Ngl that first spell sound I thought I was getting an alert on my phone that I don’t normally get. Not trying to be funny. I actually thought that’s what it was.
It was a new sound to me, whenever it was released. I like how it sounds. It's definitely going to be changed though. Since Ecumenical and Spiritism so far aren't the same as MO1's sound effects.
Why do the spells in MO1 look so much better than in MO2 so far lol. Basically all you see in MO2 is setting up the spell but then its just a whole lot of nothing you throw at enemies. This Magic System here actually looks freaking insane. Like, casting away rain clouds where you can actually see the difference in the sky ? thats totally insane lol.
I really think they'll reanimate the spells and stuff for MO2. They did it in MO1. All the Ecumenical spells you see right now in MO2 used to look similar to how MO1's Ecumenical Spells looked, but they have way better animations and actual travel to target animations after the rework for it. I think they were just crunched for time and got it just working, just not in depth and in detail sadly.
All that's in MO II right now is Ecumenical and Spiritism. They aren't going to be as flashy as the other schools. When Elementalism and Necromancy comes out in MO II, it's going to be a lot better in terms of how visual effects and animations.
Elementalism was the last magic school they added. So it was never really adjusted to be correct I guess with mobs. And it was entirely based on the caster's intelligence and not the target's psyche. So all the spells do like basic damage. The first one, crushing rock, is actually surprisingly weak. But dismounts mounted players and damages structures. I think the skeletons have around 100 hp or so. And some of the highest damage ones, like the Water Rift only do around 60 damage. And the Earth Shiver does like 30-40 I believe. But any other spell with Ecumenical, Spiritism, or Necromancy basically one shots skeletons since, again, this magic's damage is based only around intelligence of the caster. Fulmination one hits, Mental Projectile one hits, Death Hand one hits. I think the only Elementalism spell that one hits is Glacier Shard, cuz it does 100+ damage with AoE. It's mainly a PvP magic school in MO1. I'm hoping this changes in MO2.
@@Its_Lukario thanks for explanation, hope so too would be a waste if not. Hopefully they are able to also take time and finish it. Though in MO2 it seems they are trying to release working features, from what is Henrik saying.
Now we got almost all Ele spells in MO2. Still MO1 spells are way WAY better than MO2 spells.. what a waste. I do really MISS Mortal Online 1 elementalism...
It needs it honestly. Imagine a 50v50 where they can pump up giant screen filling/sky altering spells. You need the long cast time and a high mana incursion for the big boi spells, it makes them actually significant.
0:04 Crushing Rock
0:26 Earth Shiver
0:36 Stone Wall
1:00 Light Orb
1:23 Water Rift
1:37 Air Burst
1:46 Precipitation
2:10 Hail Missile
2:20 Hail Barrage
2:34 Healing Rain
2:57 Water Protector
3:19 Peace
3:47 Cold Wave
4:32 Ice Wall
4:50 Ice Shield
5:10 Glacier Shard
5:35 Ice Protector
5:57 Cold + Heat Wave = Storm
6:04 Heat Wave
6:30 Chain Lightning
6:42 Tornado
7:25 Lightning Globe
7:57 Storm Protector
8:20 Cold Wave x 2 + Heat Wave x 2 = Chaotic Weather
8:42 Fire Wall
8:57 Chaos Blast
9:24 Meteor Swarm
10:19 Fire Protector
10:47 Breathing Sphere
Fucking hyped for the mo2 spells it will be awesome
Rest in peace, ice wall, you will be missed
Ngl that first spell sound I thought I was getting an alert on my phone that I don’t normally get. Not trying to be funny. I actually thought that’s what it was.
Yeah the casting sound effects are sort of loud and alarming lol
this game wasnt even on radar. once they get set up they could make a ton off of advertisements
Lukario! Thanks for the vid
pictures of the battle coordinately changed with add magic school elementalism
wtf this looks a billion times better than anything in MO2
I know T^T I hope they redo the animations...
@@Its_Lukario this so much
The spell casting charge up/cast sounds like a FTL Engine entering a wormhole or some like that - hopefully that sound is changed for MO2 oO
It was a new sound to me, whenever it was released. I like how it sounds. It's definitely going to be changed though. Since Ecumenical and Spiritism so far aren't the same as MO1's sound effects.
Why do the spells in MO1 look so much better than in MO2 so far lol. Basically all you see in MO2 is setting up the spell but then its just a whole lot of nothing you throw at enemies.
This Magic System here actually looks freaking insane. Like, casting away rain clouds where you can actually see the difference in the sky ? thats totally insane lol.
I really think they'll reanimate the spells and stuff for MO2. They did it in MO1. All the Ecumenical spells you see right now in MO2 used to look similar to how MO1's Ecumenical Spells looked, but they have way better animations and actual travel to target animations after the rework for it. I think they were just crunched for time and got it just working, just not in depth and in detail sadly.
All that's in MO II right now is Ecumenical and Spiritism. They aren't going to be as flashy as the other schools. When Elementalism and Necromancy comes out in MO II, it's going to be a lot better in terms of how visual effects and animations.
@@AES-256-CBC probably not until they implement ue5, so two years at least imo
Why does it look like most of the spells didn't manage to kill the skelys? These should be the basic ones from graveyard right?
Elementalism was the last magic school they added. So it was never really adjusted to be correct I guess with mobs. And it was entirely based on the caster's intelligence and not the target's psyche. So all the spells do like basic damage. The first one, crushing rock, is actually surprisingly weak. But dismounts mounted players and damages structures. I think the skeletons have around 100 hp or so. And some of the highest damage ones, like the Water Rift only do around 60 damage. And the Earth Shiver does like 30-40 I believe. But any other spell with Ecumenical, Spiritism, or Necromancy basically one shots skeletons since, again, this magic's damage is based only around intelligence of the caster. Fulmination one hits, Mental Projectile one hits, Death Hand one hits. I think the only Elementalism spell that one hits is Glacier Shard, cuz it does 100+ damage with AoE. It's mainly a PvP magic school in MO1. I'm hoping this changes in MO2.
@@Its_Lukario thanks for explanation, hope so too would be a waste if not. Hopefully they are able to also take time and finish it. Though in MO2 it seems they are trying to release working features, from what is Henrik saying.
Gib elementalism in MO2 now plox
Nice! 😮😮
necromancy go
Now we got almost all Ele spells in MO2. Still MO1 spells are way WAY better than MO2 spells.. what a waste. I do really MISS Mortal Online 1 elementalism...
Мне нужна такая магия в MO2
в МО2 вообще полный дисбаланс между милишниками и магами! Маги это просто мясо. пока стоишь кастуешь тебя херачит мечник. Бред полный) ((
@@Волк-р2ц, поэтому маги стоят в конце строя. Маги в этой игре исполняют роль поддержки, но эт не всегда. Катеров никто не отменял)
bruh the Ui for ele spell is beter in mo1 then mo2 XD
Hopefully they make it better on MO2! Better animations..maybe not super long cast 🤣
It needs it honestly. Imagine a 50v50 where they can pump up giant screen filling/sky altering spells. You need the long cast time and a high mana incursion for the big boi spells, it makes them actually significant.
mortal online 1 is better :D
its going to be fun to play mo2 with 10fps everytime an elementalist is next to you :)
Hopefully the switch to UE5 will help....
Mages in MO2 full shit now :( i like mages in games! but... Melee VS Mage - full DOWN! Stupid balance (
mages arent meant to duel. they are extremely efficient in group fights, especially dex mages