what a lovely video! small game suggestions: - the wires for the electric things turn red when the next power tower thing is too far away, or green when they're close enough - nothing else because this game seems so unnecessarily well-done at such an early stage that it is thoroughly impressive
I can tell almost immediately that AAlex just channeled the inner Let's Game It Out energy when he put down all those electrical transferring highways.
Wow, just found your channel by accident, and your style seems so nice to me. Like, artstyle, some random insertions and stuff. And sound! Nothing distracting, voice sounds smooth and calm, perfect! Good luck with your project!
Awesome video! Really like the idea of the game. Also the video is very informative about how the electrons actually travel to a home. The 3D models are spot on and I really like the tower placement feature. Keep it up! :)
thank you so much for putting a banana for scale, i was having a hard time determining how big that power plant was but now i know the exact measurements of it
Just an idea I'll spitball out: If we consider the size of the town, maybe we should have that the Town doesn't inherantly produce it's own electricity: A substation will be the cheaper building that supplies electricity produced from other towns (via large cabal lines that go ofscreen), but if a town decides to create it's own power. that could be considered a route for a specific economic niche. Especially if that very town happens to have a nearby coal mine, or imports uranium for nuke energy. Or have a shitload of solar fields.Basically, Electricity would be a viable resource for economic competion with other towns.
A question sir? How do you know what scale to make the houses/buildings to match the road/cars? Did you start with the size of the road and went from there? "A car should then be..." and "a house..." ?
If u want more sales, and make it unique, make it so you can go first person and explore city. You could do quests as well in first person. Kind of like Jurassic world evolution
Meltdowns don't cause nuclear explosions. A moderated fissioning core cannot undergo runaway, and an unmoderated, fast neutron fissioning core is far too radioactive to be compressed to the point that runaway would lead to rapid consumption of the fuel before it blows itself apart. In order to cause a nuclear explosion you would need a reactor that is not emitting many neutrons, i.e. one that is not turned on, to be rapidly compressed well beyond the point of criticality, and then bombarded with neutrons from a separate source at the point of maximum supercriticality. Or you would need it to be even more supercritical so that within~20 shakes it goes from a single neutron to consuming the entire fuel. None of these are possible with any known reactor design. No, not even the ones used in Fukushima, Chernobyl, or three mile island. None of those created nuclear explosions. None of them could conceivably create nuclear explosions by accident or by intentional abuse of the reactor, or even by extensively modifying the reactor while allowing it to remain operable. If it is a functioning reactor, it absolutely cannot cause a nuclear detonation large enough to consume an appreciable fraction of the fuel before obliterating itself in a toxic mess but ultimately with a yield more comparable to chemical explosions then nuclear ones (and most designs shouldn't even be able to achieve that).
It would be great if there was a global variable that was oil price and would impact the fossil fuel electricity and the rate of walking/car in the city.
@@AAlexDoesStuff well, if you are implementing CO2 and cars does have sense 🤔🤔 In any case i think that some random global variables gives some extra flavour to the games if they are cosmetic/have little influence.
This already is URP. Most of the time you're actually quite far away from the buildings in a city building game, so I tried to optimize the lighting for far distances and as a result, being too close doesn't look extremely good.
That's not true, a nuclear powerplant in Germany is allowed to emit a maximum of 0.01 mSv per year. Is this a lot? If you live in Germany you are generally exposed to roughly 2.1 mSv per year, on coastal regions in Brasil you're exposed to 80 mSv per year. A flight from Frankfurt to New York will net you 75 - 150 mSv. This happens due to the cosmic radiation or geological radiation and is currently believed harmless up to 100mSv per year. ( German source: www.focus.de/panorama/welt/tsunami-in-japan/wissenschaftliche-hintergruende/unsere-taegliche-dosis-strahlung_id_2059545.html#:~:text=Normal%20sind%20Werte%20um%200,2%2C1%20Millisievert%20im%20Jahr. )
@@AAlexDoesStuff Welp, I guess you got my comment twice now. Looks like RUclips simply flagged it as spam or something. Apart from our discussion, I also wanted to compliment your work shown in the video above :D It looks very good graphically, I hope to see some more of the functionality ;D
You're right I mixed some numbers up with the 0.01 mSv. I totally agree that nuclear is not good and not an end solution especially with the nuclear waste and weak safety masseurs in other countries. Yet the study linked to radiation sickness has a lot of weaknesses that were pointed out later and similar studies in other countries weren't able to replicate the results at all ( www.ssk.de/SharedDocs/Beratungsergebnisse/2008/Kikk_Studie.html ). Generally if you look at studies it's very important to find multiple studies confirming the same result, being double blind (meaning that neither the people making the study nor participants know to which group they belong) and that the sample size is big enough. And most importantly correlation doesn't mean causation.
I love how he deleted the default cube then created a new one immediately lol
That's how you can identify a professional 3D artist
😂
You must be new here
its the rule
If you don't do it, you're a liar and a fraud, it's literally the code of Blender
what a lovely video!
small game suggestions:
- the wires for the electric things turn red when the next power tower thing is too far away, or green when they're close enough
- nothing else because this game seems so unnecessarily well-done at such an early stage that it is thoroughly impressive
Wanted to do it different first but I thought about it and this is actually an awesome idea, thanks!
Yo, its Gwilo from diamondfire
Liebe es wie deutsch du klingst obwohl du extrem gutes englisch sprichst. Sehr gutes video btw
I have never seen a city builder with such a detailed electricity system. Well done!
"power to the people" i think has a good electricity system... its basically the game
Workers and Resources: Soviet Republic has a very detailed electrical system.
I can tell almost immediately that AAlex just channeled the inner Let's Game It Out energy when he put down all those electrical transferring highways.
thats exactly what i was thinking lol
Yoo the humans in the end doin the K A R L S O N V I B E
Wow, just found your channel by accident, and your style seems so nice to me. Like, artstyle, some random insertions and stuff. And sound! Nothing distracting, voice sounds smooth and calm, perfect! Good luck with your project!
696 reporting for duty!!! Well done glad to be part of the first 1000
This is such an ambitious project, we can't wait to see more!
Awesome video! Really like the idea of the game. Also the video is very informative about how the electrons actually travel to a home. The 3D models are spot on and I really like the tower placement feature. Keep it up! :)
6:01 that's a great idea! I always want to scream at cities skylines when I have to bring power lines right up to the houses
Underrated channel - amazing content and design
I was disappointed that thinmatrix has atleast temporarily stopped building his city builder. This looks cool, glad I found it.
The game looks good and the developement journey looks interesting but the humor made me sub! Good job man
Same thing as any new indie game development channel I find: subscribed, bell, lets go :D
Thanks for bringing back my motivation to learn unity
This is awesome man. Subbed!
Hey, another EE gamedev! Keep up the good work! :)
First time here
Really enjoyed this video, gonna watch all the previous ones, and I'm looking forward to new ones!
As always nice Video. Also congratulations on 1k subs :D
Thank you :)
@@AAlexDoesStuff you're welcome :D
Hey nice! Picked up where thin matrix left it!
Can't wait to see where this is going. I like the look and it works well :)
i saw the last devlog, almost clicked off when the nft came up but this devlog was amazing aswell
Don't worry this game stays NFT free, but if you want to invest in my revolutionary cryptocurrency...
I'll also have to disappoint you.
@@AAlexDoesStuff lol
thank you so much for putting a banana for scale, i was having a hard time determining how big that power plant was but now i know the exact measurements of it
I cried at the FBI ref :D
Your game looks awesome, even at this early stage. Keep up the work :)
highly promising. looking forward to more progress and automation in the future
Looks sick, city builders are good fun
i love the look of the game! maybe add yellow spheres that move along the wires to show its attached maybe?
This is my first time I saw your vid and Im in love. And I guess let's game it out will play it
Im not quite sure nuclear power plants blow up like a nuclear bomb.... but good enough anyways.
hes german influenced by russian propaganda, thats why
0:05 haha dodged bullet there xD
Entertaining as always
I'm new here :D looks like a really cool project so I subscribed xD
Do you think there will be some sort of a disease outbreak or another type of emergency event in the game?
Yeah a disease outbreak if you pollute the environment too much but it shouldnt happen randomly
@@AAlexDoesStuff good to know i will keep on following this game journey keep up the good work
Just an idea I'll spitball out:
If we consider the size of the town, maybe we should have that the Town doesn't inherantly produce it's own electricity:
A substation will be the cheaper building that supplies electricity produced from other towns (via large cabal lines that go ofscreen), but if a town decides to create it's own power. that could be considered a route for a specific economic niche. Especially if that very town happens to have a nearby coal mine, or imports uranium for nuke energy. Or have a shitload of solar fields.Basically, Electricity would be a viable resource for economic competion with other towns.
A question sir? How do you know what scale to make the houses/buildings to match the road/cars? Did you start with the size of the road and went from there? "A car should then be..." and "a house..." ?
At the beginning I just eyeballed it but recently I looked up the dimensions of real streets/cars/houses and improved the proportions with that.
@@AAlexDoesStuff do you use 1 meter in Blender as 1 meter in real life when it comes to buildings etc?
@@xaph1 I try to but the video doesn't have the updated proportions yet. Also I guess the proportions of the buildings more or less.
Where did u learn game dev? did u follow any tutorials? let me know :)
Self taught mostly. Brackeys is probably the best tutorial channel to get started with game dev.
Nice video, enjoyed it.
how does nuclear power plant makes steam without water?
Nuclear power plants do use water
@@thefalseking4815 but not in this game
Dude both you and my programming captain on my robotics team have the same firewatch wallpaper
Come join the secret firewatch wallpaper association, we have burned cookies.
that firewatch pic also happens to be my phone wallpaper 😳
The smoke exhaled by nuclear power plants can be used to inflate balloons :D
Very well made vid 👍
My names Alex, I studied electrical engineering and always wanted to build a city builder. Weird :)
3:16 you are german, right? xD
Jep
@@AAlexDoesStuff cool
@@AAlexDoesStuff im too
Atom
Bomb
Which engine are you use
Unity
Very good, very good!
If u want more sales, and make it unique, make it so you can go first person and explore city. You could do quests as well in first person. Kind of like Jurassic world evolution
I know i'm late for this comment but why is there a flying bus? In the thumbnail near the explosion.
I just put it there for fun but the pressure wave will blow away cars and stuff
Nice game! How did you make the road generation?
You good and entertaining
Meltdowns don't cause nuclear explosions. A moderated fissioning core cannot undergo runaway, and an unmoderated, fast neutron fissioning core is far too radioactive to be compressed to the point that runaway would lead to rapid consumption of the fuel before it blows itself apart. In order to cause a nuclear explosion you would need a reactor that is not emitting many neutrons, i.e. one that is not turned on, to be rapidly compressed well beyond the point of criticality, and then bombarded with neutrons from a separate source at the point of maximum supercriticality. Or you would need it to be even more supercritical so that within~20 shakes it goes from a single neutron to consuming the entire fuel.
None of these are possible with any known reactor design. No, not even the ones used in Fukushima, Chernobyl, or three mile island. None of those created nuclear explosions. None of them could conceivably create nuclear explosions by accident or by intentional abuse of the reactor, or even by extensively modifying the reactor while allowing it to remain operable.
If it is a functioning reactor, it absolutely cannot cause a nuclear detonation large enough to consume an appreciable fraction of the fuel before obliterating itself in a toxic mess but ultimately with a yield more comparable to chemical explosions then nuclear ones (and most designs shouldn't even be able to achieve that).
Man Epic 💕
Cool
It would be great if there was a global variable that was oil price and would impact the fossil fuel electricity and the rate of walking/car in the city.
That's an interesting idea but I don't even know if I'll implement oil in the game, so if I decide to do it I'll consider it :)
@@AAlexDoesStuff well, if you are implementing CO2 and cars does have sense 🤔🤔
In any case i think that some random global variables gives some extra flavour to the games if they are cosmetic/have little influence.
@@aaronhpa Randomness makes life spicy ;)
6:43 exploration? 😂
exploitation XD
@@AAlexDoesStuff Why would you exploit games 😂
@@kingreinhold9905 It's easy (and fun) to find exploits in other games if you develop one yourself.
@@AAlexDoesStuff Oh ok sorry, thought it was a mistake 😅 So like hacking or glitches?
@@kingreinhold9905 No worries :) Glitches, hacking games is too difficult XD
holy epic
Steam wishlist link?
The steam page isn't setup yet :/
@@AAlexDoesStuff okay I'll be waiting :)
Your game is super good!
nice
Good
Just wanted to let you know that the lighting looks kinda bad. Maybe try using another render pipeline like the Universal Render Pipeline. :)
This already is URP. Most of the time you're actually quite far away from the buildings in a city building game, so I tried to optimize the lighting for far distances and as a result, being too close doesn't look extremely good.
@@AAlexDoesStuff Oww okay sorry for that then.
@@vrmaurice No worries :)
Fun fact:
Nuclear power plants do not have that kind of explosion
Did you start doing game dev cause engineering was eating your soul? Don't ask me how I know ...
Kinda. Randomly got into a part time game dev job and just continued developing games since then.
Do i see a German Datenträger there? (Team Deutsch:D)
Man I wish this game was playable on MacIOS
It will hopefully be playable on MacOS :)
@@AAlexDoesStuff YES!!! Thank you
Oh, so you are german :D
3:16 Ich wusste das du deutsch bist :)
maybe increase rain chance from nuclear power plants
ACID rain
ADD BLOOOOOOM
I also make my first Game in dev
The radiation emitted by a power plant is not environmentally friendly at all - climate friendly, at best
That's not true, a nuclear powerplant in Germany is allowed to emit a maximum of 0.01 mSv per year. Is this a lot? If you live in Germany you are generally exposed to roughly 2.1 mSv per year, on coastal regions in Brasil you're exposed to 80 mSv per year. A flight from Frankfurt to New York will net you 75 - 150 mSv. This happens due to the cosmic radiation or geological radiation and is currently believed harmless up to 100mSv per year. ( German source: www.focus.de/panorama/welt/tsunami-in-japan/wissenschaftliche-hintergruende/unsere-taegliche-dosis-strahlung_id_2059545.html#:~:text=Normal%20sind%20Werte%20um%200,2%2C1%20Millisievert%20im%20Jahr. )
@@AAlexDoesStuff Welp, I guess you got my comment twice now. Looks like RUclips simply flagged it as spam or something. Apart from our discussion, I also wanted to compliment your work shown in the video above :D It looks very good graphically, I hope to see some more of the functionality ;D
I can see only one comment, maybe big nuclear wanted to silence you ;D But jokes aside, thank you :)
@@AAlexDoesStuff pastebin: bpXs6SvT (I'm trying to somehow comment my original comment, RUclips deletes comments with links in them!)
You're right I mixed some numbers up with the 0.01 mSv. I totally agree that nuclear is not good and not an end solution especially with the nuclear waste and weak safety masseurs in other countries. Yet the study linked to radiation sickness has a lot of weaknesses that were pointed out later and similar studies in other countries weren't able to replicate the results at all ( www.ssk.de/SharedDocs/Beratungsergebnisse/2008/Kikk_Studie.html ). Generally if you look at studies it's very important to find multiple studies confirming the same result, being double blind (meaning that neither the people making the study nor participants know to which group they belong) and that the sample size is big enough. And most importantly correlation doesn't mean causation.
Man erkennt deutsche einfach am sprechen xD
PleAs make car go boom boom withe each other 🥺🥺
i dont like the voice....
Really cracked up at 3:46