The Fighting Game That Just Can't Catch A Break - Skullgirls
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- Опубликовано: 26 сен 2024
- Skullgirls is a 2D fighting game initially developed by Reverge Labs and published by Autumn Games in 2012 for the PlayStation Network and Xbox Live Arcade.
Featuring tag team-based combat and a unique art style, the game quickly developed a passionate community with grassroots efforts building up its esports scene. However, as a competitive title, Skullgirls has seen its fair share of ups and downs, never quite having the big break its player base had hoped for.
Join us in today's video as we take a deep dive into the world of competitive Skullgirls.
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Special thanks to keninblack and the Lab Zero Games team for speaking with us and help make this video possible.
#skullgirls #esports #akshon
Hey guys, we hope you liked this piece on Skullgirls! What other games/esports scenes do you want to see us cover in future videos?
Splatoon 2
The Smash scene?
What about the Blazblue scene?
Splitgate?
For honor
The fact that every single frame of the characters’ animations were hand drawn is amazing. I can’t believe it was all done without pay
Your dealing with TRUE game designers here. We need more like this.
Another thing is that the developers are not greedy. They actually gave their game engine to another Indie studio for free. That Indie studio was Mane 6 who used it to makes Them's fighting Herds.
Sometimes, people just want to do things for fun.
As of today anyone who owned skullgirls but none of its dlc gets their game upgraded free of charge. Thats 4 characters, voiced cutscenes and more free of charge. If thats not passion for the craft I dont know what is.
Those were the days. When all of the fighting games were hand drawn. I'm still at awe everytime I look at KOF 13
It's funny how the investors just noped out when they heard the name Konami. Can't blame them at all.
Its almost as if Konami has a history of bullshit 🙄
ThePokefreak98 Looks at Silent Hills P.T.
ᵍᵒᵈᵈᵃᵐⁿ ʸᵒᵘ ᴷᵒⁿᵃᵐᶦ
It doesn't help either that they yeeted Kojima's engine that is extremely beloved out the window for Unity Engine 5. Oh yeah, they're just making leaks out of their own boats.
*mEtAl GeAr SuRvIvE iS sTiLl ReLeVaNt, RiGhT?*
NO WAY
We ain’t gonna get sued for something stupid
I'll say this about Skullgirls. The characters have the most personality Ive seen with their combos.
I love Big Band making quick talk about his instruments as he whacks you with them, and Filia and Squigly calling their parasite's names too
@@LucarioredLR That wresleter dude is my favorite really. Him using his chair for combos is hillarious
Yeah I really like looking at there “Personalities”
Why the first sentence.. It's completely redundant
@@yocelestia people usually say "I'll say this" about things they want to keep brief, or aren't comfortable talking about
I like how every character in Skullgirls has at least 2 big design traits to pull from so the jokes/animations/tropes don't get old. If Squigly was JUST a cute zombie, it'd get old cuz we've seen it before, but she's also a singer and has a dragon that can attack with her, so she has suprisingly amazing variety. Ms. Fortune isn't JUST Frankenstein's monster, she's a pun-loving cat Frankenstein monster. Cerebella has a muscle hat AND is a trapeze artist, etc. etc.
I think it's smart design to combine tropes together in order to create something unique with them
Big band is a tank kind of person that is a detective. But hes not just ANY detective, hes a big detective that is literally a breathing, walking instrument.
Ms Fortune is definitely my favourite. She is an undead, a catgirl, Schrödinger's cat, a thief, a gang member, she has good puns and her body is mutated. Purrfect!
@Memorable Man
To quote Skullgirl Marie herself, he is a “giant tuba man”
And big band is big and a ba- oh
Ms Fortune is literally a walking pun herself, as not only does her name sound like "Misfortune", but she's also (to my knowledge) based on the idea of Schrödinger's cat
Skullgirls is the literal Team Fortress 2 of fighting games
I thought about TF2 too! I guess I just love the underdog games!
honestly even more fitting, considering TF2 almost had Skullgirls cosmetics
@@thenumber24 From what I’ve seen, I like them, but not as all-class cosmetics
I remember playing the mobile version and wanted to play the actual version and i never knew this is a game where the developers didn’t get paid for a year, imagine how much more popular this game would’ve been if they we’re paid
Imagine how much popularity it could have won if if was released last year, just like Cuphead, a really good game with passionate and talented people working on it spending as much as they need to spend just for finish their beloved game, and then winning the love of the fans making it way more popular with that lovely development story.
You can easily get skullgirls for around $1 on sites like Fanatical on a good sale.
What is interesting is that there was 2 mobile versions, one was really shitty and the other is the fighting gacha we actually have. Even so the game is balanced af and the only fighting game that is playable on mobile as even dropping tons of cash you can't whale.
@@GaaraUzumakiGaara whats whale
Funny thing is, that mobile game is DOPE. They easily could have changed the mechanics to make it a popular online RPG rather than the gacha/mobile style. As someone who sucks at fighting games, the mobile game is my actual preference. Hands down, the best mobile game I ever played.
The devs are just so talented. The mobile version doesn't lose its charm or Polish. It Able to take the basic of the original and add things to make it fit the mobile app. Any Time I have lil extra money I donate to them
It was very nice of Autumn Games to allow LabZero to overlook and help Hidden Variable Studio when it came to work on the mobile game. because of all that a new character for the mobile game is being made and if it sells really well that character MIGHT make it over to the main game.
yeah but the gacha aspect is kinda annoying
@@stanleychen2584 if you are a collected , it would be true . But if you play to win , there are plenty of good variant that are easily to obtain just by playing to game
Not too sure about the mobile version...
*Cough*
Microtransactions
*Cough*
Honestly mobile version ain't that bad I have'nt paid for anything yet I'm doing absolutely well.
Skullgirls is the most talked about fighting game no one plays.
I played it like two weeks ago.. Just like Marvel vs Capcom 3 I forgot how good it was..
It’s great but you can’t really recommend it that often
Fighting game require alot of stuff to keep on playing time dedication practice a good ping opponent etc so yeah... ;/ people dont play it often cuz they get destroyed
Melty Blood
Fixed that for you.
@@therealestmannyt1029 I recommend the game a lot. Though I just get ignored, because they view it as the same as Dead or Alive.
If you're watching now, Skullgirls has gotten a new dev team comprised of the old team minus Mike Z, and they are releasing a season pass with the first character, Annie, being available in Beta now.
Plus, Skullgirls has finally reached the EVO stage, albeit online.
Yes very pog
I like to look at skullgirls as the game that refuses to die. It has been dealt such a truly awful hand, and should have fallen apart on numerous occasions. But seemingly through sheer force of will, the people behind it just keep it barely afloat. This isn't like Melee, that just seems incapable of dying, and it's honestly pretty admirable how much passion has gone into this game.
@@Crawver Agreed.
If Melee had the support of Nintendo, it would soar to the skies. But as we all know, Nintendo would kill it and everyone playing if they could. Melee's biggest threat is its creator.
For Skullgirls, it's more a case of TERRIBLE luck and controversy. Yet it still keeps kicking thanks to its devs.
Is this the mobile or PC version?
Skullgirls is the kind of game that I absolutely love watching, even though I could probably never learn to play it myself
Lol I have these exact feelings for smash. Can't rlly strive to be a pro
When you have 200 hours playing as and only as Beowulf, and all other Beowulfs still kick your ass, you kind of give up.
From when I played years back. It was pretty easy. I know there is a tutorial.
yeah, disemboweling your opponents in a fighting game is cool, but what about playing as a 5000 lb jazz master pure-brass musician or 287 lb wolf made of folded steel and raw sex appeal?
And have said wolf dude PICK UP SAID BRASS MAN WITH ONE HAND AND JUST WALK AROUND LIKE IT'S NO BIG DEAL!
@@DoomRater *"WHAT'CHA GONNA DO?"*
[A HIGH RISK MANEUVER!]
WULFAMANIA RUNNING WILD!
Gotta love The Boys of Skullgirls
I still can't get over the fact that Big Band uses kick pedals for his kicks. It's so gloriously dumb.
With all the people saying they love this game it makes me wonder why nobody's ever in a lobby 😔
@Jamel P. Burgess i have 300 hours playing only LAN
Edit: just playing with small group of friends never really online play
fr dude, SG is a poser game
Because I’m trash at it lopl
I get fucked so hard online.
@@Professor_Utonium_ similar situation with persona 5 lol
fighting games just aren't that popular. only the major franchises can barely maintain a sufficient player base for online matchmaking. the rest take about 3 weeks to become completely dead games. they have automatic matchmaking and ranking ladders but there's no point because you can't find a match without arranging it on a community discord.
started playing skullgirls because the combos looked super cool, was not disappointed, it is a pretty fun game
Cool! Who's your main?
@@catherineg.2052 ms fortune
I started playing Skullgirls when I watched that "i main big band" video. The sound was terrible and loud, but the combo system and the art style were absolutely perfect. I've played a couple fighting games before, but none have come to that combo level of Skullgirls. I was really impressed that you actually perform combo, not pushing guard all the time, wait for an open opportunity and hit hard with a few kicks / punches > repeat. 10/10 my heart belongs to Marie that poor girl.
@@catherineg.2052 Look at my profile pic
@@catherineg.2052 Filia
12:04 "Although we may not know what is in store for Skullgirls' future-"
*laughs in Annie: Child of the Stars*
Y E S
And now umbrella
@@amorphusboi2676 I was gonna say lol umbrella was just teased!
@@danielorlovaquinn but now she is coming
@@power_best_girl2496 black dhalia
Skullgirls' Hand-drawn Aesthetic together with its visually appealing moves and combos oozing of personality from each character
add to that its catchy music, gives the player one of the best Fighting Game experience.
I've never played skullgirls, but I would constantly get it recommended to me. I think I'll finally get it, always looked fun
Its worth the money
FloatingShorts yep it’s really worth it
You should! It needs a little love right now. Recently, since Sonicfox does so well, they added him to the game as a background character to show up in one of the maps sometimes. Since hes a furry, people review bombed the whole game! It's ridiculous! Im no furry but its a fucking background character. Just pick another stage ffs
@@NotEvenSquidward gamers: "Cancel culture is the worst! And it's always those spooky SJWs doing it."
also gamers: "Game has a furry in the background?? Cancel it!"
@@NotEvenSquidward you seem like a rather reliable person to receive information from. How about you give me a run down on what to expect since I too have bought the game recently and don't really know what to expect.
The one thing no one talks about is that the narrator collabed with a hentai artist to advertise the game.
Oh right zone, that parody is really well done lmao
Squigly Zone skin nyes
I mean said hentai artist was one of the animators for the game.
Fillia was it?
Ngl collabing with zone is a power move
I completely forgot that Konami published this thing first go around. Why does Konami have to be a donkey to developers?
Komoney only cares about one thing.
@@neonoah3353
Pachinko?
Because Konami is Konami and Konami is the worst.
Save bloody roar.
Sniff* look how they massacred my boy.
@@ToaKoran And gyms. Not kidding, video games have never been their main activity. They really cared for it as long as it made them easy money.
"skullgirls is great for beginners"
Me joining online for 4 seconds: **obliterated**
edit after two years: Yeah, the matchmaking for online versus sucks because you could be placed against someone with a higher skill level than you. And one thing about Skullgirls is that surely, it's a good first step for a fighting game, but it's also one of the most technical and most difficult to learn because of it's combo system and playstyles
The matchmaking in the VS mode kinda sucks. ( I meant in the mobile one. )
@@littlemissyoungblood3823 That is why I only play Competitive. All base stats and no marquees.
On god 50 hit combos
skullgirls is actually what got me into fighting games in the first place. but... skullgirls is not great for begginers i'd have to say. it's not a bad introduction into fighting games, but it's a brutal one
I think Shadow fight 2 is a good beginner friendly game
I've seen a bunch of people in the comments saying "I would play but there's never anyone online." That wouldn't be a problem if everyone making that comment just played with eachother lmao
"Be the change you want to see in the world."
That is kind of an issue though. A fighting game kind of needs a critical mass of players. Enough so that you can reliably find someone to fight in under a minute.
Its not that dead tho, i recently bought the game and i find person to play in a lapse of 1 minute :/
@@valentinpranno5636 Do you live on USA or Europe? Because in Europe there aren't many players
Don't limit urself to Ur own region!!!! The rollback netcode is godly and its insane this game has it!!!! Legit regularly play games with 200+ms and fees fine!!!
The music in Skullgirls is fire ngl
FULLY AGREE
Indeed
*yes*
YESSIR
Y E S
Skullgirs fans: the game is dying.
Tf2 fans: first time?
TF2 Classic my friend, check it out. It’s gaining popularity fast
@@BarakaTheGreat I bought it on steam recently as I heard there was an increase in online activity. And it's worth every cent I spent on it. Not only there is a campaign with ones of the most astonishing levels I've seen, but online multiplayer is such more energetic and less frustrating then in Apex/other session FPS/battleroyals.
And the movement deserves it's own mentioning: it's so satisfying and so deep for mastering. Such shame this game did not get recognition it deserves.
League of Legends: I've died once a year for the last decade, you'll be fine.
yeah :(
Geometry dash players e.e
I don’t know why, but this made me want a good, 3D Godzilla fighting game like unleashed, but balanced for competitive
I have no idea why Skullgirls would make you think of that but I agree.
Yeah, and Akshon Esports, please make a video as to why a Godzilla vs Kong fighting game needs to happen
also. need a new Warpath-Jurassic park. why is there no good dinosaur fighting games?
shut up, godzilla fanboy
I've wanted a new great Godzilla game since godzilla unleashed
Mike Z: *Threatens to tank the entirety of Lab Zero games due to his personality.*
Skullgirls community: "Augh shit; here we go again."
What did he do? I haven't followed in a long while like since its first launch to second encore.
@@royce536 mike Z was being shitty to the employees of Lab Zero so most of the employees left since mike Z wouldn't retire
SJW's infested the place, got to Peter who suddenly turned gay despite fawning over women before. They tried to mutiny but couldn't overtake the captain, hence left in a mass exodus
@@queazy03 imagine unironically complaining about SJWs in 2020
@@queazy03 You know what's more annoying than SJWs? Anti-SJWs who constantly complain about them when they aren't even involved.
0:24 Hmmm that gameplay looks familiar. That ganon player has a nice name though
lol
Heyyy that's you TOO COOL 😎
That was a nice Ganon. Your di was on point.
609 likes nice
Lmao
I love the animation and character design in this game, absolutely top teir
I LOVE playing Skullgirls, I don't know how it isn't that popular but for a while it was popular in my school and i was going to host a school tournament for skullgirls but then covid came and we couldn't do it
o o p s
Hopefully with the port on switch, the game would gain a bit more popularity. Because honestly, skullgirls might be the best possible fighting game out there, or for at least beginners. I love this game, watching myself improve each year is amazing, knowing that I actually learned and not mashing the same combos in street fighter.
I actually am doubting in buying it because of the community and long term life of the game...
@@santanam.1477 I wouldn't worry about the longevity of it. Skullgirls was released over 8 years ago and I can still hop online and find matches. The community discord is more active than ever and you can find players of nearly any skill level to play with.
The launch party never ends
Skullgirls is the LEAST beginner friendly game out there. MK11 I recommend over it
@@popo237 i absolutely suck at fighting games and the skullgirls tutorial making me git gud saved my interest in the genre
It's beginner friendly if you don't play online. It has *the* best tutorials that I've seen in a fighting game and they got rid of infinites; however, people can still kill you in two combos while you're trying to figure out how to play the neutral online. The skill gap between new players and long-time fans is enormous, and there's not really rank-based matchmaking.
If you don't mind a month or so of completely one-sided ass-whoopings while you try to catch up, you can consider it beginner friendly as well... I guess. I didn't have the commitment to break through that skill floor.
I had a crush on Filia when I was 16. I
Remember I used to just play her because She was THICC 🥰 Teenage emotions 😂
Everyone is thicc. Especially big band ( ͡° ͜ʖ ͡°)
@@danialyousaf6456 oh hell ye big band best waifu
You sure it wasn't because of Zone tan?
For me its parasoul and cerabella
You sir have lost your ways and thus are no longer a man of culture. Thou shalt be shamed! SHAME TO THEE! Although, as to why you never had a crush on big band... That's the real shame. 😔
I wanted to say, "Lab-0 should really add more characters."
But wow! The people behind Skullgirls had NO MONEY?! That's harsh. But that's slightly above Rooster Teeth's status as a slave labor camp.
morally Lab 0 is heaven while Rosster teeth is hell
Wait what happened in rooster teeth?
Rooster teeth: its over, lab-0, I have the high ground!
Lab-0: you may have the high ground, but I have a terraformer.
Even for the DLC characters, they were incredibly underpayed for it but still did it it anyways. One character costed around $240k
Welp Annie of the stars for 2021
2:22 "The games takes a lot of inspiration from Marvel VS Capcom 2"
*Shows footage of Marvel VS Capcom 1*
You know what man, we’re just out here having a good time, and now I can’t unsee that. Thanks
I thought the same thing lmao
Beat me to it. Have a like, good sir.
They're basically the same game: Both still golden to play physically [if you ever find a cabinet]
Both have some top notch music
Character design looks beautiful.
They're just beautiful.
I'm glad my first ever arcade game was MVC1 in 2009 [when I was 6], sure, I sucked ass at it but I still loved the ever loving hell out of that game when I am finally 17.
Nah Marvel 2 is an entirely different monster mah friend.
I’m so sad with how the community has been recently. I really hope Skullgirls gets another break. Skullgirls deserves so much better.
No it don't
@@popo237 why not
popo237 why do you feel that way
@@IAm-zo1bo Sonic Fox
popo237 a somewhat valid arguement
*fighting game players:* The technical depth and complexity of Skullgirls has a lot going for it. For one, you need to learn 14 different characters, each with their own personality, motives, moveset and appearance, and pick which ones you'd like to practice. Secondly, all characters with their own moveset have unique combos that not only feel great to execute but pack a big punch when taking on your enemy. Finally, all animations are completely hand-drawn and look and feel great.
*non-fighting game players:* okay so who's got the biggest tits
I think Valentine has the biggest personality
Filia best girl
squig
Clearly big band
Beowulf, also really fucking annoying to fight a good one
This title still hold water still this very day. Skull girls really can’t a break huh
Indeed.
small update: still aint catching a break
Skullgirls is awesome. Bought it during the steam summer sale for $2.49 and I love it.
Me too. It's awesome but really difficult for me. I'm still pretty bad, would you like to play a match though?
ha, looks like we’re all in the same boat. I bought the game with my friends not too long ago and they all quit already, so I looked to online and immediately got my ass handed to me over and over.
@@tstsdrtsdrtsts I feel you. Except that I don't have any friends ;(. At least none that play Skullgirls. Want to play?
@@Adraverse oh my b man, didn't see this at all. maybe sometime i'm off work? i'm also really bad, so don't go expecting a challenge.
@@tstsdrtsdrtsts No worries, sure. That's totally fine with me, I'm really bad xD.
My Steam username is Adraverse.
This game was a masterpiece cursed with so many issues, working for free for a couple months is already a death sentence, but a couple years!? Lab zero are the heroes of fighting games
Yeah no they arent. Their first season pass litterally costs more money than the base game for way less characters, the moment things started to get better as far as popularity goes, the company turned hyper greedy. Hell the mobile game litterally is not just a gatcha fighter, but actively replaces bad systems with worse systems (the pvp system that acts similarly to the attack defence style of starwars heroes went from giving you multiple chances with a larger board making it more likely to actually earn some points to a one loss and your out system) at this point it feels like dead by daylight. A good game cursed with one of the most apathetic and refusing to listen to criticism dev teams. I honestly hope that skull girls dies out as the devs dont deserve the recognition they are getting.
@@cloudchaser8650 might I remind you of a little something called financial trouble?
@@cloudchaser8650 laughs in season pass on sale
@@lojika1majik And working without pay for 2 years.
Damn this man really never properly got into the game lol
4:13 "The team proceeded to create the game at _breakneck speed"_
Filia: *does a Spindash*
More like a *Hairball*
It breaks my heart to hear about all the shit Lab0 had to go through. For a developer to work UNPAID on their passion project for a year is kind of unprecedented in AAA, and I've honestly never seen a project with that level of commitment and love in it save for maybe Witcher III.
Skullgirls was made by actual players. You can see it in the games features and as a fighting games enthusiast, the training mode is honestly exemplary. The only thing I have to go to wikis for is combos, which basically no other fighting game can claim.
The moves are visceral and satisfying, the characters are flawed and sympathetic, the gameplay is deep and layered while also being accessible and friendly to learn, and the community is pretty good.
Honestly, I think the thing that cements my love for this game is the fact that MikeZ, one of the people on the SG team, is a regular at tournaments. That and the fact that they added SonicFox, arguably the best player in the world, as a background NPC in the classroom map. This isn't a gesture made out of some sort of dlc pandering or a desire for money from the community, it's out of respect for their best players and the supportive people who kept the game alive through trial and tribulation.
God bless, Lab Zero. It pains me to see such a passionate developer suffer from harsh circumstances, but you've made a game that will remain in the favourites of tons of people regardless of the new titles coming out with better graphics or more fighters simply because this game outdoes them with heart.
Finally, if this video gets anyone interested, the games community is STILL alive through a bunch of discord servers and matchmaking. If you want to start playing, the game is definitely alive.
I'm starting today what's good?
I personally could not care less about skullgirls competitively or online. Im in it for Alex Ahads artstyle, characters like Peacock and Big Band, and the story.
Let's hope ya play it also..cause alot of people like it like you do but also don't play it they just like the art styles, music, story and all that and do a ton with it yet it's not.. popular as a game game..sure internet wise it's well known but it's not well known play wise.
@@amoronwhomlivesontheintern9847 ain't nobody playing this shit, everybody's playing cod mobile.
@@pp3k3jamail but at least we have waifu..
Same, mostly bc I can't play competitively for my life lmao, I'll stick to story mode lol
@@pp3k3jamail I don't get what's so fun about playing as a bunch of expendable grunts. I once tried cod mobile, and it was okay, but after 2 days, I got bored playing it. It's basically just fortnite, but for adults with hard-on for military cliches.
A video from 2 years ago still relevant today.
Yep.
Whoa. I remember testing this game concept for Mike Z, at his pad, when it was in it's beginning stages. I'm talking so early in it's development that it literally only had Filia.
It's crazy to see how far it's come since then.
Funny that this video is popping up now after recent shenanigans with the current "devs" of this game.
Indeed.
They’re adding a new character still after all this time.
Goddamn man
And it’s crazy because I’m getting the game for the first time ever because I love Annie 💀
I found through the mobile app, started playing it quite a lot.
I like most of the characters for very different reasons.
The stars are set!
Yeah, Annie's already fun to play on the mobile game, can't wait for how insane she's gonna be on console
What i like about Annie so far from the mobile version is that it is friendly for beginners to play with and actually learn (me myself had never played Skullgirls before the mobile version and Annie was one of the first fighters I got from a relic and tbh she's helped me cope with most Story Mode idk she's my most valuable character ilhsm)
This video aged well NOW there’s censorship drama over skullgirls…..
Damn I really don't like the censorship
@@woshsbsSame here.
@@nathanael9159 also why do they care it's like 11 Years old now
How history repeats itself……
Unfortunatly...
I love watching the history of esports, most have cool little stories I had no clue about
Glad you've been liking them and thanks for subbing!
The fact that the community is still alive is a testament to how good of a game is. This was a project of passion and love, and it is what has made it such an amazing game, even 8 years later
As a long time fan of this game, it was real heart warming when the community came together and practically saved this game.
I really do think that Skullgirls is in my top 3 fighting games ever made.
Seeing dealt this rough hand has been heartbreaking
What are the other two?
Nice avatar too d:
@@idontcheckmynotifications Probably like one of the Smashes (I couldn't choose 1 I think), the second Blazblue, and like MVC 2
But I'm heavily biased towards games I played when I was younger
For years Mike said he'd never get a twitter account. If only he'd stay off twitter. Everyone should get off twitter.
Never a truer word has been spoken, brother
Never had twitter acc. Just the amount of toxic is enough to smell from the next galaxy
I remember when back in 2008 people were panicking over 4chan making people microwave their iphones for fun, among other things.
Now you have Twitter literally ending people's careers and lives and people are fine with it?
If only he wasn't being toxic on Twitter and within his workplace, yeah.
Unfortunately twitter is home to some of the most disgustingly bitter and vengeful people you'll never meet.
I got this game a few days ago, and so far I'm loving it.
“7 months without and update”
*Laughs in TF2*
I wheezed at TF2's current 5 years (and counting) major update drought. it's like a very slow burn, death by indigestion. i only hope that when Valve decided that making and releasing TF3 is more preferable than maintaining TF2, that I could at least keep my strange weps. you'll never take my Strange Huntsman from my cold dead hands.
Insert all class laughing taunt soundtrack
ruclips.net/video/p5CjmHLUQQI/видео.html
As a team fortress fan and titanfall fan this hurt
boy do we have some news
Man, with recent events this video hits differently. Just puts into perspective how much the community backed this game and fought tooth and nail to get a glimmer of well-deserved recognition in the fighting scene, in the middle of a global crisis. And now, those same backers have been stolen from and betrayed by a new team of "devs". A modern tragedy.
What happened recently then?
@@mikethegooCensorship
@@Thonato420 What? Really? Why? What kind of censorship? What gets/got censored?
@@mikethegoothe devs removed Nazi imagrey.
really makes you think about the people upset by this "censorship."
@@That_Lady_Charlie I mean... The egret armband does somewhat resemble the nazi one. But I'm not gonna jump to conclusions like that
Imagine a world we're Skullgirls got in instead of Melee
Yeah that would have been cool to see. Melee has been out for such a long time when skullgirls should have got the attention it needed
Not only that, we already know
The overplayed matchups and it's gotten repetitive.
LITERALLY SO FEW CHARACTERS ARE VIABLE AND WE'VE SEEN THEM FIGHT SO MANY TIMES, FOX, PEACH, C.FALCON, FALCO, ICE CLIMBERS AND A FEW OTHERS. WE'VE SEEN THE SAME MATCHUPS FOR NEARLY TWO DECADES NOW.
@@smithwimm1575 This isnt true lol I bet you dont even know how the melee meta evolved, 2 decades lmao like puff was only pretty much recently getting used same as peach
Smith Will the game has just seen two new characters win big majors for the first time. It’s far from a solved game.
Even still, Melee became boring to watch.
Skullgirls fan : 7 months without an update?
WTF
TF2 haven't gotten a major update in years :first time?
Half Life 2 fans: sup
Today is 1,000 days since the last major update
@@SoulBoundSagaDX dope
@@SoulBoundSagaDX YAAAAAAAAAAAAAAYYYY
1000 days have passed
I just want volume 7 at this point
7:04
Tell me you didn't think he looked like he was sitting in the other guy's lap.
Its scary how this title still rings true even now...
I love skullgirls and their scene. Glad you guys made a video about such a nice game!
I remember seeing and playing a bit of skullgirls back then at someone's house and really liking it when i was younger. Then about 2 years ago someone was doing a give away for 2 copies of skullgirls and my best friend won. The second person who won never claimed it so he gave it to me since i was the next one. Me and my best friend love playing skullgirls and she is really good at it despite not playing much fighting games before. I'm proud of how far they have gotten and know they will get even better. This game deserves the recognition it deserves
This is the one game everyone says can be played online with the same feel as offline, heck, a few days ago they patched the netcode for improvements when it already feels perfect
Wait... Mariel Cartwright (5:57) is the girl that fixes the stage during Beowulf's entrance! That's cool that those little personal nods are in there.
I love Skullgirls with a passion, it's been going on for nearly a decade in concept designs and it's starting era, the amount of effort put into each girl is amazing, as someone with like 700 hours on it, I wish it had more people playing in lobbies and not online matches
I LOVE everything about Skullgirls. The characters, the art direction, the music, the "characters". Too bad I'm only good at platform fighters
Lol same, anything that's not smash, I'm mediocre at best
Join a Discord, find some tutorials. You can get better with practice, man, people love helping each other out.
@@-salsa-8219 same
I've met and tabled next to Alex at a few comic/toy conventions and remember him telling me he was greatly inspired by Darkstalkers/Nightwarriors which has a much more cartoony feel than the Marvel vs Capcom series. They really combined the MvC system and top Capcom animation beautifully into their own magnificent creation. Great video!
They even offered themselves to develop a Darkstalkers sequel, dude. But you know... Capcom...
*Akshon Esports:* Although we may not know what is in store for Skullgirls future....
*Annie of the stars:* WE DO NOW!
You forgot to mention the Juju drama and the red cross censorship.
Wait, when did that stuff happen?!
@@SnazzJaz ruclips.net/video/IDj-xSr-shs/видео.html This video explain it in details.
@@SnazzJaz The Juju drama was a real shame cuz Juju sketch looks pretty good. Plus, I believe the devs will never add fan stuff in the game again. due to the greed of a particular fan.
@@SnazzJaz As for the red cross censorship, I have more details than the video. Big evil company Johnson & Johnson sued the Red Cross of America due the red cross emblem. Imagine suing a charitable humanitarian organization for profitable gains. It just shows that big corporations would kill for profit. Back to Skull Girls, They changed as a precaution (as mentioned in the video). I know that the game "60 seconds" also change the red cross in the aid kit to a green cross. I guess more games were affected by it. It's not a big deal changing a color, but it's a shame that devs have to do it just because a greedy CEO wants easy cash.
@@gokigenyou9524 they did it purple not green
The amount of love the developers put into SG is astonishing, theh even worked on it without being paid. They knew they'd get somewhere.
"7 months without an update made it fall"
Tf2: what is an update?
tf2: what is an update, but a miserable pile of bug fixes. But enough talk, have the entire leaked code!
Dont worry man. Its had its final big break now
Sadly. Darn the new team
Yes...
As someone who has played Skullgirls for 5 years now and has remained the only fighting game i've played consistently for years and even being one of my top 5 favorite games of all time. i'm happy to see people spreading the word about it wherever and whenever, this game deserves love, and you sir did a great thing by making this video
Now more than ever especially today.
Edit: We just got another break. This game will never die.
What happened?
@@lindthechaoticheretic8708 Annie happened.
@@ashtongiertz8728 Only in mobile, from what I've heard. I really hope someone will correct me on that.
@@draco4569 nope, coming to 2nd encore too from what ive seen.
Free?
I've been playing Skullgirls for years now and it's by far my favorite fighting game
**2020 happens**
Game companies: Oh no we have to improve online now.
**2020 happens again**
Game companies: Nevermind.
“We may not now whats in store for the future of Skullgirls.” Annie gets announced
I'm a sucker for hand drawn stylistic animation and cel-shaded graphics, so Skullgirls caught my eye the first time it was introduced.
Shame I never got to play it, but I'm glad it's still alive even now.
A passion Project needs more oomph than a regular funded one.
Looking forward to playing it as soon as I can get my hands on it.
Another interesting thing to add is how esports player SonicFox was added into the game to replace one of the NPCs (though she does also appear in his place on occasions)
The problem being is that he's a very divisive figure, especially since he was caught rooting for someone assaulting a woman.
people also think he does not deserve the spot,those spots were mostly for people who donated a fuckton of money to their crowdfunding campaigns, where was he then? and why does he deserve a spot just because hes famous and plays it? if he supported the game initially it would be fine and nobody would care, but coming with an update after years just to add this guy....
Skullgirls is one of the most creative design in the characters I've seen for a while now.
This game is kinda like league
"Started as a mess, now a global phenomenon"
SG is amazing but Global phenomenon is sort of an overestimation.
Its not a "Global phenomenon"
I love the characters in skullgirls so damn much.
It’s a treat watching the battles. Just the animations alone, Beowulf’s backpedal animation, Peacock’s references, Cerabella’s HUMONGOUS _arms..._
I like how it's 2 months later and the company that made the game just shut down. Lab Zero truly has a curse on it... And even then, Skullgirls has it easy. Autumn Games is there to pick up the baton and keep this project alive, hopefully free of the dreadful "cure of the Z". Indivisible is now in the hands of 505, who cut off support basically at release. I don't think we're getting any of the DLC...
My brother loves the game, not because of the girls, because it's finally another combat game he gets to play and experience.
And... I'm going to assume, your 'brother' is the CIA?
and recently it finally was on EVO after DLC being confirmed
Anything this channel uploads is a lurch watch just because of the A-level quality in editing, writing, and knowing how to keep audience’s attention well. You guys make something I know nothing about! Been here since 10k subs, and you guys deserve to keep growing!
Wow, thank you!
One of these days, I really need to get into this game proper. A friend of mine gifted it to me on Steam several years ago and it just sat in my library for a long time, until I decided to just give it a shot at one point. Going through its tutorials was probably the very first time I made a genuine attempt at learning the basics of a fighting game--I actually felt kinda proud of myself at the time. Unfortunately, I just never kept that pace up afterward and kinda fell off. But that's just me--I get discouraged easily and I often move on to something else when that happens.
I admit I'm really intimidated by fighting games in general. They seem like they require way more concentration and ongoing commitment than any other genre I've encountered. I admire people who are truly passionate about them.
I remember finding out about this game in 2016, and here we are with Annie dropping soon, more dlc Characters on the way. Glad to see this game still making it by
I thought the thumbnail was a mix of Dark pit and Blake Belladonna.
And the character's personality is the complete opposite lol
Also just wanted to say, Skullgirls Mobile is great! c:
I’m pretty bad at fighting games and even if I love them, I’m still bad. So the mobile game which is more RPG based, is really fun!
I love how annie was announced a few months after this
After the latest news, RIP Lab Zero
@Mr Boba oh, she is. However, Lab Zero and Mike Z is no longer involved with Skullgirls as Autumn Games and Hidden Variable broke ties with them and took the rights themselves with intent on continuing development of the game. So while Lab Zero will most likely die, Skullgirls will not.
Can't say the same (or anything for that matter) about Indivisible, as I don't know whether Lab Zero owns the rights to it or 505 Games.
Zerukin 505 Games owns Indivisible, not that it matters. The game was and will always be neglected even though it’s a really cool game.
@@pastyIe And word's now out from 505 Games. Indivisible is officially dead... such a shame. At least they are giving refunds to people who didn't get copy they wanted, and at least Skullgirls is still going.
It really does suck what happened with EVO but I was so hyped for skullgirls to be on that stage and for more people to see just why we love this game.
I picked up skull girls recently and was blown away by how GOOD it was. Great looking game with extremely fun gameplay and full of personality.
Big band is my favorite
"7 months was just too much for community"
TF2 Community:
*Walks into the room
*Howdy, pardner*
*Laughs in texan engineering
Gd: *first time?*
Engineer gaming
5:01 why you would hate the art style is beyond me. It’s the most unique one I think we’ve seen In fighting games, and even if ur isn’t your preference you should still respect the amount of effort that went into it.
Not anymore, with the New "dev" team.
@@nathanael9159 I don’t get this and I still wont. The gameplay is the same, the art is still the same they just changed some of the frames. I mean for fucks sake look at the Marie beta, she’s animated the exact same way as every single beta in terms of demo frames and non demo frames. If you don’t wanna play the game because they changed some minor stuff that’s fine, i was annoyed with how unnecessary some of the changes felt. Inspite of that I don’t get hating the team, the game is still fun, the game still looks the same, and the same amount of effort is still going into it.
@@MothFable So you protect censorship ? I see...
@@nathanael9159 I don’t see how you took my statement as supporting censorship. I don’t know why you play the game but I play to enjoy good fighting gameplay and smooth and fluid visuals with a lot of charm, all of which is still present. If them recooloring filia’s panties to be less obvious is that big of a deal breaker for you then id question why you play the fighting game for that kind of content but regardless, the only part that I don’t agree with and think is silly is changing the armbands on the peregrines, but but beyond that I don’t get why people are so angry about this except for changing the digital art book, which is a slightly concerning idea to me. Either way, gameplay is still as fun as ever, the new characters have the same amount of care and personality put into their animation as they always have and the game is still very fun.
Now the game got murdered by the devs through un necessary censorship and removal of paid content, fighting game that can’t catch a break indeed
Indeed.
When I saw skull girls the style reminded me of Shante
Filia has a Shantae inspired alt
"Distaste for the game was for its visuals" damn, peoples taste are really that trash huh?
Ridiculous that the game still can't catch a break after the recent LabZero shit that came to light.