Trapper states that the chimera was not seen for a very long time and was thought to be extinct during the times of both Shadow of Chernobyl and Clear Sky
There's one exception to the rule, in X-8, which I had posited theories about in the comments of another one of AD's videos. It basically boiled down to Poltergeists not actually being able to see, but relying on sound to find enemies, and out in the open their hearing is less sensitive, while in enclosed spaces, they can hear even the sound of your breathing.
In my first time playing stalker i assumed that poltergyst were sentient anomalies and because of that i thought i cant kill them. Becaouse of this type of metting woth them it is still very wierd to see bleed particles when they are shot.
bruh in my case i had to watch a video to realize that the pyrogeist in the chamber was an enemy i have to kill to get out of the lab, i pass like 30 min doging it i wondering what i was suppose to do
In the X lab, in the room where the Pyrogeist is, there are capsules with baby-like monsters. One of the capsules is broken and empty, so it seems that these creatures are the Pyrogeists. One has simply broken free, while the other creatures died stuck in the capsules. It makes a lot of sense to me.
This was a fun watch and interesting to know more mutants. Also, it's important to note that Psedougiants and Chimeras will fight each other on sight. Usually Psedougiants win.
That's a hallmark of the Stalker series. The A-Life brings these types of random and unscripted encounters between various factions and mutants that makes the world feel so alive with or without the player's interaction. I wish GSC Game World builds an improved version of it's X-Ray engine for the future projects.
@zacharyliverseed8464 the chimera does win but in anomaly, I am not sure what their encounter is in cop. The main reason on why the chimera wins is because it spams the lunge attack since it gets stuck in from the pseudogiant 😂
What comes to my mind is that there are additional variants of mutants of the zone: different kinds of dogs, flesh, blood suckers, even boars. The easiest distinction was implemented in stalker shadow of chernobyl as you can see if you managed to kill a stronger type of mutant by checking the PDA. There are also stronger types of snorks, but I can't tell if they look much different compared to the regular creatures.
honestly, i think most of the mutants mentioned in this video are "bioweapons" developed by different research groups. mutants like the chimera are almost perfect killing machines, and the chances of them mutating into that are almost none. this is especially apparent because we see no mutants with severe deformities that we would expect from radiation or maybe the manipulation of the noosphere. almost all mutations are beneficial to the mutant. i think the flesh is a good example of a realistic mutant without manipulation, since it is very malformed and simply from the walking animation, it can be seen that it is very unstable in each step. thank you for listening to my ted talk, the next episode will be on why i think this should give me extra credit on the next test.
Yes, I think this is probably true. In fact, design documents for old versions of Shadow of Chernobyl did describe the Chimera as a beast created in laboratory. But this info never made it to the final game, so we can't be 100% sure.
Yeah that was my idea also.The scientists from the group didn't want to weaponize mutants right?They were using the experiments to learn more about the noosphere.Then why some mutants are like you said perfect killing machines?For example how does the bloodsucker ability to turn invisible helps the the group on their goal exactly?Unless someone is using the group's reaserch to make bioweapons.
I mean canonically monolith did completely wipe x-19 of any kind of documentation. Maybe that’s where they conducted these experiments, wich could also explain why there’s so many bloodsuckers there
I've always been interested in these few mysterious mutants. They're such dangerous creatures and yet their origins are known very little about. Obviously a few were most likely made in labs, but it's what makes them all the more interesting.
I believe the pseudogiant is 100% human based on its arms, foot, and face. I also currently believe in the theory that the little baby like bodies in lab x 18 with the pyrogeist are used to be combined together to make pseudogiants.
It almost also looks like the pseudogiant's body was put together to based on the design of an animal such as a bird or something. Can't help but imagine it especially due to the enlarged legs, tiny arms and tail.
@@YamacKocovali7 Bit of a necropost, but humans technically have a disabled tail in our genetic code. Perhaps whatever they were trying to do brought it back.
I think the chimera wasn’t seen in soc or clear sky due to being hunted to extinction everywhere except the center of the zone. Because stalkers couldn’t get to the center of the zone the chimeras seen there were never threatened.
One of dialogues in CoP mentions that chimeras suddenly disappeared out of sight "one and half years ago" (so in 2010 - yearly 2011, while earliest of games is happening in fall 2011). So it's even more sinister, as those powerful predators are simply... backed down to the center of the Zone. Almost as to became the last line of defense between humans and Heart of the Zone
Poltergeists originally were supposed to walk and not be an flying anomaly but due to time and problems with the animations, it was turned into an anomaly. I think it was going to be a tanky mutant that would be able to melee attack you while using its powers. This might explain why we see its model in SoC but in other games we don't as the idea was scrapped. 8:23 that part was supposed to be the pseudogiant but i could be wrong but i do know that the lab itself was planned to be much more different but since SoC was rushed and never fully finished we get this unfinished part as the door itself doesn't lead anywhere. Fun fact the foot on its leg is actually a hand. I theorize that in CoP the pseudogiant that was stuck in there and since there are zombie stalkers i think what happened was the stalkers kept it as a pet or just fed it while it was small, and then they turned into zombified stalkers from the anomalies there and i suppose the gigant has a really slow metabolism. I think it explains why it was there the stalkers never attacked it as it wasn't much of a threat for them. In one of the books a pseudogiant somehow took down a helicopter i don't know if this is true however The chimera is a bear, lion and a human merged together. It's hands are that of a person but with claws of a bear(those are in no way a lion's claws) its body has similarities to both a bear and lion. Originally they were supposed to appear in SoC as a rare mutant(if not the rarest) and since it never made it to the game the devs added a part of its story where it was hunted to extinction or so it was though. Out of all these mutants i think the chimera is the only mutant that could possibly reproduce.
I've seen the poltergeist model walk in mods that ppl were using. I suppose it was cut content used in modes? I didn't read your entire comment, too much context 😂.
@@Depressed_until_dead Lol that's alright. Honestly i forgot just how much i searched for this game. But regarding your question yes,(at least from what i remember) it was going to walk and punch you basically. I think the animations themselves are in SoC just unused and left there. I believe the original concept was that the poltergeist, when calm, would transform into its physical form. However, whenever it's startled or agitated, it would morph into an anomaly that couldn't be injured.
In one of the many books from publisher "The factory of words" (literal translation from polish) with story based on stalker lore writen by polish writer Michał Gołkowski or by russian (I think) Noczkin it is said that the mutants after the emissions are "born" in the centre of the zone and from there they run in all directions in the zone in huge packs
My best guess? They are created in secret laboratory North of the CNPP, a place named as 'Generators', pretty fitting, its a cut map, but its rumored to be canon, only we can't go there, there is a whole a laboratory system under the whole map, one of them labeled as "Monolith War Lab", there is an another up North, all around the Generators are all kinda mutants, starting from Tushkanos and Fleshes to Pseudogiants, Chimeras, Controllers, Polter and Pyrogeists, and rumored to be the HQ of the Dark Stalkers, whose were test subjets themselves. Some mutants not even really mutants, more like new organisms, like the Chimera, Pseudogiant, Bloodsuckers, Polter/Pyrogeists are all new animals, never known what they mutated from, IF they mutated at all. Maybe the Pseudogiant can be excluded.
As we learn in cop,reason we didnt see chimeras in first two games is near extinction of the mutant in the Zone. No chimeras were seen in the Zone for at least 2 years.
Perhaps Pseudogiants can metabolize radiation, allowing them to not need to eat? Irl there is a species of mold that eats radiation for energy, perhaps that can explain pseudogiants surviving years without any food?
The pseudogiant should be far bigger to deserve that title and justify its high health. Its present size is similar to a man. Because maps in Stalker are very large, they wouldn't have a problem fitting him in most locations.
First playthrough Me: oh okay so the chimera is rare and only hunts at night This won't be so bad The stalker wiki: "after completion of hunting the Chimera they will begin spawning in the area at random" Me: heyyyy wait a sec....*gets mauled by Chimera in broad daylight just trying to leave skadovsk*
I love the pseudogiant casually climbing a cliff in the background in the outro Great video and great lore! I only discovered this channel recently and honestly, I do feel some regrets that it happened only now.
I think the creatures in the test tubes in lab x18 are the physical form of the pyrogeist as one tube is broken and might be where the pyrogeist you have to fight comes from. I think this also ties in with pyrogeists being man made to guard the c consciousness as seen when you destroy the generators in the CNPP.
I’ve had the single most difficult time in the game with one pair of Burers than any point of any of the 3 games. Burers are the most difficult for me. Can’t remember where it was. Some warehouse way out of the way, some small side quest. Man alive, even with save scumming they were freakin hard. Drained my stamina, took my main squeeze rifle and hurled things at me before I even entered the giant room. So many grenades.
Yes, that's understandable. Burers are really tough opponents. I think the fight you are referring to takes place in a tunnel in Jupiter, just north of the factory.
I didn't want to say this but the Pseudogiants look hilarious and adorable while stomping around from a distance (especially in SoC & CS), like some giant deformed chicken. 😆 I also noticed they often times turn tail and run away once coming right next to the player (might be just cause of damage taken), as shown in your gameplay. Regardless, great and informative video. 🙂
Yeah, I think they look ridiculous but horrifying at the same time. The fact that they don't chase for too long might be because they are very territorial, but we don't really know.
@@anomalousdugout9557 I'm confident it is mentioned somewhere that they are territorial indeed. Much like boars they always protect fleshes ( acting as guardians ) so it would verify it in a way.
Although in anomaly, I once saw a pseudogiant walk vertically on a wall of the palace of culture, no need to say anything further, my jaw was dropped dead and only thought of whether if the beast could actually move like that since it's legs + core are its strongest body parts.
I hope you end up seeing this somehow, but it should be of note that the revamped version of SoC for xbox that they semi-recently shadow dropped has made the change to make Poltergeists leave no body behind.
In x18 in the room with the pyrogeist there are a couple of pods with some creatures inside and one of the pods is open, these creatures might be how a pyrogeists body looks like
What about using pyrogeists in something akin to an RTG? Powered not by nuclear means but by the heat of this creature. The game already has reference to using artifacts in a similar manner. For the energy source of the gauss rifle. This seems like a natural evolution of that concept.
Today i encountered something weird, in OGSE in lab x18 in the poltergiest room u can speak with a something in middle "coffin" and he say he cant move no need to eat or drink and he live forever, a body that live but cant do anything but can speak, also he say in an expirement something went wrong because the scientist wanted to turn him to controller but failed, so it means controllers coming from x18 lab
Would be kinda interesting if the devs added some sign of stalkers attempting to contain and use the pyrogeists’ ability in Stalker 2. Y’know, because artifacts are closely tied to anomalies, it wouldn’t be too far fetched for a faction like freedom to attempt to make an artifact farm with pyrogeists.
Just imagining a bunch of Pyro Geist around cages with dead stalkers. The mission pda mentioning some foolish stalkers attempting to put the pyros in cages. You could maybe trap them with electricity like a Faraday cage.
15:38 damn pseudogiants have so well made animations in call of pripyat 😍 in soc on the other hand they feel mega clunky, did not age well.. but still made me terrified back in the day
I think that in Clear Sky, when a Poltergeist is killed, their physical form from SoC flashes for a split second and instantly despawns, as if they had in mind to keep this feature but decided to cut it very late in development. I could be wrong though, or I could've been using a mod that caused such effect, correct me if I'm wrong
@Anomalous Dugout Also i noticed you use the word "hopefully" instead of the word "thankfully" it's just a little thing tho it's probably annoying or confusing for some people
maybe those poltergeists from x18 were side products of kaymanov emiter. they look similar. shooting bit above poltergeist seems to be more effective to hit them in all three games. this made that pyrogeist fight in x18 relatively easy even on master difficulty. so they are bit above that anomaly. they might be taking energy from that.
I'm no stalker expert by any means, but the poltergeist could be explained as such: It can generate an anomaly-like power remotely (ergo sending whatever energy/power away from his body), but shooting into this artificial anomaly also sends the bullets or their energy back to the creature. That instability could transport the creature's body, blood or exploding chunks through this "rift". For why it only sometimes happens? No idea, perhaps some sort of evolution.
I personally believe that Pseudogiants are mutated bears. Bears are already very tough and dangerous animals, and well, many real life animal mutants look human-like due to their deformities, hence I support the concept of it being a form of a VERY mutated bear. This would also explain why Pseudogiants could hibernate like you mentioned in your theory.
@@spacekaiser3063 knife only challenge, specifically for the giga chads. I always draw my axe in anomaly if a chimera wants an honorable 1v1. ( I play Ironman mode only, 1 death = saves are gone )
I'm very happy right now,I finnished Shadow Of Chernobyl 10 minutes ago and it was the good ending,and now I got the message "The Zone is open" and "Follow your instincts"
a little theory about the poltergeist-pyrogeist, couldn't it be that they can spot creatures and new entities in closed spaces "underground areas like labs" using a telekinetic field going through that space making themselves able to see every inch of the area but out in the open they are blind but adapted to using a smaller field to detect only movement and what's around them shakey theory because in CoP there is one in X8 but he's surrounded by burers-rodents-moving anomaly so might have learned to detect certain disturbances OR maybe they degrade over time "by consuming their own bodies, making them fuel for their new form"
I'm new to the game with the console release, even though I've wanted to play it for literal years. I had no idea I could shoot the electrical cloud and kill it. Poltergeist was listed on my pda in the mutants section but had zero clue thats what they were.
It is a possibility that the Pyrogeists were used as energy sources for the monolith device. In fact since the NPP isn't operational (As a powerplant at least) it seems like a lot of the secret facilities might be powered by anomalies and captured mutants, especially when Monolith is involved. It could even be an area of research from the original group of scientists given what happened at Chernobyl. Alternatively normal electrical energy might not be enough for what the C-conciousness planned to do, so many of the weirder devices like the brainscorcher might require anomolus/paranormal/Psi energy. In the later games poltergeists are litterally floating balls of energy, that seem to never need fuel. Given that artifacts allowed Monolith to make handheld gaussrifles, energy from the zone might also be powering many other devices. Also the pyrogeists only escape when you damage the devices, so they could be some cross between cages and batteries.
I don't think I've ever been hurt by a Poltergeist. From playing Misery to Anomaly to REBORN and vanilla, those poor bastards are a mild inconvenience at best.
Maybe you've missed the poltergeists in the Red Forest mine in Clear Sky, because those are a pain to deal with. They usually one shot you with a single barrel toss even with maxed impact protection (at least in master difficulty).
Those pyrogeists are annoying combined with that one little part of the stair where there's a little invisible wall that you need to jump over just to continue climbing the stairs in Agroprom Underground (Clear sky)
IMO pyrogeists in the final of SoC were maybe developed in x-18 and used such as a "power supply" for the c consciousness, because of their abilities to generate heat and energy
Regarding your comment about these mutants reproducing, I disagree on the subject regarding the Pseudogiant and Chimera, I do think they have the capability of reproducing, but they may have a slow reproductive cycle, and possibly coupled with their small initial numbers might explain their relative rarity in the Zone. That's probably for the best, however, as they're the Zone's apex predators. I'll now copy over my comment on Poltergeists and Pyrogeists from the video on X-18, just for people that are curious: "One thing I find odd is that Poltergeists in SoC leave bodies, but not in CoP. It's possible that, perhaps, Poltergeists can be produced naturally in the Zone (possibly as a sort of living, sentient anomaly) or artificially, and it's only fully artificial Poltergeists that can leave bodies. The exception to this are Pyrogeists due to the immense thermal energy contained in their bodies...or what qualify as such, which, upon being compromised, is released in a violent burst of heat and psyonic energy like a balloon being popped. Another difference between the games is that the ones in CoP can only see you if you’re moving...except the one in X-8, the ones in SoC and Clear Sky don’t have this limitation at all. The thing that all of the latter have in common is that, for the most part, you encounter them in enclosed spaces, unlike the “blind” Poltergeists encountered out in the open in CoP. Maybe the “natural” Poltergeists rely on sound to navigate their surroundings and identify threats, even very faint ones, and an enclosed space would amplify those noises enough that just your pulse or breathing is enough for them to locate you. Artificial Poltergeists, rarely seen outside of X-18 (usually in the Wild Territory) don’t have this limitation as they seem to have functional eyes, but by CoP’s events months after SoC, the last of the artificial Poltergeists have been erradicated or else remain in isolation somewhere." Trapped pseudogiants might be able to survive due to some quirk that lets them slow their metabolisms down when food is scarce, like how some mammals hibernate in winter, as brought up in the video, or maybe they can just go a long time without having to eat, but their aggression whenever something does enter their territory is because they have to be opportunistic and get whatever meals they can, because it has no idea when or if the next one's coming.
Great videos. Have you ever considered doing a fourth video showcasing all of the cut mutants? I think it'd be a nice conclusion to this little series.
when playing soc for the first time i didn't know you can kill them lel i thought they're meant to deal you damage constantly so you go through the lab faster
For the Chimera i would think it was created by radiation And it looks like a siamois's brother (search "frères siamois") And if i remember well, irl, the "frère siamois" is not rare in those zone where the radiation were high
as always - very interesting :) am currently playing through Call of The Zone (Mod by DoctorX) and it's really very good indeed. only compaint is the long runs between quests with no fast travels but still I am enjoying it immensely. if anyone has a clue as to where Beard's hidden PDA actually is within Red Forest i would be grateful :D keep up with the great vids AD
@@anomalousdugout9557 ahh no problem - will just keep searching :D I have gotten Anomaly too but not impressed on how it looks - will probably try it after I am done with CoTZ (in about 10 years by the way things are going lolz). love how all three games have been stitched together with a ton of new things to do - you really should give it a try - it is pretty stable I find. only time I seem to get a crash is after multiple reloads of the same save - it really doesn't like that.
I think poltergeists would best be handled that if you kill it it explodes into gore and leaves behind a unique type of artifact. That would hint that is is somewhat alive but mostly just powered by an artifact.
Weird theory here about the poltergeists, but here it goes: if they made it out of a human, would it be possible that they learned to mimic (copy) bloodsuckers? Bloodsuckers have managed to turn themselves invisible, and remain undetected - just like poltergeists. So, my theory is: when the bloodsucker was created, the poltergeists (in their earliest form) began searching for a way to copy the powers of bloodsuckers. Incidentally, their mutation caused them to begin experimenting with telekinesis. This would be further explained if they got out of X18, and were hit by large amounts of radiation… The theory needs work, but I think it is a plausible.
1. I think that Poltergeists are not simply appear as 'electrical sparks' in reality, it's more likely their inherent psychic ability to detach themselves from human perception. Kinda like how using psychic power to influence human mind nearby to conceal their presence. The electrical sparks are merely a visualization of their 'presence' around the player (like how you can sense that something's nearby even though you can't see it). This is probably their version of stealth, instead of turning invisible like bloodsucker, they are merely hiding their presence by altering human perception that they are not there, but human brain can still sense it. Once they are killed, the mind-altering psychic ceases to function and their body now visible as it drops to the floor. It should be noted that once a stalker enters poltergeist's psy-field, the screen turns bluish-monochrone, like yellow-monochrome effect of entering psy-field emitter, which means that indeed, poltergeists have an ability to affect human mind nearby, whether they are deliberately doing that or not (they are more like floating mini-psyfield emitter) 2. I have a theory about why on later games poltergeists leaves no corpses. In SoC, our first encounter with poltergeists is in the underground labs, which is used to produce them (confirmed by their corpses hanging in the test tubes), These poltergeists are probably the earlier generation, which escapes from their containment, but unable to leave the lab because of lab's door being locked. The earlier generation poltergeists are probably weaker in terms of psychic strength, so upon death, their psyfield disappears, revealing their body. The ones appearing in later games probably has a much stronger and refined psychic ability that their corpses are still able to induce a presence block out of human perception 3. The Pyrogeists are probably the result of the X-18 tests that's considered 'succesful', seeing how they appear in CNPP during the final portion of the game. They are probably used deliberately as a defense mechanism by C-consciousness because of pyrogeist's nature, being a weaponized mutant that's able to do damage on it's own while being fairly passive (as in, not as agressive or uncontrollable mutant like pseudogiant or controller). Earlier on your video about X-16, it's said that there are a lot of fire anomalies on lab X-18 where the chemicals are produced, which is also used on X-16, with the result of several fire anomalies appear in that lab as well, indicating that the the chemical produced on X-18 are linked to fire/ hot temperature. With X-18 being the lab where poltergeists are created, it's possible that pyrogeists is merely a mutant that could fully harness the power of mutation caused by said chemical, the ability to control fire (they are more like mobile fire anomalies) 4. In CoP, poltergeists loses their ability to sense a target if the target stands still. This probably has to do with circumstances on where they are encountered. Since poltergeists are created in underground labs, their eyesight must be adapted on low-light environments, which is why, even though you're standing still in X-18, they can still see you. However, once they escaped to the surface, it's highly likely they lost their eyesight due to the brighter light levels on the surface (probably damaging their eyes permanently as they are still blind with stalker standing still on iron forest anomaly at night). This blindness might be the reason they are unable to detect a human standing still nearby: they can sense throwables around their vicinity, and by sensing anything that moves around them, especially matching the rythm of human footsteps, they can detect stalkers even with their blindness, but if the stalker are standing still, they are essentially 'blending' with throwables lying around, breaking their line of sight There might be X-labs that are still active throughout the zone, creating mutants and releasing them to the zone, but for what purpose? Probably for testing their combat capabilities? continuing experiments on human bodies? as an additional detterent to prevent stalkers reaching the center of the zone by keeping them busy? We don't know, and perhaps, this might be answered on Stalker 2
Thanks again for the detailled thoughts, very interesting to read what you think. Here's what I can say: 1. That explanation does make sense, but the fact that you can walk through poltergeists is quite strange. This leads me to believe that there is more than mind-control to their appearance, but it's definitely true that they seem to have connections with psy-fields. 2. Maybe it's just me, but I also feel like the poltergeists in SoC are not as skilled with their telekinesis abilities compared to CS and CoP. This goes well along with the theory that poltergeists who escaped the labs learned to master their skills. 3. Yes, definitely! 4. Also a great explanation. Someone else in the comments had another idea, which is that poltergeists use a special field to detect things around, and such an ability would be easier to use undergound thanks to the walls, floor and ceiling. About the active X-labs, my main theory is that the C-Consciousness is trying to keep the Zone a dangerous place to prevent people from finding its secrets. But as you wrote, we don't know anything about yet, and the next game might bring on some answers.
That's a really interesting breakdown of the Poltergeist... although I have another theory regarding their concealment. Instead of manipulating a psy-field, or alongside with It, they're able to create some sort of portable space bubble in which they hide their true body and mass, leaving in our normal dimension only a mere "shadow", necessary for them to attack and thus allowing to keep a low profile which people can walk through like they're not even there. The space bubble will then "pop" upon death, therefore exposing their true form. Regarding the reason why their body cannot be seen in other games, I agree with you that the ones in the lab were like the imperfect form of Poltergeists, or beta version if you prefer, while the complete ones were released out in the field or relocated somewhere from which they escaped later on. My space bubble theory does not explain why they cannot traverse walls like a real ghost would, but maybe they're simply not meant to do that, who knows.
Zone Sportsmanship Challenge: Blast chimeras out of the air with 40-mils as they lunge at you of demented do0m a go go. 13:22 I'll never understand why they took away the ability to "dodge" those pseudostomps by jumping at just the right time. Not being able to "dodge" like that doesn't increase the challenge. It actually decreases it since you can no longer fight them effectively toe-to..."toe." You have to pound them with 40-mils from a distance. I mean, it totally makes sense to do that, but the player should also have the option of doing it all sportsmanlike. You know, because some zoners are adrenaline junkies.
In my game I pretend that except lesser animals all these paranormal mutants were indeed part of different scientific experiments but all got further perverted from the zone and radiation in such an extreme way that was not originally intended.
I think chimera dont show in SoC and CS is just "extinct" Or mostly they say theyre not in here anymore ive played stalker anomaly when i talked to 3 hunter named Butcher, Trapper, and Gonta they say at 2006 theyre actually 4 of em consist of the 3 guy and 1 guy named "fox" When trapper, butcher, and fox went hunting in zaton they say that the chimera doesnt show for 18 months until those 3 guy found 2 on Zaton trapper say 1 got injured and run away but the 2nd knocked fox and killed him before trapper load his double barrel Toz and fox died at zaton by the 2nd chimera, i guess they dont show that much on CS and SoC only show up in Zaton region after CS and SoC
Hippos are pretty much real life pseudo giants except scarier :D I think the biggest ones weighed like 4000kg and they could run around 40 KM/H if i remember correctly and they had strong enough bite force to cut a crocodile in half easily. Also fun fact: Hippos cant swim.
Thanks for information veteran. But i have a question. Maybe it would be a wierd one. But why in SoC after killing a poltergeist , why when player check their dead body , thier situation is neutral?
You monster, you’ve made me start another game with Call of Chernobyl mod with your recent videos now I’m disappointed, I just couldn’t go through the beginning stages of misery again, but COC is so easy blyat!
just watching this on my phone while playing EFP, get to the bit about chimeras, "sometimes they can come in packs of two", think to my self GOD DAMN that would suck one is bad enough, im heading to juniter underground, and theres fucking two of them right there!
That intro gave me the "DEADLY ANOMALIES, DANGEROUS MUTANTS, ANARCHISTS AND BANDITS!" vibes
Yes, that's the spirit.
NO ONE OF THEM WILL STOP DUTY IN IT'S TRIOMPHIC MARSH TO SAVE THE PLANET
@@spacekaiser3063 THE WORLD FEARS THE ZONES EXPANSION, JOIN DUTY AND SAVE THE WORLD
Svoboda!
Trapper states that the chimera was not seen for a very long time and was thought to be extinct during the times of both Shadow of Chernobyl and Clear Sky
Well, that explains why it was not seen.
@@anomalousdugout9557 That and for some reason, Chimeras kept themselves at the Center parts of the Zone
@@K_Baluif the zone is an entity itself than you could say they were called back home much like a bear within its cave
Huh. i didn't ever know they lost track of the player if they stopped moving in pripyat. That's useful to know. Thanks very much for including it.
It's quite a weird addition, but yeah.
There's one exception to the rule, in X-8, which I had posited theories about in the comments of another one of AD's videos. It basically boiled down to Poltergeists not actually being able to see, but relying on sound to find enemies, and out in the open their hearing is less sensitive, while in enclosed spaces, they can hear even the sound of your breathing.
The best stalker youtuber
Thank you very much.
Fucking agreed this guy knows his shit
The best stalking youtuber
@wheatlycrab4868 he really has the best stalking advices 😊
In my first time playing stalker i assumed that poltergyst were sentient anomalies and because of that i thought i cant kill them. Becaouse of this type of metting woth them it is still very wierd to see bleed particles when they are shot.
Yes, it can be very confusing the first time you meet them.
Me as well dude. Took me a while before I decided to shoot one out of boredom and hey!
bruh in my case i had to watch a video to realize that the pyrogeist in the chamber was an enemy i have to kill to get out of the lab, i pass like 30 min doging it i wondering what i was suppose to do
me too
I think I blew one up once in STALKER Anomaly. Is that game considered canon?
In the X lab, in the room where the Pyrogeist is, there are capsules with baby-like monsters. One of the capsules is broken and empty, so it seems that these creatures are the Pyrogeists. One has simply broken free, while the other creatures died stuck in the capsules. It makes a lot of sense to me.
This was a fun watch and interesting to know more mutants. Also, it's important to note that Psedougiants and Chimeras will fight each other on sight. Usually Psedougiants win.
Thanks, glad you like it.
That's a hallmark of the Stalker series. The A-Life brings these types of random and unscripted encounters between various factions and mutants that makes the world feel so alive with or without the player's interaction. I wish GSC Game World builds an improved version of it's X-Ray engine for the future projects.
Odd, in my experiences, and ones I've seen online, usually Chimeras win.
@zacharyliverseed8464 the chimera does win but in anomaly, I am not sure what their encounter is in cop. The main reason on why the chimera wins is because it spams the lunge attack since it gets stuck in from the pseudogiant 😂
Pseudogiant hibernation theory is cool. It need a lot of calories to support that mass. Hibernation make so much sense for this creature
Yes, I think so as well.
What comes to my mind is that there are additional variants of mutants of the zone: different kinds of dogs, flesh, blood suckers, even boars. The easiest distinction was implemented in stalker shadow of chernobyl as you can see if you managed to kill a stronger type of mutant by checking the PDA. There are also stronger types of snorks, but I can't tell if they look much different compared to the regular creatures.
Yes, that's true. It was also said that S.T.A.L.K.E.R. 2 will have more of those variants of mutants.
honestly, i think most of the mutants mentioned in this video are "bioweapons" developed by different research groups. mutants like the chimera are almost perfect killing machines, and the chances of them mutating into that are almost none. this is especially apparent because we see no mutants with severe deformities that we would expect from radiation or maybe the manipulation of the noosphere. almost all mutations are beneficial to the mutant. i think the flesh is a good example of a realistic mutant without manipulation, since it is very malformed and simply from the walking animation, it can be seen that it is very unstable in each step. thank you for listening to my ted talk, the next episode will be on why i think this should give me extra credit on the next test.
Yes, I think this is probably true. In fact, design documents for old versions of Shadow of Chernobyl did describe the Chimera as a beast created in laboratory. But this info never made it to the final game, so we can't be 100% sure.
Yeah that was my idea also.The scientists from the group didn't want to weaponize mutants right?They were using the experiments to learn more about the noosphere.Then why some mutants are like you said perfect killing machines?For example how does the bloodsucker ability to turn invisible helps the the group on their goal exactly?Unless someone is using the group's reaserch to make bioweapons.
Maybe the scientists got inspired after seeing some natural mutants that mutated from radiation after 86 events
I mean canonically monolith did completely wipe x-19 of any kind of documentation. Maybe that’s where they conducted these experiments, wich could also explain why there’s so many bloodsuckers there
I've always been interested in these few mysterious mutants. They're such dangerous creatures and yet their origins are known very little about. Obviously a few were most likely made in labs, but it's what makes them all the more interesting.
Yes, the mystery makes it much more appealing.
I believe the pseudogiant is 100% human based on its arms, foot, and face. I also currently believe in the theory that the little baby like bodies in lab x 18 with the pyrogeist are used to be combined together to make pseudogiants.
It almost also looks like the pseudogiant's body was put together to based on the design of an animal such as a bird or something. Can't help but imagine it especially due to the enlarged legs, tiny arms and tail.
Yeah, these seem like possible theories.
@@YamacKocovali7 Bit of a necropost, but humans technically have a disabled tail in our genetic code. Perhaps whatever they were trying to do brought it back.
@@spacehitler4537 Yeah, some people due to specific genetic conditions can still develop a tail.
I think the chimera wasn’t seen in soc or clear sky due to being hunted to extinction everywhere except the center of the zone. Because stalkers couldn’t get to the center of the zone the chimeras seen there were never threatened.
One of dialogues in CoP mentions that chimeras suddenly disappeared out of sight "one and half years ago" (so in 2010 - yearly 2011, while earliest of games is happening in fall 2011). So it's even more sinister, as those powerful predators are simply... backed down to the center of the Zone. Almost as to became the last line of defense between humans and Heart of the Zone
Poltergeists originally were supposed to walk and not be an flying anomaly but due to time and problems with the animations, it was turned into an anomaly. I think it was going to be a tanky mutant that would be able to melee attack you while using its powers. This might explain why we see its model in SoC but in other games we don't as the idea was scrapped.
8:23 that part was supposed to be the pseudogiant but i could be wrong but i do know that the lab itself was planned to be much more different but since SoC was rushed and never fully finished we get this unfinished part as the door itself doesn't lead anywhere. Fun fact the foot on its leg is actually a hand. I theorize that in CoP the pseudogiant that was stuck in there and since there are zombie stalkers i think what happened was the stalkers kept it as a pet or just fed it while it was small, and then they turned into zombified stalkers from the anomalies there and i suppose the gigant has a really slow metabolism. I think it explains why it was there the stalkers never attacked it as it wasn't much of a threat for them. In one of the books a pseudogiant somehow took down a helicopter i don't know if this is true however
The chimera is a bear, lion and a human merged together. It's hands are that of a person but with claws of a bear(those are in no way a lion's claws) its body has similarities to both a bear and lion. Originally they were supposed to appear in SoC as a rare mutant(if not the rarest) and since it never made it to the game the devs added a part of its story where it was hunted to extinction or so it was though. Out of all these mutants i think the chimera is the only mutant that could possibly reproduce.
I've seen the poltergeist model walk in mods that ppl were using. I suppose it was cut content used in modes? I didn't read your entire comment, too much context 😂.
@@Depressed_until_dead Lol that's alright. Honestly i forgot just how much i searched for this game. But regarding your question yes,(at least from what i remember) it was going to walk and punch you basically. I think the animations themselves are in SoC just unused and left there. I believe the original concept was that the poltergeist, when calm, would transform into its physical form. However, whenever it's startled or agitated, it would morph into an anomaly that couldn't be injured.
In one of the many books from publisher "The factory of words" (literal translation from polish) with story based on stalker lore writen by polish writer Michał Gołkowski or by russian (I think) Noczkin it is said that the mutants after the emissions are "born" in the centre of the zone and from there they run in all directions in the zone in huge packs
My best guess? They are created in secret laboratory North of the CNPP, a place named as 'Generators', pretty fitting, its a cut map, but its rumored to be canon, only we can't go there, there is a whole a laboratory system under the whole map, one of them labeled as "Monolith War Lab", there is an another up North, all around the Generators are all kinda mutants, starting from Tushkanos and Fleshes to Pseudogiants, Chimeras, Controllers, Polter and Pyrogeists, and rumored to be the HQ of the Dark Stalkers, whose were test subjets themselves. Some mutants not even really mutants, more like new organisms, like the Chimera, Pseudogiant, Bloodsuckers, Polter/Pyrogeists are all new animals, never known what they mutated from, IF they mutated at all. Maybe the Pseudogiant can be excluded.
Your videos are always fun to watch :)
Perfect then :)
Almost panicked when i saw that pseudogiant in the background during the intro lol.
Good stuff as always bratan
He was just doing stupid stuff behind my back!
As we learn in cop,reason we didnt see chimeras in first two games is near extinction of the mutant in the Zone. No chimeras were seen in the Zone for at least 2 years.
It seems to be the case, yeah.
I wish there are more variety of mutants in stalker 2
There will be, most likely.
Perhaps Pseudogiants can metabolize radiation, allowing them to not need to eat?
Irl there is a species of mold that eats radiation for energy, perhaps that can explain pseudogiants surviving years without any food?
The pseudogiant should be far bigger to deserve that title and justify its high health. Its present size is similar to a man. Because maps in Stalker are very large, they wouldn't have a problem fitting him in most locations.
The tail of the pseudo-giant is like the human tail we've got some 10 000 years ago
Maybe, I don't know.
Add a few zeros to that
@@piotrgrzelak2613 i don't know, i can't read
First playthrough Me: oh okay so the chimera is rare and only hunts at night
This won't be so bad
The stalker wiki: "after completion of hunting the Chimera they will begin spawning in the area at random"
Me: heyyyy wait a sec....*gets mauled by Chimera in broad daylight just trying to leave skadovsk*
I love the pseudogiant casually climbing a cliff in the background in the outro
Great video and great lore! I only discovered this channel recently and honestly, I do feel some regrets that it happened only now.
Thanks, I'm sure you will have time to catch up with my videos since I don't upload that often.
I think the creatures in the test tubes in lab x18 are the physical form of the pyrogeist as one tube is broken and might be where the pyrogeist you have to fight comes from. I think this also ties in with pyrogeists being man made to guard the c consciousness as seen when you destroy the generators in the CNPP.
Yes, someone else pointed to that as well and I think it is probably true.
I was waiting for this video :D
Great!
Great video, i remember killing a annoying bloodsucker then quicsaving and dying because of hemorrhage being scared i did heal myself. Good moments
Alright, thanks.
I’ve had the single most difficult time in the game with one pair of Burers than any point of any of the 3 games. Burers are the most difficult for me. Can’t remember where it was. Some warehouse way out of the way, some small side quest. Man alive, even with save scumming they were freakin hard. Drained my stamina, took my main squeeze rifle and hurled things at me before I even entered the giant room. So many grenades.
Yes, that's understandable. Burers are really tough opponents. I think the fight you are referring to takes place in a tunnel in Jupiter, just north of the factory.
I didn't want to say this but the Pseudogiants look hilarious and adorable while stomping around from a distance (especially in SoC & CS), like some giant deformed chicken. 😆
I also noticed they often times turn tail and run away once coming right next to the player (might be just cause of damage taken), as shown in your gameplay. Regardless, great and informative video. 🙂
Yeah, I think they look ridiculous but horrifying at the same time. The fact that they don't chase for too long might be because they are very territorial, but we don't really know.
@@anomalousdugout9557 I'm confident it is mentioned somewhere that they are territorial indeed. Much like boars they always protect fleshes ( acting as guardians ) so it would verify it in a way.
21:52
Pseudogiant: *climbs edge*
Me: that's illegal
Yeah, this edge is quite broken.
Although in anomaly, I once saw a pseudogiant walk vertically on a wall of the palace of culture, no need to say anything further, my jaw was dropped dead and only thought of whether if the beast could actually move like that since it's legs + core are its strongest body parts.
I hope you end up seeing this somehow, but it should be of note that the revamped version of SoC for xbox that they semi-recently shadow dropped has made the change to make Poltergeists leave no body behind.
Yes, I was made aware of this.
That pseudogiant at the end was having a blast lmao
Here's an idea, you should make a video of the cut mutants from stalker, some of them are real interesting, and I'd love to hear your theorys on them.
Most likely, I will.
"Kai-mi-ra"
Finally someone understands me
I see.
In x18 in the room with the pyrogeist there are a couple of pods with some creatures inside and one of the pods is open, these creatures might be how a pyrogeists body looks like
What about using pyrogeists in something akin to an RTG? Powered not by nuclear means but by the heat of this creature. The game already has reference to using artifacts in a similar manner. For the energy source of the gauss rifle. This seems like a natural evolution of that concept.
Today i encountered something weird, in OGSE in lab x18 in the poltergiest room u can speak with a something in middle "coffin" and he say he cant move no need to eat or drink and he live forever, a body that live but cant do anything but can speak, also he say in an expirement something went wrong because the scientist wanted to turn him to controller but failed, so it means controllers coming from x18 lab
Yes, I remember that, but don't forget that mods Lore is not official.
I don't know why your intro sounds like a documentary, great job men, i like your videos, i can't wait for the next one.
I guess it's almost a documentary about mutants. Thanks!
Would be kinda interesting if the devs added some sign of stalkers attempting to contain and use the pyrogeists’ ability in Stalker 2. Y’know, because artifacts are closely tied to anomalies, it wouldn’t be too far fetched for a faction like freedom to attempt to make an artifact farm with pyrogeists.
An interesting concept for sure, maybe we will see something similar who knows.
Just imagining a bunch of Pyro Geist around cages with dead stalkers. The mission pda mentioning some foolish stalkers attempting to put the pyros in cages. You could maybe trap them with electricity like a Faraday cage.
Knew it
Can you make video about the achievements in Cop?
I know I should do it, but it's not really in my plans. I'll think about it.
@@anomalousdugout9557 ok
15:38 damn pseudogiants have so well made animations in call of pripyat 😍 in soc on the other hand they feel mega clunky, did not age well.. but still made me terrified back in the day
I think that in Clear Sky, when a Poltergeist is killed, their physical form from SoC flashes for a split second and instantly despawns, as if they had in mind to keep this feature but decided to cut it very late in development. I could be wrong though, or I could've been using a mod that caused such effect, correct me if I'm wrong
I've never noticed this, but it could be the case.
Once again a very interesting video 👌
Thanks!
Thanks for making this morning better
You are welcome.
i was waiting for this one, great video as allways
Great then, thanks.
@Anomalous Dugout Also i noticed you use the word "hopefully" instead of the word "thankfully" it's just a little thing tho it's probably annoying or confusing for some people
@@some-jk4nx Oh maybe you are right, my bad. English is not my first language obviously, so I can make mistakes. I'll try to be more careful.
I like the poltergeist from Anomaly, every time i found one it throws me ammo, snacks and sometimes artifacts
The reason the pyrogeists pop out when you destroy generators may be that the generators were being powered BY pyrogeists.
maybe those poltergeists from x18 were side products of kaymanov emiter. they look similar. shooting bit above poltergeist seems to be more effective to hit them in all three games. this made that pyrogeist fight in x18 relatively easy even on master difficulty. so they are bit above that anomaly. they might be taking energy from that.
That could be the case, yes.
I'm no stalker expert by any means, but the poltergeist could be explained as such:
It can generate an anomaly-like power remotely (ergo sending whatever energy/power away from his body), but shooting into this artificial anomaly also sends the bullets or their energy back to the creature. That instability could transport the creature's body, blood or exploding chunks through this "rift". For why it only sometimes happens? No idea, perhaps some sort of evolution.
Another amazing anomalous dugout video to start my day
Thanks :)
i always play ur videos as audio book before sleeping
Alright, good I guess.
I personally believe that Pseudogiants are mutated bears. Bears are already very tough and dangerous animals, and well, many real life animal mutants look human-like due to their deformities, hence I support the concept of it being a form of a VERY mutated bear. This would also explain why Pseudogiants could hibernate like you mentioned in your theory.
A very interesting take you got there, I like it.
The most dangerous one and the most fun to hunt the Chimera! You want a bloody adrenaline sport? Go hunting the Chimera with a shotgun!
(With a makarov if you are a chad)
Yeah, that's quite the challenge.
@@spacekaiser3063 knife only challenge, specifically for the giga chads. I always draw my axe in anomaly if a chimera wants an honorable 1v1. ( I play Ironman mode only, 1 death = saves are gone )
I love your videos, man. They are so warmful and easy to understand.
Thanks, glad to read that!
I'm very happy right now,I finnished Shadow Of Chernobyl 10 minutes ago and it was the good ending,and now I got the message "The Zone is open" and "Follow your instincts"
That's great! You can play Clear Sky now.
a little theory about the poltergeist-pyrogeist, couldn't it be that they can spot creatures and new entities in closed spaces "underground areas like labs" using a telekinetic field going through that space making themselves able to see every inch of the area but out in the open they are blind but adapted to using a smaller field to detect only movement and what's around them
shakey theory because in CoP there is one in X8 but he's surrounded by burers-rodents-moving anomaly so might have learned to detect certain disturbances OR maybe they degrade over time "by consuming their own bodies, making them fuel for their new form"
Yeah, that's an interesting theory, and it would make sense if they indeed use something similar to a sonar to detect their environment.
I'm new to the game with the console release, even though I've wanted to play it for literal years. I had no idea I could shoot the electrical cloud and kill it. Poltergeist was listed on my pda in the mutants section but had zero clue thats what they were.
It is a possibility that the Pyrogeists were used as energy sources for the monolith device. In fact since the NPP isn't operational (As a powerplant at least) it seems like a lot of the secret facilities might be powered by anomalies and captured mutants, especially when Monolith is involved. It could even be an area of research from the original group of scientists given what happened at Chernobyl.
Alternatively normal electrical energy might not be enough for what the C-conciousness planned to do, so many of the weirder devices like the brainscorcher might require anomolus/paranormal/Psi energy. In the later games poltergeists are litterally floating balls of energy, that seem to never need fuel. Given that artifacts allowed Monolith to make handheld gaussrifles, energy from the zone might also be powering many other devices. Also the pyrogeists only escape when you damage the devices, so they could be some cross between cages and batteries.
Yes, that's definitely a possibility. I think I might talk about it in a future video.
Thanks for making these videos man your my favorite stalker lore creater
Great then, thanks!
I don't think I've ever been hurt by a Poltergeist. From playing Misery to Anomaly to REBORN and vanilla, those poor bastards are a mild inconvenience at best.
Maybe you've missed the poltergeists in the Red Forest mine in Clear Sky, because those are a pain to deal with. They usually one shot you with a single barrel toss even with maxed impact protection (at least in master difficulty).
In misery, if a poltergeist walks to close to you, its an insta dead x.x
Those pyrogeists are annoying combined with that one little part of the stair where there's a little invisible wall that you need to jump over just to continue climbing the stairs in Agroprom Underground (Clear sky)
Yeah they are.
IMO pyrogeists in the final of SoC were maybe developed in x-18 and used such as a "power supply" for the c consciousness, because of their abilities to generate heat and energy
Regarding your comment about these mutants reproducing, I disagree on the subject regarding the Pseudogiant and Chimera, I do think they have the capability of reproducing, but they may have a slow reproductive cycle, and possibly coupled with their small initial numbers might explain their relative rarity in the Zone. That's probably for the best, however, as they're the Zone's apex predators.
I'll now copy over my comment on Poltergeists and Pyrogeists from the video on X-18, just for people that are curious:
"One thing I find odd is that Poltergeists in SoC leave bodies, but not in CoP. It's possible that, perhaps, Poltergeists can be produced naturally in the Zone (possibly as a sort of living, sentient anomaly) or artificially, and it's only fully artificial Poltergeists that can leave bodies. The exception to this are Pyrogeists due to the immense thermal energy contained in their bodies...or what qualify as such, which, upon being compromised, is released in a violent burst of heat and psyonic energy like a balloon being popped. Another difference between the games is that the ones in CoP can only see you if you’re moving...except the one in X-8, the ones in SoC and Clear Sky don’t have this limitation at all. The thing that all of the latter have in common is that, for the most part, you encounter them in enclosed spaces, unlike the “blind” Poltergeists encountered out in the open in CoP. Maybe the “natural” Poltergeists rely on sound to navigate their surroundings and identify threats, even very faint ones, and an enclosed space would amplify those noises enough that just your pulse or breathing is enough for them to locate you. Artificial Poltergeists, rarely seen outside of X-18 (usually in the Wild Territory) don’t have this limitation as they seem to have functional eyes, but by CoP’s events months after SoC, the last of the artificial Poltergeists have been erradicated or else remain in isolation somewhere."
Trapped pseudogiants might be able to survive due to some quirk that lets them slow their metabolisms down when food is scarce, like how some mammals hibernate in winter, as brought up in the video, or maybe they can just go a long time without having to eat, but their aggression whenever something does enter their territory is because they have to be opportunistic and get whatever meals they can, because it has no idea when or if the next one's coming.
Alright, fair enough. Maybe one day we'll learn the truth.
Great videos. Have you ever considered doing a fourth video showcasing all of the cut mutants? I think it'd be a nice conclusion to this little series.
One thing to point out is that the pseudogiant's legs seem to actually be arms.
Yes that's right.
god i love the intro so much idk why
I like it as well, that's why I kept it intact in all the videos about mutants.
when playing soc for the first time i didn't know you can kill them lel i thought they're meant to deal you damage constantly so you go through the lab faster
For the Chimera i would think it was created by radiation
And it looks like a siamois's brother (search "frères siamois")
And if i remember well, irl, the "frère siamois" is not rare in those zone where the radiation were high
Oh yes, that could be possible, but the mystery is from what animal it came from.
@@anomalousdugout9557 it could be a Lynx
I remember found some poltergeist laying around wild territory, in SoC
Yes, it is very rare but in some versions of the game, poltergesists may spawn there.
as always - very interesting :)
am currently playing through Call of The Zone (Mod by DoctorX) and it's really very good indeed. only compaint is the long runs between quests with no fast travels but still I am enjoying it immensely.
if anyone has a clue as to where Beard's hidden PDA actually is within Red Forest i would be grateful :D
keep up with the great vids AD
Thanks. I heard Call of The Zone is pretty good yes, but I can't really help you, sorry.
@@anomalousdugout9557 ahh no problem - will just keep searching :D
I have gotten Anomaly too but not impressed on how it looks - will probably try it after I am done with CoTZ (in about 10 years by the way things are going lolz).
love how all three games have been stitched together with a ton of new things to do - you really should give it a try - it is pretty stable I find.
only time I seem to get a crash is after multiple reloads of the same save - it really doesn't like that.
oh I find the damn pda - the car there is very important :D
I think poltergeists would best be handled that if you kill it it explodes into gore and leaves behind a unique type of artifact. That would hint that is is somewhat alive but mostly just powered by an artifact.
Weird theory here about the poltergeists, but here it goes: if they made it out of a human, would it be possible that they learned to mimic (copy) bloodsuckers? Bloodsuckers have managed to turn themselves invisible, and remain undetected - just like poltergeists.
So, my theory is: when the bloodsucker was created, the poltergeists (in their earliest form) began searching for a way to copy the powers of bloodsuckers. Incidentally, their mutation caused them to begin experimenting with telekinesis. This would be further explained if they got out of X18, and were hit by large amounts of radiation…
The theory needs work, but I think it is a plausible.
Next: Cut Mutants
Maybe...
@@anomalousdugout9557 phantasm?
1. I think that Poltergeists are not simply appear as 'electrical sparks' in reality, it's more likely their inherent psychic ability to detach themselves from human perception. Kinda like how using psychic power to influence human mind nearby to conceal their presence. The electrical sparks are merely a visualization of their 'presence' around the player (like how you can sense that something's nearby even though you can't see it). This is probably their version of stealth, instead of turning invisible like bloodsucker, they are merely hiding their presence by altering human perception that they are not there, but human brain can still sense it. Once they are killed, the mind-altering psychic ceases to function and their body now visible as it drops to the floor. It should be noted that once a stalker enters poltergeist's psy-field, the screen turns bluish-monochrone, like yellow-monochrome effect of entering psy-field emitter, which means that indeed, poltergeists have an ability to affect human mind nearby, whether they are deliberately doing that or not (they are more like floating mini-psyfield emitter)
2. I have a theory about why on later games poltergeists leaves no corpses. In SoC, our first encounter with poltergeists is in the underground labs, which is used to produce them (confirmed by their corpses hanging in the test tubes), These poltergeists are probably the earlier generation, which escapes from their containment, but unable to leave the lab because of lab's door being locked. The earlier generation poltergeists are probably weaker in terms of psychic strength, so upon death, their psyfield disappears, revealing their body. The ones appearing in later games probably has a much stronger and refined psychic ability that their corpses are still able to induce a presence block out of human perception
3. The Pyrogeists are probably the result of the X-18 tests that's considered 'succesful', seeing how they appear in CNPP during the final portion of the game. They are probably used deliberately as a defense mechanism by C-consciousness because of pyrogeist's nature, being a weaponized mutant that's able to do damage on it's own while being fairly passive (as in, not as agressive or uncontrollable mutant like pseudogiant or controller). Earlier on your video about X-16, it's said that there are a lot of fire anomalies on lab X-18 where the chemicals are produced, which is also used on X-16, with the result of several fire anomalies appear in that lab as well, indicating that the the chemical produced on X-18 are linked to fire/ hot temperature. With X-18 being the lab where poltergeists are created, it's possible that pyrogeists is merely a mutant that could fully harness the power of mutation caused by said chemical, the ability to control fire (they are more like mobile fire anomalies)
4. In CoP, poltergeists loses their ability to sense a target if the target stands still. This probably has to do with circumstances on where they are encountered. Since poltergeists are created in underground labs, their eyesight must be adapted on low-light environments, which is why, even though you're standing still in X-18, they can still see you. However, once they escaped to the surface, it's highly likely they lost their eyesight due to the brighter light levels on the surface (probably damaging their eyes permanently as they are still blind with stalker standing still on iron forest anomaly at night). This blindness might be the reason they are unable to detect a human standing still nearby: they can sense throwables around their vicinity, and by sensing anything that moves around them, especially matching the rythm of human footsteps, they can detect stalkers even with their blindness, but if the stalker are standing still, they are essentially 'blending' with throwables lying around, breaking their line of sight
There might be X-labs that are still active throughout the zone, creating mutants and releasing them to the zone, but for what purpose? Probably for testing their combat capabilities? continuing experiments on human bodies? as an additional detterent to prevent stalkers reaching the center of the zone by keeping them busy? We don't know, and perhaps, this might be answered on Stalker 2
Thanks again for the detailled thoughts, very interesting to read what you think. Here's what I can say:
1. That explanation does make sense, but the fact that you can walk through poltergeists is quite strange. This leads me to believe that there is more than mind-control to their appearance, but it's definitely true that they seem to have connections with psy-fields.
2. Maybe it's just me, but I also feel like the poltergeists in SoC are not as skilled with their telekinesis abilities compared to CS and CoP. This goes well along with the theory that poltergeists who escaped the labs learned to master their skills.
3. Yes, definitely!
4. Also a great explanation. Someone else in the comments had another idea, which is that poltergeists use a special field to detect things around, and such an ability would be easier to use undergound thanks to the walls, floor and ceiling.
About the active X-labs, my main theory is that the C-Consciousness is trying to keep the Zone a dangerous place to prevent people from finding its secrets. But as you wrote, we don't know anything about yet, and the next game might bring on some answers.
That's a really interesting breakdown of the Poltergeist... although I have another theory regarding their concealment. Instead of manipulating a psy-field, or alongside with It, they're able to create some sort of portable space bubble in which they hide their true body and mass, leaving in our normal dimension only a mere "shadow", necessary for them to attack and thus allowing to keep a low profile which people can walk through like they're not even there. The space bubble will then "pop" upon death, therefore exposing their true form.
Regarding the reason why their body cannot be seen in other games, I agree with you that the ones in the lab were like the imperfect form of Poltergeists, or beta version if you prefer, while the complete ones were released out in the field or relocated somewhere from which they escaped later on.
My space bubble theory does not explain why they cannot traverse walls like a real ghost would, but maybe they're simply not meant to do that, who knows.
Zone Sportsmanship Challenge: Blast chimeras out of the air with 40-mils as they lunge at you of demented do0m a go go.
13:22 I'll never understand why they took away the ability to "dodge" those pseudostomps by jumping at just the right time. Not being able to "dodge" like that doesn't increase the challenge. It actually decreases it since you can no longer fight them effectively toe-to..."toe." You have to pound them with 40-mils from a distance. I mean, it totally makes sense to do that, but the player should also have the option of doing it all sportsmanlike. You know, because some zoners are adrenaline junkies.
Yes, you can even see that I jumped instinctively to dodge the attack but it did not work...
@@anomalousdugout9557 But it should have. And it would have if they hadn't taken away that ability for no reason.
In my game I pretend that except lesser animals all these paranormal mutants were indeed part of different scientific experiments but all got further perverted from the zone and radiation in such an extreme way that was not originally intended.
Alright that makes sense.
i repaired my pc and now the stalker games are downloading 😃
Great news!
Chimera was a lab made beast with a binary organ system.
According to the design documents, yes.
I think chimera dont show in SoC and CS is just "extinct" Or mostly they say theyre not in here anymore ive played stalker anomaly when i talked to 3 hunter named Butcher, Trapper, and Gonta they say at 2006 theyre actually 4 of em consist of the 3 guy and 1 guy named "fox" When trapper, butcher, and fox went hunting in zaton they say that the chimera doesnt show for 18 months until those 3 guy found 2 on Zaton trapper say 1 got injured and run away but the 2nd knocked fox and killed him before trapper load his double barrel Toz and fox died at zaton by the 2nd chimera, i guess they dont show that much on CS and SoC only show up in Zaton region after CS and SoC
Hippos are pretty much real life pseudo giants except scarier :D I think the biggest ones weighed like 4000kg and they could run around 40 KM/H if i remember correctly and they had strong enough bite force to cut a crocodile in half easily. Also fun fact: Hippos cant swim.
Yeah, hippos are quite scary.
Here is the telekynesis boii
Indeed.
Have a nice sunday mate
Thanks, you too.
@@anomalousdugout9557 based
Thanks for information veteran. But i have a question. Maybe it would be a wierd one. But why in SoC after killing a poltergeist , why when player check their dead body , thier situation is neutral?
From what I know this is just a bug, sometimes it happens with other mutants as well.
@@anomalousdugout9557 yes you are right. I think so. Thanks for answer
12:57, bloodthirsty, angry, maybe a little ugly....but they are cute when they sit
I guess they are, yes.
In anomaly hit got blew up like a messed up compressed meat chunk
“others don’t even seem to have a physical body, atleast not anymore” *shoots it to death*
great work :)
Thank you :)
never knew a pseudo giant can go up a wall with no trouble, also a poltergeists head looks somewhat like an apes
Ahah yes, it's just that wall that has a problem.
Keep up the good work man
I will do my best.
Based video serie
You deserve a new sub✌
Thank you :)
You monster, you’ve made me start another game with Call of Chernobyl mod with your recent videos now I’m disappointed, I just couldn’t go through the beginning stages of misery again, but COC is so easy blyat!
I don't force you to do anything, but yeah I guess CoC is quite easy.
keep up the good work! i hope you do kinda the same videos for the new stalker game :)
We will see.
I called Pseudogiant as Elephant as teen times
I wonder.... are pseudogiants actually related to the horses bred in Skyrim? The very end of this video would suggest this to be a possibility.
just watching this on my phone while playing EFP, get to the bit about chimeras, "sometimes they can come in packs of two", think to my self GOD DAMN that would suck one is bad enough, im heading to juniter underground, and theres fucking two of them right there!
and then after some inventive positioning i defeated them, just to be met by yet another 2 inside the underground, one of which was red and massive
Pseudogiant beats Chimera
I beat Pseudogiant.......sometimes
I guess so.
Are the pseudogiants we encounter adults or baby pseudogiants
I hope the tark and other mutant animals come to stalker 2
There will most likely be new mutants, but will they bring back cut content, so far we don't know...