hey Ander. Not yet. I have picked up the project again. Currently I am changing the program over to work together with the Unreal Game Engine. What are you doing?
@@alexboehm7171 I have been toying with the idea of going to Unreal or Unity, but am not sure if it will be easy to utilise my Neural Evolution stuff from them. I am programming in VB.net, so that could present an issue. Moving to C# should not be much of an issue, it is just that I have never had the need to move yet. Here are a couple of videos so you can get an idea of the stuff I am doing. ruclips.net/video/kMC0JTWsiD4/видео.html ruclips.net/video/WF2tNSMtVb4/видео.html ruclips.net/video/HwQMz_eYk0U/видео.html
@@EvoCreatures looks awesome!!!!! What I found out is that you need a deterministic physics engine. UE4's phyics engine is not. They say that Unity has a deterministic physics engine. So I ended up using bullet physics in connection with UE4. Bullet is deterministic with a few tricks. You might want to consider that in your decisions, Ander
I am using PhysX 3 with Ogre for the graphics. Both have dotnet wrappers that let me use them with VB. I have PhysX configured to be deterministic, but I have found that using a Novelty Search with introduced random perturbation gives me good results.
@@alexboehm7171 Hey Alex, wow I should have replied 4 years ago. Yes I am playing with very similar stuff. Are you still going, do you have any new video?
Hi Alex, looking really good : )
hey Ander. Not yet. I have picked up the project again. Currently I am changing the program over to work together with the Unreal Game Engine. What are you doing?
@@alexboehm7171 I have been toying with the idea of going to Unreal or Unity, but am not sure if it will be easy to utilise my Neural Evolution stuff from them. I am programming in VB.net, so that could present an issue. Moving to C# should not be much of an issue, it is just that I have never had the need to move yet. Here are a couple of videos so you can get an idea of the stuff I am doing.
ruclips.net/video/kMC0JTWsiD4/видео.html
ruclips.net/video/WF2tNSMtVb4/видео.html
ruclips.net/video/HwQMz_eYk0U/видео.html
@@EvoCreatures looks awesome!!!!! What I found out is that you need a deterministic physics engine. UE4's phyics engine is not. They say that Unity has a deterministic physics engine. So I ended up using bullet physics in connection with UE4. Bullet is deterministic with a few tricks. You might want to consider that in your decisions, Ander
I am using PhysX 3 with Ogre for the graphics. Both have dotnet wrappers that let me use them with VB. I have PhysX configured to be deterministic, but I have found that using a Novelty Search with introduced random perturbation gives me good results.
@@EvoCreatures can't wait to get back into the stuff. I was so caught up in other projects!
Hey Alex, are you still working on this? I would be interested in learning more detail about your methods.
+Ander Taylor
Hi Ander, yes I do! Are you also programming on such a project? I'd be happy to be helpful :-)
@@alexboehm7171 Hey Alex, wow I should have replied 4 years ago. Yes I am playing with very similar stuff. Are you still going, do you have any new video?