Thank you SO much! Massive help. You are a genuine, kind, thorough, and excellent communicator! Explained everything in such a clean and clear way. Thank you!
So many things i searched for that i couldnt find. Searched to add clothes, found this video, this answered questions i dont have to search for anymore. Its more indepth, no shortcuts, which always cause problems. Ive learnd what i have been doing wrong, instead of making s mistake and getting it right. Thanks.
What a great tutorial! You covered every step, every click! So helpful! Now I just need to figure out how to make soft body clothing, like a long jacket or dress
sorry if I'm late to the party here! But one way you could do this is in marvelous designer, it's a program specifically made for doing clothes for games. Blender also has something similar but it's not as powerful
Most underrated channel. Well explained. I subscribed and will be watching all your videos. I would really really appreciate if if you were to make UE5 optimization video with tips and tricks such as use this instead of that kinda stuff or how to earn more FPS without lowering the quality of the game. All the best and good luck!
Good afternoon, I ran into such a problem unreal engine 5 was making my own clothes for the character, I'm trying to hang it on the character, everything seemed to be imported and connected normally. yes, when the character stands in clothes and the IDLE animation is played, everything is cool, but as soon as the character starts running or jumping, the clothes start to sag and fly off in the area of the elbows (sometimes they start to flicker and rattle as if it were a glitch in the video card), when the character stops, the clothes return to their place. I've already broken my head - I can't find a solution, I've tried different settings, I've tried connecting different skeletons to clothes - nothing really changes. For some reason, there is no such problem with Shoes. Everything was imported and attached immediately.
I was following the video, and everything worked perfect until I get to minute 12.00. I've restareted Unreal, and the Metahuman moves the legs when walking, but has no feets and his boots will stay on the ground while he's moving. Any ideas on how to fix this?
Does anyone know what to do if the Metahuman's legs go through the pants model? I can see the thighs from the outside, and I don't know if I should fix in Blender, in Unreal, or if this could not be fixed at all
Hello,thanks for this great tutorial! you exaplin very well! can you tell me if it works for Hat as well ( transfer from head to hat ''vertex data'') ? I could not transfer the data so i parented to the bones deleting the other meshs on blender and export it like you teached. worked very nice! thank you
i think everyone that's doing this should be sure to know Who R We Collective and this is more of a community development type tag for the greater algorithmic purpose i think but hello , i've been rendering the renders and i'm waiting for you
hi, can you also show me how to create my own clothes? i'm not a fan of downloading ready-made things somewhere, and you don't learn how it works that way either
thanks a lot, just one question what do you do if your cloth is long skirt, when i tried it it was stretching very bad. and i do not know what to do....?????
If you are having problems with some clothes, after transferring the weights, you probably need to adjust the weights yourself. Blender has a weight painting tool. The process shown in the video is automatic, so it can have some problems that you need to fix
Help me ..when i add custom metahuman head and try to modify the meta head setting. But there is called DNA Asset that I can't find to animate head .. my custom body work properly but my meta head .just because i can't find that
Yeah, you should be able to do this, just export the metahuman mesh as it is, without assigning the mannequin rig, and of course, when importing the cloth in unreal, be sure to select the metahuman skeleton and not the mannequin one!
cool, do you know how to change your standard third person Mannequin Character with your Custom character? Like a Mixamo character, or Metahuman? It looks like that changed in 5.4 Preview.
Hi :) I always have the problem that, after I added all the meta human parts to the blueprint, the head and legs stay in the default position, are not animated, and not snapped to the third-person mesh like the other body parts. I'm using a short female character. Are you familiar with this problem and know how to fix this by any chance? Thank you for your time!
I'm not sure, are you using the live retargeter? Because with the method that I showed in the video I don't use the third person mesh, maybe you should try to replace with the method in this video, this may fix you're problem!
@@NoWhereSharp I followed your video, but the metahuman is not snapping to the correct positions like it does in your case. However, I think this is a problem of the short version of the metahuman. I now got one with average height and without clothes. We will see how that goes.
This tutorial is more aimed for those who knows how to model their own clothes, so of course, every clothes that you make will fit, but yeah if don't have the clothes
OMG! Thank you for leaving a link to my model! By the way, cool tutorial
Thank you! You made a really cool model! Congratulations!
Thank you SO much! Massive help. You are a genuine, kind, thorough, and excellent communicator! Explained everything in such a clean and clear way. Thank you!
You're very welcome!
wow that data transfer in blender blow my mind 🤯🤯🤯
So many things i searched for that i couldnt find. Searched to add clothes, found this video, this answered questions i dont have to search for anymore. Its more indepth, no shortcuts, which always cause problems. Ive learnd what i have been doing wrong, instead of making s mistake and getting it right. Thanks.
What a great tutorial! You covered every step, every click! So helpful!
Now I just need to figure out how to make soft body clothing, like a long jacket or dress
sorry if I'm late to the party here! But one way you could do this is in marvelous designer, it's a program specifically made for doing clothes for games. Blender also has something similar but it's not as powerful
Very cool tutorial, I'm happy you explained things in a lot of details. Well done 👍
Thank you!
Fantastic man! Thank you so mutch!!!! You win a follower and like! lol
thank you so much for this video! It's super helpful for a little project I'm working on :)
I can't imagine how much time you saved me with this!
Thank you! I'm glad to hear it
Amazing video tutorial. Well done. Thank you.
Thanks!
Most underrated channel. Well explained. I subscribed and will be watching all your videos.
I would really really appreciate if if you were to make UE5 optimization video with tips and tricks such as use this instead of that kinda stuff or how to earn more FPS without lowering the quality of the game.
All the best and good luck!
Thank you! I'll try to create videos about this topic in the future!
Thanks! Very useful!
thanks
Dude thank you so much!
great tutorial, thank you so much
Thank you!!!!!!!!!
I think you just saved my life
Good afternoon, I ran into such a problem unreal engine 5 was making my own clothes for the character, I'm trying to hang it on the character, everything seemed to be imported and connected normally. yes, when the character stands in clothes and the IDLE animation is played, everything is cool, but as soon as the character starts running or jumping, the clothes start to sag and fly off in the area of the elbows (sometimes they start to flicker and rattle as if it were a glitch in the video card), when the character stops, the clothes return to their place. I've already broken my head - I can't find a solution, I've tried different settings, I've tried connecting different skeletons to clothes - nothing really changes. For some reason, there is no such problem with Shoes. Everything was imported and attached immediately.
I was following the video, and everything worked perfect until I get to minute 12.00. I've restareted Unreal, and the Metahuman moves the legs when walking, but has no feets and his boots will stay on the ground while he's moving. Any ideas on how to fix this?
Thanks for the tutorial
Thank you!
Does anyone know what to do if the Metahuman's legs go through the pants model? I can see the thighs from the outside, and I don't know if I should fix in Blender, in Unreal, or if this could not be fixed at all
Same question! My pants don't quite line up right, I chose a different model than in tutorial. his seemed to just line up perfectly lmao
Thank you!
Hello,thanks for this great tutorial! you exaplin very well!
can you tell me if it works for Hat as well ( transfer from head to hat ''vertex data'') ?
I could not transfer the data so i parented to the bones deleting the other meshs on blender and export it like you teached. worked very nice! thank you
Thank you! For hats, maybe you just need to add a socket to the metahuman skeleton and then add the hat to the socket, I think this will work
Thank you very much!
Nice tutorial. Are you brazilian?
Your accent reminds a lot of people from here.
Yeah, haha
Sabe muito! Valeu NoWhere e a gente sabe que vc é de algum lugar... go Brazil!
Valeu!!
i think everyone that's doing this should be sure to know Who R We Collective and this is more of a community development type tag for the greater algorithmic purpose i think but hello , i've been rendering the renders and i'm waiting for you
hi, can you also show me how to create my own clothes? i'm not a fan of downloading ready-made things somewhere, and you don't learn how it works that way either
great tutorial
It didn't work, I did it twice as in the tutorial. If the character stands still it works but when I walk the mesh gets twisted all wrong.
You are a hero
Hello do you know why i have a probleme with overlapping neck ? I love your tuto by the way
if i want to make a space suit with attachment will work the same ? how can i manage clipping if that is a case
Very good tutorial, congratulations! (vc é brasileiro?)
Thanks! (Sim haha)
Inconfundível kkk ♥️
Thanks for the great tutorial! ...acho que esse sotaque é brasileiro! kkk
Thank you! (Sim, sou brasileiro kkkk)
thanks a lot, just one question what do you do if your cloth is long skirt, when i tried it it was stretching very bad. and i do not know what to do....?????
If you are having problems with some clothes, after transferring the weights, you probably need to adjust the weights yourself. Blender has a weight painting tool. The process shown in the video is automatic, so it can have some problems that you need to fix
I followed your tutorial step by step but I found problem with clothing I can't fit the jacket with the character
I did tried leader pose before it wouldn't work can you tell me why cause I'm stuck and can't do anything until I get it working
Muito bom
Help me ..when i add custom metahuman head and try to modify the meta head setting. But there is called DNA Asset that I can't find to animate head .. my custom body work properly but my meta head .just because i can't find that
Muito bom! Tô supondo, pelo sotaque (leve) que vc é brasileiro. Baiano, talvez 😊
Isso, Baiano haha
@@NoWhereSharp agora quero a ficha completa 😂
You can do this using METATAILOR in 10 seconds
Hi, nice tutorial. What would you do for a dress / tunic, since it's not close to the body, it deforms weirdly...
mmm. ok, got it, smoothing weights solves it :D Nice tutorial, thanks !
Thank you! And if you want more realism you will need to do cloth simulation in unreal so the dress can move in a more realistic way!
@@NoWhereSharp yes, I’ll probably do so for cinematics only (tried already, ressource intensive)
tnx mate and is it possible to use the meta-human rig instead of the mannequin rig?
Yeah, you should be able to do this, just export the metahuman mesh as it is, without assigning the mannequin rig, and of course, when importing the cloth in unreal, be sure to select the metahuman skeleton and not the mannequin one!
root=hoot
cool, do you know how to change your standard third person Mannequin Character with your Custom character? Like a Mixamo character, or Metahuman? It looks like that changed in 5.4 Preview.
I didn't saw the preview version yet, I have to take a look
@@NoWhereSharp looking forward to it seeing another cool updated tutorial in that. Great stuff
@@NoWhereSharp that would be amazing. can't wait to watch an updated tutoiral on that. perhaps it's even easier now?
Hi :)
I always have the problem that, after I added all the meta human parts to the blueprint, the head and legs stay in the default position, are not animated, and not snapped to the third-person mesh like the other body parts. I'm using a short female character. Are you familiar with this problem and know how to fix this by any chance? Thank you for your time!
I'm not sure, are you using the live retargeter? Because with the method that I showed in the video I don't use the third person mesh, maybe you should try to replace with the method in this video, this may fix you're problem!
@@NoWhereSharp I followed your video, but the metahuman is not snapping to the correct positions like it does in your case.
However, I think this is a problem of the short version of the metahuman. I now got one with average height and without clothes. We will see how that goes.
Imma just make an ice skating game.
suoer cool
Thank you!
Why do you need to replace the mesh?
I mean great if you have a model that fits perfectly but pretty useless if you dont....
This tutorial is more aimed for those who knows how to model their own clothes, so of course, every clothes that you make will fit, but yeah if don't have the clothes
great work bro thank make more tutorial for t-shit