The Most Advanced Method for Every WCA Event
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- Опубликовано: 26 сен 2024
- Some of the most advanced methods/techniques for every WCA event!
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Watched the whole video without getting bored at all or having the urge to click off. That's how you know it's a good video.
lmao
I knew the moment I saw "Cube Master" :)
holy shit its the aggressive vegan
thats how you know you have a shit attention span
@@nikmrn lol
some comments:
The No flip method everyone competitive uses is called Sheerin, not Lou. Similar methods developed by different people. There is also currently a variation of sheerin being developed where you guarantee 7 simultaneous turn and one look clock, so theres lot more cool ideas coming for an event that used to be really simple!
11:03 Feliks also uses Yau now, though his PRs aren't with it
11:10 Ben Wei and Anyu also use Yau, same with 11:15 and anyu
good video sam!
Had no idea Ben and Anyu switched! If I remember correctly DongSoo Park also uses Yau now, so yau is a lot more dominant than I thought!
@@CubeMasterYT nah dongsoo is still using redux, check out his newest video. but yup, although tbh I don't think it would benefit max to switch since the main benefit of yau on big cubes is easier look ahead, and max pretty much already has that perfected lol
holy hell! my method is mentioned! if only i was actually working on it actively..,.
@@randomcubestuff3426 bump
Addition: Feliks only uses yau on 5x5. On 6 and 7 he uses redux
the sound that your skewb makes is just heavenly
With Yau on 6 and 7, I think the biggest appeal is the lookahead in the edges. Never having to look at the bottom would be much better for that. The sacrifice is efficiency for centers since you have the restriction on the left side of the cube
On 2x2 the most advanced method in use is actually last slot (LS), which goes beyond full EG and evem TCLL to have an alg for any case where the remaining corner of the CLL face is on the top layer.
Yeah, that's what I was thinking
@@TheHispanicUsername Zayn even uses some anti-LS algs
@@franciscohamlin7544 Yeah, I know from his 1.02 reconstruction, he's also using Anti TCLL and TEG-1 and TEG-2 and probably anti versions because he's Zayn
@@TheHispanicUsername Should've guessed, he's gone too far XD
@@TheHispanicUsername wait what's anti tcll and where do you get teg-1 algs
I think that a large part of the rise in yau for 5x5+ is due to better hardware. As cubes get better, moves like x rotations and 4Rw's are around the same speed, which makes the restriction for yau l4c less restrictive. Just my take though.
Ive been practicing 2x2 for a while now but this is the first time I’ve heard about pseudo layers. Good video!
There is literally no tutorial on it (that I could find). It seems sooooo good but recognition only works 50% of the time for me.
@@trickshotworld3369to be honest pseudo layers arent as good as they seem, tcll and LS seem much more viable methods to use
another good big cube method is hoya. i use it and have done some comparison to decide which method is best and found hoya to be ecpecially godd for huge cubes (6x6, 7x7...)
This was a much needed video.Thank You so Much Cube Master.Way to go 20K Subs
>most advanced method for big cubes
*>Yau*
XD
Yau above 4x4 is probably the best example of method being popular, because it's popular, while explaining it's goodness with basic cognitive errors.
Yau has highest movecount, highest rotation count and most steps out of most popular methods, which logically would make it worst.
The only improvement above E-slice redu is solving 4 edges on M, which you could do for all edges, just solve on M-slice.
_There are so many good _*_Yau_*_ solvers_ - majority of new solvers (>85%) use Yau, due to cognitive bias, therefore majority of good cubers are Yau cubers.
Max Park being so far ahead on *very suboptimal Redux* is the best example of how terrible Yau actually is, not to mention that many top redu cubers quit professional speedcubing, but their times are still on high top, years after.
If you made serious statistical breakdown of average distributions, even only in top 100-200, you'd very easily see that Yau is terrible, but there are so many cubers using it you will always find a people to reach almost top.
_in 7x7 almost everyone uses Yau on top_ - literally *top1* is redu, *top4* is *5 year old redu time,* top7 is 4 year old redu time *on much worse hardware* and is almost exactly the same as top5-6.
I think this kind of *loose innacuracy* in descibing simple facts is the major reason why people even bother with Yau on >4x4 cubes.
Also *Seung-Hyuk Nahm* restarted cubing, jumping to top 3 in big cubes (top4 avg5x5) with obviously redu, which further undermines a method, which is used by extreme majority of practicing cubers (>80%).
tl;dr Yau is ok for 4x4, above that don't bother.
can you prove this
I ain’t reading allat
My take: Yau has more efficient edges, but has more inefficient centers. With bigger cubes, inefficient centers outweigh the advantage of more efficient edges, making it worse than reduction
I disagree about the megaminx. The advantages of being able to spot the pieces you need is so good, I thinking doing them in some sort of order is the best plan. I think if anything it may be useful to learn another cross color or two. But, if you're gonna learn a cross color for megaminx, i think it should involve learning an F2L face order with it.
Color neutrality has been shown to not even be as useful as we thought for 3x3(Some top solvers now only know 2 cross colors).
Agreed, the reason many top megaminxers stick to a single colour is that the lookahead and simply searching for pieces is a whole lot quicker when your brain knows what to filter out.
You know it's a good day when Cube Master uploads
yesssir
Fr
Ja!
For Clock it's 7-simul
Yea
this video made me understand pseudoslotting/layers. thanks.
The clock method is now the 7 simul
I'm a beginner to cubing but I definitely appreciate this video and I watched the entire video
You’re a beginner and you understood most of it? If so, that’s crazy. I have been cubing for about 4 years now and there were some things I didn’t know about or didn’t completely understand lol
i love how the only actual event he is qualified to explain the most advanced method about is sq-1 💀like lowkey for every other one he either saw a couple of tips and tricks explained by pros in the events, and looking up the methods used by top solvers for each event, while sq-1 is the only one where he can actually explain everything while knowing what the legitimate advanced techniques are.
I’m so happy I got this recommended. After I stopped cubing the is the first cubing video I have gotten recommended and I forgot you are my favorite cubing channel.(besides perm)
Yau on big cubes is interesting. I've been cubing for a little over a decade now. I've always mained Yau on 4x4, but never loved it on bigger cubes. I'll do Yau on big cubes occasionally. I find Yau centers to be too annoying on 6x6 and 7x7. I don't mind it on 5x5. I remember feeling weird because I set a 5x5 PB of like 1:15 with Yau. I was able to beat that with plain reduction eventually though. Personally, I like Yau and Hoya for 4x4, and can do basically the same speed with those 2 and plain reduction on 5x5(plain reduction is my fastest though). ON 6x6 and 7x7 I just do not like doing centers with the restriction. Maybe I should practice more.
I will say I also like Meyer on 4x4 for Roux solvers. That method is fun, and probably pretty quick if you're good at Roux.
Couple of corrections on clock: lou is one no flip method, but nobody uses it - Caleb, Tommy, me and Zeke - the only top 100 noflip guys - all use Sheerin, which is a different noflip method - and you actually solve the back cross while doing corners on front, not while doing front cross
I will be top100 no flip after my comp this month too!!!! hi sukant!!
@@noahswor ily swor
I'm top 100 and use Sheerin (5.88 avg)
I find hoya to be a more intuitive method. I use it for all big cubes. The biggest thing i like is that you can be colour neutral for the f2c. The cross building is really simple. Look ahead is the hard part but that is it with all big cubes
I love that max park is sticking w reduction while it seems others are switching to yau, and he’s STILL seconds and seconds ahead of anyone else
He uses yau
@@rk31 Since when?
@@flashraylaser157 he has used it for a while
@@rk31 Are you sure you don't just mean for 4x4? He used reduction on his last 7x7 records.
@@flashraylaser157 i am meaning just for 4x4, the original commenter is meaning for 4x4 and max uses yau for 4x4
I'm trying to understand why the thumbnail has the german word for "grandpa" below a 4x4. Still trying.
You forgot one important method: Bencisco! (the main speedsolving method for FTO, which hopefully someday will be a WCA event!!) #ftoforwca
what's fto?
So it's good to see the way i used to solve being used more often in speed cubing. I do FMC not speed solving, and this is how I was solving back then. If colors are opposite they pair normally, but blue is green and orange is red. If only one color is opposite then they pair opposite of eachother. Meaning blue pairs with red or orange. Or whatever. This was very efficient for fewest move F2L but not so much for speed solving, as recognition was a little slow, and also required D moves. Which 10 years ago were not preferred moves. But in fewest moves your not going for time so it didn't matter. My only issue with it was that Layer by Layer is just not efficient for fewest moves. But It's nice that cubers have started to run with it for speed solving. I always said if there was someone who could learn it they would shave some time off that WR.
I have another idea on how a 2-look Lin solve could look like.
1. CSP + First Block Prediction
2. Second Block + PLL+1 Prediction
I'm not really too sure how realistic this method would be as I average like 14. But from my limited knowledge, I think that this might be more achievable than say, tracking the pieces for both blocks during inspection.
tracking both blocks in inspection really isnt plausible unless csp is very obvious and few moves, since the blocks are made of 6 pieces. but yeah probably
Well I think the only option is to optimize lookahead into SB, you won't be able to predict it in inspection
for 3x3 psedo roux fb and ss in the back, followed by l5c and l7e is more advanced
based para
It’s 7 simul for clock know
do you think any events other than skewb, pyraminx, and 2x2 will ever be able to be one looked semi consistently in the future? (excluding bld methods)
probably clock
3x3 would be BLD with CFOP, you can see that that's the equivalent of having a cube in your head
@@dwilhelm_21 i think some scrambles already are
fmc lmao???
@@putian_ye 100+looks
I haven't improved in a while, and dnf'ing out of pyra pr average has motivated me to learn nearly all of these methods :D
i thought LS was the most advanced method for 2x2
First reason is, I cant imagine doing a color neutral solve with LS, there's so many god damn cases even for subsets (LS 1-9)
Update about 11 months later: I've gotten good at 2x2 and have done color neutral 2x2 solvee, and have done psuedo layer solves before, so that's cool
I hope your channel will grow faster than the speed of light
yes
I always wanted a video like this! Thank you very much
What about zbll for 3x3 2H
3:39 there is a really easy alg for this exact case
The pseudo layer stuff broke my brain, I can't wrap my mind around it
Color neutrality is not worth it on megaminx, I average 1:05 and only do white star. Learning every star color and their F2L and S2L color orders would likely take years and would absolutely not be worth learning. It's much harder than it seems as when solving megaminx at an advanced level, it is CRUCIAL to know your color order in every way imaginable
agree. i average 55 and i am also white star only. however, some top megaminxers solve S2L colour neutral, meaning that after they solve F2L, they can start on any of the surrounding colours (yellow, blue, red, dark green, purple) and continue either clockwise or anti clockwise around the megaminx. they mostly see which colour is the most efficient. i have a fixed order, which is yellow, blue, red,
etc.
but yeah its not worth it to be 100% colour neutral on mega, but for S2L it may be worth it.
@@cubeth yeah, I'm color neutral for S2L but I'm best off starting with green, yellow, or red. I can do counter clockwise but I choose to do clockwise 90% of the time unless the cross to my right looks really promising
Thanks for the comment! Can you elaborate a bit more on knowing color orders very well? I do believe it is difficult and maybe not full CN is best but solving it one way every time is very limiting. While I'm not amazing at megaminx (maybe a bit slower than you), I can do any color in any order and feel that with lots of practice, a high level can be reached that way without memorizing every color order.
@@cubeth color neutrality on s2l is definitely worth it, i average 47 with cn s2l
@@fnravi cool maybe i'll try some time
Another cool thing in skewb is EG2
Bro reminded me that I had a 4.5 year old cubicle gift card. Ordered myself a 7x7 even though I haven’t cubed in years.
I'm surprised you didn't mention 2x2 EG, TCLL, and now LS
It’s because they weren’t as popular then, but LS was so maybe he just forgot?
@@MazezCubing Every top 2x2er knows EG. Some knew TCLL and a few like Will Callan were exploring LS
@@MazezCubing hi
Wouldn't corner permutation methods be more advanced for 3x3, like usage of porky v2 or yruru? Also, which i saw someone suggest: wouldn't subsets like l7e be more advanced as they are methods for 3x3 more advanced then normal pesudo f2l. Like wouldn't zbll be considered quite advanced
4:48 why are they watching gothamchess while doing OH
SPV got a 6.05 WR OH Roux solve in June he also holds the average now with 8.09 verified best method
Thank you for making this video! So useful :)
The most advanced method for all events is MESS(memorizing every single scramble
Hey CM
Could you put a link in the description of this vid for a tutorial to these methods
I can find some good ones but not for all the methods
I feel like the bigger the cube gets, the harder it is to do it with yau compared to reduction, because yau would add so many extra moves onto the centres
being completely color neutral in megaminx isn't very good really. Too much work for something that will give you less benefits than improving efficiency in f2l and s2l or learning 2lll
This was super interesting
Lou isnt the best method for clock, the best in my opinion is Caleb s no Flip XD
sheerin
they are th same
@@creativecubing3130 no they are not
but in the video he told that "no flip or Lou"
@@creativecubing3130 look up a sheerin and lou tutorial, there youll see a difference
The recognition hit from megaminx full cn isn't really considered worth the benefit, iirc only rob yau is fully neutral. A lot of the top guys do S2Ls in order though
Rob Yau isn't fully colour neutral. The last time we spoke about it, he told me he does Bright colours first (so not single colour but not full CN either).
i think you should call this vid The Most Advanced Technique for Every WCA Event
So to be advanced at 4 x 4, you have to one look it 💀
On normal 3x3 there is also 1LLL which is even harder( only one parson lerned it)
Awesome video Cubemaster!
Love your content
wtf how do you know all these algorithms on all of these cubes nah you magnificent bruv
For clock i memorize the back solve the cross from the front then solve the front
Actually the most advanced method on 3x3 is the Kociemba Algorithm.
Thanks for the tip!
Matt Sheerin is responsible for NoFlip method on Clock.
If only 3x3 with Feet was still an event.
ZZ probably
Which 3x3 is that? it looks really smooth and light
I think it’s the Meilong but idk
Nice vid! Maybe in mega u should include block building
You mentioned how a lot of people are using Yau for big cubes
Yau is the best for 4x4, however I feel like Hoya is actually better than Yau for 5x5 up (Redux is the most efficient, but look ahead and the transition into 3x3 stage are seriously lacking)
I'm not world class or another so you don't have to take this seriously
Compared to Redux...
Yau = More Efficient Edges, Seriously less Efficient Centers, Better Transition into 3x3 Stage, Better Lookahead over all
Hoya = Barely Less Efficient Edges (If you want I comment on this and I will go in depth), Same Efficiency to Centers, Better Transition into 3x3 Stage, Better Lookahead over all
Also...
For Yau you have to start on your cross color or the color opposite of that
For Hoya you have to start on a color that is not your cross color, also there are more D moves which are bad on big cubes
For 7x7 and 6x6, there are so many center pieces that it makes no sense to use Yau over Hoya, when Yau has less efficient centers while Hoya has the same efficiency for centers when both are compared to Redux, and even though there are extra D moves I feel like that barely matters compared to Efficiency
what about top first for pyra?
On any big cubes (4x4-7x7) I use a mix of the two methods:
Solve all 6 centers
Then solve the 4 cross edges
On 4x4 do 3-2-3 edges like Yau, 5x5-7x7 use freeslice
Then solve F2L, OLL, and PLL
I find it easier than either Yau or freeslice
bad
@@cfoples Hayden Ng
@@BlueJacketCubes Zayd Chaudhry
nice video man well done
So your saying the most advanced method for square 1 is just algs? What have you become.
MY BRAIN AFTER THE FIRST 2x2 one xD
Very interesting video! A learned a whole lot.
_OPA Lou OPA doobadee doo~_
you forgot to highlight ben wei he uses yau
roux does have rotations in first two blocks btw
no it dosent
if u do then dont use roux
Wouldn’t the zb method be more advanced for 3x3?
yeah but its worse
just out of curiousity are there people who can solve megaminx blind?
On pyramix I'm average like around 12 second my fastest is 4 second this is how I solve so I make one layer that is most solve and then do 1 algorithm to solve the rest you can average like around 8 second if you practice
Good stuff bro keep it up
The Heise method is a *way* more complex 3^3 method. The full version of the method is completely intuitive (as in no algorithms), has a 40-move count average, but is extremely, extremely difficult to even learn, much less become quick with. It's almost like just straight up solving the cube, albeit with a bit of consistent methodology. For most people it will always be *super* slow due to how much raw brain power is required but a few freaks of nature have already shown it can achieve at least 7-second solves.
I have little doubt the WR average will eventually be set using Heise by some savant kid who finds it effortless to understand with enough practice. If TPS can still be high with just a 40-move count, the sub-4 average barrier can be smashed.
Edit: I should add that it likely won't ever be an entry method, though, not even its more watered down versions that use algorithms. People who can even sort of speedsolve with it tend to be the sort who were already sub-10 with both CFOP and Roux and sub-15 with like 10 other methods before practicing Heise. It requires an incredible understanding of the way the cube moves.
my mind is blown i learned all these cubes my own way it works just not as quick
Sq1 wr single just got beat by .91 by Elijah phelps
GOD VIDEO, What's name of the 2xw method? (R2)
13:14 M2 user?
does anyone have any tips on when i should learn full cubeshape for square-1?
Amazing video
Feliks uses Yau5
There is an advanced 3x3 method called apb
2:34 not even wca legal smh (7 moves minimum)
This is such a good video
Indeed, this video is so good! Too bad I'm too slow to comprehend any of it. I can solve most of these puzzles and this video still seemed like magic.
With 3x3, I believe that ZZ is objectively the best method.
For me cfop but it’s your opinion
I think it has objectively the best potential, but the ‘best method’ depends on the person. (E.g, someone who struggles with inspection, and can execute cube rotations very fast might di better with CFOP, or someone with great look ahead and intuition who struggle with switching between R and L might do better with Roux).
I also think that the ‘objective best method’ probably hasn’t been discovered yet.
Damn this content is good. Never got bored in the middle of the video. New j perm?
what 3x3 is your main?
broo what cubes do you used in this vid?
Yes thx
"First you solve one layer then you solve the rest" art tutorials be like 💀💀💀💀
This change my oh method main. My main is now roux.
That did not feel like 20 minutes.
3x3: 1 look zeroing
100 subs away from 20K
Yes you fixed your pyraminx
4:26 what's the 3x3 you used