Give A .DAM - Cave Tutorial (Outdated)

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  • Опубликовано: 28 сен 2024

Комментарии • 53

  • @jaquelinelefleur9498
    @jaquelinelefleur9498 Год назад +1

    Thanks, MAC! One thing that would be helpful is if the placed masonry also act as a terrain block when raising terrain. Currently, a piece of placed masonry will float at the terrain level. When you try to increase the ground height beside the placed mason walls (straight or curved,) it lifts the entire wall, instead of flowing around it like the fixed room walls.
    May I add that being able to turn off collisions for lamps and lanterns is da bomb! Thank you so much! Lights, lights for everyone! On everything!

  • @MudDragon723
    @MudDragon723 2 года назад +4

    I seriously appreciate these tutorials! My players just spent three weeks in game traveling to investigate into "missing miners" so I'm putting a little more pizazz into these next few sessions as a reward for them not complaining *too* much.

  • @reaganstewart2698
    @reaganstewart2698 Год назад +2

    @DungeonAlchemist this is just a polite request for a new video to show tips and trick on using the Everything is Lava to generate caves.

  • @CarlosOliveira-yi3dj
    @CarlosOliveira-yi3dj 5 месяцев назад

    Thanks you
    Just
    Thank you

  • @carold.8782
    @carold.8782 2 года назад

    Sadly I'm not going to start over.... lol cool stuff!

  • @marca81
    @marca81 Год назад +1

    That is completely Bad ass!

  • @natanoj16
    @natanoj16 2 года назад

    I dont give a Dam. I only tale a dam.

  • @noirmeitte
    @noirmeitte 2 года назад +2

    Even if i don't need to build a cave - i would watch your videos because you are great in explaining and it's fun to watch.

  • @gustavodeffis5393
    @gustavodeffis5393 Год назад +4

    The newer version has new tunnel brushes, now is way faster

    • @DungeonAlchemist
      @DungeonAlchemist  Год назад +2

      I'm well aware and at times I think I should archive this video but it shows how far Dungeon Alchemist has come in such a short time

    • @EbbWeaver
      @EbbWeaver Год назад

      @@DungeonAlchemist I think you should edit or change it. it's misleading. as someone who is looking at this software to use in conjunction with other software. I thought, why would I bother with this when Inkarnate is optimized and I can do the walls and lighting in Foundry anyways.
      I may use this is conjunction with Export to Inkarnate anyways for painter tools and assets. Then export all to Foundry

  • @backonlazer791
    @backonlazer791 2 года назад +2

    From what I've noticed is that painting the terrain seems to lower performance, so if you are doing this on a low-end PC or a laptop I would suggest painting the terrain as the last step.

    • @DungeonAlchemist
      @DungeonAlchemist  2 года назад

      Was not aware of this so thanks for the heads up!

  • @tearstoneactual9773
    @tearstoneactual9773 2 года назад +3

    Okay, that is a baller cave system.

  • @staceyhanlon3315
    @staceyhanlon3315 2 года назад +1

    Perfect timing! I used this tutorial to create an abandoned mine map and my players loved it. Thank you!

  • @Kyle_Briggs
    @Kyle_Briggs 2 года назад +1

    Very helpful (subscribed). The Fata Morgana has made a big improvement on a good program.
    With hexagon grid, will rooms soon receive more angles than 90 degrees?

  • @Lakoda26
    @Lakoda26 2 года назад +1

    Wow, this app just keeps surprising me.

  • @DMTalesTTRPG
    @DMTalesTTRPG 2 года назад +1

    Love this!

  • @robertrichardson5084
    @robertrichardson5084 2 года назад +1

    Honestly, I've found doing caves that it's better to only raise the cave wall height to around natural AI Room height for use as a battle map. Otherwise, the extremely tall walls block squares when you export to a VTT

  • @0rangeSpaceMonkey
    @0rangeSpaceMonkey 2 года назад +1

    Thanks again, MAC! Another helpful video!

  • @motorcyclepastor
    @motorcyclepastor 2 года назад +1

    FANTASTIC VIDEOS!
    You really do well.
    Thank you!

  • @motorcyclepastor
    @motorcyclepastor 2 года назад +1

    The added tips about how to add lighting to the walls was exactly what I needed after so many videos saying, "you can't do this."

  • @AJBernard
    @AJBernard Год назад +1

    Fantastic! thank you for the tutorial, and thank you for the amazing Dungeon Alchemist software!!

  • @lucapascucci1130
    @lucapascucci1130 Год назад +2

    WOW WOW WOw amazing mate tks

  • @mpeterll
    @mpeterll 2 года назад

    Nice tutorial. Thanks for posting.
    My thought is that the map might look better and be easier to view if the base terrain was only raised to a height slightly above the top of the walls, rather than to the maximum.

  • @zigbaghtv1202
    @zigbaghtv1202 Год назад +1

    It was literally the kind of map im planning to do next xD. Love it.

  • @MusingsFromTheJohn00
    @MusingsFromTheJohn00 Год назад +1

    Hello Mac, community manager. I've been playing RPGs since, I think 1972, 1973, or 1974. It was a long time ago and my memory feels like Swiss cheese.
    I feel like Dungeon Alchemist has great potential and I am trying to learn what it can do now... but I can tell it needs improvement. For example, being able to fit some things to existing descriptions or maps where there is an angled wall or room that does not fit a perfect square grid size like 1 meter by 1 meter.
    Still, Dungeon Alchemist is wonderful and I am learning to use it to my pleasure.

    • @DungeonAlchemist
      @DungeonAlchemist  Год назад

      Welcome to our community!
      Dungeon alchemist is in early access which means it's under constant development. We release an update roughly every 2-3 months. Each with many quality of life improvements, new features, biomed, objects etc.
      Many of these suggestions are on our roadmap and will most likely be added with time.
      Feel free to checkut our official roadmap @ dungeonalchemist.upvoty.com/

  • @iskevosi
    @iskevosi 2 года назад +1

    Very cool video and there I was thinking, I wish there was an AI for cave. No need as you can create them using this method that you've demonstrated here - thanks!

    • @DungeonAlchemist
      @DungeonAlchemist  2 года назад +2

      Our Floor is Lava stretch goal will add Ai caves and assets that will help in that biome tremendously, but until then, this method is the best option.

  • @josephbenjamin6426
    @josephbenjamin6426 2 года назад

    Niiiice! 👍🏽 If you have ANY input on future features and updates, I’d say I would want to see options for creating rooms NOT snapped to a global 90° square grid. Will there be a way to have angled rooms eventually?

  • @MatthewSchulze-BrokerMatt
    @MatthewSchulze-BrokerMatt Год назад

    Fantastic tutorial! Definitely would be nice to have a way to automatically raise an entire map's terrain to max height(just to speed that part of the process up). However this is a great way to build out cave systems!

  • @joseantonioromancastellano214
    @joseantonioromancastellano214 Год назад +2

    thank you, One Punch man. you are the best !

    • @DungeonAlchemist
      @DungeonAlchemist  Год назад

      I find it an honor that you are comparing me to Saitama.
      Thank you!

    • @joseantonioromancastellano214
      @joseantonioromancastellano214 Год назад

      Of course its an honor.
      Love your product so far, I just have one question Saitama-sensei... How do you select drag multiple objects?

    • @DungeonAlchemist
      @DungeonAlchemist  Год назад +1

      @@joseantonioromancastellano214 You cannot at this time.

    • @joseantonioromancastellano214
      @joseantonioromancastellano214 Год назад

      @@DungeonAlchemist well... thks for your response... Are you planning on adding this feature, meaby this year or so?

  • @unknowncomic4107
    @unknowncomic4107 2 года назад

    The fact that this is the only straightforward way of doing this is just dreadful. It is painstakingly slow and horrible. Try to do a map of any significant size and you better be ready to invest some major time into cutting in the caverns - even with a premade raised terrain map. And I have a very high-end system. I make primarily dungeon type maps. I have given up on using Dungeon Alchemist until the lack of a cavern/underground toolset has been addressed and remedied.

    • @wimdehert4261
      @wimdehert4261 2 года назад +1

      We’re aware caves aren’t addressed properly yet. The “Everything is Lava” stretch has always been meant to include decent cave-making options, and we’re trying to get that done as soon as possible. That said, the Fata Morgana stretch later this month will include different rock brushes, and they work really fast.

  • @philinnawood575
    @philinnawood575 2 года назад

    Thank you! I was actually wondering how to build an underground labyrinth for my novel and this helps a lot!

  • @joshcucjen440
    @joshcucjen440 Год назад

    Great video

  • @Galahad7777777
    @Galahad7777777 2 года назад

    It would be nice to see how can we modify objects by editing the .dam files in notepad :) A lot of cool stuff can be done like that.
    And maybe some ETA for the next big update :)

    • @DungeonAlchemist
      @DungeonAlchemist  2 года назад +1

      Unfortunately, this is a topic I will not cover as we do not recommend altering your dam files. Nor do we provide support for it. On a positive note, our next update Fata Morgana is slated to launch before the end of the month. Stay tuned!

    • @Galahad7777777
      @Galahad7777777 2 года назад

      @@DungeonAlchemist I really cant wait for the newest update 😀

  • @tundrastreaming
    @tundrastreaming Год назад +3

    some things in this tool are needlessly complicated. for example, why can't you just create a map with the entire floor levels raised to the ceiling or a method of doing that with a single click?
    This tool was also only made with with a room paradigm. you can't just create a grassland without fidgeting around

    • @wimdehert4261
      @wimdehert4261 Год назад

      Raising the floor level to max with a single click is something we’re doing in future development. You can, however, simply create a grassland without fidgeting around.

    • @tundrastreaming
      @tundrastreaming Год назад

      @@wimdehert4261 but can you use the grassland you've created without rooms?
      I might be wrong, but I wasn't able to place objects or floor tiles outside of rooms. so I had to crate a giant room first and then replace the floor with grass again

    • @DungeonAlchemist
      @DungeonAlchemist  Год назад +3

      @@tundrastreaming remember we are in early access. Which means our software is constantly improving. Example being since this video was released a massive overhaul to the terrain brush was made. It's now much faster/bettet than before.
      Also yes of course you can place object outside buildings. It's quite simple in fact. Flooring can only be placed inside buildings but our terrain brush can draw, grass, dirt, stone etc outside of buildings.

    • @adgepipkin2715
      @adgepipkin2715 Год назад

      @@tundrastreaming You can totally place objects outside of rooms, you just couldn't place floor tiles. However, you can generate a room without walls and that generates the floor tiles. You can also place down floor textures (rocks, grass, sand) without generating rooms.

  • @Dndeeznutz
    @Dndeeznutz 2 года назад +1

    Awesome! Keep up the great work guys. My players love the maps I can make with this program and I love how easy it is. It's not painstakingly slow or horrible compared to any other maker i've used. Still the best!