blindness would really be helpful :) "other things in the game that roll your luck into account beside combat" That's true, but my focus on this video was how the SPECIAL affects combat. That being said, you have definitely pointed out something I missed with the blindness, it would be awesome if you could drop some links or sources of some sort to explain how it works in detail.
Thanks for the compliment! Still working on that second part, but I'll get there. And make sure to avoid Fast Shot, as that will prevent you from making targeted shots.
Damn that was really REALLY good, real in depth and transparent. As much as I like the mysterious and ominous feel of 1 & 2, I eventually prefer to know this math so I don’t throw away half my skill points
Thank you. I've been trying to get into the older fallouts for years outside of just watching someone else play it online. im SO happy this popped in my recommended. thank you.
Love this video, made it real close to beating the game then got pissed and took a long break and completely forgot where i was in the game so looking to make a new character and get back into it. I know this is an old video, but would be really cool if you were to make a part two. Love your clear and concise manner and editing, nice subtle humor too. Subbed
@@GonzoCamel yeah this one took some 4 or 5 months, I'll probably split the next one in this series into smaller parts, one per skill level or something
This is really really good, I hope you made another video which delves into the traits and especially the depths of the skills and their effects in combat, this is what I struggle the most with.
I have a script written, but I ended up getting into modding more and more and got totally side tracked as I tried to learn scripting for Fallout 2, then coding in C/C++ just to understand scripting, and now I'm up to web-dev :P Anyway, right now I'm working on the Mutants Rising mod a couple of days a week to get practice scripting. And once I'm done with that I plan on putting together something very comprehensive but with actual demonstrations using my scripting and modding skills. That being said, I'm not sure how long it'll be before I get to that point, so I'm sorry its taking so long :(
@@quantumapprentice8120 no worries haha, the game's been out for 25 years so we can wait a bit, plus I was thinking that you simply didn't plan on doing that. I'm not sure to understand what you're currently doing but I can imagine how much effort it takes to mod games and make comprehensive and well illustrated videos, like this one, so best of luck to you!!!
This was interesting. Despite playing the game for 15+ years at this point, I never went and looked at exactly how it works mechanically. This was quite educational :)
Anybody watching this, does the video encoding look like trash to you? I uploaded this in 1080p and youtube is showing me terrible compression artifacts when I try to re-watch it.
Looks decent to me, not noticing any glitching. Also wanted to say that you did a fantastic job visually expressing these mechanics, it made a lot of the hidden aspects make sense to me, and what I should be investing on my next playthrough
there is a very good reason to pick ST=3 in F2... rather have high EN because with a low value you are more likely to be knocked down and knocked out etc. use a buffout for the very few times you would use guns that require ST=5. a scoped hunting rifle at night and the use of sneak skill can get you a 9th guns and bullet book inside Sierra Army Depot (Redding has 1 book, other 2 are in Reno, 5 are from Klamath to VC) where you need to get in to take at least one combat armor. from Reno you move to NCR where they restock once in a while the Red Ryder LE and it has requirement of ST=3. you can deal with Vault 15 just with Red Ryder LE and still not use skill points yet on Small Guns yet as you still can use books to boost the skill further as merchants restock those books. that's on rare occasions in Reno, even less frequently in NCR but in San Fran your chances are very good for those books. you don't need to engage in many fights to use many buffouts and resources are plentiful in the game.
"with a low [strength] value you are more likely to be knocked down and knocked out etc" This is really interesting and I hadn't heard or read anything on this before, but can't find any wiki or related sources to verify or explain how this works. Can you drop me a link to something that goes into detail about how knock-back/knockdown/knockouts are calculated? For the rest, yes you can plan your character out that way if you want a walkthrough, but my focus on this video was how the SPECIAL affects combat. I'll get into the more detailed stuff when I have the time and money to actually make more videos on this topic. But since this one video took me the better part of a year to compile, and I have to work because youtube doesn't pay me, I'm not sure when I'll have time to focus that much on the combat skills (my next planned video in this series). It seems I've missed a few things (perhaps in part because the information isn't easily available on the wiki or elsewhere), which warrants a followup video, but that requires further research and time I don't have right this instant. So anything you can link me to explaining luck's effect on combat would be really helpful! :)
@@quantumapprentice8120 low EN means being vulnerable to being knocked down and out, it is an ENdurance roll with either -3 penalty or a plain 0 modifier, depending to the critical table roll. so, having EN=10 is advisable for safety. anything less than 8 is for newbies, btw.
@@quantumapprentice8120 fallout.fandom.com/wiki/Critical_Hit --- they shoot for legs first, if you get knocked down then the next shot(s) will have MUCH greater accuracy so the next thing they will shot at will be either the head or the eyes. even with a high level and possibly having taken lifegiver (which does not help much) being knocked out means you are as dead.
@@quantumapprentice8120 i guess it should have been clear that having low ST (i'd advise ST=3 which would mean just one buffouts would be used a few times by a small guns shooter until the power armor) - which is advisable for an ironman build - means a trade-off so that you get to max EN. and for a unarmed build anything over ST=5 is excess as you can use those buffouts and there's also power armor to get and there's a ST module. ST=5 is alright for easy/normal combat difficulties (first time playthroughs) but once you get to know the game you wont 'be trying to carry that much stuff when you get to have a car quite early and you have Sulik until you have the car. PE is advised at 9 not only for the greater accuracy bonus to long distance rifles - scoped hunting rifle takes (PE-2)x5 into account - but ALSO to have a greater distance (enemies having less accuracy, less likely have shots taken aimed at your head/eyes) in random encounters so that you would be less often critically hit (burst damage takes distance into consideration too) in the first turn and also be able to sneak out... and by the way, sneak is advised to be raised over 120 but i don't think it would be cost effective anything over 150. with sneak 121 i was able to sneak out of combat in almost random encounters having taking hits just from only one of them in the first turn, which gets to act first regardless of your high perception.
@@adipe3217 Ah ok, I misunderstood and thought you meant STrength instead of ENdurance. Still, the endurance wiki doesn't say anything about knockdown/knockout (fallout.fandom.com/wiki/Endurance), the Aimed Shot wiki doesn't say anything about Endurance except the chart (fallout.fandom.com/wiki/Critical_Hit) which is the same as the critical hit wiki, and the Critical Hit wiki you linked (fallout.fandom.com/wiki/Critical_Hit) just says "Roll EN" or "Roll EN -3" plus the example which says "With his base Endurance of 8 and the penalty of -3, he has a 50% chance of staying conscious." ----This is an interesting start, but can you point me to a source that describes the actual calculation? Is it simply a 10 sided die roll minus your endurance and anything 0 or below is a fail? Or is there more to it? I need something more detailed than the very little that is mentioned on the Critical Tables. ----I will note that the Fallout 2 manual's entry for Endurance on page 88 says "Endurance is used by the computer in combat to see if you can resist the effects of some critical hits (like blows to the head) and not get knocked down, or knocked out." ----And the entry for Unconsciousness on page 132 says "The amount of time the target will remain unconscious is based on their Endurance. The higher the EN, the quicker the target recovers." which is repeated on page 134. ----Neither of these explain the math though, and that's specifically what I'm looking for, especially if there's a sliding scale for how long you stay passed out. Next, you said "they shoot for legs first", I think meaning the enemy critters take targeted shots toward the player and party members legs. ----I have not seen anything explaining how the enemy combat AI actually takes targeted shots or if it does at all. Can you point me to a source? I need verifiable documentation if possible, hearsay isn't really helpful. Next, you said "PE is advised at 9...to have a greater distance...in random encounters". ----Yup, that's one of the first things people pointed out to me when I released this video, and it's also mentioned in the wiki and in the manual. Can you point me to a source that explains how far away you're placed depending on your perception? Basically, something that breaks down the actual calculation would be the most useful. Finally, you said "sneak is advised to be raised over 120". ----And yes, I definitely plan on having a whole section dedicated to Sneak skill since it's so overpowered but nobody talks about it. I've found one source from falltergeist that explains some of the details regarding facing with manual tests, and I also added that information into the Sneak wiki (fallout.fandom.com/wiki/Sneak_(skill) ) plus a wholesale quote of his article on the Talk page. ----Can you point me to anything else that details how sneak works? How often does the check reset? How often is the check rolled? Do multiple rolls overlap? What effect does lighting have on it? For the rest, I'm not going to focus on actual weapon effects until last, as that's super detailed character build stuff and I've barely made a video focusing on the SPECIAL, which itself appears to be missing a couple of details. Let's focus on the SPECIAL, Skills, and Traits for now and save the detailed gameplay mechanic suggestions for later.
@@anon2034 ah... Yeah, I've been working on learning modding and scripting for this so I can hopefully do a much more in depth video on the combat skills
Completed the game a month ago, never knew there was infinite map scroll LOL. Anyways, Great job with the video, perfect for those suffering in the beginning
Thanks! there will be, I've been slowly collecting up information about skills and have a few scripts written for each one. I don't know how long it'll be before I start releasing videos though, but I'll definitely be focusing on them pretty soon.
@@quantumapprentice8120 I just found this video after my interest in fallout 1 resurfaced and was highly satisfied and motivated by your guide, yet also very much looking forward to part 2. Kinda disappointed we still don't have it after 3 years.
@@cliftonwk *sigh*...yeah, I got sidetracked on a bunch of other not-so-successful projects since then. I'm working on part 2, you can see me doing stuff with it occasionally on my saturday streams :)
The problem is you didn't mention that increasing stats with drugs also allows you to get required stats for perks (except luck-based) or for example companion limit (which makes charisma even more trash than you described). It's a very well-known exploit that kinda ruins the special system, but it's there, gotta mention that.
yeah I was going to go into that when I made a video about perks, but since this video didn't get any traction for more than a year after I released it, I moved on to other things. Now that it's made some headway, I'm planning on coming back to this topic :)
0:44, I found Fallout on a demo disc that my computer couldn't even run because I liked the premise. I subsequently bought both when I had a capable PC. I'm sure I have them somewhere. Hopefully not trashed. I'll have to see. I've moved around a lot, and I'm old. Blargh.
【Sunglasses Pirates】Would love to know how Fallout Et Tu mod affects charisma... still this guide has made most sense and i'm thorough reading so i'll trust this guide but i think i'm going for high charisma if i understood correctly that that's what you meant by "redistributing the points as you see fit" so let's hope that was not a joke
Huh... if you're playing Et Tu then that's a good question, I'm not sure if Lexx did anything unique with the scripting, or if he mostly copied it 1 to 1 from the original game. I'm thinking he probably copied it, and charisma has little to no effect on Et Tu, but that needs some verification. If you happen to find any differences, I'd love to hear about them :)
@@quantumapprentice8120 No need to apologise. I just wondered if this supose to be stand alone guide or there was a plan for part 2. Maybe it was taken down by copyrights claim or something. Maybe thats was a trick so I subscribed :)
@@IamPapercut nah, I wrote a bunch of stuff about the skill system, then I started digging into the source code and found some of the stuff I wrote and was documented online wasn't accurate, then I learned to code and time just got away from me :( I still plan on making more detailed stuff, just the time it takes is prohibitive.
@@quantumapprentice8120 I should be more precise: "in low-intelligence VOICE" was what I meant. I just thought I'm too dumb to find the second part of the video, hence the question. Honestly I should experience game first before watching any videos or looking up solutions, just like in our days, back in time.
@@Ondjage the one problem with experiencing this game first hand today (and many from the 90s like it) is the lack of a physical manual. So much of the stuff I explain in the video is actually covered in the manual, and while there is a pdf scan with the games, a physical copy is always so much easier to read imo. Having the physical manual from when I originally bought the game was really helpful when I first played :)
Fallout New Vegas actually has a working car mod and it actually works really well because the developers intended to have cars in fallout New Vegas just like fallout 1
well I remember when that mod was first released and was more like a slippery moon buggy that bounced all over the place :P but yeah they improved it a lot for their second release, did they get help from the NV devs at obsidian?
I attempted to get into the original fallouts a few times over the past 10 years and just could never get a hang of it. Thanks to this video I’ve just found the water chip and I’m having a blast, thank you so much. ❤️
I am glad I still have the physical manual packed away somewhere, just a shame win 10 won't instal the games off the original disks any more, and yes I tried instal is an unidentifiable format now
True, but you can get the surgery in the brotherhood of steel, and new players may want to be able to handle some of the big guns before being able to get power armor. The biggest advantage would be that extra action point, but even then aimed shots are typically 6AP for the stronger guns (without bonus rate of fire), and aimed shots are typically far more destructive than simple un-aimed attacks, even with burst mode (which itself is usually 6AP). Whichever method you choose, it's a pretty fine line between them, and both work based on pre-planning a character. I had intended my recommended build for new players who wanted to enjoy as much of the game as they could without giving them a detailed breakdown of where to go and what to do. :)
Personally offended that this doesn't have hundreds of thousands of views, and I didn't make the video. I feel like this proves that people aren't playing the original fallouts as they should be, if you like new vegas, you need to play this.
oh man you're telling me :P yeah, I see videos reviewing the original fallouts get 20-30k views in days and my combat guide has 7k after 2 years...I have no idea what I'm doing wrong :(
lol I'm surprised I talked about an intelligence check in the charisma section, definitely need to proofread a little more. The 10 INT check is when you talk to ZAX, the supercomputer at the bottom of The Glow. Here's a quote from Per Jorner's "Nearly Ultimate Fallout Guide" (which I do recommend if you're into this): "When talking to Zax there's one dialogue option about countering FEV mutation with a counter-virus that you only get with IN 10. It doesn't do anything, but it might be fun to know it's the only line in Fallout with that requirement." Hope that helps :)
Personally I've found unarmed to be useful right from the beginning of the game on any difficulty. All you have to do is go up one level and then get the skill over 100% in either game to become deadly with it :)
I made a short (very short) explanation of what pathfinding range does here: ruclips.net/video/_0iKAH2kiQ4/видео.html Basically the original fallout engine locked the screen to within a certain distance of the player, and the pathfinding AI for the player character to within that range. The "Ignore PC Scroll Limit" setting removes the distance lock for moving the screen around the map, allowing the player to select a spot to move across the map without artificial limits. This means a higher pathfinding range is needed for the player character AI to figure out how to travel that extra distance, otherwise you're just stuck with a red X in the movement curser even though you can clearly see a clear path between your character and where you want them to go. Hope that helped :)
@@quantumapprentice8120 Super duper helpful! Very informative. And also since I've been having trouble getting Fallout 1 gog version to work on a 4ktv. So far the best way i could get it to play without the size being weird and the cursor lagging a ton is enabeling the x2 thing and the highres config patch thing by right clicking game and going to addition executables instead of configuration? Didn't know what config was for, but it seemed to work and along with those two things setting the resolution to 1680×1050. Couldn't get it to work properly otherwise. Any ideas? Would be very much appreciated if you've got any for me to try. Im playing on a 4ktv with freesync enabled
@@GypsyGuyy420 Ok, i'm a little confused when you say "right clicking game and going to addition executables instead of configuration?" I'm not sure what you're asking. are you referring to a specific section of the video?
it sounds like you got the game to display ok, but you're having some resolution problems? what specifically is happening? is the image stretched? does it not fill the screen? does 2x scaling not work?
@@quantumapprentice8120 I can't use 4k or 1080p resolutions. Either the game just wont display or the cursor will be laggy. I enabled the hires patch thing. Only way it seems to work is with 1680×1050 res for some reason. I have 2x scaling on, it seems to be working okay. The game looks fine I just wanted to use native res. Not sure why it isn't working
lol yeah, the start of the game is the most brutal, you really need to level up the character at least once and invest all your skill points into a combat skill to have a chance at winning a fight :)
1. Really great job! I liked this video a lot. I assume it was made for more experienced players? who already completed Fallout 1/2 but want to do it again? Because why would you show the FINAL BOSSES of two games otherwise? xD 2. The critter animations that you used for explaining endurance were really dope :D 3. I think putting in parts of interviews with the developers was a really neat idea. 4. 13:33 is the line that you can say to Aradesh "I'm saving an entire people from destruction!" available only with high charisma? I don't think I ever saw it before. Is there a list of charisma checks in Fo1 available somewhere? 5. I thought int 4 and below is a dumb playthrough? 6. I'm still confused about the enemies attacking twice, I thought sequence has no effect here and it's determined only by who started the combat? 7. Some font that isn't Times New Roman would probably be a better choice :P I was tempted to post this video on Reddit but then again, it contains massive spoilers so I'm not sure.
Awesome! Thanks for the critique :) I'll go ahead and number my responses to match yours to avoid confusion: 1. Yeah, I was going for people who might be interested in learning how to min-max the character for their play style, but I was under the impression these games were over 20 years old and people might not really care about this kind of spoiler. Do you think I should include something indicating it's a spoiler? Or remove them entirely? 2. Thanks, I pulled them from the game files and figured out how to animate them in the video editor. That one guy in chat showed me how when he was telling me how to make a mod for Fallout 2 :P 3. Thank you again, I need to make use of those interviews more often, but it gets pretty boring just watching interviews over and over again looking for clips I can use :/ 4. As far as I know, Per Jorner's walkthrough is the best resource for stuff like that, mostly it's barter checks and a few extra dialogue options for specific types of character (mostly female from what I'm seeing). There is a charisma check with Garl, but only after he thinks you're his father, and there is definitely a charisma check if you want to get married in FO2. I'm not entirely sure what the requirements are for that specific line for Aradesh, but I just made a character with 10 AG (everything else 5's), and went to shady sands for that conversation and got that line...so probably no specific CH requirement. I can include links to his walkthrough if this is important. 5. Per Jorner commonly refers to it as "IN
@@quantumapprentice8120 1. I don't think game's age should influence wether you can spoil it or not. New people are being born everyday, personally I haven't played all the old games nor have I watched all the old movies and I surely wouldn't want to find a spoiler in a tutorial video that I thought would just help me start out. The SG + Lockpick + Speech build you mentioned is the perfect beginnner build, if someone has finished the game, he probably already knows it. 3. Maybe you should just make an index (table of contents) of questions and answers from all the interviews you watched? That way you only need to watch them once. When you need something just look it up in your notes. The next time I watch some obscure interview about Fallout I'll make sure to make notes and send them to you. 5. I thought it was IN
@@smiechu47 1. lol ok, you're point is valid, although I, personally, don't really feel that showing a picture of the end boss is much of a spoiler for new players, especially given how much more there is to the game than just the end bosses. And iirc VaultDweller did have an objection to the boss images too, but a couple of other people in the chat, who were newer players, didn't, so I left it in...but still.... Should I replace the video with one that doesn't have those two images? Or somehow hide them if there's a youtube tool that allows me to do so? 3. An index is a good idea, I'll have to invest a weekend and make one for each of the 4 videos I have. I'd love any notes about interviews and presentations you think would be useful, thank you for the offer! 5. Nope, IN
Hi! Im watching your tutorial now, thank buddy! I just finished F1 with Fixt add on. Is it possible in F2 to give various armours to your companions and ask them to equip it? How it was made in F1 with Fixt. Thx for the answer! EDIT: I finished watchin. Very good guide! I consider myself F1/2 vet but i think you opened my eyes on some things i didn't know. Thank you! Instant sub :)
dude! Awesome! thanks for the sub :) Having your companions equip armor is built into fallout 2's engine, so you don't need a mod to do that. As to how the fixt mod made it work in Fallout 1...I don't have a clue. As far as I'm aware, this is the source code for the fixt mod: github.com/Sduibek/fixtsrc It's a bit out of my league to dig through this code looking for clues as to how they got it working, but maybe someone on the forums knows?
@@quantumapprentice8120 In Fallout 1 with Fixt addon its possible through dialogs to tell a companion to wear new armor from his/her inventory and there is visual change in a gameplay view - for example Tycho was in power suit and other guy in combat armor at the time i've been finishing my F1 adventure and their appearance was changed accordingly. When i began my Fallout 2 play (GOG version with Restoration Project) i noticed there are no dialogue option to ask companion to change armor after i give it to him through barter or steal option. Or am i missing something?
@@Agnus78 ah ok, Tim Cain (original dev) added a whole screen to control party member options just before he quit :P To get to it, the _Combat_Control_ button replaces the _Barter_ button in the dialogue menu with your party members, and will take you where you need to go :) In that menu you'll find a _Use_Best_Armor_ button (along with other useful options). Unfortunately (or fortunately depending on how you think about it) their character models don't change on the game map. Might be to make it easier to identify the unique models that make up most party members; or maybe because it would take too long to do unique animations for all 14 intended party members.... For whatever reason, the original devs didn't include animation sets for these characters :( On the plus side, the RP mod has added those visuals, so you might want to check that out for the extra effects :) www.nma-fallout.com/resources/fallout-2-restoration-project-unofficial-expansion-windows-installer.10/
@@quantumapprentice8120 Thank you man! The first time i've played F2 its been vanilla game and there was no option to customize companions. There is whole different panel to do this now! Thanks! I'm going on an adventure with Sulik, Vic and Cassidy :) One thing, do you know what is the latest version of Restoration Project? I've got 2.3.3 installed but i downloaded somehow 2.6 version as well, but i'm not sure if its valid as all pages mentioned 2.3.3 as the newest pack.
@@Agnus78 had to dig up the github on this, but apparently 2.6 is a continuation of 2.3.3 but by different people. github.com/BGforgeNet/Fallout2_Restoration_Project Should still work, though I'm not sure what they added.
well, I don't know why you linked the time code, and I don't know what you want to use dosbox for. Fallout and Fallout 2 run just fine on windows 7/10. The only thing you may need is the hi-res mod if you're using an HD monitor, and the steam/gog/bethesda.net versions have it installed by default. What's giving you trouble?
@@quantumapprentice8120 I'm playing on smartphone bro, i don't have pc and don't have tutoriais in my linguage (Portuguese br), that's why i play on emulator. My problem is that i have no idea how i can see that statistics from your gameplay that i marked in my comment, is there a specific button on the pc to press? Because from what I've seen these statistics are important in combat
@@Ozzymandias. you got it to play with an emulator on your smartphone? that's pretty sweet! By "statistics" do you mean the aimed shot screen? If that's what you're looking for then all you have to do is right click the item button until it has a bullseye target (2 circles with a dot in the middle) in the bottom right corner of the button (dunno how you right click on phone, but this is what you do on PC). Then attack with this mode on. Would love to hear how you got it to run on a smartphone! :)
@@quantumapprentice8120 Bullseye? Sorry man, i started playing fallout now and i don't know much, when I click on the right button don't happens nothing... And i don't understand what item you mean. I wanted start for the first game after i see this game in a "Top best games of the all times, and I said the game was ugly and did't deserve, you believe it? I'm working my english, he's not the best haha, i downloaded the Magic dosbox to play the game in smartphone, was complicated because i don't know how work, but i needed to play this game, if you wanna play on emulator i can explain better. I'm in the part that i need to save that girl (Tandi I think) from that big guy, I'm caught XD
@@Ozzymandias. well...your problem is a little more complicated than I'm familiar with, but the only other way to switch between weapon modes is to press the "N" key...and again, I have no idea how you would do that on a phone, since I have no experience with your setup. Maybe the wiki can help a little? fallout.fandom.com/wiki/Aimed_Shot
@@____Daniel____ Well, there are several types of both Enclave Soldiers and Super Mutants in Fallout/Fallout 2, but the highest sequence I can find for either of them is 20: fallout.fandom.com/wiki/Lieutenant%27s_guard fallout.fandom.com/wiki/Enclave_soldier_(Fallout_2) I'm not sure how the random encounters handle critter stats, but I suspect they're not higher than the ones listed on the wiki. So you should be able to match their sequence with a 10 perception, and beat them if you take the Kamikaze trait: fallout.fandom.com/wiki/Kamikaze or the Earlier Sequence perk: fallout.fandom.com/wiki/Earlier_Sequence Or combine the two to even beat Goris' sequence :P
This video took over a year before it got over 100 views, during that time I ended up doing other stuff because it seemed nobody was interested. I'm currently working on part 2 though, but I'm not sure how long it will take to make :)
I recorded this video using a steam version of Fallout 2, with a fresh install of the Restoration Project mod. But everything in this video should apply to the vanilla version of Fallout 2 as well, except the speed hack/item highlights. Those come from the sfall mod that is pre-packaged in steam/gog/bethesda.net installs of the game.
I popped in when you were on stream debugging your code last night, I've been thinking about doing a pacifist first run on FO2 (and upgrading stealth, speech, lockpick) but I don't know if it's viable. I guess I won't be able to get much EXP. I've only played FO1 so far (usual run/sniper). what do you think?
A pacifist run is certainly viable, just focus on sneak and action points to get you out of combat, and speech and intelligence for dialogue choices. Remember to spam the A key when entering random encounters and go into sneak mode immediately to avoid combat and you should be good (give or take Enclave patrols :P )
Okay, im sorry for bothering you again but im kinda in a struggle Here, If i get this right a critical failure only Happens If i miss(luck) so basically If i never miss i can leave my luck on 1?
I suppose you could savescum so that you never miss, but your hit chance is always capped at 95%, so you will always have a 5% (or 1 in 20) chance of missing.
But you're basically right, as long as you don't miss you won't have to worry about critical failures...or failures at all. The other major downside is your own critical chance will be severely reduced with a LK of 1...at least until you get the Slayer or Sniper perks.
Fast Shot, Gifted, Tag sneak and steal and always go steal bozars from NCR guards bam now u are op at level 1 in fallout 2 thx me later this is ancient knowledge
@@aceofspades8797 I'm not sure what Disc is, but like I say in the video the current digital releases on Steam, GoG.com, and Bethesda.net have the Hi-Res patch included by default. If you have one of these versions, there is a file in the root game directory named "f1_res_patcher.exe" and "f2_res_patcher.exe" for Fallout 1 and 2 respectively. If your version doesn't have the Hi-Res patch by default, you can download it here: Fallout: falloutmods.fandom.com/wiki/Fallout_1_High_Resolution_Patch Fallout 2: falloutmods.fandom.com/wiki/Fallout_2_High_Resolution_Patch
It's true, the game never tells you how to do it, it's in the manual but the manual is hidden in the game directory as a pdf file now and is never mentioned during the install. Right click on the item button in the bottom middle of the screen until a little "bulls eye" symbol appears in the bottom right corner. That changes the attack mode to target mode (or "called shot" or "VATS" or "aimed shot" or whatever else people call it these days), then you attack like normal. Let me know if that helps :)
@@patrickthomas8101 you can see it at 5:11 on the video, look at the bottom of the screen in the weapon slot and you'll see a small double circle in the bottom right corner of it indicating target mode.
It's in the works, I got sidetracked by other projects when it took 2 years for this one to get above 1k views. In that time I've learned to create mods for fallout 2 that can show directly what's happening in the game calculations, and I've been using this to study how certain aspects work that the wiki doesn't have any information on. The next part will cover skills, but will probably be released in pieces since there are so many of them and it takes so long to make.
@@quantumapprentice8120 hey man thanks for the quick reply!!! Loved the video, I just started playing the first fallout with the fixt mod and it’s been a charm thanks to your video! Wanted to see if the second video was up with info on armor since I’m not sure what the AC stand for but I’ll do a little more digging. Cheers man, looking forward to more vids!
@@williamespinosa5704 Armor Class is exactly what I've been working on because I've been trying to explain the combat skills but to do that you need a solid understanding of how armor works. Armor Class (AC) specifically increases your chance to dodge an attack, but has nothing to do with how much damage is reduced. Your AC number is subtracted somehow from the enemies chance to hit, but it's factored before the 95% cap so it's usefulness is limited. Damage Threshold (DT) is how much damage is reduced by your armor. You can just subtract this number from the attack damage to get how much is blocked. Damage Reduction (DR) is the percentage of damage of that type that is blocked by the armor. This percentage of the incoming damage is also blocked. DT and DR stack, AC does not except that it gets a bonus from your unused action points (and some perks).
That hit chance just doesn't compute for me. I'm using this formula and it just doesn't follow what you did in the perception example. Chance to hit = (Weapon Skill + (8*Perception) + Weapon Perk) - ((4*Distance to Target) + Target AC + Lighting Penalty + Aimed Shot Penalty)
I don't understand, I didn't use a formula in the perception example. I could maybe dig up the formula the game uses, but my point was that skill points can be used in place of perception when deciding on your character build. Are you looking for more information about the to-hit calculations?
@@quantumapprentice8120 I was simply trying to understand what variables are at play for my own understanding but I'm getting more and more confused. I've literally been looking at formulas in the wiki since yesterday.
@@quantumapprentice8120 More specifically I would like to try and understand why your character had a seemingly perfect 0% hit chance against that target. I just can't seem to figure it out at all. Is it because it's dark there? Is it just because of the 33 AC of that enemy? Is it because of the range? Is it because of the AC reduction from the weapon ammo (2mm EC) you're using? I just have so many questions.
I've been working on it for a while, but I only have a partial script so far. I'm still doing research for the skills video, and I really got sidetracked learning to code these days. I still plan on doing a part 2, and even a part 3 covering traits, but sadly I don't have an eta on the next one yet.
Wow they sure did didn't they, ok now they have a button on the right hand side of the game page that says "Additional Content", and the manual link is there. Also if you browse the game files there's a folder labeled "Manual" and that's where they keep it in the files themselves. Hope this helps :)
@@Fadedagent64 well...this'll get you started with a solid build, if you're having trouble with the controls check out caedo genesis' guide, he explains a lot of the oddities inherent in the game. I have a guide up explaining how to set up the hi-res mod here: ruclips.net/video/_0iKAH2kiQ4/видео.html If you're playing fallout 2 check this video for some hidden settings in the digital version: ruclips.net/video/W-PtwprnsWo/видео.html anything else?
@@quantumapprentice8120 i dont have anymore questions thanks. im just really new to fallout and i feel like i need some kind of guide or something becuase when i get into the game idk what to do.
@@Fadedagent64 If you want a full walkthrough I recommend Per Jorner's Nearly Ultimate Fallout/Fallout 2 Guides: fallout-archive.fandom.com/wiki/The_Nearly_Ultimate_Fallout_Guide fallout-archive.fandom.com/wiki/The_Nearly_Ultimate_Fallout_2_Guide Not sure how much else I could possibly help, but feel free to ask questions. I also stream so you can ask me questions there too :)
One tricked I've learned from the first game and it almost seems like an exploit.. If you are fighting enemies that are only using melee. Make sure you only attack them once and run away over and over. The reason why this works so well is because you can literally fight a ton of enemies without taking a single hit of damage if you do it right. I spec my character to have at least 8 action points and high in melee. I'll use 3 action points to strike the ants in the beginning of the Vault 13 caves, or in the Temple of Trials in Arroyo in Fallout 2. I just hit it, run away, hit or miss, run away rinse and repeat. It almost seems kind of like an exploit in a sense.. But it works so well that even in most turn based games like Atom RPG and Wasteland this helps you with the no guns and melee only parts. I hope this helps a lot of people. I don't know if this is included in the video but I will watch the rest just for fun. This is awesome though and I'll subscribe because I appreciate Classic Fallout fans!
Great! But uh...where is part 2?
I should add, love what you're doing dude. And is there a part 2? I'm am totally able to admit my inability to find it doesn't mean it doesn't exist...
sadly it doesn't exist...yet, I'll pin this comment to help others who are asking the same question:
I actually have a bunch of stuff written out for part 2, which will cover skills, but I haven't started producing the video for a couple of reasons:
The big one is I got heavily side-tracked into the Fallout 2 modding scene, started making videos about modding, then started learning to script, which lead me to learn to code in a real programming language, and now I'm focusing more on making modding tools for Fallout 2 than videos.
Another reason is as I got into the details of several of the skills, steal in particular, surprise surprise the description available in the manual and wiki is pretty incomplete. So each skill also needs a detailed inspection of the source code, which I started on but didn't get very far before other fallout and coding things started to take over my focus.
tldr: I'm still working on part 2, it will probably come out in parts, one video per each skill, but sadly it's not my main focus right now.
@@quantumapprentice8120 Maybe you can help me. When I play Fallout 2 (I followed your instructions for scaling) the lower part with the menu beam is fullscreen, but the rest of the game is not. Left and right side is black but the cursor is still visible and my character is able to walk in the black parts. I did not have this problem for Fallout 1. Any help is appreciated. Thanks.
@@UnserSindViele I'm not sure I understand, do you mean the first map you spawn in on has black bars on either side? If so, then some of the maps aren't big enough for widescreen monitors, mostly because they were designed explicitly for 640x480 monitors. Check out the next level and you'll see the map take up the entire screen again :)
Some maps are like this, especially a couple of encounter maps.
If you mean the entire game has black bars on either side, then I'm afraid I haven't run into this before...maybe drop a screenshot if you can?
@@quantumapprentice8120 I feel so stupid. You where right. In the next level everything is normal. The first level is just to small. Still weird that you can walk in the black parts. Thanks so much. Maybe someone profits from my dumb question. :)
This is crazy how this guide only has 325 views. The quality is immaculate, Audio is flawless, and the explanations are exactly what i was looking for.
Thanks for the praise! It took me months to put this together, I'm glad it shows :P
I guess the originals aren't very popular right now, so I'm not too surprised at the low view count.
you probably dont give a shit but does any of you know of a tool to get back into an Instagram account?
I stupidly lost my password. I would appreciate any help you can give me.
@Hudson Jace I really appreciate your reply. I found the site through google and Im in the hacking process atm.
I see it takes a while so I will reply here later when my account password hopefully is recovered.
@Hudson Jace It worked and I actually got access to my account again. I'm so happy!
Thanks so much you saved my ass !
@Mayson Damian glad I could help xD
Every time I see a meme comparing OG and 3D Fallout games really puts up a smile on my face.
For real, the little animations make a huge difference
lol thanks!
Transparent, exhaustive, fun, good audio, nice animations, even blurred spoilers, a perfect guide if I've ever seen one. And the tip at the end, oh my. Thanks and gg.
thanks for the compliment! glad you liked it :)
I miss the tone and mood of the original fallout sooo much 😭😭😭😭
Just play it with restoration project...
really helpful, game is way more fun when you actually know how to play
lol so true!
With any GOG game you should be able to find a PDF for the manual in a folder for the game
Awesome! Thanks for letting me know! :)
Great work with the visuals, and thanks for this, it's immensely helpful.
Thanks! Glad you found it helpful :)
As a fan of og fallouts I can say, that your tips are super usefull, if I watched it before playing first and second fallout, both of games would be much easier and afforable to play.
I'm delighted you found this video useful! Thank you for the positive comment! :)
having a high luck you are less likely to be blinded and there are also other things in the game that roll your luck into account beside combat
"having a high luck you are less likely to be blinded"
Thank you! I wasn't aware of the affect on blindness, with your helpful comment I found this wiki entry that backs it up by saying eye attacks "often requires the luck roll" ( fallout.fandom.com/wiki/Eye_Damage ). You wouldn't happen to know of any other sources, forum posts, or wiki entries that expand on this would you? If possible, something explaining how "often" luck is actually rolled for blindness would really be helpful :)
"other things in the game that roll your luck into account beside combat"
That's true, but my focus on this video was how the SPECIAL affects combat. That being said, you have definitely pointed out something I missed with the blindness, it would be awesome if you could drop some links or sources of some sort to explain how it works in detail.
For anyone playing on Xbox's PC game pass you can also find the manual in the local files of the game
cool!
Glad to see algorithm showed me your vid, great job!
Glad you liked it! thanks for commenting :)
I just downloaded fo1 and I made it as far to junktown after taking out gizmo, but I can't wait to watch this
Hope it helps! :)
What a good guide. Really looking forward for the next part. I already beat FO1 and I'm going through an unarmed build for FO2
Thanks for the compliment! Still working on that second part, but I'll get there. And make sure to avoid Fast Shot, as that will prevent you from making targeted shots.
Damn that was really REALLY good, real in depth and transparent. As much as I like the mysterious and ominous feel of 1 & 2, I eventually prefer to know this math so I don’t throw away half my skill points
lol I'm glad you enjoyed it :)
The BEST guide.
thank you!
@@quantumapprentice8120 couldn't find the part 2 on your channel.
@@smokinggun8418 I'm sorry, I haven't finished it yet, got side tracked by other things :/
@@quantumapprentice8120 we will never forgive you!
I used to use my manual for metric to standard conversions
cool! I just read it for the lore :P
Thank you. I've been trying to get into the older fallouts for years outside of just watching someone else play it online. im SO happy this popped in my recommended. thank you.
I'm delighted you found it helpful! :)
Really good job explaining things. Namely, the luck graph was really awesome
Thanks! Spent a lot of time trying to figure out how to visualize it :P
Love this video, made it real close to beating the game then got pissed and took a long break and completely forgot where i was in the game so looking to make a new character and get back into it. I know this is an old video, but would be really cool if you were to make a part two. Love your clear and concise manner and editing, nice subtle humor too. Subbed
aw thanks! I've been planning a part two for a bit, just keep getting side tracked.
@@quantumapprentice8120 understandable, im sure theyre tough to make too
@@GonzoCamel yeah this one took some 4 or 5 months, I'll probably split the next one in this series into smaller parts, one per skill level or something
@@quantumapprentice8120 not a bad idea, whatevers easiest on you. Ill watch em anyways lol
@@GonzoCamel lol ok will do :)
Super high quality!
I've just started playing the game, waiting for your next guide!
Wow thanks!
I'm still working on it, sadly I don't know how long it'll be or how long it will take to finish, but thank you for the support! :)
This has to be the best video i have found so far for F1
aw shucks...thanks!
I remember my old builds had like 1 endurance and it was good enough to beat the game XD. 10 AP is a must, 10 INT helps big. etc
yup, I tried to emphasize their relative importance, but really this game is playable with just about any build (except maybe agility).
This is the best Fallout 1 & 2 guide.
awesome! I'm glad you found it helpful :)
Dude this video was insanely helpful! Thanks a ton!
You're welcome! I'm glad I could help someone, sometimes it feels like bigger youtubers are putting out not so good information about these games :P
this is gold - where's part 2 ?
I wish I could say it's coming out soon, but I constantly get sidetracked by other fallout related stuff and learning to code these days.
Fantastic guide! I just subscribed. You deserve more.
thank you! glad I could help :)
This is really really good, I hope you made another video which delves into the traits and especially the depths of the skills and their effects in combat, this is what I struggle the most with.
I have a script written, but I ended up getting into modding more and more and got totally side tracked as I tried to learn scripting for Fallout 2, then coding in C/C++ just to understand scripting, and now I'm up to web-dev :P
Anyway, right now I'm working on the Mutants Rising mod a couple of days a week to get practice scripting.
And once I'm done with that I plan on putting together something very comprehensive but with actual demonstrations using my scripting and modding skills.
That being said, I'm not sure how long it'll be before I get to that point, so I'm sorry its taking so long :(
@@quantumapprentice8120 no worries haha, the game's been out for 25 years so we can wait a bit, plus I was thinking that you simply didn't plan on doing that. I'm not sure to understand what you're currently doing but I can imagine how much effort it takes to mod games and make comprehensive and well illustrated videos, like this one, so best of luck to you!!!
@@widepootis thanks!
Best guide I've seen so far. Thanks
Thank you! Hope you found it useful :)
Intro is just brilliant
lol thanks, i just wanted something silly to start the video off :P
This was interesting. Despite playing the game for 15+ years at this point, I never went and looked at exactly how it works mechanically. This was quite educational :)
I'm glad you liked it! :)
Hey great vid thank you so much!! I would love to watch also that presentation with the original devs :)
Thanks! Which presentation? There are several interviews and lectures with the original devs I've found.
Wonderful video man, It is literally the most informative guide I've encountered so far!
thank you! working on a part 2 right now :)
Anybody watching this, does the video encoding look like trash to you?
I uploaded this in 1080p and youtube is showing me terrible compression artifacts when I try to re-watch it.
Looks decent to me, not noticing any glitching. Also wanted to say that you did a fantastic job visually expressing these mechanics, it made a lot of the hidden aspects make sense to me, and what I should be investing on my next playthrough
@@dixienormus2802 Awesome! Thanks for responding and offering some feedback, it's tough for me tell what's up with youtube sometimes.
Best guide ever, thank bro!
thanks for the compliment!
there is a very good reason to pick ST=3 in F2... rather have high EN because with a low value you are more likely to be knocked down and knocked out etc. use a buffout for the very few times you would use guns that require ST=5. a scoped hunting rifle at night and the use of sneak skill can get you a 9th guns and bullet book inside Sierra Army Depot (Redding has 1 book, other 2 are in Reno, 5 are from Klamath to VC) where you need to get in to take at least one combat armor. from Reno you move to NCR where they restock once in a while the Red Ryder LE and it has requirement of ST=3. you can deal with Vault 15 just with Red Ryder LE and still not use skill points yet on Small Guns yet as you still can use books to boost the skill further as merchants restock those books. that's on rare occasions in Reno, even less frequently in NCR but in San Fran your chances are very good for those books. you don't need to engage in many fights to use many buffouts and resources are plentiful in the game.
"with a low [strength] value you are more likely to be knocked down and knocked out etc"
This is really interesting and I hadn't heard or read anything on this before, but can't find any wiki or related sources to verify or explain how this works. Can you drop me a link to something that goes into detail about how knock-back/knockdown/knockouts are calculated?
For the rest, yes you can plan your character out that way if you want a walkthrough, but my focus on this video was how the SPECIAL affects combat. I'll get into the more detailed stuff when I have the time and money to actually make more videos on this topic. But since this one video took me the better part of a year to compile, and I have to work because youtube doesn't pay me, I'm not sure when I'll have time to focus that much on the combat skills (my next planned video in this series).
It seems I've missed a few things (perhaps in part because the information isn't easily available on the wiki or elsewhere), which warrants a followup video, but that requires further research and time I don't have right this instant. So anything you can link me to explaining luck's effect on combat would be really helpful! :)
@@quantumapprentice8120 low EN means being vulnerable to being knocked down and out, it is an ENdurance roll with either -3 penalty or a plain 0 modifier, depending to the critical table roll. so, having EN=10 is advisable for safety. anything less than 8 is for newbies, btw.
@@quantumapprentice8120 fallout.fandom.com/wiki/Critical_Hit --- they shoot for legs first, if you get knocked down then the next shot(s) will have MUCH greater accuracy so the next thing they will shot at will be either the head or the eyes. even with a high level and possibly having taken lifegiver (which does not help much) being knocked out means you are as dead.
@@quantumapprentice8120 i guess it should have been clear that having low ST (i'd advise ST=3 which would mean just one buffouts would be used a few times by a small guns shooter until the power armor) - which is advisable for an ironman build - means a trade-off so that you get to max EN. and for a unarmed build anything over ST=5 is excess as you can use those buffouts and there's also power armor to get and there's a ST module. ST=5 is alright for easy/normal combat difficulties (first time playthroughs) but once you get to know the game you wont 'be trying to carry that much stuff when you get to have a car quite early and you have Sulik until you have the car. PE is advised at 9 not only for the greater accuracy bonus to long distance rifles - scoped hunting rifle takes (PE-2)x5 into account - but ALSO to have a greater distance (enemies having less accuracy, less likely have shots taken aimed at your head/eyes) in random encounters so that you would be less often critically hit (burst damage takes distance into consideration too) in the first turn and also be able to sneak out... and by the way, sneak is advised to be raised over 120 but i don't think it would be cost effective anything over 150. with sneak 121 i was able to sneak out of combat in almost random encounters having taking hits just from only one of them in the first turn, which gets to act first regardless of your high perception.
@@adipe3217 Ah ok, I misunderstood and thought you meant STrength instead of ENdurance. Still, the endurance wiki doesn't say anything about knockdown/knockout (fallout.fandom.com/wiki/Endurance), the Aimed Shot wiki doesn't say anything about Endurance except the chart (fallout.fandom.com/wiki/Critical_Hit) which is the same as the critical hit wiki, and the Critical Hit wiki you linked (fallout.fandom.com/wiki/Critical_Hit) just says "Roll EN" or "Roll EN -3" plus the example which says "With his base Endurance of 8 and the penalty of -3, he has a 50% chance of staying conscious."
----This is an interesting start, but can you point me to a source that describes the actual calculation? Is it simply a 10 sided die roll minus your endurance and anything 0 or below is a fail? Or is there more to it? I need something more detailed than the very little that is mentioned on the Critical Tables.
----I will note that the Fallout 2 manual's entry for Endurance on page 88 says "Endurance is used by the computer in combat to see if you can resist the effects of some critical hits (like blows to the head) and not get knocked down, or knocked out."
----And the entry for Unconsciousness on page 132 says "The amount of time the target will remain unconscious is based on their Endurance. The higher the EN, the quicker the target recovers." which is repeated on page 134.
----Neither of these explain the math though, and that's specifically what I'm looking for, especially if there's a sliding scale for how long you stay passed out.
Next, you said "they shoot for legs first", I think meaning the enemy critters take targeted shots toward the player and party members legs.
----I have not seen anything explaining how the enemy combat AI actually takes targeted shots or if it does at all. Can you point me to a source? I need verifiable documentation if possible, hearsay isn't really helpful.
Next, you said "PE is advised at 9...to have a greater distance...in random encounters".
----Yup, that's one of the first things people pointed out to me when I released this video, and it's also mentioned in the wiki and in the manual. Can you point me to a source that explains how far away you're placed depending on your perception? Basically, something that breaks down the actual calculation would be the most useful.
Finally, you said "sneak is advised to be raised over 120".
----And yes, I definitely plan on having a whole section dedicated to Sneak skill since it's so overpowered but nobody talks about it. I've found one source from falltergeist that explains some of the details regarding facing with manual tests, and I also added that information into the Sneak wiki (fallout.fandom.com/wiki/Sneak_(skill) ) plus a wholesale quote of his article on the Talk page.
----Can you point me to anything else that details how sneak works? How often does the check reset? How often is the check rolled? Do multiple rolls overlap? What effect does lighting have on it?
For the rest, I'm not going to focus on actual weapon effects until last, as that's super detailed character build stuff and I've barely made a video focusing on the SPECIAL, which itself appears to be missing a couple of details. Let's focus on the SPECIAL, Skills, and Traits for now and save the detailed gameplay mechanic suggestions for later.
Amazing guide!!! I tip my hat to you!
Thank you!
Great vidoe on the first two Fallouts!
thank you!
@@quantumapprentice8120 "The Nearly Ultimate Fallout 1 & 2 Combat Guide - Part 1" - so where is Part 2 ? I love you dedication!
@@anon2034 ah... Yeah, I've been working on learning modding and scripting for this so I can hopefully do a much more in depth video on the combat skills
@@quantumapprentice8120 I appreciate your effort.
@@anon2034 thank you! :)
My first playthough of these games will be exciting af.
Hope you have fun! :)
This was super helpful the visual guide were excellent
Awesome to hear it helped you! hope you have fun playing :)
This video is underrated
haha thank you :) it's getting there, just a bit slow
Amazing job!!!
Thanks 😊
Unreal editing
Thanks :)
This is actually really useful
Glad I could help :)
Completed the game a month ago, never knew there was infinite map scroll LOL. Anyways, Great job with the video, perfect for those suffering in the beginning
That was my intent, to get new people past the hard part of learning how to play the game :)
Didn't even complete watching the video and ur comment came!👍 so there are more parts to this?
@@omabhishek7758 not yet but I'm working on a video covering the skills next, just so much more work than I'd expected :/
Kinda wo dering if there will be a part 2? Caise this is a really good guide!
Thanks! there will be, I've been slowly collecting up information about skills and have a few scripts written for each one. I don't know how long it'll be before I start releasing videos though, but I'll definitely be focusing on them pretty soon.
@@quantumapprentice8120 Awesome! I look forward to it! Take a the time you need since this first part was amazing!
@@SharlaBlades aw shucks thanks! and yeah that first part took months :P
@@quantumapprentice8120 I just found this video after my interest in fallout 1 resurfaced and was highly satisfied and motivated by your guide, yet also very much looking forward to part 2. Kinda disappointed we still don't have it after 3 years.
@@cliftonwk *sigh*...yeah, I got sidetracked on a bunch of other not-so-successful projects since then. I'm working on part 2, you can see me doing stuff with it occasionally on my saturday streams :)
replaying fallout 1 after 6 years and have forgotten almost everything lol. Thanks for this guide
thanks for the compliment!
:)
THANK YOU SO MUCH DUUUUUUDE ❤️🙏
Any time
The problem is you didn't mention that increasing stats with drugs also allows you to get required stats for perks (except luck-based) or for example companion limit (which makes charisma even more trash than you described). It's a very well-known exploit that kinda ruins the special system, but it's there, gotta mention that.
yeah I was going to go into that when I made a video about perks, but since this video didn't get any traction for more than a year after I released it, I moved on to other things. Now that it's made some headway, I'm planning on coming back to this topic :)
Awesome video really helpful im gonna start my first playtrough with a deadly sniper groin killer build
lol nice! if you're streaming it, try and keep track of the number of groins you snipe :P
This was the only overview of character creation that was any good to me, many thanks.
Is there a part 2?
Sadly not yet, I keep getting distracted by other ideas.
@@quantumapprentice8120 that's fair enough, as long as you enjoy what you create!
@@jaredsmith7240 thanks! I'll definitely be returning to this at some point, just not sure when yet.
Excellent guide
thank you!
0:44, I found Fallout on a demo disc that my computer couldn't even run because I liked the premise. I subsequently bought both when I had a capable PC. I'm sure I have them somewhere. Hopefully not trashed. I'll have to see. I've moved around a lot, and I'm old. Blargh.
I hope you do too! I wouldn't be surprised if they're collectors items these days :P
【Sunglasses Pirates】Would love to know how Fallout Et Tu mod affects charisma... still this guide has made most sense and i'm thorough reading so i'll trust this guide but i think i'm going for high charisma if i understood correctly that that's what you meant by "redistributing the points as you see fit" so let's hope that was not a joke
Huh... if you're playing Et Tu then that's a good question, I'm not sure if Lexx did anything unique with the scripting, or if he mostly copied it 1 to 1 from the original game. I'm thinking he probably copied it, and charisma has little to no effect on Et Tu, but that needs some verification.
If you happen to find any differences, I'd love to hear about them :)
Thank you for this guide!
You're welcome! Have fun in the game :)
Is there no part two? This was flawless!
haven't started recording yet, but I do have a script
Nice Guide. Waiting for Part2 ...
... a few moments later
... a five years later
I'm sorry, you're right, I haven't been working on this like I should.
@@quantumapprentice8120 No need to apologise. I just wondered if this supose to be stand alone guide or there was a plan for part 2. Maybe it was taken down by copyrights claim or something. Maybe thats was a trick so I subscribed :)
@@IamPapercut nah, I wrote a bunch of stuff about the skill system, then I started digging into the source code and found some of the stuff I wrote and was documented online wasn't accurate, then I learned to code and time just got away from me :(
I still plan on making more detailed stuff, just the time it takes is prohibitive.
Excellent video
Thank you for the enthusiastic compliment :)
@@quantumapprentice8120 You're very welcome, this video is gonna be a godsend for new players like me
@@narrator7471 awesome! That's why I made it :D
Hey, love the video! In low-intelligence: part 2, where?
sorry, still working on it :(
actually, were you looking for something more in depth about low INT builds?
@@quantumapprentice8120 I should be more precise: "in low-intelligence VOICE" was what I meant.
I just thought I'm too dumb to find the second part of the video, hence the question. Honestly I should experience game first before watching any videos or looking up solutions, just like in our days, back in time.
@@Ondjage the one problem with experiencing this game first hand today (and many from the 90s like it) is the lack of a physical manual. So much of the stuff I explain in the video is actually covered in the manual, and while there is a pdf scan with the games, a physical copy is always so much easier to read imo. Having the physical manual from when I originally bought the game was really helpful when I first played :)
Fallout New Vegas actually has a working car mod and it actually works really well because the developers intended to have cars in fallout New Vegas just like fallout 1
Can even get a motorcycle too
well I remember when that mod was first released and was more like a slippery moon buggy that bounced all over the place :P
but yeah they improved it a lot for their second release, did they get help from the NV devs at obsidian?
Wow, video is great 👍
Thank you!
I attempted to get into the original fallouts a few times over the past 10 years and just could never get a hang of it. Thanks to this video I’ve just found the water chip and I’m having a blast, thank you so much. ❤️
Awesome! Have fun! 😎
I am glad I still have the physical manual packed away somewhere, just a shame win 10 won't instal the games off the original disks any more, and yes I tried instal is an unidentifiable format now
Wow that's awful... But sounds just like something Microsoft would do
@@quantumapprentice8120 not the only game like that, Diablo (the original) and any other game from the mid/ late 90's seems to be like that
Man. Just got fallout 1, 2, and tactics and Jesus. I was spoiled by 3, NV, and 4.
Lol
Nice tutorial.
thanks! hope you found it helpful :)
5 str and 10 agi is the best. You lose a point in the end, but you have an extra shot each turn from the start.
True, but you can get the surgery in the brotherhood of steel, and new players may want to be able to handle some of the big guns before being able to get power armor.
The biggest advantage would be that extra action point, but even then aimed shots are typically 6AP for the stronger guns (without bonus rate of fire), and aimed shots are typically far more destructive than simple un-aimed attacks, even with burst mode (which itself is usually 6AP).
Whichever method you choose, it's a pretty fine line between them, and both work based on pre-planning a character. I had intended my recommended build for new players who wanted to enjoy as much of the game as they could without giving them a detailed breakdown of where to go and what to do.
:)
Personally offended that this doesn't have hundreds of thousands of views, and I didn't make the video.
I feel like this proves that people aren't playing the original fallouts as they should be, if you like new vegas, you need to play this.
oh man you're telling me :P
yeah, I see videos reviewing the original fallouts get 20-30k views in days and my combat guide has 7k after 2 years...I have no idea what I'm doing wrong :(
nice video!
Thank you! :)
during the charisma section you said there was one 10 intelligence check in fallout 1 and I was wondering where is it
lol I'm surprised I talked about an intelligence check in the charisma section, definitely need to proofread a little more. The 10 INT check is when you talk to ZAX, the supercomputer at the bottom of The Glow.
Here's a quote from Per Jorner's "Nearly Ultimate Fallout Guide" (which I do recommend if you're into this):
"When talking to Zax there's one dialogue option about countering FEV mutation with a counter-virus that you only get with IN 10. It doesn't do anything, but it might be fun to know it's the only line in Fallout with that requirement."
Hope that helps :)
liked
23:00 Is there a way to use a speedhack without numpad?
Yes, you can change the key binds in the ddraw.ini file. Check this video for more information: ruclips.net/video/W-PtwprnsWo/видео.html
wish i watched this before my first playthrough i had such little ap i couldn't hang late game
I hear ya...thankfully the main campaign can be beaten without having to engage in direct combat for the most part. Were you able to beat it?
Or, if you're feeling lazy, just put 'very easy' and 'wimpy' on gameplay options tab. Now, both Melee and Unarmed-only builds are totally doable.
Personally I've found unarmed to be useful right from the beginning of the game on any difficulty. All you have to do is go up one level and then get the skill over 100% in either game to become deadly with it :)
@Jonathon knockout is pretty overpowered
@Jonathon heck yeah
What is Path Finding Range? Why max it out?
I made a short (very short) explanation of what pathfinding range does here: ruclips.net/video/_0iKAH2kiQ4/видео.html
Basically the original fallout engine locked the screen to within a certain distance of the player, and the pathfinding AI for the player character to within that range.
The "Ignore PC Scroll Limit" setting removes the distance lock for moving the screen around the map, allowing the player to select a spot to move across the map without artificial limits. This means a higher pathfinding range is needed for the player character AI to figure out how to travel that extra distance, otherwise you're just stuck with a red X in the movement curser even though you can clearly see a clear path between your character and where you want them to go.
Hope that helped :)
@@quantumapprentice8120 Super duper helpful! Very informative. And also since I've been having trouble getting Fallout 1 gog version to work on a 4ktv. So far the best way i could get it to play without the size being weird and the cursor lagging a ton is enabeling the x2 thing and the highres config patch thing by right clicking game and going to addition executables instead of configuration? Didn't know what config was for, but it seemed to work and along with those two things setting the resolution to 1680×1050. Couldn't get it to work properly otherwise. Any ideas? Would be very much appreciated if you've got any for me to try. Im playing on a 4ktv with freesync enabled
@@GypsyGuyy420 Ok, i'm a little confused when you say "right clicking game and going to addition executables instead of configuration?" I'm not sure what you're asking. are you referring to a specific section of the video?
it sounds like you got the game to display ok, but you're having some resolution problems? what specifically is happening? is the image stretched? does it not fill the screen? does 2x scaling not work?
@@quantumapprentice8120 I can't use 4k or 1080p resolutions. Either the game just wont display or the cursor will be laggy. I enabled the hires patch thing. Only way it seems to work is with 1680×1050 res for some reason. I have 2x scaling on, it seems to be working okay. The game looks fine I just wanted to use native res. Not sure why it isn't working
thank you im trying this game out but i keep folding at the start missing every hit like its old school rune scape
lol yeah, the start of the game is the most brutal, you really need to level up the character at least once and invest all your skill points into a combat skill to have a chance at winning a fight :)
Because I'm A Dumbass Thank You I Couldn't Figure Jack Out Because I Haven't Played In Forever Also Good Audio For Once Is Amazing
lol you're welcome? well if you start a new game then I hope you have fun :)
@@quantumapprentice8120 I Definitely Will!
The paper guide of fallout cost each pages of it in gold!
lol I sure do feel that way too :P
1. Really great job! I liked this video a lot. I assume it was made for more experienced players? who already completed Fallout 1/2 but want to do it again? Because why would you show the FINAL BOSSES of two games otherwise? xD
2. The critter animations that you used for explaining endurance were really dope :D
3. I think putting in parts of interviews with the developers was a really neat idea.
4. 13:33 is the line that you can say to Aradesh "I'm saving an entire people from destruction!" available only with high charisma? I don't think I ever saw it before. Is there a list of charisma checks in Fo1 available somewhere?
5. I thought int 4 and below is a dumb playthrough?
6. I'm still confused about the enemies attacking twice, I thought sequence has no effect here and it's determined only by who started the combat?
7. Some font that isn't Times New Roman would probably be a better choice :P
I was tempted to post this video on Reddit but then again, it contains massive spoilers so I'm not sure.
Awesome! Thanks for the critique :)
I'll go ahead and number my responses to match yours to avoid confusion:
1. Yeah, I was going for people who might be interested in learning how to min-max the character for their play style, but I was under the impression these games were over 20 years old and people might not really care about this kind of spoiler. Do you think I should include something indicating it's a spoiler? Or remove them entirely?
2. Thanks, I pulled them from the game files and figured out how to animate them in the video editor. That one guy in chat showed me how when he was telling me how to make a mod for Fallout 2 :P
3. Thank you again, I need to make use of those interviews more often, but it gets pretty boring just watching interviews over and over again looking for clips I can use :/
4. As far as I know, Per Jorner's walkthrough is the best resource for stuff like that, mostly it's barter checks and a few extra dialogue options for specific types of character (mostly female from what I'm seeing). There is a charisma check with Garl, but only after he thinks you're his father, and there is definitely a charisma check if you want to get married in FO2. I'm not entirely sure what the requirements are for that specific line for Aradesh, but I just made a character with 10 AG (everything else 5's), and went to shady sands for that conversation and got that line...so probably no specific CH requirement. I can include links to his walkthrough if this is important.
5. Per Jorner commonly refers to it as "IN
@@quantumapprentice8120
1. I don't think game's age should influence wether you can spoil it or not. New people are being born everyday, personally I haven't played all the old games nor have I watched all the old movies and I surely wouldn't want to find a spoiler in a tutorial video that I thought would just help me start out. The SG + Lockpick + Speech build you mentioned is the perfect beginnner build, if someone has finished the game, he probably already knows it.
3. Maybe you should just make an index (table of contents) of questions and answers from all the interviews you watched? That way you only need to watch them once. When you need something just look it up in your notes. The next time I watch some obscure interview about Fallout I'll make sure to make notes and send them to you.
5. I thought it was IN
@@smiechu47
1. lol ok, you're point is valid, although I, personally, don't really feel that showing a picture of the end boss is much of a spoiler for new players, especially given how much more there is to the game than just the end bosses. And iirc VaultDweller did have an objection to the boss images too, but a couple of other people in the chat, who were newer players, didn't, so I left it in...but still.... Should I replace the video with one that doesn't have those two images? Or somehow hide them if there's a youtube tool that allows me to do so?
3. An index is a good idea, I'll have to invest a weekend and make one for each of the 4 videos I have. I'd love any notes about interviews and presentations you think would be useful, thank you for the offer!
5. Nope, IN
Hi! Im watching your tutorial now, thank buddy! I just finished F1 with Fixt add on. Is it possible in F2 to give various armours to your companions and ask them to equip it? How it was made in F1 with Fixt. Thx for the answer!
EDIT: I finished watchin. Very good guide! I consider myself F1/2 vet but i think you opened my eyes on some things i didn't know. Thank you! Instant sub :)
dude! Awesome! thanks for the sub :)
Having your companions equip armor is built into fallout 2's engine, so you don't need a mod to do that. As to how the fixt mod made it work in Fallout 1...I don't have a clue.
As far as I'm aware, this is the source code for the fixt mod:
github.com/Sduibek/fixtsrc
It's a bit out of my league to dig through this code looking for clues as to how they got it working, but maybe someone on the forums knows?
@@quantumapprentice8120 In Fallout 1 with Fixt addon its possible through dialogs to tell a companion to wear new armor from his/her inventory and there is visual change in a gameplay view - for example Tycho was in power suit and other guy in combat armor at the time i've been finishing my F1 adventure and their appearance was changed accordingly.
When i began my Fallout 2 play (GOG version with Restoration Project) i noticed there are no dialogue option to ask companion to change armor after i give it to him through barter or steal option. Or am i missing something?
@@Agnus78 ah ok, Tim Cain (original dev) added a whole screen to control party member options just before he quit :P
To get to it, the _Combat_Control_ button replaces the _Barter_ button in the dialogue menu with your party members, and will take you where you need to go :)
In that menu you'll find a _Use_Best_Armor_ button (along with other useful options).
Unfortunately (or fortunately depending on how you think about it) their character models don't change on the game map.
Might be to make it easier to identify the unique models that make up most party members; or maybe because it would take too long to do unique animations for all 14 intended party members.... For whatever reason, the original devs didn't include animation sets for these characters :(
On the plus side, the RP mod has added those visuals, so you might want to check that out for the extra effects :)
www.nma-fallout.com/resources/fallout-2-restoration-project-unofficial-expansion-windows-installer.10/
@@quantumapprentice8120 Thank you man! The first time i've played F2 its been vanilla game and there was no option to customize companions. There is whole different panel to do this now! Thanks! I'm going on an adventure with Sulik, Vic and Cassidy :)
One thing, do you know what is the latest version of Restoration Project? I've got 2.3.3 installed but i downloaded somehow 2.6 version as well, but i'm not sure if its valid as all pages mentioned 2.3.3 as the newest pack.
@@Agnus78 had to dig up the github on this, but apparently 2.6 is a continuation of 2.3.3 but by different people.
github.com/BGforgeNet/Fallout2_Restoration_Project
Should still work, though I'm not sure what they added.
5:11 I don't know how open it on dosbox emulator, can you help me please??
well, I don't know why you linked the time code, and I don't know what you want to use dosbox for. Fallout and Fallout 2 run just fine on windows 7/10. The only thing you may need is the hi-res mod if you're using an HD monitor, and the steam/gog/bethesda.net versions have it installed by default.
What's giving you trouble?
@@quantumapprentice8120 I'm playing on smartphone bro, i don't have pc and don't have tutoriais in my linguage (Portuguese br), that's why i play on emulator. My problem is that i have no idea how i can see that statistics from your gameplay that i marked in my comment, is there a specific button on the pc to press? Because from what I've seen these statistics are important in combat
@@Ozzymandias. you got it to play with an emulator on your smartphone? that's pretty sweet!
By "statistics" do you mean the aimed shot screen? If that's what you're looking for then all you have to do is right click the item button until it has a bullseye target (2 circles with a dot in the middle) in the bottom right corner of the button (dunno how you right click on phone, but this is what you do on PC). Then attack with this mode on.
Would love to hear how you got it to run on a smartphone! :)
@@quantumapprentice8120 Bullseye? Sorry man, i started playing fallout now and i don't know much, when I click on the right button don't happens nothing... And i don't understand what item you mean. I wanted start for the first game after i see this game in a "Top best games of the all times, and I said the game was ugly and did't deserve, you believe it? I'm working my english, he's not the best haha, i downloaded the Magic dosbox to play the game in smartphone, was complicated because i don't know how work, but i needed to play this game, if you wanna play on emulator i can explain better. I'm in the part that i need to save that girl (Tandi I think) from that big guy, I'm caught XD
@@Ozzymandias. well...your problem is a little more complicated than I'm familiar with, but the only other way to switch between weapon modes is to press the "N" key...and again, I have no idea how you would do that on a phone, since I have no experience with your setup.
Maybe the wiki can help a little?
fallout.fandom.com/wiki/Aimed_Shot
sooo, how much of the sequences does Gorisu have?! (since he is always first :D )
wow, goris has a sequence of 28, which would explain why he's always first :)
fallout.fandom.com/wiki/Goris
@@quantumapprentice8120 so how much is enough for the character to be always first against enclaves patrol/mutants (since they are hardest content)
@@____Daniel____ Well, there are several types of both Enclave Soldiers and Super Mutants in Fallout/Fallout 2, but the highest sequence I can find for either of them is 20:
fallout.fandom.com/wiki/Lieutenant%27s_guard
fallout.fandom.com/wiki/Enclave_soldier_(Fallout_2)
I'm not sure how the random encounters handle critter stats, but I suspect they're not higher than the ones listed on the wiki.
So you should be able to match their sequence with a 10 perception, and beat them if you take the Kamikaze trait:
fallout.fandom.com/wiki/Kamikaze
or the Earlier Sequence perk:
fallout.fandom.com/wiki/Earlier_Sequence
Or combine the two to even beat Goris' sequence :P
@@quantumapprentice8120 🥰
And we never got part 2, i assume...
This video took over a year before it got over 100 views, during that time I ended up doing other stuff because it seemed nobody was interested. I'm currently working on part 2 though, but I'm not sure how long it will take to make :)
Hi which addons you used for fallout 2 in this video?
I recorded this video using a steam version of Fallout 2, with a fresh install of the Restoration Project mod.
But everything in this video should apply to the vanilla version of Fallout 2 as well, except the speed hack/item highlights. Those come from the sfall mod that is pre-packaged in steam/gog/bethesda.net installs of the game.
when will part 2 come?
that's a really good question, sorry I don't have an answer for you right now :(
I popped in when you were on stream debugging your code last night, I've been thinking about doing a pacifist first run on FO2 (and upgrading stealth, speech, lockpick) but I don't know if it's viable. I guess I won't be able to get much EXP. I've only played FO1 so far (usual run/sniper). what do you think?
A pacifist run is certainly viable, just focus on sneak and action points to get you out of combat, and speech and intelligence for dialogue choices. Remember to spam the A key when entering random encounters and go into sneak mode immediately to avoid combat and you should be good (give or take Enclave patrols :P )
Okay, im sorry for bothering you again but im kinda in a struggle Here, If i get this right a critical failure only Happens If i miss(luck) so basically If i never miss i can leave my luck on 1?
I suppose you could savescum so that you never miss, but your hit chance is always capped at 95%, so you will always have a 5% (or 1 in 20) chance of missing.
But you're basically right, as long as you don't miss you won't have to worry about critical failures...or failures at all.
The other major downside is your own critical chance will be severely reduced with a LK of 1...at least until you get the Slayer or Sniper perks.
That answers a Lot of questsions thank you, have a blessed day⚡
@@aceofspades8797 you too! :)
Excuse me. Would anyone happen to have a link to part 2?
I'm sorry, I haven't completed part 2 yet. There are a lot of skills
@@quantumapprentice8120 No problem. I’m just looking for as much info on the mechanics as I can. Your video helped quite a bit. Thanks.
@@mrsoggyramen9596 thanks! I'll keep working on part 2 :)
@@quantumapprentice8120 I’ll watch it when it comes out.
Fast Shot, Gifted, Tag sneak and steal and always go steal bozars from NCR guards bam now u are op at level 1 in fallout 2 thx me later this is ancient knowledge
lol sure for somebody who's comfortable with the game mechanics that's a good idea, but this is a beginner level video :)
I dont have the Screen seetings Option, what do i do?
Are you playing the updated version or the classic version? and are you trying to get there from the start menu?
I am playing the Standard German Version and im trying to enter it per Main Menu
@@aceofspades8797 hmm...did you get this version off of steam? gog.com? or bethesda.net?
I Downloaded it via Disc, it could depend on that but doesnt really Males sence to me why i cant Change settings.
@@aceofspades8797 I'm not sure what Disc is, but like I say in the video the current digital releases on Steam, GoG.com, and Bethesda.net have the Hi-Res patch included by default. If you have one of these versions, there is a file in the root game directory named "f1_res_patcher.exe" and "f2_res_patcher.exe" for Fallout 1 and 2 respectively.
If your version doesn't have the Hi-Res patch by default, you can download it here:
Fallout: falloutmods.fandom.com/wiki/Fallout_1_High_Resolution_Patch
Fallout 2: falloutmods.fandom.com/wiki/Fallout_2_High_Resolution_Patch
How do you aim at body parts the game never tells you?
It's true, the game never tells you how to do it, it's in the manual but the manual is hidden in the game directory as a pdf file now and is never mentioned during the install.
Right click on the item button in the bottom middle of the screen until a little "bulls eye" symbol appears in the bottom right corner. That changes the attack mode to target mode (or "called shot" or "VATS" or "aimed shot" or whatever else people call it these days), then you attack like normal.
Let me know if that helps :)
@@quantumapprentice8120 cheers ill give it a go.
@@quantumapprentice8120 does it work with starting pistol?
@@patrickthomas8101 starting pistol? for fallout 1? yeah, it's the same for both games. should I make a video covering the combat mechanics?
@@patrickthomas8101 you can see it at 5:11 on the video, look at the bottom of the screen in the weapon slot and you'll see a small double circle in the bottom right corner of it indicating target mode.
What happened to part 2? 0:
It's in the works, I got sidetracked by other projects when it took 2 years for this one to get above 1k views.
In that time I've learned to create mods for fallout 2 that can show directly what's happening in the game calculations, and I've been using this to study how certain aspects work that the wiki doesn't have any information on.
The next part will cover skills, but will probably be released in pieces since there are so many of them and it takes so long to make.
@@quantumapprentice8120 hey man thanks for the quick reply!!! Loved the video, I just started playing the first fallout with the fixt mod and it’s been a charm thanks to your video! Wanted to see if the second video was up with info on armor since I’m not sure what the AC stand for but I’ll do a little more digging. Cheers man, looking forward to more vids!
@@williamespinosa5704 Armor Class is exactly what I've been working on because I've been trying to explain the combat skills but to do that you need a solid understanding of how armor works.
Armor Class (AC) specifically increases your chance to dodge an attack, but has nothing to do with how much damage is reduced. Your AC number is subtracted somehow from the enemies chance to hit, but it's factored before the 95% cap so it's usefulness is limited.
Damage Threshold (DT) is how much damage is reduced by your armor. You can just subtract this number from the attack damage to get how much is blocked.
Damage Reduction (DR) is the percentage of damage of that type that is blocked by the armor. This percentage of the incoming damage is also blocked.
DT and DR stack, AC does not except that it gets a bonus from your unused action points (and some perks).
That hit chance just doesn't compute for me. I'm using this formula and it just doesn't follow what you did in the perception example. Chance to hit = (Weapon Skill + (8*Perception) + Weapon Perk) - ((4*Distance to Target) + Target AC + Lighting Penalty + Aimed Shot Penalty)
I don't understand, I didn't use a formula in the perception example. I could maybe dig up the formula the game uses, but my point was that skill points can be used in place of perception when deciding on your character build.
Are you looking for more information about the to-hit calculations?
@@quantumapprentice8120 I was simply trying to understand what variables are at play for my own understanding but I'm getting more and more confused. I've literally been looking at formulas in the wiki since yesterday.
@@quantumapprentice8120 More specifically I would like to try and understand why your character had a seemingly perfect 0% hit chance against that target. I just can't seem to figure it out at all.
Is it because it's dark there? Is it just because of the 33 AC of that enemy? Is it because of the range? Is it because of the AC reduction from the weapon ammo (2mm EC) you're using? I just have so many questions.
My character is dumb how come he's not smart?
Lol
Can't find part 2 :(
I'm sorry, haven't finished making it yet 😞
@@quantumapprentice8120 oh that makes sense, I just thought I'm a dummy who can't find it. Good vid BTW
thank you!@@sirVhailor
okay so where is part 2 ?
I've been working on it for a while, but I only have a partial script so far. I'm still doing research for the skills video, and I really got sidetracked learning to code these days.
I still plan on doing a part 2, and even a part 3 covering traits, but sadly I don't have an eta on the next one yet.
@@quantumapprentice8120 it's very good content bro please bring it to the people :)
well,it seems steam decided to make it hard to find the manual
Wow they sure did didn't they, ok now they have a button on the right hand side of the game page that says "Additional Content", and the manual link is there.
Also if you browse the game files there's a folder labeled "Manual" and that's where they keep it in the files themselves.
Hope this helps :)
@@quantumapprentice8120 yea, my steam doesn't work properly, clicking it does bugger all, it took a while to find it in the files manually
Tv show bring me here
awesome! thanks for saying hi :)
Lol.. old vid but upvote but that into song lmao
Thanks for the upvote! This vid is old, but it's still my most popular :P
IM SO CONFUSED HELP ME PLEASE I DONT KNOW HOW TO PLAY
lol ok feel free to ask a question :)
@@quantumapprentice8120 uh, everything? Never played fallout 1 before ._.
@@Fadedagent64 well...this'll get you started with a solid build, if you're having trouble with the controls check out caedo genesis' guide, he explains a lot of the oddities inherent in the game.
I have a guide up explaining how to set up the hi-res mod here: ruclips.net/video/_0iKAH2kiQ4/видео.html
If you're playing fallout 2 check this video for some hidden settings in the digital version: ruclips.net/video/W-PtwprnsWo/видео.html
anything else?
@@quantumapprentice8120 i dont have anymore questions thanks. im just really new to fallout and i feel like i need some kind of guide or something becuase when i get into the game idk what to do.
@@Fadedagent64 If you want a full walkthrough I recommend Per Jorner's Nearly Ultimate Fallout/Fallout 2 Guides:
fallout-archive.fandom.com/wiki/The_Nearly_Ultimate_Fallout_Guide
fallout-archive.fandom.com/wiki/The_Nearly_Ultimate_Fallout_2_Guide
Not sure how much else I could possibly help, but feel free to ask questions. I also stream so you can ask me questions there too :)
One tricked I've learned from the first game and it almost seems like an exploit.. If you are fighting enemies that are only using melee. Make sure you only attack them once and run away over and over. The reason why this works so well is because you can literally fight a ton of enemies without taking a single hit of damage if you do it right. I spec my character to have at least 8 action points and high in melee. I'll use 3 action points to strike the ants in the beginning of the Vault 13 caves, or in the Temple of Trials in Arroyo in Fallout 2. I just hit it, run away, hit or miss, run away rinse and repeat. It almost seems kind of like an exploit in a sense.. But it works so well that even in most turn based games like Atom RPG and Wasteland this helps you with the no guns and melee only parts. I hope this helps a lot of people. I don't know if this is included in the video but I will watch the rest just for fun. This is awesome though and I'll subscribe because I appreciate Classic Fallout fans!