1 - 110+ efficiency 2-100-110 3 - PVE runes (so I can exclude them while moving runes around for other projects) 4 - projects (runes needing grinds and gems) 5- Reaps Best functionality was the PVE so I can remove them and make life easier, don't need to break giants to rerune for TOA hell or siege. Reap targets under one tab is great. and project runes is kinda meh, unnecessary if you use swop to spend grinds/gems all the time.
just wondering.. what the difference when u select efficiency and max efficiency ? as i am doing the same and selecting both efficiency as the same range, all the runes that show up is exactly the same percentage for efficiency and max efficiency. but i know its not the max efficiency as the runes are still grindable please help what i feel is you are actually sorting efficient runes that u have fully grinded and just maxing the grind. so those runes u have not grinded will remain as below 100% and the swop dont show u the max efficiency of the rune when grinded u cant tell which runes have more potential (comparing max efficiency with other runes)
In order for runes to be greater than 100% efficiency you have to have grinds on them. What do you suggest is a good percentage to aim for efficiency wise for ungrinded runes?
Good question. This should obviously change as you progress into the game and have more runes but right now I stick with around 85-90% (aside from runes that have like 20 spd)
What a great video, thanks a lot im following this metod right away, but i have 2 questions if you can help me: 1.- In the optimizer do you use the default efficiency weight? i lowered flats to .3 and res to .8 to lower the tier of those rune who have those less value stats. 2.- I reduced the 100% efficiency to 95% to adjust it a little more to me because i just found that i only have 180 runes above 100% efficency and just 2 barely above 120%, and im trying to get my first g1 in arena, do you think the threshold is ok, should i be harsher on the runes to get more 100s or lower the threshold? PD. Sorry for bad english :)
1. I do use the default efficiency weight however this is totally up to you. If you think flats and res has less of a value, that is totally fine. 2. I think this is a great way to approach it. I believe the categories should always be reflecting your box so as you upgrade those runes with 95% efficiency, I believe later on you will have more then enough runes to think you can now up your criteria.
My system is: 1: Usable. These are 'finished' runes 2: Evaluate. These runes have not been upgraded yet. A lot of these runes will get sold when they roll into undesirable stats or roll low. 3: Enchant. These runes are +12 and need to be gemmed 4: Grind. These runes have been gemmed and waiting on grinds. 5: Reapp. Reapp targets. Legendary runes with a good innate.
It is definitely an outdated defense. The concept stays the same for any defense though, put your best runes on them and I believe they should get wins later into the battle (early on, there are counters for pretty much anything so losing is expected)
@@aminomar6070 there is a web version. No emulator but you need a computer to get the json file used in this software. I have a video on it on how to get the file. I use mumu player for it
Just to clarify, all of the runes i put in here are legend runes 1. Reapps (runes that get priority over others) 2. Reapps 2 (those come after the first option, and i also put the "one and done" runes in here) 3. What even (runes that have weird legend rolls, i keep those here cuz i don't understand them, they might be useful) 4. PLEASE (stuff i need to grind and gem perfectly) 5. Disisperfection (runes i don't need to touch anymore)
1 - 110+ efficiency
2-100-110
3 - PVE runes (so I can exclude them while moving runes around for other projects)
4 - projects (runes needing grinds and gems)
5- Reaps
Best functionality was the PVE so I can remove them and make life easier, don't need to break giants to rerune for TOA hell or siege.
Reap targets under one tab is great.
and project runes is kinda meh, unnecessary if you use swop to spend grinds/gems all the time.
Just got roasted in the intro lmao
just wondering.. what the difference when u select efficiency and max efficiency ?
as i am doing the same and selecting both efficiency as the same range,
all the runes that show up is exactly the same percentage for efficiency and max efficiency. but i know its not the max efficiency as the runes are still grindable
please help
what i feel is you are actually sorting efficient runes that u have fully grinded and just maxing the grind.
so those runes u have not grinded will remain as below 100% and the swop dont show u the max efficiency of the rune when grinded
u cant tell which runes have more potential (comparing max efficiency with other runes)
In order for runes to be greater than 100% efficiency you have to have grinds on them. What do you suggest is a good percentage to aim for efficiency wise for ungrinded runes?
Good question. This should obviously change as you progress into the game and have more runes but right now I stick with around 85-90% (aside from runes that have like 20 spd)
Dude I fought your guild in siege!!!
What a great video, thanks a lot im following this metod right away, but i have 2 questions if you can help me:
1.- In the optimizer do you use the default efficiency weight? i lowered flats to .3 and res to .8 to lower the tier of those rune who have those less value stats.
2.- I reduced the 100% efficiency to 95% to adjust it a little more to me because i just found that i only have 180 runes above 100% efficency and just 2 barely above 120%, and im trying to get my first g1 in arena, do you think the threshold is ok, should i be harsher on the runes to get more 100s or lower the threshold?
PD. Sorry for bad english :)
1. I do use the default efficiency weight however this is totally up to you. If you think flats and res has less of a value, that is totally fine.
2. I think this is a great way to approach it. I believe the categories should always be reflecting your box so as you upgrade those runes with 95% efficiency, I believe later on you will have more then enough runes to think you can now up your criteria.
when i sort by efficiency. all of my rune is under 100 percent efficiency. going back to cairos dungeon
that not how it works ! you will never get a 100 efficiency with 0grind bro
@@Big_Brody eh?? what is the minimum efficiency value that good for grind?
My system is:
1: Usable. These are 'finished' runes
2: Evaluate. These runes have not been upgraded yet. A lot of these runes will get sold when they roll into undesirable stats or roll low.
3: Enchant. These runes are +12 and need to be gemmed
4: Grind. These runes have been gemmed and waiting on grinds.
5: Reapp. Reapp targets. Legendary runes with a good innate.
Gosto de seus vídeos. Podiam ser legendados....
Y'all crushed everyone even tho we had a headstart
Also saw the skogul defenses, it got more wins!!!
I copied it but guild doesn't think it's good and they don't use it even tho it's built exactly like schyan's own with the same stats
It is definitely an outdated defense. The concept stays the same for any defense though, put your best runes on them and I believe they should get wins later into the battle (early on, there are counters for pretty much anything so losing is expected)
1. Not rollled runes
2. Needs grinds/gems
3. Finished runes
4. Reappable runes
What is 100+ eff rune? How did you know that
using the summoners war optimizer
I will never quit summoners war I have 14 years playing
its been out 9?
How are you seeing your runes like that?
You use a program called SWOP (Summoners War Optimizer)
@@YouKnowJuno_ does it work on Android?
@@aminomar6070 sadly it doesn't I believe. Computer only
@@YouKnowJuno_ windows or mac also which emulator
@@aminomar6070 there is a web version. No emulator but you need a computer to get the json file used in this software. I have a video on it on how to get the file. I use mumu player for it
Just to clarify, all of the runes i put in here are legend runes
1. Reapps (runes that get priority over others)
2. Reapps 2 (those come after the first option, and i also put the "one and done" runes in here)
3. What even (runes that have weird legend rolls, i keep those here cuz i don't understand them, they might be useful)
4. PLEASE (stuff i need to grind and gem perfectly)
5. Disisperfection (runes i don't need to touch anymore)
Bro I talk on every vid…can you help my acc and maximize my acc