Melting points or stormcallers with em may have been a good counter to the worms. Pretty much anything to slow them down and disrupt them so the forts could work them over. I always think synergy in my strategies.
mech rage is always a 33% decrease on atk interval, not 100% on the worm like you said, so it adds between 33% and 50% dps depending on what unit you're attacking
So close. I find Sandworms incredibly frustrating to deal with since you cant interact with them at all once they are underground. And often your units just follow them even if other units are available to be shot. Seeing your phoenixes just follow a burrowed worm instead of shooting some Marksman or something is infuriating.
Great cast and very interesting game, thanks for sharing
Melting points or stormcallers with em may have been a good counter to the worms. Pretty much anything to slow them down and disrupt them so the forts could work them over. I always think synergy in my strategies.
Great stuff, thanks stoney/guga
What a few swings at the health bars from both sides
mech rage is always a 33% decrease on atk interval, not 100% on the worm like you said, so it adds between 33% and 50% dps depending on what unit you're attacking
shields on the fangs would be bonkers here i think
So close. I find Sandworms incredibly frustrating to deal with since you cant interact with them at all once they are underground. And often your units just follow them even if other units are available to be shot. Seeing your phoenixes just follow a burrowed worm instead of shooting some Marksman or something is infuriating.