Risky move but in that situation if I was the klutz I choose the one I believe is good in the evil twin pair so I either lose right there or I solve something very important for my team
44:30 wouldnt the correct math info be a 2 since the vortox's ability was effected by the Pit Hags arbitrary death? Zer0 still worked for the vortox so its fine of course
Love your channel, Patters! I was confused about why the philosopher would never wake again after the demon changed to vortox. I had assumed the ST would just lie to them thereafter. Is it because "townsfolk abilities yield false info," and because of the No Dashii poison, the philo did not actually gain an ability? Did that lack of ability (and the removal of the poison) mean that the ST cannot legally lie to the philo anymore? Is this what should happen every time a philo is poisoned or drunked on the night they use their ability, but then the poison/drunkenness goes away?
Once the Vortox is created, the reason for me to continue to the lie to the Philosopher are gone (the No Dashii's poison is removed). As the Philosopher is no longer poisoned, they are now just a spent Philosopher with no ability gained (as they tried whilst under the effects of poison), thus they would never wake up again. If a player was poisoned by a Poisoner the day they used their ability, and they had an chosen an ongoing ability, and then became sober/healthy - I would not wake them whilst they were alive.
One year of watching BOTC videos, and I'm still learning stuff. Sweetheart can drunk any player, even a dead. Mathematician is not included in their read. Klutz should go for the good twin. Good job Patters.
Intro music is: Legion Summertime (available on this channel) Lleech on the Beach (as yet unreleased) During the game: uppbeat.io/t/hey-pluto/the-gentleman uppbeat.io/t/yeti-music/funky-town uppbeat.io/t/reakt-music/funky-traces uppbeat.io/t/soundroll/that-groove uppbeat.io/t/atm/on-a-journey uppbeat.io/t/all-good-folks/electric-island uppbeat.io/t/hey-pluto/heatwave uppbeat.io/t/mountaineer/keep-it-going uppbeat.io/t/trinity/funk-in-the-trunk uppbeat.io/t/all-good-folks/funky-junk
@@patters Hi :) I wanted to come back to this comment to let you know, that I used your playlist (including Legion Summertime) for a science show this weekend and it was AMAZING! Thank you so much for sharing the playlist (and for the streams in general). Many greetings from Germany :)
@@user-ow1bc4sx2r no worries lol, it's easy to miss. I noticed that the witch was missing, then didn't notice he put it there until i read your comment.
I'd honestly like to see a playlist of funny-reracks or scuffed games at some point too, and not just the games that go well.
Risky move but in that situation if I was the klutz I choose the one I believe is good in the evil twin pair so I either lose right there or I solve something very important for my team
44:30 wouldnt the correct math info be a 2 since the vortox's ability was effected by the Pit Hags arbitrary death? Zer0 still worked for the vortox so its fine of course
That's a good point, not something I thought of. Good catch!
Love your channel, Patters!
I was confused about why the philosopher would never wake again after the demon changed to vortox. I had assumed the ST would just lie to them thereafter.
Is it because "townsfolk abilities yield false info," and because of the No Dashii poison, the philo did not actually gain an ability? Did that lack of ability (and the removal of the poison) mean that the ST cannot legally lie to the philo anymore?
Is this what should happen every time a philo is poisoned or drunked on the night they use their ability, but then the poison/drunkenness goes away?
Once the Vortox is created, the reason for me to continue to the lie to the Philosopher are gone (the No Dashii's poison is removed). As the Philosopher is no longer poisoned, they are now just a spent Philosopher with no ability gained (as they tried whilst under the effects of poison), thus they would never wake up again.
If a player was poisoned by a Poisoner the day they used their ability, and they had an chosen an ongoing ability, and then became sober/healthy - I would not wake them whilst they were alive.
One year of watching BOTC videos, and I'm still learning stuff. Sweetheart can drunk any player, even a dead. Mathematician is not included in their read. Klutz should go for the good twin. Good job Patters.
What a game. S&V is such a silly set. I love it.
Patters, where do you get your stream music from? I enjoy it so much every time but I can't find it anywhere. :(
Intro music is:
Legion Summertime (available on this channel)
Lleech on the Beach (as yet unreleased)
During the game:
uppbeat.io/t/hey-pluto/the-gentleman
uppbeat.io/t/yeti-music/funky-town
uppbeat.io/t/reakt-music/funky-traces
uppbeat.io/t/soundroll/that-groove
uppbeat.io/t/atm/on-a-journey
uppbeat.io/t/all-good-folks/electric-island
uppbeat.io/t/hey-pluto/heatwave
uppbeat.io/t/mountaineer/keep-it-going
uppbeat.io/t/trinity/funk-in-the-trunk
uppbeat.io/t/all-good-folks/funky-junk
@@patters Thank you so much! :)
@@patters Hi :) I wanted to come back to this comment to let you know, that I used your playlist (including Legion Summertime) for a science show this weekend and it was AMAZING! Thank you so much for sharing the playlist (and for the streams in general). Many greetings from Germany :)
Why is Witch missing from the script on the right side of the screen?
It’s not?
Seems like patters forgot it. He adds it at around 13:08
@@unnamedperson8619 whoops, made my comment past that part lol
@@user-ow1bc4sx2r no worries lol, it's easy to miss. I noticed that the witch was missing, then didn't notice he put it there until i read your comment.
Great game