How To Model A Spoon In Maya | Part 1: Modeling

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  • Опубликовано: 27 окт 2024

Комментарии • 9

  • @manimaan9562
    @manimaan9562 2 года назад +1

    U explained amazingly, ist tym I saw ur video thnku so mch

  • @yoitssally7502
    @yoitssally7502 3 года назад +2

    Thanks for the informative video! So helpful!!

  • @nickyH76
    @nickyH76 3 года назад +3

    Hi. Thank you for this tutorial. This was very useful especially when you did the retopology of the spoon handle. I suppose we could use this technique/concept when we retopologize the hand, when the palm joins the wrist.

    • @DigitalDreambox
      @DigitalDreambox  3 года назад +1

      Yes a hand would hide shading irregularities even more since it has more texture. For a shiny metal spoon you would want to be careful on the curved areas. For an ArchViz style prop I would probably just use an LOD (level of detail) with the spoon in this video being LOD 0 (highest detail).

    • @nickyH76
      @nickyH76 3 года назад +1

      @@DigitalDreambox aaahh... fair point. Thanks!

  • @katelynnlozano9658
    @katelynnlozano9658 3 года назад +2

    THANK YOU SO MUCH!!!!

  • @hritankarbasu7594
    @hritankarbasu7594 2 года назад

    Thank you so much