I have a question for you when it comes to wanting to crack a game. Do you personally know if there is anyone talented enough in the scene to reverse engineer the game Path of Exile? People say it's one of the worst targets they've ever attempted, with a bunch of abstraction layers and you get perma banned if you even look too long. It's a live server client and the game is free, but people want to make their own private server out of it to be able to play the content the way they want, in a non-profit fashion obviously. Any ideas on how you would go about bypassing the drm on this live service client and getting the source code for people to make their own private server out of it?
Reverse engineering/game modding is not something I know too much about, although I will try to be helpful. Depending on what game engine it was developed on, you may be able to find a .dll injector that can capture the game files as the game is opened and played. I know Unreal Engine has one, although I'm not sure about any others. Hopefully, someone on some hacking/modding subreddit can come up with a better solution, as that's all I really can think of.
I've found ip numbers of airlines manager using netstat, but there is nothing in wireshark except some nonsense tcp connections. no udp at all. what am I doing wrong?
Make sure to filter Wireshark to just the addresses you are tracking, then it should be easier to see traffic. If nothing readable is showing up, it is likely encrypted and there is no easy way around that.
Assuming Gmail is being used, no. Gmail carries out all its actions securely, using HTTPS and is done all within a browser. You could theoretically, capture what is being typed with a key-logger, but I don't think this is what you are asking for. It might also be possible to capture if the email is being sent from a desktop app, such as Outlook, but this would all be encrypted as well.
only seeing company Ips'. im using a wifi 2 connection with a udp filter and ipv4 capture filter. im trying to do this on zoom and am getting the same problem on every application.
The packets are usually sent so fast that you can only change them if you develop a corresponding software with which you can automatically intercept, change and forward packets. This must also be done quite quickly, otherwise you will get a timeout. That means you can now learn a lot about network communication and a low level programming language like C or C++. Well, strictly speaking C++ is high level but compared to Java, Python, C# it is low level. Low level means that you have much more freedom than with a high level language. C++ is also used for developing operating systems. With Java or Python it is practically impossible. Instead of intercepting packets, you could theoretically just send packets directly to the server. However, you must also consider that you are then more limited. You would then have to start with socket programming. You can also do this with Python or something similar.
haha when a zoomer learns about Wireshark for the 1st time... i use to use this like a decade ago word of advice before you post a youtube video you should learn a bit more no offence but the stuff you wer talking about was useless information
"we just lost that game, *no worries though we're just here for the packets* xd"
I have a question for you when it comes to wanting to crack a game. Do you personally know if there is anyone talented enough in the scene to reverse engineer the game Path of Exile? People say it's one of the worst targets they've ever attempted, with a bunch of abstraction layers and you get perma banned if you even look too long. It's a live server client and the game is free, but people want to make their own private server out of it to be able to play the content the way they want, in a non-profit fashion obviously. Any ideas on how you would go about bypassing the drm on this live service client and getting the source code for people to make their own private server out of it?
Reverse engineering/game modding is not something I know too much about, although I will try to be helpful. Depending on what game engine it was developed on, you may be able to find a .dll injector that can capture the game files as the game is opened and played. I know Unreal Engine has one, although I'm not sure about any others. Hopefully, someone on some hacking/modding subreddit can come up with a better solution, as that's all I really can think of.
A question: what practical can you do by getting these packets? 😅
so technically you can make among us bots?
Yes but there’s some token validation function in Hazel that makes it difficult.
I've found ip numbers of airlines manager using netstat, but there is nothing in wireshark except some nonsense tcp connections. no udp at all. what am I doing wrong?
Make sure to filter Wireshark to just the addresses you are tracking, then it should be easier to see traffic. If nothing readable is showing up, it is likely encrypted and there is no easy way around that.
I have a question, do you see long sessions using the same src IP and dest IP and src port and dst port on UDP ? or the game keep swapping ports ?
The server port swaps but will always be 22023-22923 step 100
Hey can you make video about captuing traffic from cloud game and how to show changes in bitrate?
Hi mate , just wondering is that possible to capture an email packet that use a secure protocol
Assuming Gmail is being used, no. Gmail carries out all its actions securely, using HTTPS and is done all within a browser. You could theoretically, capture what is being typed with a key-logger, but I don't think this is what you are asking for. It might also be possible to capture if the email is being sent from a desktop app, such as Outlook, but this would all be encrypted as well.
Yeah , i've try that using email client's
This is sus.
Somepne made a packet reading tool for among us android that tricks the server into giving it info on who the impostor js
*is
Javascript
Hello, I have a question, if a person uses wireshark on a match he can know my ip?
No, Among Us is not peer to peer. The data is sent to a server before being re-transmitted to the players. So the only IP you get is the game server.
@@littlePi So there's absolutely no way somebody can get mi ip, even with programs ?
@@littlePi I mean, is there a way someone can get my ip while playing among us?
@@andron1057 no
@@Jon-zh4fw me too.. he told the city of the people who were playing
only seeing company Ips'. im using a wifi 2 connection with a udp filter and ipv4 capture filter. im trying to do this on zoom and am getting the same problem on every application.
same with me whenever i use wireshark
@@goshokiriza4247 i think it redirects to the company ip to add a protective layer so we cant see exactly what connection our computer is talking to
@@connorbollinger4418 then why does it work for other people
@@ClaymorePvP no clue
How do you know which packet to grab?!
As I understand, he didn't he right clicked then selected follow UDP stream, which showed him the entire stream of packets put together
@@EasySecurity I think the person that commented meant which packets to right click and follow the udp stream. As for the answer I dont know either.
@@Filo-gx6qb did you figure it out?
@@Hawn-_ If you right click and follow any udp stream you can then change the stream bottom right until you find the right one
Thank you for this
doing a project, how do I sniff if a discussion has started? any tips on that?
also your discord would be helpful to get in touch
Isolate the message packets using a filter, they should show up if you right click -> Follow UDP. I hope this helps.
@@littlePi that dose not exist in wireshark.
Possible on puzzles and survival
How to modify the packets? I havent found the option to do so
The packets are usually sent so fast that you can only change them if you develop a corresponding software with which you can automatically intercept, change and forward packets. This must also be done quite quickly, otherwise you will get a timeout.
That means you can now learn a lot about network communication and a low level programming language like C or C++. Well, strictly speaking C++ is high level but compared to Java, Python, C# it is low level.
Low level means that you have much more freedom than with a high level language. C++ is also used for developing operating systems. With Java or Python it is practically impossible.
Instead of intercepting packets, you could theoretically just send packets directly to the server. However, you must also consider that you are then more limited. You would then have to start with socket programming. You can also do this with Python or something similar.
Wtf are you saying?
use your ears
sus
Bro, is there any program that can be used to know the ip of a player in among us ?
No, there is no way of getting a players IP address.
littlePi there is a way...
brax actually you can
brax I can prove you wrong**
brax you can just send an IP grabber like grabify or you can make your own with kali Linux
bro is babbling
haha when a zoomer learns about Wireshark for the 1st time... i use to use this like a decade ago word of advice before you post a youtube video you should learn a bit more no offence but the stuff you wer talking about was useless information
Alguém br
u got a discord? i mighht need a lil help
First