Sonic Adventure 2 Comparison: 700+ Changes from Dreamcast to Gamecube (20th Anniversary special)

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  • Опубликовано: 26 сен 2024

Комментарии • 738

  • @alfo2804
    @alfo2804 3 года назад +851

    Those "secret" rings in Metal Harbor and Final Chase aren't actually secrets at all - in fact, they're not supposed to be there.
    It's the result of the level designer poorly managing the list of objects in the stage.
    To prevent crashes during level creation, SA2 uses a single ring as the default object type when no type is specified, and the co-ordinates of (0, 0, 0) as the default position of an object when no co-ordinates are specified.
    When editing the stages for the Gamecube port, they obviously 'deleted' a lot of objects, but forgot to remove the deleted objects from the list, so they all appear as a ring at (0, 0, 0). It just happens that Metal Harbor and Final Chase are the only stages that have _both_ improperly deleted objects _and_ a reachable (0, 0, 0).
    This is also the same reason why Big the Cat is often replaced by a ring: they deleted his object type from the Gamecube version, so SA2B spawns a ring because the data for Big's cameo objects no longer exist.
    Some of the level designers were more savvy than others, and completely removed his object from the stage they were editing, which is why he is sometimes completely missing instead of being replaced by a ring. Either that, or he's just one of the rings at (0, 0, 0)

    • @Greenalink
      @Greenalink  3 года назад +169

      I pinned this comment because I couldn't figure a way to word this without being a wall of text in the actual video itself.

    • @alfo2804
      @alfo2804 3 года назад +71

      @@Greenalink I suspected someone as knowledgeable as yourself would already know this.
      Great video, by the way. It's good to have all of this information in a readily available and easily digestible format. Would certainly come in handy if anyone wants to make an SA2 Dreamcast Conversion Mod.

    • @TheHardStyleLife
      @TheHardStyleLife 3 года назад +15

      So that's why I never saw Big on the Pal Aus Gamecube version as a teenager :O

    • @M0vess
      @M0vess 3 года назад +22

      @@alfo2804 Good luck to the brave soul making the SA2 DC Conversion mod. God speed soldier. God speed.

    • @max-ngamingmax5670
      @max-ngamingmax5670 3 года назад +6

      @@Greenalink i thought tikal wasn't in sonic adventure 2 dreamcast version

  • @Smiminal
    @Smiminal 3 года назад +920

    From what I've seen so far in Level Design, most of the changes are "LOOK HOW MANY THINGS WE CAN PUT INTO THE LEVEL WITHOUT THE FRAMERATE TANKING BRO". A very interesting way of handling a port, Sonic Team.

    • @Ultimatedogfan
      @Ultimatedogfan 3 года назад +6

      yeah lmao

    • @charliekahn4205
      @charliekahn4205 3 года назад +63

      Which explains the annoying objecting in SA2B.

    • @sonicfreak3088
      @sonicfreak3088 3 года назад +25

      Those tyres in City Escape were completely unnecessary

    • @Breeze926
      @Breeze926 3 года назад +110

      @@sonicfreak3088 Wym, they're a core part of the experience

    • @tanimation7289
      @tanimation7289 3 года назад +17

      For low Polly games that is what they all do. I mean look at The legend of Zelda ocarina it time HD and Migora’s mask they both have small game play changes but improved visuals and modals.

  • @Inferno144
    @Inferno144 3 года назад +780

    'And take breaks, there's no prize for watching all of this in a single sitting'
    Finally. Something actually tells you 'Bud, its okay to take a break. Don't strain yourself' with these long videos. That alone earns you my respect.

    • @Cerby9
      @Cerby9 3 года назад +47

      Sega on the other hand, "PLAYING SA2 IS HABIT FORMING, DON'T TURN OFF!" 5:48

    • @lililing14
      @lililing14 3 года назад +27

      I mean... You didn't need someone else to tell you that...

    • @FainactifFR
      @FainactifFR 3 года назад +9

      You really need someone to remind you that have a social live ? You're an otaku or what ? XD

    • @DeterminedHaphazard
      @DeterminedHaphazard 3 года назад +7

      @@lililing14 Yeah, but it makes feel comfortable. As if somebody actually cares.

    • @Lethargy514
      @Lethargy514 3 года назад +16

      @@FainactifFR it's less about needing someone to tell you to take a break and more about the consideration behind the action.

  • @SPEEPSHighway
    @SPEEPSHighway 3 года назад +480

    Duuude this is such a great vid, it points out more changes than anything I've seen before.
    I wanna bring up something worth mentioning. Not purposeful changes by the devs, but graphical errors in SA2B.
    - DC selectively applies material colors to objects but SA2B always does it, so nearly every object in the game is tinted in some way (usually grey, take Knuckles' face in cutscenes). Everything that looks the same is because it was tinted white.
    - There's a horde of sorting issues stemming from porting from a system that had OIT, like ARK's computer glow looking odd and missing GUN logos. Every change that involved something transparent is because of this.
    - The way the game draws shadows was changed. They were removed (their data is gone) from most cutscenes because of it.
    - Specular (shininess) is completely missing, most noticeable on GUN Beetles.
    - The geometry model format was changed for most maps. It's fine in most cases but a few maps are seriously messed up, with screwed up vertex colors and textures. (Weapons Bed 2P, cutscene before Route 101).
    - DC had backface culling in cutscenes. That's why the door behind Eggman doesn't show up in the dark trio scene. A few of the camera changes were because of this missing, notably Shadow performing Chaos Control because the camera was originally underneath the map. (The flashing effect still goes under there, which is why it disappears early in SA2B).
    - DC could use different sets of lighting data for different objects in cutscenes, but it's broken in SA2B. This has two results - failing to unload certain lights, corrupting the lighting and making it really bright for the rest of the scene (Sonic meets Shadow in Hero story) and/or failing to light up models that used alternate ones, like Eggman's hands and Shadow's face (After Hot Shot).
    There's more (small issues) but these are the main ones. Not that everything they added doesn't make up for it, but the cutscenes look fugly.

    • @ChiefMedicPururu
      @ChiefMedicPururu 3 года назад +12

      I mean, both your video on the cutscenes and this are a wonderful way to see what changed. ^^

    • @k00lbaby36
      @k00lbaby36 3 года назад +1

      Hi SPEEPShighway! :)

    • @nottoofast
      @nottoofast 3 года назад +1

      i thought you made this video for a moment lol

    • @ChiefMedicPururu
      @ChiefMedicPururu 3 года назад

      I guess backface culling can't be added back to SA2 Steam.

    • @mysteryperson1958
      @mysteryperson1958 3 года назад +4

      Yeah.
      Battle added alot of great stuff but the porting wasn't perfect.
      It might have been rushed considering how fast it came out.

  • @otaforger5375
    @otaforger5375 Год назад +55

    Now THIS is something I can spend 3.5 hours in a theatre watching.

    • @vizuren
      @vizuren 3 месяца назад +1

      lol u did? That must’ve been fun as hell.

  • @jacklazzaro9820
    @jacklazzaro9820 3 года назад +123

    Just thought I’d give some more timestamps
    1:00 opening cutscenes
    1:57 character models (take a look at Eggman’s wrists)
    3:36 life icons
    3:58 menus
    5:05 in-game posters
    6:20 level assets
    8:00 enemies (including security bug in Egg Quarters)
    9:06 level assets cont’d
    9:47 Shadow’s jump animation
    10:01 special attack backgrounds
    I think it’s also worth saying that the dreamcast version has more noticeable (not so subtle) MIP mapping
    10:18 Crazy Gadget glitch
    10:38 mech mechanics
    12:00 treasure hunting mechanics & glitches
    13:59 finishing levels
    14:20 kart stages
    15:24 misc. mechanics & glitches
    18:04 sound
    18:56 City Escape
    25:11 hard mode
    25:54 Metal Harbor
    27:11 hard mode
    28:28 Green Forest
    30:34 hard mode
    31:13 Pyramid Cave
    35:06 hard mode
    35:28 Crazy Gadget
    38:05 hard mode
    40:01 Final Rush
    41:09 hard mode
    43:14 Prison Lane
    43:55 Mission Street
    44:51 Hidden Base
    48:05 hard mode
    49:12 Eternal Engine
    51:21 Wild Canyon
    52:37 Pumpkin Hill
    53:16 Aquatic Mine
    56:55 hard mode
    59:27 Death Chamber (only one difference)
    59:39 Meteor Herd
    1:00:52 hard mode
    1:01:20 Iron Gate
    1:01:57 hard mode
    1:03:33 Sand Ocean
    1:07:24 Lost Colony
    1:08:20 Weapons Bed
    1:10:51 hard mode
    1:12:19 Cosmic Wall (already in the description, but still worth having here)
    1:20:56 Cosmic Wall (Hard Mode) (Part 1)
    1:27:40 Cosmic Wall (Hard Mode) (Part 2)
    1:34:05 Cosmic Wall score targets
    1:34:24 Radical Highway (only one diff)
    1:34:47 White Jungle
    1:37:35 hard mode
    1:39:49 Sky Rail
    1:43:22 hard mode
    1:44:13 Final Chase (the only stage in the video where “Throw It All Away” isn’t played over)
    1:46:46 hard mode
    1:49:42 Dry Lagoon
    1:51:56 Egg Quarters
    1:52:29 Security Hall
    1:52:57 Mad Space
    1:57:52 Cannon’s Core
    1:59:53 hard mode
    2:00:19 Sonic’s Big cameos
    2:02:08 Tails’ Big cameos
    2:03:22 Knuckles’ Big cameos
    2:05:31 Eggman’s Big cameos
    2:06:56 Shadow’s Big cameos
    2:08:00 Rouge’s Big cameos
    2:10:26 Cannon’s Core Big cameos
    2:12:07 chao DLC
    2:16:44 skins
    2:17:29 kart-racing DLC
    2:22:02 Chao World music
    2:24:46 Chao World assets
    2:25:25 chao gardens
    2:28:29 Kindergarten
    2:29:34 Tails controls
    2:30:17 Sonic/Shadow controls
    2:30:49 chao types
    2:32:01 chao & item transport
    2:32:45 boosting luck
    2:36:57 party race
    2:38:56 GC transporter extras
    2:39:51 *non*-random event mini-games
    2:40:33 viewing stats
    2:40:59 chao doctor
    2:41:46 reincarnated chao
    2:43:18 animals & fruit
    2:44:13 chao race emblems
    2:45:23 cheer noise
    2:45:50 “quality of life improvements”
    2:46:46 number of multiplayer stages
    2:47:47 extra GC settings
    2:49:05 “quality of life improvements” cont’d
    2:49:30 Action stages
    2:50:16 alternative costumes & character intros
    2:52:08 speed character differences/“alts”
    2:57:31 mech character diffs
    3:00:18 hunting character diffs
    3:04:25 Radical Highway
    3:07:45 Green Forest
    3:09:36 Sky Rail
    3:11:14 Wild Canyon
    3:11:47 Meteor Herd

    • @notsignal6572
      @notsignal6572 2 года назад +6

      Damn

    • @gilbert64
      @gilbert64 2 года назад +3

      Thank you jack

    • @ozmond
      @ozmond 9 месяцев назад

      Does everyone who loves sonic have autism like this ?

  • @IvanHas2muchTime
    @IvanHas2muchTime 3 года назад +118

    Fun fact there's a high poly hand model that gets used only in three cutscenes on gamecube

  • @LupinticDream
    @LupinticDream 3 года назад +77

    A Dreamcast Conversion Mod for SA2 on Steam would be awesome, but it also sounds like a nightmare to piece together, due to all the minute details that would be involved.

    • @AetheriusVEVO
      @AetheriusVEVO 3 года назад +9

      Already exists on the mod manager

    • @LupinticDream
      @LupinticDream 3 года назад +18

      @@AetheriusVEVO Ah. Does it actually restore everything back to the Dreamcast version, or is it only the most noticeable things, like models and certain textures? Because 700+ seems like a lot.

    • @sanglish18
      @sanglish18 3 года назад +33

      @@LupinticDream only some simple things, but it's not that much, especially compared to the SA1 practically perfect DC conversion. I wish SA2 could got the same threatment

    • @Rokabur
      @Rokabur 3 года назад +2

      I have yet to play SA2 on Steam. The game launches but it refuses to advance past where you check/add(?) a new save.

    • @sauvagess
      @sauvagess Год назад +6

      The thing most noticeable is the physics - the biggest and most obvious offender being the building decent in City Escape. Even in this video, the GameCube version always has Sonic rolling down instead of running just to keep the speed the same between the comparison videos.

  • @bensachs5206
    @bensachs5206 3 года назад +48

    The biggest surprise of this video is that the Chao garden website is still mostly operational.

    • @maiselph7456
      @maiselph7456 2 месяца назад

      and the Chao Daycare has been reopened a couple years ago!

  • @Cruxis_Angel
    @Cruxis_Angel 2 года назад +51

    I miss when ports to other systems had so many different things added or removed. It was always interesting to see what changed

    • @HOTD108_
      @HOTD108_ 10 месяцев назад +16

      I completely see the appeal in that, but I must say that the more uniform ports we get nowadays are definitely an improvement in terms of game/art preservation.

  • @trinityinyang8340
    @trinityinyang8340 3 года назад +128

    You gotta give the devs props for changing so many little details even when they don’t need to. (For better or worse)
    It’s an insane amount of work.

  • @SonicTheCutehog
    @SonicTheCutehog 3 года назад +110

    With Shadow's old trick animation and Rouge's Treasue Scope calling it the "Sunglasses", you can see they were clearly rushed to be added as playable characters like with Tails.

    • @blutagg63
      @blutagg63 3 года назад +7

      Shadow? he was in one of the early trailers

    • @mysteryperson1958
      @mysteryperson1958 3 года назад +11

      @@blutagg63 yes but he wasn't gonna be playable

    • @blutagg63
      @blutagg63 3 года назад +2

      @@mysteryperson1958 oh, like tails

    • @lpfan4491
      @lpfan4491 3 года назад +25

      We actually have a decent concept of Shadow's inclusion, funnily enough. We know he was copied from Sonic between the creation of the bounce bracelet and its' completion and earlygame-parts of dark story seem to be edited and improved versions of things from Hero story. We also know that white Forest was originally directly copied from Sonic's counterpart-stage before being completely redesigned.
      So my personal theory would be that he was put into the singleplayer-campaign around the time development of the endgame-content started. Though it could be that he started being developed sooner than that, because 1up-icons for Him, Rouge and Tails were created before this point, likely for use in multiplayer.

    • @jruniiorjr5422
      @jruniiorjr5422 2 года назад +1

      @@secoTheSonicFan All? No. And if you have played a lot of games, you know it

  • @ryarod
    @ryarod 3 года назад +47

    That you took all the time and resources and effort and put it together to make a three-and-a-half hour long presentation on a Sonic game and its ports, and make the presentation so descriptive and thorough, should win you a base 10K tax-free yearly raise, to stack on any you have made and will make, *for life.*

  • @G_Silent
    @G_Silent 3 года назад +41

    This must have taken months, thank you for sharing your passion for this game with us

  • @SegaSky
    @SegaSky 3 года назад +91

    This is cozy.

  • @azoocola1064
    @azoocola1064 3 года назад +21

    One of the greatest sonic games ever made. Perhaps the greatest.
    Easily one of the greatest video game soundtracks.

  • @chackbro1
    @chackbro1 2 года назад +28

    I've played these two games more than any other game I've played in my life. I thought I knew everything. I was WRONG. Like so far wrong.
    I did have a very fun time pausing and guessing the changes throughout. This might be my favorite video about this game ever.

  • @Toukozuki
    @Toukozuki 3 года назад +211

    The red cross organization having an iron fist copyright on the actual red cross symbol is bullshit and I still continue to believe they shouldn't be allowed to copyright troll like they do.

    • @DarkLink1996.
      @DarkLink1996. 3 года назад +25

      I mean, the white cross on a green background is the actual first aid symbol. Red Cross also actively uses their symbol, so it's not copyright trolling.
      The symbol is theirs, and has been theirs for over 100 years.

    • @globingoblin
      @globingoblin 3 года назад +55

      The symbol is used to mark and protect Red Cross workers during war. Its misuse is forbidden by the Geneva Conventions, not by the copyright law. It's not because it's theirs, it's to stop its value from dilluting

    • @corpsemachine6949
      @corpsemachine6949 3 года назад +39

      @@globingoblin all the geneva convention does is not let you have fun

    • @jadetealaaron2003
      @jadetealaaron2003 3 года назад +7

      @@corpsemachine6949 also, doesn't the Health Box in the Mech Stages "Protect" you in the first place?

    • @alfo2804
      @alfo2804 3 года назад +46

      It's fucking ridiculous that the geneva convention extends to *media.*
      *Works of fucking fiction.*
      It's bullshit.

  • @weebsquit347
    @weebsquit347 3 года назад +18

    I didnt expect a 3 hour video to cover all changes, but here we are.
    This actually sounds like a good format.

  • @ALtheBoi
    @ALtheBoi 3 года назад +16

    Can't imagine how long this must've taken to make, kudos my man! 👏

  • @Calham64
    @Calham64 Год назад +9

    34:53
    "Okay, boss, so what else do you think we need to add to Pyramid Cave for the GameCube Port?"
    Boss: "S I G N S"

  • @bigd4465
    @bigd4465 3 года назад +9

    The amount of research/effort put into this is exceptional, amazing job!!

    • @ChiefMedicPururu
      @ChiefMedicPururu 3 года назад

      And even then, he still missed a few things.

  • @littleguystar
    @littleguystar 3 года назад +83

    Ok yeah but GC still has the better Chao Garden so you know where all my time is gonna end up
    In all seriousness, good job man, SA2B arguably changed a few things for the worse and you've gave us pretty much all of it

    • @Skylancer727
      @Skylancer727 2 года назад +4

      It looks like similar to SA1, the Dreamcast had some more advanced effects like certain lighting effects and transparencies being better. But the Gamecube version definitely had more objects on screen and especially interactable ones. Though there did seem to be a fair few porting bugs or errors. Though the conversion issues weren't nearly as bad as SA1. But can agree the chao garden is just vastly better on Gamecube. Not even a debate. But the whole package wise, I say it's more a wash unless 2P modes are a benefit to you. The versions are hit or miss compared to each other beyond that and the chao garden.

  • @quinadams3181
    @quinadams3181 2 года назад +11

    so impressed and appreciative of all the work you put into this video, thank you so much for making this

  • @JoeDouglas
    @JoeDouglas 3 года назад +23

    The amount of work in this is incredible! Bloody well done, you've got yourself a new sub!

  • @reene_the_mess
    @reene_the_mess 2 года назад +5

    I appreciate how you made the comparison shots as similar as possible to each othee

  • @sanglish18
    @sanglish18 3 года назад +60

    It's clear that they wanted to basically add a lot of objects and decorations on stages on GC, because the hardware could handle more polygons without framerate issues, which was a big concern on DC. Most of the levels didn't changed that much but OMG I wonder why they changed everything on Cosmic Wall, the developers thought the stage was so badly designed? It kinda makes since since Cosmic Wall is the last Mech level in ID list so probably it was pretty rushed to be developed, alongside levels like Mad Space and Final Chase, the game only had 1 year and 6 months (or less) to be developed on a completely new engine made by scratch, so it makes sense that GC fixed a lot of level design choices.

    • @sauvagess
      @sauvagess Год назад +2

      It's also rather apparent when you look at score requirements on all of the stages from DC to GCN, most of them are identical or only off by like 1,000~3,000-ish points, while Cosmic Wall goes up by a staggering 37,000 in normal and 50,000 in hard mode.

    • @sanglish18
      @sanglish18 Год назад +2

      @@sauvagess Cosmic Wall is in fact the only stage which got its rank requirement changed, it makes so for other stages DC is more difficult considering they sometimes have less enemies and more difficult challenges that got toned down in GC.

  • @rixius1005
    @rixius1005 3 года назад +11

    Now THIS is the way you do comparisons, actually showing the differences side by side with text helping to point things out. This must've taking you ages to do, awesome job!
    Love the PSO character select music when the online portion came up by the way, nice touch.

  • @xxninjaspawnxx
    @xxninjaspawnxx 3 года назад +8

    This video raw dogged me. Just jumps straight into it. We love to see it. Keep up the good work!

  • @sauvagess
    @sauvagess Год назад +5

    I really like how many unobtainable rings there are in the game from the shift from Dreamcast to Gamecube, specifically in the one title that had a mechanic unique to this game where you could get an A rank by alternatively collecting every ring in the stage. :)

  • @johnchrysler5122
    @johnchrysler5122 3 года назад +14

    Happy 20 years anniversary for this game!

  • @kanashibara4455
    @kanashibara4455 8 дней назад +1

    Absolutely awesome, even today I discover things about my favorite game. Good job !

  • @kellalizard
    @kellalizard 3 года назад +21

    I read the blog about SA Vs SADX and was intrigued as it really just showed how amazing the Dreamcast was, especially for transparent objects. Looking forward to seeing the comparison of the sequel too, thanks!

  • @GMdieselman
    @GMdieselman 3 года назад +15

    The level design changes between the two are very interesting. One moment it seems like the DC version has the higher difficulty, then the GC version comes right back with a change to make it harder. Makes it worth it to play both versions in my opinion. I grew up on the DC version getting it brand new in 2001, so the 30 fps cutscenes and 2 player doesn't bother me. Yes the GC has some major complaints for the cutscenes, but the updated models and shadows give it some appeal as well. I'm glad to own both and can't pick a favorite honestly.
    Thanks for taking the time and effort to do a full scale comparison like this. It is very appreciated.

    • @GMdieselman
      @GMdieselman 3 года назад

      @Paul Bell uhhh, not sure why so negative, but no I didn’t get it on its exact release date.....

    • @GMdieselman
      @GMdieselman 3 года назад +2

      Yeah people get pretty proud of a system made from 1998 technology. I think they mostly get so defensive of the DC since it was Sega’s last piece of hardware. The DC definitely surprises me as to what it can do, but it has some major design flaws as well. I love Sega, but I ain’t afraid to say that they made a plethora of stupid decisions (and still do to this day I might add).

    • @mysteryperson1958
      @mysteryperson1958 3 года назад

      I wanna play both too. One day imma hook up my Dreamcast and play the original

  • @Nathidraws
    @Nathidraws 2 года назад +5

    3:50 out of all the life Icons, Rouge is the only one who looks at the player.
    She's like:
    "Hey Bby~"

  • @Laenthor
    @Laenthor 2 года назад +30

    Basically when the "gamecube version removes" something, it means they fucked up and couldn't get it to work or just didn't bother testing.

  • @xephia
    @xephia 3 года назад +19

    I wish they kept the cute bridge & river stream in the Hero Garden and that cool hill & cave in the Dark Garden. They make the gardens feel much more alive and interesting. Emulating SA2 (DC) currently and it’s good. Still prefer SA2B overall, though.

  • @ChristopherToro
    @ChristopherToro 3 года назад +5

    No wonder why they both feel like different games, this is an extraordinary video - one that I will probably never finish, but I'll try.

  • @sme23
    @sme23 3 года назад +54

    27:20 is this 1 ring worth 75 rings, or 75 rings each worth 1 ring stacked on top of each other? the ring noise being louder would make me think the latter

    • @jadetealaaron2003
      @jadetealaaron2003 3 года назад +1

      latter

    • @kaams224
      @kaams224 3 года назад

      Its the 2nd option

    • @bandicootbrawl9674
      @bandicootbrawl9674 3 года назад

      I hate how the ring sound effects get so loud if you collect too many on GameCube and especially the awfully loud HD ports

    • @jadetealaaron2003
      @jadetealaaron2003 3 года назад

      @@bandicootbrawl9674 Ikr

    • @ShayBlez
      @ShayBlez 3 года назад +1

      WHAT. 20 years Ive played this game, never found out about this until now, thank you. **Why are there 75 rings there please help** Oh ok, its in SA2B, which helps, but my question still stands.

  • @TheUltimateRare
    @TheUltimateRare 3 года назад +3

    3 HOURS?! THanks for the content. something to do on a boring friday late night.

  • @BreloomsGarden
    @BreloomsGarden 3 года назад +18

    This is phenomenal!! I never realized how many small (but lame) changes were made in the GC version. I'd have much preferred flames on the butt of the GUN robot, or the translucent water effect on the Artificial Chaos enemy. Things like this gave the game so much personality. I never realized what I was missing.

    • @Skylancer727
      @Skylancer727 2 года назад +4

      Playing both I always questioned when playing GC if the game was bugged as I always swore they're supposed to be transparent. Guess that's what happens when you play the Gamecube version like 4 years after the Dreamcast.

  • @YazumiMisora
    @YazumiMisora 3 года назад +18

    Dunno about you guys but the Dreamcast was ahead of it’s time :( I would love SEGA do another console.. I would buy it in a heartbeat

    • @horodoomwolf
      @horodoomwolf 3 года назад +4

      I blame Sega for their poor marketing (they never knew how to sell the Dreamcast as the best console out there, this beast had better hardware than the PS2) and engineering decisions (GD-ROM discs almost prevented Dreamcast piracy if it wasn't for the MIL-CD format that led to the copy-protection cracking)

    • @richardfitzwell4618
      @richardfitzwell4618 3 года назад

      @@horodoomwolf I blame the fact that the system's processing power couldn't handle it and the whole console would crap out in a matter of a few months. It was a great system with great games and had great graphics even in comparison to Playstation titles at the time. Playstation 2 could last years without giving out, while Dreamcast could barely last months.

    • @joeyjoseph8837
      @joeyjoseph8837 2 года назад +5

      @@horodoomwolf "this beast had better hardware than the PS2" From what I've seen and played the DC is no where near the PS2.

    • @Obviousthrowawayaccount
      @Obviousthrowawayaccount 26 дней назад

      @@joeyjoseph8837burnout 3 and revenge honestly blows the entire DC catalogue out of the water visually

  • @roovahlees5585
    @roovahlees5585 3 года назад +4

    The amount of work for this video....thanks for this!

  • @Unfazed1888
    @Unfazed1888 3 года назад +3

    Your dedication is top-tier, holy crap. Please, take my measely like!

  • @MelodiesZone
    @MelodiesZone 3 года назад +2

    After 20 years of playing this game I haven't noticed a lot of these. Great video, well done.

  • @TheGamingScription
    @TheGamingScription 3 года назад +3

    your attention to detail is insane respect!

  • @SocksFCGameArchives
    @SocksFCGameArchives 3 года назад +14

    Someone needs to make a “Definitive” mod where it includes the best mechanics from each version of the game. E.g lighting or missing assets

  • @theultimatefrozenfan
    @theultimatefrozenfan 3 года назад +2

    Wow this absolutely amazing! I had no idea there were this many changes to the GameCube version from the Dreamcast version. I thought they were exactly the same just on different consoles. But I guess it wouldn't count as a remaster if they didn't add/fix stuff.
    Sonic Adventure 2 Battle is my favorite Sonic game of all-time as it was the first Sonic Game I ever played, and I've been in love with the Blue Blur ever since!
    Thank you so much for making this I enjoyed watching every minute of it! I can only imagine what went into making this video. I'm sure it was very time consuming and very hard work.
    I made comparisons of all the 30 second-1 minute Spongebob Battle for Bikini Bottom Rehydrated trailers to the original game. Capturing the gameplay was easy but trying to get it to sync up for a comparison in editing was the hard part! So, I can kind of relate but yours was probably mine times 10,000 as it's 3 and a half hours!!!
    So, congratulations you should be very proud of what you've made here! Happy 30th Anniversary Sonic!!! And happy 20th Anniversary Sonic Adventure 2!!!

  • @KapnToadOFFICIAL
    @KapnToadOFFICIAL 2 года назад +3

    5:38 Samba de taco reference of Samba De Amigo. I just noticed this and it reminded me so much of Samba De Amigo. Samba De Amigo is such a fun game, I even beat the Wii Samba De Amigo once. I used to be a huge fan of Samba De Amigo as well.

  • @JAnne_Bonne
    @JAnne_Bonne 3 года назад +3

    2:55:00 Another tidbit about Amy’s Time Stop is the function is different between versions.
    DC: Everything stops (as usual)
    Battle: Only the player controls stop. Enemies and the player will still move, but the player can only speed up the timer (or hold the Black Shield up if playing as Metal). This can lead to hijinx like deliberately using the move when controls are necessary (like grinding sections in Final Rush) since the character won’t actually stop moving. It basically works like the Hunting Battle Time Stops.

  • @Medachod
    @Medachod 3 года назад +6

    This will definitely be the video that fetches you loads of subs. Excellent job, dude.

  • @thatcactus.
    @thatcactus. 3 года назад +3

    4:13
    I’m actually surprised they changed it, the newer one looks quite creepy.

  • @MrMariosonicman
    @MrMariosonicman 3 года назад +14

    watching the video on level design, and I always have to wonder. what was the executive choice to add just 1 extra camera, or move this 1 crate from here to there, add in more extra doors, or change the level number on said doors. its so fasinating just how much minor changes there are and what came to the choice to make said changes in the first place.

  • @jimmy33music
    @jimmy33music 8 месяцев назад +2

    I love this video thank you so much for all the hard work

  • @OhKayEl
    @OhKayEl 3 года назад +4

    Bruh, I can't imagine how much effort went into this.

  • @kahuna_44
    @kahuna_44 2 года назад +2

    the transparency issue is because of the dreamcast hardware features that were impossible to replicate on the GameCube. this is because of the dreamcast's powervr gpu that was equipped with order-independent transparency (OIT) that was built into the hardware level. dreamcastify project, who worked on the dreamcast conversion for sonic adventure DX breaks it down really well!! its honestly the optimal way to play sadx and i hope there is eventually one for sa2

  • @sanglish18
    @sanglish18 3 года назад +4

    Oh my god I'm glad this appeared in my recommendations, I'm certainly be watching for the next few days

  • @alphaleafgaming747
    @alphaleafgaming747 3 года назад +5

    Dude, how long did it take you to make this? You deserve millions of views for this video considering how much work it took to make

    • @Greenalink
      @Greenalink  3 года назад +10

      3-4 months* but wasn't "non-stop crunch" as I do have a 9-5 job just so I got a reliable source of income.
      * Did a bit in August 2020 mainly normal maps level design but did the rest in March 2021 to end of May 2021.

  • @ShayBlez
    @ShayBlez 3 года назад +2

    Thank you, so much, for making this, about my favorite 3d sonic game.

  • @seankkg
    @seankkg 3 года назад +1

    I might watch this later but I had to stop in and say I admire your dedication.

  • @MBeca_
    @MBeca_ 3 года назад +29

    Seems like many of the graphic changes are downgrades, probably unintentional. Thanks for such a comprehensive video!

    • @paquitoanimations1131
      @paquitoanimations1131 3 года назад +4

      I don't think so, they made something similar to sonic adventure of down grading effects like the water effect on chaos, super sonic aura o that the textures on almost everything is compressed or replaced with a texture more simple, I suppose that they had that same mentality for porting this game too

    • @paquitoanimations1131
      @paquitoanimations1131 3 года назад

      @Paul Bell ye u r right, I still think that they simplify the textures on purpose

    • @somebonehead
      @somebonehead 3 года назад +6

      From what I understand, there were lots of effects like transparencies in the original SAs 1 & 2 that the Gamecube couldn't achieve, so the developers had to change them.

  • @kyasarintsu4047
    @kyasarintsu4047 3 года назад +2

    I feel like some parts took too long to get to the point. In some sections, really could have done with some more concurrent footage that doesn't rest for nearly as long-especially when it's something as easily apparent as "these enemies got moved" and "they added some bushes".
    My only problem with an excellent, thorough video. I like to think that I'm knowledgeable about this subject as I've played both versions a lot, but there were still many surprises for me in here. Working on this couldn't have been easy and you deserve a long break after this.

    • @Greenalink
      @Greenalink  3 года назад +3

      The hardest/daunting parts when making this were comparing hunting stages due to its non-linear nature and Eggman's Cosmic Wall for being a long level.
      I had a rule when comparing levels that I shouldn't focus on minor assets additions like grey meteors as seen in Cosmic Wall or signs/canisters unless they were the only changes to the level and if so, keep it brief (Tails's Prison Lane and Mission Street).
      Otherwise I could have added 10 more minutes of me covering every warning sign change in Sonic's Final Rush/Shadow's Final Chase 😂😂
      My videos have a reputation for being extremely detailed to the point I get comments from viewers saying something I've missed/didn't mentioned "you forgot about this enemy's position in [insert level] lol", it's a double edged sword. I'm glad you saw some stuff that were surprising to you, my goal is a success.

    • @AGZhark
      @AGZhark Год назад

      Like with Shadow’s level design, it hot kind of confusing trying to find out where he was.

  • @realestAG
    @realestAG 3 года назад +4

    I haven’t finished it but fantastic work man! Keep up the great work!!!

  • @Pokemonmaster888
    @Pokemonmaster888 3 года назад +2

    This was an informative and really awesome video. The clear, visual presentation you did throughout the video was nice! All of the changes between the three versions of the game is like the changes for the original three Star Wars movies that have happened over the various versions of the movies' releases on home video. I enjoyed this video a lot, and I want to see more videos of yours like this for games in the future. Sonic anniversaries!

  • @retrox64games
    @retrox64games Год назад +1

    this game was just on another level, simple as that! The hours I put into this game are insane, the chao raising alone and the minigames along with buying rare items for them was fun enough, that and replaying the most amazing levels with the most incredible and unique badass musical sound track to get the potions and animals to level up your chao just made this game insanely fun, the replay value on this game is still incredible, it is beautiful and one of the most greatest games I ever had the honor of playing in my childhood! Sonic Adventure 2 Battle. I will never forget this game for the rest of my life! Thanks Sonic Team!

  • @Sagninaw
    @Sagninaw Месяц назад

    The Rocket Launch Cutscene is the first thing I show to anyone when I tell them how SA2 got ruined in the Battle release, especially on Steam where tons of stuff is even more broken like the game speeding up 2× its normal speed due to video cards having different clock speeds, It can even go up to 10× the normal speed of the game causing it to become literally impossible to play because the acceleration

  • @TheTC
    @TheTC 3 года назад +4

    Well this explains why I remember Amy not being cheap, I played the SA2 version of the game LOL
    I had no idea the characters had such different stats, also had no idea they changed the Chao World lobby song... coulda sworn I played SA2B more but I guess not.

  • @Tobunari
    @Tobunari 3 года назад +2

    This is a very well put together video. Unfortunately, after the first viewing, I usually come back for the introduction segment. Something about how it's all synced with the Sega Ages intro and menu themes just speaks to me.
    And it's only the first minute...

  • @Greenalink
    @Greenalink  3 года назад +242

    Remember, the game itself is celebrating 20 years on June 23rd, I decided to post it early so that you can watch the Sonic the Hedgehog 30th Anniversary Symphony live on that day.
    I got my own Dreamcast 20 years ago as of today and was modified to support Optical Drive Emulator MODE (more reliable way to play games than GD-Rom disc reader) and DCDigital (Dreamcast with Digital to Digital output).

    • @smashmaster521
      @smashmaster521 3 года назад +13

      Why must you make me feel old? Also, you know what we should be getting on June 23? This game and the original Sonic Adventure on Switch.

    • @AidXandeeto
      @AidXandeeto 3 года назад +1

      DUDE JUNE 23RD?! THATS WHEN SUPER SONIC AND THE PARTY MATCH UPDATE COMES OUT

    • @masonw.8263
      @masonw.8263 3 года назад

      dcdigital so expensive nice

    • @somebonehead
      @somebonehead 3 года назад +1

      Same, such terrific mods. I also had my DC modded for the Noctua fan & the battery replacement mods.

    • @cay7809
      @cay7809 2 года назад

      10th actually

  • @thesoupestsoupio7721
    @thesoupestsoupio7721 7 месяцев назад +1

    Fun Fact About The Dreamcast Loading Screen, It Is Also Present In The Xbox 360 And PS3 Port, But Goes Unused In The PC Version. The Code That Displays It Is Still Present, And The Text Still Appears In The Manual's Screenshots. Source: The Cutting Room Floor's SA2 2012 Page.

  • @alispret96024
    @alispret96024 2 года назад +3

    3:26:40 the subtitle clips into the hand

  • @MAHKUN0
    @MAHKUN0 3 года назад +7

    For some reason it seems like the Dreamcast has better quality

    • @KingdomHeartsBrawler
      @KingdomHeartsBrawler 2 года назад +2

      The Dreamcast was way ahead of its time. It practically invented modern gaming and boasted some very impressive lighting, shading, and special effects technology that actually took the industry a couple of generations to replicate.

  • @LampHatScott
    @LampHatScott Месяц назад +1

    22:48 this was to make it less annoying to do this mission in case you mess up. In DC, you either had to restart the whole level or go to the back ring. On Gamecube, you can just try again and not have to restart the level or go the back ring.

  • @BradTheDead
    @BradTheDead 3 года назад +9

    Several hours in and it's feeling like the SA2B devs were really crunched for time LOL. There are a lot of fixes and sensible changes but then there's also a lot of stuff that's been scaled-down or just simply broken. I bet they were tinkering with this thing right up to it going gold.

  • @SirBumRush
    @SirBumRush 3 года назад +12

    Man small changes like this is what rereleases should change! 3:27:23
    The difference a small music change means so much to the delivery of the story.
    Now only if the character voice mixing was adjusted haha!

  • @NehemYah810
    @NehemYah810 3 года назад +1

    Lol I don't personally have an interest in every difference between the two but having noticed how long this video really is I just had to drop in and give props on the hard work 💪🏽 I'll never forget finishing these games 100%.

  • @HaaHst
    @HaaHst 3 месяца назад +1

    めっちゃ細かいとこまで網羅されててすごい!

  • @boogaloobender3462
    @boogaloobender3462 2 года назад +4

    I dislike how the Sa2 community heaps praise on the Dreamcast when realistically, there were pros and cons to each version

    • @Greenalink
      @Greenalink  2 года назад

      Part of me says nostalgia played a huge factor because, the very first few months it was a Sega console exclusive for the last time ever.

    • @paulbell3682
      @paulbell3682 2 года назад

      @@Greenalink I first played the GameCube version in 2007. What was the first version you played & when did you play it?

    • @Greenalink
      @Greenalink  2 года назад

      @@paulbell3682
      Dreamcast version, August 10th 2001

    • @paulbell3682
      @paulbell3682 2 года назад

      @@Greenalink How old were you then? I was 7 when I first played SA2.

    • @ChiefMedicPururu
      @ChiefMedicPururu 2 года назад

      Still more cons on the ports.

  • @williamsanborn9195
    @williamsanborn9195 3 года назад +3

    One thing you forgot to mention about the cutscene with Maria at 3:16:20 is that her lipstick color changed to a darker shade of pink.

  • @MizfitZer0
    @MizfitZer0 3 года назад +10

    Dreamcast versions of sonic adventure 1 & 2 will always be superior to me

    • @TRJ2241987
      @TRJ2241987 2 года назад +3

      Same for Crazy Taxi, Skies of Arcadia, NBA 2K2, and several others

  • @johnfoster7823
    @johnfoster7823 4 месяца назад +3

    Dreamcast version looks better with sharper textures and transparency. Gamecube looks blurrier and less detail. Isnt it supposed to be superior to Dreamcast?

    • @PhantomHavok
      @PhantomHavok 3 месяца назад

      The GameCube by default used a blurring filter to prevent 480i games from looking flickery in motion.

  • @CosmicSponge2004
    @CosmicSponge2004 3 года назад +3

    June 23rd is tommorow. 20 years of SA2!

  • @NurseValentineSG
    @NurseValentineSG 3 года назад +8

    Interesting. So SA2 to SA2B is a weird case of fixing things, adding things that were supposed to be there in the first place... and breaking alot of things.
    But at least it's a give and take deal with this. It's not like SA1 to SADX where basically everything is worse in DX.
    Seriously tho, why are Sonic ports so bad?

    • @Zaslanetz
      @Zaslanetz 3 года назад

      Don't forget about Rouge's jiggling physics that was removed (

    • @DBMusicEX
      @DBMusicEX 3 года назад +2

      Sonic Colors Ultimate: *Sweating*

    • @Robbay363
      @Robbay363 Год назад

      Unless they're done by Taxman lol

  • @dluv4u2
    @dluv4u2 2 года назад +1

    It's neat that the GameCube version actually made the costume/characters different in 2 player mode.

  • @gumblemutt3495
    @gumblemutt3495 3 года назад +6

    I remember seeing one of your youtube comments many years ago and thinking "hey, i like his username" and i just stole your username and went by Greenalink123 on minecraft for like 2 years lol

  • @smackedpickle
    @smackedpickle Год назад +1

    Watching this, my biggest takeaway is "man, They really wanted kids to look at the bat and hit puberty instantly"

  • @TheSonicbandicootX
    @TheSonicbandicootX 3 года назад +2

    The amount of memories that you have brought back to me with this comparison.
    Sonic Adventure 2 was my first Sonic that I had it on time, they gave it to me in August 2001 on my birthday and I was so in awe of the whole game, I never thought it was the last Dreamcast adventure.
    I had the Battle edition for 2012 in 360 for the memories and a few years ago I got the Gamecube, I noticed differences between one and the other but I did not think how many.
    Be that as it may, thanks for this video, I admire your work and that you continue like this, greetings from Argentina.
    I would like to see something like that but with Adventure 1.

  • @Crowald
    @Crowald 2 года назад +1

    I woke up to this playing in the background. I was wondering what the hell was going on, I thought it was a longplay of like, 120 emblems run or something. I left it all running after I woke up, sat through most of it on my second monitor. Good video. I lucked into it showing up on my autoplay.
    I often wonder what this game would look like were it created in the modern day. Metal Harbor if it wasn't just a gigantic ocean harbor base in the middle of nowhere, or Tails' president chase if they had the proper resources and engine to create an entire city chase where you blitz through the area instead of the single most implausible highway over an ocean that I've ever seen. I get why they did it, but like I said, I wonder what things would look like if this game was made with the kind of graphical resources we have now. City Escape in Generations looks wonderful, I would've loved to have seen all of the battle maps remade in their original concept, metal harbor being an actual mid-ocean harbor with destroyers and other ships docking constantly. An SA2 where they didn't have to constantly use giant voids and pits as a majority of the map's outlying design, and instead filled it with other random stuff. Backgrounds and other visual elements. It would have been a sight to behold.

    • @ChiefMedicPururu
      @ChiefMedicPururu 2 года назад +1

      If it would have been made in the present day, it wouldn't have been written by Maekawa, which means Shadow would be one-dimensional, Sonic would be the only playable character and well, boosting. Also, no humans.

  • @travizzzpwnz
    @travizzzpwnz 3 года назад +2

    An incredible work, thank you.

  • @Robert-tl2vg
    @Robert-tl2vg 3 года назад +9

    This is going to take some time to get through 😂
    SA2 is one of my fav games so this should be interesting.

  • @jessegd6306
    @jessegd6306 2 года назад +1

    That feel when you can get a perfect rank if you collect every ring in the stage, but you never will because some of them are in literally unreachable positions. Like the ones where Big is replaced with rings and they're behind a wall, taunting you.

    • @mizzix
      @mizzix 2 года назад

      Makes you wonder what the point of the rings rank mechanic even was

  • @501st_guy
    @501st_guy 2 года назад +3

    This is the best compairsion next to SM64 good job

  • @vicious9734
    @vicious9734 3 года назад +4

    Gamecube is just built different.

  • @matthewmcsweeney5996
    @matthewmcsweeney5996 3 года назад

    I'm glad this video was made! I'd been wanting something like this for a long time!

  • @Gr4yF0x
    @Gr4yF0x 3 года назад

    This is the best comparison I ever seen from any game. Period.

  • @HedgehogY2K
    @HedgehogY2K Год назад +1

    2:42:10 you just saved me a ton of work, thank you. Now I'll just... 1 of each animal>swim=26.8 run=22.8 power=22.8 fly=24.8 harm run and power first before increasing those (stat balancing). Ok, first 20 animals 4x then use 4 skeleton dogs to clean up the animal mess. Also make sure the first animals you use harm run and power (while at 0) since they're as low as 22.8 while swim and fly end as high as 26.8. Or that's my calculated average. Looking at the stats or the VMU could also help educate your guess on stat position for Chaos Chao.

  • @rikuuuthg3006
    @rikuuuthg3006 3 года назад +4

    the best spent 3 hours of my life

  • @danielmayonaka8818
    @danielmayonaka8818 3 года назад +4

    Can we talk about the fact that in Dreamcast the models how are shaded and Gamecube not? How's that even possible? .-.

    • @autosaver
      @autosaver 3 года назад +2

      Another comment addressed this. It’s because when they ported a lot of the graphical effects got messed up. They fixed some of the issues but a lot were missing or messed up in the port. Probably a time issue.

  • @im_that_guy
    @im_that_guy 3 года назад +3

    GameCube is underrated. Amazing console and great games

  • @megapokesonicx
    @megapokesonicx 3 года назад +15

    I noticed the Dreamcast version had much better lighting and wasn't as dark as GameCube version

    • @CosmicSponge2004
      @CosmicSponge2004 3 года назад +5

      Nintendo's computers for GameCube development are *V E R Y* different from Dreamcast's