Also, you can not press right after the starting slide of room 3, which would make it possible to jump on the jellyback faster, and that combined with not doing continuous double jump and not doing the extra slide can save up to 6 frames over WR!
@@raytheboss4650 Actually, I take my words back, it saves 2 frames over this run, but if you do a double jump early before the cage you can make snapping to the handle save more time, which is kinda impossible to do with the extra slide, because you'd be too far forward to use this. Ironically, it makes extra slide lose 2 frames compared to a perfect snap to the handle...
Very clean
Have you tested if the extra slide i do before getting the cage actually saved time or not? Im still not sure after seeing uour run
It saves time! 2 frames
@@ray_the_net214 good to know
Also, you can not press right after the starting slide of room 3, which would make it possible to jump on the jellyback faster, and that combined with not doing continuous double jump and not doing the extra slide can save up to 6 frames over WR!
@@ray_the_net214 I've gotten a low 40 second enter iirc before so it can def be improved
@@raytheboss4650 Actually, I take my words back, it saves 2 frames over this run, but if you do a double jump early before the cage you can make snapping to the handle save more time, which is kinda impossible to do with the extra slide, because you'd be too far forward to use this. Ironically, it makes extra slide lose 2 frames compared to a perfect snap to the handle...