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Great job so far. I wish I had the dedication to make games like that.
Looking good!
This is fantastic!
Thanks, speed is becoming a problem. I had to reduce the movement resolution to try to account for it. Not sure I can optimize it much more as it is.
@@TheArmchairrocker Yep I know that problem, when using sprite movements by pixels. Some of my games even move every character block because of this .
@@joemorris9501 I saw an XB pacman game on TIGameShelf, haven't tried playing it, so I don't know if they sonehow were able to optimize it better than me or if they're just moving 1 char at a time (or half a char as in my case)
Finally got around to playing Mirror maze and it is using only CHAR style movement, so 8 pixels at a time and running considerably slower.
Great job! Is it written in Extended Basic and converted to assembly, or is it pure XB?
Thanks, it was written in XB and then compiled to AL/ML.
@@TheArmchairrocker That's the way to go these days, XB is just too slow for arcade style games. In any event looking forward to the final game :)
@@mwcool87maybe a couple weeks away. I'll post here and on the forums when it's ready for download.
What emulator are you using?
Classic99
Great job so far. I wish I had the dedication to make games like that.
Looking good!
This is fantastic!
Thanks, speed is becoming a problem. I had to reduce the movement resolution to try to account for it. Not sure I can optimize it much more as it is.
@@TheArmchairrocker Yep I know that problem, when using sprite movements by pixels. Some of my games even move every character block because of this .
@@joemorris9501 I saw an XB pacman game on TIGameShelf, haven't tried playing it, so I don't know if they sonehow were able to optimize it better than me or if they're just moving 1 char at a time (or half a char as in my case)
Finally got around to playing Mirror maze and it is using only CHAR style movement, so 8 pixels at a time and running considerably slower.
Great job! Is it written in Extended Basic and converted to assembly, or is it pure XB?
Thanks, it was written in XB and then compiled to AL/ML.
@@TheArmchairrocker That's the way to go these days, XB is just too slow for arcade style games. In any event looking forward to the final game :)
@@mwcool87maybe a couple weeks away. I'll post here and on the forums when it's ready for download.
What emulator are you using?
Classic99