TI99/4A: PACMAN++ Project Video 2

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  • Опубликовано: 17 ноя 2024

Комментарии • 13

  • @neohermitist
    @neohermitist 4 месяца назад

    Great job so far. I wish I had the dedication to make games like that.

  • @derekchristenson5711
    @derekchristenson5711 2 месяца назад

    Looking good!

  • @joemorris9501
    @joemorris9501 4 месяца назад

    This is fantastic!

    • @TheArmchairrocker
      @TheArmchairrocker  4 месяца назад +1

      Thanks, speed is becoming a problem. I had to reduce the movement resolution to try to account for it. Not sure I can optimize it much more as it is.

    • @joemorris9501
      @joemorris9501 4 месяца назад +1

      @@TheArmchairrocker Yep I know that problem, when using sprite movements by pixels. Some of my games even move every character block because of this .

    • @TheArmchairrocker
      @TheArmchairrocker  4 месяца назад

      @@joemorris9501 I saw an XB pacman game on TIGameShelf, haven't tried playing it, so I don't know if they sonehow were able to optimize it better than me or if they're just moving 1 char at a time (or half a char as in my case)

    • @TheArmchairrocker
      @TheArmchairrocker  4 месяца назад

      Finally got around to playing Mirror maze and it is using only CHAR style movement, so 8 pixels at a time and running considerably slower.

  • @mwcool87
    @mwcool87 4 месяца назад +1

    Great job! Is it written in Extended Basic and converted to assembly, or is it pure XB?

    • @TheArmchairrocker
      @TheArmchairrocker  4 месяца назад +1

      Thanks, it was written in XB and then compiled to AL/ML.

    • @mwcool87
      @mwcool87 4 месяца назад +1

      @@TheArmchairrocker That's the way to go these days, XB is just too slow for arcade style games. In any event looking forward to the final game :)

    • @TheArmchairrocker
      @TheArmchairrocker  4 месяца назад

      ​@@mwcool87maybe a couple weeks away. I'll post here and on the forums when it's ready for download.

  • @MT-mi4zz
    @MT-mi4zz 4 месяца назад +1

    What emulator are you using?