Playing Warcrow - what we know so far

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  • Опубликовано: 3 янв 2025

Комментарии • 25

  • @milou-5734
    @milou-5734 6 месяцев назад +1

    This gave me a great idea about how warcrow will be like to play. Thanks for the clear overview. Excited to get started now!

    • @thedicegodswg
      @thedicegodswg  6 месяцев назад +1

      Glad you're on the hype train! Any faction catch your eye?

    • @milou-5734
      @milou-5734 6 месяцев назад

      @@thedicegodswg gonna start with the orcs!

    • @thedicegodswg
      @thedicegodswg  6 месяцев назад

      @milou-5734 Northern Tribes are very nice... Ice Bear especially!

  • @jpf338
    @jpf338 7 месяцев назад +1

    So far so good

  • @davidcorden3531
    @davidcorden3531 7 месяцев назад +1

    Downloaded the rulebook from the Warcrow website yesterday. Love that CB give the rules away for free, other manufacturers should pay attention! The rules look awesome. I’m a little worried about the number of different tokens, effects and special rules. I hope they’re handled as well as they are with infinity and don’t make the game too clunky. Really, really hyped for this game, can’t wait to get my hands on those northern tribes.

    • @thedicegodswg
      @thedicegodswg  7 месяцев назад +1

      Green and blue skins for you then?

    • @davidcorden3531
      @davidcorden3531 7 месяцев назад

      @@thedicegodswg Absolutely, I think they are the best looking orc minis out there, and I love the background of the varank and their totems. They look like real fun to paint.

  • @sirbobulous
    @sirbobulous 7 месяцев назад

    Do the defensive dice have Offensive Successes on them? And offensive dice Defensive Successes? E.g.: can a defender wound the attacker and could the attacker need to roll defences to stop that counter damage?

    • @thedicegodswg
      @thedicegodswg  7 месяцев назад

      Not on the dice, per say, but certain units have triggers which let them convert symbols on their rolls to attacks or defences. There's an example in the video with Bucklermen.

    • @LARPBeard
      @LARPBeard 7 месяцев назад +1

      And in addition- some units have "defensive" dice on their attacks or "offensive" dice on their defense.

    • @thedicegodswg
      @thedicegodswg  7 месяцев назад

      @@LARPBeard yup, that too.

  • @TylerProvick
    @TylerProvick 7 месяцев назад +1

    Your movement is your two values and twice the width of your base

    • @thedicegodswg
      @thedicegodswg  7 месяцев назад

      I see what you're saying, the point we were trying to make was that you can't just measure your strides x 1.5mm to determine total movement.

  • @thorwald2005
    @thorwald2005 7 месяцев назад +2

    I think the war surgeon is a bird.. maybe a ladybird

    • @HoopoetheBird
      @HoopoetheBird 7 месяцев назад +1

      This traveller perfectly understood the assignement

    • @thedicegodswg
      @thedicegodswg  7 месяцев назад

      I think we can call that official now...

  • @siderealex
    @siderealex 6 месяцев назад

    IS it not good for tournament / competitive play?

    • @thedicegodswg
      @thedicegodswg  6 месяцев назад

      We don't know yet. I'd imagine there will be a competitive option, but yet to be certain.

  • @sirbobulous
    @sirbobulous 7 месяцев назад

    How random those random events will be matters I think. A blizzard starting is one thing, but if it last for a single turn that's absurd. If a turn is representing enough time for a group of soldiers to move and skirmish a bit then we're talking 60 seconds maybe? A blizzard does not last 60 seconds and then suddenly stop.
    I mind less if that random event then has longer term consequences like the weather remaining a blizzard until another random event changes it 3 rounds later.

    • @thedicegodswg
      @thedicegodswg  7 месяцев назад

      I hear what you're saying, but this is more game, than sim. So, from that end, it works for me. But your mileage may vary, of course.

    • @sirbobulous
      @sirbobulous 7 месяцев назад

      @@thedicegodswg but if it's a game selling itself on narrative then story matters more and weird incongruous story events hurt that.

  • @AnzumanaTaal
    @AnzumanaTaal 7 месяцев назад +1

    I hate the term fluff for the lore sooo much.

    • @thedicegodswg
      @thedicegodswg  7 месяцев назад +2

      I would use lore then, not fluff, if I was you then. Probably best if you hate it.