I use this house rule in every campaign I run

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  • Опубликовано: 27 окт 2024

Комментарии • 846

  • @ryanimeldm
    @ryanimeldm  11 месяцев назад +2387

    I love these design problems. How do you encourage a player to use their abilities instead of always saving them up? I went through a few ideas…
    One idea had the players combine their “I know a guy” uses together. By tying the same NPC into their backstories, they can solve a larger problem.
    Another idea was to create more situations that called for “I know a guy” solutions, almost the way a video game directly asks you to use a feature.
    But neither of these connected with me like the envelope idea. What do you think? What other ways could we tempt players with “I know a guy”?

    • @macmusial3644
      @macmusial3644 11 месяцев назад +137

      I like the idea of giving each player a refresh on their guy for every tier of play (levels 1-4, 5-10, 11-16, 17-20) for a bunch of reasons, primarily because it helps people get over the mental block of saving a resource until they really need it, but not being able to tell when they need it because they have a limited supply of a potentially really powerful tool. It also helps flesh out the characters' personalities and histories early on when you let everyone meet someone from each player's past towards the beginning of things, and the slower rate of advancement from tier to tier as you get into higher levels means that the players can experience themselves needing lots of help from friends early on, and significantly less help later as they become seasoned adventures.

    • @malta7406
      @malta7406 10 месяцев назад +68

      ​@@macmusial3644 I like this! If it's a one-use item, I would feel like I should save it. Having some sort of soft timer and “use it or lose it” mechanic, would at least encourage me to consider who that person might be, and I'd probably call upon their assistance sooner! However, depending on the number of players, having TOO much help might make the game feel weird. Either nerfing or limiting it to 1-10, 11-20 might be necessary. Just another thing to consider, but I would really love this!

    • @ferociousmaliciousghost
      @ferociousmaliciousghost 10 месяцев назад +36

      For most people, I think they will use this as a last resort rather than a fun tool. The cards are a good physical reminder, but if they think of it as only a complete last resort, then it will only be used at the end of the campaign or in life or death situations.
      So, if you ruled it as a one time only, then maybe change it to once every x amount of sessions. You could also maybe let the PCs select a character that they know from previous sessions. The little goblin that everyone is fawning over? Maybe they can come back and help the party while fleshing out their quirky little character.

    • @ikitclaw7146
      @ikitclaw7146 10 месяцев назад +25

      I kinda like this one, i was doing something similar but not as creative, when they wrote a little background for their chars, i asked them to write 3 names of friends from their past and a job they would have now, later on i would make hidden roles to see if they would bump into a friend and how useful the friend would be if they were struggling with a task or narrative section in town, or if they just got lost from the main story.
      It kept things on track without railroading the players.

    • @blackgriffinxx
      @blackgriffinxx 10 месяцев назад +1

      it pretty much a rip cord when they don't know what to do

  • @godIikesheep
    @godIikesheep 11 месяцев назад +5754

    this is a SICK rule

    • @milkmanchristian9859
      @milkmanchristian9859 10 месяцев назад

      1K like, great comment!

    • @szkraft220
      @szkraft220 10 месяцев назад +2

      Jegbert Homestuck pfp.............

    • @godIikesheep
      @godIikesheep 10 месяцев назад +2

      Real!

    • @MadderoftheFew
      @MadderoftheFew 10 месяцев назад +2

      isn't the original rule just made obsolete by proper character/campaign writing? like if this were a rule in our games it would never get used because those npcs... already... exist?

    • @Integrous_Melodies
      @Integrous_Melodies 10 месяцев назад +7

      ​@@MadderoftheFew but if i understood correctly this rule makes it so the NPC HAS to be helpfull. The DM cant just pull a "actually, he died last week!"

  • @pinkpuff8562
    @pinkpuff8562 10 месяцев назад +3219

    *Final battle with the Big Bad Evil Guy*
    Player: ”I know a guy…”

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +780

      That could be so fun. The player evokes an NPC they knew that could help with this fight in some way. And then the boss reveals they've captured that NPC in a cage they only just now reveal...
      On the one hand, it gives the vibes of an old Batman episode from the 1960s, which is awesome. "Will the caped crusador and the boy wonder be able to save their friend and stop the bad guy in time? Tune in next time..."
      On the other hand, it could also be a legitimate strategy. Saving it the whole campaign would be epic, and everyone would be anticipating the player using it. So if the players can manage to free their NPC from the cage while fighting the boss, maybe it turns the tide of the whole fight? Maybe they are able to use the MacGuffin item to take out the boss in one hit?
      In that situation... yeah, I'd be hard pressed not to let it happen. That would be so memorable, everyone involved would tell stories about that final campaign battle for the rest of their lives. What more could we ask for as DMs?

    • @matthewscorner2990
      @matthewscorner2990 10 месяцев назад +194

      ​@@ryanimeldmYes. I approve of this 100%. Never got the chance to try the "I know a guy" rule. Maybe sometime in the future.

    • @leyrua
      @leyrua 10 месяцев назад +71

      Yeah so it turns out that one of the chief necromancers of the BBG and I grew up in the same village. The two of us were pretty close friends. I guess that explains why the village the campaign started in was so untouched, except for that goblin problem that we solved.
      I'm just saying, let me talk to him first. I might be able to persuade him to see things our way.

    • @travisperkins9920
      @travisperkins9920 10 месяцев назад +100

      "I know a guy. He's big about family"
      Dom toretto crashes his car through the wall.

    • @timetomakethecalligraphy6923
      @timetomakethecalligraphy6923 10 месяцев назад +12

      Player: We know some guys.
      Army shows up

  • @jedediahcoulbourne1791
    @jedediahcoulbourne1791 11 месяцев назад +2790

    As the Charisma based character who knew a guy, it is a lovely rule and leads to great NPCs. It gave us a one eyed Dwarf with a grudge, and yes the eye was in the strictest technical terms my fault

    • @Uberspanker
      @Uberspanker 10 месяцев назад +38

      I found the bard

    • @jedediahcoulbourne1791
      @jedediahcoulbourne1791 10 месяцев назад +63

      @@Uberspanker Sorcerer actual but you're close

    • @thehunter7772
      @thehunter7772 10 месяцев назад +37

      Technically it’s my fault but I actually am completely innocent I promise.

    • @jedediahcoulbourne1791
      @jedediahcoulbourne1791 10 месяцев назад +88

      @thehunter7772 when I took the party to his shop for assistance, he threw a knife at me as soon as he heard my voice. I think it bounced off the paladin's armor, and then the party turned to me with confused faces. My line to them, "I told you I knew a guy that could help us get out of the city, I never said he liked me."

    • @NickAsNickName
      @NickAsNickName 10 месяцев назад +23

      ​​@@jedediahcoulbourne1791ah, the bard's kid, i presume?

  • @RichyArg
    @RichyArg 11 месяцев назад +653

    It's the kind of "better save it for later" mentality that makes me end every skyrim run with every potion and scroll I ever picked up unused lol.

    • @ryanimeldm
      @ryanimeldm  11 месяцев назад +80

      Oh definitely! I'm the same way in video games.

    • @kayeka4123
      @kayeka4123 10 месяцев назад +65

      I had the same problem. Now I like to stick to this rule-of-thumb for using limited resources: "If you find yourself asking whether now is the right time to use it, the answer is usually 'yes'"
      It worked pretty well for me, at least.

    • @ItsImagineThis
      @ItsImagineThis 10 месяцев назад +44

      ⁠@@kayeka4123 and also: “If you don’t find yourself asking if you need it, but think it’d be funny, then the answer is yes too.”
      I don’t do this for Skyrim but one of my first few adventures, I used up all 3 of my magic missiles because I was salty at an enemy who paralyzed me for the entire fight. I got unparalyzed on the last turn and despite the fact the fight was basically over, the enemy was running away, and I could have just left alone, I was feeling petty and wanted to to nuke *something* XD$
      Funny thing, it did actually turn out useful. The big bad enemies came back, except the one I killed out of pettiness-

    • @IrisGlowingBlue
      @IrisGlowingBlue 10 месяцев назад +5

      @@ItsImagineThis Valid enough

    • @mardshima2070
      @mardshima2070 10 месяцев назад +1

      It also the reason why I ended up ban Wish spell. Because it just wasting a place for spell known and do nothing.

  • @heroclix0rz
    @heroclix0rz 10 месяцев назад +357

    "Damn, we should have brought rope, and we wouldn't be stuck in this pit."
    "I know a guy who throws ropes into random pits. He should be stopping by this cave around this time of day."
    *Rope falls out of nowhere*

    • @martinxy1291
      @martinxy1291 9 месяцев назад +47

      DM:....fuck it, sure why not

    • @saturnzoom
      @saturnzoom 9 месяцев назад +20

      As a DM I'd let you spend your one I Know a Guy for the campaign on a lucky coincidence that someone finds you and is willing to help.

    • @draketurtle4169
      @draketurtle4169 9 месяцев назад +22

      @@saturnzoomat some later point there is a cave entrance and it’s noted that a rope is setup for easy access up/down. A nod to the infamous rope man.

    • @ytuser4562
      @ytuser4562 8 месяцев назад

      Lmao

  • @suprizeoptomist4680
    @suprizeoptomist4680 11 месяцев назад +457

    New class idea: mob cappo.
    At level one gets "I know a guy" ability once per week. At levels 3, 5, 7, and 10, the character gains one more use per week. At level 15, ability can use 2 charges to use "I know a guy who knows a guy."

    • @andrewjuby6339
      @andrewjuby6339 10 месяцев назад +112

      Thing is, the higher the character's level the more guys he knows and he doesn't have to rely on going through middlemen as much. What if to symbolize the more people they know, as they progress the player has more and more input on creating the "guy". Level 1 knows a guy who is decent with a lockpick, while level 20 has an old friend who has committed some of the most noteworthy heists in the realm.

    • @aazhie
      @aazhie 10 месяцев назад +2

      I was playing a game of Exalted where our characters were normal humams getting sucked into a Dream creates by a few gods trying to win a competition. We didn't know it, but they wanted to create allies by exalting some of their followers. My character was close to this concept, with a little less mafia involvement. It was great x3

    • @aazhie
      @aazhie 10 месяцев назад

      ​@@andrewjuby6339that is. Agreat way to step up the process, I love it!

    • @drillerdev4624
      @drillerdev4624 10 месяцев назад +7

      In the stormlight archives, one of the different ethnic groups (don't remember the name) basically know a guy for everything you may need, which is "a cousin"

    • @melissaquinn1463
      @melissaquinn1463 10 месяцев назад +4

      Honestly this describes one of my most recent characters (not DnD)
      She’s a very headstrong and logical Quirkless girl (yes, MHA OC), and her power might as well be “Charisma” or “Intel” with how many connects she has from all over the legal spectrum.
      She ends up playing a lot of a mentor-like role for the characters she meets, pointing out their blind spots and giving ways to fix it, or toying with the plot (say, getting class 1-A and 1-B to like each other) to her desired outcome.
      I find her kinda funny to write, as cryptic characters tend to be.

  • @bjavin3487
    @bjavin3487 10 месяцев назад +723

    This rule is actually a mechanic in "The Sprawl"; a cyberpunk ttrpg, and has an equally useful "I have just the thing". Some semi mundane item, like a crowbar that would work for just for a specific situation.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +92

      I hadn't heard of the The Sprawl before -- sounds cool!

    • @jezusbloodie
      @jezusbloodie 10 месяцев назад +24

      @@ryanimeldm me neither, but it shares a name with one of the main settings of Neuromancer (one of the first and most sifnificant works in the cyberpunk literary genre), namely the megapolis agglomeration that is in that universe the US eastcoast

    • @CallyMayz
      @CallyMayz 10 месяцев назад +18

      "I know a guy" originates long before The Sprawl.
      Shadowrun has it as a rule, and outside of cyberpunk I'm pretty sure Burning Wheel has it as well.
      Probably a ton of others.

    • @BionicKing
      @BionicKing 10 месяцев назад +14

      Fate also has a similar mechanic called, "Fate Tokens", which can be cashed in for plot contrivances.

    • @hulksmash106
      @hulksmash106 10 месяцев назад +9

      The PHB has something similar to I know a guy called criminal connections. Shame that it's exclusive to the rogue though

  • @IsaacAnvilreign
    @IsaacAnvilreign 10 месяцев назад +382

    The image of everyone panicking and the one guy just calmly says “everyone,” puts hands on table “I know a guy” is too funny not to pass up and feels straight out of an action movie.

    • @berryxvxnilla2375
      @berryxvxnilla2375 10 месяцев назад +11

      Your comment made me choke on the salt I was eating from laughing. I will never forgive you, Isaac.

    • @mothmanafterdark5924
      @mothmanafterdark5924 10 месяцев назад +7

      This is just regular show lol

    • @SylveonFan4ever
      @SylveonFan4ever 10 месяцев назад +11

      @@berryxvxnilla2375why are you eating salt

    • @berryxvxnilla2375
      @berryxvxnilla2375 10 месяцев назад +11

      @@SylveonFan4ever why aren't YOU eating salt?

    • @bobmcguffin5706
      @bobmcguffin5706 10 месяцев назад

      Kinda happened in Captain America Civil War. Maybe

  • @johndoe4004
    @johndoe4004 10 месяцев назад +304

    You should give it a wax seal, it'll be like a big red button but instead they'll just be wanting to break it open

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +100

      You know, I have a wax seal kit around here somewhere. I need to find a permanent place for it so I can use it more often without digging around in my craft tubs and stuff.

    • @EyeMCreative
      @EyeMCreative 9 месяцев назад +6

      @@ryanimeldm I feel that pain, hahaha

  • @arnovanboxem2519
    @arnovanboxem2519 11 месяцев назад +264

    This so great. Not only gives this a boon, it fleshes out the world and now they have a new npc they care about. It is not some rando who saves them when it is convenient.

    • @EEEEEEEE
      @EEEEEEEE 8 месяцев назад

      ‎‎‎‎‎‎‎‎‎‎‎‎‎‎E

  • @froggieogreen
    @froggieogreen 10 месяцев назад +40

    As someone who hoards potions and magic because "we'll definitely need this later when things get worse" having the secret be related to backstory/character development or a weapon upgrade means I'll actually use it before the end of the game. This is such an awesome idea.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +6

      Thanks Sarah! Sounds like this is exactly for players like you, so I'm very happy to hear it would work.

  • @machazychaz
    @machazychaz 10 месяцев назад +79

    If you allowed that one specific NPC to help with similar things in the future it would be more like a longterm investment instead of a quick cash in. Like the guy hiding you once could in the future smuggle messages or even the whole party in late game.
    Like for each story arc they can check if getting help would make sense, sometimes they would have to invest materials or help with something in return. Like a free buddy you get to keep in touch with.

    • @Zack_Wester
      @Zack_Wester 10 месяцев назад +3

      this, also I played another system that had this exact menanic. my char been of a academic background at one point had to pull the I know a guy.
      GM expected me to know some old lore I failed 3 rolls big time (the one class I apparently missed).
      had to pull the I know a guy to get the info.
      later I wanted to use the same guy to help me whit a simular thing... rule said no.

  • @NBDYSPCL
    @NBDYSPCL 10 месяцев назад +16

    "the friend" could also take on the role of backup characters if the main character is incapacitated.

  • @imissnewspapers
    @imissnewspapers 11 месяцев назад +121

    I’ve had this Rule for sometime now, and you just made it D100% better !

    • @ryanimeldm
      @ryanimeldm  11 месяцев назад +14

      Awesome! Glad to hear that.

    • @cooperton4949
      @cooperton4949 10 месяцев назад +12

      *rolls* oof. Only 4% damn.
      Jk this is awesome.

  • @torin725
    @torin725 10 месяцев назад +48

    I don't think I've ever played a Bard or a rogue that hasn't said " I know a guy" At least a dozen times per campaign...😂 I just worked it in! And honestly when you're playing a goblin rogue with a New York accent and the entire party looks at you when you say "Yaaaa, I know a guy. In fact, that mooch still owes me 10 gold! He lives not far from here. I'll go pay him a visit and hook up with you guys later on." Everyone loves it😅

    • @martinxy1291
      @martinxy1291 9 месяцев назад +4

      for the bard I always went with "I got an ex that owe me a favour"

  • @Mirvra
    @Mirvra 10 месяцев назад +19

    People avoiding to use the ''I know a guy'' just waiting for that one final boss fight where the party is hopelessly outmatched just so they can go ''Oh, I know a guy!'' And have some absolute shenanigans proceed.

    • @ae3qe27u3
      @ae3qe27u3 7 месяцев назад

      Get to a mini-boss battle against one of the BBEG's lieutenants or something
      Pull out the card
      "Carl??? Is that you?? I haven't seen you since we were kids! One second guys, I gotta catch up -- Carl, how's your mom?"

  • @empatheticrambo4890
    @empatheticrambo4890 11 месяцев назад +44

    I love this - it’s an advanced version of the “you know a secret” idea, or what I did at tonight’s session, where each person got a “lore tidbit” which I used for immersion and also to spread quest - related rumors

    • @ryanimeldm
      @ryanimeldm  11 месяцев назад +12

      Definitely, there are a lot of ways to twist and use this. In this case, it's getting players involved in the worldbuilding process, so they're doing the building. But finding any fun way to get players interacting with lore is awesome -- I like the sound of your idea too!

    • @empatheticrambo4890
      @empatheticrambo4890 11 месяцев назад +6

      @@ryanimeldm I love world building but this is an important thing I probably need to learn - the players will be most excited about the part of the world the build themselves or in their backstory. I think finding that balance is probably a really important thing for me to reflect on more!

  • @Kardfogu
    @Kardfogu 10 месяцев назад +12

    It all makes sense. The player controlled adventurers, being professionals in a dangerous job, should be people that "know a guy" if anyone.
    Love that rule.

  • @AvangionQ
    @AvangionQ 10 месяцев назад +8

    In my last 4E campaign, I used something like this for players who took Streetwise as a trained skill. They would start the campaign with a number of favors they could call in equal to their Charisma modifier.

  • @nightninji5849
    @nightninji5849 10 месяцев назад +6

    This house rule is so great, it's a regular rule in some systems. In one of my favourite systems, Kerkerpunk, it's an ability of the Rogue to have a connection in every settlement.

  • @amandafrederickson3764
    @amandafrederickson3764 10 месяцев назад +4

    This. Is. AWESOME. Not just the concept of adding a secret layer to their "I know a guy," but also making each envelope personalized and unique. I must implement this immediately.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +1

      Thanks Amanda! That's awesome, hope you have fun with it.

    • @Arkylie
      @Arkylie 9 месяцев назад +1

      You're just reminding me of when I designed personalized nightmares for each character and emailed them to the players. In retrospect I should've remembered that most people don't enjoy writing as dark and creepy as I can get. (The nightmares were plot-related and chock-full of symbolism.)
      Tailored content can be really fun, though.

  • @Dohyden2
    @Dohyden2 11 месяцев назад +18

    That's amazing incentive for your players, and love the craftmanship ^-^

  • @daddysempaichan
    @daddysempaichan 10 месяцев назад +20

    The cool part of this, beyond getting free stuff, is that it gives the players a little something to work with when creating this NPC. Sounds wonderous for someone a bit slow like me.

    • @iota-09
      @iota-09 10 месяцев назад +3

      ngl the main reason i never dm and play primarily as a player is cause i hate making up npcs...

  • @TimeturnerJ
    @TimeturnerJ 10 месяцев назад +12

    As a player, I rarely do this because it would feel like stepping on the DM's toes - suddenly making up a convenient character I Definitely knew all along who can just conveniently help us out of this situation, and the DM just has to accept this new NPC suddenly being thrust upon them without warning although they may have already had different plans for that location.
    But having a "blanco check" like this would ease my mind a lot, because above all, it communicates the fact that the DM is _okay_ with this kind of input from the players!

    • @Arkylie
      @Arkylie 9 месяцев назад

      Feels like you could also do this with an inventory piece -- each player has a Schrodinger's Item that can coalesce into the right thing they need at the time, for small problems that would take simple objects to work from, but where you wouldn't want to plan out 100% of the random crud ahead of time.

    • @kkkender
      @kkkender 9 месяцев назад +1

      This! It feels too much like cheating and avoiding the challenge even if DM is encouraging you to use it

    • @ae3qe27u3
      @ae3qe27u3 7 месяцев назад

      ​@@kkkenderas a DM, it gives me more material to work with. I tend to go for a fairly improv-heavy approach (a general expected outline of a campaign that I am very happy to remake on a whim), so "I know a guy" doesn't mess with my plans much at all! If anything, it gives me a chance to drop in some extra hints, lore, side quests, etc, because suddenly there's a source of information (of unknown quality) from someone that the characters kinda know. It lets me do things that would otherwise feel really ham-handed.

  • @poky4669
    @poky4669 10 месяцев назад +3

    That's a cool house rule! I love David Nett's example too. The way that Han Solo would've been a PC with Lando created as part of his backstory, but it's the GM who decides on the new NPC's actions & allegiances based on the needs of the story.

  • @renownedbandanawearer1345
    @renownedbandanawearer1345 10 месяцев назад +11

    A little side bonus to this envelope idea is that I am always looking for any excuse to use my wax seals lol

  • @Drekromancer
    @Drekromancer 10 месяцев назад +1

    What an enticing combination of features! I'd love to see this in play. Excellent work!

  • @R...T
    @R...T 10 месяцев назад +1

    I love the envelope and card designs. Absolutely beautiful.

  • @asianspy9340
    @asianspy9340 11 месяцев назад +15

    Wow this came out quicker than expected haha. Awesome idea, I'll certainly explore it some time!

    • @ryanimeldm
      @ryanimeldm  11 месяцев назад +3

      Hey thanks! Yeah once I had the envelopes done, I figured why wait?

  • @marcelburdon9795
    @marcelburdon9795 10 месяцев назад +39

    I absolutely love this, genuinely, just a fun mechanic to invest players in roleplay, get some creative problem-solving, and potentially challenge the DM into free styling more whilst the players also feel agency and control!

  • @t888hambone7
    @t888hambone7 10 месяцев назад +2

    This is really cool! Also kudos to you for shouting out the creator! My favorite part of the dnd hobby is taking something and plussing it and you certainly have here

  • @Pinch0_00
    @Pinch0_00 10 месяцев назад +1

    This is the best channel I have ever come across. I'm kind of new to DnD but I love it so much and this is just amazing.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Wow, thank you! And welcome to the hobby too.

  • @khaoskhaos
    @khaoskhaos 10 месяцев назад +8

    it's funnier when you don't really know them, and like narratively you two met once while drunk or something like that

  • @abelbraulioritenour2300
    @abelbraulioritenour2300 10 месяцев назад +3

    Thats fitting for an extremely open world campaign where the players are very invested. I think my players need more guidance, so i just tell them "you know a guy" on the spot or previous to the session

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +2

      That's totally fair! Not every idea fits every table or group. Nice work knowing that about your players, and adjusting accordingly.

    • @zephyrias
      @zephyrias 10 месяцев назад +1

      I like this idea! We did something similar. One of my PCs had a chef background and we RP the new npcs as them all knowing each other.

  • @Tommie64
    @Tommie64 10 месяцев назад +4

    In the Cypher System, there's a mechanic called "Player Interruption" that allows a player to temporarily effect the narrative of the game in ways similar to this. And the GM can even add in "yes, and" stuff like the cards you've made here. The drawback is that a player has to expend experience points to do a player interruption, so they're always encouraged to use this mechanic sparingly.

  • @TheTrueZeldaGamer
    @TheTrueZeldaGamer 11 месяцев назад +9

    You are easily one of the best D&D shorts account out here, I can't wait till you blow up! Also yes! great idea, and I love this!

    • @ryanimeldm
      @ryanimeldm  11 месяцев назад +2

      Wow, thanks so much! We'll see, everything's going the right direction for now.

  • @kredonystus7768
    @kredonystus7768 10 месяцев назад +3

    Burning Wheel circles. Best mechanic in a game ever. Players roll for people they know. If they fail the GM can invoke the Emnity Clause and the NPC might hate them or be super weird. There is a whole set of rules for how difficult the roll should be.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +1

      Sounds great! Burning Wheel is definitely on my list, I just haven't played it yet.

  • @dianeunderhill8131
    @dianeunderhill8131 10 месяцев назад +3

    This is so much like Dark Heresy's contacts and connections. Where an Acolyte can call upon a favor from someone in their past life who can aid them personally or aid their Inquisitor(GM) and get them some supplies or something else to aid in the investigation.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Sounds cool! I haven't tried Dark Heresy, I'll have to check it out.

  • @XanderPerezayylmao
    @XanderPerezayylmao 10 месяцев назад +1

    I have never really understood the essence of DnD more than "you can basically do whatever you want". You are elucidating an entire perspective that I couldn't have possibly imagined! Bravo!

    • @Arkylie
      @Arkylie 9 месяцев назад +1

      "Remember how you used to play with friends and you'd be like 'I shot you, you're dead' and your friend was like 'nuh-uh, you missed' and you were like 'no I didn't!' and you got into a fight? Let's use dice to see if you can or can't do the thing, and also have the whole group on the same side trying to accomplish the same thing."
      Also, difference from video games is that in video games you can't take a look at the booby-trapped entrance and go "screw that" and chainsaw your way through the back wall (not D&D but Shadowrun, but there are versions you could come up with for medieval fantasy). We totally did that one campaign, and then rode office chairs down the sloped floor to bypass another part 😂

  • @phobicmant
    @phobicmant 11 месяцев назад +4

    This is an awesome rule and great idea with the notes.

  • @LittleBananaJoe
    @LittleBananaJoe 10 месяцев назад +1

    I love it. It’s brilliant it solves a couple of problems. And it does so in a narratively interesting way. That’s great tool. I will steal it

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Awesome! Please do!!

  • @Octorawk
    @Octorawk 10 месяцев назад +1

    Oooooh! I love this. It's similar to a house rule that's run in one of the campaigns I'm in. Every session each player can trigger one "Flashback" if they choose to.
    They can use it to explain that they did something earlier - like pick up an item before they left the house, or something else that might be useful in the present, or even just to accomplish something they might not have had the chance to get to in the moment during that part of the session (like a conversation with an npc).
    I've always really liked that mechanic and I love the idea of this one!

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      I like the flashback idea a lot, I'll have to think about that. It could even be another creative use for Inspiration. Always looking for a cool way to use those.

  • @naruvoll
    @naruvoll 9 месяцев назад +1

    BRILLIANT!!! That is pure genius.

  • @baitposter
    @baitposter 9 месяцев назад +1

    This kinda thing is also baked in to the core rules and possibilities of what you can do in City of Mist

    • @ryanimeldm
      @ryanimeldm  9 месяцев назад

      City of Mist looks awesome, I'll have to check that one out.

  • @hellodolly7989
    @hellodolly7989 10 месяцев назад +1

    Bro this an awesome rule. Ive racked my brain on how to make the “allies” section worth anything.

  • @YTAG33
    @YTAG33 10 месяцев назад +3

    It is just like the Adventure Deck from Savage Worlds.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Neat! I haven't played Savage Worlds, but that sounds interesting.

  • @Jay_Hendrix
    @Jay_Hendrix 10 месяцев назад +1

    Those card designs are gorgeous ❤️‍🔥

  • @arctrog
    @arctrog 9 месяцев назад +1

    I love to give players physical prizes for treasure that has effects in game, this will make an excellent addition to my library of tricks

    • @ryanimeldm
      @ryanimeldm  9 месяцев назад

      Wow that sounds cool. What sort of physical stuff do you give players for different treasures? I'm curious.

    • @arctrog
      @arctrog 9 месяцев назад

      @@ryanimeldm I like to give them letters or tokens for various uses but I’ve never thought of this one, sort of like single use magic items that help with progression when they’re struggling. Like they might get a letter from someone telling them they need help if the party is preoccupied with simming

  • @sentaukrai
    @sentaukrai 10 месяцев назад +1

    This is an awesome idea. Thank you for sharing.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Absolutely, glad you like it!

  • @jdpowell6405
    @jdpowell6405 10 месяцев назад +1

    Brilliant! Definitely adding to my campaigns

  • @mihhailgotovtsev2555
    @mihhailgotovtsev2555 9 месяцев назад +2

    We had a similar rule. Our group got stuck on creating tragic orphan backgrounds and our DM got very frustrated with it, so when one player flipped it and wrote a character from a nice full family, DM gave the player a "call a family " ability. Basically character had some uncle, cousin, brother or some other relative in each town who could be called for help with the right dice throw.

    • @ryanimeldm
      @ryanimeldm  3 месяца назад +1

      I love this! And it's a creative solution to a problem at the table too. So good, all around.

  • @vinimagus
    @vinimagus 11 месяцев назад +2

    Your content and presentation are top-notch, Starlord! Also, you're super creative.
    Thanks and congrats,
    V

  • @star.master_cranium
    @star.master_cranium 10 месяцев назад +2

    That’s a great improvement of the system well done.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +1

      Hey thanks! I appreciate that.

  • @_SBro
    @_SBro 9 месяцев назад

    This is genuinely a super cool idea, hope you don’t mind, I’ll definitely use this in the future.

  • @schwarzerritter5724
    @schwarzerritter5724 10 месяцев назад +1

    This is basically Background Feats.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Sure! Certain backgrounds give you a contact or a helping hand. I like how this approach is a little more flexible, and for every player equally.

  • @smackthesun2377
    @smackthesun2377 10 месяцев назад +1

    Thats a really good rule and a super smart way to try to get your players to use it more. Definitely gonna have to use that rule myself

  • @ditto9068
    @ditto9068 10 месяцев назад +4

    In the campaign my friend is running right now, I sometimes just throw an NPC name and general idea of who they are at my party and hope the DM goes along with it when we go to meet them lol. Actually took the idea from Critical Rolls calamity event when Sam just made "Bolo"

  • @tzisorey
    @tzisorey 10 месяцев назад +2

    "Or maybe they just wait to save it for a time"
    It *_DOES_* seem like that ultra powerful healing potion that you keep for the absolute emergency, that never arrives, and you end the game with it still in your inventory.

  • @variansloth
    @variansloth 10 месяцев назад +1

    super cool idea, and neat looking cards!

  • @tatlyntael30
    @tatlyntael30 10 месяцев назад +2

    This makes me think of fate points in a more specific way.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +1

      Oh, cool. I haven't tried Fate yet, but it is on my list!

  • @beleva09
    @beleva09 9 месяцев назад

    I absolutely love the rule, but most of all the props made for it are perfect!

  • @ILuvBoysInDresses
    @ILuvBoysInDresses Месяц назад

    I especially like this since backstory elements can flesh themselves out while playing. The more a player exists in their character's headspace, the more of the character's memories crop up - including people they used to know. This is a great opportunity for newly discovered backstory features to become relevant even midway into a campaign.

  • @fynnnr
    @fynnnr 11 месяцев назад +4

    This is such a good idea imma use for my next campaign

  • @nothing4mepls973
    @nothing4mepls973 10 месяцев назад +1

    Many backgrounds come with this already.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      True! If my players had those backgrounds, I'd make sure this was adapted to account for that.

    • @1stCallipostle
      @1stCallipostle 9 месяцев назад

      Bold to assume players remember their background features.

  • @Rynewulf
    @Rynewulf 10 месяцев назад +2

    I started using this! None of the PC's ever have but I still offer up 'hey this npc is from x too, do you know them?' and their eyes glaze over until they get to roll dice to terrorise goblins

    • @ChioniLoux
      @ChioniLoux 10 месяцев назад

      Honestly, in these situations, I just tell the player their character knows this person because it’s easier to establish them as a trusted NPC. With new players, sometimes it’s hard to motivate them to connect with the roleplay aspect of the game and that’s mostly due to them not being comfortable with it or being unsure about how much input they can give without overriding the DM’s story. Combat is easier because it feels like the DM is actively inviting the player to take control of the scenario. Give it time and give them context. It will get better! 😊

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      @EldenCore great advice!

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +1

      @26CLT Yeah, it's not for every group either. Different groups will lean into different aspects of the game, and that's okay too.

  • @JustZy
    @JustZy 10 месяцев назад +2

    One of my players likes abusing something similar to this. In his backstory, he is basically a part of this secret spy organization who has agents scattered everywhere. So anytime/anywhere he's in a pickle, he'll just say that he knows a guy and expects someone to come help. 🙃

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Ah, yeah I bet. I'm sure it's worked for him a time or two, right? In order for him to trust it to keep working.
      Do you roll on a percentile die or something, or how do you determine whether it works in a given situation or not?

  • @DembaiVT
    @DembaiVT 10 месяцев назад +6

    I like this idea. I think id say that you need to use it before 8th level. Because by that point, if your world is fleshed out, OF COURSE they know a guy. Id still have the treat attached, because ita a fun thing.

  • @StarKnight619
    @StarKnight619 9 месяцев назад +1

    Thats a great idea to make up for the party's short comings

  • @alextrollip7707
    @alextrollip7707 9 месяцев назад

    This is amazing.
    I can definitely see my players using this really quickly. Theyd let the world burn to discover a secret

  • @marywockenfuss-thecraftypl6461
    @marywockenfuss-thecraftypl6461 9 месяцев назад +1

    I love this! I want to implement this in my games now.

  • @tonydiazist
    @tonydiazist 11 месяцев назад +1

    Stop being so goated! Lobe all your stuff man

    • @ryanimeldm
      @ryanimeldm  11 месяцев назад +1

      Ha, hey thanks! I appreciate that.

  • @JuriAmari
    @JuriAmari 10 месяцев назад +1

    That’s genius. And it’s true - we don’t use it a lot. I only recall 2 uses - one I used myself for the holy city we needed to reach, the other for an artifact quest.

  • @PigeonofTheFrogs
    @PigeonofTheFrogs 10 месяцев назад +1

    The fact that in real life I pull this move when I need help with something makes this wonderful.

  • @TheBlackBrickStudios
    @TheBlackBrickStudios 11 месяцев назад +25

    This house rule is incredible. I need to find a way to work something similar into the system I am writing.

  • @AdamKueflef
    @AdamKueflef 10 месяцев назад +1

    I love this i dont play D&D yet but as a guy who knows a guy for pretty much anything this brings me joy

  • @monkeymanwasd1239
    @monkeymanwasd1239 10 месяцев назад +3

    One more reason to flush out your back story

  • @razenburn
    @razenburn 9 месяцев назад

    In the sea of bad rpg tips I find on RUclips, this is actually amazing. Thank you!

  • @danacoleman4007
    @danacoleman4007 11 месяцев назад +2

    What a great concept!

  • @TonyTylerDraws
    @TonyTylerDraws 10 месяцев назад +1

    Yeah we had a similar one in our Star Wars game named after Lando. Had a whole chart on how good of terms you were with the guy

  • @timothymonk1356
    @timothymonk1356 10 месяцев назад +1

    I love it, I'm using this in my next campaigns.

  • @cuppajoe2
    @cuppajoe2 10 месяцев назад +1

    I will be stealing this thankyouverymuch

  • @SmugRock96
    @SmugRock96 10 месяцев назад +1

    That's actually a really cool idea, ngl

  • @5areth
    @5areth 10 месяцев назад +2

    This is the Icon Relationship rule from 13th age, but yes it's a super fun mechanic!

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Neat, I haven't played that before. Is it worth trying out?

    • @5areth
      @5areth 10 месяцев назад

      @ryanimeldm I highly recommend it. They have come out with a 13th age 2e that I haven't played yet so I can't say what the game looks like now but if you want a game that looks and feels like d&d but it loaded with mechanics that reward roleplay, allows the players to have a say in the worldbuilding and thinks about pacing for encounter and story design 1st edition is for you and 2e might be even better!

  • @KharonDeLune_vtb
    @KharonDeLune_vtb 10 месяцев назад +1

    Yo, this is a great way to give them a starting point to actually pull someone in on a mission. That would be the thing I would hesitate about, so I wouldn't step on the DM's toes with anything I try to implement.

  • @michivallieres8334
    @michivallieres8334 11 месяцев назад +2

    Freakin’ brilliant Ry-Anime!! Absolutely integrating this into my games now!!

    • @ryanimeldm
      @ryanimeldm  11 месяцев назад

      Ha, thanks! I'm glad you find it useful, that's awesome.

  • @WeyounSix
    @WeyounSix 9 месяцев назад

    This is great RPG design, and gamifies everything in a really engaging way.

  • @ItsMrFresh
    @ItsMrFresh 10 месяцев назад +1

    Yooooo! I watch a lot of dnd RUclips and this is so cool and original what!!??

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Hey thanks so much! Glad to hear that.

  • @MattiaBulgarelli
    @MattiaBulgarelli 10 месяцев назад +1

    A dozen indie RPGs: "look at what they need to mimic a fraction of our power".

    • @ryanimeldm
      @ryanimeldm  3 месяца назад +1

      When he says that line he's still the villain of the story, right?
      But seriously, I plan to check out a bunch of other game systems, indie too, just as soon as one of my long-running campaigns finishes up.

    • @MattiaBulgarelli
      @MattiaBulgarelli 3 месяца назад +1

      @@ryanimeldm : yeah, I used the quote more for the meme than for its meaning in original context.

    • @ryanimeldm
      @ryanimeldm  3 месяца назад +1

      @@MattiaBulgarelli I gotcha :)

  • @alex_blue5802
    @alex_blue5802 10 месяцев назад +1

    I love games where the player gets to participate in the storytelling

  • @cooperton4949
    @cooperton4949 10 месяцев назад +1

    Love everything about this.

  • @shashu8205
    @shashu8205 2 дня назад

    Your ideas are great.

  • @daisyfairy42
    @daisyfairy42 10 месяцев назад +1

    I love this! I think I have to think about how to pull it off digitally though since my group is spread out after we all graduated...

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      I think it works that way too! I'd make them and then mail them out to everyone so they have them wherever they play.

  • @christophedlauer1443
    @christophedlauer1443 10 месяцев назад +1

    In vampire the masquerade and possible other storyteller systems in WOD, this is called "Contacts" - so it's hardly a new idea or rule.
    The delivery method and added flavour within the envelope is a neat touch though.

  • @Mantorok12
    @Mantorok12 10 месяцев назад +1

    that's basically the criminal/spy background, just with more plot hooks (which is good)

  • @kaylaa2204
    @kaylaa2204 10 месяцев назад +2

    It’s a good rule. I can see some not liking it because some prefer the old assumption that at level 1 you are new to your profession and adventuring as whole. So you don’t really know anyone because you aren’t traveled yet. Especially in sandbox type games you would go out of your way to find and meet people and specialists and hirelings. That’s part of the game for many people
    But if your game doesn’t look like that, this is a great tool for character backstories. It’s almost not a house rule because if you have a backstory knowing an NPC and having the DM include that NPC where they would be in your world kinda goes without saying.
    It’s sorta something players would do even if they weren’t told it would be a benefit because that’s just how a backstory works

  • @nathanpfirman625
    @nathanpfirman625 10 месяцев назад +1

    The way they look torn like it’s a letter. Maybe it was there but the nightmare was so horrible they themselves had to remove it from their memory and ripped the letter.

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад

      Ooh that could be fun!

  • @timffkl
    @timffkl 10 месяцев назад +2

    Sounds a bit like how things can work in Dungeon World or PbtA systems. I think Uncommon World (DW community homebrew) has this specifically as a move, where if you get a partial success the GM adds a "but" to it

  • @arccgaming
    @arccgaming 10 месяцев назад +2

    I know a invincible monk with a Gun who wants to join us

    • @ryanimeldm
      @ryanimeldm  10 месяцев назад +1

      That would be a big help!
      Seriously though. "I know a guy" will, unfortunately, be bound to the rules of the fantasy world the game takes place it. Though maybe we should create a new world that's built around this invincible gun-toting monk. This idea shows promise...

  • @dagkyco8152
    @dagkyco8152 10 месяцев назад +2

    I do this in my game sorta accidentally. I end up making whole towns and lands for my characters to come from, and those include family friends, enemies, etc. and I just find it fun that my dm decides to use these people or have them come up later. Never knew it was an already established house rule