FFXIV Lore- Dungeon Delving into the Lost City of Amdapor
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- Опубликовано: 20 авг 2024
- The Lost City of Amdapor gives us a glimpse of what the 5th Astral Era was truly like. Moving stair cases, bridges made of light, and living stone are just a few of the things that we get to see! It's a wonder that more people aren't trying to learn from these long dead arch mages, oh well. But I we won't forget, as we cover their lore today!
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Disclaimer: The MMORPG known as FinalFantasy XIV Online as well as all its related publications and merchandise are owned by Square Enix. I have no claims to it.
Primary Sources:
Video Games-
FinalFantasy XIV Online
Publications-
Encyclopedia Eorzea Volume I
Encyclopedia Eorzea Volume II
Alternative Sources:
FinalFantasyXIV, The Lodestone/Sidestory
FFXIV, Letter from the Producer
Published FFXIV Brand Art Books
#ffxiv #lore #dungeons
I'd like an expansion where we can connect with the Elementals more. As a White Mage at least it be interesting for me.
They're certainly one of the least understood entities in FFXIV that's for sure!
@@SynodicScribe and they have a deep lore to them we just never get to see them in a tangible way but they even took part in some wars if I'm not mistaken even as recent as the 6th astral era. To my understanding they became dormant after Dalamud fell. It be one of the more interesting expansion ideas to explore. (maybe introduce my beloved Beastmaster class as a Ranged DPS)
@@NotTheWheel You're right. After 2.0 their presence in the story has been minimal. And even when they do make an appearance the writers rarely paint them in a kind light despite all the good they've done.
@@SynodicScribe I imagine the Elementals to be very primordial and wild (ironic) because they are living nature. So they might be a bit more reactive than proactive in how they approach things. We also technically don't know what gives them power.. they aren't like Primals because it is not belief which gives them form, if anything they are rather formless but can also take form at will, nor are they constructs of Aether made through creation magicks. They do exist or we've seen minor ones out in the world floating about or the ents. Padjaal also are a mark of their influence on the world. Yet I don't suppose they have a connection to Hydaelyn so who knows what their power is composed of... perhaps sentient pure Aether?
Whitemages in a sense take on a role not to dissimilar to the station of Shepards of the forest. Hence the trademark cane. By communing with nature we can curb their wild rushing behaviors.
Not Evil... but certainly a chaotic and unpredictable source. Such is nature. (apologies for the long post)
@@NotTheWheel Hmm they ain't really Dormant but they are significantly weaker than in the Past.
The Tank role quest in Endwalker actually has the elementals play a part.
so it's more like they are in a state of long-term recovery.
They can though as shown back in HW, pull people safely from the life-steam.
a Feat only an Unsundered Ascian was capable to our knowledge.
The Lost City of Amdapor is still one of the coolest dungeons from the early days of ARR. I wouldn’t mind the lost city becoming its own explorable area at some point after the spores and fungus have been purified
Always glad to see more Shroud lore covered. There’s much too little compared to the other main cities!
One day I hope to have a proper in game delve into the Elementals, the Padjal, and Gelmorra.
Right? There are elezen still in Gelmorra for sure. It's not ALL destroyed caves and ruins.
@@SynodicScribe Palace of the Dead will forever remain a huge tease in my book.
Yeahhhh gotta side with the elementals on this one. They're right to be conservative with who has access to such potent magic. And I mean, who better to make the call on who can access magic with such a deep tie to nature, than beings who are intrinsically linked to it?
Not only are they intrinsically tied to that field of magic, but they have personally seen what happens when it is used excessively and improperly. So when the elementals say a mage is not worthy to study this magic, you can be reasonably confident that they are correct.
To be devil's advocate, I think they may've overdone it a bit too much with such a blanket ban on White Magic, given all the good that healing magic that powerful could do.
The blanket ban was reasonable when you consider just how much energy from the land was required to counteract Black Magic
It's weird, we've met just about every legendary figure in the known cosmology, except the Elementals.
We've seen and heard from them especially in White mage job and some side quests. Yeah a lot was indirect but they're displayed in a certain Endwalker zone as well as cousins in Eureka.
There's one bit of speculation that the Amdaporians were trying to summon or create Sin Eater like beings to counter Mhach and their voidsent, mostly because of certain enemies in the Hard version of the dungeon. Which from a tactical veiw kinda makes sense, but im not sure if the timing adds up.
my Main, the one who in my head cannon is the WoL, is actually "from" Gridania (she's adopted, why else would a Seeker live in the Black Shroud), so she grew up around the Elementals, and thus ... loosely understood what the Elementals where about. I say loosely cause she never put much thought into it past, 'don't piss them off, got it', and her disinterest in magics in the time before setting off to see the world kept her even further away from understanding them any deeper.
Naturally in my head cannon, she also went to clear out Amdapor. both times. Which was the first time she had seen first hand just what the Elementals had been protecting every one from. it's one thing to hear about what some one is doing, it's another to see it first hand, due to having to tend to some of those duty's your self, and she would see no, major issue with consigning the ruins back to the forest, she would however stress the importance trying to collect and preserve some of that knowledge in those ruins to the Elder Seed Seer (Amdapor is a lvl 50 dungeon, so Operation Archon would have already successfully concluded by this time, thus she would have had some weight to her words at this point) as my WoL might have been the dumbest one in the room when she signed on with the Scions, she least picked up on the importance of history and the lessons it can teach thus the importance of maintaining such knowledge.(these days, she's still technically, the dumbest one in the room. But that's only cause Lyse isn't around anymore, more over, unlike Lyse, she can mostly keep up with whats being said and contribute. Kinda ...)
To answer the final question you posed - if the ruins and their knowledge was mine to decide the fate of? Study everything - not just the magic and the defences, but their way of life. What did the Ancient Amdapori eat? What fabrics did they wear? What stories did they tell each other, what toys did they make their children? They were more than just mages, after all - they were a people, and they once lived. Also, let's be realistic, the magic. If the aether of the Lost City can be purified and restored, that's valuable knowledge we could apply to other places where the seventh calamity has caused ruination to try and ease the issues there, not to mention further afield locations such as the First and possibly the Thirteenth once more stable inter-shard travel is able to establish itself. It would have to be slow, careful work both to ensure it's done thoroughly and to ensure the Elementals are able to trust it can be done properly and without people doing anything stupid with the results, but I believe it's possible.
Also, dismantle the crap out of the defences instead of just leaving it to nature. Allag left their old shit just lying around everywhere and it's caused NO END of problems. We don't need more of that!
So good to go back to know what is what after years of playing. I forget some lore at times.
Same here. The Lore is SO FUCKING THICCCCQQQQQ that i end up forgetting a lot of it. Maybe we both need to buy the Encyclopedia Eorzea volumes 1 & 2?
@@Sneedmeister I have the 1st - a gift from a friend. Been busy researching other topics for RP reasons
Ah, this place... I always liked the way it looked, but whew did I whipe a lot here, on multiple ocasions. Interested to learn more about it.
Personally, I would purge the ruins of the city of any dangerous elements and have it be a restored as a place for settlement, as both another key location for Gridania to hold as a strategic position and to help take in more people who want to be residents. Of course this is entirely dépendant on whether or not it can be reclaimed entirely and fixed.
It would likely look grand as an extension of Gridania proper!
@@SynodicScribe Or maybe it could be another housing zone.
Bro really hit us with 'And everything changed when the Fire nation attacked'
This dungeon really looks like it was inspired by Nausicaä
I’d use and learn from the ruins myself. Amdapor was that shining city on a hill for a reason, and it isn’t as though they asked Mhach to start the war.
What I would do with Amdapor, once safe, would be to seal it off and restrict access to trusted archaeological and scholarly teams only, to learn and preserve.
I really want more elemental/shroud lore in the game. alas
thoughts on the statues being the same models as the sin eaters?
I guess it has to with their light aspects.
since the Sin-eaters are voidsent, just made of Light instead of Void.
IDK if you address this topic before, like Mhach relies upon voidsent powers, could it be that Amdapor golems was some manner of sineaters precursors?
But I thought the elementals are made of dynamis, being the feelings and life of the Twelveswood. It's for this reason the we cannot see them. >:O
Joking, scribe. Good video as always!
Running an FF14 DnD campaign is SO much easier with lore videos like this ;)
Awesome, I love DnD!
Woo another Synodic Scribe video! Ive been looking forward to this one as war of the magi is my favorite lore from ffxiv. Before i watch though, i just thought earlier today of a question i wanted to ask you next time you uploaded a video friend!
I was under the impression that dynamis was an explanation for limit breaks when i first learned of it but youve mentioned several times that it isnt. If thats the case though, during Endsinger, why does she say "Dynamis!? No Matter." After you use a tank LB3 to survive her first party wipe mechanic?
I'll likely be explaining this forever.
Recall the place we fought the Endsinger within. Ultima Thule. This location was almost entirely made of Dynamis, and as such it was the only power we could draw upon. Whilst upon the Source, we draw upon aether, makes sense as our characters are aetherial beings. I'm more surprised how many people took the word of a depressed flock of birds at the end of the universe as gospel. Honestly if this keeps up then I may need to find another game to cover the lore in. Cause if one word in a trial undoes years of lore in people's minds instead of encouraging them to ask questions, then I really need to rethink my life. lmao
@@SynodicScribe no it wasnt that one word for me, i had already made the conclusion that they were using dynamis to explain limit breaks before reaching that trial from when dynamis first gets explained in elpis, since it was a speech option to make that connection in that initial cutscene. Sure emet-selch dismisses the idea immediately but at the time i had just assumed he wouldve done that even if it were true just because he didnt care for us at that time lol.
I have been watching you for a long time and trust you know your shit and thats specifically why i wanted to ask you what this could've meant. I know its a joke but i certainly hope you dont give up on ffxiv lol. Though if you ever did branch out to other games im sure id watch them too.
Thanks for taking the time to answer my question!
@@dustinhatfield8373 The problem is the Limit Breaks are used by the characters in Elpis whilst shouting "Mine is the Aether!" The books publish for FFXIV say it's aether, other characters have talked about and shown how drawing upon Aether can create a limit break. Yet a brand new, never explained energy comes into play and everyone suddenly forgets about all that data. Never asking questions like. "How would a mage not notice that aether wasn't being consumed during their limit break if it was Dynamis all along?"
Simply put, Dynamis can't have been undiscovered for thousands of years, if it was that power/important to a Limit Break. Someone would've notice. Yet no one ever did. Not even Radz-at-han knew for sure. They had an "idea" it existed, yet could never prove it. But if things like Limit Breaks were that obvious from the start, literally everyone would've known.
@@SynodicScribe My personal guess is that it's somehow a mix of the two, both magic and dynamis working in tandem with each other would make limit breaks that much more difficult to describe.
@@SynodicScribe that's an excellent point i failed to notice. Thanks again! Herrs.hoping they dint just drop dynamis as a concept after ew and find ways to further explore it now that zodiark is gone and not there to hold its affect back. And this videos content was incredible as always too!
What i wonder.
One white mage stone is in this big tree in the dark forest, or?
At the end of the gridania start story are the bird people attacking this tree, to take the crystall inside of the tree.
Did they really wanted the white mage stone?
Or was there other crystall?^^
we ever got a reason why the amdapori golems looked like sineaters of the first?
No. We're never given a clear reason.
Blood lily needs blood.
I don't know what I would do with the ruins. I would just allow the Forest to reclaim it for the simple fact I hated going through that place plus after going through there it made me realize that shadowbringers is a completely lazy expansion since literally most of the enemies that we faced it there are literally carbon-copy enemies that we have to face in shadowbringers
Explain the undead white mages and black mages in the city itself
can't voidsent possess dead bodies? also considering everything about mach, I wouldn't be surprised to learn they would stoop to a little necromancy in the capital city of their sworn enemy
@@femthingevelynyeah, Ashkin aren't especially weird when there are Voidsent, since the line between Ashkin and and Voidsent is very thin
Oh that's easy. Necrotic Magic fuckery.
Elementals really just sat back, watched the war brewing and then had the gall to be upset at everyone else while they did nothing to stop it. I hope we get to beat them down the line.
Goodness, such a narrow and violent way to look at things.
Eldritch primordial beings that avoided the affairs of mortal men chose to stay out of mortal conflict had the perfectly justified response of "what the F, mortals?" when said mortals caused a calamity, you mean?
the black-and-white Mages in the city are very bad at being black and white Mage the white Mages don't heal their allies while the black mage's don't spend their abilities and switch from fire to ice all they do is melee you and do 1 spell that's it no wonder why that War lasted for so long and I am confused of black and white magic causing the flood of water should it been caused by something watery instead of black and white magic
the reason for a flood of water I think is not because of an excess of water. I think the white mages drained the air, earth, and white aether, black mages drained the ice, fire, lightning, and black aether, leaving only water left in abundance
As far as I recall, alternating between Astral Fire and Umbral Ice states is a modern Thaumaturgic practice that we as the WoL adapted to use with Black Magic proper.
@@Salt_Magealso the mages in question are dead. Whatever is reanimating them prolly can't use their bodies to their full potential
I'm of the opinion that "consigning the ruins to nature" is highly irresponsible. Motivated individuals could still very well access the buildings buried beneath the trees and dirt and potentially find valuable information.
Obviously the best answer would have been to ACTIVELY DESTROY the ruins, secure all found knowledge, and lock the dangerous stuff away. Just going "meehhhh not my problem, let nature keep it" is an abandonment of responsibility and duty.
Any attempt to destroy the city risks letting the spores escape
@@Gloomdrake Not to mention that the Elementals sat through a literal war of increasingly powerful magecraft. Why would the Elementals believe it safe to magically nuke a city near their home?
I would destroy the elemental spirit. I'm a 1.0 player and I remember how the Elementals treated people who stepped on a blade of grass on accident.
Burn the forest down
Dare I ask what they did in 1.0?
@@mikoto7693 Do you know of the green-pact in elder scrolls?
if not.... the TLDR is if you stepped on said blade of grass. the forest would kill you.
Claiming "A life for a life"
So you accidentally crush a living plant, even grass without the forests/elementals permission?
You get to die. Cause that blade of grass is worth just as much as your life.
@@raielle Actually yeah I do know of the Green Pact in the Elder Scrolls. Unless I’m misremembering (and it’s been awhile so it’s possible) the green pact is why the Bosmer only eat meat-because they can’t harm the plant life.
But wow, didn’t know that the Shroud Elementals were so unforgiving. I mean they’re still a bit dickish as evidenced by the injured Ala Mighan that the conjurers refused to heal because of the agreement with the elementals.
@@mikoto7693 that's more or less what's left, aye.
It's also why I burned the forest down as a BLM in my 1.0 RP.